Battle Details: From this point forward, RIP Heather's ability to just bazooka Gym Leaders' entire teams with x2 type weaknesses. ALAS. It was fun while it lasted! She actually likes a challenge though, so she's excited to start showing off a little more strategy. Unlike Bug and Grass, Electricity has exactly one weakness (Ground), and more than one of Iono's team are completely immune.
First things first-- Heather plans to come out the gate against Kilowattrel with Tricia the Manectric. Not only does she have the Lightningrod Ability (rendering any electric-type attacks against her useless), but she also knows Ice Fang to take advantage of Kilowattrel's Flying-type (which she's also resistant to, being an Electric-type herself! Double win!).
Bellibolt she also is coming prepared for, because she's encountered at least a couple of these cheap bastards in the wild by the time she gets to Levincia and knows about its ability. Against Mr. Gets-Stronger-Every-Time-I'm-Hit, she will bring out Cicada the Flygon, her only Ground-type. On top of being able to dish out super-effective moves, he is also completely immune to Bellibolt's super-charged Electric ones so he can hit it as many times as necessary without needing to worry about Electromorphosis. Problem solved! On the off-chance that Bellibolt somehow knows something that could get the upper-hand against Cicada, Plan B is bringing in Alessa the Absol to use Will-O-Wisp and then stall with moves like Protect, Double-Team, and Taunt to avoid setting off Electromorphosis until its HP is whittled down enough to take out in one hit.
Out of the rest of the team, Mismagius is the only one she's overly concerned about due to its Levitate ability-- she'll have to take that one out without being able to lean on a type advantage. In lieu of that, she'll opt for type resistance/immunity instead-- Alessa the Absol and Arty the Furret can weather or wave off any sneaky Ghost-type attacks from Mismagius, and the Ground-type Cicada remains an option if Electric moves wind up being a problem.
For everybody else, Heather's picks for this Gym all have Ground-type moves like Dig (Arty), Drill Run (Carousel), or Earthquake (Razz).
Should Heather prevail, the victory will still be bittersweet: she will make the horrifying discovery that now that she's reached her late twenties, being in the company of hyperactive influencer teens like Iono now makes her want to climb over the field railing and fling herself into the ocean. Sad! To the retirement home with ye, Heather.
Battle Details: UNLIKE IONO, Heather will probably bond with Kofu immediately-- she has a huge soft spot for goofy, extroverted old guys with catchphrases. However, this fondness will not save him from defeat on the battlefield. WATER GYM LET'S GOOOOOOO!
Just like in the battle with Iono, Heather plans to start with Tricia the Manectric (what can she say-- that double-weakness to Electric is just too tempting). Especially if it starts off by setting up Rain Dance (with or without a Drizzle ability), immediately setting the tone for the battle with a 100% accuracy Thunder feels like a power move.
Veluza's a speed demon, so Heather wants to make sure it doesn't just blitz everything to death before she can take it out. If Tricia is still in good shape (or even better, was able to squeeze in something like Laser Focus during the round with Pelipper), she can attempt Thunder Wave and try to hit it hard and fast. But if Tricia's hurting, Heather's best bet is Dayglo the Lanturn-- who will wait for Veluza to use Filet Away and then go for a super-effective Sucker Punch before it can take advantage of the boosted stats.
For Feraligatr, Heather will be attempting ANOTHER power move by sending out her own Godzilla. No type advantages, we die like mon. Zilla is stacked with plenty of hard-hitting moves (Shadow Claw, Outrage, Body Slam, Crunch, Superpower) that should allow him to duke it out even without relying on STAB. If Kofu's Feraligatr ends up the victor, well, power move failed, but any of Heather's other picks can tap in and avenge poor Zilla.
The rest of the lineup (even Crabominable), she figures she's safe being flexible about-- unlike with Iono, she has more type advantages to mess around with. Snitter the Silphally and Dayglo the Lanturn both resist water and have a number of tricky moves to turn the tides in their favor (Attract and Confuse Ray for Dayglo, Scary Face and Metal Sound for Snitter) in addition to all the super-effective damaging ones. Same with Sunny the Togekiss-- her weakness to Ice-type moves might be an issue, but she knows Shock Wave and a variety of status moves (Sweet Kiss, Encore, Yawn, etc) to slow things down. Hazel the Pikachu will probably be more of a last resort if all the heavier hitters fall, but she's quick and has her Eviolite, so she'll be able to help out in a pinch.
no subject
Badge/Gym Leader: Iono's Electric Badge
Elite/Regular: ELITE TEAM
Team: Tricia (Manectric), Cicada (Flygon), Carousel (Rapidash), Arty (Furret), Alessa (Absol), Razz (Infernape).
(All lv. 100)
Battle Details: From this point forward, RIP Heather's ability to just bazooka Gym Leaders' entire teams with x2 type weaknesses. ALAS. It was fun while it lasted! She actually likes a challenge though, so she's excited to start showing off a little more strategy. Unlike Bug and Grass, Electricity has exactly one weakness (Ground), and more than one of Iono's team are completely immune.
First things first-- Heather plans to come out the gate against Kilowattrel with Tricia the Manectric. Not only does she have the Lightningrod Ability (rendering any electric-type attacks against her useless), but she also knows Ice Fang to take advantage of Kilowattrel's Flying-type (which she's also resistant to, being an Electric-type herself! Double win!).
Bellibolt she also is coming prepared for, because she's encountered at least a couple of these cheap bastards in the wild by the time she gets to Levincia and knows about its ability. Against Mr. Gets-Stronger-Every-Time-I'm-Hit, she will bring out Cicada the Flygon, her only Ground-type. On top of being able to dish out super-effective moves, he is also completely immune to Bellibolt's super-charged Electric ones so he can hit it as many times as necessary without needing to worry about Electromorphosis. Problem solved!
On the off-chance that Bellibolt somehow knows something that could get the upper-hand against Cicada, Plan B is bringing in Alessa the Absol to use Will-O-Wisp and then stall with moves like Protect, Double-Team, and Taunt to avoid setting off Electromorphosis until its HP is whittled down enough to take out in one hit.
Out of the rest of the team, Mismagius is the only one she's overly concerned about due to its Levitate ability-- she'll have to take that one out without being able to lean on a type advantage. In lieu of that, she'll opt for type resistance/immunity instead-- Alessa the Absol and Arty the Furret can weather or wave off any sneaky Ghost-type attacks from Mismagius, and the Ground-type Cicada remains an option if Electric moves wind up being a problem.
For everybody else, Heather's picks for this Gym all have Ground-type moves like Dig (Arty), Drill Run (Carousel), or Earthquake (Razz).
Should Heather prevail, the victory will still be bittersweet: she will make the horrifying discovery that now that she's reached her late twenties, being in the company of hyperactive influencer teens like Iono now makes her want to climb over the field railing and fling herself into the ocean. Sad! To the retirement home with ye, Heather.
Badge/Gym Leader: Kofu's Water Badge
Elite/Regular: ELITE TEAM
Team: Godzilla | Feraligatr, Tricia | Manectric, Sunny | Togekiss, Hazel | Pikachu, Snitter | Silphally, Dayglo | Lanturn
(All lv. 100; Hazel is holding an Eviolite and Snitter is a Grass-type Silphally!)
Battle Details: UNLIKE IONO, Heather will probably bond with Kofu immediately-- she has a huge soft spot for goofy, extroverted old guys with catchphrases. However, this fondness will not save him from defeat on the battlefield. WATER GYM LET'S GOOOOOOO!
Just like in the battle with Iono, Heather plans to start with Tricia the Manectric (what can she say-- that double-weakness to Electric is just too tempting). Especially if it starts off by setting up Rain Dance (with or without a Drizzle ability), immediately setting the tone for the battle with a 100% accuracy Thunder feels like a power move.
Veluza's a speed demon, so Heather wants to make sure it doesn't just blitz everything to death before she can take it out. If Tricia is still in good shape (or even better, was able to squeeze in something like Laser Focus during the round with Pelipper), she can attempt Thunder Wave and try to hit it hard and fast. But if Tricia's hurting, Heather's best bet is Dayglo the Lanturn-- who will wait for Veluza to use Filet Away and then go for a super-effective Sucker Punch before it can take advantage of the boosted stats.
For Feraligatr, Heather will be attempting ANOTHER power move by sending out her own Godzilla. No type advantages, we die like mon. Zilla is stacked with plenty of hard-hitting moves (Shadow Claw, Outrage, Body Slam, Crunch, Superpower) that should allow him to duke it out even without relying on STAB. If Kofu's Feraligatr ends up the victor, well, power move failed, but any of Heather's other picks can tap in and avenge poor Zilla.
The rest of the lineup (even Crabominable), she figures she's safe being flexible about-- unlike with Iono, she has more type advantages to mess around with. Snitter the Silphally and Dayglo the Lanturn both resist water and have a number of tricky moves to turn the tides in their favor (Attract and Confuse Ray for Dayglo, Scary Face and Metal Sound for Snitter) in addition to all the super-effective damaging ones. Same with Sunny the Togekiss-- her weakness to Ice-type moves might be an issue, but she knows Shock Wave and a variety of status moves (Sweet Kiss, Encore, Yawn, etc) to slow things down. Hazel the Pikachu will probably be more of a last resort if all the heavier hitters fall, but she's quick and has her Eviolite, so she'll be able to help out in a pinch.