The Indigo League (
indigo_league) wrote2016-06-24 09:47 am
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Badge Requests

What does it take? It changes for each gym! Normally, the games increase in difficulty as you progress, but that wouldn't be any fun if characters could just as easily take on the Gyms that are supposed to be for top trainers only. THEREFORE, the gym leaders aren't going to be pushovers like in the games! In order to win a badge, the mods will take into account your current roster and the attacks and advantages to see whether your pokémon is strong enough to win a badge or not.
Each gym leader has a Regular Team of pokemon and an Elite Team of pokemon you can challenge. It's up to a trainer to decide which team to challenge, but if you take on the Elite Team of six level 100 Pokemon, you'll receive double the prize money. The items, however, are not doubled. Excellent for trainers looking for the extra challenge or those looking to make money fast.
!!! Badges must be mod approved. To earn a badge, please comment on this post. Please don't ask for more than two badges to be approved at once!
Violet City ![]() Leader: Falkner Team: Noctowl (L: 30) Honchkrow (L: 32) Pidgeot (L: 35) Rewards: ![]() ![]() ![]() Elite Team: Pidgeot, Dodrio, Swellow, Xatu, Staraptor, Pelipper | Azalea Town ![]() Leader: Bugsy Team: Pinsir (L: 35) Heracross (L: 37) Scizor (L: 40) Rewards: ![]() ![]() ![]() Elite Team: Scizor, Venomoth, Vespiquen, Yanmega, Galvantula, Heracross | Goldenrod City ![]() Leader: Whitney Team: Girafarig (L: 40) Clefable (L: 42) Miltank (L: 45) Rewards: ![]() ![]() ![]() ![]() Elite Team: Ursaring, Granbull, Blissey, Exploud, Tauros, Snorlax | Ecruteak City ![]() Leader: Morty Team: Haunter (L: 45) Misdreavus (L: 47) Gengar (L: 50) Rewards: ![]() ![]() ![]() ![]() Elite Team: Drifblim, Spiritomb, Dusknoir, Mismagius, Gengar, Chandelure | |||
Cianwood City ![]() Leader: Chuck Team: Hitmonlee (L: 50) Hitmonchan (L: 52) Poliwrath (L: 55) Rewards: ![]() ![]() Elite Team: Medicham, Machamp, Hariyama, Breloom, Primeape, Toxicroak | Olivine City ![]() Leader: Jasmine Team: Skarmory (L: 55) Magneton (L: 57) Steelix (L: 60) Rewards: ![]() ![]() ![]() Elite Team: Metagross, Bronzong, Skarmory, Steelix, Magnezone, Empoleon | Mahogany Town ![]() Leader: Pryce Team: Dewgong (L: 60) Lapras (L: 62) Mamoswine (L: 65) Rewards: ![]() ![]() ![]() Elite Team: Abomasnow, Dewgong, Glalie, Froslass, Mamoswine, Walrein | Blackthorn City ![]() Leader: Clair Team: Gyarados (L: 65) Kingdra (L: 67) Dragonite (L: 70) Rewards: ![]() ![]() ![]() ![]() Elite Team: Aerodactyl, Charizard, Kingdra, Salamence, Garchomp, Dragonite *For defeating the Elite team only. Three week paid cruise vacation to be taken whenever and as many times as the holder desires. Boat can be caught from Olivine or Vermilion. | |||
Pewter City ![]() Leader: Brock Team: Rhyhorn (L: 30) Golem (L: 32) Onix (L: 35) Rewards: ![]() ![]() ![]() Elite Team: Rhyperior, Rampardos, Golem, Omastar, Kabutops, Onix | Cerulean City ![]() Leader: Misty Team: Golduck (L: 35) Lapras (L: 37) Starmie (L: 40) Rewards: ![]() ![]() ![]() Elite Team: Quagsire, Lanturn, Floatzel, Lapras, Milotic, Starmie | Vermilion City ![]() Leader: Lt. Surge Team: Electabuzz (L: 40) Magneton (L: 42) Raichu (L: 45) Rewards: ![]() ![]() ![]() Elite Team: Manectric, Electrode, Pachirisu, Magnezone, Electivire, Raichu | Celadon City ![]() Leader: Erika Team: Jumpluff (L: 45) Tangrowth (L: 47) Bellossom (L: 50) Rewards: ![]() ![]() ![]() ![]() Elite Team: Shiftry, Jumpluff, Victreebel, Bellossom, Roserade, Vileplume | |||
Fuchsia City ![]() Leader: Janine Team: Crobat (L: 50) Ariados (L: 52) Venomoth (L: 55) Rewards: ![]() ![]() ![]() ![]() Elite Team: Crobat, Weezing, Toxicroak, Drapion, Arbok, Venomoth | Saffron City ![]() Leader: Sabrina Team: Espeon (L: 55) Mr. Mime (L: 57) Alakazam (L: 60) Rewards: ![]() ![]() ![]() Elite Team: Jynx, Wobbuffet, Espeon, Gallade, Gardevoir, Alakazam | Cinnabar Island (Seafoam Islands) ![]() Leader: Blaine Team: Magcargo (L: 60) Magmortar (L: 62) Rapidash (L: 65) Rewards: ![]() ![]() ![]() ![]() Elite Team: Torkoal, Camerupt, Magcargo, Houndoom, Magmortar, Rapidash | Viridian City ![]() Leader: Blue Team: Exeggutor (L: 65) Machamp (L: 66) Rhydon (L: 67) Gyarados (L: 68) Pidgeot (L: 69) Arcanine (L: 70) Rewards: ![]() ![]() ![]() Elite Team: Venusaur, Blastoise, Charizard, Tyranitar, Pidgeot, Jolteon *For defeating the Elite team only. Three week paid cruise vacation to be taken whenever and as many times as the holder desires. Boat can be caught from Olivine or Vermilion. |
Bede Team: Mawile (L: 100) Sylveon (L: 100) Galarian Rapidash (L: 100) Primarina (L: 100) Tinkaton (L: 100) Hatterene (L: 100) Rewards: ![]() ![]() ![]() | Koga Team: Skuntank (L: 100) Venomoth (L: 100) Toxicroak (L: 100) Swalot (L: 100) Crobat (L: 100) Muk (L: 100) Rewards: ![]() ![]() ![]() | Bruno Team: Hitmontop (L: 100) Hitmonlee (L: 100) Hitmonchan (L: 100) Hariyama (L: 100) Machamp (L: 100) Lucario (L: 100) Rewards: ![]() ![]() ![]() | Karen Team: Weavile (L: 100) Absol (L: 100) Spiritomb (L: 100) Houndoom (L: 100) Honchkrow (L: 100) Umbreon (L: 100) Rewards: ![]() ![]() ![]() | |||
Lance Team: Salamence (L: 100) Gyarados (L: 100) Garchomp (L: 100) Altaria (L: 100) Charizard (L: 100) Dragonite (L: 100) Rewards: ![]() ![]() ![]() ![]() | Aurora League Gym Leaders may choose their own battle specializations, as well as. design their own unique Gym (which will take one month to build from the time of request) and Badge (which will be available as soon as the Gym opens). They will be compensated for their work as Gym Leaders with a stipend that will cover building costs, labor (the Leader's and any Trainers they may employ), and rewards for victorious challengers. We ask that Aurora Gym Leaders think carefully about the location of their Gym and the difficulty level they wish to present challengers. We also ask that they create their own Badge Request page like this one so that others can request battles with them. To officially request an Aurora League Gym, fill out the provided template and comment here. |
Please use this form to request a badge or a showdown with the Elite Four! Post your request as a comment to this post. Badges will generally be processed once per week, on either Wednesday or during the weekend. Please try not to PM or IM mods about badges (including elite challenges) unless your request has gone unanswered for more than a week.
!!! Please request badges as your character is actually in the general area of the gym!
!!! To preserve the spirit of the game, obtaining badges using recently-inherited Pokémon (ie, Pokemon received from dropped characters) that massively outlevel your own is discouraged. If this happens, you may be asked by the badge mod to revise your team. Inherited Pokemon that your character has had for a while and are the same level as the rest of your character's team are fine to use!
!!! Remember that you must fight all four members of the Elite Four and Champion Lance in a row. You may heal your Pokémon between battles and take a short break, but you cannot leave without ending your challenge.
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Badge/Gym Leader: Zephyr Badge/Falkner
Elite/Regular: Regular
Team: "Red-Eyes Black Dragon" (Charizard - LV100), "Baby Dragon" (Dragonite - LV100), "Legendary Knight Hermos" (Bisharp - LV100), "Gearfried the Iron Knight" (Ceruledge - LV70), "Alligator's Sword" (Feraligatr - LV100), "Fortress Whale" (Wailord - LV100)
Battle Details: Joey would open with his Bisharp, “Legendary Knight Hermos”, who’s typing gives him resistance to flying moves. Thanks to his resistances he’d be able to better take advantage of buffs, meaning he could use Swords Dance to increase his attack without putting Hermos at risk. On the next turn he’d begin barraging Iron Head down upon Falkner’s Pokémon. With a 1-in-3 chance of making the opponent flinch it would present both significant damage (80 base power x2 against flying types, not even considering the boosts given by Swords Dance or his Adamant Nature) as well as solid chances at stealing the enemy’s chance to move. This alone should make relatively quick work of the team considering both the typing mismatch and the level gaps but, should Bisharp be brought low on health, Joey would bring him back up to full strength using Hyper Potions.
Should the worst happen and Bisharp be brought down Joey would follow with his Feraligatr, “Alligator’s Sword”. Though Feraligatr lacks the defensive typing bonus of Bisharp, that fact that he has his hidden power combined with the Life Orb held item makes for a powerful combination. Sheer Force removes the secondary effects of attacks made by the Pokémon and increases an attack’s power x1.3 and Life Orb gives the same increase but inflicts a recoil of 1/10 of the wielder’s total health after the attack concludes… except that Sheer Force absorbs that effect and just makes it a double increase with no side effects. Using Ice Punch gives a 10% chance of freezing the target, but has a base power of 75 before calculating-in the super effectiveness of the ice typing and the double 1.3 damage multipliers. Starting-off with a Dragon Dance would increase his attack even further, making it so that any hit would be a utterly devastating. In the event that his health ended up low as well, Joey would restore him using Hyper Potions.
Given the overwhelming difference in team power, the presence of multiple type-advantaged moves, and a solid arsenal of healing items these two Pokémon should be more than enough to put Falkner’s team down but, should that somehow not be enough it would just be a matter of throwing more pumped-up and powerful Pokémon at it until they were put down for good.
Character: Joey Wheeler |
Badge/Gym Leader: Hive Badge/Bugsy
Elite/Regular: Regular
Team: "Red-Eyes Black Dragon" (Charizard - LV100), "Baby Dragon" (Dragonite - LV100), "Legendary Knight Hermos" (Bisharp - LV100), "Gearfried the Iron Knight" (Ceruledge - LV70), "Alligator's Sword" (Feraligatr - LV100), "Fortress Whale" (Wailord - LV100)
Battle Details: Against Bugsy’s selection of bug-type Pokemon Joey would open with his Charizard, “Red-Eyes”. Being both Fire and Flying it would have double resistances against any bug-type moves, meaning that most of the staple attacks of Bugsy’s arsenal would be largely irrelevant. Charizard, equipped with Wise Glasses and being Timid in nature, would have a significantly stronger Special Attack than his already-strong baseline and moves like Flamethrower and Hurricane would put out consistent and devastating super-effective damage. Each move has a chance to inflict additional status damage via Flamethrowers’ 1/10 chance to inflict Burn and Whirlwind’s 3/10 chance to inflict Confuse, which only adds to Charizards’ ability to stop his opponent from putting-out damage against him. Should he be whittled-down by consecutive attacks or unlucky critical hits, though, Joey stands-ready to heal him using Hyper Potions and Full Restores.
In the truly unfortunate event that Joey’s Charizard is somehow brought-down by Bugsy’s team Joey would bring-in his Ceruledge, “Gearfried”. Though only LV70 while his comrades are LV100, Gearfried is nearly as resistant to Bug-Types as Charizard was. It’s ability “Flash Fire” presents a truly interesting ability for both damage and sustainability. On top of being immune to Fire Damage, the ability increases the damage of all Fire-Type moves the wielder puts-out by 50%. provided that they’ve been on the receiving end of Fire Damage. This is where the move Flare Blitz comes in. After opening with a Swords Dance, sending in a Flare Blitz sets the stage for a killer combination. As a super-effective move with a base power of 120 and a 1/10 chance to inflict burn it certainly make for a powerful opener, but the 33% recoil that would normally act as the move’s downsides only serves to sweeten the deal. Dealing zero actual damage thanks to Flash Fire all it does is serve as a trigger to activate the ability’s bonus Fire Damage. Using the move Bitter Blade from that point on allows Ceruledge to put out consistently excellent damage due to all his buffs but also renders him largely immune to all damages outside of one-hit ko moves and statuses due to it taking 50% of the massive damage it outputs and returning it to Ceruledge as a heal. Should this tank-and-spank strategy somehow fail, though, and Ceruledge be brought low on health, Joey would again be on standby with Hyper Potions and Full Restores.
Much like in the battle against Falkner, these two powerful Pokémon should be more than enough to handle the highly-disadvantaged trio Bugsy would be bringing to bear. In the unheard of situation where both of these Pokémon might be knocked-out, though, there are 4 other very powerful Pokémon with type advantaged moves and superior strength waiting in the wings to take their place.
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