The Indigo League (
indigo_league) wrote2016-06-24 09:47 am
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Badge Requests

What does it take? It changes for each gym! Normally, the games increase in difficulty as you progress, but that wouldn't be any fun if characters could just as easily take on the Gyms that are supposed to be for top trainers only. THEREFORE, the gym leaders aren't going to be pushovers like in the games! In order to win a badge, the mods will take into account your current roster and the attacks and advantages to see whether your pokémon is strong enough to win a badge or not.
Each gym leader has a Regular Team of pokemon and an Elite Team of pokemon you can challenge. It's up to a trainer to decide which team to challenge, but if you take on the Elite Team of six level 100 Pokemon, you'll receive double the prize money. The items, however, are not doubled. Excellent for trainers looking for the extra challenge or those looking to make money fast.
!!! Badges must be mod approved. To earn a badge, please comment on this post. Please don't ask for more than two badges to be approved at once!
Violet City ![]() Leader: Falkner Team: Noctowl (L: 30) Honchkrow (L: 32) Pidgeot (L: 35) Rewards: ![]() ![]() ![]() Elite Team: Pidgeot, Dodrio, Swellow, Xatu, Staraptor, Pelipper | Azalea Town ![]() Leader: Bugsy Team: Pinsir (L: 35) Heracross (L: 37) Scizor (L: 40) Rewards: ![]() ![]() ![]() Elite Team: Scizor, Venomoth, Vespiquen, Yanmega, Galvantula, Heracross | Goldenrod City ![]() Leader: Whitney Team: Girafarig (L: 40) Clefable (L: 42) Miltank (L: 45) Rewards: ![]() ![]() ![]() ![]() Elite Team: Ursaring, Granbull, Blissey, Exploud, Tauros, Snorlax | Ecruteak City ![]() Leader: Morty Team: Haunter (L: 45) Misdreavus (L: 47) Gengar (L: 50) Rewards: ![]() ![]() ![]() ![]() Elite Team: Drifblim, Spiritomb, Dusknoir, Mismagius, Gengar, Chandelure | |||
Cianwood City ![]() Leader: Chuck Team: Hitmonlee (L: 50) Hitmonchan (L: 52) Poliwrath (L: 55) Rewards: ![]() ![]() Elite Team: Medicham, Machamp, Hariyama, Breloom, Primeape, Toxicroak | Olivine City ![]() Leader: Jasmine Team: Skarmory (L: 55) Magneton (L: 57) Steelix (L: 60) Rewards: ![]() ![]() ![]() Elite Team: Metagross, Bronzong, Skarmory, Steelix, Magnezone, Empoleon | Mahogany Town ![]() Leader: Pryce Team: Dewgong (L: 60) Lapras (L: 62) Mamoswine (L: 65) Rewards: ![]() ![]() ![]() Elite Team: Abomasnow, Dewgong, Glalie, Froslass, Mamoswine, Walrein | Blackthorn City ![]() Leader: Clair Team: Gyarados (L: 65) Kingdra (L: 67) Dragonite (L: 70) Rewards: ![]() ![]() ![]() ![]() Elite Team: Aerodactyl, Charizard, Kingdra, Salamence, Garchomp, Dragonite *For defeating the Elite team only. Three week paid cruise vacation to be taken whenever and as many times as the holder desires. Boat can be caught from Olivine or Vermilion. | |||
Pewter City ![]() Leader: Brock Team: Rhyhorn (L: 30) Golem (L: 32) Onix (L: 35) Rewards: ![]() ![]() ![]() Elite Team: Rhyperior, Rampardos, Golem, Omastar, Kabutops, Onix | Cerulean City ![]() Leader: Misty Team: Golduck (L: 35) Lapras (L: 37) Starmie (L: 40) Rewards: ![]() ![]() ![]() Elite Team: Quagsire, Lanturn, Floatzel, Lapras, Milotic, Starmie | Vermilion City ![]() Leader: Lt. Surge Team: Electabuzz (L: 40) Magneton (L: 42) Raichu (L: 45) Rewards: ![]() ![]() ![]() Elite Team: Manectric, Electrode, Pachirisu, Magnezone, Electivire, Raichu | Celadon City ![]() Leader: Erika Team: Jumpluff (L: 45) Tangrowth (L: 47) Bellossom (L: 50) Rewards: ![]() ![]() ![]() ![]() Elite Team: Shiftry, Jumpluff, Victreebel, Bellossom, Roserade, Vileplume | |||
Fuchsia City ![]() Leader: Janine Team: Crobat (L: 50) Ariados (L: 52) Venomoth (L: 55) Rewards: ![]() ![]() ![]() ![]() Elite Team: Crobat, Weezing, Toxicroak, Drapion, Arbok, Venomoth | Saffron City ![]() Leader: Sabrina Team: Espeon (L: 55) Mr. Mime (L: 57) Alakazam (L: 60) Rewards: ![]() ![]() ![]() Elite Team: Jynx, Wobbuffet, Espeon, Gallade, Gardevoir, Alakazam | Cinnabar Island (Seafoam Islands) ![]() Leader: Blaine Team: Magcargo (L: 60) Magmortar (L: 62) Rapidash (L: 65) Rewards: ![]() ![]() ![]() ![]() Elite Team: Torkoal, Camerupt, Magcargo, Houndoom, Magmortar, Rapidash | Viridian City ![]() Leader: Blue Team: Exeggutor (L: 65) Machamp (L: 66) Rhydon (L: 67) Gyarados (L: 68) Pidgeot (L: 69) Arcanine (L: 70) Rewards: ![]() ![]() ![]() Elite Team: Venusaur, Blastoise, Charizard, Tyranitar, Pidgeot, Jolteon *For defeating the Elite team only. Three week paid cruise vacation to be taken whenever and as many times as the holder desires. Boat can be caught from Olivine or Vermilion. |
Bede Team: Mawile (L: 100) Sylveon (L: 100) Galarian Rapidash (L: 100) Primarina (L: 100) Tinkaton (L: 100) Hatterene (L: 100) Rewards: ![]() ![]() ![]() | Koga Team: Skuntank (L: 100) Venomoth (L: 100) Toxicroak (L: 100) Swalot (L: 100) Crobat (L: 100) Muk (L: 100) Rewards: ![]() ![]() ![]() | Bruno Team: Hitmontop (L: 100) Hitmonlee (L: 100) Hitmonchan (L: 100) Hariyama (L: 100) Machamp (L: 100) Lucario (L: 100) Rewards: ![]() ![]() ![]() | Karen Team: Weavile (L: 100) Absol (L: 100) Spiritomb (L: 100) Houndoom (L: 100) Honchkrow (L: 100) Umbreon (L: 100) Rewards: ![]() ![]() ![]() | |||
Lance Team: Salamence (L: 100) Gyarados (L: 100) Garchomp (L: 100) Altaria (L: 100) Charizard (L: 100) Dragonite (L: 100) Rewards: ![]() ![]() ![]() ![]() | Aurora League Gym Leaders may choose their own battle specializations, as well as. design their own unique Gym (which will take one month to build from the time of request) and Badge (which will be available as soon as the Gym opens). They will be compensated for their work as Gym Leaders with a stipend that will cover building costs, labor (the Leader's and any Trainers they may employ), and rewards for victorious challengers. We ask that Aurora Gym Leaders think carefully about the location of their Gym and the difficulty level they wish to present challengers. We also ask that they create their own Badge Request page like this one so that others can request battles with them. To officially request an Aurora League Gym, fill out the provided template and comment here. |
Please use this form to request a badge or a showdown with the Elite Four! Post your request as a comment to this post. Badges will generally be processed once per week, on either Wednesday or during the weekend. Please try not to PM or IM mods about badges (including elite challenges) unless your request has gone unanswered for more than a week.
!!! Please request badges as your character is actually in the general area of the gym!
!!! To preserve the spirit of the game, obtaining badges using recently-inherited Pokémon (ie, Pokemon received from dropped characters) that massively outlevel your own is discouraged. If this happens, you may be asked by the badge mod to revise your team. Inherited Pokemon that your character has had for a while and are the same level as the rest of your character's team are fine to use!
!!! Remember that you must fight all four members of the Elite Four and Champion Lance in a row. You may heal your Pokémon between battles and take a short break, but you cannot leave without ending your challenge.
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Badge/Gym Leader: Sabrina - Marsh Badge
Elite/Regular:Elite Team
Team: Yo.
Battle Details: The thing about Sabrina leading with Jynx is this. Obviously, Empedocles has her one turn to use Stealth Rock, which goes as usual. But Jynx, being relatively lightweight (in the literal sense) and also part ice.... is really weak to Heat Crash. This is great, because Jynx has a lot (and I do mean a LOT) of really disruptive move options. Moves like Lovely Kiss, and Wake-Up Slap, and Heart Stamp. But honestly, once Stealth Rock is set up, Empedocles only needs to be able to land a hit on Jynx once or twice, depending on how much Sabrina feels like trying to fight a losing battle against a strange new Pokemon she's probably heard about by now, since Dirk has been bringing her to every battle in Kanto.
When Sabrina sends out Wobbuffet, she's probably expecting Empedocles' traditional explosive exit. Maybe she even plans to Counter it, or set up a Destiny Bond. (Though let's be real: exploding on a Wobbuffet isn't going to take it out so easily.)
But Dirk has other plans: the first move Empedocles uses against Wobbuffet is Tar Shot.
Then the big boom.
See, Dirk's followup Pokemon is Acorn. And this is where things get... weird.
Wobbuffet is a Pokemon notorious for ending streaks. Let's just be honest. And Sabrina's been partnered with her Wobbuffet for how many years? Her prediction game is no doubt off the charts. So Dirk intends to make this as much of a nuisance as possible. Accordingly, if the Wobbuffet is female, Acorn's starting out with Attract. If not, he's leading with Fire Spin. The intention, of course, is to take advantage of Fire Spin's multiple turns of damage, now supereffective thanks to Tar Shot. More importantly, the consecutive 'end of turn' nature of Fire Spin means that it can't be Mirror Coated back at Acorn after the first turn it's used.
After that, Dirk's plan centres mostly on the use of Hypnosis, Flame Wheel, and Fire Spin to give Sabrina as hard of a time as possible predicting what she's countering. Wobbuffet's Shadow Tag means there's likely no escape for Acorn in the likely event of a final stand Destiny Bond, but that's all right. Two for two was pretty much the plan for this part to begin with.
It's at that point that things are going to get... tricky.
Sabrina's third Pokemon is generally Espeon, and Dirk's, accordingly, is PGP the Porygon2.
Yes, the "tricky" was a play on 'Trick Room.' Yes, the very next move is Conversion2--rendering PGP resistant to Psychic, if not outright immune.
In fact, PGP will continue to use Conversion2 until it lands a Ghost type. Not Dark, no. Ghost.
PGP knows Shadow Ball.
PGP also knows Recover, Magic Coat, and Signal Beam (in case Sabrina catches onto Shadow Ball and starts using Copycat.) Espeon is fast, meaning it's slow as dirt in a Trick Room, and against an opponent that resists everything it can throw (and moves like Swift and Last Resort rendered completely useless against the 'ghost' Porygon2), it mostly has the ability to screw around with PGP's stats a little and then faint... or Baton Pass out with whatever health is still has.
In either case, if Sabrina sends out Gallade or (uh, less likely) Alakazam, then PGP remains in play. Now a ghost, it's immune to Fighting moves, and Trick Room makes it faster than either opponent. This is extra good news against Gallade, since it comes with a lot of genuinely dangerous move options, like Night Slash. Magic Coat is not exactly useful against Gallade, though, meaning that after the inevitable Stealth Rock damage, PGP's strategy will be to hit it hard and fast (lol) with Shadow Ball for as much damage as possible, Recovering if it can... until, you know, Gallade crits with Night Slash, Hypnotises PGP to sleep, or else faints.
If Gallade is still around at that point, Dirk's strategy is to send out Gamehameha the Turtonator and Shell Trap Gallade into oblivion.
Once Gardevoir shows up, though, Turtonator is recalled immediately in favour of Pulse Train the Klinklang.
You know, the Steel type. With Electric Terrain to prevent sleep, Screech to lower Gardevoir's defences and Autotomise to boost its own attack and speed, plus Gear Grind to deliver the hurt, Pulse Train is Gardevoir's nightmare scenario. At best, Gardevoir can hope to Teleport out... to, uh, Espeon (if it's still around) or Alakazam, who can only barely hurt Pulse Train more than Gardevoir could.
And without Gardevoir, there's still Gamehameha. With her Body Slam, and Dragon Pulse, and Explosion.
And. Uh. Well. His Mega is still DeBeers the Sableye.... sorry, Sabrina.
In his defence, Psychic types really give him a headache.
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