The Indigo League (
indigo_league) wrote2016-06-24 09:47 am
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Badge Requests

What does it take? It changes for each gym! Normally, the games increase in difficulty as you progress, but that wouldn't be any fun if characters could just as easily take on the Gyms that are supposed to be for top trainers only. THEREFORE, the gym leaders aren't going to be pushovers like in the games! In order to win a badge, the mods will take into account your current roster and the attacks and advantages to see whether your pokémon is strong enough to win a badge or not.
Each gym leader has a Regular Team of pokemon and an Elite Team of pokemon you can challenge. It's up to a trainer to decide which team to challenge, but if you take on the Elite Team of six level 100 Pokemon, you'll receive double the prize money. The items, however, are not doubled. Excellent for trainers looking for the extra challenge or those looking to make money fast.
!!! Badges must be mod approved. To earn a badge, please comment on this post. Please don't ask for more than two badges to be approved at once!
Violet City ![]() Leader: Falkner Team: Noctowl (L: 30) Honchkrow (L: 32) Pidgeot (L: 35) Rewards: ![]() ![]() ![]() Elite Team: Pidgeot, Dodrio, Swellow, Xatu, Staraptor, Pelipper | Azalea Town ![]() Leader: Bugsy Team: Pinsir (L: 35) Heracross (L: 37) Scizor (L: 40) Rewards: ![]() ![]() ![]() Elite Team: Scizor, Venomoth, Vespiquen, Yanmega, Galvantula, Heracross | Goldenrod City ![]() Leader: Whitney Team: Girafarig (L: 40) Clefable (L: 42) Miltank (L: 45) Rewards: ![]() ![]() ![]() ![]() Elite Team: Ursaring, Granbull, Blissey, Exploud, Tauros, Snorlax | Ecruteak City ![]() Leader: Morty Team: Haunter (L: 45) Misdreavus (L: 47) Gengar (L: 50) Rewards: ![]() ![]() ![]() ![]() Elite Team: Drifblim, Spiritomb, Dusknoir, Mismagius, Gengar, Chandelure | |||
Cianwood City ![]() Leader: Chuck Team: Hitmonlee (L: 50) Hitmonchan (L: 52) Poliwrath (L: 55) Rewards: ![]() ![]() Elite Team: Medicham, Machamp, Hariyama, Breloom, Primeape, Toxicroak | Olivine City ![]() Leader: Jasmine Team: Skarmory (L: 55) Magneton (L: 57) Steelix (L: 60) Rewards: ![]() ![]() ![]() Elite Team: Metagross, Bronzong, Skarmory, Steelix, Magnezone, Empoleon | Mahogany Town ![]() Leader: Pryce Team: Dewgong (L: 60) Lapras (L: 62) Mamoswine (L: 65) Rewards: ![]() ![]() ![]() Elite Team: Abomasnow, Dewgong, Glalie, Froslass, Mamoswine, Walrein | Blackthorn City ![]() Leader: Clair Team: Gyarados (L: 65) Kingdra (L: 67) Dragonite (L: 70) Rewards: ![]() ![]() ![]() ![]() Elite Team: Aerodactyl, Charizard, Kingdra, Salamence, Garchomp, Dragonite *For defeating the Elite team only. Three week paid cruise vacation to be taken whenever and as many times as the holder desires. Boat can be caught from Olivine or Vermilion. | |||
Pewter City ![]() Leader: Brock Team: Rhyhorn (L: 30) Golem (L: 32) Onix (L: 35) Rewards: ![]() ![]() ![]() Elite Team: Rhyperior, Rampardos, Golem, Omastar, Kabutops, Onix | Cerulean City ![]() Leader: Misty Team: Golduck (L: 35) Lapras (L: 37) Starmie (L: 40) Rewards: ![]() ![]() ![]() Elite Team: Quagsire, Lanturn, Floatzel, Lapras, Milotic, Starmie | Vermilion City ![]() Leader: Lt. Surge Team: Electabuzz (L: 40) Magneton (L: 42) Raichu (L: 45) Rewards: ![]() ![]() ![]() Elite Team: Manectric, Electrode, Pachirisu, Magnezone, Electivire, Raichu | Celadon City ![]() Leader: Erika Team: Jumpluff (L: 45) Tangrowth (L: 47) Bellossom (L: 50) Rewards: ![]() ![]() ![]() ![]() Elite Team: Shiftry, Jumpluff, Victreebel, Bellossom, Roserade, Vileplume | |||
Fuchsia City ![]() Leader: Janine Team: Crobat (L: 50) Ariados (L: 52) Venomoth (L: 55) Rewards: ![]() ![]() ![]() ![]() Elite Team: Crobat, Weezing, Toxicroak, Drapion, Arbok, Venomoth | Saffron City ![]() Leader: Sabrina Team: Espeon (L: 55) Mr. Mime (L: 57) Alakazam (L: 60) Rewards: ![]() ![]() ![]() Elite Team: Jynx, Wobbuffet, Espeon, Gallade, Gardevoir, Alakazam | Cinnabar Island (Seafoam Islands) ![]() Leader: Blaine Team: Magcargo (L: 60) Magmortar (L: 62) Rapidash (L: 65) Rewards: ![]() ![]() ![]() ![]() Elite Team: Torkoal, Camerupt, Magcargo, Houndoom, Magmortar, Rapidash | Viridian City ![]() Leader: Blue Team: Exeggutor (L: 65) Machamp (L: 66) Rhydon (L: 67) Gyarados (L: 68) Pidgeot (L: 69) Arcanine (L: 70) Rewards: ![]() ![]() ![]() Elite Team: Venusaur, Blastoise, Charizard, Tyranitar, Pidgeot, Jolteon *For defeating the Elite team only. Three week paid cruise vacation to be taken whenever and as many times as the holder desires. Boat can be caught from Olivine or Vermilion. |
Bede Team: Mawile (L: 100) Sylveon (L: 100) Galarian Rapidash (L: 100) Primarina (L: 100) Tinkaton (L: 100) Hatterene (L: 100) Rewards: ![]() ![]() ![]() | Koga Team: Skuntank (L: 100) Venomoth (L: 100) Toxicroak (L: 100) Swalot (L: 100) Crobat (L: 100) Muk (L: 100) Rewards: ![]() ![]() ![]() | Bruno Team: Hitmontop (L: 100) Hitmonlee (L: 100) Hitmonchan (L: 100) Hariyama (L: 100) Machamp (L: 100) Lucario (L: 100) Rewards: ![]() ![]() ![]() | Karen Team: Weavile (L: 100) Absol (L: 100) Spiritomb (L: 100) Houndoom (L: 100) Honchkrow (L: 100) Umbreon (L: 100) Rewards: ![]() ![]() ![]() | |||
Lance Team: Salamence (L: 100) Gyarados (L: 100) Garchomp (L: 100) Altaria (L: 100) Charizard (L: 100) Dragonite (L: 100) Rewards: ![]() ![]() ![]() ![]() | Aurora League Gym Leaders may choose their own battle specializations, as well as. design their own unique Gym (which will take one month to build from the time of request) and Badge (which will be available as soon as the Gym opens). They will be compensated for their work as Gym Leaders with a stipend that will cover building costs, labor (the Leader's and any Trainers they may employ), and rewards for victorious challengers. We ask that Aurora Gym Leaders think carefully about the location of their Gym and the difficulty level they wish to present challengers. We also ask that they create their own Badge Request page like this one so that others can request battles with them. To officially request an Aurora League Gym, fill out the provided template and comment here. |
Please use this form to request a badge or a showdown with the Elite Four! Post your request as a comment to this post. Badges will generally be processed once per week, on either Wednesday or during the weekend. Please try not to PM or IM mods about badges (including elite challenges) unless your request has gone unanswered for more than a week.
!!! Please request badges as your character is actually in the general area of the gym!
!!! To preserve the spirit of the game, obtaining badges using recently-inherited Pokémon (ie, Pokemon received from dropped characters) that massively outlevel your own is discouraged. If this happens, you may be asked by the badge mod to revise your team. Inherited Pokemon that your character has had for a while and are the same level as the rest of your character's team are fine to use!
!!! Remember that you must fight all four members of the Elite Four and Champion Lance in a row. You may heal your Pokémon between battles and take a short break, but you cannot leave without ending your challenge.
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Badge/Gym Leader: Rising/Claire
Elite/Regular: Regular
Team: Hotaru the Jolteon, Mochi the Mimikyu, Fuyu the Aurorus (backup)
Battle Details: This is another battle where Shinobu's team is too overpowered for the regular team but too underpowered for the elite team. Alas. Shinobu also still has the benefit of his Snorunt Fortune, which gives any move with the potential to leave a status effect on an opponent a 50% greater chance of doing so, but that may not come into play here outside of the Gyarados fight.
Gyarados: At level 62 to Gyarados's level 65, Hotaru is slightly underleveled, but she makes up for it by having Thunder Shock (10% chance of inflicting paralysis), Thunder Fang (ditto), Thunderbolt (same), Thunder (ibid), Discharge (30% chance of paralysis), and Thunder Wave (90% chance). For variety, she also has Pin Missile, which can hit Gyarados's Bug weakness, but Electric attacks give her STAB, so that's what she's going to use for the bulk of this fight. She also has Sand Attack to lower Gyarados's accuracy and Agility to up her own speed, and she'll be using those between whichever variation on thunder she's using at the moment. Shinobu will naturally be keeping an eye on her health given the slight level disadvantage, but Hotaru should have enough points in her favor to make up for that by herself.
Kingdra: Hotaru is sadly the only pokemon who is even remotely within the level range of Claire's dragons, which is why poor Kingdra gets to face Mochi, who is level 96 and has no weaknesses that Kingdra can hit. Mochi will start off with Taunt, and then continue to make Kingdra's life miserable with Play Rough and Draining Kiss (which has the added insult of stealing Kingdra's health to shore up Mochi's). It's... probably not going to be pretty.
Dragonite: Mochi will be staying in for this battle too, since he's got 26 levels on Dragonite and will probably employ much the same strategy they used with Kingdra: Taunt, Play Rough, and Draining Kiss. It doesn't help that Dragonite can't hit either of Mochi's weaknesses either, and its Normal attacks won't hit at all. That said, it's still possible that Dragonite can take Mochi down, in which case they'll be spelled by Fuyu until Shinobu can get them back up and running again. Fuyu does have the disadvantage of being weak to Water, but she's also level 100 and could in theory hit Dragonite's Ice and Rock weaknesses very hard. Luckily for Dragonite, she's just there to act as a wall until Shinobu's able to revive and heal up Mochi. But she totally could.
Shinobu will be playing item caddy for the duration of the battle.
Badge/Gym Leader: Glacier/Pryce
Elite/Regular: Elite
Team: Akari the Chandelure, El Diablo Verde the Grapploct, Raiju the Luxray, Kanchou the Empoleon, Murasaki the Salazzle
Battle Details: Shinobu still has his Snorunt Fortune, which gives any move with the potential to leave a status effect on an opponent a 50% greater chance of doing so. It'll probably be more helpful here than in the previous challenge.
Abomasnow: The first thing Akari is going to do when the battle starts is cast Taunt to shut off Abomasnow's access to status moves. The second is to cast Sunny Day in hopes of getting rid of that pesky hail. And the third is to unload on Abomasnow with Flamethrower, Fire Spin, and maybe Burning Jealousy to finish things off. That 4x Fire weakness of Abomasnow's really is a pity. (If Abomasnow does manage to get a hit in on her, Akari's Flame Body ability may add insult to injury by inflicting it with Burn on top of all this, which won't help it either.)
Dewgong: Dewgong being a partial Water type presents a problem for Akari, so El Diablo Verde will be spelling them, immediately casting Taunt and then attempting to take advantage of Dewgong's weakness to Fighting with Drain Punch, Brick Break, Rock Smash (which also has a 50% chance of lowering Dewgong's Defense, which is also nice), and possibly Reversal. Sheer Cold could present a problem if it hits, of course, so if Dewgong gets lucky, El Diablo Verde will be spelled by Raiju, who lacks Taunt but can still hit Dewgong's Electricity weakness hard - moreso if she uses Electric Terrain first, and even moreso if any of her Electric moves manage to paralyze Dewgong too.
Glalie: Kanchou takes point here, to take advantage of Glalie's weakness to Steel, via Metal Claw (which has a 10% chance of raising Kanchou's own Attack stat) and Flash Cannon (which has a 10% chance of lowering Glalie's Special Defense stat). Once Glalie's HP is down below 50%, Kanchou will switch to Brine, which Glalie is not weak to per se, but which does double damage when the target is below half-HP... and which Kanchou as a partial Water-type gets STAB for. If Glalie's Sheer Cold manages to down Kanchou, Akari will switch in and use the Taunt-Sunny Day-Fire strategy until Shinobu can get Kanchou up and running again.
Froslass: On the plus side, Froslass does not have Sheer Cold. She does, however, have Destiny Bond, and Murasaki's first order of business is to slap her with Taunt to prevent her from using it. After that, she'll try to poison Froslass with Toxic (85% accuracy) and then pummel her with Fire Lash and Flamethrower. Hex is a potential problem should Froslass manage to freeze her; if that happens, and Shinobu can't get an Ice Heal out in time, then Akari will swap in again, continuing to keep Froslass's status moves locked down and pouring on damage with Fire and Ghost attacks. Shinobu isn't going to want to keep Akari in for long, though, since like Froslass, Akari is also weak to Ghost and Dark; he'll prioritize healing Murasaki back up so they can switch again.
Mamoswine: Mamoswine has a lot of HP. That's not great. So Murasaki is going to take point here too, casting Taunt, then Toxic. The danger for Murasaki is that Mamoswine also has Rock and Ground attacks, and those hit her hard, so at the first sign of trouble Kanchou will be swapping back in. Kanchou does have a weakness to Ground, and Shinobu will be watching his health carefully, but Mamoswine is weak to both Steel and Water as well, and if Toxic is still active, it won't take that long before Mamoswine is below 50% health - which means Kanchou can break out Brine again, and an attack strength of 130 plus Mamoswine's weakness plus Kanchou's STAB do not add up in Mamoswine's favor.
Walrein: This battle goes to Raiju, who doesn't have Taunt but does have a variety of Electric moves, plus Electric Terrain to strengthen them. Once Electric Terrain is in place, Raiju will first use Thunder Wave to inflict paralysis (90% chance) and then switch to Rising Voltage to take advantage of its now-doubled attack and tear through as much of Walrein's health as possible as quickly as possible. Walrein does have Sheer Cold, which is a potential problem; if it uses it and manages to hit Raiju, El Diablo Verde will come back in and use Drain Punch, Brick Break et al to hit Walrein's Fighting weakness while Shinobu heals Raiju back up to send her back in. Raiju having Intimidate to lower Walrein's attack may also help here, and if El Diablo Verde does have to swap in, he's got Topsy-Turvy to reverse any stat boosts Walrein's given itself and Taunt to shut down its status moves.
Shinobu will still be on item duty, and watching his pokemons' health very carefully.
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