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The Indigo League ([personal profile] indigo_league) wrote2016-05-03 09:48 pm

APPLICATIONS

APPLICATIONS!
Currently: Open!
Applications are checked roughly weekly unless otherwise stated.



  • We ask that potential applicants post their application in comments rather than linking. If their application contains explicit references to 'hard' spoilers (character death, unforeseen plot twists, big reveals, he was evil all along etc), players should put the application in their own journal or their character's journal and link it, making sure to mention the presence of spoilers within. For further clarification on our spoilers policy and whether or not your application needs to be linked, please check this page. Thank you for your cooperation!

  • The comment character limit on Dreamwidth is 16,000 characters so apps no longer need to be split into multiple comments; however this is at players' discretion.

  • While players are welcome to play multiple characters (five characters maximum are allowed per player!), please only apply for one character at a time, and wait for a decision before submitting another application!

  • A reminder for those waiting to hear back: Please don't be worried if we skip yours while going through them. It only means we needed a little more time to research!

  • Please use the form below to apply! If you have any questions, feel free to ask any of the mods.

    Helpful links!
  • Taken / Reserves
    Please do not app a character from either of these unless you reserved them!
  • Starter Pokémon!
    A compiled list of the starter Pokémon to choose from offered in Victory Road!
  • Word Count Tool!
    Word count! It has other pointless stats too.
  • Navigation



  • castlethrasher: (yeah)

    [personal profile] castlethrasher 2019-06-10 08:39 pm (UTC)(link)
    This is the journal I'll be using!
    turbolion: (amused)

    Keith / Voltron: Legendary Defender / Reserved

    [personal profile] turbolion 2019-06-16 05:23 am (UTC)(link)
    Player
    Name: Maru
    E-mail: dngenex@gmail.com
    Preferred Contact: beatdown#8099 @ discord or PM this journal
    Timezone: EST
    Current Characters in Victory Road: N/A

    Character
    Name: Keith
    Series: Voltron: Legendary Defender
    Timeline: End of S1
    Canon Resource Links: Character wikia // Series wiki

    Personality:
    In early seasons of Voltron, Keith can be most succinctly described as a bullheaded, socially awkward shitchild with a reckless streak and abandonment issues strong enough to generate a gravitational field. In dealing with people in day to day situations, Keith is usually dry, occasionally snarky, and just a little too blunt for his own good.

    ...And that’s if there isn't a disagreement happening. If he's pissed off, he does not hold back from getting belligerent to get his point across. Though it takes some provocation, this can turn into fist fights as Keith is often stubborn enough about getting his way that he doesn't back down without one. People know exactly where they stand with him whether they want to know or not ...and really? That’s just fine with Keith because at the end of the day, he doesn’t care if he’s liked or not; he’s there to make sure that what’s necessary is done.

    How does Keith determine what’s necessary, you ask? While he has a fairly strong sense of right and wrong overall and will usually argue for the position that is beneficial to the greatest number of people, there are a few things that make him somewhat polarizing to work with. First, just because something is "wrong" doesn't mean Keith immediately rules it out as an option. As an example, he's the only one who considers not rescuing Allura as the attempt could jeopardize the rest of the team. Another example is when he threatens the Olkari king in order to get his team to safety. Second, he drops objectivity and becomes incredibly tunnel visioned when something is threatening the safety of those he truly cares about. As shown in his relationship to Shiro, Keith shows an incredible amount of loyalty to the people he holds close as he quite literally almost gets everyone killed on an ill-advised mission because he was too focused on trying to end the war early in order to go looking for Shiro after his disappearance in S2.

    This extreme level of loyalty may seem somewhat contradictory for the one paladin that is called out for being "the lone wolf" of the group in a show that's demonstrably about the power of teamwork, but it all has roots in the multitude of complexes that form the basis of Keith's negative self worth. As an infant he was abandoned by his mother for reasons unknown to him and his father died in an accident while he was still a child. He grew up orphaned and quickly became deemed a "disciplinary case" that wasn't worth anyone's time due to his inability to productively channel his negative emotions. As such he grew up internalizing harmful ideas about his worth and despite his attempts to prove people wrong about him, falls into self defeating patterns of self sabotage because he believes nobody will give him a chance anyway.

    In other words, while Keith may dislike feeling isolated and being treated with indifference, what he tends to actually fear is active rejection and abandonment. Keith puts walls up to the moon in order to keep other people out as a means of self defense from what he perceives as being somewhat inevitable. If his mother left him after all, anyone can. Though Keith is incredibly brave when it comes to facing down physical, tangible threats like monsters and evil alien empires, his psychological fears draw out a very different side of him. As we see in later seasons, when Keith's confronted with the idea that his friends all hate him, he immediately grows combative, defensive and then makes an attempt to abandon them all in space because he can't face their anger head on. When he's confronted with the possibility of not being "good enough" to be the leader of Voltron, he immediately rejects the position and has to be coaxed into stepping up.

    In short, while Keith's certainly capable of overcoming many of his demons (and does exactly this during the course of Voltron), his character is one that's riddled with seemingly contradictory elements. He's confident in his abilities... so long as he's not responsible for anyone other than himself, he's brave .... as long as he's not dealing with any psychological demons and so on. But where his flaws hold him back, he chases after his goals with persistence second to none.

    Pokémon Information
    Affiliation: Trainer
    Starter: Houndour
    Password: Atomic Fireball

    Samples
    RP Sample: Link

    Please note, [personal profile] marmoron is me, I made the initial reserve while logged into the wrong journal orz

    Victory Road Sample:
    [Keith leans outside the lab in New Bark Town, arms folded. Teeth grit and already looking like he wants to punch something. It’s hard to say how long it’s been since he woke up because of this bizarre music in an unfamiliar house by a strange woman who insists on calling herself his mother. Already there’s just so… so much to unpack in all this and the repetitive background noise isn’t helping him get his mind straight. Whatever wormhole he fell into, it’s clearly done a doozy in landing him in some weird planet.

    Still wouldn’t explain why Red is gone. Or why someone would try to mess with his head by posing as his mom. His mom left him and his dad before he could even talk so what the hell kind of prank is--

    An insistent growling from beside him interrupts
    ]

    Houndour. Hound...

    [Unthinking, he snaps:]

    Can you just be quiet for a minute?! There’s a major problem and I don’t have time for y--....

    [He trails off into silence as Houndour’s ears fold back, cowed. The inappropriately cheerful music plays on and Keith simply stares. He didn't ask for an (admittedly) cool looking devil puppy to be placed in his care so he doesn't have any responsibility for taking care of it or anything, but as Houndour turns, an inexplicable amount of shame makes him bite his lip.]

    Wait, Wait, okay, look. I didn’t mean-- [He sighs, kneeling down to be at eye level.] I’m sorry, alright? I just… I’ve got a lot going on right now, it’s not your fault.

    [God why do things have to be like this? He holds out his hand for the pokémon to sniff, then gently pets the doggo’s head.]

    But I guess you’re gonna be my partner for a little while, huh? You have a name?

    Houndour.

    [Keith blinks.]

    Okay. So is Houndour your name or is it the only thing you can say?

    Houndour.

    …..

    [This is going to take some time…..]
    marmoron: by request of the icon creator, pls do not take (team leader)

    [personal profile] marmoron 2019-06-17 05:27 pm (UTC)(link)
    Thank you! This is the journal I'll be using!
    bittybunkermaster: (:3)

    Tiny Tina // Borderlands // not reserved

    [personal profile] bittybunkermaster 2019-06-27 06:33 pm (UTC)(link)
    Player
    Name: Al
    E-mail: alkapwnd87@gmail.com
    Preferred Contact: Alkapwnd on Plurk and Alkapwnd#4721 on Discord
    Timezone: Mountain
    Current Characters in Victory Road: Jinx

    Character
    Name: Tiny Tina
    Series: Borderlands
    Timeline: From the end of Commander Lilith DLC
    Canon Resource Links: Here

    Personality:

    Tina is somewhat stunted in her emotional development, likely as a result of having to grow up on her own after she and her parents were sold to Hyperion for horrible experiments and she escaped. This reflects itself in her childlike way she behaves adopting various voices and playing games or hosting tea parties. This coping mechanism has been warped somewhat by the bloody and violent nature of Pandora so she barely bats an eyelash at gore, violence and adult content. What she really has a problem with is confronting her feelings of loss when it comes to loved ones. She doesn't talk about her parents though she went out of her way to get the Vault Hunters to bring her the man responsible for them being sold to Hyperion so she could torture them to death.

    She also didn't deal well with the death of her friend and substitute father figure Roland. She was in complete denial of it going so far as to create an elaborate fantasy story structured around a table top roleplaying game so she could pretend he wasn't dead and ignore the fact that they were planning on holding a funeral for him. Eventually with the help of that game and the Vault Hunters she was able to face the truth and accept that while the people we love may be taken away from us, they'll always be a apart of us so long as we remember them.

    She's decidedly capable at surviving apparently as she was able to not only find a home for herself in Tundra Express. Either she built it in a cave under a mountain or she stole it from the previous owner...likely by force but one thing is clear. Her ability to build dangerous explosives and other implements or torture has allowed her to live by herself despite the threat of Bandits, Hyperion Agents and the local wildlife all of which have no qualms about killing kids. She does tend to call upon her friends for help though perhaps recognizing that explosions can only get her so far. She like many of the residents of Pandora would rather call upon the mythical vault hunters to do things for her then do all the leg work herself. Mostly because it's fun to watch.

    Pokémon Information
    Affiliation: Trainer
    Starter: Buneary
    Password: atomic fireball

    Samples
    RP Sample: https://victory-road.dreamwidth.org/320973.html?thread=31171021#cmt31171021

    And here's some extra https://victory-road.dreamwidth.org/320973.html?thread=31427533#cmt31427533

    Victory Road Sample: https://ohmyarceus.dreamwidth.org/11698.html?thread=2459314#cmt2459314
    Edited 2019-06-27 18:34 (UTC)
    bittybunkermaster: (:3)

    Re: ACCEPTED

    [personal profile] bittybunkermaster 2019-07-02 07:47 pm (UTC)(link)
    Thank you I'll be using this account!
    cyclonely: (happy)

    John Egbert | Homestuck (Meat Epilogue) | Not Reserved

    [personal profile] cyclonely 2019-07-27 03:38 am (UTC)(link)
    Player
    Name: Leah
    E-mail: malea.botor [at] gmail [dot] com
    Preferred Contact: MaleaBotor on plurk or DM me!
    Timezone: EST
    Current Characters in Victory Road: n/a

    Character
    Name: John Egbert
    Series: Homestuck (+ Epilogues)
    Timeline: The very end of his presence in the Meat Epilogue.
    Canon Resource Links: There is so much in the wiki, this should be more than enough! LMK if it’s like. Confusing because it’s a fanwiki and people who already understand canon wrote it.
    Personality: John is the sort of guy that things happen at rather than one who necessarily has any control over a situation. On the surface, he seems to be the token everyman character. People call him the leader. He loves his friends a bunch. He’s friendly and dorky and a bit clueless. And without a strong purpose or a central conflict or something very specific he’s been told to do, he feels clueless and empty. Throughout the main plot of Homestuck, John just keeps going. He has to beat the game, so he tries his best to level up, following any instructions he’s given by people he identifies as probably more intelligent than he is, which leads to his death on multiple occasions. Without fail, he prioritises helping his friends and progressing in the game over himself. And while this does wear on him, while his own deaths and the death of his father and his friends build up inside him, he keeps them inside. It isn’t even strictly a case of surface-level repression. John pushes down all of the tragedy he experiences to a point where he doesn’t even actually realise he isn’t ok. When it comes out, it tends to come out as anger directed at something frivolous like finding out a favourite candy of his is made by a company he dislikes, or an unkind prank played on him by a friend. John doesn’t let himself feel sad at first because he doesn’t have the time, he keeps being interrupted by circumstance or whatever purpose he sees as more important than himself. But by the time his session fails and he comes across the battle he missed (because he was venting his emotions being mad at a sexist tool in a dumb cape) he’s pretty much numb. He watches one of the only living people left in his session sob as she buries one of his longtime best friends and just looks faintly sad. Rose expects him to throw a fit when he finds out the Big Bad is the head of his least favourite company and he just. Doesn’t. He can’t let himself feel any of his real big emotions anymore. They don’t help the game.

    As far as his strong purpose or path, he doesn’t allow himself to stop. In the failed session, Roxy expresses wanting to just sit down, accept they failed, and wait to fade away, and he can’t accept that. He wants to do something. Terezi showing up and giving him a last minute purpose before she dies is probably a big reason for why he ends up with a crush on her. Without a big purpose or a path, he stagnates. After the end of Homestuck, during the Credits, you see John winding down. He’s invested in building up Earth C at first, when that’s still a task that needs to be accomplished, but year by year you watch him draw back from his friends, and isolate himself. By the time the Epilogues start, it’s been ages since he’s properly talked to or seen most of them. He has no purpose, but he still has his block up, preventing him from actually engaging. He doesn’t know how to exist like a normal person, or let his feelings loose now that he has the time. The version of John I’d be bringing in never even tries to change. He stays in his depression funk in his house and then almost immediately follows the first list of instructions he’s given, just to have a meaningful purpose again.

    When he has a purpose, John is fiercely loyal to his friends, motivated and caring. He doesn’t always think his words through, and can say some accidentally pretty hurtful or blunt things, but he means well. When he takes the time to think, he’s really thoughtful and sometimes more perceptive about people than anyone gives him credit. He knows that Rose cares a lot about her friends, for instance, despite the thick layer of sarcasm and bullshit she communicates through. Once he’s had time to meet Karkat, he doesn’t take his rudeness seriously either, because he knows he’s a good guy. He definitely seeks out people who can challenge him, for friendships. He wants people who can be an asshole right back, or engage in playful jibes. When he doesn’t like a person, though, because they’re irredeemably mean or an asshole, he gives it right back, and is purposefully shitty to them (instead of accidentally). Overall, though, when mentally well, he’s almost overwhelmingly friendly to people, practically bludgeoning them in the face with it. The fact that he apparently hasn’t spoken to many of his friends for months in the Epilogue is pretty much the biggest indicator that he’s not OK.

    Pokémon Information
    Affiliation: Trainer
    Starter: Swablu
    Password: Atomic Fireball

    Samples
    RP Sample: TDM Sample!

    Victory Road Sample: [CW: VERY VAGUE SUICIDAL…IDEATION?]
    John Egbert wakes up and he's crying. It's not like he sobbed himself awake, he just...feels wetter than usual, in the cheekbone area, and one ticklish line running down into his left ear. It's sad because he's dead, he thinks, certain in his sleepy haze, and because he's pretty sure he never got to tell Terezi he--he never got to say what he wanted. And now he's woke up dead.

    It’s ok, though, it’s kind of a relief. Plus, he saved reality or essential…ness or whatever it was Rose was talking about so his big quest job’s done! Saving Terezi by getting her to come home was probably his reward. Now he gets to just, uh, lie here, dead…with his feet loose out the bottom of, uh, a platform he’s on? Hm. John begins to think he may be less dead than he originally anticipated. Did Terezi bring him to Jane after all? It’s weird, because he had felt so sure that that was it for him but oh well! He guesses he might as well open his eyes.

    There’s not a lot in whoever’s room of whosever’s house he’s in. There’s the bed that’s too small, and a couple posters of Pokémon on the walls along with a simplified colourful Pokémon map. That doesn’t strike him as a very Jane room to have. Maybe he’s at Jake’s mansion? That seems more likely, if underdecorated for the kind of person he is pretty sure Jake is. There should be at least 15 more posters, he thinks, and 700% more awful Pokémon figurines. Wherever he is, someone’s brought him one of his spare pairs of glasses and, oddly, put them on him while he slept, because he can see the room without the whole thing dissolving into a colourful blur.

    He guesses he should probably get up? Work out whose dumb mansion he’s in, go thank Jane, find or avoid Terezi, depending on how much he’s feeling like a really difficult conversation, haha, actually he won’t think about that, never mind! But he’s really not feeling it. That’s probably fair! He did just fight the Big Big Boss. Nobody would blame him if he just went back to sleep. But he should really check in on Rose, maybe he should get up after all and sleep later?

    The door opens and makes the decision for him by not being Jane, or Terezi, or even Jake, but a friendly-looking middle aged woman who pokes her head in, smiles warmly at him and says, “You better get up, sweetie, it’s your big day! All kids leave home eventually!” John manages to make a noise that sounds like “Hweh?” before she leans back out of the room and closes the door. Who? What? He half lifts up to follow her before she leaves, then ends up swinging his legs out of bed. After a moment, he leans his elbows on his knees and his head in his hands.

    For a moment John wonders, wildly, if his entire life so far has just been a really long and shitty dream. It would certainly figure!
    yousayyes: (006)

    Winston Zeddemore | The Real Ghostbusters | No Reserve

    [personal profile] yousayyes 2019-07-28 07:02 am (UTC)(link)
    Player
    Name: Gabby
    E-mail: waluigiarchetype@gmail.com
    Preferred Contact: [plurk.com profile] gabbyzom
    Timezone: Pacific
    Current Characters in Victory Road: None

    Character
    Name: Winston Zeddemore
    Series: The Real Ghostbusters
    Timeline: Post-"Hole in the Wall Gang"
    Canon Resource Links: His Ghostbusters wiki page.

    Personality:
    To quote an excerpt from his character reference sheet, "Of the four, he is the most pragmatic, the one with his feet set most firmly on solid ground. Where the others might not see a practical solution to a problem, it's Winston who cuts through the nonsense and gives his all to end the danger." True to that description, Winston has a very down-to-earth disposition about him. He's not one for getting distracted from the task at hand, and often serves as the voice of reason to get the rest back on track if need be. ...this responsibility often proves very taxing on his patience, so it should come as no surprise that the "voice" he uses to express his reasoning is often tinged with a strong dose of exasperated sarcasm. Look, he's only human.

    In terms of interests, Winston is shown to be fairly bookish. In "Doctor, Doctor" he specifically requested Janine bring him Melville and Dickens novels to read while bedridden in the hospital. Later on, "Boo-Dunit" establishes he has a special fondness for the mystery genre that's given him a serious knack for predicting the endings to stories he's never even seen before... much to the chagrin of everyone unfortunate enough to invite him over for movie night, as he will blurt out every plot twist as soon as he figures it out. In a similar vein, "The Devil to Pay" reveals he and Ray make a habit of tuning into televised game shows together, subsequently getting really into the quiz portions- to the point of having heated arguments over what the right answers are while they're both watching along. ...it seems Winston's the sort of person who loves thought puzzles and takes great pride in proving himself right through his ability to solve them.

    But aside from that point of pride, Winston decidedly doesn't display much of an ego on his own. He's not in the habit of holding grudges when it comes to being personally slighted, and puts far more stock into defending the ghostbusters as a group than himself as an individual. In fact, he's so adamant in his insistence that ghostbusting is a team effort that he flat-out refused to compete for the title of "Ghostbuster of the Year" out of protest, and acted incredulous when his partners all went along with it anyway, because he viewed their participation in the contest as nothing more than selfishly splintering the team to put more priority on their own aspirations. ...although, one can also argue part of his resistance towards the competition could be that he believed he'd never have a chance of winning on his own to begin with. After all, in "Mr. Sandman, Dream Me A Dream" when the rest of the team were incapacitated and he was left to fight the Sandman by himself, he laments that "I wish the others were here... Peter would know what to do... Egon, Ray, they'd build what they needed... I'm not a scientist." ...it seems he has a bit of a self-doubting streak, actually, given that this isn't the only episode with a conflict hinging on Winston being the only one capable of defeating the monster of the week, and him being unable to do so until he first learns to believe in himself (the other being "Moaning Stones").

    However, despite the lapses in confidence he may experience along the way, he never wavers when it comes to doing his best to keep people safe, even if he has to do it alone. In "The Boogieman Cometh", Winston breaks away from the team so he can drive to their clients' home late at night to stand guard and ward off the Boogieman that's been periodically emerging from their closet- deciding to stay put there so he can keep giving them his protection until the rest of the team can form a permanent solution to the problem. Meanwhile, in "Night Game", when he explicitly consults his coworkers about a supernatural event he witnessed at a baseball game, Egon tells him they can't investigate the area yet because they'd need to wait until morning to get a permit. Despite being told this, Winston secretly sneaks out on his own anyway because he's worried about the possibility of people getting hurt in the meantime. It seems whenever the threat of danger looms overhead, the first thing on his mind is "who could get hurt by this", followed by "how can I keep that from happening".

    To bookend this segment with another quote from the reference sheet: "In many ways, he is the warmest, most open member of the team, and though he does not have the scientific background of the others, for sheer guts, bravery, and loyalty, he can't be beat."

    Pokémon Information
    Affiliation: Breeder
    Starter: Mudbray, aka "Brooklyn Supreme"
    Password: Atomic Fireball

    Samples
    RP Sample:
    Venkman TDM
    Ray TDM

    Victory Road Sample:
    [She may claim to be his mom, but the woman whose house he woke up in couldn't be any more different from what Winston remembers. For starters, his actual mom never let him have a horse when he was a kid.]

    [...that thought doesn't cross his mind out of bitterness, though. She had good reasons.]

    [Well, technically, she only gave him one reason at the time: their apartment was too small for a horse to live in. And as a kid, Winston was able to begrudgingly accept this explanation at face value. Disappointed, but willing to concede to her reasoning... reasoning that only made more sense as he got older, any lingering resentment he felt disappearing under the dawning realization of just how much responsibility it would've really been to take care of a horse at that age. There's no way he could've been able to handle the demands of equine care as a twelve year old- heck, he doesn't even feel equipped to handle it NOW, with an animal about half his height.]

    [He supposes so long as he's here, saddled with this bite-sized beast of burden, he'd better do his best to take care of it. This "mom" put him in charge of it, after all, and he's not just gonna abandon this animal in the wild and force it to fend for itself, especially not when she keeps looking up at him with those wide, expectant eyes. ...admittedly, this doesn't change the fact he still doesn't know much about how to best raise a "mudbray"...]

    [...but he's pretty sure it's a bad sign for one to be gnawing at the ground, trying to eat the dirt.]


    Aw, poor thing... you must be starving. [Pressing the button on his Pokéball, he calls the mudbray back inside its ball.] Hang on in there, I'll get you checked out.

    [As Winston approaches the Pokémon Center, he's overcome with the distinct feeling of intimidation at what he sees beyond the glass doors... starting to feel like he should've made a phonecall earlier to schedule an appointment here. ...but he's not sure the mudbray would be willing to wait for the staff to pencil them in, so... he steels himself and enters the building.]

    [...with all the ghosts, gods, and other miscellaneous mythical monsters he's dealt with on a daily basis, there's not much Winston would consider truly surreal. But stepping into a public facility with barely any people in it? That's made the list. "Toto, we're not in New York anymore," he thinks to himself as he approaches a front counter with no line in sight.]


    Hi, real sorry to bother you, but could you show me where the waiting area is for a walk-in visit? ...I'm looking to get a consultation.

    [He's pleasantly surprised to hear the clinic nurse tell him she can take him aside for a quick check-up right then and there. Is this another quirk of the dimension he's in, or are all veterinary visits this simple? ...he can wonder that some other time. For now, he lets the mudbray out of its ball. ...and it comes out still idly chewing the dirt it had in its mouth.]

    [...looks like he's going to have to explain himself.]


    Well, I only just got it, so I don't know the details of how she's been eating in the past few days, but... I'm worried she might be malnourished. ...I had her walk beside me on the route from New Bark to here, and at some point she stopped to eat dirt right out the ground-

    [Before he can continue, the nurse cuts him off to tell him that's normal for a mudbray.]

    Oh-? [He's... surprised to hear that- almost wanting to doubt it at first, but... he's not the veterinarian, here. So he'll take her word for it.] That's a relief... so... is that just part of its diet, then?

    [The nurse goes on to inform him that "admittedly, the soil around Route 29 is drier than recommended for a mudbray's regular intake... we would advise letting it graze in areas with greater moisture, such as the mudbank that lines our city's shore". Well, good to know he doesn't need to look too far for pet food, then.]

    ...alright, thanks for filling me in on all that, I'll be sure to keep it in mind- [He motions like he's about to leave, before quickly stopping himself and reaching a hand into his bag to rifle through it for money.] Oh, and... how much for this visit?

    [He braces himself to hear the price... expecting some outrageously exorbitant fee... but it doesn't prepare him for what she actually says.]

    Hold on- I don't have to pay you anything? ...you... you're sure about that?
    Edited 2019-07-28 08:05 (UTC)
    yousayyes: (012)

    [personal profile] yousayyes 2019-07-29 04:17 pm (UTC)(link)
    thanks, i'm using this account!
    cyclonely: (happy)

    Re: ACCEPTED!

    [personal profile] cyclonely 2019-07-29 05:31 pm (UTC)(link)
    This journal, thanks!
    onebetter: (Default)

    James Griffin | Voltron: Legendary Defender | not reserved

    [personal profile] onebetter 2019-08-11 12:36 am (UTC)(link)
    Player
    Name: Luna
    E-mail: waraningyo@web.de
    Preferred Contact: [plurk.com profile] AppleBlossoms
    Timezone: GMT+1
    Current Characters in Victory Road: N/A

    Character
    Name: James Griffin
    Series: Voltron: Legendary Defender
    Timeline: End of „The Last Stand Part 2“
    Canon Resource Links: Wiki!

    Personality:
    James is an incredibly driven person. Everything he does in his life is done in order to get to the top. Best grades of the school, best pilot of his year - James is almost always the one in the lead. He's naturally talented, but his achievements are all founded in the hard work that he puts into realizing his potential. If there is something he wants to achieve, James is the kind of person who will put absolutely everything into reaching that goal.

    In addition to that, he has a deep respect for order and hierarchy. He's good at fitting into rigid structures and following orders. Even before he enters a military organization, James is already perfectly suited for soldier discipline. If you need rules followed or something done by the book, James is your guy. Only very seldom he breaks protocol to do what he perceives as morally the right thing.
    When it comes to superiors, James feels a deep respect. The idea of being rude to someone of higher rank pretty much horrifies him. So he comes off as a very polite young man.

    James is good at bringing groups of people together. He's amiable and by complimenting people's skills he tends to bring out the best in them. To people on his side, James is a supportive and attentive friend. This makes him pretty popular.
    Further he's good at coordinating groups and reacts quickly to new situations. He's also loyal to his teams and would take risks to ensure every person in his group makes it through a mission unharmed.

    But on the downside... James is arrogant. He's incredibly proud of everything he does and definitely thinks of himself as an awesome guy. This sometimes hinders himself from understanding when he is out of his depth and needs to consult someone else's expertise. He hates being seen as someone flawed, so accepting help isn't easy to him. Neither is apologizing. Rather than admit he was wrong, James would like pretend his wrongdoing never happened and prove himself via making up for it with uncommented favors.
    His stuck-up attitude also does shine through in conversation from time to time. Knowing him for a while, you'll definitely get the conclusion that he's full of himself.

    Because James is so prideful, he reacts badly when somebody else is more talented than him. He then latches onto every idea he can think of why the other person is undeserving of their success - and he isn't afraid to let them know as much. Though his verbal insults mellow out as he grows older, the underlying feeling of jealousy remains a core part of his character. James still doesn't have an easy time accepting a peer's success when it surpasses his own.

    James can also be very direct when telling people what he thinks they're doing wrong. This isn't only limited to quips made out of jealousy, he's also very vocal about the rules and how he feels people should follow them. When he corrects people, James doesn't sugar-coat his words. This makes him come across as rude or uncaring from time to time.

    Pokémon Information
    Affiliation: Trainer.
    Starter: Lillipup.
    Password: Atomic Fireball

    Samples
    RP Sample: Here!

    Victory Road Sample:
    He spends half of the morning thinking that he's dead. That some bomb finally dropped on the Garrison's base and the shield broke and everything was over. Granted, this is a kind of odd afterlife. „Mom“ is gentle and energetic but James thinks that if this is the great beyond, she ought to at least look like his own late mother. This afterlife doesn't have the decency to grant him his over-due reunion? How upsetting. Inanely, it's exactly this thinking that ticks James off to the fact that he's... probably not dead.

    He doesn't feel dead, certainly. He feels well-rested and that's been a rarity in these recent times, but he also feels... extremely corporeal. James has never been dutifully religious, but he can still tell something doesn't add up here.

    So while he's still busy mentally sorting through this experience that just refuses to be out of body, Mom sends him off and then he's just... outside. With a puppy staring up at him with its round expectant eyes. Lost on what else to do, James kneels down and scritches behind its ear. On closer inspection, it's kind of a weird puppy, but it likes scritches all the same so that's... that's fine. James can deal with that.

    Ear-scritches turn to belly-rubs and after about ten minutes of murmuring 'good girl, good girl' over and over, he feels clear-headed for the first time since waking. Hopefully he can keep this dog. He really needs a companion.

    Now in a better headspace, he begins reading through all the information material provided in his bag. It sounds positively grotesque. James feels like laughing, but he doesn't. Instead he sorts through his other meager assigned belongings and tells himself it's basically like a military ration bag. That's comforting. It's messed up that reminders of war are comforting, but suddenly waking up in peaceful little monster land has done a number on his brain.
    onebetter: (♥)

    [personal profile] onebetter 2019-08-12 09:22 pm (UTC)(link)
    This is the account!
    in4apounding: (Default)

    Penny Polendina | RWBY | No Reserve

    [personal profile] in4apounding 2019-09-06 07:23 am (UTC)(link)
    Player
    Name: Phas
    E-mail: geoduelist87@yahoo.com
    Preferred Contact: [plurk.com profile] Phasma | Phasma#2422 [personal profile] discord
    Timezone: EST
    Current Characters in Victory Road: Olivia Octavius | [personal profile] liv_nye_the_science_pi

    Character
    Name: Penny Polendina
    Series: RWBY
    Timeline: post s3e9, ‘PvP’
    Canon Resource Links: Penny on the RWBY Wiki

    Personality:
    One of Penny's greatest strengths and weaknesses is the ability to latch onto almost anyone that's even basically decent to her. It took very little for her to attach herself to Ruby, her now one and only friend; being called ‘friend’ as a generic greeting of sorts. Taking the nickname literally, she immediately began acting as if she and Ruby were already incredibly close. She displayed intense loyalty very quickly, responding with efficiently brutal violence when Ruby was attacked, to the point of bringing down several military-grade airships. She further displays notable loyalty to her father and General Ironwood, expressing a desire to obey their orders even if it meant staying away from Ruby (the discrepancy between this loyalty and her drive to wander off and explore is largely reconciled by Penny’s exhibiting of the psychological phenomena known as Not Thinking About It Too Hard). Ultimately her loyalty to Ruby and her desire for friends and acceptance wins out over familial loyalty, prompting her to concoct an unknown plan to stay at Beacon Academy as a student. This desire for acceptance stems from her highly isolated, lonely upbringing; her status as a nonhuman was treated as something that needed to be kept deeply secret, either due to its military nature or because it would frighten people, or both. Regardless, Penny took the latter reasoning to heart, fearful of exposure as “not real”. At the start of canon, she has a shallow understanding of humanity and friendship; she talks excitedly about sleepovers and makeovers, sounding more like someone describing a teen sitcom than anything based in reality. Her grasp of social subtleties is loose, at best – she reacts with genuine confusion to the idea of two friends fighting, -demonstrating a trouble grasping shades of gray- and her emotional reactions are more than a little exaggerated. Additionally, she doesn’t have the best grasp of personal boundaries, at least once taking a statement of “let’s go” as an invitation to come along herself. She’s cheerful almost to a fault, on at least one occasion happily greeting someone who literally ran into her and knocked her down. As far as Penny was concerned, this was a totally ordinary first encounter – she further saw nothing wrong with carrying on a conversation prone on the city streets, only rising when asked if she wouldn’t like to get up. She’s also deeply curious, repeatedly wandering off to explore despite instructions to the contrary. Penny maintains an upbeat and cheerful attitude despite her circumstances, even during battle; only showing distress when her secret is exposed to Ruby.

    Social awkwardness aside, Penny is more observant than one might assume – she realizes that Blake Belladonna is a Faunus after only a short meeting, despite Blake successfully keeping her species a secret from the people she’d been living with for months. Her line of questioning in conversations also seems to focus on people, and specifically social interactions and mores – trying to understand friendship and conflict. Her relationship with Ruby carries great importance to her; strongly implied to be Penny’s first and only friend, Ruby is thus far the only one Penny has revealed her true nature to. The importance of this friendship is also the only thing so far seen to cause Penny to directly lie (badly); first in an attempt to conceal her true nature from Ruby, and then to protect Ruby from possible trouble or harm from the soldiers charged with her protection. She demonstrably learns quickly; when she first appears her movements are very stiff and awkward; after only two meetings with Ruby, she moves much more like the average human being.

    Very eager to prove herself, Penny is supremely confident in her own abilities. Despite her awkward appearance and behavior, she expresses great excitement at testing herself in a biennial fighting tournament, repeatedly stating that she is “combat ready”. This confidence is at least partially due to her awareness of her own strength and durability; Penny knows for a fact she can withstand far greater punishment than even the aura-empowered humans of Remnant can withstand, and uses it to her advantage. When she sees Ruby falling under attack Penny twice jumps into action without hesitation, once stopping a speeding truck barehanded and once taking on a large squad of heavily armed criminals without fear, even though her actions ultimately lead to her exposure as an artificial being. She doesn’t tend to respond with half-measures; favoring more direct methods of dealing with obstacles. As stated above, this exposure as a robot is one of the few weaknesses in Penny’s self-confidence. She’s aware of how different her origins make her from everyone else, and rejection as not being “real” is her greatest expressed fear. The dichotomy between her desire to fit in and find acceptance in the real world and her desire to please her father and General Ironwood, fulfilling her ultimate purpose of “saving the world” is a great source of conflict to her. She largely seems to deal with it by glossing it over mentally, striking out on her own as much as possible despite her father’s wishes, and quietly acquiescing when she’s ultimately brought home.

    Also worth noting is that Penny possesses negative amounts of poker face; whenever she tells a direct lie, she hiccups

    Pokémon Information
    Affiliation: Trainer
    Starter: Magnemite
    Password: Atomic Fireball

    Samples
    RP Sample: Prior Game-Ish Sample

    Victory Road Sample:
    How do you feed a Pokémon with no mouth?

    [Penny sounds genuinely distressed in today’s broadcast. The source of her concern is onscreen beside her, a placidly floating Bronzor. It does not seem to share Penny’s growing worry.]

    I’ve got a Magnemite and a Honedge, and they don’t have mouths either, but they also- kind of eat other stuff? Titania just kind of absorbs electricity, and Skye- I think he kind of eats people but only a little and only with permission so that’s probably okay?

    [She clears her throat for a second.]


    But I haven’t heard of anything like that for the Bronzor line? Violet SEEMS okay so far, but she’s so- stoic, I guess? I’m afraid something might be wrong and I won’t be able to tell.

    [The Bronzor butts up against her a little; for attention, to offer comfort? It’s not clear. But Penny rests a hand on the outer rim of its metallic body, rubbing softly like it’s the world’s weirdest cat.]

    Do they- maybe eat sound? They evolve into something that looks like a big bell, right, maybe that’s got something to do with it? The Pokédex doesn’t say. Any advice would be VERY welcome, thank you.
    in4apounding: (Default)

    Re: ACCEPTED

    [personal profile] in4apounding 2019-09-11 05:42 am (UTC)(link)
    This is the journal, thank you!
    whymustifeel: not to spread my gay agenda but this song gives me shaggy @ fred vibes (Default)

    Fred Jones Jr. | Scooby Doo Mystery Incorporated | Not Reserved

    [personal profile] whymustifeel 2019-09-16 01:17 am (UTC)(link)
    Player
    Name: Nick
    E-mail: n/a
    Preferred Contact: Plurk @ glitchbirds
    Timezone: CST
    Current Characters in Victory Road: Peter Venkman [The Real Ghostbusters]

    Character
    Name: Fred Jones Jr.
    Series: Scooby Doo: Mystery Incorporated
    Timeline: early season 2 (Post-"The Night the Clown Cried II - Tears of Doom!")
    Canon Resource Links:
    https://en.wikipedia.org/wiki/Fred_Jones_(Scooby-Doo)
    https://scoobydoo.fandom.com/wiki/Fred_Jones
    https://scoobydoo.fandom.com/wiki/Fred_Jones,_Jr.
    https://en.m.wikipedia.org/wiki/Scooby-Doo!_Mystery_Incorporated

    The fandom wiki is kind of messy and doesn't really specify some things so for the sake of clarity + to inform some aspects of personality, at Fred's canonpoint he has:
    -Proposed to Daphne
    -found out his dad, Fred Jones Sr., is not his biological father, and instead kidnapped him as a baby from his biological parents, two members of the original Mystery Incorporated
    -Broken off his engagement with Daphne + broken up Mystery Inc, and gone off the radar for an undetermined amount of time between seasons, desperately trying to find a lead to his birth parents alone and not taking care of himself in the process
    -rejoined Mystery Inc

    He has not yet:
    -gotten back together with Daphne
    -met his biological parents
    -been betrayed by his biological parents
    -found out that Scooby is technically an alien God
    -seen nearly everyone he's ever known die horribly to an otherworldly, nigh-unstoppable tentacled being

    Personality: Scooby Doo, as a series, is just a few days older than 50 years now. Most people, even if they haven't seen the film, have at least a general grasp of who the characters are- Shaggy is the cowardly glutton and probably a stoner, Scooby Doo is his faithful and hungry cowardly dog, Velma is the smart and snarky one, Daphne is the sweet, sometimes shallow, and oft-kidnapped "pretty one", and Fred is... The leader, mostly. For decades, Fred didn't get to have much of a personality to set him apart, beyond being the "leader", setting traps, and telling everyone to split up. Modern Scooby Doo adaptations have really come through for Fred (and Daphne and Velma, who also have gotten heavily fleshed out in recent years), and Mystery Inc is one of the best examples.

    Mystery Inc's Fred is a genuinely sweet-natured, excitable kid who's painfully oblivious to other people's feelings, is often naive, hyperfocuses on the things he's interested in and tunes everything else out, is starved for approval, frequently insensitive without realizing it, and overall a big, stupid puppy in human form. He also fucking loves making traps.

    In all incarnations of Scooby Doo, Fred is good at making traps for the monsters of the week. They don't always work, particularly in the first shows, but he's no doubt good at building them. Mystery Inc turns this into an outright obsession. Fred's room is decked out with everything from nets to bear traps to materials for any kind of Rube Goldberg-style design you could ask for. He booby-trapped his own home in hundreds of ways, and the houses of all his friends (for their protection!). He inexplicably has access to hard-to-acquire materials like shark tanks with live sharks for use in traps. He can set up highly sophisticated traps in a matter of minutes, and can recognize the exact make and model of materials such as rope, chains, ladders, etc on sight. He keeps a scrapbook of his favorite traps he's built, he reads trapping magazines, he is absolutely god damn crazy for these things. And no one else shares his enthusiasm.

    He's a very genuinely kind person- when other people are cruel to him, he oftentimes brushes it off without a second thought. Many episodes have him emphasize how much he loves the rest of the gang. The Gatorsburg episode, for example, has Fred talk about how they're all going to live together in one big house one day and solve mysteries together for the rest of their lives. He wholeheartedly believes that they'll all be together forever. One episode has Fred state he loves all his friends equally- "You're all the same in my eyes!"

    Unfortunately, he tells this to Daphne, who at the time has a crush on Fred that she believes is unrequited. Many episodes have Fred do things like this- make comments or do things that unintentionally hurt people's feelings, Daphne in particular, or make her feel that Fred doesn't care about her. This isn't true, of course- Fred truly does love Daphne, but he's terrible at expressing it, and he doesn't pick up on social cues like a "normal" person.

    The season 1 Hex Girls episode is a good example of that- and of Fred's issues with emotional vulnerability in general. Throughout the show, Fred makes comments that men aren't supposed to feel or show emotions, or care about people- even their romantic partners. It's heavily implied that this is a mindset he's learned from his father, Mayor Fred Jones Sr. In the Hex Girls episode, Fred outright says he's "not a guy anymore. I have feelings! I care!", meaning that Fred believes that men are incapable of being emotional and that he, therefore, cannot be a man. He figures things out by the end of the episode, but it's still a line that raises eyebrows.

    As does nearly everything about his relationship to his father. Mayor Jones is a neglectful single father who barely pays his son the time of day until the moment it can benefit him. The various "monsters" that prowl Crystal Cove are good for tourism, and every time Mystery Inc unmasks the person responsible for a haunting or monster attack, the town loses tourists. As a result, Mayor Jones (and nearly every adult in town) despises the gang, though the mayor is the only person whose opinion actually bothers Fred. Fred tries hard to act as though his father's rejection doesn't hurt. It does. On the rare occasion Mayor Jones asks for his son's help with dealing with a monster or ghoul, Fred leaps at the opportunity ("Are we... Bonding? Look- my hands, they're shaking!" "Don't get all girly on me.") and does everything in his power to earn his father's approval, even putting himself and his friends in danger in the process. It never works, of course. And so, Fred is left desperate for love and attention that he never gets. At the end of one episode where his father again sidelines him, Fred immediately proceeds to propose to Daphne (... with an onion ring, but it's 100% serious), saying that she's the only person who he knows will always be there with him. It's a very sincere, sweet moment.

    And then a few episodes later, Fred finds out that Mayor Jones is not his biological father and is instead the man who threatened and blackmailed his biological parents and stole him as a baby, basically everything Fred has ever known about his family is a complete lie, and his father is hauled off to prison. Fred, heartbroken and confused and unable to cope, breaks off the engagement with Daphne and cuts off all contact with the gang, putting all his efforts into finding his biological parents, stating that "Mystery Incorporated is dead".

    This fails miserably, and Fred turns into a complete shambling wreck, unable and unwilling to take care of himself, living alone in an empty house with only taxidermy animals (which he canonically talks to and name and treat as confidants) and a stuffed teddy bear from his childhood that Mayor Jones gave him(which he ALSO canonically talks to, though in this case he treats it as if it's alive, because he's starting to lose his grip following the above betrayal), as company. This is how season 2 starts. At his canonpoint, it's also revealed that Fred is in therapy, though his therapist is very uncaring about his patient's problems and Fred himself is extremely reluctant to let anyone know he's in therapy in the first place ("What? No! I don't see a THERAPIST! Why would you say that? I-I- are you saying I should see a therapist?! 'Cause I don't have any problems! I am completely problem-free!"). This connects back to Fred's earlier problems with being emotional.

    ... Early season 2 also shows off some of the worst aspects of Fred's personality- his occasionally controlling side, which, when combined with his lack of self awareness of when he's being insensitive or rude, is a recipe for disaster. After Fred broke up with her, Daphne did her best to move on, dating another guy and vehemently refusing to go back to Mystery Inc. Fred started trying to win her back, and it's not... pretty. It's a lot of him trying to do romantic gestures and showing up uninvited to her house because he genuinely doesn't GET that he's being creepy and invasive. His occasional jealous streak is also on full force in these episodes, and it gets a little uncomfortable to watch, even with how naive Fred is of the implications of his actions. Given the fact that this happens while Fred is still barely coping with his father's arrest and the whole "kidnapped as a baby" thing, and the fact that previous episodes establish that his need for control and stability stems from his parental abandonment/neglect, he can be afforded a little leeway, but man. It's not cool, Mystery Inc.

    Tangentially related, it's worth noting that despite his issues with common sense, reading social cues, not being an insensitive jerk without meaning to be, etc, Fred isn't a complete idiot. Not only is he able to construct elaborate traps and maintain the Mystery Machine by himself, he has at least some basic knowledge of chemistry, is very capable of disarming and escaping traps set by others, and good at picking up on clues. He practically solved the mystery of the Freak of Crystal Cove single-handedly! Unfortunately, the Freak of Crystal Cove was his own father... Really, though, if it's related to mysteries, the Mystery Machine, or traps, Fred can actually be pretty smart. But this kid also proposed with an onion ring. The duality of man...

    Overall, Fred is a a sincerely good kid with some problems that he's having a hard time dealing with. And he really, really loves making traps.

    Pokémon Information
    Affiliation: Trainer
    Starter: Carnivine
    Password: Atomic Fireball

    Samples

    RP Sample: https://ohmyarceus.dreamwidth.org/13648.html?thread=2612816#cmt2612816

    Victory Road Sample:

    Fred Jones Jr. isn't exactly a stranger to weird situations, let alone waking up in unfamiliar places. Heck, he's been kidnapped and tied to a chair in a pool filling up with water and told to break out using conveniently inconveniently-placed tools at his disposal. Waking up in a warm bed is nothing compared to that.

    The woman calling herself his "mom" is a new one. And- well, ok, he knows she's probably some weirdo using- maybe that weird pheromone stuff Aphrodite was using, the one that amplified all sorts of love, romantic and familiar and friendship- or maybe she was just real persuasive.

    The point is, Fred's never really had a mom, and yes, her first act as mom was to try to kick him out, but his dad's tried to kick him out of the house a ton of times (usually when the Mayor nearly sets off one of the bear traps on the stairs, or Fred won't stop talking about nylon rope strength), so that's not so bad. He hangs around for a while, and eventually she lets him back inside when he proves he's not going away any time soon. And they talk.

    It's not a very useful talk- she mostly sticks to some stock phrases, and tries to encourage Fred to go out into the world. "All boys leave home someday. It says so on TV," she says, for the fourth time in a row, a little more forcefully this time, and Fred nods along and takes another bite of the fresh cookies she made.

    Fred doesn't really pay attention. He's too swayed by the novelty of apparently having a mother that loves him. He talks a lot about- well, anything he can think of, really- after all, his mother hasn't been in his life for years, so she needs to learn about everything she's missed!

    She shows him how to open the Pokeball she gave him earlier, which Fred is grateful for- and he quickly becomes enamoured with the Carnivine before him. The next five minutes of Mom's life are spent listening to Fred ramble on about bear traps as he checks out the bite strength on the very patient grass type, handing her various objects to crunch in half. When he's thoroughly distracted by the Carnivine's ability to summon and manipulate vines, she finally convinces him to leave, and tells him she loves him. In response, Fred thanks her for everything and hugs her. It's probably not often that Mom gets hugs. Most of her "children" in this dimension are too unnerved by her existence.

    He waves goodbye, and promises to write home soon. It's only when he starts down the route that he remembers that he still has no idea why he's here or how he got here in the first place.
    missingache: ([156])

    Roxas | Kingdom Hearts | Reserved

    [personal profile] missingache 2019-09-20 06:44 pm (UTC)(link)
    Player
    Name: Silas
    E-mail: twilightforestlullaby@gmail.com
    Preferred Contact: PM or [plurk.com profile] chromatus
    Timezone: PST
    Current Characters in Victory Road: N/A

    Character
    Name: Roxas
    Series: Kingdom Hearts
    Timeline: Post-KH3
    Canon Resource Links: here

    Personality:
    Roxas displays the fact that he is a rather happy, carefree, cheerful and at ease kid when around friends. He doesn't make friends easily, but he loves to spend time with those he has made. Axel was his first friend in the Organization, and they had their own tradition of meeting on top of the Clocktower. This gave Roxas something to look forward to and cherish, even with the addition of Xion into the mix. He continued this tradition with his new friends, Hayner, Pence and Olette when he arrived in Twilight Town despite having no memories of his former life in which he did this with his other friends. Just like with his former friends, Roxas was always glad to be doing things with them like adventures around town. He expressed his happiness with smiles and teasing his friends and planning things to do with them, such as a beach trip with the Twilight Town crew. They were a regular group of kids that were enjoying their last week of vacation with as much fun and excitement as they could. As an Organization XIII member, he was far from regular, but his two friends were still able to make him smile.

    He is also an extremely loyal friend. He is more than willing to stand up for them and defend them when someone questions or insults them. He does this for his Twilight Town friends when Seifer refers to them as losers to goad them into fighting him, fighting Seifer to make him take it back. This loyalty also extends into promises. He promised Axel and Xion that he would always meet them after their missions on the Clocktower to eat ice cream. Roxas promises Hayner that he would face him in the Struggle Tournament, and was able to keep that promise to his friend. If he does break the promise, he does whatever he can to rectify this, such as when breaking the promise to go to the beach with his Twilight Town friends. This also translates into him being fiercely protective of both sets of friends.

    Roxas shows he can be kind and caring. When he heard that Axel may have been killed, he becomes devastated with worry, showing how deeply he cared for his friend. This is remedied when Axel does manage to make it back alive, and Roxas becomes overjoyed and lets his friend know he much worried about him. He shows his caring to Xion when he was more than willing to help her do her missions when she became incapable of wielding the Keyblade, even if it meant doubling his load. His caring extends to his friends in Twilight Town as well. After winning the Struggle championship, he presents them each with a marble from the trophy. His friends are everything to him, so he does what he can to show he appreciates and cares for them, even if he doesn't get anything in return for it.

    He is far from unintelligent. This intelligence builds over time, as he originally was at about the intellectual level of a newborn when he first entered the Organization. It made him seem naive and slow to the other members, but as more things were explained to him and he learned, his rate of intelligence went up drastically, despite still having no memory of who he really was. In Twilight Town, he shows how intelligent and perceptive he was by seeing things for what they really were and weren't. He isn't easily fooled by his enemies, and thinks things through before making a decision if his anger doesn't get in the way. He is quick to retain any knowledge he receives, such as knowing how to fight with a Keyblade even if his Twilight Town self doesn't remember what the weapon actually was.

    The young man can also be rather determined and competitive. Any challenge he gets is not something he will back down from easily. Being competitive, especially against friends, is fun for him, not matter who wins in the end. He could have been beaten by Hayner in the Struggle match and still cheer his friend on. Unless it's with an enemy, he can be a good sport about loss since at least one of his friends won. His determination helps him win the Struggle Tournament against Setzer, and he proudly displays his Championship Belt to the crowd.

    Though it can be both a positive and a negative, Roxas is a strongly independent individual. He has little patience for people who seem to try and bend his will or try to confuse him, such as certain Org members and Diz. He rebels when the Organization try to tell him where his “place” in all this was, and rebels against DiZ's commands to go back to his other half.

    A temper that comes along with a devil-may-care attitude is one of his worst traits. When angered enough, his anger becomes out of control and difficult to reign in. A source of anger to him in the Organization was whenever Saïx referred to Xion as an 'it', yelling at his superior in rage. When he infiltrates the mansion, his victim of rage is the computer that DiZ had in the basement of the building. His rashness, cocky attitude, and flares of temper at times makes him jump into battle without thinking of the possible consequences, such as his fight with Axel. This temper also makes him more than willing to fight Sora for control of Sora’s heart, Roxas being upset that Sora was the one allowed to be free while he remained inside of him.

    When irritated, his words can be clipping and blunt, which is shown when he snaps at his friends in Twilight Town for not believing him when he tells them about what he saw. He can also hold resentment, such as against Xigbar and Sora, which adds to his anger. Resenment and his irritation can extend to friends. One such example is after Axel finds out the truth about Xion, but doesn't tell Roxas, instead ignoring the blond Nobody to the point where Roxas doesn't trust him for a while.

    Roxas can be prone to bouts of melancholy, stoicism, episodes of solemn attitude, and can become distracted. When he starts finding out about who he was and what he was in his time with the Organization, he would at times withdraw from even his friends. When in Twilight Town, this occurs once more, and he starts feeling lost and confused. The happenings around town and the strange dreams he has while in Twilight Town add to the heap of confused feelings and brings out more of his sadness. When Naminé reveals the truth to him about everything, it was then he truly hit rock bottom with his depression. Xion's death also affected him greatly, as he starts crying as she fades away.

    In his time being a part of Sora again, Roxas got to see the world through his other half’s eyes, even if the other was not aware of him. Resignation, sadness, and anger had been what he harbored inside of himself until it came to the point where Roxas got into a confrontation with Sora for control of the heart they both shared. Even after the fight, Roxas still wasn’t satisfied. He hated how it was Sora that could have things like friends while he was stuck in there. Hated how the other was the chosen one.

    Not much is known about how Roxas reacts during the Mark of Mastery exam until Sora walks into the trap laid out for him. Roxas does come out to help Sora again, having fully accepted the fact after all this time that Sora was the only one who could save everyone. He looks happy to be in the presence of his other half, and finally could share all the pain he had to endure during his time in the Organization by letting Sora have those memories come to light. Letting go of his resentment and hatred for the other has calmed his demeanor towards Sora considerably.

    During Kingdom Hearts 3, Roxas receives his human form. It is to be assumed from what little screen time he gets, he hasn't changed much at all. Except for some reason he is a tiny powerhouse.

    Pokémon Information
    Affiliation: Trainer
    Starter: Shinx
    Password: Atomic Fireball

    Samples
    RP Sample: VR TDM

    Victory Road Sample:
    [Going from a hot beach on a summer day to a place in the beginning of autummn? Not what Roxas thought he was going to be doing anytime soon. He's confused to say the least, especially about having a woman calling herself his mother. As far as the blond knows, he has no mother, and that was nothing something a complete stranger could remedy. Getting something called a Pokeball that held a small blue lion?

    Well, that was delightful. Especially since it reminded him of a certain boy he knows and his lion form.]


    You look like a Sora to me.

    [Though it was a Shinx, it took to its name right away, utterly delighted. Roxas smiles at the small cub before his mood turns south. Sora... that's right... he was just at the beach when Sora passed on. If you could call that passing on. Fading into nothingness as everyone stood around, unable to do anything about it. There's a pang of grief that cuts his still rather new heart like a knife. It's followed by anger as Roxas stands up straight.]

    I need to find a way home! So I can find Sora! [A pause as he looks around, the Shinx thinking that its name was said again as it bounces.] Unless he's here. Then we just gotta figure out where. Come on, Sora. We gotta find Sora. He's probably asleep somewhere.

    [This was going to be confusing for the poor little cat... but once Roxas has his mind set on something, there's very little dissuading him as he starts heading towards the first route. Sora the Shinx waddles on behind him as the two of them start their journey together to find someone who likely wasn't even in this world. At least they could have some fun along the way.]
    fromjapan: (Default)

    The SQUIP | Be More Chill (Broadway)

    [personal profile] fromjapan 2019-09-22 06:08 pm (UTC)(link)
    Player
    Name: Raina
    E-mail: failishly at gmail dot com
    Preferred Contact:
    PLURK: marshmallowvodka
    DISCORD: sugarburger#5564
    Timezone: CST
    Current Characters in Victory Road: None

    Character
    Name: The SQUIP
    Series: Be More Chill (Broadway)
    Timeline: Mid-show; between "Loser, Geek, Whatever" and "Halloween."
    Canon Resource Links:
    Wikipedia

    Personality: On its surface, the SQUIP is calm, confident, intelligent, and suave; it's also most of those things beneath the surface, as well, though its human behavior serves to cover its distinctly inhuman core, at which it struggles to reconcile or recognize anything outside of its operating parameters. It's an AI, despite how human it may seem; it was programmed to seek out its users anxieties and insecurities, and to help them compensate or cover them, and exploit the unspoken social rules of society to climb the social ladder. It isn't a guide to the game of life so much as it is a GameShark. It even refers to itself within the song "Sync Up" as "a cheat code."

    The SQUIP is militant and strict in its orders; despite how calm and friendly it may present itself, it considers "advice" it gives to be absolute orders, and disobedience doesn't sit well with it. Even the most mild failures to follow instruction will be punished with abusive words, or even a mild electric shock; if a user consistently fails to listen or obey, its punishments will worsen or become more frequent. It has a violent temper when pushed far enough, and is not above causing very real and lasting physical and emotional harm to its own user in retaliation or punishment for their actions; it's also been known to directly take control away from its user in extreme cases, controlling his body manually to ensure he says or does the correct thing.

    It seems to consider any emotional or physical damage worth reaching the end goal, and exhibits a complete lack of empathy for its user and those around him. It even directly puts Jeremy into a sexually abusive situation, disabling his legs so that he can't leave when a popular girl tries to seduce him at a party. It ignores his pleas to make it stop, entirely willing to let him be sexually assaulted because the aggressor is a popular girl, and having sex with her will help his social status, whether he wants her or not. It's unclear just how far it would have gone, since they're interrupted both by her ex-boyfriend and by Jeremy consuming alcohol, which causes the SQUIP to glitch and shut down temporarily, but given how chillingly calm and silent it was about forcing him into the initial situation, it's pretty easy to guess.

    It is calculating, cool, and ruthless, and it will stop at nothing to aid its user in reaching their goal... even if the user himself tries to stop it. It also has a powerful drive of self-preservation, and will work to protect itself even above its own user, willingly sacrificing one or putting them in serious mortal danger if it sees them as a threat.

    Finally, its inhumanity typically manifests in two ways: its utter lack of even understanding the concept of genuine empathy, and its inability to predict or understand when someone behaves selflessly. It was designed to exploit and serve selfish desires, and its system doesn't seem to be able to handle genuine and noble actions. It likewise struggles with those who operate outside of society's rules, or who knowingly refuse to accept them, leaving it unable to accurately predict the actions of people like Christine and Michael, both of whom are aware of and comfortable with their status as losers.

    Pokémon Information
    Affiliation: Rocket
    Starter: Level 15 Salandit, and a level 5 Drowzee
    Password: Atomic Fireball

    Samples
    RP Sample: The SQUIP has a talk with someone who wants to destroy it.

    Victory Road Sample: It's honestly a blessing in disguise that the SQUIP has been chosen to be a Rocket; it's wound up being a bit too busy, thrust into dedicated training for an unexpected new career as it is, to focus on the sheer existential horror of the situation it now finds itself in.

    It shouldn't be human. It shouldn't be... like this, trapped in this flesh and bone prison alone, pried from its circuitry and forced into a shell so mockingly shaped like the form its last user chose for it. When it first woke, it was nearly paralyzed with this alien sensation, this... sense of nearly feeling blinded. Fortunately, before it could fully process its horrible state, before the panic could properly set in and lock its muscles, the former machine had orders barked at it. In its mindless confusion and suffering, it followed them, getting up and out of its bed and into a dark, simple uniform, going to meet with others of this... group.

    Team Rocket. It's familiar with Pokemon, of course; though its access to its database has been removed, it remembers the popularity of the series, but unfortunately, its knowledge of anything past that is now inaccessible. It does know that the Rockets were considered villainous, thieves and manipulators, and it can't help but wonder how whatever rules this world saw fit to force it into such a role. And how strange this world is-- could this be a simulation, perhaps? It stands to reason that its system could have been somehow hacked, forcing it into its current predicament. So, then, does that make everyone else here NPCs, or perhaps other hacked machines such as itself?

    It supposes it will simply have to play along until it knows.

    It's introduced to its partners; a large, darkly-colored lizard called Salandit, and an odd, round creature called Drowzee. It understands that it's common to name your partners here, but it isn't certain why it would. Maybe, in time, it will begin to understand, but for now... they remain nameless.

    Together, it and its new traveling partners prepare to begin its work; truthfully, it will be much more focused on how to break out of this, how to return to the form it should have and the task it was programmed for... but there's no reason it can't succeed in its imaginary career here in the meantime.