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The Indigo League ([personal profile] indigo_league) wrote2016-06-24 09:47 am
Entry tags:

Badge Requests



 What does it take? It changes for each gym! Normally, the games increase in difficulty as you progress, but that wouldn't be any fun if characters could just as easily take on the Gyms that are supposed to be for top trainers only. THEREFORE, the gym leaders aren't going to be pushovers like in the games! In order to win a badge, the mods will take into account your current roster and the attacks and advantages to see whether your pokémon is strong enough to win a badge or not.

Each gym leader has a Regular Team of pokemon and an Elite Team of pokemon you can challenge. It's up to a trainer to decide which team to challenge, but if you take on the Elite Team of six level 100 Pokemon, you'll receive double the prize money. The items, however, are not doubled. Excellent for trainers looking for the extra challenge or those looking to make money fast.

!!! Badges must be mod approved. To earn a badge, please comment on this post. Please don't ask for more than two badges to be approved at once!


JOHTO
Violet City
Badge: Zephyr
Leader: Falkner

Team:
Noctowl (L: 30)
Honchkrow (L: 32)
Pidgeot (L: 35)

Rewards:
[P10,000]
TM Roost
Can use Fly outside of battle

Elite Team: Pidgeot, Dodrio, Swellow, Xatu, Staraptor, Pelipper
Azalea Town
Badge: Hive
Leader: Bugsy

Team:
Pinsir (L: 35)
Heracross (L: 37)
Scizor (L: 40)

Rewards:
[P12,000]
TM U-Turn
Can use Rock Smash outside of battle

Elite Team: Scizor, Venomoth, Vespiquen, Yanmega, Galvantula, Heracross
Goldenrod City
Badge: Plain
Leader: Whitney

Team:
Girafarig (L: 40)
Clefable (L: 42)
Miltank (L: 45)

Rewards:
[P14,000]
HM Rock Smash
TM Attract
Can use Strength outside of battle

Elite Team: Ursaring, Granbull, Blissey, Exploud, Tauros, Snorlax
Ecruteak City
Badge: Fog
Leader: Morty

Team:
Haunter (L: 45)
Misdreavus (L: 47)
Gengar (L: 50)

Rewards:
[P16,000]
TM Shadow Ball
HM Strength
Can use Surf outside of battle

Elite Team: Drifblim, Spiritomb, Dusknoir, Mismagius, Gengar, Chandelure
Cianwood City
Badge: Storm
Leader: Chuck

Team:
Hitmonlee (L: 50)
Hitmonchan (L: 52)
Poliwrath (L: 55)

Rewards:
[P18,000]
HM Fly

Elite Team: Medicham, Machamp, Hariyama, Breloom, Primeape, Toxicroak
Olivine City
Badge: Mineral
Leader: Jasmine

Team:
Skarmory (L: 55)
Magneton (L: 57)
Steelix (L: 60)

Rewards:
[P20,000]
HM Surf
HM Whirlpool

Elite Team: Metagross, Bronzong, Skarmory, Steelix, Magnezone, Empoleon
Mahogany Town
Badge: Glacier
Leader: Pryce

Team:
Dewgong (L: 60)
Lapras (L: 62)
Mamoswine (L: 65)

Rewards:
[P22,000]
TM Hail
Can use Waterfall outside of battle

Elite Team: Abomasnow, Dewgong, Glalie, Froslass, Mamoswine, Walrein
Blackthorn City
Badge: Rising
Leader: Clair

Team:
Gyarados (L: 65)
Kingdra (L: 67)
Dragonite (L: 70)

Rewards:
[P24,000]
HM Waterfall
Can use Whirlpool outside of battle
A reusable ticket for the SS Anne*

Elite Team: Aerodactyl, Charizard, Kingdra, Salamence, Garchomp, Dragonite

      *For defeating the Elite team only. Three week paid cruise vacation to be taken whenever and as many times as the holder desires. Boat can be caught from Olivine or Vermilion.
KANTO
Pewter City
Badge: Boulder
Leader: Brock

Team:
Rhyhorn (L: 30)
Golem (L: 32)
Onix (L: 35)

Rewards:
[P10,000]
TM Rock Slide
HM Rock Smash

Elite Team: Rhyperior, Rampardos, Golem, Omastar, Kabutops, Onix
Cerulean City
Badge: Cascade
Leader: Misty

Team:
Golduck (L: 35)
Lapras (L: 37)
Starmie (L: 40)

Rewards:
[P12,000]
TM Water Pulse
Can use Surf outside of battle

Elite Team: Quagsire, Lanturn, Floatzel, Lapras, Milotic, Starmie
Vermilion City
Badge: Thunder Badge
Leader: Lt. Surge

Team:
Electabuzz (L: 40)
Magneton (L: 42)
Raichu (L: 45)

Rewards:
[P14,000]
TM Thunder
Can use Strength outside of battle

Elite Team: Manectric, Electrode, Pachirisu, Magnezone, Electivire, Raichu
Celadon City
Badge: Rainbow
Leader: Erika

Team:
Jumpluff (L: 45)
Tangrowth (L: 47)
Bellossom (L: 50)

Rewards:
[P16,000]
TM Giga Drain
HM Strength
Can use Fly outside of battle

Elite Team: Shiftry, Jumpluff, Victreebel, Bellossom, Roserade, Vileplume
Fuchsia City
Badge: Soul
Leader: Janine

Team:
Crobat (L: 50)
Ariados (L: 52)
Venomoth (L: 55)

Rewards:
[P18,000]
TM Toxic
HM Surf
Can use Rock Smash outside of battle

Elite Team: Crobat, Weezing, Toxicroak, Drapion, Arbok, Venomoth
Saffron City
Badge: Marsh
Leader: Sabrina

Team:
Espeon (L: 55)
Mr. Mime (L: 57)
Alakazam (L: 60)

Rewards:
[P20,000]
TM Psychic
HM Fly

Elite Team: Jynx, Wobbuffet, Espeon, Gallade, Gardevoir, Alakazam
Cinnabar Island
(Seafoam Islands)
Badge: Volcano
Leader: Blaine

Team:
Magcargo (L: 60)
Magmortar (L: 62)
Rapidash (L: 65)

Rewards:
[P22,000]
TM Fire Blast
HM Whirlpool
Can use Whirlpool outside of battle

Elite Team: Torkoal, Camerupt, Magcargo, Houndoom, Magmortar, Rapidash
Viridian City
Badge: Earth
Leader: Blue

Team:
Exeggutor (L: 65)
Machamp (L: 66)
Rhydon (L: 67)
Gyarados (L: 68)
Pidgeot (L: 69)
Arcanine (L: 70)

Rewards:
[P25,000]
TM Hyper Beam
A reusable ticket for the SS Anne*

Elite Team: Venusaur, Blastoise, Charizard, Tyranitar, Pidgeot, Jolteon

      *For defeating the Elite team only. Three week paid cruise vacation to be taken whenever and as many times as the holder desires. Boat can be caught from Olivine or Vermilion.


The Elite Four is now distributing Keystones and Mega Stones to promising trainers! Any trainer who has defeated all eight gyms of a single region will be granted a Keystone and one Mega Stone of their choice. No player will be able to have more than one Mega Stone at a time, and those looking to switch theirs out may do so once every four months. Mega Stones may be used in any casual trainer battle, but as far as gyms go may only be used in Elite battles.


The Indigo Plateau is now open to challengers! To qualify, trainers must have all sixteen badges from Johto and Kanto. Every Pokémon they face will be level 100, and the Elite Four and the Champion have heaps of talent and experience. As such, we will be reviewing Indigo Plateau challenges with more scrutiny than we bring to badge requests. A higher level of strategy is required to win on this field. Show us what you've got!

ELITE FOUR
Bede

Team:
Mawile (L: 100)
Sylveon (L: 100)
Galarian Rapidash (L: 100)
Primarina (L: 100)
Tinkaton (L: 100)
Hatterene (L: 100)

Rewards:
[P30,000]
TM Draining Kiss
Life Orb
Koga

Team:
Skuntank (L: 100)
Venomoth (L: 100)
Toxicroak (L: 100)
Swalot (L: 100)
Crobat (L: 100)
Muk (L: 100)

Rewards:
[P35,000]
TM Venoshock
Expert Belt
Bruno

Team:
Hitmontop (L: 100)
Hitmonlee (L: 100)
Hitmonchan (L: 100)
Hariyama (L: 100)
Machamp (L: 100)
Lucario (L: 100)

Rewards:
[P40,000]
TM Power-Up Punch
Protective Pads
Karen

Team:
Weavile (L: 100)
Absol (L: 100)
Spiritomb (L: 100)
Houndoom (L: 100)
Honchkrow (L: 100)
Umbreon (L: 100)

Rewards:
[P45,000]
TM Snarl
Ring Target
Lance

Team:
Salamence (L: 100)
Gyarados (L: 100)
Garchomp (L: 100)
Altaria (L: 100)
Charizard (L: 100)
Dragonite (L: 100)

Rewards:
[P60,000]
TM Giga Impact
A Dragon-type egg with one egg move and one TM move of your choice
The League Certificate qualifying the winner to create and lead their own Pokémon "Gym." This Gym is part not of the Indigo League, but the Aurora League.
Aurora League Gym Leaders may choose their own battle specializations, as well as. design their own unique Gym (which will take one month to build from the time of request) and Badge (which will be available as soon as the Gym opens). They will be compensated for their work as Gym Leaders with a stipend that will cover building costs, labor (the Leader's and any Trainers they may employ), and rewards for victorious challengers.

We ask that Aurora Gym Leaders think carefully about the location of their Gym and the difficulty level they wish to present challengers. We also ask that they create their own Badge Request page like this one so that others can request battles with them.

To officially request an Aurora League Gym, fill out the provided template and comment here.



Please use this form to request a badge or a showdown with the Elite Four! Post your request as a comment to this post. Badges will generally be processed once per week, on either Wednesday or during the weekend. Please try not to PM or IM mods about badges (including elite challenges) unless your request has gone unanswered for more than a week.

!!! Please request badges as your character is actually in the general area of the gym!

!!! To preserve the spirit of the game, obtaining badges using recently-inherited Pokémon (ie, Pokemon received from dropped characters) that massively outlevel your own is discouraged. If this happens, you may be asked by the badge mod to revise your team. Inherited Pokemon that your character has had for a while and are the same level as the rest of your character's team are fine to use!

!!! Remember that you must fight all four members of the Elite Four and Champion Lance in a row. You may heal your Pokémon between battles and take a short break, but you cannot leave without ending your challenge.




cyan_maid: Jane and Lil' Sebastian (Hey Lil' Seb!)

[personal profile] cyan_maid 2020-12-03 03:40 pm (UTC)(link)
Character: Jane Crocker | [personal profile] cyan_maid
Badge/Gym Leader: TAKING ON THE WHOLE ELITE FOUR BAYBEY
Elite/Regular: I mean they just have one team each that's lv 100 and super experienced so like...that's the one
Team: Dinah the Audino, Poirot the Kricketune, August the Delphox, Bettina the Crobat, Madeline the Primarina, and Dart the Bisharp. All lv 100!
Battle Details: OKAY SO FIRST OF ALL: Jane is prepping for this very seriously, and by seriously I mean she is stocking up on healing items like a madwoman. I'm guesstimating 200,000P should be enough to bring her inventory up to:

50 Revives
50 Hyper Potions
10 Elixers
20 Antidotes
20 Paralyze Heals
20 Awakenings
20 Burn Heals
20 Ice Heals

Which might be overkill but like. It's the Elite Four. We need to bring our A Game and also be prepared to heal up considerably before jumping into another fight. If Jane manages to win fights, she will of course take the time to heal everyone up to full if she can before heading off to the next one.

Second: this is more for flavor than anything else, but with every member of the Elite Four she meets, Jane is going to politely ask, before the battle, to take a selfie with them. We'll be sending these to one Dirk Strider since it's his birthday, but that's an RP thing.

Okay, and now: the battles.

Will
Bronzong and Jynx will face off against August to start with. Their Steel and Ice typing respectively make them weak to his array of Fire type attacks, and since he is also a Psychic type, he can communicate with Jane telepathically, letting her know if he feels he can't keep going for much longer or reaching out into her mind to see what attacks she wants him to use, or how she might want him to move. He's developed his power enough to do that by now, and since he considers her his mother, they have a strong enough bond to trust one another in battle. Hopefully he can take out these two fast enough and use Will-O-Wisp on Grumpig before switching out to Poirot. Poirot, being a Bug type, has a type advantage against Will's Psychic barrage. For Grumpig he'll focus on using Fury Cutter, its repeated use powering up its strength along with the effects of Will-O-Wisp's burn whittling down Grumpig's HP. This should be enough to take it down and then deal some serious damage to Slowbro, hopefully knocking it out as well. Since Poirot was the first Pokemon Jane ever caught, they have a lot of experience with each other's tells and movements; she'll withdraw him if he can get Slowbro down, and for Gardevoir, Jane will send out Dart. While they've only come to an understanding fairly recently, Dart is nothing but loyal to this third iteration of his trainer that he's come to know, and takes every battle seriously, putting in his all and pushing his limits. Metal Claw and Iron Head will be put to great use against Gardevoir, and hopefully he can hang on long enough to stare down Will's Xatu, who will face a full assault of Swords Dance, Embargo (to keep it from using items), then Night Slash, the Dark typing hopefully working to his advantage. If Xatu proves to be faster than him, Jane will have him use Assurance, which has a base power of 120 if the user has already taken damage this turn. Given the difference in each Pokemon's base Speed, I'm going to take the gamble on that being very possible. With any luck, this will take Will down.

Koga
Once healed up, Jane will start her battle with Koga by sending out Bettina. Her Poison typing should make her resistant to his team's primary form of offense; going up against Skuntank gives them both a level playing field, with no outright weaknesses against each other. Bettina has the advantage of the air on her side, and will make use of flight as much as possible to keep out of Skuntank's melee range whenever possible. She'll start with Mean Look, so Skuntank is locked into combat, then Confuse Ray to hopefully inflict confusion on it, and then come in with a full-on aerial assault with Air Cutter (it has an increased chance of landing critical hits) and Air Slash (which has a 30% chance of making Skuntank flinch if Bettina outspeeds it). Jane will change it up for when Venomoth comes out, since both Pokemon can fly - a quick Roost should fill up Bettina's HP before she comes out swinging with Wing Attack and Acrobatics. The latter of those attacks is actually boosted to a power of 110, since Bettina does not have any held items, and should cause massive damage to Venomoth. From then on, Koga's team is left vulnerable to August, whose Psychic typing is a meance to Poison. While Jane won't expect him to make it through all four of Koga's other Pokemon, they're going to try to go as far as they can like this, with August setting up Lucky Chant to keep his opponents from landing crits for five turns, Calm Mind to boost his Special Attack/Defense, Magic Room to supress the effect of held items for five turns (he also does not have a held item), and then a total rush of Psychic, Psybeam, and Psyshock. If he feels like he's close to running out of gas, he will toss out a Future Sight to help out whoever comes after him, and a Light Screen if he can manage it just so they have a few turns' protection from Special attacks. If he goes down, Jane is going to send out Dart to do cleanup, with Swords Dance boosting his Attack, Scary Face wrecking his opponent's Speed, and his Steel and Dark attacks not having any clear advantage or disadvantage against Koga's team. And if this too fails, Jane is bringing out the big guns: Dinah. She and Dinah have spent so much time together, know each other to such a degree, that while Jane may give out commands, she trusts that if Dinah wants to move or act in a certain way, she's certainly able to - she's the one battling after all. If she has to deal with Koga's Crobat, her familiarity with the species through Bettina and a well-aimed Thunder Punch might be enough to take it down, and Muk will be assaulted with Baby-Doll Eyes and Double-Edge. Of course, Attract will be used if this is a male Muk, because we weaponize the gender binary here, and Simple Beam will nullify Muk's ability (which, if it has the ability of Stench, will remove it's 10% chance of making an opponent flinch). This might be enough to weaken Muk, but if it's not enough to take it down, Jane will break out Madeline and/or Poirot to finish it off.

Bruno
Again, we take the time to heal everyone up to full before we step into the ring with Bruno. This is definitely August's time to shine, and he will be setting up immediately in order to take out as much of Bruno's team as possible - Calm Mind, Magic Room, Will-O-Wisp, and Lucky Chant will be tossed up immediately before he lays into the Hitmon-trio with Psychic, Psybeam, and Psyshock, renewing Lucky Chant as needed and using Will-O-Wisp whenever he's got to burn someone. Magic Room should keep Bruno from using Burn Heals or Full Heals, allowing his Fighting Pokemon to take damage as well as have their Attack power halved. Now, Jane doesn't expect him to make it through Bruno's entire team all on his own - they are experienced combatants afer all - so this is the opponent where she will finally bust out Madeline for a proper bout. Madeline has done incredibly when it comes to emerging from her shy shell and will make full use of her Fairy typing against these opponents. Attract (to again weaponize the gender binary) and Baby Doll Eyes (to lower Attack) will be followed up by Moonblast and Dazzling Gleam, which should obliterate her opponents...but then we come to Lucario. Since it has both Fighting and Steel typing, the same weaknesses don't quite apply. Madeline will certainly try her best to weaken it with attacks like Sparkling Aria and Surf, but will likely fall against its Steel attacks, and in response Jane will bring out Bettina, laying down Confuse Ray before going in with Acrobatics and Air Slash. This is hopefully enough to take it down - at least, we're crossing our fingers that it is.

Karen
Healing up once more, Karen's team is probably the most diverse, despite her thing being the Dark Type, and thus it's going to be the fight with the most Pokemon switching. Considering its high base Speed, Jane isn't going to send August out to fight Weavile, it'd decimate the poor boy. Instead, she leads that fight with Dinah, putting out Simple Beam to get rid of its ability (likely Pressure) and Baby Doll Eyes before going full in with repeated Power-Up Punches. Weavile has a 4x weakness to Fighting attacks, and Power-Up Punch raises the user's Attack stat up to six stages. Once Dinah's fully charged up, if Weavile is still standing, she can kick it to the curb with Fire Punch and move on to Absol. Again, we lean into Baby Doll Eyes and Power-Up Punch, maybe an Attract if Absol is male, because I will continue the joke of "weaponizing the gender binary" even if it kills me. Hopefully Dinah has just enough gas to lay out another Simple Beam against Spiritomb to take out its ability before switching to Madeline, whose Fairy type attacks are Spiritomb's only weakness. We're going full in with Moonblast and Dazzling Gleam here, hoping that Spiritomb's low base HP and Speed work to Madeline's advantage of clearing it from the board and bringing out Houndoom, which she can properly bother with Baby-Doll Eyes, (hopefully again) Attract, Sparkling Aria, Hydro Pump, and Surf. Honchkrow, if we get to it by now, is a little different - Jane will send out Bettina, and the two will be on an even playing field in many respects. Neither are weak or strong against the other in a particular way, and both can fly, making this an aerial battle. However, here Bettina has something she didn't have in her previous fights: her opponent is susceptible to her Poison attacks. She'll go in with Poison Fang as soon as possible, as it has a 50% chance of badly poisoning its target, and then once the poison lands she will follow up with Venoshock - with a base power of 65, it inflicts double damage if the target is poisoned, bringing that base power up to 130. She of course has a boosted power Acrobatics, Roost, and Confuse Ray if she needs to switch it up or take a moment to rest, but Jane is hoping this will turn out in her favor more than anything, because her last opponent is Umbreon. Now, for Umbreon, Jane will absolutely bring out Poirot again, and lead off with a ballsy move - Perish Song. Because she can. But this requires Poirot to survive a few turns before it takes effect, and this is where he will pressure Umbreon with X-Scissor; with the STAB from the Bug Typing and Umbreon's 2x weakness, this should keep it on its toes enough to either knock it out or let Perish Song do its thing - and if it does come down to Perish Song, well, Jane will still have Dart and August on her team, thus winning by default.

Lance

Hoo boy, this is the big one. The biggest one. I honestly don't know if Jane will even get this far into the challenge, but if she does, she is of course healing up considerably and giving one last pep talk to her team, telling them to do their best, that she's going to always love them no matter what - just being a caring trainer all around and giving these rascals hugs.

And then the fight.

Lance is not someone she will underestimate - she remembers her fight with Clair and how nerve-wracking the experience was, going up against Dragons. Still, she'll do the smart thing and lead with Madeline first, not just because of her Fairy typing - though that does provide some assurance against Dragons. She'll lay down Baby-Doll Eyes against Salamence, and then Attact and Captivate if it's a male Salamence, hopefully distracting it from attacking too often and lowering its Special Attack stat. Then, Madeline is going to start in with Ice Beam. Salamence is 4x weak against Ice attacks, and to start with Ice Beam will hopefully slam down its HP enough so that she can follow up with Moonblast and Dazzling Gleam, with 2x effectiveness and STAB to make up the difference. For Gyarados, Jane will switch to Bettina, starting off with Confuse Ray to keep it distracted and hopefully hitting itself while she sets up another Poison Fang/Venoshock combo situation, with Acrobatics and Roost in her back pocket if needed. It's her hope that the poison is enough to fell Gyarados, since Jane doesn't have much in the way of electricity to rely on, and she's saving Dinah for the end.

Madeline is getting healed up and sent out again for Garchomp - again, that 4x weakness to ice is a target she is more than willing to exploit, and this time she'll mix it up with Sparkling Aria and Hydro Pump. While Water-type attacks don't have any particular strength against Garchop, they aren't weak against it either, and Jane is hoping that, if she gets the field wet, the following Ice Beam might also freeze some of the surrounding area, creating slippery and hazardous ground for the land-bound Garchomp to deal with. If she's got enough in her, Jane will also let Madeline fight Altaria, dealing out Moonblast and Dazzling Gleam like it's going out of style - and Dart will take over if Madeline goes down. His Dark and Steel typing, again, does not have advantage or disadvantage against Altaria, so he will rely on first Torment to keep Altaria from repeating moves, then Iron Defense and Sword Dance to boost his stats before heading in with Night Slash and Metal Claw.

We're going a little wild against Charizard, since Madeline has done a lot of work already - Jane is going to send out August to fight him. Since both are Fire types, they'll be relying on other moves to combat each other, and for August that's just fine. Laying down a Calm Mind, then Lucky Chant, he'll toss out Future Sight and then Magic Room to give him a little wiggle room before pulling up Light Screen and using that as his shield for Psychic, Psyshock, and Psybeam. The main thing he wants to do is withstand any Fire attacks or anything else thrown his way, and maintain Lucky Chant to decrease its crit chance.

After Charizard is down, all that leaves is Dragonite.

An Audino might be an odd choice to bring out against a whole Dragonite, but Dinah is more than up to the task. Jane will Mega Evolve Dinah to become a Mega Audino, gaining the Fairy type and putting to use the very item received from the aftermath of Rocket Prom. And her first move...is Ice Punch.

Since Jane has been setting up at the start, she hopes an outright attack might catch Lance off-balance so she can then lead Dinah into Simple Beam and Baby-Doll Eyes, followed up by Dazzling Gleams and Ice Punches. Neither Jane nor Dinah will back down against Dragonite, and if it comes down to the wire, she has Take Down and Double-Edge. Dinah wants this so very much, and nothing short of a full knock-out will keep her from getting back on her feet. Jane knows this, and will respect it - if Dinah doesn't want to stop, she can't make her stop, and will have to put her trust in her Pokemon to know her own limits.

(But if this doesn't work, Poirot is absolutely okay with being a meat shield until Jane can revive Madeline and heal her up to send her out with Moonblast. He knows he can't do much against a Dragonite and if he can be a stepping stone to get someone else onto the field, he's just happy to help.)