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sad space dad had a bad ([personal profile] shiro2hero) wrote in [personal profile] indigo_league 2022-09-14 04:56 am (UTC)

SABLEYE - Once more, Shiro will attempt to swap out Marowak. If that is unsuccessful for any reason, Marowak will attempt to weaken Sableye's defense and attack through Leer and Growl (respectively). From that angle, he will launch an offense, relying on the ground type attacks - Earthquake, Bonemarang, Bone Club, the heavy hitting moves. If for any reason one of the moves misses, or Marowak is unable to attack the previous round, it will use Stomping Tantrum to get at least one hit in.

If Marowak can be swapped out, or if it faints, Shiro will use Gallade. His main effort with Gallade will be similar to his tactics in the past round, relying on the effort of Protect, and Draining Kiss to keep itself on its feet. It will also attempt to use Hypnosis to disable Sableye, and/or Charm and Growl to lower defense, and then attack with its stock of Fairy Type moves from there. These include Disarming Voice and Dazzling Gleam.

In the event neither of these work out, Shiro's last resort is Gengar, with a combination of Hypnosis and Lick to cripple Sableye's ability to retaliate. Since Sableye is at least partially Ghost, that's what Gengar will attack with - Ghost type attacks. However, it is at a disadvantage for the same reason, and therefore will lead out with moves to prevent Sableye from attacking, before whittling away at its HP as best Gengar can.

GALVANTULA -
Shiro will attempt to use Marowak against Galvantula. It has the type advantage of Electric immunity, and no major disadvantage against Bug types. In this instance, Marowak can use Endeavor to even the playing field, if its HP falls below Galvantula's, as well as Focus Energy to boost its own attacks. It is not affected by electric moves, and as such, will attempt to whittle down Galvantula's HP bit by bit with its heavier damaging Ground Type moves. Granted, there isn't a direct type advantage there, but the plan relies on the immunity to Electricity. Marowak also possesses a Poison resistance that could help it against any poisoning Bug moves. Should it be unable to attack due to a Paralyzing move, Stomping Tantrum comes back out into play.

Gengar is the backup option. It has no real weakness as well, and a resistance to both Poison, and Bug moves. The strategy of Lick and/or Hypnosis, followed by more damaging attacks will come into play again. Specifically Dream Eater, if the Hypnosis is successful, as despite the disadvantage of it being a Psychic type move, Dream Eater becomes much more effective while the target is asleep. Venoshock and Poison Gas may also be used if the situation becomes more dire, to slowly drain the opponent's HP throughout the battle.

Gallade is the absolute last resort, with its Bug weakness. Protect, Draining Kiss, Growl - once again used to keep Gallade in the battle. It does, however, have the Synchronize ability, that would come in handy of its opponent were to poison or paralyze Gallade, doing the same thing to its opponent, and giving Gallade more of a chance to use its Draining Kiss and siphon off some more HP.


HONEDGE -
Gengar's time to shine (hopefully). It's ghost vs ghost up in here tonight. Evenly matched, with a ace in the hole of Gengar knowing Dark Type moves. Which is precisely what it will start out with - Sucker Punch, and Dark Pulse. If and when it's hit, Gengar will retaliate with Payback. Ghost moves will also be utilized, as the Hypnosis + Dream Eater combo is Gengar's specialty. It also allows Gengar to restore a bit of health with every successful Dream Eater. Lick can come into play as well. Gengar will avoid using its poison-type moves, as that will not have any affect on Honedge. Should Gengar's HP fall too low, it will pull out Destiny Bond. Hopefully, that will be able to drag the Honedge down with Gengar, if it's timed appropriately.

If that fails, it's back to Marowak. Ground also has the type advantage on Honedge, which results in a lot of Earthquake attacks, as well as Bonemerang, and Bone Club. It will keep using Focus Energy to boost its own attack power, while attempting to lower Honedge's with Leer and Tailwhip. It's an often-used strategy, but if Gengar fails to finish off Honedge, this may be able to do the job.

Gallade... is absolutely the last resort here. None of its attacks will be effective, so its only hope is Hypnosis, and then brute forcing with Draining Kiss and Protect combo to keep itself alive, attacking with every move in its possession in hopes of something actually working out. Shiro will only use his Gallade against Honedge if all else fails.

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