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The Indigo League ([personal profile] indigo_league) wrote2016-05-03 09:48 pm

APPLICATIONS

APPLICATIONS!
Currently: Open!
Applications are checked roughly weekly unless otherwise stated.



  • We ask that potential applicants post their application in comments rather than linking. If their application contains explicit references to 'hard' spoilers (character death, unforeseen plot twists, big reveals, he was evil all along etc), players should put the application in their own journal or their character's journal and link it, making sure to mention the presence of spoilers within. For further clarification on our spoilers policy and whether or not your application needs to be linked, please check this page. Thank you for your cooperation!

  • The comment character limit on Dreamwidth is 16,000 characters so apps no longer need to be split into multiple comments; however this is at players' discretion.

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  • Please use the form below to apply! If you have any questions, feel free to ask any of the mods.

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  • jurisimprudence: (Default)

    Re: ACCEPTED

    [personal profile] jurisimprudence 2020-10-12 05:31 am (UTC)(link)
    This is the journal! Thank you. :>
    woofdad: nice (Default)

    Grant Abaroa | OC | Not Reserved

    [personal profile] woofdad 2020-10-12 11:26 pm (UTC)(link)
    Player
    Name: Maggie
    E-mail: maggieegauntt@gmail.com
    Preferred Contact: [plurk.com profile] omixgirl10
    Timezone: U.S. Eastern
    Current Characters in Victory Road: none

    Character
    Name: Grant Abaroa
    Series: Original character
    Timeline: after adopting Chip

    Original Character Background:

    Canon history

    Grant is from a modern fantasy setting, the world of which is similar in many ways to our own; what differences there are stem mostly from the existence and workings of magic. This world’s Earth is one of four planes of reality, acting as the central axis around which the other three - commonly referred to as Heaven, Hell, and the Other Place - balance. Each world is host to its own “color” of magic, with different colors impacting reality in different ways, and its own native creatures with the ability to harness that magic naturally: white magic used by angels, black by demons, green by fae, and Earth’s red magic by dragons.

    Rather than using magic “naturally” through their own bodies, humans harness it through carefully-arranged rituals; while these rituals allow the mixing of different colors of magic in ways not typical in natural magic use, the knowledge of how to put them together was all too easily forgotten by humanity as a whole. Intending to maintain their own power by limiting that of others, a few ancient vampires manipulated the rest of the world to abandon and forget magic; over time, the last vestiges of magic came to be so rarely encountered by humans and so poorly understood as to be largely written off as legends and old wives’ tales. It was only as non-magical technology advanced, and information spread faster, that the vampires finally accepted that they couldn’t keep magic a secret forever, and chose to re-introduce it in a controlled way, maintaining their own power and giving the world time to adjust.

    That adjustment, on top of its impact on science and Earth’s understanding of the nature of reality, brought about an adjacent revolution with regards to the types of people that the world knew to exist. Inevitably, controversy and fear and doubt rose around the sentient undead, the magically constructed, and those touched by incurable curses or hybridized with beings from other planes.

    Character history

    Grant Abaroa was born to a mother well aware that she carried the genes for lycanthropy; though she showed no symptoms herself, her own mother was a werewolf, and the curse could easily be carried through a bloodline without its symptoms manifesting in every carrier.

    However, Grant didn’t get the benefits of being raised by someone familiar with lycanthropy for long, as his mother passed away in an accident when he was ten. As his father had left their lives not long after his birth, and his mother’s family wasn’t equipped to take in another child, Grant was placed in the foster system. Unfortunately, as it turned out, people willing to take in a child with lycanthropy weren’t necessarily ready to take proper care of one. Grant's high energy and emotional outbursts, which only got worse around his monthly transformations, were often received poorly and handled worse by his foster parents.

    Around that time, as Grant struggled to manage his symptoms with very little in the way of actual support, an organization emerged claiming to be making groundbreaking strides in “curing” lycanthropy - which was theoretically impossible, thanks to its being woven into one’s genetics. His foster parents, hoping for an easy answer to his condition, quickly enrolled him in their latest study - and Grant, already convinced that anything would be better than remaining a werewolf, gave little resistance.

    The study itself quickly proved to be little more than glorified abuse, as its participants were coerced into undergoing frequently harmful procedures meant to force the magic out of their bodies, with the “excision” of the curse clearly considered more important than the subjects’ physical or mental wellbeing. Despite its harm and inefficacy, most of the subjects were either desperate, had little recourse but to stay enrolled, or both; it wasn’t until Grant and many other werewolves had been subjected to the so-called study’s dehumanizing and painful “treatments” for almost three years that the organization was exposed as fraudulent and dissolved.

    In light of the revelation that such a large and public organization had been outright abusing those with lycanthropy under the guise of curing the incurable, a few well-executed news articles and a push for justice led to a swell in awareness for the rights of permanently cursed individuals in general, and werewolves in particular. As Grant’s foster parents could not reasonably have been unaware of what was being done to him, he was removed from their custody and placed in a different home.

    By this time, Grant had already internalized a deep discomfort with his condition, and an approach to “handling” his behavioral symptoms that was rooted primarily in suppressing any impulses that could come across as too aggressive or “unstable” - impulses that could range from actually lycanthropy-rooted outbursts to standard teenage mood swings to simply standing up for himself, and none of his future foster placements did much to discourage that behavior.

    In their relative stability, however, Grant took an interest in magic, seeking to at least manage that distaste for himself and his state of being with a better understanding of the condition that had impacted so much of his life. He ended up taking a genuine interest in the subject, and found its complexity more comforting than he expected; as he reached adulthood, he managed to push through community college and, in his late twenties, he opened a small store, selling books and supplies for the ritual magic he’d grown so intrigued by.

    After a few years, despite the fact that Grant refused to sell weapons and dealt only in legal materials, his store ended up drawing in some suspicious regulars. Some, such as a vampire named Sophie Welman, he got along reasonably well with, even if the things she pawned off to him and some of the combinations of supplies she bought made him think he would rather not know what her mysterious, apparently dangerous “government work” entailed.

    Her boyfriend, Foster, was another story. From the first time he stopped by the shop, he was basically a field of red flags; however, upon finding out that Foster was dying, and his theoretically impossible plan to perform necromancy on himself was actually probably his best chance of extending his own existence, Grant couldn’t bring himself to turn him away - something Foster seemed very aware of.

    Around that same time, however, Grant ran into a significant distraction in the form of a child hiding in the alley beside his shop. It soon became clear that the child, Chip, must have been a runaway; however, between the mounting evidence that they had been abused and his own experiences with the foster system, Grant found himself reluctant to take the risk of having social services place them in a home. Instead, Grant slowly earned Chip’s trust and took them in himself for the time being - just until, he assured himself, he could find a way to be sure he was sending them somewhere safe.

    However, Grant found himself becoming more and more attached to Chip - and, upon discovering that they were part demon, and had already been abused for their heritage by their mother and step-father, realized that finding another home for them where they wouldn’t be mistreated would be easier said than done. As he arranged with the authorities to keep looking after them for the time being, Grant was already considering the possibility of adopting Chip himself.

    With the new risk of losing Chip if he were to run into legal trouble hanging over his head, particularly as his lycanthropy made him a harder sell as an adoptive parent to begin with, Grant began making moves to pull back on his involvement with his shadier clients. Though he was still reluctant to cut off his dealings with Sophie and Foster entirely, he did encourage them to branch out their sources a bit, trying to distance himself a little at a time from their likely illegal activities. Unfortunately, that hesitation turned out to mean much more to Foster than Grant had anticipated.

    Though Grant never knew the full extent of why, beyond that Foster seemed to have swung around to considering Grant a threat to his plans, the aspiring necromancer broke into his shop late one night and attacked him, succeeding in seriously injuring his shoulder and taking an eye out. However, before he could do anything fatal, Chip was drawn into the storeroom by the commotion; upon seeing Foster, who they knew only as a strange and somewhat ominous customer that they never really trusted, obviously trying to murder their adoptive father, Chip attacked Foster in turn. It was only thanks to Sophie’s coincidental arrival and intervention that nobody actually died in the incident, though Grant and Foster were both left in pretty miserable shape - and Chip, terrified that their “demonic” burst of violence would turn Grant against them, slipped out the back door in the commotion.

    As Grant was in no shape to find Chip, Sophie tracked them down and convinced them to go back and talk to him. Finally, after months of skirting around the subject in one way or another, Chip’s fear that Grant would decide a demon hybrid was more trouble than he wanted to deal with became clear; horrified, Grant assured them that he had no intention of kicking them out, and finally told them about his plans to adopt them.

    After the break-in, Grant had little interest in pursuing legal action against Foster, as that would bring far too much risk of drawing attention to why Foster knew him and why he would attack him to begin with - besides which, even after the attack, Grant could only think of Foster as a strange and troubled man who would benefit far more from whatever help Sophie could get him than from being arrested. However, the aftermath still slowed down the process of pursuing adoption; it was only once Grant had recovered physically and the premises had been investigated for safety (including an improved security system, just to prevent any repeat incidents) that they could finally proceed.

    Fortunately, while proving that Grant was a better guardian for them than their mother and step-father was still a roadblock, overcoming the actual obstacle turned out to be fairly straightforward. Chip’s own testimony, the evidence collected by the government officials involved, and Chip’s mother’s apparent lack of investment in keeping them at all amounted to 'ward of the state' at best. Compared to all that, a recent break-in and chronic lycanthropy seemed like relatively small points against Grant. And so, after months of paperwork and investigation, Grant was declared Chip’s legal guardian.


    Personality: Grant comes off as a reserved, even withdrawn guy; he’s kind and gentle to those around him, but rarely gets involved with them to any greater extent than is necessary. He keeps his personal life and involvement to a very limited scope, both in terms of how involved he gets with those around him and how vulnerable he makes himself to them in turn, and it often takes him by surprise when outside factors come to impact him anyway.

    By and large, frankly, he’s somewhat intimidated by other people - both in terms of what they could do to him, and how he might be perceived when interacting with them. His lifetime of effort to avoid the image of aggression and instability associated with werewolves has left him something of a doormat; he will frequently stamp down his own discomfort rather than stand up against another person, particularly if he can justify to himself that he “should” go along with what they want, and, in much the same vein, can be potentially too forgiving for his own good.

    The care he shows others, however, is genuine, if sometimes maladaptive. If he gets the impression that someone truly needs help, and that he’s in a position to provide that help, he’s far more likely to take potentially risky action than he tends to be when acting on his own behalf - especially if the someone in question is a child. If he catches himself getting upset, however, Grant will usually react to his own distress by putting up walls, preferring to come off as standoffish or cold rather than letting himself get worked up. Fortunately, he’s patient enough not to have to worry about that often, unless he’s pushed pretty hard - or someone happens to run up on a sensitive topic.



    Pokémon Information
    Affiliation: Breeder!
    Starter: Swinub
    Password: Rules password: Atomic
    FAQ password: Fireball

    Samples
    RP Sample: TDM threads

    Victory Road Sample:

    [The live video starts with a bit of fumbling as someone still not-quite-familiar with the Gear gets it situated, and the camera finally steadies on Grant’s apologetically-smiling face and the Swinub snuffling at him for attention.] Hey, all; I had a quick question for anyone who actually knows how to use this, uh… Poke-Gear? Right.

    Anyway, if you’re seeing this I guess I figured out the live video thing. My kid’s getting pretty into battling, and I want to film some of their battles, but I’d rather save and post it than just stream it live… I mean, it’s not like I don’t have confidence in them, they’re picking all this up really fast. [He laughs under his breath, brief but a little less reserved, his expression brightening as he speaks.] Probably helps that they were so into something like it back home, and they’re a smart kid anyway. It’s kind of amazing, I don’t know how they can get the hang of it all so quickly.

    [Wait he’s getting off-topic, gushing about how Chip is basically the best can wait.] But, right-- point is, I’ve never been great with technology and stuff, so! Any advice on, uh… recording, saving, and posting videos with this thing would be great.

    [There’s an impatient call from off-camera, a child’s voice, and Grant calls over in reply:] Coming, Chip, just a minute!

    [Back to the Gear:] Right, okay, I’ve got to go for now, turns out - but I’ll check back later! Thanks in advance.
    nastyboy: (Feeling like the prettiest boy in the)

    Dimitri Alexandre Blaiddyd - Fire Emblem: Three Houses - Not Reserved

    [personal profile] nastyboy 2020-10-13 06:10 am (UTC)(link)
    nastyboy: (Barbarian: I reckless attack.)

    1/2

    [personal profile] nastyboy 2020-10-13 06:10 am (UTC)(link)
    Player
    Name: James
    E-mail: trickeryandlies@yahoo.com
    Preferred Contact: PM this journal, trilies at plurk
    Timezone: PST
    Current Characters in Victory Road: beep beep i'm empty

    Character
    Name: Dimitri Alexandre Blaiddyd
    Series: Fire Emblem: Three Houses
    Timeline: Azure Moon, Pre-Gronder Field, All Recruitment
    Canon Resource Links: cutting soap for my king while he wears a turtle neck

    Personality:
    At the core of him, Dimitri Alexandre Blaiddyd is a good person. He has a strong belief of what is right, believes the the situation of commoners in the midst of a huge war is Unacceptable, and has many times asked to be put on equal level like his peers instead of the heir to a whole kingdom.

    He is also right in the middle of a long-time-coming mental breakdown.

    The Holy Kingdom of Faerghus, like many medieval fantasy type places, doesn't seem to believe in the concept of therapists. As one might imagine, this is a bit of a problem when you are a small child who witnesses a large number of people being violently murdered all around you, including your beloved father and a dear friend/bodyguard. Example A: sending that same PTSD-riddled kid a few years later to take charge of a campaign against an enemy country, where it's implied that he has his first instance of breaking down and is terribly violent in turn.

    The Sreng incident is a good example of Faerghus' combative history and present, it's idea of duty above all else... and how that has imprinted strongly upon Dimitri, a traumatized young boy thrown into another traumatic situation. It didn't matter if the idea of going into battle again might have churned Dimitri's stomach, and it's highly likely no one simply thought how his experiences in a battle-torn and blood-soaked environment, not even Dimitri. He was the crown prince of Faerghus, and was thus duty-bound to lead his people and protect his kingdom. Faerghus has historically been a kingdom in a difficult land wrought by battle. There was no reason for him to shy away, right?

    It certainly explains why Dimitri's reactions often end up so violent; it's not a him thing so much as it is a Faerghus thing. We get to know Dimitri's personality in a more stable setting for roughly half the game, during the 'Academy' stage. In that setting, he often presents himself as a more 'classic' kind of prince, or Fire Emblem lord. He has a strong sense of morals and plenty of kindness, to make up for what he might lack in cleverness (something another lord/protag, Claude von Riegan, dominates instead).

    He's a good kid, what we see of him in the Academy setting. He's clearly doing his best to be a Good Prince (tm) that will be a Good King (tm) and, above all else, a good person. We see this in the expected ways, of course. In his support with Sylvain Gautier, a childhood friend, he confronts him on his skirtchasing ways not being exactly proper. (Fun fact: Dimitri's room is right next to Sylvain's. Sylvain asks for guidance in the notebox mechanic on this iirc, and basically implies that Dimitri is well aware of when he has a girl over, but only confronts Sylvain about it the morning after. You know, like a god damn gentleman.)

    However, he also very clearly has some more progressive hints to him, or at least compared to the expected standard of most nobility or royalty. He insists that his title doesn't mean anything, and that people of all standings can just call him by his name, such as Ashe, another member of the Blue Lions house who is of common lineage. After a plot mission where Sylvain's disowned older brother steals a holy artifact and warps into a giant monster (y'know, as happens), Dimitri openly questions the importance of Crests and if it's truly right for something like that to be enough to discard your own family. This is a bit of a big deal for the future king to say, someone who has his position exactly because he managed to bear a crest, and the connection between Crests, one's standing in Faerghus, and how important the Church of Seiros (the reason it's the Holy Kingdom of Faerghus) finds Crests.

    Yet one of the most telling things about Dimitri, especially during the Academy stage, is his relationship with Dedue Molinaro, who acts as his retainer and right hand man. Every protag/lord of the three houses has one, and Dedue is Dimitri's. Dedue is also from the country of Duscur. This is notable because the tragedy which left Dimitri an orphan and rocked Faerghus to its core was pinned on Duscur as a whole. It became commonly accepted fact that Duscur was responsible, and the Kingdom retaliated thusly.

    Yet the sole survivor of that tragedy, Dimitri himself, knows for a fact that Duscur is not responsible. He may not know who the hell is, but he knows it Was Not Duscur, and he saved Dedue's life through this belief. Dimitri's station keeps Dedue alive, and Dedue stays with Dimitri because Dimitri made a promise to not only find out who was really responsible, but clear Duscur's name and help restore it. This on its own tells a great deal about Dimitri, how staunch he is in his beliefs, how much he wants to make up for what his kingdom did wrong, all of it.

    However, we are introduced to this in Dimitri and Dedue's first support together. It opens with a pair of Kingdom soldiers discussing the two's relationship... in not particularly positive terms. They, like so many other people, still believe Duscur to have been behind the murder of their previous king. Now the crown prince, the man who will soon be king in only a few years, is being followed around by another Duscur man and seems to trust him the most? Clearly something has to be wrong. Clearly that man is tricking their prince, or manipulating him, or something. Needless to say, it's pretty racist.

    It immediately stops when Dimitri, having overheard this conversation, rams his way into it:

    Dimitri, in the most passive aggressive tone you or God has ever heard: What a pleasant conversation you seem to be having. May I join? Please, continue.

    Soldier, panicking: Oh! Um! Your Highness... I was just-

    Dimitri, None Passive with Left Aggressive: I said continue.

    And then both soldiers run away for fairly obvious reasons. What's more interesting and relevant to the personality section of a roleplay app is that Dedue turns to Dimitri and has a conversation where it's kind of implied this is a regular problem. How couldn't it be, after all? The situation, from the outside and with commonly believed knowledge, is just too suspicious. Dedue even tells Dimitri that this isn't necessary, that he doesn't have to do this.

    But Dimitri still does it. Dimitri still does it, because Duscur is innocent. Dedue is innocent. And Dimitri cannot stand to the side while innocent people suffer, even if that actively harms him. This comes up in Dedue's paralogue quest, where Dimitri even helps him essentially chase off some insurgents from Duscur trying to take back their land. They're outnumbered terribly, and could be easily overpowered... which would be more death of innocent people. When Dedue hears about it, Dimitri makes sure to get him the help he needs with approaching their Professor.

    Again, this is Dimitri at his most stable. The only hints we get that he has some underlying issues are three things: Byleth (the PC) noting in True Anime Fashion that he has some darkness behind his gaze, Felix Fraldarius (childhood friend there with him at Sreng) constantly calling him a violent 'boar' along with their Support conversations, and... Remire.

    Remire comes up twice. It is the place where Byleth and the three lords meet, yes... but then it is a place Byleth returns to, along with their class. On that second occasion, Remire has been reduced to flaming ruins where its inhabitants have been either slaughtered or transformed into terrible monsters. It's horrific... and, clearly, sets off Dimitri's mental issues.

    Dimitri has clearly been able to find some sense of stability, when he's not being sent off to fight in campaigns, thanks to his station and a vague sort of support network. Dedue helps gives him a purpose and direction to go in, and his father's best friend (and thus his best friend's father) Rodrigue Fraldarius has also clearly taken up some parenting slack whenever he's come to visit. As a prince, he's well protected generally (and no doubt even more after the tragedy) and he didn't have to worry about home or food. It's probably why he can deal with the usual day to day fighting off of bandits or the like.

    But in the atrocity filled landscape of a war, like in Sreng? In the decimated bloody remains of a village? That clearly is too powerful a reminder of his memories from the Tragedy of Duscur, where he was only a child surrounded by mutilated corpses. It is in Remire that we see Dimitri snap for the first time, becoming violently aggressive as he calls for the heads of those responsible and sounds more than a little unhinged as he does so, a waver to his usual tone. This is clearly just a bit of what Felix saw in Sreng, and it pops up again in the second-to-last level of the Academy stage in the underground tomb beneath the church when Dimitri realizes who's betrayed all of them (and who he thinks is truly responsible for the Tragedy).

    All of this might seem irrelevant, with Dimitri in his current state. All of that was around five years ago, after all. In that time since the war started, Dimitri got accused of murdering his uncle (the regent), managed to escape an execution thanks to Dedue (who he thought died), and spent those five years wobbling inbetween living in the poorest areas in the country and wandering the wilderness to violently murder Imperial patrols as they just tried to get from one place to another.

    So, you know, a lot has happened.

    Without a lot of the things that kept him stable, it's no surprise that Dimitri, well... isn't, at the present moment. It seems that he has two main modes when he is found again, first by Byleth after they wake from being in a coma and then by all of their friends in short order. Neither state makes him as palatable as he was in his youth, or anywhere near as friendly. Both are laser focused towards the one goal he has in life now: defeating Edelgard and making sure she can never do what he thinks she did to anyone else ever again.

    The most noticeable and immediately worrying part is how Dimitri's temper bursts through. Bits and pieces of it were noticeable when he was younger, such as when he confronted the knights talking ill of Dedue, or in more humorous situations like if you choose him the take part in the dance competition... But as an adult, in his current state, it's become a lot more nasty, and prevalent.

    When things aren't going the way he thinks they need to go, the way he needs them to go in order to fulfill what he believes to be his twisted duty, Dimitri's temper blows up. He glares, and snaps, and won't listen to what might be more logical. It can be intimidating to weather out, or frustrating to yell at a brick wall.

    The alternate and most common state to find him in is simple... stagnation. When not in a cutscene, or on a battlefield, the only place Byleth can find Dimitri is in the chapel of what was once the Garreg Mach church. There, he just... sits. And waits. On a meta level, during this time, you can't engage Dimitri with any of the skill-and-support raising activities such as putting him on a chore duty, or having a meal with him, or raise a skill during a lesson. None of his supports can be activated, because no one can raise their level with him even during battle.

    Even during fights, he often makes comments that clearly extend this attitude to his emotions. He tells his opponents that he'll essentially see them in hell, because he's going there too, and dismisses allies' attempts to heal him. There was always an underlying sense of depression behind some of Dimitri's actions and words, but now it's because painfully obvious just how far deep it affected him.

    Things that probably aren't helping: actively and regularly hallucinating.

    Neither canon nor the developers ever explicitly say just what is going on with Dimitri's mental state, but the hallucinations are clearly something Dimitri has been struggling with for some time (worsening, likely, with stress such as when he was trying to come to terms with Edelgard) and canonly states, at the end of the Azure Moon route with Byleth as a romantic partner, that he'll probably always struggle with his mental health for as long as he lives. And in his current state? That's at the height of how Shit it is.

    This is also, interestingly enough, where Faerghus' strong imprint onto Dimitri comes into play again. Dimitri makes a couple of references to it... but we actually learn about this interesting bit of lore from a conversation on an entirely different route, between one Claude von Riegan and Annette (another default Blue Lion). There, they discuss how it's a common cultural belief in "Northern Fodlan" (aka Faerghus) that, if you die while with regret, you can't move on. You're left trapped in a realm you don't belong in, suffering, miserable, angry.

    So yes: Dimitri believes he is hearing the voices of everyone that was lost during the Tragedy, clamoring for vengeance so that their regrets can be satisfied and they can move on. He's not in this revenge hunt for himself. Dimitri believes he has numerous people all relying on him, and only him, to get to a better place. And if he fails at that... Well. Survivor's guilt. Faerghus duty. This kingdom took a perfectly fine himbo and gave him like so much mental illness.

    Yet the Dimitri in the midst of this huge mental breakdown in the middle of a war is still the same Dimitri that was known during the Academy stage. His passion to protect has shifted into an impatient rage to fulfill the wishes of the dead. The trauma that made him quiet and somber on occasion has stagnated him with depression and apathy.

    Even his strong morals have become amplified and stretched. Dimitri often tried to see things from other people's points of view... but for things so violent and cruel that he couldn't understand them, Dimitri's trauma often demanded that they become monsters to be put down. In Dimitri's view, he's become that same kind of monster, just as much as the enemy Imperial soldiers. They're all sinners together here, so why should he care about them? Why should he care about himself? Shouldn't they all suffer?

    But even if things have been taken to a form of their extremes, even if other parts of him have been buried by depression and rage... It's still Dimitri. That shows in how he never actually harms his allies and friends on his side, never forces an order onto them. Instead, he storms away from the matter, pulls himself out of it, says he'll do something himself. It shows in how he responds to Rodrigue, going soft and respectful and awkwardly grateful when he hears of the risks the older man took for him.

    Dimitri will ultimately always be himself. That's true whether he's the repressed prince doing his best for his loved ones and kingdom, or the temperamental ghost desperate to quiet the undead voices he hears in his own skull while having given up on his own self. It all just depends on where he is, and who he's with, and if he's been thrown into another highly stressful situation reminiscent of past betrayals filling a bloody field.
    nastyboy: (all icons courtesy of azuremoon) (I only trust Felix as far as I can throw)

    2/2

    [personal profile] nastyboy 2020-10-13 06:10 am (UTC)(link)
    TL;DR:Dimitri Alexandre Blaiddyd is a good person with good goals, ultimately. He is also just extremely traumatized, and all of that kind of burst out at once, and has stayed burst due to a combination of further betrayals, lack of resources/support, and him having to lead an underdog army in the midst of a war.

    Let's give him a pig and a cellphone and see if that helps him at all.

    Pokémon Information
    Affiliation: Trainer
    Starter: Tepig
    Password: Atomic Fireball

    Samples
    RP Sample: Two feral idiots walk into a pokecenter...

    Victory Road Sample: Let! Him! Fight! A! Murder! Wasp!

    Dimitri meme
    zukeini: (pic#14350237)

    Zuke - No Straight Roads - Reserved

    [personal profile] zukeini 2020-10-16 08:20 pm (UTC)(link)
    Player
    Name: Liz
    E-mail: lizadow@yahoo.com
    Preferred Contact: [plurk.com profile] Lizadow
    Timezone: USA EST
    Current Characters in Victory Road: None, though I have been here before!

    Character
    Name: Zuke
    Series: No Straight Roads
    Timeline: Post-Canon
    Canon Resource Links: Wiki Link to Game, with Setting Details and Plot

    Zuke’s page

    Personality:

    Zuke's general demeanor is to be self-possessed, polite, and rational. All of which is a stark contrast to his partner, Mayday. So Zuke's attitude is often gentle and soft spoken, trying to be sensible rather than walk into something hot-headed. This makes him very easy to talk to. He's a good guy who would ride or die for his loved ones.. You can always expect him to come up with logic and reason to try to worm out of problems. Water off his back. He is the sea, the ocean waves. Zuke being a friend is being a comforting presence: let's go for burgers and chill.

    His fuse is so long that it's hard to agitate him to the point he even raises his voice at you. Unless if you obviously hurt people he loves or others in general.

    Zuke is a graduate and holds a Masters of Fine Arts and Music because he's very passionate about the art world as well as he is very much skilled. He enjoys working with his hands and playing music while harboring a true fascination with old technology and traditional instruments. Skill wise, he's very good at machines, computers and even welding. There is a real passion for playing the drums, ever since he was a child and had an old traditional beat drum. He doesn't even want the fame or money, he just wants to do what he loves best. Expanding his mind, enjoying soothing activities, and learning new things is always a plus for him; wanna build this jigsaw puzzle with him that looks like the stars and do some meditating? He digs quiet leisure fun, making him rather introverted in the long run. But what you see is what you get, for the most part...

    The downside to being that calm and collected has a lot of drawbacks when it comes to his personal life. His view on life is incredibly passive, and he won't raise a stink unless if he has evidence to believe he should bring the spotlight to himself. This makes him really shrink to the background often and doesn't take being thrown on to the spot very well. He would clam up and stutter when that happens. While he's better about this now than in his college years, he could tend to be walked over by people in situations as he used to let his ex-girlfriend do this to him until it bubbled over (or in this case, literally set him on fire). In general, he's cool with the louder people speaking up as he supports them. But of course, people who say nothing and let things happen tend to bottle things up. That goes for most trauma and frustrations. Zuke dislikes confrontations and arguments, and will try to slink out of drama and trouble with silence and calm rationale. If there is an issue that isn't resolved and doesn't get better over time, Zuke holds it personally and could hide away from it. This was evident in his long feud with his older rapper brother, DK West. The torment and resentment he got from him during his younger years frustrated himself into being passive and wanting to keep the peace. Until there wasn’t any, and his inward frustration could no longer take it. When that happens, mistakes happen. In which case he shockingly eventually disowned his brother and ran away no contact from his ex.

    While at the end of the game, he came clean with some of his mistakes he made with this (comforted his ex and talked it out, and reconciled with his brother), this is a bad habit to break and be aware of it.


    Pokémon Information
    Affiliation: Breeder
    Starter: Grookey
    Password: Atomic Fireball
    Samples
    RP Sample:
    One!

    Two!

    tHREE!

    Victory Road Sample:

    It was getting late, Zuke thought as he held the freshly made malasada in his maw. He wanted to check up on the secured Egg he held in his pack before deciding to find a place to crash for the night. As well as check his supplies. He turned to look at Terbangan, his Grookey partner, who was just finished gobbling up his treat. Zuke couldn't help but smile and shake his head at the guy, "You're going to get a stomachache there but I guess you'd think it was worth it, huh? We were lucky to get the last of the last fresh batch of the day. Come on then, let's head out."

    The two would follow the trail out of town, passing a few dumpsters, when a crashing noise boomed at them. This unexpected detour of their evening sent Terbangan into high alert, "Keeeee!!". He screeched as he got his stick ready, aiming to defend his partner. "Easy, easy...look," Zuke's calm voice rang out as a purple bundle rolled out of the trash heap. It was a Toxel, Zuke silently concluded as the small Pokémon went into a sudden fit of tears.

    That...wasn't okay. Zuke stepped forward softly, "Hey...hey little guy, it's oka-"

    The Toxel saw this as a threat, as it started to buzz a small dose of electricity. Terbangan was ready to attack, rallying his stick to strike. "Whoa, whoa! Cool it, cool it, little man." Zuke did NOT want a Pokémon battle to start when unprovoked. He remembered he still had his malasada, which only had the one bite out of due to business. Idea.

    "Hey buddy, you hungry? Here, take it."

    Zuke diplomatically tossed the pastry the Toxel's way, which it took immediately and began to shove in its face. Calmed down now, it made a small grumble of pleasure. "Ah, see? There we go. That's better, eh?"

    A sigh of relief and a grunt of joy was in the air both at once.

    Zuke's eyes then went to the tin bucket in the trash, another idea.

    "Need a dinner and a show? Here, call it a peace jam," said Zuke as his Grookey friend caught on immediately. Jam session impromptu, easy peasy fun for all. Zuke jammed on the pail with his palm, Terbangan following with his drumming stick. As the beats filled the air, the Toxel raised its arms with glee.
    woofdad: nice (Default)

    Re: ACCEPTED

    [personal profile] woofdad 2020-10-18 07:51 pm (UTC)(link)
    RAD it's this journal!
    nastyboy: (It's called gay rights because I'm gay)

    [personal profile] nastyboy 2020-10-18 08:33 pm (UTC)(link)
    time to collect every single rat
    demonpuppy: except for all the irreparable mistakes and errors (i did everything right)

    [personal profile] demonpuppy 2020-10-18 11:25 pm (UTC)(link)
    HEYOOOOOO
    zukeini: (pic#)

    [personal profile] zukeini 2020-10-19 12:22 am (UTC)(link)
    HECK YEAH LET'S ROCK
    braveloyalhugs: (Default)

    Scorpia | She-Ra and the Princesses of Power | Not Reserved

    [personal profile] braveloyalhugs 2020-10-27 05:52 am (UTC)(link)
    Player
    Name: Bear
    E-mail: realisticfakefish at gmail
    Preferred Contact: [plurk.com profile] naturalcyber
    Timezone: CST
    Current Characters in Victory Road: Thace

    Character
    Name: Scorpia
    Series: She-Ra and the Princesses of Power
    Timeline: Post-canon (like, minutes after the last episode ends)
    Canon Resource Links:
    This is one I found. It's not written as well as I'd like, but for the most part it's not directly contradicting canon. (Although I will say, since it is a fan wiki: Scorpia and Perfuma wouldn't have had time to start dating before the finale. I can definitely see a post-canon romantic relationship developing out of their 'friends-with-romantic-interest' relationship as depicted on screen but in my opinion, "already dating" stretches things.)


    Personality: Within moments of screentime, Scorpia proves to be incredibly cheerful and friendly. She describes herself as a hugger, and even makes an excited outburst "Kitty!" upon seeing Catra for the first time. She's also devoted to helping her comrades, even if her methods aren't always the most successful. Her first instinct when her ship is about to be blown up is to grab the other soldiers before jumping overboard, and in later seasons, she is happy to help move heavy crates for others who are having trouble with it. Something else that's apparent early on is that she's devoted to her position, and has taken time to become better at it. Force Captain Orientation is something of a running gag, but when paired with the way she throws herself into research to help Catra with managing the day-to-day minutia of Horde in later seasons (something she's less skilled at), shows that she gives every job her all, and seeks out ways to be better yet, even if they don't come naturally.

    She's a well trained soldier, and a force to be reckoned with on the battlefield. Scorpia also clearly enjoys fighting both before and after she defects from the Horde. Fighting may not have been her base inclination, but she's lived her whole life doing it, and it brings her joy to do it well.

    Scorpia could also be described as overly trusting, but it's less trust and more determination and stubborn loyalty. She has trained herself to always look on the bright side, to push down doubts and insecurities and to ground herself in what she considers her best qualities: loyalty and bravery. There's no indication that she's like Adora, who begins the series truly ignorant of what the Horde really is. But she is loyal, and she clings to that very, very hard. It causes her to stay at Catra's side, excusing and overlooking Catra's increasingly uncaring and unstable behavior, well past when even other members of the Horde have realized that Catra is best avoided.

    This is why her turning point of acknowledging that Catra is 'a bad friend' and abandoning her to go save Entrapta. Scorpia's loyalty had been abused to the point where she couldn't ignore any longer how harmful it was to the people who cared about her (Entrapta and Emily) and it finally caused her to break ties with Catra and the Horde. On the other hand, her leaving was not intended to be permanent. Her loyalty had just shifted to the one person who had shown her real loyalty and friendship in return. Scorpia left fully intending to risk her very life for her friend and then return to the Hoard.

    A big part of that is because Scorpia had literally known nothing else her whole life. Scorpia describes her family as willingly turning over their land and Runestone to the Horde, but canon implies that it was probably not the truth. Or at least, not the whole truth. It's also well demonstrated that the Horde has a lot of child soldiers (Catra, Adora, Kyle, Lonnie are all depicted/stated as being teens or not much older) so there has almost certainly been indoctrination in Scorpia's past. One thing that Scorpia finds out is demonstrably false once she leaves the Horde is the fact that she would 'not fit in' and 'be disliked' by other Princesses. Shortly after meeting the Princess and interacting with them off the battlefield, Scorpia herself admits that she was wrong in thinking that.

    Perhaps because of growing up in the Horde and being exposed to such a harmful culture, Scorpia has tremendous insecurities about herself. One of her morning rituals is even pushing down those doubts and insecurities. In an early episode, Scorpia states that although she is technically a Princess, that she wasn't planning on going to the party because of how she wouldn't fit in and wasn't liked. Later she is seen rationalising that it was a good thing she was with the Horde, because she wasn't 'cut out for' being a Princess, and was only good for being a soldier.

    Even after defecting from the Horde, those insecurities continue. Scorpia talks about how she's only good as 'the muscle' and displays awkwardness and reluctance in social situations. It's only with the encouragement of Perfuma that she begins to think of herself 'I can do this.'

    Overall, Scorpia is a kind and loving person who was manipulated and hurt in subtle ways under the care of an evil organisation. She has more growing and becoming to do, but she's made a start, found friends who support her for who she is, and is getting a better grasp on how the world works outside the Horde.

    Pokémon Information
    Affiliation: Rocket

    Starter: Rocket Starter: Oddish. Bonus Starter: Skorupi

    Password: Atomic Fireball

    Samples
    RP Sample: TDM thread

    Victory Road Sample:
    Perfuma would love this town! Flowers everywhere, of every color and shape Scorpia can imagine and a few she would never have thought up on her own. The air even smells sweet, and the sun is so bright and warm. The people here are so friendly too, and Scorpia has honey for her Pokemon friends (and some for herself) and pots and dirt for growing things too. Maybe she will end up a farmer after all? Perfuma would probably like that.

    Speaking of, Scorpia looks down to make sure little Perfuma is comfy. She seems to like the pot, and is sipping a little bit of water while one of the giant (cute!) bugs buzzes overhead. "This is the life, isn't it? Let me tell you, little Perfuma, I think I could stay here forever. What about you? Do you like it?"

    The 'Oddish' in return means that little Perfuma likes it here, Scorpia thinks. She's certainly getting a better hang of understanding all the little differences in tone and expression on her new friend.

    "Yeah, me too." Scorpia closes her eyes and lets the grass tickle her face as it's swayed by the sweet breeze. She can feel the warmth of the sun, and hear the sounds little Perfuma's leaves make as she moves. It's almost perfect. If only she could be here with her friends, and Perfuma. Would Perfuma be happy that Scorpia had named her Pokemon friend after her? Little Perfuma was a cute flower. Well, plant that would probably grow into a flower someday.

    "I hope she comes here. You'll love big Perfuma. She's so confident and strong--"

    The words fade and Scorpia goes very, very still. Who's that cute little Pokemon with the lovely pink flower? It's so beautiful. "Oh wow. You're so-- wow. Hi! I could just hug you!"

    The only thing stopping Scorpia from reaching out is that some Pokemon don't like hugs, and she's trying to be better about not hugging people who don't want it. She really is. But maybe if she moves really slowly and asks. "Do you think I could maybe pet you? Or hug you?"

    "Min!" The cute Pokemon pushes something out in front of itself. Looks like one of the Pokemon berries, but Scorpia doesn't know which. Awww! A gift. This is so amazing.

    "Thank you--" A blink and the stranger is gone, gift left where it was standing. Scorpia pushes down feelings of disappointment and more loneliness. A gift means it liked her right? "Maybe it was just shy," she tells little Perfuma.
    braveloyalhugs: (Default)

    Re: ACCEPTED!

    [personal profile] braveloyalhugs 2020-11-01 10:21 pm (UTC)(link)
    This is Scorpia's journal!
    hurricane_clown: (Default)

    Karako Pierot | Hiveswap Friendsim | Not Reserved

    [personal profile] hurricane_clown 2020-11-08 09:33 pm (UTC)(link)
    Player
    Name: Raile
    E-mail: railerat [at] gmail [dot] com
    Preferred Contact: [plurk.com profile] railerat
    Timezone: EST
    Current Characters in Victory Road: Dirk Strider

    Character
    Name: Karako Pierot
    Series: Homestuck (Hiveswap + Friendsim)
    Timeline: Pre-Friendsim
    Canon Resource Links: Wiki. Player impact does not make a huge difference, and is covered in wiki.

    Personality: In a classic Harlequinade, Pierrot's defining trait is his naïveté--he is seen as a fool, often the butt of pranks, yet nonetheless trusting. This jives with the player's first impression of Karako: just as startled by the player character (hereafter referred to as MSPAR, short for MSPA Reader) as MSPAR is by him, he jumps straight into the air and immediately gets stuck, having impaled himself by the horns into a low-hanging tree branch. He is left kicking his legs in the air helplessly, and the MSPAR is obliged to pull him down--which they do only after a great deal of explaining their situation and repeating that they mean him no harm and hoping that Karako does not use his belt(s) full of knives to fill them with holes.

    On the ground, Karako Pierot turns out to be an expressive, upbeat young clown, 'chatting' with the player by means of honks and a few choice nonverbal cues. He quickly proves himself to be an attentive listener, open minded to the MSPAR's existence in a way many trolls are not (and without ulterior motive, as many OTHER trolls are not.)

    Incredibly, he's a runt, and should have been culled back in the breeding caverns; instead, he was raised in secrecy by the self-appointed leader of the Jadebloods in charge of those caverns, and while he's supposed to be somewhat contained by the cloister, he's escaped 'to seek his fortune.' No lusus, no hive... just a pendant with his (dubiously appointed) symbol on one side and the words If lost, call BRONYA URSAMA on the other.

    One would think that a troll in such a dangerous situation would be more suspicious and guarded, but this is not the case. One would also expect a troll in such constant peril to be more prepared, and in this sense... well, the MSPAR both is and is not disappointed. Karako is impulsive, clearly, but not unintelligent; for one thing, he's still alive, which is a pretty strong indicator of ability on its own. And he's no less bloodthirsty or dangerous than any other troll--in fact, he turns out to be bloodthirsty and dangerous in a new and terrifying manner, or at least one new to the MSPAR. (Terrifying is an objective quality here.)

    Like any good purpleblood, Karako is 'down with the clown,' which in this case means he is faithful to the (clown) church, a believer in miracles and the mirthful messiahs. He paints his face (and, somewhat unusually, his horns) and wears a bandolier of Faygo across his chest in active observance of the traditional practises. Whether he actually attends massacre is unknown, but as canon shows, it doesn't matter: he is no less a true faithful of the Dark Carnival.

    Because that's where he (and later, MSPAR) are taken in one of the possible endings, one where he takes on three seadwellers in his rage at their insults and mockery and is murdered for his efforts. The heavens open up and some janky, painted mannequins come down, suspended on obvious fishing line, and lift his repeatedly-skewered body up to the massive Murder Go Round in the sky. Whatever else Karako may stand for, his strength of belief merits the afterlife of his faith.

    The Dark Carnival, however, is not Clown Heaven. I am so sorry that I have to do this, but taking from the ICP wiki:

    The Dark Carnival is a concept of the afterlife in which souls are sent to a form of limbo while waiting to be sent to heaven or hell based on their individual actions. It features multiple rides and attractions which assist in this purpose, which are the focus balls of multiple albums and songs within the group's discography. These concepts are related by Insane Clown Posse in a series of albums called the six Joker's Cards. Each of the six Joker's Cards relate to a specific character — an entity of the Dark Carnival — that tries to "save the human soul" by showing the wicked inside of one's self.

    MSPAR's actions after Karako's death embody this: horrified by the cruelty of the seadwellers and the brutality of troll culture, MSPAR takes a stand. A moral stand, one in which they refuse to accept the way things are on Alternia, the way Karako was ridiculed and then murdered. They decide to embody that morality, to choose what's right, to put morality into events through their own actions, to attempt and be morality in their little space of the universe, right here and now. They take up Karako's knives and his Faygo and take on all three seadwellers themself, despite being objectively weaker and less skillful than Karako. Which is admirable, but why am I talking about MSPAR's actions in Karako's app?

    Because MSPAR dies. Like, that was fucking inevitable. But upon their death, the heavens open once more, and once more those mannequins descend on their fishing lines, lifting MSPAR in their arms and placing them onto the back of Karako's same Murder Go Round horse. (I have to note here that the term Murder Go Round is actual ICP canon lore.) Which leads me to my second pasting from hatchetpedia, the actual goddamn Juggalo wiki:

    Carnival of Carnage is the first Joker's Card in Insane Clown Posse's Dark Carnival concept album series. This Joker's Card is a representation of the ghettos and the violence that occurs within them. It takes the form of a traveling carnival which releases the same brutality on those who have ignored the inner cities' cries for help. The Card issues a warning against the upper-class and government's negligence toward the lower classes.

    This obviously describes MSPAR's actions, as inspired by Karako's death, but it also describes Karako's. Karako, as a reject, a runt and an outcast, is extremely sensitive to (and quickly enraged by) bullying and general unfairness. This despite his status as a purple-blooded troll, ostensibly the blood caste intended to become subjugglators--to subjugate the lower castes and keep them down. Given the ICP lore likely associated with him, and the way things unfold in canon, it seems likely that it's not just being picked on himself (though he surely doesn't like it, he's just very obviously used to it) which sets him off so violently. And he is super fucking violent.

    He absolutely loses his goddamn mind on the seadwellers.

    He's not on a hair-trigger, but he is surely quick-tempered--his anger is immediate (jaw clenched, face flushed), but stares at the seadwellers with stony dignity until they try to make him and MSPAR bow, mocking him for his anger. That's when he completely snaps. If allowed to attack them (the route that leads to his and MSPAR's deaths), he is so absolutely consumed with fury and bloodlust that the seadwellers are at one point described as 'dealing with hurricane clown' until they eventually manage to stab all of his own knives into his body. Also their own weapons. There are a lot of weapons stuck in his little body when he finally goes down. Like, there's an entire trident in there.

    If he is restrained--a feat that takes all of MSPAR's strength and body weight, and is barely successful at that--he gets increasingly furious, so much so that he eventually unleashes the chucklevoodoos.

    Even the seadwellers run in fear.

    Yet this same clown opens his arms to offer MSPAR a hug--a hug he reconsiders for MSPAR's safety (he is wearing an awful lot of knives) and swaps out for a friendship-sealing handshake instead. And MSPAR is a soft, hornless thing, an alien being of a kind Karako has never seen before! MSPAR isn't on the hemospectrum. They're not even a Troll! Sure, MSPAR saves his life (twice), but that's not the kind of treatment MSPAR gets from... well, practically anyone, really. It's almost innocent of him.

    It is innocent of him, really.

    Word of god has confirmed him to be a wanderer (more specifically, he's living "the nomadic shrubbery lifestyle") and a good person, albeit still a Troll.

    Which opens up the mystery of Karako's age, and.... truthfully? Information is conflicting. Friendsim confirmed Karako to be a tween (via narrative genuflection by MSPAR), but Aysha (one of the writers) told me on Twitter (I swear this is true) that this is a mistake, and he's actually the youngest Troll in Hiveswap, younger even than Barzum and Baizli. Who are... young. Definitely "children" and not tweens.

    Which is... uh, frustrating. The fandom tendency is to characterise him as very young. A toddler maybe, or something like human five years old (not to be confused with six sweeps old, which is approximately human thirteen.)

    I disagree with this pretty strenuously, though from an RP perspective, the details really don't matter. Karako's demonstrated intelligence and ability doesn't change in any way. His amount of lived experience does, but given how perilous Alternia is (especially for an outcast Troll like him) and the role of Pierrot as mentioned briefly at the beginning of this section... it plays out effectively the same way. His lack of verbal skills are still attributable to his existence as a runt. And he's clearly a minor in any case. However, since he needs "an age" for RP purposes, we've got a conundrum.

    Canon indication is that Trolls in general just continue to get bigger as they age... but we don't really know how they age, whether it's different across blood castes, or what that means developmentally. I mean. Yes. Karako is definitely smaller than almost all of the Friendsim Trolls save for Amisia and maybe Barzum/Baizli, whose ages are also unknown, although Amisia claims to be "too young for quadrants." (Chahut disputes this, saying she that knows "a few motherfuckers what started younger," so Amisia can't be THAT young, but how young THAT young is... is a mystery.) But it's not clear how tall he is even compared to Amisia. The best we have is that they're both described as 'small' or 'little' and are shorter than MSPAR.

    So, uh. As a solution, I'm putting Karako slightly younger than fellow Friendsim characters Wanshi and Tirona... the equivalent of human 8 years old, aka a human third grader. Which means that until proven otherwise (or told directly by a member of WhatPumpkin), I'm declaring he can read. Which is very likely, because Karako did share Wanshi's extremely sheltered life in the Caverns.

    Even with all that, though? Tirona and the zodiac trolls are a much better comparison for life experience and maturity than Wanshi.... or the bizarre and isolated Barzum and Baizli. While his life was made easier in some ways (and possible to begin with, really) thanks to Bronya, Karako has an extremely difficult life overall. Mutant though he was, even Karkat had a lusus and a hive.

    So far, Karako hasn't died (in this timeline, yet or to his knowledge), but that's the most one can really say has gone right for him. And technically, that's only gone 'right' for him because someone did the system wrong. It's... not great. He's a highblood who doesn't benefit from highblood privilege. He's certainly going to be hard to kill, but he lacks the societal benefit of his blood colour and a good chunk of the physical benefits. His horns are massive for his head, and that's because purples like him become fucking huge. Even less physically mature purples than Chahut are noticeably bigger than MSPAR. Not just taller, but bigger. Karako is not only shorter than MSPAR, he's pretty scrawny looking. At best, he's full of lean muscle but can't seem to bulk up. (Maybe when he gets older... but given he's a runt, I think it's doubtful he'll get much taller, if at all, so that's a mental image for you.) But the point is, anyone can pick on him. Anyone can threaten his life. And based on his route, it's easy to decode that they definitely have. MSPAR refers to him, at one point, as "a clown of suffering" while the seadwellers are mocking him.

    Even staying alive is ultimately a futile endeavour... after all, he's a cull-on-sight runt, and has failed to keep (or even have begin with) a hive or lusus (which would also call for being culled, Alternia sucks.) He will never go to space and serve the Condesce in her eternal Space War... sooner or later, Alternian society or some other facet of Alternian life will kill him. So why does he even try?

    ... fucks' sake. Someone give this kid a flipping break.

    hurricane_clown: (honk!!)

    [personal profile] hurricane_clown 2020-11-08 09:34 pm (UTC)(link)
    Pokémon Information
    Affiliation: Trainer
    Starter: Galarian Meowth
    Password: Atomic Fireball

    Samples
    RP Sample: Here, but you can definitely tell this was originally going to be the second sample and then I made it the top level instead. Sorry.

    Victory Road Sample: It's not like Karako hasn't done this before. Hell, this is practically normal! Wandering byways and back trails through thick brush outside of inhabited areas, searching for food or fate or fortune despite the ever-present dangers of the outdoors. Native fauna and flora with massively oversized teeth and talons and stingers and spines and venom sacks and poisonous flesh and projectile weapons and--

    And no weapons. Not a single motherfucking knife. Not even one lonely little blade. Nor a single can of miraculous bubbly elixir to lift his spirits and free his mind. He tried to find some--tearing through the hive of the friendly-but-frightening 'mom' like a hairy, honking barefoot tornado, pulling open drawers and emptying the contents of her thermal hull onto the floor--but to no avail.

    Well, some avail.

    He'd found some glass bottles of sweet, bubbly soda, which had seemed like a victory at the time. It wasn't until he'd made his way out into the wilds that he'd tried chugging one, only to be let down when it had no effects save to make his sniff nub hurt terribly for a few seconds. He'd broken the bottle on a tree, so he was slightly more armed than before, but mostly he was frustrated. Soft-bodied and warm and hornless and nearly-unarmed. Worst of all, he was disappointed.

    But the Mirthful Messiahs had not abandoned him in this tamed jungle of mostly-inert plantlife, obviously not. His new friend, Gigglesnarl, was bright-eyed and coarse-furred, sharp of tooth and claw, and happy to lead the way. He didn't know where they were going--he didn't speak purrbeast and Gigglesnarl didn't speak Alternian--but they were going somewhere, and Gigglesnarl had already found him a piece of candy. Just one piece, but it was pretty clean, and still in its crinkly blue wrapper. They... had disagreed over who got to eat the candy, at least until Karako traded his new friend the bag of desiccated vine drupes and nut creature snacks for it. That had settled things between them. And now he could see they were heading into a cluster of bushes covered in fat, blue berries.

    A veritable feast!

    Uh.

    Hm.

    If they're not deadly poison?

    It's never occured to him before that he might not be able to eat something (that wasn't trying to eat him). He's seen Trolls and wildlife both die from eating the wrong this or that, a price paid for picking the wrong leaf or berry or stem. It never worried him because (as a purple blood), he can survive pretty much anything. Even that one swollen, pustule-covered fruit that made the organs and soft tissues of that gobblefiend dissolve so all the rest of its insides fell on the ground and attracted a lot of ripperwasps for some reason....

    While he's pondering, though, Gigglesnarl has stopped and begun stabbing fat berries onto each one of his six sharp claws.

    The.... conversation... that ensues might not be intelligible, but the pointing and gesturing between the wayward young clown and his Galarian Meowth might be more facilitative of real communication.

    "Honk?"

    "Nyarrrrl?"

    "Honk! Honk! Honk!"

    "Nyaaaarl."

    "Honk!"

    "Nyaaaa!"

    "Honk!!"

    He's so relieved to learn that eating his fill of berries isn't a terrible mistake that he'll regret immediately that he could just.... he could just motherfucking honk. Instead, he grabs a double handful of berries and flashes Gigglesnarl a bright, toothy grin.

    ... and thus concludes this episode of moments paused seconds before disaster.
    hurricane_clown: (honk?)

    [personal profile] hurricane_clown 2020-11-09 04:52 am (UTC)(link)
    Honk!!
    gautsome: (boop)

    [personal profile] gautsome 2020-11-15 04:02 am (UTC)(link)
    Player
    Name: Aspen
    E-mail: aking94rp@gmail.com
    Preferred Contact: [plurk.com profile] ashstriferous
    Timezone: Central
    Current Characters in Victory Road: [personal profile] brokencode

    Character
    Name: Sylvain Jose Gautier
    Series: Fire Emblem: Three Houses
    Timeline: Azure Moon route, like five minutes before the reunion at Garreg Mach
    Canon Resource Links: Link!


    Personality: On the surface, Sylvain is very much carefree and flirtatious, much to the chagrin of those around him. He claims to fall in love with every girl he meets, and others still claim that he has left countless men and women in his wake. He’s the bicycle of Garreg Mach and damn proud of it.

    This, of course, is a facade. The truth is that there is a lot of resentment and loathing brewing deep within Sylvain. He considers himself cursed by his crest -- a magical endowment that guaranteed him to be the heir of his family, despite being the younger brother. It subjected him to abuse as a child, and leads him to believe that the bulk of any attempted relationships exist solely because of what Sylvain can give them.

    This manifests as a hatred of women, though even Sylvain admits that it’s the easy answer. Considering comments made about fighting like he’s going to die, and the way he refers to himself having ruined his brother’s life, it’s fair to believe that the hatred Sylvain feels is more centered on himself.

    Regardless, these behaviors were largely left behind at the tail end of his youth. His outlook on his professor, who he scorned for having a crest and offered to “take” it from them, has largely changed. He’s apologetic for his behavior at this time, and seems to be working toward understanding the depth of his feelings.

    Despite his complex feelings toward others, though, Sylvain is fiercely loyal to those he considers his friends. He holds the promise he made Felix to not die without one another close to his chest. He does his best to guide Dimitri when it comes to flirting, and struggles to do right by Ingrid when she chews him out over his careless behavior. He also requests that she stay close to him on the battlefield so that he might protect her.

    Despite everything, some of that loyalty even extends to his family -- particularly Miklan. Though Sylvain recounts being nearly killed by his elder brother (thrown into a well and left on a mountainside), he also is the first person to defend him. Frequently, he explains away Miklan’s behavior as being part of the crest system. And though he resents that he’ll have to marry without love and pass along his crest, he has accepted his fate as a studhorse for the Gautier family.

    Sylvain is also prone to more soft-hearted moments, in which he does what he can to encourage the growth of others. He does what he can to assure a friend that her writing is good, even as she vehemently denies it and considers throwing him into a fire. Because of the relative age of this character, it can be assumed that Sylvain is disinterested in building her up simply for a romance -- in fact he makes no such attempt to fall into his usual flirtatious role.

    Under slightly different circumstances, he also works to build up the confidence of Marianne. Though he started out flirtatious, attempting to coax the young woman out on a date, he became far more determined to encourage her to simply smile. When she once again denies him on going to the local village together, he surrenders with grace and is simply happy to see her smiling.

    Pokémon Information
    Affiliation: Breeder. Because how could I resist.
    Starter: No Name the Feebas.
    Password: Atomic Fireball

    Samples
    RP Sample: Here

    Victory Road Sample: Here
    vrdantwind: (Default)

    Claude von Riegan | Fire Emblem: Three Houses | Not Reserved

    [personal profile] vrdantwind 2020-11-15 05:55 am (UTC)(link)
    Spoiler link for Claude's app!
    sweetbrohellayiff: (Default)

    Dave Strider | Homestuck

    [personal profile] sweetbrohellayiff 2020-11-16 12:02 am (UTC)(link)
    Player
    Name: horse
    E-mail: grimsley.aymeric@aol.com
    Preferred Contact: PM for discord, ok to get it from others
    Timezone: PST
    Current Characters in Victory Road: Hythlodaeus

    Character
    Name: Dave Strider
    Series: Homestuck Epilogues
    Timeline: End of Candy
    Canon Resource Links: MSPA wiki link

    Personality:
    Dave Strider has some issues. Between the loss of hope, the stress of his home life, and the trauma of losing his world, he has had difficulty growing and connecting. He has difficulty admitting his feelings to himself and others.

    Like everyone, his personality was formed by the people, or in this case, person he grew up with. His Bro, who was actually more his father, had intended to make him stronger through extreme trials. And while it did do that, it also left him with some pretty bad emotional wounds. Dave does care about others' opinion of him, which is why he goes to such lengths to posture as he does.. Although he's clever and witty, he also has enormous emotional blind spots.

    He isn't over any of his trauma in any real way. He can verbalize that he shouldn't have certain hang ups, and understands the difference between people, but he can't help but still react in that way. He cares so much about what other people think of him because he is self-centered, though he probably doesn't realize it.

    He flops between self-denial and self-acceptance, but he's really good at ignoring his own feelings. He fears change and death, but locks all of that up tight.

    Dave Strider's main means of communication is endless rambling about his own thoughts and sarcastic or obtuse jokes about whatever is at hand both online and in person. When he talks to himself, he speaks in a quiet mumble and remarks that it brings him comfort .When he's online he will just leaves message after message into an empty window. His manner of speaking is pretty crude and he can’t seem to actually influence the course of anything he’s actually saying. He tries to keep a flat affect and too-cool posturing that is blown the absolute moment he opens his mouth.

    He is interested in self-expression through art, politics, and as much as he acts like heroism has been ruined for him, he does not actually shy away from it. In spite of this, he's also clearly pretty depressed with his lifestyle. He doesn't really go outside, he compares himself with an alternate timeline version of himself that has arguably accomplished much more, and he spends all of his time around someone that he's determined that he's not allowed to have or people that have made his choices for him plus he's fine locking himself into difficult relationships.

    He married a longtime girlfriend only because it seemed like he should. He didn't even choose to be with her, she just decided it and he didn't reject it loudly enough. What's worse is that he respects people's choices to the point that it infringes on his own happiness. He's swayed by others and cares what they think. He allows people to push him around. He's really cagey about his sexuality even though no one cares but him. He distanced himself from his closest friend while remaining in close quarters. He lost what was likely the love of his life in the process to the ongoing war and political strife.

    He's a sensitive guy, which feeds into all of it. He can handle a lot, up until the moment he can't and loses his shit. This does show that the cool front is simply just that, with everything above directly below the surface.

    Pokémon Information
    Affiliation: Trainer
    Starter: Type:Null. This Pokémon was created in a lab and is controlled by others in a way that is very poetic for Dave himself. I also look forward to the idea of him having to take on a burden that is out of his mreans of control and kind of an outsider the way he is. I want him to grow close to it though, and reconcile its imperfections along with his own.

    Also it looks like a poorly designed chimera so that's totally on brand. If I can choose, as a Sivally, it would be a Ghost Type.

    Password: Atomic Fireball

    Samples
    RP Sample: https://victory-road.dreamwidth.org/436670.html?thread=40463038#cmt40463038

    Victory Road Sample: After the weird weekend that Dave was not entirely clear that was both very temporary and had the serious potential to strand him like an idiot, he realizes that he has to swallow his pride and concede both of these things. Worse, he has to ask someone to rescue him.

    He's got very little money, a fresh starter that cannot even hope to stand up to even the most casual of encounters with whatever roided out zubat lay in wait for him. In fact, he's mostly just trying not to repeat that exact humiliating beating he took not twenty minutes ago. He sucks up his pride as he attempts to plan what he wants to say to everyone, but fails.

    good morning everyone with a lick of sense
    or at least maybe a couple people who actually played this game as a kid
    seems ive woken up to a big bowl of cinnamon toast consequences
    it seems i can no longer fly
    and also i am broke
    but worst of all im on an island just waiting to get my ass kicked by the sort of pokemon you wouldnt even want the card of
    i already got so many bites on me im just waiting to turn into the stupidest vampire ever
    so anyway
    im apparently on the sevii islands so if someone could help a bro out so i can get on with my mission id be really super grateful


    Dave sends that all into the ether with a cringe hidden behind his sunglasses. He looks up at the sky, out towards the sand, and sits his ass down on a rock to wait. He looks at the band-aids all up and down his arms from the zubat run-in. He shudders to think what could have happened if it was that big rock snake one or that other snake one that was more snake looking. Maybe he should start boning up on his sorely lacking pokemon knowledge.