The Indigo League (
indigo_league) wrote2022-08-31 08:56 pm
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Otherworlder Battle Tournament
Welcome to the Otherworlder Battle Tournament
This is where you'll be submitting your strategies for the Otherworlder Battle Tournament. Please only submit strategies here. If you have any questions, direct them to our Tournament FAQ.
A small reminder of the rules
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Initially, all comments on this post will be screened. Once a round has been completed, we will unscreen the strategy comments. Because the matches are not all happening at the same time, it is certainly possible for your character to watch other fights as they go down. As such, in later rounds, you are allowed to use information learned from earlier rounds i.e. if it is apparent in Round 1, that someone's pokemon has a certain ability, you may use that to build your strategy in a later round.
Riz Gukgak VS Takashi Shirogane
Chit the Sableye
Nasha the Galvantula
Grum the Honedge
VS
Yellow the Marowak
Blue the Gallade
Haunter the Gengar
no subject
And as a useful reminder --
Sableye -- Dark/ghost; base speed is 50; Ability is Keen Eye (prevents Accuracy from getting lowered)
Galvantula -- Electric/Bug; base speed is 108; Ability is Unnerve (prevents opponent from eating berries)
Honedge -- Ghost/Steel; base speed is 28; Ability is No Guard (moves always hit, both from and against this pokemon)
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Vs Marowak
Having Marowak as a first opponent against Sableye suits Riz just fine. Sableye’s partial ghost typing means it is immune to normal moves, leaving Marowak unable to use several things in its arsenal. More importantly though is the fact that Marowak absolutely cannot be allowed to face off against Honedge (weak to ground), and ideally doesn't face off against Galvantula (as Marowak is immune to electric attacks).
On turn one, Riz will have Sableye use Mean Look to lock the opposing pokemon (Marowak) on the field. Because manually switching out pokemon goes first, there is a small chance Shiro will have switched out his pokemon before Sableye’s Mean Look can take a hold, so check below for the relevant situation.
If Shiro didn’t switch on turn one
After locking Marowak on the field, Riz will have Sableye use Water Pulse, both to target Marowak’s weakness to water, but also for that sweet, sweet, chance of confusion. Once Marowak is confused, he’ll switch between using Ice Punch (when confused) and Water Pulse (when not confused). He also has Disable waiting in the wings if Shiro manages to land a good hit on him with a ground move. Ain’t gonna want too much of that.
If Shiro switched in Gallade on turn one
Gallade is trouble. Sure, it might be weak to Ghost moves, but it is also capable of targeting Sableye’s weakness to Fairy-type moves, so no way Riz’ll let this stand. Because of the order of moves (Shiro uses switch, and only after, Sableye is able to land his Mean Look), after switching in, Gallade is trapped on the field.
On the next turn, Riz’ll switch Sableye for Honedge — Honedge resists a lot of Gallade’s move-set, and Riz doesn’t think it’ll be able to target any of Honedge’s weaknesses, so this seems like the perfect choice to him. And, again, because Gallade is under the effects of Mean Look, Shiro shouldn't be able to switch any further.
First things first, Riz’ll have Honedge use Sword’s Dance to up his attack. After that, because Honedge is super slow, Riz’ll have him use Shadow Sneak which is a +1 priority move. So as long as Gallade isn’t using priority moves, this should still allow him move first. And even if he doesn’t get to go first, it’ll still do a good amount of damage to Gallade. He might toss in a few Aerial Aces too if he is worried his PP for Shadow Sneak is getting too low (who knows what will be coming next)
One finally note for Honedge is that he is holding a Chesto Berry, so if at any point, Gallade does manage to chip away at his HP to the point of concern, Riz will have Honedge use Rest, after which he’ll immediately consume his Chesto berry and be awake with his HP restored. He'll repeat this if Honedge's HP becomes of concern again, but that time, Honedge will be asleep for two rounds.
If Shiro switched in Gengar on turn one
Okay, first off, if Shiro switches in Gengar, then Sableye’s Mean Look is going to fail, as Gengar is immune to normal type moves. And because Riz wants to keep Sableye on hand to deal with Marowak, he’ll switch out Sableye for Galvantula instead. Neither pokemon is really able to exploit any weaknesses on the other’s end (least, as far as Riz knows) so this will be a pretty standard battle.
First things first (and this is because he saw this same technique being used in another battle where it was really effective!) he’ll have Galvantula use Thunder Wave to paralyse Gengar. This will make it unable to attack at times, and drops its speed stat.
On his second turn, Riz’ll have Galvantula use Agility to increase her speed stat. This should ensure that Galvantula is moving first during this battle, which, considering neither is dealing super effective damage to the other (at least as far as Riz knows) can be the difference between a win and a loss. After this, Riz’ll use Electroweb. This move deals both damage, and lowers Gengar’s speed Stat even further.
Once Gengar’s speed stat cannot go down any further, Riz’ll switch to using Electroball — this move’s damage is calculated based on how much quicker a pokemon is compared to its foe. Between the paralysis and the lowered speed on Gengar's end, and Galvantula's boosted speed, this difference should be pretty substantial by now and lead to some good damage being done.
——
VS Gallade
If, after defeating Marowak, Sableye is still on the field and Shiro sends out Gallade, Riz will allow Sableye to remain on the field. He knows Sableye is at a disadvantage, both in terms of being down in HP and in terms of type match-up, however, he figures he might as well get some useful moves out of Sableye before he goes down. His strategy during this first part of the battle is not to really injure Gallade, but instead focus on getting up some useful stuff for whoever he switches in next.
First move will be to have Sableye use Confuse Ray. This should leave Gallade confused. Next he’ll use Thunder Punch, which has the possibility of leaving Gallade Paralysed. After this, he’ll focus on using Confide. This lowers the target’s Sp. Atk, which is what is used to calculate the strength of a lot of Psychic moves. He’ll continue using Confide until Sableye goes down.
(Riz has no idea how many of these moves he’ll actually manage to land due to Sableye’s low speed and possible low HP)
!! However, he’ll only do this as long as he knows for sure that Marowak is already down. If Shiro switched out Marowak, Riz’ll skip this first part of the strategy and withdraw Sableye, cause he really wants to save him to deal with that ground pokemon.
Once Sableye goes down (or is withdrawn), Riz’ll bring out Honedge. Honedge resists a lot of Gallade’s move-set, and Gallade cannot target any of its weaknesses as far as Riz knows.
From this point on, his strategy will be Sword’s Dance to up Honedge’s attack. After that, and because Honedge is super slow, Riz’ll have him use Shadow Sneak which is a +1 priority move. So as long as Gallade isn’t using priority moves, this should still allow him move first. And even if he doesn’t get to go first, it’ll still do a good amount of damage to Gallade. He might toss in a few Aerial Aces too if he is worried his PP for Shadow Sneak is getting too low (who knows what will be coming next)
One finally note for Honedge is that he is holding a Chesto Berry, so if at any point, Gallade does manage to chip away at his HP to the point of concern, Riz will have Honedge use Rest, after which he’ll immediately consume his Chesto berry and be awake with his HP restored.
If, during this battle, Shiro decides to switch out his pokemon, Riz’s reaction will depend on who he brings out instead.
If he switches to Gengar
Riz will withdraw them and bring out his Galvantula to deal with Gengar. Neither pokemon is really able to exploit any weaknesses on the other’s end (least, as far as Riz knows) so this will be a pretty standard battle.
First things first (and this is because he saw this same technique being used in another battle where it was really effective!) he’ll have Galvantula use Thunder Wave to paralyse Gengar. This will make it unable to attack at times, and drops its speed stat.
On his second turn, Riz’ll have Galvantula use Agility to increase her speed stat. This should ensure that Galvantula is moving first during this battle, which, considering neither is dealing super effective damage to the other (at least as far as Riz knows) can be the difference between a win and a loss. After this, Riz’ll use Electroweb. This move deals both damage, and lowers Gengar’s speed Stat even further.
Once Gengar’s speed stat cannot go down any further, Riz’ll switch to using Electroball — this move’s damage is calculated based on how much quicker a pokemon is compared to its foe. Between the paralysis and the lowers speed, this difference should be pretty substantial by now and lead to some good damage being done.
If he switches to Marowak
If Sableye is still alive, Riz’ll switch back to Sableye, and use the strategy described in the VS Marowak section.
If, somehow, Sableye has gone down already, but Marowak is still in fighting shape, Riz’ll withdraw Honedge (due to its weakness to Ground) and instead bring out Galvantula. Unfortunately, Marowak resists Galvantula’s electric attacks, but she, at least, doesn’t have a weakness Marowak can exploit.
First, Riz’ll have Galvantula use Signal Beam, mainly for its change to inflict confusion on Marowak. He’ll repeat this until he’s managed to confuse the target.
Once Marowak is confused, Riz’ll switch to using Bug Buzz which deals damage, but more importantly, has a chance of lowering Marowak’s Sp. Def. This is important for what Riz has in mind during the last part of the battle.
If Galvantula’s HP starts getting really low, he’ll start having her us Absorb. This is a grass type move, which should deal double damage to Marowak, and then restores some of that damage to Galvantula as HP. Additionally, because absorb is a special move, if Marowak’s Sp. Def was lowered by Bug Buzz, this should deal additional damage. Riz’ll continue using Absorb until Marowak goes down, or until Galvantula’s HP is almost completely restored again. If that happens, he’ll go back to Signal Beam (when Marowak is not confused) and Bug Buzz (when Marowak is confused)
—-
VS Gengar
Regardless of who was on the field, Riz will withdraw them and bring out his Galvantula to deal with Gengar. Neither pokemon is really able to exploit any weaknesses on the other’s end (least, as far as Riz knows) so this will be a pretty standard battle.
First things first (and this is because he saw this same technique being used in another battle where it was really effective!) he’ll have Galvantula use Thunder Wave to paralyse Gengar. This will make it unable to attack at times, and drops its speed stat.
On his second turn, Riz’ll have Galvantula use Agility to increase her speed stat. This should ensure that Galvantula is moving first during this battle, which, considering neither is dealing super effective damage to the other (at least as far as Riz knows) can be the difference between a win and a loss. After this, Riz’ll use Electroweb. This move deals both damage, and lowers Gengar’s speed Stat even further.
Once Gengar’s speed stat cannot go down any further, Riz’ll switch to using Electroball — this move’s damage is calculated based on how much quicker a pokemon is compared to its foe. Between the paralysis and the lowers speed, this difference should be pretty substantial by now and lead to some good damage being done.
---
One match up which Riz is hoping to avoid is Honedge VS Marowak. He'll do everything he can to avoid that, but sometimes Shit Happens(tm), so if those two end up facing each other, and Riz has no other pokemon to switch to, what he'll do is this
First, Riz'll have Honedge use Retaliate. Lets face it, the only way he'll have Honedge out against Marowak is if all his other pokemon have gone down. Retaliate's power is doubled if a party pokemon fainted on the previous turn, so Riz should be able to enjoy that boosted attack. If not, it still does damage.
After this, he'll have Honedge use Automatize. This raises Honedge's speed stat by two. Marowak also isn't a very speedy pokemon, so Riz hopes this will be enough to net Honedge the chance to strike first.
Then once this is done, he'll have Honedge use Iron Head. Iron head deals damage and has a 1/3 chance of making the opponent flinch. Riz is essentially hoping that he can have Marowak flinch enough that it cannot take out Honedge with its super damaging ground moves, before Honedge takes Marowak down with its (normal damaging) steel move.
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Riz Gukgak is the Winner!
no subject
If Marowak can be swapped out, or if it faints, Shiro will use Gallade. His main effort with Gallade will be similar to his tactics in the past round, relying on the effort of Protect, and Draining Kiss to keep itself on its feet. It will also attempt to use Hypnosis to disable Sableye, and/or Charm and Growl to lower defense, and then attack with its stock of Fairy Type moves from there. These include Disarming Voice and Dazzling Gleam.
In the event neither of these work out, Shiro's last resort is Gengar, with a combination of Hypnosis and Lick to cripple Sableye's ability to retaliate. Since Sableye is at least partially Ghost, that's what Gengar will attack with - Ghost type attacks. However, it is at a disadvantage for the same reason, and therefore will lead out with moves to prevent Sableye from attacking, before whittling away at its HP as best Gengar can.
GALVANTULA -
Shiro will attempt to use Marowak against Galvantula. It has the type advantage of Electric immunity, and no major disadvantage against Bug types. In this instance, Marowak can use Endeavor to even the playing field, if its HP falls below Galvantula's, as well as Focus Energy to boost its own attacks. It is not affected by electric moves, and as such, will attempt to whittle down Galvantula's HP bit by bit with its heavier damaging Ground Type moves. Granted, there isn't a direct type advantage there, but the plan relies on the immunity to Electricity. Marowak also possesses a Poison resistance that could help it against any poisoning Bug moves. Should it be unable to attack due to a Paralyzing move, Stomping Tantrum comes back out into play.
Gengar is the backup option. It has no real weakness as well, and a resistance to both Poison, and Bug moves. The strategy of Lick and/or Hypnosis, followed by more damaging attacks will come into play again. Specifically Dream Eater, if the Hypnosis is successful, as despite the disadvantage of it being a Psychic type move, Dream Eater becomes much more effective while the target is asleep. Venoshock and Poison Gas may also be used if the situation becomes more dire, to slowly drain the opponent's HP throughout the battle.
Gallade is the absolute last resort, with its Bug weakness. Protect, Draining Kiss, Growl - once again used to keep Gallade in the battle. It does, however, have the Synchronize ability, that would come in handy of its opponent were to poison or paralyze Gallade, doing the same thing to its opponent, and giving Gallade more of a chance to use its Draining Kiss and siphon off some more HP.
HONEDGE -
Gengar's time to shine (hopefully). It's ghost vs ghost up in here tonight. Evenly matched, with a ace in the hole of Gengar knowing Dark Type moves. Which is precisely what it will start out with - Sucker Punch, and Dark Pulse. If and when it's hit, Gengar will retaliate with Payback. Ghost moves will also be utilized, as the Hypnosis + Dream Eater combo is Gengar's specialty. It also allows Gengar to restore a bit of health with every successful Dream Eater. Lick can come into play as well. Gengar will avoid using its poison-type moves, as that will not have any affect on Honedge. Should Gengar's HP fall too low, it will pull out Destiny Bond. Hopefully, that will be able to drag the Honedge down with Gengar, if it's timed appropriately.
If that fails, it's back to Marowak. Ground also has the type advantage on Honedge, which results in a lot of Earthquake attacks, as well as Bonemerang, and Bone Club. It will keep using Focus Energy to boost its own attack power, while attempting to lower Honedge's with Leer and Tailwhip. It's an often-used strategy, but if Gengar fails to finish off Honedge, this may be able to do the job.
Gallade... is absolutely the last resort here. None of its attacks will be effective, so its only hope is Hypnosis, and then brute forcing with Draining Kiss and Protect combo to keep itself alive, attacking with every move in its possession in hopes of something actually working out. Shiro will only use his Gallade against Honedge if all else fails.
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Riz Gukgak is the Winner!