The Indigo League (
indigo_league) wrote2024-03-15 03:00 am
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Paldea Badges
While visiting the beautiful region of Paldea, your characters will be able to challenge the local gyms and earn badges. A few things should be noted however! Any badges you earn in the Paldea region will not count towards allowing you to challenge the Elite Four in Kanto. Additionally, even if you obtain all eight Paldean badges, it will not be possible to challenge the Paldean Elite Four.
Beyond that, however, the badges in Paldea work much the same as back home! Each gym leader has a Regular Team of pokemon and an Elite Team of pokemon you can challenge. It's up to a trainer to decide which team to challenge, but if you take on the Elite Team of six level 100 Pokemon, you'll receive double the prize money. The items, however, are not doubled. Excellent for trainers looking for the extra challenge or those looking to make money fast.
!!! Badges must be mod approved. To earn a badge, please comment on this post. Please don't ask for more than two badges to be approved at once!
![]() Cortondo Badge: Bug Leader: Katy Team: Nymble - LVL 30 Tarountula - LVL 30 Teddiursa - LVL 31 Rewards: ![]() ![]() Elite Team: Spidops, Heracross, Forretress, Lokix, Araquanid, Ursaring | ![]() Artazon Badge: Grass Leader: Brassius Team: Petilil - LVL 38 Smoliv - LVL 38 Sudowoodo - LVL 40 Rewards: ![]() ![]() Elite Team: Breloom, Arboliva, Vileplume, Tsareena, Lilligant, Sudowoodo | ![]() Levincia Badge: Electric Leader: Iono Team: Wattrel - LVL 44 Belibolt - LVL 44 Luxio - LVL 44 Mismagius - LVL 45 Rewards: ![]() ![]() Elite Team: Kilowattrel, Electrode, Belibolt, Luxray, Electivire, Mismagius | ![]() Cascarrafa Badge: Water Leader: Kofu Team: Veluza - LVL 47 Wugtrio - LVL 47 Crabominable - LVL 50 Rewards: ![]() ![]() ![]() Elite Team: Pelipper, Veluza, Feraligatr, Wugtrio, Clawitzer, Crabominable | |||
![]() Medali Badge: Normal Leader: Larry Team: Komala - LVL 53 Dudunsparce - LVL 53 Staraptor - LVL 55 Rewards: ![]() ![]() ![]() Elite Team: Oinkologne, Tauros, Dudunsprace, Biberal, Stantler, Staraptor | ![]() Montenevera Badge: Ghost Leader: Ryme Team: Banette - LVL 55 Mimikyu - LVL 57 Hounstone - LVL 57 Toxtricity - LVL 60 Rewards: ![]() ![]() Elite Team: Banette, Mimikyu, Golurk, Spiritomb, Houndstone, Toxtricity | ![]() Alfornada Badge: Psychic Leader: Tulip Team: Farigiraf - Lvl 64 Gardevoir - LVL 64 Espathra - LVL 64 Florges - LVL 65 Rewards: ![]() ![]() Elite Team: Farigiraf, Gardevoir, Espathra, Gallade, Delphox, Florges | ![]() Glaseado Mountain Badge: Ice Leader: Grusha Team: Frosmoth - LVL 65 Beartic - LVL 65 Cetitan - LVL 68 Altaria - LVL 70 Rewards: ![]() ![]() Elite Team: Alolan Ninetales, Beartic, Frosmoth, Cetitan, Weavile, Altaria |
Paldea badges will be handled here. Please put your badge challenges below.
Map & Availability | Calendar
School Assignments
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Badge/Gym Leader: Iono's Electric Badge
Elite/Regular: ELITE TEAM
Team: Tricia (Manectric), Cicada (Flygon), Carousel (Rapidash), Arty (Furret), Alessa (Absol), Razz (Infernape).
(All lv. 100)
Battle Details: From this point forward, RIP Heather's ability to just bazooka Gym Leaders' entire teams with x2 type weaknesses. ALAS. It was fun while it lasted! She actually likes a challenge though, so she's excited to start showing off a little more strategy. Unlike Bug and Grass, Electricity has exactly one weakness (Ground), and more than one of Iono's team are completely immune.
First things first-- Heather plans to come out the gate against Kilowattrel with Tricia the Manectric. Not only does she have the Lightningrod Ability (rendering any electric-type attacks against her useless), but she also knows Ice Fang to take advantage of Kilowattrel's Flying-type (which she's also resistant to, being an Electric-type herself! Double win!).
Bellibolt she also is coming prepared for, because she's encountered at least a couple of these cheap bastards in the wild by the time she gets to Levincia and knows about its ability. Against Mr. Gets-Stronger-Every-Time-I'm-Hit, she will bring out Cicada the Flygon, her only Ground-type. On top of being able to dish out super-effective moves, he is also completely immune to Bellibolt's super-charged Electric ones so he can hit it as many times as necessary without needing to worry about Electromorphosis. Problem solved!
On the off-chance that Bellibolt somehow knows something that could get the upper-hand against Cicada, Plan B is bringing in Alessa the Absol to use Will-O-Wisp and then stall with moves like Protect, Double-Team, and Taunt to avoid setting off Electromorphosis until its HP is whittled down enough to take out in one hit.
Out of the rest of the team, Mismagius is the only one she's overly concerned about due to its Levitate ability-- she'll have to take that one out without being able to lean on a type advantage. In lieu of that, she'll opt for type resistance/immunity instead-- Alessa the Absol and Arty the Furret can weather or wave off any sneaky Ghost-type attacks from Mismagius, and the Ground-type Cicada remains an option if Electric moves wind up being a problem.
For everybody else, Heather's picks for this Gym all have Ground-type moves like Dig (Arty), Drill Run (Carousel), or Earthquake (Razz).
Should Heather prevail, the victory will still be bittersweet: she will make the horrifying discovery that now that she's reached her late twenties, being in the company of hyperactive influencer teens like Iono now makes her want to climb over the field railing and fling herself into the ocean. Sad! To the retirement home with ye, Heather.
Badge/Gym Leader: Kofu's Water Badge
Elite/Regular: ELITE TEAM
Team: Godzilla | Feraligatr, Tricia | Manectric, Sunny | Togekiss, Hazel | Pikachu, Snitter | Silphally, Dayglo | Lanturn
(All lv. 100; Hazel is holding an Eviolite and Snitter is a Grass-type Silphally!)
Battle Details: UNLIKE IONO, Heather will probably bond with Kofu immediately-- she has a huge soft spot for goofy, extroverted old guys with catchphrases. However, this fondness will not save him from defeat on the battlefield. WATER GYM LET'S GOOOOOOO!
Just like in the battle with Iono, Heather plans to start with Tricia the Manectric (what can she say-- that double-weakness to Electric is just too tempting). Especially if it starts off by setting up Rain Dance (with or without a Drizzle ability), immediately setting the tone for the battle with a 100% accuracy Thunder feels like a power move.
Veluza's a speed demon, so Heather wants to make sure it doesn't just blitz everything to death before she can take it out. If Tricia is still in good shape (or even better, was able to squeeze in something like Laser Focus during the round with Pelipper), she can attempt Thunder Wave and try to hit it hard and fast. But if Tricia's hurting, Heather's best bet is Dayglo the Lanturn-- who will wait for Veluza to use Filet Away and then go for a super-effective Sucker Punch before it can take advantage of the boosted stats.
For Feraligatr, Heather will be attempting ANOTHER power move by sending out her own Godzilla. No type advantages, we die like mon. Zilla is stacked with plenty of hard-hitting moves (Shadow Claw, Outrage, Body Slam, Crunch, Superpower) that should allow him to duke it out even without relying on STAB. If Kofu's Feraligatr ends up the victor, well, power move failed, but any of Heather's other picks can tap in and avenge poor Zilla.
The rest of the lineup (even Crabominable), she figures she's safe being flexible about-- unlike with Iono, she has more type advantages to mess around with. Snitter the Silphally and Dayglo the Lanturn both resist water and have a number of tricky moves to turn the tides in their favor (Attract and Confuse Ray for Dayglo, Scary Face and Metal Sound for Snitter) in addition to all the super-effective damaging ones. Same with Sunny the Togekiss-- her weakness to Ice-type moves might be an issue, but she knows Shock Wave and a variety of status moves (Sweet Kiss, Encore, Yawn, etc) to slow things down. Hazel the Pikachu will probably be more of a last resort if all the heavier hitters fall, but she's quick and has her Eviolite, so she'll be able to help out in a pinch.
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