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The Indigo League ([personal profile] indigo_league) wrote2016-06-24 09:47 am
Entry tags:

Badge Requests



 What does it take? It changes for each gym! Normally, the games increase in difficulty as you progress, but that wouldn't be any fun if characters could just as easily take on the Gyms that are supposed to be for top trainers only. THEREFORE, the gym leaders aren't going to be pushovers like in the games! In order to win a badge, the mods will take into account your current roster and the attacks and advantages to see whether your pokémon is strong enough to win a badge or not.

Each gym leader has a Regular Team of pokemon and an Elite Team of pokemon you can challenge. It's up to a trainer to decide which team to challenge, but if you take on the Elite Team of six level 100 Pokemon, you'll receive double the prize money. The items, however, are not doubled. Excellent for trainers looking for the extra challenge or those looking to make money fast.

!!! Badges must be mod approved. To earn a badge, please comment on this post. Please don't ask for more than two badges to be approved at once!


JOHTO
Violet City
Badge: Zephyr
Leader: Falkner

Team:
Noctowl (L: 30)
Honchkrow (L: 32)
Pidgeot (L: 35)

Rewards:
[P10,000]
TM Roost
Can use Fly outside of battle

Elite Team: Pidgeot, Dodrio, Swellow, Xatu, Staraptor, Pelipper
Azalea Town
Badge: Hive
Leader: Bugsy

Team:
Pinsir (L: 35)
Heracross (L: 37)
Scizor (L: 40)

Rewards:
[P12,000]
TM U-Turn
Can use Rock Smash outside of battle

Elite Team: Scizor, Venomoth, Vespiquen, Yanmega, Galvantula, Heracross
Goldenrod City
Badge: Plain
Leader: Whitney

Team:
Girafarig (L: 40)
Clefable (L: 42)
Miltank (L: 45)

Rewards:
[P14,000]
HM Rock Smash
TM Attract
Can use Strength outside of battle

Elite Team: Ursaring, Granbull, Blissey, Exploud, Tauros, Snorlax
Ecruteak City
Badge: Fog
Leader: Morty

Team:
Haunter (L: 45)
Misdreavus (L: 47)
Gengar (L: 50)

Rewards:
[P16,000]
TM Shadow Ball
HM Strength
Can use Surf outside of battle

Elite Team: Drifblim, Spiritomb, Dusknoir, Mismagius, Gengar, Chandelure
Cianwood City
Badge: Storm
Leader: Chuck

Team:
Hitmonlee (L: 50)
Hitmonchan (L: 52)
Poliwrath (L: 55)

Rewards:
[P18,000]
HM Fly

Elite Team: Medicham, Machamp, Hariyama, Breloom, Primeape, Toxicroak
Olivine City
Badge: Mineral
Leader: Jasmine

Team:
Skarmory (L: 55)
Magneton (L: 57)
Steelix (L: 60)

Rewards:
[P20,000]
HM Surf
HM Whirlpool

Elite Team: Metagross, Bronzong, Skarmory, Steelix, Magnezone, Empoleon
Mahogany Town
Badge: Glacier
Leader: Pryce

Team:
Dewgong (L: 60)
Lapras (L: 62)
Mamoswine (L: 65)

Rewards:
[P22,000]
TM Hail
Can use Waterfall outside of battle

Elite Team: Abomasnow, Dewgong, Glalie, Froslass, Mamoswine, Walrein
Blackthorn City
Badge: Rising
Leader: Clair

Team:
Gyarados (L: 65)
Kingdra (L: 67)
Dragonite (L: 70)

Rewards:
[P24,000]
HM Waterfall
Can use Whirlpool outside of battle
A reusable ticket for the SS Anne*

Elite Team: Aerodactyl, Charizard, Kingdra, Salamence, Garchomp, Dragonite

      *For defeating the Elite team only. Three week paid cruise vacation to be taken whenever and as many times as the holder desires. Boat can be caught from Olivine or Vermilion.
KANTO
Pewter City
Badge: Boulder
Leader: Brock

Team:
Rhyhorn (L: 30)
Golem (L: 32)
Onix (L: 35)

Rewards:
[P10,000]
TM Rock Slide
HM Rock Smash

Elite Team: Rhyperior, Rampardos, Golem, Omastar, Kabutops, Onix
Cerulean City
Badge: Cascade
Leader: Misty

Team:
Golduck (L: 35)
Lapras (L: 37)
Starmie (L: 40)

Rewards:
[P12,000]
TM Water Pulse
Can use Surf outside of battle

Elite Team: Quagsire, Lanturn, Floatzel, Lapras, Milotic, Starmie
Vermilion City
Badge: Thunder Badge
Leader: Lt. Surge

Team:
Electabuzz (L: 40)
Magneton (L: 42)
Raichu (L: 45)

Rewards:
[P14,000]
TM Thunder
Can use Strength outside of battle

Elite Team: Manectric, Electrode, Pachirisu, Magnezone, Electivire, Raichu
Celadon City
Badge: Rainbow
Leader: Erika

Team:
Jumpluff (L: 45)
Tangrowth (L: 47)
Bellossom (L: 50)

Rewards:
[P16,000]
TM Giga Drain
HM Strength
Can use Fly outside of battle

Elite Team: Shiftry, Jumpluff, Victreebel, Bellossom, Roserade, Vileplume
Fuchsia City
Badge: Soul
Leader: Janine

Team:
Crobat (L: 50)
Ariados (L: 52)
Venomoth (L: 55)

Rewards:
[P18,000]
TM Toxic
HM Surf
Can use Rock Smash outside of battle

Elite Team: Crobat, Weezing, Toxicroak, Drapion, Arbok, Venomoth
Saffron City
Badge: Marsh
Leader: Sabrina

Team:
Espeon (L: 55)
Mr. Mime (L: 57)
Alakazam (L: 60)

Rewards:
[P20,000]
TM Psychic
HM Fly

Elite Team: Jynx, Wobbuffet, Espeon, Gallade, Gardevoir, Alakazam
Cinnabar Island
(Seafoam Islands)
Badge: Volcano
Leader: Blaine

Team:
Magcargo (L: 60)
Magmortar (L: 62)
Rapidash (L: 65)

Rewards:
[P22,000]
TM Fire Blast
HM Whirlpool
Can use Whirlpool outside of battle

Elite Team: Torkoal, Camerupt, Magcargo, Houndoom, Magmortar, Rapidash
Viridian City
Badge: Earth
Leader: Blue

Team:
Exeggutor (L: 65)
Machamp (L: 66)
Rhydon (L: 67)
Gyarados (L: 68)
Pidgeot (L: 69)
Arcanine (L: 70)

Rewards:
[P25,000]
TM Hyper Beam
A reusable ticket for the SS Anne*

Elite Team: Venusaur, Blastoise, Charizard, Tyranitar, Pidgeot, Jolteon

      *For defeating the Elite team only. Three week paid cruise vacation to be taken whenever and as many times as the holder desires. Boat can be caught from Olivine or Vermilion.


The Elite Four is now distributing Keystones and Mega Stones to promising trainers! Any trainer who has defeated all eight gyms of a single region will be granted a Keystone and one Mega Stone of their choice. No player will be able to have more than one Mega Stone at a time, and those looking to switch theirs out may do so once every four months. Mega Stones may be used in any casual trainer battle, but as far as gyms go may only be used in Elite battles.


The Indigo Plateau is now open to challengers! To qualify, trainers must have all sixteen badges from Johto and Kanto. Every Pokémon they face will be level 100, and the Elite Four and the Champion have heaps of talent and experience. As such, we will be reviewing Indigo Plateau challenges with more scrutiny than we bring to badge requests. A higher level of strategy is required to win on this field. Show us what you've got!

ELITE FOUR
Bede

Team:
Mawile (L: 100)
Sylveon (L: 100)
Galarian Rapidash (L: 100)
Primarina (L: 100)
Tinkaton (L: 100)
Hatterene (L: 100)

Rewards:
[P30,000]
TM Draining Kiss
Life Orb
Koga

Team:
Skuntank (L: 100)
Venomoth (L: 100)
Toxicroak (L: 100)
Swalot (L: 100)
Crobat (L: 100)
Muk (L: 100)

Rewards:
[P35,000]
TM Venoshock
Expert Belt
Bruno

Team:
Hitmontop (L: 100)
Hitmonlee (L: 100)
Hitmonchan (L: 100)
Hariyama (L: 100)
Machamp (L: 100)
Lucario (L: 100)

Rewards:
[P40,000]
TM Power-Up Punch
Protective Pads
Karen

Team:
Weavile (L: 100)
Absol (L: 100)
Spiritomb (L: 100)
Houndoom (L: 100)
Honchkrow (L: 100)
Umbreon (L: 100)

Rewards:
[P45,000]
TM Snarl
Ring Target
Lance

Team:
Salamence (L: 100)
Gyarados (L: 100)
Garchomp (L: 100)
Altaria (L: 100)
Charizard (L: 100)
Dragonite (L: 100)

Rewards:
[P60,000]
TM Giga Impact
A Dragon-type egg with one egg move and one TM move of your choice
The League Certificate qualifying the winner to create and lead their own Pokémon "Gym." This Gym is part not of the Indigo League, but the Aurora League.
Aurora League Gym Leaders may choose their own battle specializations, as well as. design their own unique Gym (which will take one month to build from the time of request) and Badge (which will be available as soon as the Gym opens). They will be compensated for their work as Gym Leaders with a stipend that will cover building costs, labor (the Leader's and any Trainers they may employ), and rewards for victorious challengers.

We ask that Aurora Gym Leaders think carefully about the location of their Gym and the difficulty level they wish to present challengers. We also ask that they create their own Badge Request page like this one so that others can request battles with them.

To officially request an Aurora League Gym, fill out the provided template and comment here.



Please use this form to request a badge or a showdown with the Elite Four! Post your request as a comment to this post. Badges will generally be processed once per week, on either Wednesday or during the weekend. Please try not to PM or IM mods about badges (including elite challenges) unless your request has gone unanswered for more than a week.

!!! Please request badges as your character is actually in the general area of the gym!

!!! To preserve the spirit of the game, obtaining badges using recently-inherited Pokémon (ie, Pokemon received from dropped characters) that massively outlevel your own is discouraged. If this happens, you may be asked by the badge mod to revise your team. Inherited Pokemon that your character has had for a while and are the same level as the rest of your character's team are fine to use!

!!! Remember that you must fight all four members of the Elite Four and Champion Lance in a row. You may heal your Pokémon between battles and take a short break, but you cannot leave without ending your challenge.




seacub: (: ' D)

ITS E4 TIME BAEBYYYY (part 1 of 2 go figure)

[personal profile] seacub 2022-11-30 11:53 am (UTC)(link)
Character: Emporio Alniño | [personal profile] seacub
Badge/Gym Leader: ELITE FOUR CHALLENGE
Elite/Regular: WHAT PART OF ELITE FOUR DOESN'T SEEM ELITE- i mean what
Team: HERE- Oxy the Haunter (slide 2), Reedy-Weedy the Delcatty (slide 1), Northrop the Drakloak (slide 17), Confetti the Hisuian Electrode, Stoat the Sneasler, Haema the Hisuian Zoroark (all slide 18)
Battle Details: The time has finally come.

After the grueling path that is Victory Road- albeit with the strong advantage that comes from hearing tale after tale of the camping trip up, and the brief break afforded via the altruism of Riegfried and Soy- Emporio is here to take on the League.

Perhaps, given what they know of his sister figure Jolyne, they've been a bit worried. Especially with the trend he's set taking on the gyms- type match handicaping aside, some of those arenas ended up quite a mess! But with teams of level 100s to face, Emporio went into things knowing he couldn't treat this precisely like he did the gyms. He can't go in assuming it takes a self-crippling act to give the league a challenge.

They're the League.

The challenge, this time, is for him.

Emporio has gone in with a mixed team of sorts- the pokemon he brought back from the Past, ready to have their moment in the Present. His Haunter, who while not his starter, has practically taken that role alongside the dragon Emporio brought up against Claire. His dreepy, now a Drakloak- whose sheer enthusiasm brought the little one here today.

And...

...Reedy-Weedy, who once upon a time was a little skitty in a basket back in New Bark.

(He may have sent a letter to that lovely old lady, asking her to please turn the TV on at a particular day.)

With enough stories to prepare though, Emporio hasn't come in underprepared and cocky. He might have faith in his team, but it took work to get there! It took hunting down move tutors to explain the struggles historic pokemon have with TMs- it took scanning table after table of items at the Other Worlder's Tournament- it took training, constantly, and as the doors open to face off against Will it's time to let that shine.

Will

The stage is set. Haema, a normal-ghost pokemon, takes priority; with only one move tutored to her, Emporio is hopeful of the fact that the Bronzong they face is one with Levitate rather than Heatproof. If it IS heat proof of course, he can still get some good shots in with the wannabe-mother; but he has to be careful. Bronzong is slow, but it's also strong in its defenses- and Emporio's counting on Haema's Illusion to help her out for a split second.

Rather than a 'Normal Ghost', Emporio plays along with the boost and calls out the name of the second pokemon in his party line up- Stoat, the Sneasler. Hopefully baiting the Bronzong into wasting energy on a special focused Psychic move (which on Sneasler would hit for a x4 bonus), rather than any Steel moves, Emporio moves quickly with the order for 'Stoat' to 'get even'...And as the shadow and smoke fill the air for Bitter Malice, the broken illusion spells Bronzong's end! Haema focuses largely on ghost moves once she's out in the open, specifically special ones such as her recently tutored 'Flamethrower' ('Turn 'm red!')- but Bitter Malice is the move Emporio leans on in particular, hoping to take advantage of the resulting lower attack.

While Haema is the star of the show against Will, remaining on the field to take advantage of the striking blow delivered between her ghost moves- Shadow Ball ('Back to the basics!') hits particularly hard and is used with priority against Slowbro and Xatu due to the lower special defense- she is ultimately swapped out when Emporio faces off against the rest of Will's team. Psychic pokemon have on average very strong special defenses, and equally high special attack.

What he needs isn't just resistance- it's something that hits with force. Northop the Drakloak ultimately might not be the hardest of hitters, but he's one with the advantage of Infiltrator to get him around any barriers, and more importantly one who hits harder physically than not. Ordered to 'act with stealth', Phantom Force is used to guarantee a free dodge from more than a few situations, and having experienced the pain in earlier fights, Emporio even tells Northop to 'play with [the opponent]' once or twice to get Dragon Dance in...for the attack boost more than the speed of course. With the Drakloak told to 'take aim' using Lock On as well, the living jet isn't about to let the rest of Will's pokemon off lightly.

...But if needed, he has U-Turn for one last painful blow to swap out when Emporio shouts 'TAG OFF!'. Oxy is Emporio's third choice, ready to strike not with ghost moves to start but instead poison, as Emporio reminds her to 'Start slow'; Sludge Bomb is Oxy's only poison move, but as a STAB involved move, a bit of damage is preferred while rolling the dice for poison, over a wasted run using Hypnosis. If he's watched the tournament, Will will know what's coming the minute any poison lands too- Hex comes without anything more than a point, and with any luck Emporio won't need to call out any of the other pokemon to carry on the fight.

If he does, of course, Reedy-Weedy will be making use of Sing and Wake-Up Slap per an order to enact a '1-2-Kiss', while Confetti simply makes use of a tired and true Energy Ball to lower special attack and even the playing field.

Koga

After a quick moment to heal up and patch up as necessary, it's time to take on the poison ninja. Much as Stoat was automatically benched against Will, Confetti is given the last priority due to the absolute weakness. But while that combined with a grand lack of ground moves might make things tricky for Emporio, it's time for the moment that he wanted that little old lady in New Bark to see-

As Reedy-Weedy opens up the floor due to the powerful combination of a Silk Scarf, and Normalize! For all that Skuntank is poison-dark and a bit of a chunky truck next to the lithe kitty, Reedy holds the advantage- just barely- in speed. Has since gen 7 anyway.

Emporio's first move varies with Reedy- he's a male Delcatty, so unless skuntank is female, telling him to 'put on the moves' (and thus use Attract followed by Charm) won't be especially effective. Emporio tells him in any case, to 'follow his heart'- and he uses sing for that reason, before simply wailing on the skuntank with whatever he darn well fancies. Moves like Play Rough and Double Slap will all hit differently, but they'll hit with the same STAB, the same typing- even the same initial attack modifier, on Reedy's part.

All that matters is that the Skuntank is going down.

Against Venomoth however, Reedy swaps out- bringing in Northrop instead, armed with a set of teeth specifically primed for this situation. Striking with the TM learned Psychic Fangs, Emporio counts a good amount on the chances of Northrop's speed perhaps giving him the advantage- while hoping as well that there's enough of a lack of personal weaknesses in the bug's moveset that he doesn't get hit too hard back in turn. After a few good runs following that command to 'Tear with Style', one hopes the bug has been taken out- but while Reedy might just come back to dig into the rest of Koga's standard poison types, namely Muk (whose defense isn't much to call home about, and has even worse speed) and Swalot (whose speed is in much the same boat), the battle with Koga is ultimately a dance between jet fighter and cat.

(Jet fighter who is literally dancing, as Dragon Dance is occasionally of course used to boost that attack just a smidge for some extra chomping.)

Suffice to say, Emporio makes absolutely certain that Northrop is the first thing Toxicroak sees however. With nothing more than a 'Go', the dragon will be biting down with a x4 effective set of Psychic Fangs.

Talking of Koga's crobat however, and Emporio has a bit more flexibility...and thus, is more inclined to send one of the other four out. As a flying type as well as a poison type, it's tempting to take Confetti off the bench to take advantage of the Electricity. But given Crobat's speed, Oxy is instead pulled forward, as Emporio's since added to her TM range. Requesting that she try to keep things 'minty fresh', Oxy lets loose Icy Wind, all while basking in the confidence that only poison types can have when facing off against fellow poison types.

Of course, while Emporio's pokemon might have little to work with against poison, that doesn't mean they're powerless; as needed, Stoat and Haema are also brought to the floor, with Haema specifically making use of Extrasensory ('Baffle them!'), and Stoat in turn relying on the combined powers of Swords Dance and Aerial Ace via the order to 'Strike high'. Fighting moves after all, will do Stoat little good.

As is, with any luck a combination of playing to Reedy-Weedy's strengths, and to the cold bite of ice and psychic, will get Emporio through the match.

Bruno

In comparison to the last fight, the fight against Bruno looks to be something of a cakewalk for Emporio. Most, if not nearly all of Bruno's team, is pure fighting. The main exception is Lucario- and well, he has plans for that one.

Ultimately, Emporio just has to play to the defenses of things- and to the fact that, for most fighting types, a high attack stat is a given. What he needs to do is take advantage of speed- Stoat having plenty of it, alongside a strong resistance to the fighting type over all. Against pure fighting types, Stoat has little true advantage beyond that; but that's not why she's here either.

Told to 'Do what [she] does best', Stoat thus opens with the hard hitting, potentially devastating blow of Dire Claw; a move that even now has the coin toss chance of leaving the enemy pokemon with a status ailment of some kind. This is the opening strike for all five of Bruno's pure fighting pokemon, striking hard, fast, and without mercy.

And in all cases, Emporio has a follow up. If the victim takes the blow without retaining any ailment, Stoat merely hits again without prompting. If they become poisoned, Emporio orders Stoat to 'get close', leading to her onslaught of Poison Jab. If they become paralyzed, he instead tells her to 'shore up', as she switches to using Swords Dance twice before going in with Poison Jab from there. Asleep, however? Asleep, and Emporio instead switches immediately to Northrop for the time being, allowing Stoat some reprieve. Northrop, told from here to 'entertain [the opponent]', opens with Dragon Dance twice...

...And follows with Psychic Fangs, however many times necessary for Bruno's next pokemon to arrive, and for Stoat to come back out.

It is Haema, and only Haema, who is brought forward for Lucario, and there is no surprise as to why. As a ghost type, she can't be struck by Lucario's greatest moves- and steel, while painful, is merely steel. But Haema has the advantage of having learned Flamethrower, and so when Emporio shouts for the ghost to 'light 'm up', no one involved is likely unable to tell what's coming next. Lucario is getting torched. A lot.

As much as it takes to go down, really. But if necessary, Stoat will return, this time to come barreling down with Close Combat in an all or nothing strike- while the ghosts in the meantime come forward with Shadow Ball or Hex on Oxy's part, and Phantom Force on Northrop's own. If it comes down to Confetti...

...Well, Confetti at least can strike first with Thunderwave to paralyze, before going in with Thunder on a STAB.

...as for the rest...
seacub: (THEN PERISH)

[sends the sounds of a bouncy ball slamming repeatedly against the wall and ceiling with no context]

[personal profile] seacub 2022-11-30 11:54 am (UTC)(link)
The rest can't be too hard right? ...Right?

Karen

At over half-way through, it's not surprising that Emporio will be gently refreshing his pokemon with some potions no matter the case by now. He probably did that already, but, here he is. After the slight break that Bruno resulted in, it's time to get serious once more with Karen...whose type spread makes things far more interesting after the last run.

With Karen's entire line up likely to have a weakness to Fighting Type, Stoat is already prioritized immediately, but for Sneasler to face a Weaville is nothing short fantastic. Given the risks involved with the speedy strikers however, Stoat again opens with Dire Claw rather than anything else- hopefully crippling the opponent. She then follows with a single run of Swords Dance, followed by what will be a deveastating x4 blow from Close Combat after Emporio calls for the oversized weasel to go 'all in'. But with a strike like that leaving her defenseless for a time, Stoat is recalled quickly for the next fight-

Which is instead taken by Northrop, whose first order against Karen's next is a nice and simple 'One, Two!' Quickly using the super effective U-Turn to get out, Stoat comes right back out, and Emporio's clear strategy is quick to paint itself forward. While more inclined to follow her Dire Claw with Swords Dance and Rock Smash rather than the all-or-nothing tactics employed against the x4 advantage, it's a handy trick indeed that the pair repeat again and again for the likes of Absol, Umbreon, and even Houndoom- though U-Turn is less to take advantage of any effectiveness here, and more to simply get that dragon out of dodge.

Against two of Karen's line up however, an exception must be made. When Northrop comes out against Spiritomb, U-Turn is employed not to switch to Stoat, but instead to Oxy- now equipped with Dazzling Gleam as well (which Emporio realized was a pretty good TM investment actually), she makes immediate use of the only super effective move that can be employed against the dark-ghost, the command from Emporio to 'Shine, and Sparkle!' taken to new heights when combined with the order to 'Make them think twice'- specifically, the command that results in Oxy using Spite, and Confuse Ray, in succession between the blows.

With Honchkrow to consider, it's instead Confetti who is swapped into the stage though. While the bird over all haas the greater stats to be sure, the defenses are less than spectacular. Equipped with vastly superior speed, Emporio thus launches the orb forward while shouting 'Celebrate!'

...Which is fortunately, or unfortunately followed with a swift 'Thunderbolt rather than something like Self-Destruct. Ultimately the others are ready to step up to the plate as well- Reedy-Weedy with his array of normal STABs, and Haema with off-type flamethrower strikes to bring against the opposition, but one hopes that the back and forth of Stoat and Northrop will be the successful strategy.

Lance

And at last, it comes to the final hour. The champion.

Emporio enters the room hood up, pokemon restored best as possible. He comes forward with the air of a ghost type specialist, enough that one could be forgiven for having questions for fellows in the league, and even more than enough if one was confused by the first pokemon sent to the field.

Electrode. As it turns out, middling defenses and offenses aside, the only moves that will truly strike with greater effectiveness against Confetti is that of the ground type; and despite the stark power standing before him, he hopes to take advantage. Confetti, when sent to the field, isn't told to open with any STAB based moves- instead, Emporio makes use of the move that does greater damage to Salamence over time.

Ice Ball. Confetti is told to 'remember the season', causing the small wooden orb to launch rapidly into a dance of dodging and rolling, pinballing off the walls of the field as ice gradually coats their form. For every blow, the power of the move doubles, and consecutively at that- within a very short time against Salamence's poor defenses, it won't matter that Confetti isn't ice type. The only shame perhaps, is that they must cease form for the very next pokemon on Lance's list. As something with an electric bonus, once Gyarados hits the field Emporio makes a motion akin to a falling slap, the ice covered orb shattering magnificently into the sparks of Thunder; an accuracy risk to be sure, but perhaps if Emporio is lucky, that Gyarados is wasting time on Dragon Dance or even Rain Dance- the latter making Thunder far more fatal.

That Confetti is equipped with Static only helps their efforts, and with any luck the orb can carry on forward through Lance's continuing party. The little orb that could meets Garchomp much the same way they did Salamence- striking constantly against the beast with the ever growing x4 blow of Ice Ball, employing Static to perhaps paralyze their ground type quarry as well as they continue to out pace (and hopefully out maneuver) the mighty dragon.

And so long as Confetti just survives to the end of that, they can keep going. While the power of Ice Ball resets after five turns, that is yet five turns of consecutive doubling; no doubt, if Garchomp is taken down, it's before that reset. Facing Altaria, another Dragon Flying type, Confetti will thus simply continue with their frosty destruction, perhaps successfully 'OHKO'ing the bird in the process.

But Confetti's reign comes to an end at this point- with Charizard, what was the electrode's greatest strength becomes their greatest weakness. Truly a dragon in name only, charizard is a dragon against whom Northrop opens, utilizing Dragon Dance to up power and speed before runnning in with Phantom Force as a method of avoiding the occasional blow. For all that it's a mere quarter of damage dealt, he makes use of U-Turn to swap out the moment he needs as well- bringing out Oxy instead, who follows with her own strategy of the noxious Sludge Bomb and the devastating Hex as soon as a status ailment sticks.

While Confetti could in fact do quite well against Dragonite considering the prior battles, Emporio gives the orb a rest once Charizard is dealt with- and as someone who's fought dragon on dragon using a Dragonite himself, Emporio knows enough about the pokemon to know how else to handle one. Well aware that Lance's ace is a powerful, study fellow, unflinching in the face of most blows, Stoat is the one who enters the field first; making use of her impressive speed to strike as many times as it takes with Dire Claw to get a status ailment in. Once theoretically successful, one of two things happen- if merely sleeping, Stoat takes full advantage of the situation, repeating Swords Dance twice before going in with Dire Claw again.

But for any other ailment, the pokemon is switched for Oxy- who now charges in to alternate Hex with Dazzling Gleam depending on what does greater damage. Emporio's commands are reduced to gestures and short sounds, quick stuttering syllables that sound more like pokemon cries themselves than solid words. Whatever the case however, the pokemon know exactly what to do as the pace increases through the battle, and their trainer barely stays within the boundaries he's physically required to follow while on the field. Even if Stoat fails to properly land her blows, Oxy is pulled out, with Northrop next in priority- dragon on dragon is the greatest advantage anyone can have, and Dragon Rush is certainly a painful strike even underpowered. Haema is the next priority send- doing what she can with Bitter Malice if it comes to that, while Reedy-Weedy faces anything and everything with Double Slap and the normalized Play Rough.

And if in the end it comes down to a last-man run from Reedy, then very well. If Stoat manages to pull off a solo against the dragon, then very well- by the end of the fight, both Emporio and his pokemon will be truly and fully exhausted however. But maybe...just maybe...

As far as other worlders go, at 14, he'll be the youngest to enter the Aurora League.

The youngest over all, after all, was what...Ten?