indigo_league: Artist: <user name="jellosaurusrex" site="tumblr.com"> (Default)
The Indigo League ([personal profile] indigo_league) wrote2016-06-24 09:47 am
Entry tags:

Badge Requests



 What does it take? It changes for each gym! Normally, the games increase in difficulty as you progress, but that wouldn't be any fun if characters could just as easily take on the Gyms that are supposed to be for top trainers only. THEREFORE, the gym leaders aren't going to be pushovers like in the games! In order to win a badge, the mods will take into account your current roster and the attacks and advantages to see whether your pokémon is strong enough to win a badge or not.

Each gym leader has a Regular Team of pokemon and an Elite Team of pokemon you can challenge. It's up to a trainer to decide which team to challenge, but if you take on the Elite Team of six level 100 Pokemon, you'll receive double the prize money. The items, however, are not doubled. Excellent for trainers looking for the extra challenge or those looking to make money fast.

!!! Badges must be mod approved. To earn a badge, please comment on this post. Please don't ask for more than two badges to be approved at once!


JOHTO
Violet City
Badge: Zephyr
Leader: Falkner

Team:
Noctowl (L: 30)
Honchkrow (L: 32)
Pidgeot (L: 35)

Rewards:
[P10,000]
TM Roost
Can use Fly outside of battle

Elite Team: Pidgeot, Dodrio, Swellow, Xatu, Staraptor, Pelipper
Azalea Town
Badge: Hive
Leader: Bugsy

Team:
Pinsir (L: 35)
Heracross (L: 37)
Scizor (L: 40)

Rewards:
[P12,000]
TM U-Turn
Can use Rock Smash outside of battle

Elite Team: Scizor, Venomoth, Vespiquen, Yanmega, Galvantula, Heracross
Goldenrod City
Badge: Plain
Leader: Whitney

Team:
Girafarig (L: 40)
Clefable (L: 42)
Miltank (L: 45)

Rewards:
[P14,000]
HM Rock Smash
TM Attract
Can use Strength outside of battle

Elite Team: Ursaring, Granbull, Blissey, Exploud, Tauros, Snorlax
Ecruteak City
Badge: Fog
Leader: Morty

Team:
Haunter (L: 45)
Misdreavus (L: 47)
Gengar (L: 50)

Rewards:
[P16,000]
TM Shadow Ball
HM Strength
Can use Surf outside of battle

Elite Team: Drifblim, Spiritomb, Dusknoir, Mismagius, Gengar, Chandelure
Cianwood City
Badge: Storm
Leader: Chuck

Team:
Hitmonlee (L: 50)
Hitmonchan (L: 52)
Poliwrath (L: 55)

Rewards:
[P18,000]
HM Fly

Elite Team: Medicham, Machamp, Hariyama, Breloom, Primeape, Toxicroak
Olivine City
Badge: Mineral
Leader: Jasmine

Team:
Skarmory (L: 55)
Magneton (L: 57)
Steelix (L: 60)

Rewards:
[P20,000]
HM Surf
HM Whirlpool

Elite Team: Metagross, Bronzong, Skarmory, Steelix, Magnezone, Empoleon
Mahogany Town
Badge: Glacier
Leader: Pryce

Team:
Dewgong (L: 60)
Lapras (L: 62)
Mamoswine (L: 65)

Rewards:
[P22,000]
TM Hail
Can use Waterfall outside of battle

Elite Team: Abomasnow, Dewgong, Glalie, Froslass, Mamoswine, Walrein
Blackthorn City
Badge: Rising
Leader: Clair

Team:
Gyarados (L: 65)
Kingdra (L: 67)
Dragonite (L: 70)

Rewards:
[P24,000]
HM Waterfall
Can use Whirlpool outside of battle
A reusable ticket for the SS Anne*

Elite Team: Aerodactyl, Charizard, Kingdra, Salamence, Garchomp, Dragonite

      *For defeating the Elite team only. Three week paid cruise vacation to be taken whenever and as many times as the holder desires. Boat can be caught from Olivine or Vermilion.
KANTO
Pewter City
Badge: Boulder
Leader: Brock

Team:
Rhyhorn (L: 30)
Golem (L: 32)
Onix (L: 35)

Rewards:
[P10,000]
TM Rock Slide
HM Rock Smash

Elite Team: Rhyperior, Rampardos, Golem, Omastar, Kabutops, Onix
Cerulean City
Badge: Cascade
Leader: Misty

Team:
Golduck (L: 35)
Lapras (L: 37)
Starmie (L: 40)

Rewards:
[P12,000]
TM Water Pulse
Can use Surf outside of battle

Elite Team: Quagsire, Lanturn, Floatzel, Lapras, Milotic, Starmie
Vermilion City
Badge: Thunder Badge
Leader: Lt. Surge

Team:
Electabuzz (L: 40)
Magneton (L: 42)
Raichu (L: 45)

Rewards:
[P14,000]
TM Thunder
Can use Strength outside of battle

Elite Team: Manectric, Electrode, Pachirisu, Magnezone, Electivire, Raichu
Celadon City
Badge: Rainbow
Leader: Erika

Team:
Jumpluff (L: 45)
Tangrowth (L: 47)
Bellossom (L: 50)

Rewards:
[P16,000]
TM Giga Drain
HM Strength
Can use Fly outside of battle

Elite Team: Shiftry, Jumpluff, Victreebel, Bellossom, Roserade, Vileplume
Fuchsia City
Badge: Soul
Leader: Janine

Team:
Crobat (L: 50)
Ariados (L: 52)
Venomoth (L: 55)

Rewards:
[P18,000]
TM Toxic
HM Surf
Can use Rock Smash outside of battle

Elite Team: Crobat, Weezing, Toxicroak, Drapion, Arbok, Venomoth
Saffron City
Badge: Marsh
Leader: Sabrina

Team:
Espeon (L: 55)
Mr. Mime (L: 57)
Alakazam (L: 60)

Rewards:
[P20,000]
TM Psychic
HM Fly

Elite Team: Jynx, Wobbuffet, Espeon, Gallade, Gardevoir, Alakazam
Cinnabar Island
(Seafoam Islands)
Badge: Volcano
Leader: Blaine

Team:
Magcargo (L: 60)
Magmortar (L: 62)
Rapidash (L: 65)

Rewards:
[P22,000]
TM Fire Blast
HM Whirlpool
Can use Whirlpool outside of battle

Elite Team: Torkoal, Camerupt, Magcargo, Houndoom, Magmortar, Rapidash
Viridian City
Badge: Earth
Leader: Blue

Team:
Exeggutor (L: 65)
Machamp (L: 66)
Rhydon (L: 67)
Gyarados (L: 68)
Pidgeot (L: 69)
Arcanine (L: 70)

Rewards:
[P25,000]
TM Hyper Beam
A reusable ticket for the SS Anne*

Elite Team: Venusaur, Blastoise, Charizard, Tyranitar, Pidgeot, Jolteon

      *For defeating the Elite team only. Three week paid cruise vacation to be taken whenever and as many times as the holder desires. Boat can be caught from Olivine or Vermilion.


The Elite Four is now distributing Keystones and Mega Stones to promising trainers! Any trainer who has defeated all eight gyms of a single region will be granted a Keystone and one Mega Stone of their choice. No player will be able to have more than one Mega Stone at a time, and those looking to switch theirs out may do so once every four months. Mega Stones may be used in any casual trainer battle, but as far as gyms go may only be used in Elite battles.


The Indigo Plateau is now open to challengers! To qualify, trainers must have all sixteen badges from Johto and Kanto. Every Pokémon they face will be level 100, and the Elite Four and the Champion have heaps of talent and experience. As such, we will be reviewing Indigo Plateau challenges with more scrutiny than we bring to badge requests. A higher level of strategy is required to win on this field. Show us what you've got!

ELITE FOUR
Bede

Team:
Mawile (L: 100)
Sylveon (L: 100)
Galarian Rapidash (L: 100)
Primarina (L: 100)
Tinkaton (L: 100)
Hatterene (L: 100)

Rewards:
[P30,000]
TM Draining Kiss
Life Orb
Koga

Team:
Skuntank (L: 100)
Venomoth (L: 100)
Toxicroak (L: 100)
Swalot (L: 100)
Crobat (L: 100)
Muk (L: 100)

Rewards:
[P35,000]
TM Venoshock
Expert Belt
Bruno

Team:
Hitmontop (L: 100)
Hitmonlee (L: 100)
Hitmonchan (L: 100)
Hariyama (L: 100)
Machamp (L: 100)
Lucario (L: 100)

Rewards:
[P40,000]
TM Power-Up Punch
Protective Pads
Karen

Team:
Weavile (L: 100)
Absol (L: 100)
Spiritomb (L: 100)
Houndoom (L: 100)
Honchkrow (L: 100)
Umbreon (L: 100)

Rewards:
[P45,000]
TM Snarl
Ring Target
Lance

Team:
Salamence (L: 100)
Gyarados (L: 100)
Garchomp (L: 100)
Altaria (L: 100)
Charizard (L: 100)
Dragonite (L: 100)

Rewards:
[P60,000]
TM Giga Impact
A Dragon-type egg with one egg move and one TM move of your choice
The League Certificate qualifying the winner to create and lead their own Pokémon "Gym." This Gym is part not of the Indigo League, but the Aurora League.
Aurora League Gym Leaders may choose their own battle specializations, as well as. design their own unique Gym (which will take one month to build from the time of request) and Badge (which will be available as soon as the Gym opens). They will be compensated for their work as Gym Leaders with a stipend that will cover building costs, labor (the Leader's and any Trainers they may employ), and rewards for victorious challengers.

We ask that Aurora Gym Leaders think carefully about the location of their Gym and the difficulty level they wish to present challengers. We also ask that they create their own Badge Request page like this one so that others can request battles with them.

To officially request an Aurora League Gym, fill out the provided template and comment here.



Please use this form to request a badge or a showdown with the Elite Four! Post your request as a comment to this post. Badges will generally be processed once per week, on either Wednesday or during the weekend. Please try not to PM or IM mods about badges (including elite challenges) unless your request has gone unanswered for more than a week.

!!! Please request badges as your character is actually in the general area of the gym!

!!! To preserve the spirit of the game, obtaining badges using recently-inherited Pokémon (ie, Pokemon received from dropped characters) that massively outlevel your own is discouraged. If this happens, you may be asked by the badge mod to revise your team. Inherited Pokemon that your character has had for a while and are the same level as the rest of your character's team are fine to use!

!!! Remember that you must fight all four members of the Elite Four and Champion Lance in a row. You may heal your Pokémon between battles and take a short break, but you cannot leave without ending your challenge.




joekid: (i'll explain later)

Backdated to 6/6 I am so sorry

[personal profile] joekid 2020-06-13 05:36 pm (UTC)(link)
Character: Johnny Joestar | [personal profile] joekid
Badge/Gym Leader: Bugsy
Elite/Regular: Regular Team
Team: Fly By Night the Noctowl, Merriweather Post Pavilion the Rapidash, and Canned Heat the Torkoal.
Battle Details: Johnny is hoping that heavy type advantage will help the issue of a narrow level gap in this battle. Does the move have the word 'fire' or 'flame' in it? Johnny's new favorite move. 'Air Slash'? That sounds great, he's gonna yell that as much as possible. All offensive, all the time is Johnny's take on this gym battle. Here's hoping it doesn't bite him where it hurts!

Badge/Gym Leader: Whitney
Elite/Regular: Regular
Team: Tiny Dancer the Mudsdale, Tusk the Dragalge, and Animal Collective the Tropius
Battle Details:

Johnny is pretty bummed he has no real hard hitters against Normal types. But, that's whatever, because he does have Pokemon with 20 levels on Whitney's! Is that going to be good enough to beat her? If she spams Rollout with that damn Miltank, who can say? There will be lots of offensive moves, and lots of attempts at poisoning the opponent when Tusk is on the field. Johnny and his team are going to do their absolute best!
notyourgoddess: (All the guns)

[personal profile] notyourgoddess 2020-06-14 06:31 pm (UTC)(link)
Character: Maya | [personal profile] notyourgoddess
Badge/Gym Leader: Storm/Chuck
Elite/Regular: Regular
Team: Cataclysm | Meowstic (Lv.100), Phasekey (Kiki) | Klefki (Lv.100), Guardian | Sigilyph (Lv.100)
Battle Details:

Another gym weak to psychic pokemon? Great. Maya will be playing to type advantages and also her team is a lot higher leveled.

The Hitmonlee will be facing her starter pokemon. Cataclysm will attack with mostly psychic moves, however she will be using Disarming Voice, a fairy move ever so often to throw the other pokemon off guard. It's great they're weak to Fairy types as well.

Speaking of fairy types Hitmonchan will be be facing off against Phasekey (Kiki) and she is a fairy type. She'll be using a mix of fairy and psychic moves.

Last the Poliwrath will be facing Guardian who is a Psychic/Flying type and the Poliwrath is weak to both types. Guardian will be using psychic and flying attacks.



Character: Maya | [personal profile] notyourgoddess
Badge/Gym Leader: Zephyr/Falkner
Elite/Regular: Regular
Team: Blue | Shiny!Boldore (Lv.100), Tediore | Electrode (Lv.100), Elpis | Lunatone (Lv.100)
Battle Details:

Again with type advantages and also level advantages.

First Maya will be sending Blue the Shiny!Boldore against the Noctowl as it is weak to Rock attacks.

Second against the Honchkrow Maya will attack with Tediore her Electrode for their Electric attacks as well as the one Rock attack they know.

Thirdly the Pidgeot will face Elpis the Lunatone with her Rock attacks. Also they take normal damage to Psychic and Fairy attacks which Elpis will be using as well and why she is going after this pokemon.
strings_theory: (Default)

HERE WE GO, BOYOS

[personal profile] strings_theory 2020-06-14 11:13 pm (UTC)(link)
Character: Jolyne Cujoh | [personal profile] strings_theory
Badge/Gym Leader: ELITE FOUR TIME, BABY
Elite/Regular: There's only one
Team: Here using Stone Free, Laila, Lilith, Butterball, Ermes, and Demon
Battle Details: (I'm so sorry.)

So it’s come for the absolute heathen to finally take a shot at the Elite Four after making probably every gym leader (except maybe Blaine and Surge) in Kanto and Johto hate her. For once, Jolyne is using her brain and is not just throwing brute force into the mix.

It should be assumed that Jolyne has picked up as many healing items and restoring things as she can and will be using them to heal HP and PP of certain moves as much as she can between battles.

Her only Pokemon that will be visible from the get-go is Stone Free, who is absolutely going in holding her trainer’s hand with a bit of string between the two of them. It’s only appropriate to have your starter with you, right?

Will is the first obstacle and be proof of whether her strategies will work out for her on the rest of the Elite Four. Of course, she will continue to infuriate the trainers via not ever saying the correct attack names. Though oddly enough not shittalking them!

The first Pokemon out will be Demon the sylveon who will immediately do something that is probably not expected from a trainer like Jolyne, he is there to set up light screen support for the rest of the team. It can be assumed he is switched in every so often between fights to re-up light screen. Demon is also out here to skill swap the bronzong into having cute charm which is absolutely useless to a genderless Pokemon and will negate whatever ability bronzong currently has.

With that out of the way Ermes will be switched in to set up stealth rock and then come at the bronzong via earthquake and high horsepower to make use of her high attack and lack of levitate on the bronzong to hit in a weak spot. Also any physical attacks that hit Ermes will raise her defense via stamina.

Next out will be Lilith to come up against jynx. Immediately she’ll have her megastone popped into mega houndoom but without the sun weakness due to a lack of harsh sunlight, it’s a means to merely raise her stats. Lilith will be using nasty plot to raise her special to pull and then going for the jynx’s entire career via overheat and inferno. Lilith also stays in on grumpig, but her tactics return to nasty plot to once again maxed out levels. But then change to the houndoom using toxic to poison the poor pig and proceed to slam it via dark pulse.

Stone Free is sent out afterward to contend with slowbro, but the tiny grass-bug is not there to play and is immediately going to start spamming leaf storm to take advantage of that weakness.

Lilith returns once again for gardevoir and slams on toxic before once more using nasty plot to max and then sludge bomb to take it out.

Lastly for this fight is Butterball who will pop hail immediately, nasty plot to maximum, and then lay the damage on with a combination of blizzard (which hits 100% accuracy in hail) and ice beam. Any damage recovery will be done via heal pulse if it’s necessary.

Koga is next up on the block and it should be noted that Jolyne has said absolutely nothing during this whole time other than giving her Pokemon commands. Either way, the battle will start out with Demon leading only to use reflect (please once again assume strategic switching to re-up it) before being switched out for Ermes to deal with the skunktank.

Said mudsdale will be abusing stealth rock to their advantage once again before slamming on the accelerator with sandstorm. With that going she will be using earthquake to full effect.

Lilith will be coming in next for venomoth, popping her mega again if that’s allowed I don’t remember how this shit works for this, and proceeds to go for the bug’s face via inferno or flamethrower to take use of her high special attack.

Butterball is up next to take on toxicroak, nasty plot up to full special attack stages and then smacking it down with psychic. It’s probably overkill, let’s be fair.

Ermes returns once more for swalot and sets up sandstorm once again before proceeding to not give the poor thing any breathing room between earthquake and high horsepower. Once again also taking advantage of stamina if swalot is keen on physical attacks and wants to raise Ermes’ defenses.

Butterball returns for crobat’s destruction with a tried and true method of full nasty plot and slams the bat with psychic and ice beam to take advantage of weakness.

Ermes is back again for muk. Sandstorm also returns along with iron defense spam before abusing her tactic of earthquake and high horsepower once again.

Bruno will be hilarious, fighting types hate her.

Demon is leading as always with reflect support and continually return to re-up and then switching into Ermes for a brief moment to follow with stealth rock support.

Butterball however is the one that will lead the actual charge and the slowking seems pleased as punch with himself. He will deal with hitmontop, hitmonlee, and hitmonchan in the exact same way as one another. And that is to nasty plot to maximum, and then take each and every one down with psychic and confusion as necessary. With heal pulse added if he needs to for healing.

Demon is coming for hariyama’s number and other than making sure to keep reflect going, he will also liberally use baby-doll eyes to lower the pokemon’s attack before charging in with moonblast and dazzling gleam for that fairy weakness. Draining kiss will also be abused for HP regain. Machamp is also handled in the exact same way.

Ermes returns to battles once again for lucario. She will start by iron defense spamming to max, popping sandstorm, low sweeping to lower it’s speed, and then start trying to put it into the ground via a mix of earthquake, high horsepower, and superpower.

Karen gets one sentence and one sentence only and that’s that her aesthetic is cool as fuck, holy shit.

Demon leads as always with light screen and reflect duty.

Laila immediately switches in for weavile and then bulks up and begins to cross chop the poor weavile. It should be noted that critical attacks will activate anger point to raise her attack to maximum immediately. She will also remain in on absol which is where the anger point thing may come into effect if absol has super luck. Otherwise she will continue her assault via cross chop.

Demon will switch in on spiritomb and immediately abuse sand attack to try and absolutely tank spiritomb’s accuracy before using moonblast to put it into the ground and draining kiss as needed for healing.

Laila returns for houndoom. Bulk up max and cross chop spam to put a dog down.

Demon returns again but for honchkrow. He’s still being a dick and sand attacking to tank accuracy, moonblast and dazzling gleam for damage, and draining kiss for healing.

Laila returns for the last time for umbreon’s number. Still just bulk up and cross chop once again.

Lance is where things get interesting. Except she’s still not saying jack and shit throughout this whole thing other than that one line to Karen. But it’s probably pretty obvious to anyone watching that Jolyne’s tense and ready for a fight. She doesn’t even need to say anything.

Ermes will start this battle, sort of, she’s only here to stealth rock and get the hell out of dodge.

Demon is also pulling much the same shit with light screen, reflect, and misty terrain to kill the dragon attacks as much as he can.

Butterball actually starts this fight out via salamence and immediately sets up hail, fully ups nasty plot and then goes for the throat via blizzard and dragon tail. He also gives zero single solitary fucks as he stays in to beat gyarados down with ice beam and psychic.

Demon returns for any light screen or reflect redo as needed as well as making sure misty terrain is still fresh. As he will be going up against garchomp via dazzling gleam, moonblast, and draining kiss for HP support. Second verse same as the first against altaria. Demon however uses rain dance before the altaria goes down.

Butterball returns for charizard and amazingly does not use hail. Instead he takes full advantage of the rain and just decks charizard with surf.

Demon returns once more for dragonite. He makes sure that misty terrain is back up and that reflect and light screen are still fresh. He pulls a dick move via sand attacking before once more going for dragon throats (rather aggressively, good god, Demon) via moonblast, dazzling gleam, and HP restoring via draining kiss.

And it’s after this battle, if she gets there. Whether win or lose that Jolyne just sort of stares at Lance before immediately raising both of her middle fingers in the air and saying "you’re a fucking bitch". That’s it, that’s the return on investment.
stardiving: (9)

[personal profile] stardiving 2020-06-15 06:25 am (UTC)(link)
Character: Estinien Wyrmblood | [personal profile] stardiving
Badge/Gym Leader: Falkner
Elite/Regular: Regular
Team: Iceheart, Cathedral, Ratatoskr
Battle Details:
First up is Ratatoskr. Half her moveset is ineffective, but the half that isn't, he intends to make full use of--his first move will be to have her use Screech to lower the defense of whatever Falkner sends out first. Then, he'll use Sandstorm to get some residual damage going and boost her special defense. Then, well. Rock Slide Everyone Faints, ideally. The move has the potential to miss, so if she ends up getting fainted the next to come out depends on if the sandstorm is still going and if Honchkrow has made an appearance yet.

If it's still going, and Honchkrow is either fainted or hasn't been brought out yet, next up will be Cathedral, who he will have use Confuse Ray and then spam Gyro Ball. Honchkrow has a good chance of taking the dinner plate out though, due to type advantage.

If the Sandstorm has gone down and Honchkrow is out next, or if Cathedral gets fainted, Iceheart is up next. His strategy here is to have her use Icy Wind to slow down whatever's left and then alternate between Ice Beam and Ice Shard for the rest of the fight.
uber_marionettist: ([PKMN] Acorn)

[personal profile] uber_marionettist 2020-06-17 01:20 am (UTC)(link)
Character: Dirk Strider | [personal profile] uber_marionettist
Badge/Gym Leader: Sabrina - Marsh Badge
Elite/Regular:Elite Team
Team: Yo.
Battle Details: The thing about Sabrina leading with Jynx is this. Obviously, Empedocles has her one turn to use Stealth Rock, which goes as usual. But Jynx, being relatively lightweight (in the literal sense) and also part ice.... is really weak to Heat Crash. This is great, because Jynx has a lot (and I do mean a LOT) of really disruptive move options. Moves like Lovely Kiss, and Wake-Up Slap, and Heart Stamp. But honestly, once Stealth Rock is set up, Empedocles only needs to be able to land a hit on Jynx once or twice, depending on how much Sabrina feels like trying to fight a losing battle against a strange new Pokemon she's probably heard about by now, since Dirk has been bringing her to every battle in Kanto.

When Sabrina sends out Wobbuffet, she's probably expecting Empedocles' traditional explosive exit. Maybe she even plans to Counter it, or set up a Destiny Bond. (Though let's be real: exploding on a Wobbuffet isn't going to take it out so easily.)

But Dirk has other plans: the first move Empedocles uses against Wobbuffet is Tar Shot.

Then the big boom.

See, Dirk's followup Pokemon is Acorn. And this is where things get... weird.

Wobbuffet is a Pokemon notorious for ending streaks. Let's just be honest. And Sabrina's been partnered with her Wobbuffet for how many years? Her prediction game is no doubt off the charts. So Dirk intends to make this as much of a nuisance as possible. Accordingly, if the Wobbuffet is female, Acorn's starting out with Attract. If not, he's leading with Fire Spin. The intention, of course, is to take advantage of Fire Spin's multiple turns of damage, now supereffective thanks to Tar Shot. More importantly, the consecutive 'end of turn' nature of Fire Spin means that it can't be Mirror Coated back at Acorn after the first turn it's used.

After that, Dirk's plan centres mostly on the use of Hypnosis, Flame Wheel, and Fire Spin to give Sabrina as hard of a time as possible predicting what she's countering. Wobbuffet's Shadow Tag means there's likely no escape for Acorn in the likely event of a final stand Destiny Bond, but that's all right. Two for two was pretty much the plan for this part to begin with.

It's at that point that things are going to get... tricky.

Sabrina's third Pokemon is generally Espeon, and Dirk's, accordingly, is PGP the Porygon2.

Yes, the "tricky" was a play on 'Trick Room.' Yes, the very next move is Conversion2--rendering PGP resistant to Psychic, if not outright immune.

In fact, PGP will continue to use Conversion2 until it lands a Ghost type. Not Dark, no. Ghost.

PGP knows Shadow Ball.

PGP also knows Recover, Magic Coat, and Signal Beam (in case Sabrina catches onto Shadow Ball and starts using Copycat.) Espeon is fast, meaning it's slow as dirt in a Trick Room, and against an opponent that resists everything it can throw (and moves like Swift and Last Resort rendered completely useless against the 'ghost' Porygon2), it mostly has the ability to screw around with PGP's stats a little and then faint... or Baton Pass out with whatever health is still has.

In either case, if Sabrina sends out Gallade or (uh, less likely) Alakazam, then PGP remains in play. Now a ghost, it's immune to Fighting moves, and Trick Room makes it faster than either opponent. This is extra good news against Gallade, since it comes with a lot of genuinely dangerous move options, like Night Slash. Magic Coat is not exactly useful against Gallade, though, meaning that after the inevitable Stealth Rock damage, PGP's strategy will be to hit it hard and fast (lol) with Shadow Ball for as much damage as possible, Recovering if it can... until, you know, Gallade crits with Night Slash, Hypnotises PGP to sleep, or else faints.

If Gallade is still around at that point, Dirk's strategy is to send out Gamehameha the Turtonator and Shell Trap Gallade into oblivion.

Once Gardevoir shows up, though, Turtonator is recalled immediately in favour of Pulse Train the Klinklang.

You know, the Steel type. With Electric Terrain to prevent sleep, Screech to lower Gardevoir's defences and Autotomise to boost its own attack and speed, plus Gear Grind to deliver the hurt, Pulse Train is Gardevoir's nightmare scenario. At best, Gardevoir can hope to Teleport out... to, uh, Espeon (if it's still around) or Alakazam, who can only barely hurt Pulse Train more than Gardevoir could.

And without Gardevoir, there's still Gamehameha. With her Body Slam, and Dragon Pulse, and Explosion.

And. Uh. Well. His Mega is still DeBeers the Sableye.... sorry, Sabrina.

In his defence, Psychic types really give him a headache.
sleepallthewayhome: (I-firmative)

[personal profile] sleepallthewayhome 2020-06-17 09:44 pm (UTC)(link)
Character: Newt | [personal profile] sleepallthewayhome
Badge/Gym Leader: Marsh/Sabrina
Elite/Regular: Elite
Team: Hicks | Midday Form Lycanroc-Jynx (Lv.100), Wiggles | Butterfree (Lv.100), Kuro | Umbreon (Lv.100), Flowers | Comfey (Lv.100), Spooky | Gengar (Lv.100), Vasquez | Absol (Lv.100)

Battle Details:

Okay, Newt's second Elite battle and her first that is not weak to fire. So she's going to be prepared again with spare hyper potions and revives. She's got this.

Going up against the Jinx is Hicks her Midday Form Lycanroc as the Jinx is weak to Rock types. Also thanks to his ability of Vital Spirit, the Jinx cannot use Lovely Kiss to put him to sleep. Hicks will use Accelerock to attack first and get a first hit in. During the battle Hicks will be alternating between his Rock and Dark attacks as the Jinx is weak to both. Rock Slide to try and make the Jinx flinch as well as cause damage, Rock Tomb to slow them down and cause damage. As well as Dark moves like Crunch and Bite which may lower defence stats and cause flinching as well. Mostly trying to get the fight over quickly, he will go more often for attacks that may make the Jinx flinch.

Next Newt will send in Wiggles her Butterfree against the Wobbuffet as it is weak to Bug Types. Her accuracy will be boosted thanks to her Compound Eyes ability. Wiggles will mostly be focusing on its damage dealing Bug attack, Bug Buzz. Wiggles also knows a Ghost move thanks to a tm and will be using Shadow Ball as the Woobuffet is weak to Ghost types as well. She will mostly be using these two attacks with a few support moves like Supersonic to try and confuse the Woobuffet thrown in. Again, trying to end the fight quickly.

Against the Espeon Newt will be sending out Kuro, her Umbreon she inherited from Thida last year. He is excited. He is also a Dark type which the Espeon is weak against and as a Umbreon is immune to Psychic attacks. So Kuro will be going for Dark attacks such as Dark Pulse, Snarl and Bite. However they will also be throwing in Confuse Ray followed up by Assurance, hoping that the move will gain double damage if while Confused the Espeon damages itself. Just a few times but mostly focusing on the moves that cause damage directly.

Next against the Gallade, Newt will send out Flowers the Comfy as the Gallade is weak to Fairy attacks and at least damaged normally by Grass attacks. With this battle her main objective will be keeping the HP for the battle. To start with she will use Leech Seed to drain HP from the Gallade and in her next move she will use Grassy Terrain to turn the ground to grass, boost her Grass attacks and restore HP. For attacks she will be using Play Rough as well as Grass type damaging attacks like Petal Blizzard, Magical Leaf and Vine Wip. She will be especially using the Grass moves while the Grassy Terrain is in effect. All the while she will be keeping an eye on the HP and using Floral Healing or Draining Kiss to keep it high. Hopefully that will be enough to take out the Gallade.

Against the Gardevoir, Newt will send out Spooky her Gengar as the Gardevoir is weak to Ghost types. However Spooky is also weak to Psychic attacks so the aim of the game is to knock this battle out as quickly as possible. To help with that, Spooky has a Grass Attack that regains HP, called Giga Drain that will be used in between other attacks. These other attacks will be focusing on Ghost moves like Shadow Punch, which as it never misses will be used a lot. Lick will be used to try and paralyze the opponent. And if things seem to start getting bad, there's always Perish Song but hopefully it won't come to that.

Lastly, against the Alakazam, Newt will send out Vasquez her Absol. This is because the Alakazam is weak to Dark moves. So that being said Vasquez will be mostly focusing on her Dark damage dealing attacks such as Bite, Sucker Punch and Night Slash. However she will be using Quick Attack to get the first move in. As well as the Normal attack Razor Wind. And as above, if things look like they need to move along there's Perish Song. But they will be focusing on on dealing damage with Dark type attacks to end the fight quickly.
uncutetomboy: (punch | how am i gonna)

[personal profile] uncutetomboy 2020-06-18 02:27 am (UTC)(link)
Character: Akane Tendo | [personal profile] uncutetomboy
Badge/Gym Leader: TIME TO DEFEAT CLAIR AND EARN A MEGASTONE
Elite/Regular: regular... FOR NOW
Team: R-ko (Gardevoir 90) + S-chan (Luxray 89)
Battle Details: Are R-ko and S-chan slightly overleveled for this gym? Probably. Does Akane care... not really. The two of them have been in her main party almost ever since being caught. They're important to her. Honestly... she's fairly likely to end up bringing them all to Victory Road when she finally goes for the Elite Four.

Not that she'll be doing that for a while. She has to get all her Johto badges first.

Anyway. So. Because Clair is a cheater and uses Gyrados even though he's not actually an actual real Dragon-type pokemon, Akane will be pitting S-chan, her Luxray against him. Electric Terrain to enhance S-chan's attacks, then Charge and Discharge to hit him hard when it hurts. Repeat as necessary.

Against the real Dragon-types, Kingra and Dragonite, Akane sends in R-ko. Misty Terrain fucks up the effectiveness of their Dragon attacks, so she'll be renewing that one as necessary. Then Dazzling Gleam and Moonblast to hit hard where they're weak and Draining Kiss for necessary HP restores. She'll use the Icy Wind she bought as a TM in town to also smack Dragonite around a bit, since it looks like they're vulnerable to that.

Hopefully that's going to be enough to win the match and get her megastone... which she's totally going to use on R-ko, because Mega-Gardevoir is awesome
Edited 2020-06-18 02:59 (UTC)
insidescoop: credit - haptisms @ lj (HEY.)

[personal profile] insidescoop 2020-06-21 05:03 am (UTC)(link)
Character: CHARACTER NAME | [personal profile] journal
Badge/Gym Leader: CLAIR
Elite/Regular: ELITE TEAM
Team: Kyusei, Boo, and Evey!
Battle Details: Ever hear of a victory lap-

Carly's here because of the prize- you have that reusable ticket right? Right? Great.

Given Aerodactyl is kicking it off, she starts things hard using Kyusei; some teleporting and shopping means he's got Ice Beam now, and that combined with his own otherwise tanky build makes that hit the rock-flying type hard. That's not the first move however. The first one, of course, is Yawn- gotta cover those bases after all.

There's a pretty strong chance the one that Clair sends out won't be Charizard after that of course- but that doesn't mean that Kyusei won't be useful when she does. The minute that fire-lizard hits the field it's the Yawn-and-Go strategy again, focusing on Whirlpool for constant chipping away and moves like Surf and Waterfall to otherwise hit hard.

When Kingdra appears however, it's Baby Boo's turn. That thing might prove tricky to most, but Boo has their old 'Trick-or-Treat strategy on their side. On top of that, she's got Confuse Ray, Astonish, and Leech Seed to get a bit of added protection going. If things get rough, she can use Pain Split as well- but for the most part with Trick-or-Treat in play, she should be fine slipping into the shadows with Phantom Force until the seahorse is gone.

Of course, that leaves three dragons.

Garchomp, Salamence, and Dragonite all have a x4 weakness to Kyusei's Ice Beam one way or another. Rather than bring out her fairy type, Carly's going to start things slow and steady for that reason. Yawn, Ice Beam- but those aren't strategies to rely on whole heartedly. Like noted, she still has that Alcremie after all. And Evey, with her megastone, is a force to behold- buffing up with decorate and using plenty of fairy focused attacks while keeping herself steady after laying down the Misty Terrain to cut down those dragon type strikes. Draining Kiss and Recover don't exactly hurt either.

All that...and hopefully Carly's going to be taking a nice cruise!
angewiesen: (36)

[personal profile] angewiesen 2020-06-22 05:35 pm (UTC)(link)
Character: Jean Kirstein | [profile] angeweisen
Badge/Gym Leader: Thunder Badge
Elite/Regular: Regular
Team: altaltaltaltaltalt
Battle Details:

Jean is a bit over-prepared for this. He'll be leading with Domino (Zebstrika) because Electric moves won't hurt her no matter how powerful (Lightning Rod), and she has some handy attacks like Flame Charge to hit Magneton. He might switch in Blaze (Rapidash) or Sabre (Gallade) to do damage if Domino isn't doing enough on her own, but he'll switch back to her the moment he suspects an Electric type move coming. Again, he's kinda brute forcing this, but he's just the sort of trainer that likes to hit fast and hard and get things done quick.
strings_theory: (Default)

We back again

[personal profile] strings_theory 2020-06-22 09:25 pm (UTC)(link)
Character: Jolyne Cujoh | [personal profile] strings_theory
Badge/Gym Leader: Clair
Elite/Regular: ELITE TEAM, BABY
Team: here using Demon, Butterball, Ermes, and Iceberg
Battle Details: Hi, Clair, she didn't miss you.

Jolyne will be starting this battle out with Ermes against the aerodactyl, who will be using stealth rock before changing into Demon to set up reflect. Immediately after that will come Iceberg to set up iron defense to max before smacking this damn thing down with blizzard like an utter asshole.

Next up will be Ermes back in to exploit charizard's rock weakness via rock tomb and rock slide because Ermes is a dick. And she is so done with charizard at this point.

Against kingdra shall be a switch into Demon who is here to be the trolliest bastard on the face of the planet via sand attack to lower accuracy and then pummeling the poor thing with dazzling gleam.

Salamence gets to deal with Iceberg again who is following the same iron defense then blizzard strategy.

Garchomp and Dragonite both get the honor of dealing with the utterly legendary Butterball who is going to be an utter dick and set up hail against the garchomp before slamming them both with a mixture of blizzard, ice beam, and dragon tail.

She ain't playing around anymore.
marmoron: by request of the icon creator, pls do not take (Default)

[personal profile] marmoron 2020-06-22 10:10 pm (UTC)(link)
Character: Keith | [personal profile] marmoron
Badge/Gym Leader: Brock / Pewter City Gym
Elite/Regular: Regular
Team: Mothlad, Mothman, Mothchick
Battle Details: Ah, the joys of deciding to challenge a rock type gym with moth pokemon with 4x weaknesses to rock attacks.. laughs. Keith will be using how overlevelled his pokemon are in comparison to hopefully try and OHKO Brock's pokemon before they get in too much trouble. Volcarona will be using Giga Drain, Frosmoth will be using Aurora Beam and worst comes to worst, Venomoth will swoop in with a combination of Sleep Powder to put Brock's team to sleep and go on the offensive with Psychic.


Badge/Gym Leader: Misty / Cerulean City Gym
Elite/Regular: Regular
Team: Moth Junior, Mothchick, Mothbro
Battle Details: The general strat here will be to use Dustox to set up Light Screen to cut down the potency of Misty's water pokemon's special attacks. Then behind the relative safety of the screen, Dustox will set up a few Quiver Dances to boost her attacks. Once she's got a few boosts, she'll be launching some powerful Silver Wind attacks. Mothim and Venomoth are both there as back up moth friends who can hopefully muscle through Misty's team with their level advantage!
shiro2hero: (Default)

[personal profile] shiro2hero 2020-06-22 11:59 pm (UTC)(link)
Character: Shiro | [personal profile] shiro2hero
Badge/Gym Leader: Fuchsia & Saffron | Janine & Sabrina
Elite/Regular: Regular Teams
Team: Pokemon Roster
Battle Details:

FUCHSIA
Since poison type pokemon have some definite steel weaknesses, Shiro is relying on his Aggron to carry the team here. Using steel and rock attacks, plus Aggron's high defense stats, this is what he'll be using most of the time. Marowak is next up, relying on rock and ground moves. His Incineroar will be backup, since the other pokemon on the team are bug type, and fire moves will help out in that respect. Last-ditch efforts go once again to Gengar.

SAFFRON
Saffron gym is Gengar's time to shine. With both dark and ghost type attacks, Shiro leads with Gengar, also using its hypnosis to boost their chances of winning. If the ghost faints, or grows too tired, he'll trade out for a secret weapon - his Umbreon. Also a high level pokemon, its pure dark type and dark type moves also play into psychic weaknesses.

And, as always, if all else fails, brute force it with Aggron.
asmywitness: (ok boomer)

[personal profile] asmywitness 2020-06-23 04:31 pm (UTC)(link)
Character: Tyler Huang | [personal profile] asmywitness
Badge/Gym Leader: Hive Badge
Elite/Regular: Regular-ass team
Team: Team here, but he's only using Dexter
Battle Details: This badge is technically back-dated to like, June 12 because I forgot to do it earlier, but also because I am so sorry Bugsy but Tyler is using explicitly and singularly a Houndoom that is some 13+ levels overpowered. Power up with repeated Nasty Plot and spam Flamethrower until the building burns down.


Badge/Gym Leader: Mineral Badge
Elite/Regular: Also regular
Team: Team here - Quixote, Fiona, and Dexter again
Battle Details: Okay this one requires some actual strategy (and also happens right now, right before Weird Weekend). Tyler's going to open the fight against Skarmory with EVA in its Heat Rotom form, and open with an Overheat. EVA's zippy, rather than powerful, and will make highly gratuitous use of Double Team to keep the Skarmory guessing, and throwing out a Substitute when the guess turns out to be accurate, spamming Charge and Discharge to ramp out massive amounts of electricity until the Skarmory goes down.

Against the Magneton Tyler is going to pull out Fiona, who as a Mudsdale is inherently immune to the majority of the Electric Pokemon's natural attacks. She might be a few levels under par, but with that advantage in mind all she has to do is open with an Earthquake before it can use Magnet Rise; and if she's too slow, she can kick the shit out of it with Double Kick, Mega Kick and the supereffective Superpower.

When Steelix comes out, so too does Dexter. While the Houndoom has a distinct size disadvantage and an absolute speed advantage. Opening with Inferno will burn the Steelix, which helps reduce the damage of its incoming attacks, after which Dexter will focus heavily on using Nasty Plot and Flamethrower once again, with an occasional Crunch thrown in to do some (admittedly minor) physical damage, but primarily to make the Steelix flinch and keep it from moving as best Dexter can. It'll be a hard fight with how exorbitant a Steelix's defence is, but Tyler is banking on the boosted special attacks to get Dexter through the fight a bit more quickly than trying to tank it.
Edited 2020-06-23 16:32 (UTC)
seacub: (THEN PERISH)

[personal profile] seacub 2020-06-24 12:21 pm (UTC)(link)
Character: Emporio Alniño | [personal profile] seacub
Badge/Gym Leader: MORTY
Elite/Regular: REGULAR TEAM
Team: IT'S ALL REEDY-WEEDY BABY well okay he has Wes as backup but
Battle Details: While Emporio has a ghost who would be very much eager to show his stuff here after so much time spent just chilling out in Goldenrod, Emporio is here to focus on the battle with one pokemon unless absolutely pressed.

That pokemon? Reedy-Weedy, the Delcatty with Normalize.

THIS ONE'S FOR YOU, OLD SKITTY LADY IN NEW BARK.

A huge part of this strategy revolves around Reedy starting off with Foresight to render the ghosts vulnerable to Normal moves- perhaps not a surprising move despite the lack of verbal commands from Emporio. Beyond 'Focus' he doesn't really have to tell him to do anything after all, but Morty's probably not going to be dumb enough to think that a Delcatty is coming out without that.

Still, Reedy isn't just sticking with that. Sing is a big one, along with Attract and Captivate in the case of pokemon opposite his gender- beyond the status hits, each and every ghost faced with Reedy could be hit with...well, just about anything. Wake-Up Slap might even come up if the cat feels especially mean- it's followed immediately by Sing again after all- but thanks to Normalize every single move that Reedy uses is Normal.

What's more is that unlike most normal moves in the hands of normal pokemon, Normalize allows the STAB bonus to kick in.

It's no doubt a fun challenge- even if Emporio doesn't seem to be giving much command, but really the point seems to be more in favor of the Old Lady in New Bark than anything. Look Granny! Look how far your skitties can make it!

All that said, Emporio wasn't dumb enough to come without back-up. If Reedy seems to end up in a pinch, he'll be swapped out for Wes- a gengar who's all too eager to get the opponent confused, sleeping, and punched in the Super Effective kisser.