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Starter Pokémon! A compiled list of the starter Pokémon to choose from offered in Victory Road!
Player Name: Knuxie E-mail: knuxiechan @ gmail.com Preferred Contact: mallocup #9429 @ discord Timezone: EST Current Characters in Victory Road: N/A
Character Name: Marik Ishtar Series: Yu-Gi-Oh Duel Monsters Timeline: Post Season 3 Canon Resource Links:Yu-Gi-Oh Wiki on Marik Ishtar
Personality:
Where does one ever start with Marik? He grew up a sheltered, bright eyed child, unaware of any troubles in the world yet wanting desperately to see it. Due to his family's role as keepers of the Pharaoh's tomb, as Marik grew older he began to resent his role as future keeper and focused his negative feelings towards the Pharaoh. His brother Odion was more than happy to accept the role himself. Why couldn't he take it? Try as he might, not even Odion could save his younger brother from his fate.
And his fate was indeed a cruel one. When he became of age, the secrets of the Pharaoh was burned on to his back. Resentment, anger, hatred, sadness, confusion, extreme physical pain. It became all too much for Marik to bear and he snapped, developing a split personality. This personality, referred to as Yami Marik or Marik's dark side channeled and fueled all of his negative emotions. Odion, who self-inflicted the same markings in to his face to show how loyal he was to his master and younger brother, was the only one who could keep Marik's darker side at bay.
The two personalities began to blend though a year later when his father tortured Odion for allowing Marik and Ishizu to sneak out to the surface. Yami Marik fully manifested then and killed his father with no remorse. From that point on, he wasn't the same. Marik became delusion, egotistical, and self-serving. No one mattered but himself. His resentment only continued to grow, Marik eventually convincing himself that he should be the one to inherit the Pharaoh's power.
He sacrificed hundreds of lives to fulfill his own selfish desires, even subjecting and tormenting his siblings. Nothing else mattered. He was determined to obtain what some might consider godhood. Nothing was off the table. And with the power of the Millennium Rod, he could easily mind control those vulnerable.
Due to his ego though, Marik thinks of himself as the smartest person in any given situation, often going on long inner-monologues (like comically so) and even telling people of his plans, believing there's no chance they could best him even with vital information. He is good at manipulation though, able to convince people that he was someone else entirely, and even have them believe his lies while puppeting others.
After sacrificing Odion (who lives despite that) to further his plans, Yami Marik comes to full power, expelling his "good" side from his body. Marik is forced to watch in horror as his evil side runs rampant.
Bakura describes him best at this point: "You're a parasite." Marik continues to hop from host to host or those who can sense spirits in order to get them to help him, acting as if it was only Yami that did all those terrible things. He sits with an unconscious Odion (who Yami keeps trying to kill between matches) and apologizes for everything he has done. One of the few times he shows remorse.
When Yami is finally defeated, Marik is able to reclaim his body. He does seem to have changed for the better - he has come to terms with his role as a tomb keeper and plans to make amends with his family for everything he's put them through. The boy seems hopeful for the first time in years.
Pokémon Information Affiliation: Trainer Starter: Yamask Password: Atomic Fireball
This... is not home. This isn't even the plane I was flying in. I know I had fallen asleep on the flight back to Egypt but now I'm in... someone else's bed? With a strange monster looking at me!
It doesn't look like a Duel Monster but it's definitely not a hologram. It seems real.
This has to be a dream though. After all, I did fall asleep... and my darker half isn't with me anymore so I can't be unconscious.
Marik pinches the bridge of his nose and simply lies there for a few moments. The aforementioned creature, a Yamask, sits obediently by his side while he tries to process all of this.
Hm. This thing doesn't have any bad energy to it. So it's not from the Shadow Realm...
Which reminds him...
Ah... It's so quiet. I don't have any invading thoughts. It's just... me. Is this... is this what it's like to be normal again? I had forgotten how nice this was...
Wait-
The Rod.
Marik shoots up out of bed and begins ransacking the room in search of his prized possession.
"It's not here," he says out loud - mostly to himself but partially to the Yamask, who floats over to his trainer as he continues to search. "Why isn't it here?! It's my duty to protect them...!"
Panic sets in as he finds nothing.
It has to be here. It just has to! If not in this room then I'll tear up the rest of this house to find it!
He storms out of the bedroom and down the stairs only to find... a woman.
"You-"
She interupts him before he can get another word in. "Hello, Dear! Glad to see you're awake. I've packed your bag so you should be good to head out whenever!"
The Egyptian just stares, dumbfounded.
Was I kidnapped? What in oblivion is going on? Gods, there are so many questions and I expect I won't be getting any answers any time soon.
How annoying. I must find a way to gather more information!
-------
Sometime later after heading out (and tearing up the entire house for the Millennium Rod while the bizarre woman just sat there smiling), Marik had become more familiar with the predicament he'd found himself in as he lurked on the network.
What a strange twist of fate if I'm to believe what's going on. I no longer need to worry about another aspect of myself for the first time in years... And this world isn't my own so there's no need for a tomb keeper, no need to protect the Millennium items. Perhaps... perhaps this is a chance for me to see the world like I've always wanted to since I was a child. If time does indeed stop, then I doesn't need to worry about any of those things or about concerning Ishizu or Odion with my disappearance.
The boy looked to his companion. "I suppose... if I'm going to be here for a while, I should name you."
The Yamask tilts his head.
"Chenzira. It means 'born during a journey.' What do you think?"
Chenzira lets out a soft, pleased sound and rests on his trainer's shoulder.
"I'm glad you like it. I thought it was clever," he replies, looking rather satisfied with himself.
Yes... This life will do nicely. Perhaps I can even acquire another motorcycle!
Edited (Forgot another sample) 2022-05-20 22:59 (UTC)
Atsumu outwardly expresses himself as a carefree, fun dude to be around. His lazy eyes and trickster smile aren't exactly off-putting and attract all kinds of fans and followers— Especially the ladies; he's mentioned to be incredibly good-looking, carrying life around as if it were a breeze. He clowns around, tries to crack jokes to get attention and amusement, and that’s amusing, obviously! He's upbeat and incredibly confident in his skills, appearance and of who he is, all of which stack on top of each other to bring out something positively negative if nurtured the wrong way.
As a result of these poorly groomed characteristics, Atsumu is openly provoking around others; he calls them out on their mistakes, spews insults where he thinks is a good place to slap them (calling peoples suckers and scrubs constantly if they aren't at a certain level of skill he expects), and enjoys hashing out backhanded compliments to others— because he thinks he's in a fairly good position to. What's worse is that this clearly pushes people on his team to dislike him, and he doesn't care; if people aren't up to par, then they really shouldn't be around him, you know? His twin brother, Osamu, states without a doubt that Atsumu has a hard time listening to people (because he thinks he's right), lies constantly so he doesn't get into trouble, and doesn't return what he borrows.
Atsumu's condescending behavior stems from his pride, and what keeps his pride alive is his horrifying perfectionism and competitiveness. He strives for the best, to be the best, and his work doesn't go unrewarded. He runs on the notion of hard word is rewarded, and he gets hugely upset when that doesn't happen. He will offer the best for his teammates, but in turn, expects that they keep up with his rhythm, and that they too give their best to him. If these high standards aren't reached, then Atsumu brings out the mean guns, and mercilessly to boot— because he feels that he's working his ass off for something, and the other end of the deal isn't. It's frustrating, because if he's giving his all to someone, he wants that someone to give their all to him.
He's unafraid to confront people and go as far as to belittle them by calling them trash. He's childish and whiny when things seem to spiral downhill if he's losing at something, and often twists the blame to his teammates if he knows he's doing everything he can. Atsumu even demands silence at games to be able serve, and even when fans cheer for him at an unwanted time, Atsumu quickly shuts them down and calls them pigs for disturbing his concentration; in Atsumu's mind, it doesn't matter if they're boy or girl, fan or family. They did something he disliked, and he's sure to let people know when that happens even if it's harsh.
Despite that nastiness, Atsumu is possibly one of the most dedicated and considerate setters that a hitter could have in volleyball. He makes a toss just right for every individual, makes it even easy to hit— he compliments good moves and when he's made a mistake, he knows where to apologize. He’s a person that looks ahead, focuses greatly on the present and stays true to his school’s moto: who needs memories? Because he does today, not yesterday or tomorrow, in everything he does. He lives thoroughly and with great passion.
Pokémon Information Affiliation: trainer Starter: nickit Password: atomic fireball
Player Name: Fae E-mail: afarawayrose@gmail.com Preferred Contact: PM Timezone: US Central Current Characters in Victory Road: N/A
Spoilers for Part 5 of Jojo's Bizarre Adventure Follow
Character Name: Leone Abbacchio Series: Jojo's Bizarre Adventure Golden Wind Timeline: Episode 28 (his death) Canon Resource Links:Jojo's why
Personality:
Leone Abbacchio has the backstory of a 30 or 40 something year old action hero or mentor and boy does it show. Abbacchio is remarkably bitter and jaded for someone his age, seeing very little point to anything outside of a few select things. He calls himself "utterly hopeless" and a failure, he's perhaps the least friendly of Bucciarati's squad, and he very rarely seems to be happy or amused by much of anything. This is a drastic change from what we know of Abbacchio from a couple of years before the start of canon; he had joined the police force straight out of high school out of a desire to do good, only to be worn down into the weary young man he is now by the corruption in the city and death of his partner on the force, which was caused by Abbacchio himself giving into that corruption. Because of this, Abbacchio tends to be incredibly jealous of those who can face that same corruption, the same exhaustingly bleak reality that wore him down and stay determined and stick to their path regardless of how tough it becomes. He admits as much to the ghost of his dead partner after Abbacchio's own death, though he is assured that despite everything, he never truly lost his own drive.
And, perhaps, that is best demonstrated with his determination to complete almost any task given to him, without fail, provided it comes from a trusted higher up. For all that Abbacchio claims that his shortcomings will always lead to his failure, he will stop at nothing to fulfill his mission, even willing to cut off his own hand if it means he has a chance to do what he was asked. Part of this does stem from his complete and utter trust in Bruno Bucciarati, as Bucciarati is the man who found Abbacchio at his lowest and brought him into Passione and gave him a purpose. His loyalty to Bucciarati is so strong that even though he says he swore loyalty to Passione, not Bucciarati, he is the first of the group to join Bucciarati and Giorno on their quest to kill the boss. Bucciarati tells Abbacchio to do something, and Abbacchio will do it even if it costs him or another their life. Death barely stops him, though unlike some people he doesn't get to continue on as basically a zombie and just gets to leave them a clue with the last of his strength.
That's not to say that Abbacchio is totally humorless or anything. He doesn't mind humoring some of the wilder conversations the younger members of the team have, he admits to getting some of his knowledge from movies to the concern of everyone else, and he is not above pissing in a teakettle to haze or troll or whatever the purpose behind that particular action was if the target is someone he does not like. (Poor Giorno.) He's just aloof on a good day, an asshole on a bad day, and God help you if he thinks you are going to cause problems for Bucciarati. (Again, poor Giorno.)
Pokémon Information Affiliation: Breeder Starter: Sinistea Password: Atomic Fireball
Victory Road Sample: Abbacchio stares at the weird sentient teacup as it (she? He? How do you gender a fucking sentient teacup!?) floats around the fire he managed to get going, making a noise that might be chirping but could just as easily be chiming. Singing? Is it singing?
He hates that his first thought is "Giorno would probably know". Stupid know-it-all kid. (Hopefully he'll be okay.)
The teacup continues to dance around the fire, clearly having the time of its life even as it gets dangerously close to the flames and nearly "spills" over. Abbacchio reaches out and pulls it back by the handle, ignoring the protesting noises.
"I don't know what's going to happen if you spill," he mutters. "Try not to--hey!" He pulls his hand back when the teacup uses the purple…whatever to smack his hand away. "Watch it, you little shit." God, he misses Bucciarati. Or even Narancia or Mista, any of them would be better suited to mind this weird teacup-thing than he is.
But they're not here. He is, and even though this all sounds like so much bullshit Abbacchio can't just…let this weird teacup-thing die or whatever. It seems to be alive. That'd just feel wrong.
He just lets the teacup clink around his head for a minute before it gets bored and floats around to stare at him, the design on the cup looking Utterly Unamused. He just raises an eyebrow and stares back. A few seconds pass; the teacup seems to sigh before it goes back to dancing around, though at least it stays away from the fire this time. Again, Abbacchio just watches.
After a moment, he reaches out to grab it again, only this time by the lip and only just to get it to turn around to him. (He has never seen a teacup look so Done, it's honestly impressive.) "Do you have a name?"
"Sinistea!"
"That can't be your name, you've been chanting it this entire time."
"Sini!"
He's going to take that as a "no", then, which means it's probably on him to name it. Of course it is.
Welcome to the Wonderful World of Pokemon! Congratulations, you have a fun and exciting adventure awaiting you.
Now that you've been accepted... [○] Respond to this with your character's journal. This is a must! [○] Comment in the Taken Characters post, alphabetized by series: Here. [○] Join the following communities: victory_road, the_plateau, and ohmyarceus. Only Team Rocket personnel should join silph_co, but we ask that all Victory Road members subscribe to it. Note! You will not be accepted to the main or logs community until you've commented in the aforementioned places. [○] If you're still on the reserved list, please let us know that they've been accepted. [○] Please make sure to check out the Calendar for the weather and upcoming plots and swarms! [○] You can also find our mod plurk at victoryroad; if you have a Plurk, we suggest you become a fan!
We'd also like to take this moment to inform you of the Eastern Kanto Ferry! For only P2000, you can take a three day, all-inclusive ferry ride from New Bark Town to Pallet Town and begin a new pokémon journey in the Kanto region! Otherwise, feel free to start in Johto!
Welcome to the Wonderful World of Pokemon! Congratulations, you have a fun and exciting adventure awaiting you.
Now that you've been accepted... [○] Respond to this with your character's journal. This is a must! [○] Comment in the Taken Characters post, alphabetized by series: Here. [○] Join the following communities: victory_road, the_plateau, and ohmyarceus. Only Team Rocket personnel should join silph_co, but we ask that all Victory Road members subscribe to it. Note! You will not be accepted to the main or logs community until you've commented in the aforementioned places. [○] If you're still on the reserved list, please let us know that they've been accepted. [○] Please make sure to check out the Calendar for the weather and upcoming plots and swarms! [○] You can also find our mod plurk at victoryroad; if you have a Plurk, we suggest you become a fan!
We'd also like to take this moment to inform you of the Eastern Kanto Ferry! For only P2000, you can take a three day, all-inclusive ferry ride from New Bark Town to Pallet Town and begin a new pokémon journey in the Kanto region! Otherwise, feel free to start in Johto!
Welcome to the Wonderful World of Pokemon! Congratulations, you have a fun and exciting adventure awaiting you.
Now that you've been accepted... [○] Respond to this with your character's journal. This is a must! [○] Comment in the Taken Characters post, alphabetized by series: Here. [○] Join the following communities: victory_road, the_plateau, and ohmyarceus. Only Team Rocket personnel should join silph_co, but we ask that all Victory Road members subscribe to it. Note! You will not be accepted to the main or logs community until you've commented in the aforementioned places. [○] If you're still on the reserved list, please let us know that they've been accepted. [○] Please make sure to check out the Calendar for the weather and upcoming plots and swarms! [○] You can also find our mod plurk at victoryroad; if you have a Plurk, we suggest you become a fan!
We'd also like to take this moment to inform you of the Eastern Kanto Ferry! For only P2000, you can take a three day, all-inclusive ferry ride from New Bark Town to Pallet Town and begin a new pokémon journey in the Kanto region! Otherwise, feel free to start in Johto!
Player Name: Bear E-mail: realisticfakefish at gmail Preferred Contact:naturalcyber Timezone: CST Current Characters in Victory Road: Thace
Character Name: Lupa, of the Wolves Series: Digital Devil Saga Timeline: game 2, Sun arrival Canon Resource Links: a link but it's sparse, and some of the info isn't entirely correct. (Especially about the circumstances of Greg's death. It's blatantly wrong about that.)
So my attempt to summarize without being too wordy: When he first appears in Game 1, Lupa is already the leader of a very large and successful tribe. He's quiet, but gets right to the point of asking a very important question during the meeting with the Dissemination Machine and the other tribe leaders. His tribe, The Wolves, is easily one of the most formidable, and through Lupa's leadership has been able to hold a standoff with the larger Brutes tribe, who have more manpower, and a fearsome leader of their own in Varin Omega. It's also made a visual point that Lupa wears strings of Tag Rings around his neck and waist. While the exact reasoning behind it is never elaborated on, anyone in the Junkyard would know what the Tag Rings are used for, and therefore represent. Tag Rings are the most basic possession of each person in the Junkyard, and record their exploits in battle, and their allotment of macca--money--, as well as allowing them to requisition necessities like weapons, ammo, and rations for themselves. Leaders, when called to the Temple, use their Tag Rings to confirm their identity and presence. In short, each ring represents a life, and Lupa wears over a dozen not his own strung together with blood-red cords.
Lupa doesn't make another "on-screen" appearance for a good chunk of gameplay, but the player can learn about him and the Wolves through dialogue with Wolves tribe-members in various places. The members emulate their leader in many ways, demonstrating an emphasis on knowledge, honor, and steadfast confidence in spite of being out-manned and surrounded by their enemies.
When Lupa does appear again, he's the leader of an essentially defeated tribe--because the enemy leader got an 11th hour villainous superpower and decimated his tribe with it--and he doesn't act the least bit defeated by this. He shows up to negotiate with the Embryon, who are the only other standing tribe, and have the trump card--the Cyber Shaman, Sera--working with them, as an equal, and retains his dignified bearing even as he offers his life in exchange for taking good care of his men, after he helps them defeat the Brutes. When his motives are questioned and his life threatened, Lupa doesn't flinch, and reiterates his position, insisting that he sees honor in the Embryon (and especially Gale, who's holding a knife to his throat at the time). Then he proceeds to lead the Embryon into a set of secret tunnels, that they can use to sneak into the Brutes' well defended base undetected.
While he leads them, Lupa helps guide the Embryon to discovering a fact he has already realized, that there is something fundamentally wrong with the Junkyard and how things work, especially that they remember things that do not exist in their world. During this exchange, he reveals he has a son, a child, that he's been dreaming about since getting the Atma, and that there's something he needs to tell the child, but that someone else will do it for him.
Then the Brutes discover the tunnels, and Lupa tells them about Varin's new power (to drive demons instantly Mad, not that Lupa has confirmation of this beyond Varin "becoming unstoppable somehow") and how he used it to slaughter the Wolves all on his own, and claims he will provide a distraction and keep the Brutes busy while the Embryon continue with the plan. He gives his Tag Ring (again, symbolizing his life) to Gale (and not the tribe leader, Serph) before transforming into Cerberus and going off to do what he claims. But not before Gale declares that Lupa will go to Nirvana with them, even if they have to destroy the Temple that governs the whole world. To which Lupa replies, "So be it."
As the Embryon go through the tunnels, they see evidence of Lupa doing as claimed, but at first, each soldier of the Brutes is killed as quickly and cleanly as possible, and some are even left alive and unconscious. However, the further they go, the more vicious the deaths are, torn to pieces, and with evidence that this was done before death in some cases. One of the Wolves claims that Lupa growled at him as if he didn't recognize him, shakily making an excuse that it must have been dark. Finally they come across the body of one of the Wolves, throat completely torn out.
Then Lupa, gone completely Mad, attacks them, and the Embryon are forced to mortally wound him. Then Lupa, unable to transform back, shares a few last words, asking Gale to devour him, and passing along a message for his child to become a man of honor, and that said child will be holding an olive leaf.
Then he dies, but that's not the end of his story. Once the Embryon make it out of the Junkyard, they discover the real world, and that everyone inside the Junkyard, including themselves, was an AI. They also discover that almost all the AIs have part or all of the soul (or data) of people who had lived and died in the real world.
Lupa was one of them, named Greg, and he was the founder and leader of the rebel group called the Lokapala, who have been working to keep people safe and out from under the grasp of the Karma Society who were masquerading complete social control as salvation and eventually started turning people into demons and capturing "unworthies" like the Lokapala for food. Greg's son Fred, and Greg's best friend Roland, end up joining the Embryon, just as the Embryon end up helping the Lokapala with their goals.
About Greg specifically, he was a good leader, and remembered very fondly by his men, even two years after his death. He personally took the risk of leading the Lokapala against the Karma Society to protect themselves, and in the end he was abandoned by Roland (who later blames himself for Greg's death), after purposefully staying back alone to fight the Karma Society and save as many lives of his men as he could.
Personality: One thing that the games make clear is that Greg and Lupa are very similar, if not outright identical to each other in base personality. The largest differences between them stem from the fact that Greg was a normal man, and a man of peace foremost, who picked up leadership to help and save his people, and eventually actual fighting as a very last resort in a world gone apocalyptic. Lupa, on the other hand, is tempered steel, forged by fighting, and long before he truly awoke to the depths of his personality, existed only for war.
The most quickly apparent trait that Lupa displays is honor. He holds true to his word, even at his own expense, and is steadfastly loyal, not only to his ideals, but to his men, and when dishonored by Madness, specifically asks for death ("Please… Devour me.") which fits in very well with warrior honor codes.
He retains high ideals, even in a literal dog-eat-dog world of the Junkyard. Lupa's first concern is that of caring for his men. What brings him to reach out to the Embryon is the destruction of so many lives of people he was responsible for, and knowing that he alone couldn't stop it, and on the negotiating table, his most important requirement is that the Embryon treat his soldiers "fairly." He retains this trait from Greg, who was a compassionate leader and was willing to sacrifice himself to protect the Lokapala. Indeed, Lupa is willing to literally offer the Embryon his head in order to see his men taken care of. It's the very definition of selflessness.
Lupa's compassion and sense of fairness extends to others not his own as well. In the tunnels, while he maintains control of himself, he leaves even his enemies alive if he can, and kills them as quickly (and presumably painlessly) as he can if leaving them alive is impossible. He doesn't devour a single one.
Lupa is also very intelligent and perceptive. He's the first to realize and point out in the beginning of the game that in spite of the new commandments, in essence nothing has changed, so how can they end the stalemate? He also accepts Gale's test for what it is, and can see similar traits to those Lupa possesses in Gale before Gale realizes them inside himself. Additionally, Lupa is also the one who makes the first steps towards realizing that they're all in an unnatural world, even if he doesn't have all the pieces in order to realize exactly how the world is unnatural.
Lupa is also a parent at heart. Right up there with taking care of his soldiers, who can be argued as family, given the way the games present relationships with the tribe that gets the most screentime, is finding and reuniting with his son, and if he can't, making sure his son gets his last message.
Lupa is also charismatic, this inherited directly from Greg, who was able to unite scared, hopeless and downtrodden people behind one cause. Lupa admittedly had an easier time of it, given the AIs in the Junkyard were essentially programmed to follow their leaders, but even in the Junkyard, his soldiers refuse to follow the law which states that they must join the victorious tribe. They continue to follow Lupa's memory to the very end.
In general, Lupa is serious and severe, as befits a soldier and leader of men, but there are hints of other emotions. There's the faintest hint of a smile when Gale offers to take down the Temple so he can join the Embryon, and he can't quite disguise things like surprise, or approval in his tone. Given a new environment that is less kill or be killed, that serious exterior would be able to soften. Lupa is pragmatic, but he still has the steadfast hope that Greg had underneath that exterior, even if he shows it in subtle ways, like the certainty that the Embryon and Sera will kill Varin and attain Nirvana.
Pokémon Information Affiliation: Trainer Starter: Houndour Password: Atomic Fireball
Victory Road Sample: Lupa opens his eyes to light, soft colors, a breath of air rushing into his lungs and... too quiet. The Junkyard is gone, but the lack of the hiss and patter of constant rain feels wrong. All of this, the colors, bright and everywhere, the softness beneath him, the... the toys, speaks of a child's bedroom. A child's bedroom the one in his dreams never got to have...
"Wake up, sleepyhead! Today's the big day!"
Lupa jerks his head toward the woman standing in the door. Her face is unfamiliar. Her clothes are soft and flowing and not armor at all. He towers over her when he stands, and she doesn't seem to notice how he fails to fit into the rest of the room. "I don't understand."
She laughs. "Oh you're still half asleep, aren't you? Breakfast will fix that!"
He doesn't want to dev-- But the tearing, burning pain of the Hunger isn't alive in his stomach and trying to crawl up his throat and seize his body. "I'm not hungry?"
"Oh hush, you! You need a good breakfast. Mom knows best!"
"Mom...?" Lupa is numb as her hand finds his wrist and he can do nothing but follow. Mom. Mother. The female counterpart to Father. But he is not a child; he has never been. Did he have a mother once, in the life he's dreamed of? Did his child?
His mind reels. His stomach twists at the food. Toast, 'Mom' had said, with eggs and bacon... something about the smell sends flashes through his mind. Images and sensations lodge behind his eyes, echoing in his ears and in his mouth, of his teeth, slick with blood, cutting through living, screaming skin and muscle and-- He shakes his head and backs up until he runs up against a wall.
'Mom' clucks her tongue and pushes some kind of pack into his arms, and makes motions toward the door. Lupa can only go, wanting to be free of the memories, and jerks at the sound of the slam behind him. He makes it two steps before his knees jar against the ground.
His breath heaves against his ribs for time. How much, Lupa doesn't know. Then the bright light from above, soft, dry ground beneath, and the feel of an invisible touch (a breeze) against his skin become strong enough on his mind to pull him from his memories. It's beautiful. Nirvana was a lie so this can't be...
Welcome to the Wonderful World of Pokemon! Congratulations, you have a fun and exciting adventure awaiting you.
Now that you've been accepted... [○] Respond to this with your character's journal. This is a must! [○] Comment in the Taken Characters post, alphabetized by series: Here. [○] Join the following communities: victory_road, the_plateau, and ohmyarceus. Only Team Rocket personnel should join silph_co, but we ask that all Victory Road members subscribe to it. Note! You will not be accepted to the main or logs community until you've commented in the aforementioned places. [○] If you're still on the reserved list, please let us know that they've been accepted. [○] Please make sure to check out the Calendar for the weather and upcoming plots and swarms! [○] You can also find our mod plurk at victoryroad; if you have a Plurk, we suggest you become a fan!
We'd also like to take this moment to inform you of the Eastern Kanto Ferry! For only P2000, you can take a three day, all-inclusive ferry ride from New Bark Town to Pallet Town and begin a new pokémon journey in the Kanto region! Otherwise, feel free to start in Johto!
Player Name: owlie E-mail: owlie.kings@gmail.com Preferred Contact:liberos Timezone: utc-3 Current Characters in Victory Road: atsumu miya (foxsets)
Character Name: falco grice Series: attack on titan Timeline: end series Canon Resource Links:here
Personality: Emotion (in the bleeding heart way) has always been a forte for Falco as one of the most empathetic characters of his series. We see the brightness in Falco's eyes when he helps someone— whether it's tending to the wounds of an enemy soldier who blew him out of a trench an hour earlier or delivering letters to supposed family for a stranger. Falco is highly considerate as he is immensely understanding toward others, whether they’re considered a comrade or any enemy. Throughout the series he wants nothing short of freedom for himself and his people wherever they may be— Island “devils” or Marley-bound Eldians wrongly labeled as “a good Eldian” at most. He laments profusely when he speaks of Marley's attack on Paradis openly to a girl his age wanting answers for the reason why her mother died, all due to a recon crossfire (when she’s technically an “enemy” but also a civilian). Those of Paradis had their memories wiped and knew nothing of the outside world— despite being taught that all Paradisians are island devils, Falco has never accepted that. It's horrid and utterly wrong what Marley does and that he and Eldians as a whole don't have access to basic human rights. In Falco's case, he considers all equally worthy of empathy and understanding, free of misjudgment and given a chance to be known (as long as you aren't some raging murderous monster, of course).
To make things just a touch better, he’s not just empathetic! He also has an amazing pacifistic streak even in times of great danger toward himself. Countless times, Falco's pacifism shines through whether he's serving as a human shield to gunfire or physical assault, or gently keeping people from attacking someone else by holding them back. He can’t stand it. Can’t stand to see his loved ones or even strangers in a situation where pain or death are too close for comfort. Violence bothers him to no end. He runs on the understanding, from personal experience, that it's usually difficult to slap a moral tag on someone during acts of war, and thus never holds grudges no matter how unsettled he can get. Because, like him and other soldiers (or even Reiner, who he witnessed having a suicidal breakdown due to the guilt of causing mass death on Paradis), intention and emotion play a huge role in how a person deals with their weight and if they're "good" at their core. It isn't so cut and dry and Falco not only understands it, but always tends to relate to it, as a boy who doesn’t want to be where he is or do the things he does— but finds no other choice in the matter, especially under the weight of oppression.
🦅
Pacifism tied to courage and compassion off the charts is more dangerous than one would think. Just because Falco strives for peace doesn’t mean he sits by and does nothing (he actually simply cannot do this, especially after he inherits the jaw titan from Porco, stating that his death would be a waste if he did nothing with the power he gained and storms off to battle to help the Alliance). Falco’s bravery allows him to jump into hazardous situations to tend to people or even attempt to save them in any way he could, starting with the amount of times he’s actually saved Gabi’s life (and others) from gunfire by jumping into her or pushing her out of the way. The most prominent of them all was when Falco took a wine bottle to the head by pushing Gabi out of the trajectory— and with ferocity in his eyes no less. Even during his CRAU time, Falco jumps in the way of danger more than five times in an attempt to rescue someone from a deadly blow (withholding information, getting shot; separating a fight between adults, getting stabbed and shot). Whether he has to take that blow or not in the process, his actions only confirm that he would rather it be him than the person he’s protecting.
And no one can stand to see a boy like Falco injured (most of the time; it hurts your heart).
To top things all off, Falco is immensely polite, especially toward those older than him. It’s always miss, missus, sir, mister, ma’am— can you imagine just how adorable it is to hear Mister Mandalorian? He shows respect for his elders and if they have a title, he’s sure to use it. Kids his age, well— he has a bit more liberty to be bold and oppose ideas, as well as be pretty candid to the point that he’s openly sassy or calling someone stupid (if they’re really about to do something stupid, Gabi). He’s mostly calm in every day life, a hard worker, and even humble about his achievements— after his boosted confidence and gain in performance, he’s quick to get shy over too much praise, but still credits those who have made a difference; such was Mister Kruger, who receives credit from Falco during a visit to the hospital for having excelled in a short amount of time.
Falco may not have the brawn of a teen or young adult, but he is still growing, has trained since a young age toward survival and warfare, and has the brains to make up for the rest. He’s plenty resourceful and a quick thinker, able to save himself and Gabi at the tip of a hat by making up a story, fake names, and using them. It pains him to lie, but if he must to stay alive, he won’t think twice. He’s surprisingly convincing with his stories, too— quickly sticking to a created alibi not once, but twice during meetings with the Braus family to the point that he’s quite the little spy. He even managed to fake intestinal cramps caused by “bad food” at a restaurant that earned him a fast ticket to the basement instead of the bathroom.
Falco Grice is virtuous, so much that it is, of course, a wonderful thing as it is something that makes him easily vulnerable to manipulation. While he has a deep understanding of morality and how grey it can be at times, he's also ridiculously candid to the point that it could be taken advantage of. He has already made the mistake of easily trusting and delivering letters for a stranger that ended up being Eren Jaeger calling his "family" for backup in Libero, unintentionally helping him achieve an important level in his plan that would eventually and consequentially lead to the destruction of the rest of the world. Udo and Zophia, his two best friends, on top of other countless innocent lives were taken and wiped because of Falco's desire to help everyone he sees.
Falco's pacifism, while generally something seen as positive, may at times also be so exaggerated that it puts him in danger when he can easily get himself out of it— this is more likely due to the early trauma of being sent to war and forced to harm and see harm, where Falco's personality type clearly goes against violence even under self-defense. This can be seen best when Falco is nearly fed to a pure titan by Connie— he doesn't resist out of not wanting to harm him or anyone else when just nearly he was going to be fed without a fight.
Pokémon Information Affiliation: breeder Starter: rufflet Password: atomic fireball
Player Name: Sabra E-mail: earth_dragon_alchemist@yahoo.com Preferred Contact: Discord sabrasaber#9649 Timezone: EST Current Characters in Victory Road: None
Character Name: Loki Odinson Series: Marvel Cinematic Universe (Note this is the main movie timeline, not including the Loki show) Timeline: Right after his death in Infinity War Canon Resource Links: Marvel wiki with everything you need to know!
Personality: If you were to ask Loki, he would almost always say he’s the smartest and most capable person in the room. There may be times where he’s right! He is actually rather intelligent, having benefited from a sharp mind and literal centuries of royal tutoring. He is also very strong. As a Jotun, he has physical capabilities that far outstretch a normal human. This combined with his his mastery of magic means there are very few in the universe who can stand toe to toe with him. Unfortunately for him, he is a villian/narrative foil in a superhero property, so he is often in the company of people who are stronger and/or smarter than him. Most all of his defeats stem from his hubris.
Take this scene from the first Avengers as an example. Hawkeye shoots an arrow at Loki. Loki, because of his enhanced strength and reflexes, is able to catch it. He makes a dumb smirk at the archer, the arrow blows up in his face. The smart thing to do would have been to catch the arrow and throw it away. Hawkeye had previously been under Loki control, so Loki should have known that the man had trick arrows like that. Either Loki didn’t think to ask about his arsenal (because he’s a lowly human and it wasn’t his concern) or he just straight up didn’t think about it in the moment, because in his mind there wasn’t anything to worry about! This human wouldn’t be smart enough to shoot an exploding arrow at me!
Another thing getting in the way of his schemes that are so well thought out (sarcasm), is his general chaotic nature. He likes it when things are loud and flashy and out of control. He especially likes it if he’s the one who causes said ruckus. In Thor: Ragnarok, Thor agrees with Loki when he says he would be better off staying on Sakaar, noting it is “Savage, chaotic, lawless.” Thor says Loki would do great there, and for good reason. Loki had been on the planet for two weeks before Thor showed up and was apparently thriving. Loki does take slight offense (probably at the ‘savage’ part), but doesn’t disagree with him either.
Speaking of that scene in the elevator, let’s take a closer look at the end of that— no, not the Get Help part, though that is hilarious. Right before that, as the brothers are talking about Loki staying on Sakaar, how they should go their separate ways. Loki seems somewhat disappointed, like he wanted Thor to try to get him to stay. It’s no secret Loki’s relationship with his family is a complicated and fraught one. Even before he found out he’s actually a Jotun, the mortal enemies of Asgard and “monster(s)who parents tell their children about at night,” he clear states he always thought Odin favored Thor over him*. Tme and time again he tries to prove himself to his family, Odin most of all. In this scene, in his own weird way, he seems to want Thor to ask him to stay. Loki pushed to feel the pull, but when Thor doesn’t give him what he wanted, he’s at a loss. In the end Loki has a deep-seeded need to belong, to feel wanted and a part of something. Outside of his chaotic nature, that’s why he thrived in Sakaar: it was a place where he could start over, weave his own story, and belong.**
Years of writing education tells me I need a conclusion paragraph so…yeah, he’s my poor little meow meow (aka: war criminal) and I want to give him cute battle monsters and let him find a gang of misfits to pal around with.
*Whether this is true or not is hard to say as we’re not shown more than a brief scene of them growing up. But then again we aren’t here to debate Odin’s A+Parenting. What matters to Loki’s character is that he thinks Odin favored Thor, coloring his opinion of both his brother and father.
**Thus why the best trope for Loki is Found Family and why I enjoy playing him in jamjar settings.
Pokémon Information Affiliation: Trainer Starter: Snorunt (because I’m funny) Password: Atomic Fireball
Before we make our final decision on your application, we would like a revised Viictory Road sample for Falco.
Unfortunately, the requirements specify ten comments (five from you) in your sample if you choose to link from the TDM, and due to a shortage of replies in your linked threads... we don't have that!
You will have one week to complete these requests before the character is available again. (You can also just get it to us by the end of today.)
Welcome to the Wonderful World of Pokemon! Congratulations, you have a fun and exciting adventure awaiting you.
Now that you've been accepted... [○] Respond to this with your character's journal. This is a must! [○] Comment in the Taken Characters post, alphabetized by series: Here. [○] Join the following communities: victory_road, the_plateau, and ohmyarceus. Only Team Rocket personnel should join silph_co, but we ask that all Victory Road members subscribe to it. Note! You will not be accepted to the main or logs community until you've commented in the aforementioned places. [○] If you're still on the reserved list, please let us know that they've been accepted. [○] Please make sure to check out the Calendar for the weather and upcoming plots and swarms! [○] You can also find our mod plurk at victoryroad; if you have a Plurk, we suggest you become a fan!
We'd also like to take this moment to inform you of the Eastern Kanto Ferry! For only P2000, you can take a three day, all-inclusive ferry ride from New Bark Town to Pallet Town and begin a new pokémon journey in the Kanto region! Otherwise, feel free to start in Johto!
Player Name: Silbernefuchs [Silb; Silberne] E-mail: dassilbernefuchs at gmail dot com Preferred Contact:silbernefuchs Timezone: EST [GMT-5] Current Characters in Victory Road: N/A
Character Name: Keldor Series: Masters of the Universe [classics mini comics primarily, but with elements borrowed from other iterations to round things out] Timeline: Pre-canon ["Secret Origins of Skeltor". Specifically, around the time he starts gathering followers after gaining the havoc staff and subsequently turning his back on Hordak] Canon Resource Links:Link to wiki.
Personality: Background Stuff: Despite being the son of the Eternian king Miro, and thus a prince, Keldor's life growing up was never easy. Not because he is bastard-born, but because of who his mother is: a Gar. The Gar people of Eternia are a race of blue-skinned humanoids who are treated with suspicion and even outright hostility, due in large part to the actions of one Gar a millennium ago. Upon the advice of another Gar [or, someone whom everyone thought was a Gar], King Grayskull had been murdered. For that, the humans treat the Gar with distrust, and regard them as sub-human "murderers and thieves". Keldor's Gar heritage is plain for all to see, and there is no doubt that the poor treatment he received, not just from the human citizens of Eternia, but also from King Miro himself, has affected him greatly.
And it was this heritage that not only kept Keldor from inheriting the throne upon Miro's demise [he was banished to some unknown dimension by Count Marzo during the time of the Great Unrest], but also the ill-timed death of his stepmother, Queen Amelia, who suddenly dropped dead near her stepson. Keldor was blamed for the death and accused of murder, and was subsequently banished—without even being given an opportunity to defend himself—by his own half-brother, Randor, which would only add to Keldor's feelings of anger and resentment.
Now an outcast, and filled with anger, bitterness and resentment over the injustices he'd suffered as well as the fact that he was denied the opportunity to become king, as was his birthright, Keldor wandered about Eternia with only his pet dylinx, Panthor as company, until one day he came across the shrine of Hordak [an ancient spirit from long ago]. Hordak [who identified himself as Kur] offered Keldor mentorship as well as a sympathetic ear, which Keldor accepted with only little hesitation. It was Hordak who taught Keldor his skills in magic, and even told him about a lost object that would help make his magics stronger; namely the havoc staff, which could be found in the lost city of Zalesia.
Somehow, after acquiring the havoc staff, Keldor figured out Hordak's true identity, and destroyed the shrine, declaring that he, not Hordak was lord of his own destiny. After that, Keldor set about gathering followers amongst the other outcasts of Eternia, in the hopes of overthrowing the Council of Elders and take back what is rightfully his.
...it didn't go the way he'd planned, though.
Injured in the battle and near death, Keldor sought out Hordak one last time, in the hopes that his mentor would heal him.
Hordak did no such thing. Instead he bound Keldor to a demon named Demo-Man, and created the being known as Skeletor; the lord of destruction [which was probably Hordak's plan all along].
Character traits - positive: As someone who has faced more than his fair share of bigotry at the hands of Eternia's human population, Keldor has a fair amount of sympathy and compassion, especially towards people who've experienced similar in their own lives [up to a point], and tends to have a strong sense of justice and fairness [of course, it's his definitions, but still]. He'd even rescued Panthor from hunters while the cat was still a cub, and the fact that Panthor is still loyal to Keldor implies that he can be surprisingly kind and gentle. Panthor is huge—as in, about the size of a large pony—and could easily kill his master if he wanted to, but doesn't, indicating that the animal was raised well.
Also, the fact that [somehow] Keldor figured out who Hordak was, and that he was being manipulated by the spirit, and chose to sever ties rather than continue being Hordak's apprentice indicates that for all the emotions that were born out of his pain and suffering, shows that becoming Skeletor is something he never would have chosen for himself had he known about it [this is borne out later on in the series, when He-Man ends up driving out the demon, Demo-Man. Before he died, he asked that He-Man protect all people, including the Gar, and rule justly.].
Character traits - negative: Unfortunately, Keldor is someone who has a lot of anger and resentment to deal with, thanks to the way he was treated growing up, and will probably be extremely prickly when it comes to the sorts of topics that these emotions are directed at. The fact that even his own father never loved him, and that the only humans who'd ever shown him any kindness at all were his stepmother, his brother [until he banished Keldor unjustly, that is] and the humans who joined his cause, like Lyn, means Keldor will likely be rather frosty in his dealings with humans, and will consider his bigotry to be well-placed, seeing as it is almost solely humans who are responsible for his travails. There may also be a tendency towards hasty decision-making, if his willingness to serve Hordak is an indication. Granted, Hordak was offering what seemed to be compassion and an opportunity for Keldor to prove himself, which he was all too eager to accept, given that these were things Keldor desperately needed in his life, and he may become temporarily blind to obvious dangers if someone were use his vulnerabilities as a means to gain his cooperation. If he finds out that he's being used, though, the retaliation will be swift and maybe even violent.
He can also at times be considered ruthless and willing to use underhanded tactics to get his way. Not to the point of outright evil; just a fair bit of moral greyness.
Pokémon Information Affiliation: Trainer Starter: Rowlet Password: Atomic Fireball
Victory Road Sample: Better transportation is now high up on Keldor's list of priorities. With Panthor now about one-twentieth his normal size, getting about this strange world the traditional way is out of the question. Small fluffy cats just can't carry full-grown men on their backs and expect to still be alive at the end of it. He'd seen a vehicle or two, and even someone riding one of their "pokemon" [strange word, that], but no one willing to offer to give yet another new outworlder a lift.
It's as if this world just expects new trainers to wear out their shoes [or whatever it is they wear on their feet—assuming they have feet] several times during their journey to "be a master". Not like Keldor isn't used to doing a whole lot of walking. Sometimes Panthor just needed a break from being Keldor's big purple taxi, and Keldor is not one to cause his animal unnecessary suffering.
Still, an offer of a ride would've made him feel better. Especially given his latest annoyance now that Bizarro Weekend™ is over.
He'd learned about other worlds, strange creatures that for some reason like being made to battle, magic loss and other things like that, but no one told him he was going to be made a fucking human being once the weird was over! Yes, the humans of Eternia hate the Gar people for some shit one of the blue-skinned humanoids did a millennium ago, but that's ancient history and it's time to Fucking Get Over It Already. He's also rather proud of what he is, and losing his trademark blue for Bog Standard Human Skin Tone #3 probably would not have made Keldor agreeable company had he been offered a lift on his way to Cherrygrove. Which might as well be for the best.
He just hopes things improve by the time he actually gets there.
Welcome to the Wonderful World of Pokemon! Congratulations, you have a fun and exciting adventure awaiting you.
Now that you've been accepted... [○] Respond to this with your character's journal. This is a must! [○] Comment in the Taken Characters post, alphabetized by series: Here. [○] Join the following communities: victory_road, the_plateau, and ohmyarceus. Only Team Rocket personnel should join silph_co, but we ask that all Victory Road members subscribe to it. Note! You will not be accepted to the main or logs community until you've commented in the aforementioned places. [○] If you're still on the reserved list, please let us know that they've been accepted. [○] Please make sure to check out the Calendar for the weather and upcoming plots and swarms! [○] You can also find our mod plurk at victoryroad; if you have a Plurk, we suggest you become a fan!
We'd also like to take this moment to inform you of the Eastern Kanto Ferry! For only P2000, you can take a three day, all-inclusive ferry ride from New Bark Town to Pallet Town and begin a new pokémon journey in the Kanto region! Otherwise, feel free to start in Johto!
Player Name: Zoki E-mail: keyzooazul, gmail Preferred Contact: PM this journal Timezone: EST (GMT -5) Current Characters in Victory Road: N/A
Character Name: Seto Kaiba Series: Yu-Gi-Oh Duel Monsters (anime) Timeline: Post-final episode, immediately after the Ceremonial Duel Canon Resource Links:Wiki
(( The history on this page is largely for the anime version, which is what I'll be using. The major difference between the anime continuity and manga/Dark Side of Dimensions continuity is that in the anime, the Kaibas witnessed Atem passing on to the afterlife. In the manga, they arrived too late, and Kaiba missing his chance to say goodbye/settle the score is what fuels his desperate reality-breaking. He's had more closure than his manga counterpart, so post-series he's not so unhinged.))
Personality: In picturing what this character is like, consider these facts: Seto Kaiba is 17 years old, the CEO of the biggest gaming technology company in his country, and the number 2 ranked player of said country's most popular spectator sport. The basic assumptions a person is likely to make about his personality knowing only those facts would be largely correct: he's incredibly driven and competitive, has an ego the size of the sun, and he'd be that guy on Survivor who yells 'I'm not here to make friends!' at every contestant who even looks at him funny. But there's a little more to him than that, and he'll have to adjust for his huge change in circumstances.
First, his general demeanor and goals: Kaiba is a skilled strategist, and incredibly persistent in proving that he's the best. Losing his first duel against Yugi Mutou sent him into a revenge-fueled obsession with the guy, determined to rematch him until he could reclaim his title. Kaiba never gives up no matter how many times he loses against Yugi, throwing all his intense passion into every rematch.
You'd think Kaiba hated his opponent, and he sometimes claims he does. But behind the tangle of insults in their duels, there's an underlying layer of respect. Yugi is the one person who's ever given Kaiba an incredible (and mostly fair) fight, and Kaiba says repeatedly that he feels most alive during a thrilling match. Kaiba believes wholeheartedly in his superior ability, yet anyone who can challenge him is worthy of grudging respect.
In his journey as a new trainer, the first impression other travelers are likely to get of Kaiba is that he's resistant to the concept of altruism and overtures of friendship. After a lifetime of being betrayed by nearly every adult in his life, the 'trust no one and show no weakness' teachings of his toxic adoptive father, and the social isolation that came with having to raise his brother alone, he struggles to relate to most people. When he's pitted against his canon's optimistic friendship-powered protagonists, he often derides them for clinging to each other for support, claiming these attachments are weaknesses. He's so thoroughly indoctrinated in the belief that life is all about survival of the fittest that acts of kindness confuse him.
There is one glaring exception to his 'no kindness' rule: his younger brother Mokuba, who he swore to protect when their parents died. Mokuba's spot in Seto's heart is regularly exploited by the greater villains of the story: Mokuba is kidnapped, mind-controlled, and turned against him. In all these instances, Seto sets all other concerns aside. His brother's safety means everything, even if it means he has to forfeit a duel or work with Yugi's Friendship Brigade to save him. His softer treatment of Mokuba also extends to other children. Despite the hardening of his heart, he hung onto his childhood dream of building a fantasy theme park that orphaned kids could freely enjoy, and he made it a reality.
One important aspect of Kaiba's arrogance is that in canon, he has the wealth and power to back up his words. He's the richest person in the country, able to fling his wealth around to remove almost any obstacle, and holes up in his high tower because that wealth makes him and his brother targets. Coming to this world with nothing will be an entirely different experience.
Once he's at the bottom of the social hierarchy instead of the top, Kaiba will have a rude awakening. He's so conditioned to believe that weaker people will always be exploited by stronger people that he'll be fearful and defensive, and if that doesn't get him far enough, he can dig deep for that pragmatism and adjust. He didn't achieve all his business deals by being ruthless, there's some negotiation skill in there somewhere. He'll get as far as he can on his own, but if he resorts to asking for help...well, he'll be mentally drawing up a list of IOUs.
To sum it up, Kaiba can be a difficult person to be around. He's highly competitive (and will throw himself headfirst into the gym challenge), his ego's so powerful that he believes he can accomplish anything, and he's resistant to making friends. But he's just level-headed enough to be willing to work with others for a common good and recognize when he needs to mitigate a disadvantage. He might survive the road after all!
Pokémon Information Affiliation: Trainer Starter: Horsea Password: Atomic Fireball
Goldenrod City is many things: the location of a notoriously tough Gym, a shopping mecca, home of a baseball team...and apparently the place where Kaiba won't be catching a break today. Maybe he shouldn't have tried to take that side street shortcut, but time was money---
He's just been ambushed by an overzealous Rocket in the alley and barely escaped with his team intact, and he'll be needing those Pokémon Center services now. He yanks hard on the door and rushes his team to the waiting nurse with a quick plea for help, and as he sinks onto a chair in the waiting room...he presses his forehead into his palm, biting back a growl.
What gave the Rockets the right to be such corrupt cowards? Half the Trainers on the roads are young kids---sure, they had to be tough to make it this far unsupervised, but they'd trained their teams for too long just to lose them to some sniveling loser who couldn't be bothered catching and training Pokémon for themselves.
Just because they had all that power, it gave them the right to steal and cheat their way to the top....?
Kaiba shifts in his chair, and the Duel Monsters deck in his pocket starts to slip out. He reaches out to catch it, and the first card that slides across his fingers is his beloved Blue Eyes White Dragon.
He feels a brief twinge of cognitive dissonance. Hadn't he cheated, stolen, and thrown his wealth around to obtain the three dragon cards? Granted, he'd been through a magical coma and forcibly had his 'evil' shattered since then, but he's been where the Rockets are. And now that he's sleeping in the dirt every night and struggling to make it to the next town, a life of stolen luxury is tempting.
But then he spots another panicked kid running through the door of the PokéCenter, and he knows. No, he's not about that life. He'll get to the top the honest way or not at all.
"Mr. Kaiba, your Pokémon are ready," a nurse's assistant finally calls. His head shoots up and he hurries over to check on them--all well, as always. With a thankful nod, he reattaches the PokéBalls to his belt and slips out into the night---but he'll be staying close to the well-lit main streets this time.
Welcome to the Wonderful World of Pokemon! Congratulations, you have a fun and exciting adventure awaiting you.
Now that you've been accepted... [○] Respond to this with your character's journal. This is a must! [○] Comment in the Taken Characters post, alphabetized by series: Here. [○] Join the following communities: victory_road, the_plateau, and ohmyarceus. Only Team Rocket personnel should join silph_co, but we ask that all Victory Road members subscribe to it. Note! You will not be accepted to the main or logs community until you've commented in the aforementioned places. [○] If you're still on the reserved list, please let us know that they've been accepted. [○] Please make sure to check out the Calendar for the weather and upcoming plots and swarms! [○] You can also find our mod plurk at victoryroad; if you have a Plurk, we suggest you become a fan!
We'd also like to take this moment to inform you of the Eastern Kanto Ferry! For only P2000, you can take a three day, all-inclusive ferry ride from New Bark Town to Pallet Town and begin a new pokémon journey in the Kanto region! Otherwise, feel free to start in Johto!
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