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The Indigo League ([personal profile] indigo_league) wrote2016-06-24 09:47 am
Entry tags:

Badge Requests



 What does it take? It changes for each gym! Normally, the games increase in difficulty as you progress, but that wouldn't be any fun if characters could just as easily take on the Gyms that are supposed to be for top trainers only. THEREFORE, the gym leaders aren't going to be pushovers like in the games! In order to win a badge, the mods will take into account your current roster and the attacks and advantages to see whether your pokémon is strong enough to win a badge or not.

Each gym leader has a Regular Team of pokemon and an Elite Team of pokemon you can challenge. It's up to a trainer to decide which team to challenge, but if you take on the Elite Team of six level 100 Pokemon, you'll receive double the prize money. The items, however, are not doubled. Excellent for trainers looking for the extra challenge or those looking to make money fast.

!!! Badges must be mod approved. To earn a badge, please comment on this post. Please don't ask for more than two badges to be approved at once!


JOHTO
Violet City
Badge: Zephyr
Leader: Falkner

Team:
Noctowl (L: 30)
Honchkrow (L: 32)
Pidgeot (L: 35)

Rewards:
[P10,000]
TM Roost
Can use Fly outside of battle

Elite Team: Pidgeot, Dodrio, Swellow, Xatu, Staraptor, Pelipper
Azalea Town
Badge: Hive
Leader: Bugsy

Team:
Pinsir (L: 35)
Heracross (L: 37)
Scizor (L: 40)

Rewards:
[P12,000]
TM U-Turn
Can use Rock Smash outside of battle

Elite Team: Scizor, Venomoth, Vespiquen, Yanmega, Galvantula, Heracross
Goldenrod City
Badge: Plain
Leader: Whitney

Team:
Girafarig (L: 40)
Clefable (L: 42)
Miltank (L: 45)

Rewards:
[P14,000]
HM Rock Smash
TM Attract
Can use Strength outside of battle

Elite Team: Ursaring, Granbull, Blissey, Exploud, Tauros, Snorlax
Ecruteak City
Badge: Fog
Leader: Morty

Team:
Haunter (L: 45)
Misdreavus (L: 47)
Gengar (L: 50)

Rewards:
[P16,000]
TM Shadow Ball
HM Strength
Can use Surf outside of battle

Elite Team: Drifblim, Spiritomb, Dusknoir, Mismagius, Gengar, Chandelure
Cianwood City
Badge: Storm
Leader: Chuck

Team:
Hitmonlee (L: 50)
Hitmonchan (L: 52)
Poliwrath (L: 55)

Rewards:
[P18,000]
HM Fly

Elite Team: Medicham, Machamp, Hariyama, Breloom, Primeape, Toxicroak
Olivine City
Badge: Mineral
Leader: Jasmine

Team:
Skarmory (L: 55)
Magneton (L: 57)
Steelix (L: 60)

Rewards:
[P20,000]
HM Surf
HM Whirlpool

Elite Team: Metagross, Bronzong, Skarmory, Steelix, Magnezone, Empoleon
Mahogany Town
Badge: Glacier
Leader: Pryce

Team:
Dewgong (L: 60)
Lapras (L: 62)
Mamoswine (L: 65)

Rewards:
[P22,000]
TM Hail
Can use Waterfall outside of battle

Elite Team: Abomasnow, Dewgong, Glalie, Froslass, Mamoswine, Walrein
Blackthorn City
Badge: Rising
Leader: Clair

Team:
Gyarados (L: 65)
Kingdra (L: 67)
Dragonite (L: 70)

Rewards:
[P24,000]
HM Waterfall
Can use Whirlpool outside of battle
A reusable ticket for the SS Anne*

Elite Team: Aerodactyl, Charizard, Kingdra, Salamence, Garchomp, Dragonite

      *For defeating the Elite team only. Three week paid cruise vacation to be taken whenever and as many times as the holder desires. Boat can be caught from Olivine or Vermilion.
KANTO
Pewter City
Badge: Boulder
Leader: Brock

Team:
Rhyhorn (L: 30)
Golem (L: 32)
Onix (L: 35)

Rewards:
[P10,000]
TM Rock Slide
HM Rock Smash

Elite Team: Rhyperior, Rampardos, Golem, Omastar, Kabutops, Onix
Cerulean City
Badge: Cascade
Leader: Misty

Team:
Golduck (L: 35)
Lapras (L: 37)
Starmie (L: 40)

Rewards:
[P12,000]
TM Water Pulse
Can use Surf outside of battle

Elite Team: Quagsire, Lanturn, Floatzel, Lapras, Milotic, Starmie
Vermilion City
Badge: Thunder Badge
Leader: Lt. Surge

Team:
Electabuzz (L: 40)
Magneton (L: 42)
Raichu (L: 45)

Rewards:
[P14,000]
TM Thunder
Can use Strength outside of battle

Elite Team: Manectric, Electrode, Pachirisu, Magnezone, Electivire, Raichu
Celadon City
Badge: Rainbow
Leader: Erika

Team:
Jumpluff (L: 45)
Tangrowth (L: 47)
Bellossom (L: 50)

Rewards:
[P16,000]
TM Giga Drain
HM Strength
Can use Fly outside of battle

Elite Team: Shiftry, Jumpluff, Victreebel, Bellossom, Roserade, Vileplume
Fuchsia City
Badge: Soul
Leader: Janine

Team:
Crobat (L: 50)
Ariados (L: 52)
Venomoth (L: 55)

Rewards:
[P18,000]
TM Toxic
HM Surf
Can use Rock Smash outside of battle

Elite Team: Crobat, Weezing, Toxicroak, Drapion, Arbok, Venomoth
Saffron City
Badge: Marsh
Leader: Sabrina

Team:
Espeon (L: 55)
Mr. Mime (L: 57)
Alakazam (L: 60)

Rewards:
[P20,000]
TM Psychic
HM Fly

Elite Team: Jynx, Wobbuffet, Espeon, Gallade, Gardevoir, Alakazam
Cinnabar Island
(Seafoam Islands)
Badge: Volcano
Leader: Blaine

Team:
Magcargo (L: 60)
Magmortar (L: 62)
Rapidash (L: 65)

Rewards:
[P22,000]
TM Fire Blast
HM Whirlpool
Can use Whirlpool outside of battle

Elite Team: Torkoal, Camerupt, Magcargo, Houndoom, Magmortar, Rapidash
Viridian City
Badge: Earth
Leader: Blue

Team:
Exeggutor (L: 65)
Machamp (L: 66)
Rhydon (L: 67)
Gyarados (L: 68)
Pidgeot (L: 69)
Arcanine (L: 70)

Rewards:
[P25,000]
TM Hyper Beam
A reusable ticket for the SS Anne*

Elite Team: Venusaur, Blastoise, Charizard, Tyranitar, Pidgeot, Jolteon

      *For defeating the Elite team only. Three week paid cruise vacation to be taken whenever and as many times as the holder desires. Boat can be caught from Olivine or Vermilion.


The Elite Four is now distributing Keystones and Mega Stones to promising trainers! Any trainer who has defeated all eight gyms of a single region will be granted a Keystone and one Mega Stone of their choice. No player will be able to have more than one Mega Stone at a time, and those looking to switch theirs out may do so once every four months. Mega Stones may be used in any casual trainer battle, but as far as gyms go may only be used in Elite battles.


The Indigo Plateau is now open to challengers! To qualify, trainers must have all sixteen badges from Johto and Kanto. Every Pokémon they face will be level 100, and the Elite Four and the Champion have heaps of talent and experience. As such, we will be reviewing Indigo Plateau challenges with more scrutiny than we bring to badge requests. A higher level of strategy is required to win on this field. Show us what you've got!

ELITE FOUR
Bede

Team:
Mawile (L: 100)
Sylveon (L: 100)
Galarian Rapidash (L: 100)
Primarina (L: 100)
Tinkaton (L: 100)
Hatterene (L: 100)

Rewards:
[P30,000]
TM Draining Kiss
Life Orb
Koga

Team:
Skuntank (L: 100)
Venomoth (L: 100)
Toxicroak (L: 100)
Swalot (L: 100)
Crobat (L: 100)
Muk (L: 100)

Rewards:
[P35,000]
TM Venoshock
Expert Belt
Bruno

Team:
Hitmontop (L: 100)
Hitmonlee (L: 100)
Hitmonchan (L: 100)
Hariyama (L: 100)
Machamp (L: 100)
Lucario (L: 100)

Rewards:
[P40,000]
TM Power-Up Punch
Protective Pads
Karen

Team:
Weavile (L: 100)
Absol (L: 100)
Spiritomb (L: 100)
Houndoom (L: 100)
Honchkrow (L: 100)
Umbreon (L: 100)

Rewards:
[P45,000]
TM Snarl
Ring Target
Lance

Team:
Salamence (L: 100)
Gyarados (L: 100)
Garchomp (L: 100)
Altaria (L: 100)
Charizard (L: 100)
Dragonite (L: 100)

Rewards:
[P60,000]
TM Giga Impact
A Dragon-type egg with one egg move and one TM move of your choice
The League Certificate qualifying the winner to create and lead their own Pokémon "Gym." This Gym is part not of the Indigo League, but the Aurora League.
Aurora League Gym Leaders may choose their own battle specializations, as well as. design their own unique Gym (which will take one month to build from the time of request) and Badge (which will be available as soon as the Gym opens). They will be compensated for their work as Gym Leaders with a stipend that will cover building costs, labor (the Leader's and any Trainers they may employ), and rewards for victorious challengers.

We ask that Aurora Gym Leaders think carefully about the location of their Gym and the difficulty level they wish to present challengers. We also ask that they create their own Badge Request page like this one so that others can request battles with them.

To officially request an Aurora League Gym, fill out the provided template and comment here.



Please use this form to request a badge or a showdown with the Elite Four! Post your request as a comment to this post. Badges will generally be processed once per week, on either Wednesday or during the weekend. Please try not to PM or IM mods about badges (including elite challenges) unless your request has gone unanswered for more than a week.

!!! Please request badges as your character is actually in the general area of the gym!

!!! To preserve the spirit of the game, obtaining badges using recently-inherited Pokémon (ie, Pokemon received from dropped characters) that massively outlevel your own is discouraged. If this happens, you may be asked by the badge mod to revise your team. Inherited Pokemon that your character has had for a while and are the same level as the rest of your character's team are fine to use!

!!! Remember that you must fight all four members of the Elite Four and Champion Lance in a row. You may heal your Pokémon between battles and take a short break, but you cannot leave without ending your challenge.




blue_ice: (status: :)

[personal profile] blue_ice 2023-01-25 08:41 pm (UTC)(link)
Character: Seto Kaiba | [personal profile] blue_ice
Badge/Gym Leader: Pryce for the Glacier Badge
Elite/Regular: Regular Team
Team: Leizi the Alolan Raichu (100), Mokie the Pangoro (72), and Zephyra the Rapidash (100), with Mizuchi the Kingdra (100) in reserve

Battle Details:

vs. Dewgong

Leizi is up first. Her job's to slow with her thunder attacks---Nuzzle first to slow down and paralyze, then Reflect to shore up her physical weakness, then Thunderbolts away. If Pryce happens to put rain on the field for his Water/Ice types, he'll switch to Thunder.

vs. Lapras

Kaiba sends Mokie in against Lapras, and his first move is Taunt. He doesn't want any part of that Perish Song nonsense. He follows up with Low Sweep to lower Lapras's speed, then launches into Brick Break, hoping that's enough.

vs. Mamoswine

Finally it's Zephyra's turn. Mamoswine can end her run with ground attacks, so her goal is to burn it all down as quickly as possible..so while he wouldn't ordinarily risk it, he'll absolutely use Flare Blitz. If she doesn't get it done, Mizuchi will switch in to try to wash it away with her favorite Rain Dance -> Surf combo.

---

Badge/Gym Leader: Clair for the Rising Badge
Elite/Regular: Regular Team
Team: Leizi the Alolan Raichu (100), Kingyoku the Hisuian Goodra (100), and Selene the Sylveon(95) as main team, with Onimaru the Aegislash (80) in reserve.
Battle Details:

vs. Gyarados

It's Leizi up first again! She uses Nuzzle first to slow down and paralyze the Gyarados, puts up Reflect to deal with those scary Dark moves, and zaps with Thunderbolt. If she falls, Onimaru is in reserve to hit with Shadow Ball.

vs. Kingdra

Selene the Sylveon is next. Kaiba has a Kingdra of his own, and he knows how scary they can be when they set up in rain. He gambles on Kingdra having Swift Swim and and uses Skill Swap to steal it, then blasts away with Moonblast. If it's going well enough for him to spend a turn, he'll have her lay down a Misty Terrain to reduce Dragon damage for the next battle.

vs. Dragonite

The big one. Kaiba's chosen Kingyoku to finish the battle, and the Goodra is slow, but he resists Flying, takes normal damage from Dragon (hopefully reduced further with Misty Terrain), and...he has an Ice Beam for Dragonite's 4x weakness. King uses Shelter to bolster his physical defense, then blasts away.
torinoko: (Default)

[personal profile] torinoko 2023-02-05 05:03 am (UTC)(link)
Character: Misaki Yamazaki | [personal profile] torinoko
Badge/Gym Leader: Misty - Cascade Badge
Elite/Regular: Regular
Team: Sei the Meowscarada with Paimon the Pikachu as backup
Battle Details: After two weeks in Mount Moon Misaki has decided patience can go to hell, and is immediately going after the Cascade gym. She is largely banking on the idea that her Meowscarada is a rare if not entirely new species and that, if she acts fast, Misty may not know how to handle it.

After that, well. Yes, naughty children, it's Flower Trick time. This time, she has some potions at ready if Sei gets hurt by the Lapras' ice moves, and Paimon ready on backup with Thunder Wave and Electro Ball to help neutralize the threat, but by in large she is relying on Sei to carry the fight.
strings_theory: (Default)

[personal profile] strings_theory 2023-02-06 03:27 pm (UTC)(link)
Character: Jolyne Cujoh | [personal profile] strings_theory
Badge/Gym Leader: Janine
Elite/Regular: Regular
Team: Using Isla and Shi
Battle Details: We're back here again with the old tactics of starting with Isla who is, well, going to use leech seed on whatever Janine decides to lead with. Once that's done she's switching out to Shi who will go through the normal tactic of abusing Simple in combo with calm mind in order to max out special attack and special defense before just going to try and sweep through Janine with psychic. Short, sweet, simple, and to the point this time around.
fayblood: (Default)

[personal profile] fayblood 2023-02-15 03:45 am (UTC)(link)
Character: Shrike | [personal profile] fayblood
Badge/Gym Leader: Chuck
Elite/Regular: Regular
Team: Here! Updated to approximate date of challenge
Battle Details: So, Chuck uses fighting types. Shrike's starter is a fairy/flying type. Yeah. He'll start things off with status moves like Yawn and Charm to soften up his opponents, then let Shell go to town with the likes of Fairy Wind and Air Slash. Maybe throw in a Life Dew if needed, but it's not likely to be needed.

In the event of a freak incredibly lucky series of critical hits or something, he's got Airy on primary backup and Clang as secondary. But Shrike's learning about this thing called confidence and he feels pretty confident in Shell's capabilities!
orangesmith: (amusement)

[personal profile] orangesmith 2023-02-16 12:07 am (UTC)(link)
Character: Narancia Ghirga | [personal profile] orangesmith
Badge/Gym Leader: Blue | Earth Badge
Elite/Regular: Regular
Team: Volare, Tartufo, Liquirizia, Lattuga, Bacca, Broccole
Battle Details: Well, last of the Kanto badges for Narancia! Time to pull out the stops because he's gonna have to be careful against Blue's full team of six.

VS Exeggutor

Narancia's opening with Lattuga so that the Aerodactyl can lay down some Stealth Rocks for some free damage against Blue's switch ins, and then will immediately switch into Liquirizia and sets up with Nasty Plot before going into Dark Pulse until the Exeggutor goes down.

VS Machamp

Narancia's still got a Murkrow hopped up on that Nasty Plot stat boost out, so he's going to just go ahead and have Liquirizia use Air Slash until the Machamp drops. There's nothing complicated here.

VS Rhydon

Okay, now he has to switch. Narancia will send in Broccole the Eldegoss in attempt to keep up the type advantage, and decides to open with Cotton Guard for extra defense before using Leaf Storm. A perfect plan, if it weren't for the fact that Rhydon can learn Megahorn. In the event this Rhydon uses Megahorn before he's done with getting Cotton Guard set up, he's going to switch straight to Tartufo and just have the Dragapult use Shadow Ball.

At least he doesn't have to worry about Horn Drill since OHKO moves can't hit higher level Pokémon at all.

VS Gyarados

Switching again, this time to Bacca. Narancia's going to try out a neat trick he's been sitting on ever since the tournament and set up with Electric Terrain before having his Pincurchin use Rising Voltage, a move that goes from 70 to 140 power on Electric Terrain. Hopefully, this'll fry the Gyarados because this Pincurchin is the best thing he's got against it.

VS Pidgeot

He's going to try to go for the Rising Voltage strat again, but if the bird uses Whirlwind then Narancia will just try and go with whoever gets sent out. Volare and Liquirizia both have Taunt to stop any further Whirlwind attempts and Dark Pulse for damage, Lattuga has Rock Slide, Tartufo has Dragon Darts, and Broccole...is going to be kept well away from that Pidgeot due to the Eldegoss's grass type and likely damage from the earlier Rhydon fight.

VS Arcanine

Narancia's going to end this with Lattuga. He'll just go straight for Rock Slide, assuming that this'll be an easy win for his Aerodactyl.

If things get really hairy at any point, then Narancia will just send in Tartufo, set up with Dragon Dance, then start spamming Dragon Darts and Phantom Force as needed.
songstressedout: (Default)

one backdated gym challenge and one present gym challenge

[personal profile] songstressedout 2023-02-25 04:05 am (UTC)(link)
Character: Yuzu Hiiragi | [personal profile] songstressedout
Badge/Gym Leader: Pryce, Glacier Badge
Elite/Regular: Regular
Team: Link. Swapping out Garchomp, Altaria, and Lycanroc for Starmie, Spiritomb, and Braixen
Battle Details:
Yuzu is, at this point, not too worried about the gym. Seeing as how the majority of her gym battles at this point have had a prominent case of her Pokemon being much higher leveled due to not being able to face the elite teams yet, she intends to set up for a quick sweep of this gym. Plus, it's freaking cold in this gym, so she doesn't wanna stay long.

Yuzu will start off with Gallade and immediately lead with Swords Dance. She figures that with the level difference, she'll only need one, and attempt to sweep the entirety of Pryce's team like that Close-Combat should work to handle all three of Pryce's Pokemon, but if the worst should happen and Mozart goes down, she has the rest of her team in reserve. Starmie can resist most of whatever Pryce's team can throw at her, as well as deal with Dewgong and Lapras with Thunderbolt. Staraptor has Close-Combat, Braixen has an abundance of fire type moves. Sylveon and Spiritomb hopefully won't have to battle, but are available if necessary.

Character: Yuzu Hiiragi | [personal profile] songstressedout
Badge/Gym Leader: Clair, Rising Badge
Elite/Regular: Regular
Team: Link. Swapping out Staraptor and Garchomp for Togekiss and Greninja.
Battle Details:
It's the final Johto Gym, and while she's still not able to challenge the Elite Teams... she still expects the strongest gym leader in Johto to put up a fight, and she's not about to be caught off-guard because she was slacking. (This challenge isn't backdated).

For Gyarados, Yuzu will actually lead with her Lycanroc, Fang. There's a risk here with how Fang has an obvious type disadvantage against a Gyarados, except Fang has a surprise for them. With Fang's superior speed, Yuzu will have him use Thunder Fang to hit Gyarados with 4x weakness. The unfortunate downside of not actually being a Dragon Type.

For Kingdra, Yuzu will try to keep Fang in and defeat Kingdra the same way with Thunder Fang. If that isn't enough, however, Yuzu will then send out her Sylveon, Aria. Because Aria has the Pixilate ability, all of her normal type moves become fairy type moves and gain a boost in power. Assuming that Fang has worn Kingdra down somewhat, Swift should be all Aria needs to finish the job thanks to it's boosted power, fairy typing, and inability to miss.

Finally, Dragonite. Yuzu will swap Sylveon out at this point, sending out Pianissimo (Togekiss) to engage in aerial battle with the Dragonite. Being a Fairy/Flying Type, Pianissimo has the advantage and an extremely varied movepool. Still, seeing as how it'll be an air battle, Yuzu will first lead with Thunder Wave to paralyze Dragonite and give Pianissimo the advantage. From there, Dazzling Gleam to victory... with the rest of her team available just in case things go south.
Edited 2023-02-25 21:36 (UTC)
infernofireblast: (012)

[personal profile] infernofireblast 2023-03-01 02:15 am (UTC)(link)
Character: Joey Wheeler | [personal profile] infernofireblast
Badge/Gym Leader: Zephyr Badge/Falkner
Elite/Regular: Regular
Team: "Red-Eyes Black Dragon" (Charizard - LV100), "Baby Dragon" (Dragonite - LV100), "Legendary Knight Hermos" (Bisharp - LV100), "Gearfried the Iron Knight" (Ceruledge - LV70), "Alligator's Sword" (Feraligatr - LV100), "Fortress Whale" (Wailord - LV100)
Battle Details: Joey would open with his Bisharp, “Legendary Knight Hermos”, who’s typing gives him resistance to flying moves. Thanks to his resistances he’d be able to better take advantage of buffs, meaning he could use Swords Dance to increase his attack without putting Hermos at risk. On the next turn he’d begin barraging Iron Head down upon Falkner’s Pokémon. With a 1-in-3 chance of making the opponent flinch it would present both significant damage (80 base power x2 against flying types, not even considering the boosts given by Swords Dance or his Adamant Nature) as well as solid chances at stealing the enemy’s chance to move. This alone should make relatively quick work of the team considering both the typing mismatch and the level gaps but, should Bisharp be brought low on health, Joey would bring him back up to full strength using Hyper Potions.

Should the worst happen and Bisharp be brought down Joey would follow with his Feraligatr, “Alligator’s Sword”. Though Feraligatr lacks the defensive typing bonus of Bisharp, that fact that he has his hidden power combined with the Life Orb held item makes for a powerful combination. Sheer Force removes the secondary effects of attacks made by the Pokémon and increases an attack’s power x1.3 and Life Orb gives the same increase but inflicts a recoil of 1/10 of the wielder’s total health after the attack concludes… except that Sheer Force absorbs that effect and just makes it a double increase with no side effects. Using Ice Punch gives a 10% chance of freezing the target, but has a base power of 75 before calculating-in the super effectiveness of the ice typing and the double 1.3 damage multipliers. Starting-off with a Dragon Dance would increase his attack even further, making it so that any hit would be a utterly devastating. In the event that his health ended up low as well, Joey would restore him using Hyper Potions.

Given the overwhelming difference in team power, the presence of multiple type-advantaged moves, and a solid arsenal of healing items these two Pokémon should be more than enough to put Falkner’s team down but, should that somehow not be enough it would just be a matter of throwing more pumped-up and powerful Pokémon at it until they were put down for good.


Character: Joey Wheeler | [personal profile] infernofireblast
Badge/Gym Leader: Hive Badge/Bugsy
Elite/Regular: Regular
Team: "Red-Eyes Black Dragon" (Charizard - LV100), "Baby Dragon" (Dragonite - LV100), "Legendary Knight Hermos" (Bisharp - LV100), "Gearfried the Iron Knight" (Ceruledge - LV70), "Alligator's Sword" (Feraligatr - LV100), "Fortress Whale" (Wailord - LV100)
Battle Details: Against Bugsy’s selection of bug-type Pokemon Joey would open with his Charizard, “Red-Eyes”. Being both Fire and Flying it would have double resistances against any bug-type moves, meaning that most of the staple attacks of Bugsy’s arsenal would be largely irrelevant. Charizard, equipped with Wise Glasses and being Timid in nature, would have a significantly stronger Special Attack than his already-strong baseline and moves like Flamethrower and Hurricane would put out consistent and devastating super-effective damage. Each move has a chance to inflict additional status damage via Flamethrowers’ 1/10 chance to inflict Burn and Whirlwind’s 3/10 chance to inflict Confuse, which only adds to Charizards’ ability to stop his opponent from putting-out damage against him. Should he be whittled-down by consecutive attacks or unlucky critical hits, though, Joey stands-ready to heal him using Hyper Potions and Full Restores.

In the truly unfortunate event that Joey’s Charizard is somehow brought-down by Bugsy’s team Joey would bring-in his Ceruledge, “Gearfried”. Though only LV70 while his comrades are LV100, Gearfried is nearly as resistant to Bug-Types as Charizard was. It’s ability “Flash Fire” presents a truly interesting ability for both damage and sustainability. On top of being immune to Fire Damage, the ability increases the damage of all Fire-Type moves the wielder puts-out by 50%. provided that they’ve been on the receiving end of Fire Damage. This is where the move Flare Blitz comes in. After opening with a Swords Dance, sending in a Flare Blitz sets the stage for a killer combination. As a super-effective move with a base power of 120 and a 1/10 chance to inflict burn it certainly make for a powerful opener, but the 33% recoil that would normally act as the move’s downsides only serves to sweeten the deal. Dealing zero actual damage thanks to Flash Fire all it does is serve as a trigger to activate the ability’s bonus Fire Damage. Using the move Bitter Blade from that point on allows Ceruledge to put out consistently excellent damage due to all his buffs but also renders him largely immune to all damages outside of one-hit ko moves and statuses due to it taking 50% of the massive damage it outputs and returning it to Ceruledge as a heal. Should this tank-and-spank strategy somehow fail, though, and Ceruledge be brought low on health, Joey would again be on standby with Hyper Potions and Full Restores.

Much like in the battle against Falkner, these two powerful Pokémon should be more than enough to handle the highly-disadvantaged trio Bugsy would be bringing to bear. In the unheard of situation where both of these Pokémon might be knocked-out, though, there are 4 other very powerful Pokémon with type advantaged moves and superior strength waiting in the wings to take their place.
rolltoavoidpossession: (awkward)

[personal profile] rolltoavoidpossession 2023-03-01 10:33 pm (UTC)(link)
Character: Ryou Bakura | [personal profile] rolltoavoidpossession
Badge/Gym Leader: Whitney | Plain Badge
Elite/Regular: Regular
Team: Banshee, Wight, Hinotama, Haunt, Will-o-Wisp
Battle Details: So Ryou has decided to take on Whitney with a team of nothing but Ghost types, which should be interesting considering that Normal types are immune to Ghost attacks and vice versa.

VS Girafarig

Ryou is opening with his Yamask Haunt, who will immediately use Will-o-Wisp to try and set up a burn on the Girafarig. Then, regardless of if Will-o-Wisp connected or not, he will have Haunt use Dark Pulse to try and get the Girafarig down as soon as possible. If the Girafarig uses Odor Sleuth or Haunt gets too badly injured to continue, then Ryou will switch to Wight and have him use Power Gem, with Strength Sap available to heal up and reduce Girafarig's attack if needed.

VS Clefable
Why do you have a Clefable Whitney, that's a Fairy type-

At this point Ryou will switch to Banshee and have her lead with Taunt to lock up all of Clefable's status moves for the next few turns. Then he'll immediately switch Banshee out and switch in Hinotama, who will lead in with one use of Double Team, followed by Confuse Ray and Shadow Ball. His goal here is to try and prevent Metronome nonsense as much as he can, which, considering its random nature, is kind of terrifying.

VS Miltank

It's time for the infamous Miltank.

Ryou's switching in his Pumpkaboo Will-o-Wisp, who is going to open with Worry Seed to change Miltank's ability from what very well could have been Scrappy to Insomnia, keeping it from being able to potentially bypass Ghost's immunity to Normal attacks. He'll then do a little more setup with Confuse Ray (to reduce the odds of Rollout hitting) and Leech Seed (for some minor healing and chip damage) before going in with Seed Bomb. If Will-o-Wisp is hit with Attract or gets too badly hurt to continue, then Ryou will switch in Banshee and have her finish up with Slash.

As a side note, Ryou is going to be very taken off guard if Whitney cries because of this. He's so sorry...
strings_theory: (Default)

[personal profile] strings_theory 2023-03-07 02:48 pm (UTC)(link)
Character: Jolyne Cujoh | [personal profile] strings_theory
Badge/Gym Leader: Blaine
Elite/Regular: Regular Team
Team: Using just Canaveral
Battle Details: You know those swoobat strats she was using before? She has literally no respect for Blaine at all to bother with them for this. Canaveral is right there and has been itching to actually get into a fight and she's not about to tell him no. Which means that she will be starting out with using swords dance in order to max out his attack as she knows he can take a number of hits being maxed out in levels at this point. Once that's done it's time to really hammer these poor fire pokemon with surf. That's it, that's the strategy, she cannot be bothered to do anything but use brute force on the weirdo in the cave.

Character: Jolyne Cujoh | [personal profile] strings_theory
Badge/Gym Leader: Blue :]
Elite/Regular: Regular
Team: Still here and using Isla, Shi, and Flurry
Battle Details: 'Sup, she respects Blue enough to use a real team. Kind of. She will, however, start the battle off with Isla and using leech seed in order to get some passive damage as needed.

Against exeggutor it will be Shi that comes in on this doofus as she's pretty sure it can't do much of anything to him. Which means that Shi will be taking advantage of Simple in conjunction with calm mind not in order to attack the exeggutor but to be able to take any damage it might throw Shi's way as calm mind also raises special defense. With that in mind Shi will be abusing fly in order to take the overgrown palm tree out.

Against Machamp will still be Shi who with the special attack boosts from calm mind will be hitting the fighting-type hard with psychic.

Rhydon is where things will change and it will be Isla who can absolutely take a hit from this thing like it's nothing while being a defensive tank. She'll start with leech seed for passive damage and recovery before going ham with wood hammers and using giga drain as need be if Isla's HP gets low enough.

Gyarados is a tiny bit of a problem, but Flurry will be the one coming in to deal with it. Attack drops will be not a problem in the slightest for the alolan ninetales as she's a special attacker anyway. Starting from the beginning she'll use hail in order to activate her snow cloak ability to raise her evasion and also put chip damage on the gyarados. After that shell set up aurora veil to take half-damage from the gyarados before setting up with nasty plot, setting up aurora veil again as need be. Once all that is done it's time to hit this thing HARD with blizzard which ignores accuracy during a hail storm.

Pidgeot will also be handled by Flurry who will maintain her veil and hit the bird with blizzard as well. Hopefully after this battle the hail will be off the field or just about to be.

Because Arcanine is where Shi will return for his calm mind and psychic shenanigans while making sure he doesn't take much of anything form the poor doggo with calm mind's raising special defense.
Edited (HTML fix) 2023-03-07 14:50 (UTC)
infernofireblast: (007)

[personal profile] infernofireblast 2023-03-07 11:35 pm (UTC)(link)
Character: Joey Wheeler | [personal profile] infernofireblast
Badge/Gym Leader: Plain/Whitney
Elite/Regular: Regular
Team: "Charizard - LV100", "Dragonite - LV100", "Bisharp - LV100" , "Ceruledge - LV76", "Feraligatr - LV100", "Wailord - LV100"
Battle Details:
Whitney makes use of a lot of tanky Pokemon, drawing from Normal and Fairy typings, but Joey is well-prepared for going up against a matchup like that. If Whitney opens with either of her normal-type Pokemon Joey will begin with his Ceruledge, “Gearfried”, who is immune to both Normal and Fighting-type moves. Though Ceruledge doesn’t possess any moves that are super-effective against Normal-Types his ability, “Flash Fire”, gives him a significant boost towards fire type attacks. On top of being immune to Fire Damage, the ability increases the damage of all Fire-Type moves the wielder puts-out by 50%. provided that they’ve been on the receiving end of Fire Damage. By starting off with Swords Dance and then following it with Flare Blitz you put out a strong move with a 1/10 chance of inflicting burn while also meeting the ability’s requirements for fire damage. Though the ability itself renders Ceruledge immune to its own recoil the resultant boost still means that, by spamming Bitter Blade from that point on, he can put out consistently excellent damage due to all his buffs. This also renders him largely immune to all damages outside of one-hit ko moves and statuses due to it taking 50% of the massive damage it outputs and returning it to Ceruledge as a heal. In the event that, despite being immune to the Pokémon's two primary means of damage output, they succeed in doing significant damage Joey would be quick to apply Hyper Potions or Full Restores.

If Whitney switched out to or, instead, began with Clefable rather than either of her two Normal-Type Pokémon Joey would answer by putting-out his Wailord, “Fortress Whale”. Though neither the Clefable nor the Wailord has advantageous typing against the other the both are tanky Pokémon with large arsenals of HP. The difference comes in the level gap, as Wailord far outstrips Clefable in terms of level and also weighs-in as a far larger and heavier Pokémon as well, meaning that the Steel-Type move Heavy Slam would perfectly suit its needs as an anti-Fairy move. Though Wailord is far more optimized for using Special Attacks than Physical Attacks the base power of Heavy Slam is entirely dependent on the difference in weight between the user and the target, meaning that with the Super-Effectiveness already present in the move its well-suited to being wielded as a Clefable killer. In what would essentially boil down to an exchange or artillery between the the two tanks Joey would stand fully ready to re-up Fortress Whale’s health pool with Hyper Potions and Full Restores.

In the event that Whitney changed-out at any point during the fight Joey would match the switch with the corresponding strategy for whatever Pokémon she selected. Should, somehow, either or both Pokémon be taken out Joey would still have 4 other LV100 Pokémon with selections of moves that can do plentiful damage as well as more than enough raw firepower to put the Gym Leader’s Team down for the count.

Character: Joey Wheeler | [personal profile] infernofireblast
Badge/Gym Leader: Fog/Morty
Elite/Regular: Regular
Team: "Charizard - LV100", "Dragonite - LV100", "Bisharp - LV100" , "Ceruledge - LV76", "Feraligatr - LV100", "Wailord - LV100"
Battle Details:
Morty has a better-leveled team than the previous Gyms Joey would have gone up against, but the single-typed selection of Pokemon still presented an opposition that could be exploited and beaten without too much difficulty. Bisharp in particular holds a typing and moveset that allows for significant damage to any Ghost-Type Pokémon. Beginning with a Swords Dance, Bisharp would then focus on making use of Knock-Off to do hard-hitting damage while removing his opponent’s Held Items and a mixture of Sucker Punch and Night Slash to do yet more super-effective Dark Damage. Bisharp’s Dark typing would make it resistant to any Ghost Type moves Morty’s team puts out, while his own held item, Black Glasses, would compliment his Adamant nature to put out a powerful stream of damage. In the event that his health dropped too low Joey would, as usual, be quick to make use of Hyper Potions and Full Restores.

In the event that Bisharp was knocked-out Joey would follow with his Ceruledge. Though the Ghost-to-Ghost face-off would mean it was a race to see who could put out more super-effective moves than the other the level gap would ensure that the scales would be skewed heavily in Joey’s favor. Swords Dance would put the attack even more in his favor, and Shadow Claw and Shadow Sneak would allow Ceruledge to both hit hard and hit first. In a battle of super-effectiveness this is very important and, so, goes a long way towards making sure Ceruledge comes out on-top. In the event his health started to go south, though, Hyper Potions and Full Restores stand ready as always.

In the event that both Bisharp and Ceruledge were taken out Joey’s Feraligatr, “Alligator’s Sword”, would step-in to pick-up the slack. The combination of his Life-Orb held item and the fact that he possessed his secret ability of Sheer Power meant that any damaging move he put-out was almost double in terms of damage, all the while canceling out the Orb’s normal recoil and making it an entirely win-win situation for Joey. Dragon Dance only adds to the power that Feraligatr brings to bear, and his main spammable move of Bite not only possesses typing that makes it super-effective but has a 3/10 chance of making its target flinch. Each hit then will hold the chance to nearly one-hit KO the opposing Pokémon and all but ensure the final nail is hammered into Morty’s coffin. If the giant reptile’s health fell low Joey would pick it back up with Hyper Potions and Full Restores.

Should the three aforementioned Pokémon somehow not be up to the task of putting Morty’s team down 3 more LV100 Pokémon wait in the wings, all with moves and strategies that are fully capable of turning-up the pain on their opposition.
nevercaught: (bird chase)

[personal profile] nevercaught 2023-03-09 02:32 am (UTC)(link)
Character: Jarlaxle | [personal profile] nevercaught
Badge/Gym Leader: Goldenrod
Elite/Regular: Regular
Team: Orbb (Ariados 100), Dalhar (Zoroark 100(, Z'talin (Gallade 100)
Battle Details: Is Jarlaxle overleveled for this gym? Yes. But in his defense, it took him some time for him to get a pokemon he was willing to pit against Whitney's Infamous Miltank and part of that involved getting his hands on some Fighting move TMs for Z'talin to use against her.

Jarlaxle and his team cut fine figures as they enter the gym, all of them impeccably adorned with gaudy jewelry and flashy cloaks made from Orbb's spidersilk. As usual, he forgoes audible instruction to his pokemon, instead commanding them using drow sign language, which he has been teaching them.

He sends Dalhar, his Zoroark, out against Girafarig, trusting in the creature's immunity to psychic attacks to keep it safe--as well as hoping the Dalahar's propensity to create illusions will confuse Girafarig. Dalhar uses Nasty Plot to raise his own power, before hitting Girafarig with Night Daze and Night Slash, repeating those moves as many times as necessary.

Orbb comes out to fight Clefable, hitting the little pink ball with Venom Drench to lower attack, special attack, and speed, before hitting it with Poison Jab and Cross Poison as many times as needed.

Finally, Jarlaxle sends out his Gallade, Z'talin, after the damn Miltank. He does a Swords Dance to raise his attack and sets himself to hitting the Miltank with Sacred Sword, Brick Break, and Low Kick as many times as needed to take the Rollout Menace down.

If Z'talin or Orbb go down, Dalhar will go in and tank the hits long enough for Jarlaxle to spray some potion on them. Z'talin can do the same for Dalhar.
prayreturn: (fifty eight;)

two of them

[personal profile] prayreturn 2023-03-13 03:48 pm (UTC)(link)
Character: Minfilia Warde | [personal profile] prayreturn
Badge/Gym Leader: Surge
Elite/Regular: ELITE
Team: [ Here. ] She will be using Alisaie the Meowstic, Warburton the Flygon, Rose the Audino, Thancred the Pachirisu, Cucumber the Mamoswine and Rhalgr the Machamp.
Battle Details:
Alisaie
Her lead Pokemon, Alisaie, is fine with being hit by Intimidate by Manectric. She's holding a Light Clay, and after Fake Out, Misty Terrain (to protect herself) and putting up Screens, she's aiming to faint... on the turn she uses Gravity. She's aware that this plan is a little out there, but she knows what she's doing.
If she survives after setting up Gravity, she will Psychic/Psyshock Spam (tm). If she was switched out due to Roar, and comes back in, she'll be going for Fake Out - Gravity - Psychic or Psyshock, depending on defenses.

Warburton
Warburton has two main roles. The first is while Gravity is up - to use Earthquake on the foe, now it's more appropriate for it to hit.
If Gravity is not up, Warburton will be focused on Earthquake if a Pokemon is not floating, or Rock Slide if they are. He will Roost on low HP, and U-Turn on any Pokemon who can strike him for more then half HP. (She will also get Warburton to use Superpower and then U-Turn against Magnezone.)

Rose
Now, Minfilia loves her starter, and knows exactly what Rose is good for in this battle. Notably, she is not holding her Mega Stone - since she knows who she's countering, the Pokemon she remembers fighting in the tourney. Rose is an anti-Electrode Pokemon, with a Cheri Berry.
Yes, Rose is focused on Flamethrower on Magnezone. She knows that Magnezone is faster then her Audino, thus she will make sure that she can survive one hit - thus, no Mega Evolution. If it seems that Magnezone is going to defeat her, she will switch out to Warburton to get Regenerator to activate.

Thancred
For fighting Pachirisu, Minfilia wishes to use her own Pachirisu, Thancred. If she is forced to switch in said Thancred, this is why he's holding a Sitrus Berry. Her goal is to slow down Surges' by using Electroweb, and going for the confusion and attraction with Sweet Kiss and Attract. But her main goal is to use Thancred to get it down, steal any item with Covet after having Sitrus Berry activated, and then using Hyper Fang to show her Pachirisu is better. Against other Pokemon, Pachirisu will use Super Fang and then the Sweet Kiss - Attract if female - Electroweb if doesn't Volt Absorb - Hyper Fang.

Cucumber
Earthquake. If any of the Pokemon Cucumber fights are immune, then Hail > Blizzard. Or, of course, if it's close to the beginning of the battle... Stealth Rocks and then the strat.

Rhalgr (No Guard)
Her final Pokemon is Rhalgr the Machamp, from Hisui. Due to its' ability, there's no need for anything complex. No, with a Choice Band, Rhalgr knows Earthquake, and it will ALWAYS. HIT. Sometimes, to overpower a foe, all you need is might.

Character: Minfilia Warde | [personal profile] prayreturn
Badge/Gym Leader: Sabrina
Elite/Regular: ELITE
Team: [ Here. ] She will be using Gaelicat the Alolan Persian, Mammet the Mimikyu, Rose the Audino, Moenbryda the Feraligatr, Urianger the Wyrdeer and Cucumber the Mamoswine.
Battle Details:
Gaelicat
She'll be leading with this Alolan Persian - and then will be going for Fake Out, and then Taunt. Against any Pokemon that isn't Gallade, she'll be going for Night Slash. Against Gallade, Play Rough. (She is aware that she could use special attacks and boost up, but she is also aware that physical moves are better against psychic-types, usually.) If Taunt runs out, then she'll be using it again. She hopes that Gaelicat will be the Pokemon out to face Wobbuffet - and if that's the case, then she'll be going for a Taunt > Screech combo. (To either Screech the Wobuffet into being one shot with Knock Off, or weaken whichever Pokemon comes in once said Pokemon can't attack.)

Mammet
It may be a simple Mimikyu plan, but it's the one Minfilia likes - Swords Dance until Sabrina begins to set up or Disguise is broken, and then... Phantom Force?! Mostly to see if Sabrina switches to try and counter the attack, or to get a good Ghost-type strike. If Sabrina tries to get smart and use status on Mammet, she'll find it has a Lum Berry - and that's also when the attack spam will begin. If Phantom Force runs out of PP, she'll be going for Shadow Claw (or Shadow Sneak against low-HP opponents).

Rose
Now with her Mega Stone again, Rose has a few tasks. The first is to, when she's on the field, keep Misty Terrain up and running. The second is to Mega Evolve and use Entrainment, to change any useful abilities into Healer. The third? Power-up Punch spam, to raise her own attack before going for Throat Chop. Because, again, she sees special attacks as the largest threat.

Moenbryda
Moenbryda has a simple role. She's a revenge killer - and with her Choice Scarf, this role is clear. She'll be switched in after a Pokemon faints, and then go for Crunch. Or, if she's the last Pokemon left... no, she'll still go for Crunch. It may be simple, but it works.

Urianger
Minfilia loves her Wyrdeer. Minfilia also loves abusing Hypnosis, Confuse Ray and Calm Mind - going for a Calm Mind whenever it seems that Sabrina won't be attacking due to sleep. But before any of that? Urianger will be going for Imprison, thus blocking moves like Psychic and Hypnosis being used against her. Once Urianger is close to half HP, the plan changes to Shadow Ball. Just Shadow Ball. If Urianger is trapped against Wobuffet and feels that she hasn't boosted enough, she'll use Entrainment before switching out to Moenbryda or Cucumber.

Cucumber
Like vs Surge, Cucumber will be going for Earthquake spam - this time with a Choice Band. Sometimes, things are simple. However, if Cucumber comes in and the Pokemon which is being fought has low HP, there will be the Choice Banded Ice Shard, before being switched out.