The Indigo League (
indigo_league) wrote2016-06-24 09:47 am
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Badge Requests

What does it take? It changes for each gym! Normally, the games increase in difficulty as you progress, but that wouldn't be any fun if characters could just as easily take on the Gyms that are supposed to be for top trainers only. THEREFORE, the gym leaders aren't going to be pushovers like in the games! In order to win a badge, the mods will take into account your current roster and the attacks and advantages to see whether your pokémon is strong enough to win a badge or not.
Each gym leader has a Regular Team of pokemon and an Elite Team of pokemon you can challenge. It's up to a trainer to decide which team to challenge, but if you take on the Elite Team of six level 100 Pokemon, you'll receive double the prize money. The items, however, are not doubled. Excellent for trainers looking for the extra challenge or those looking to make money fast.
!!! Badges must be mod approved. To earn a badge, please comment on this post. Please don't ask for more than two badges to be approved at once!
Violet City ![]() Leader: Falkner Team: Noctowl (L: 30) Honchkrow (L: 32) Pidgeot (L: 35) Rewards: ![]() ![]() ![]() Elite Team: Pidgeot, Dodrio, Swellow, Xatu, Staraptor, Pelipper | Azalea Town ![]() Leader: Bugsy Team: Pinsir (L: 35) Heracross (L: 37) Scizor (L: 40) Rewards: ![]() ![]() ![]() Elite Team: Scizor, Venomoth, Vespiquen, Yanmega, Galvantula, Heracross | Goldenrod City ![]() Leader: Whitney Team: Girafarig (L: 40) Clefable (L: 42) Miltank (L: 45) Rewards: ![]() ![]() ![]() ![]() Elite Team: Ursaring, Granbull, Blissey, Exploud, Tauros, Snorlax | Ecruteak City ![]() Leader: Morty Team: Haunter (L: 45) Misdreavus (L: 47) Gengar (L: 50) Rewards: ![]() ![]() ![]() ![]() Elite Team: Drifblim, Spiritomb, Dusknoir, Mismagius, Gengar, Chandelure | |||
Cianwood City ![]() Leader: Chuck Team: Hitmonlee (L: 50) Hitmonchan (L: 52) Poliwrath (L: 55) Rewards: ![]() ![]() Elite Team: Medicham, Machamp, Hariyama, Breloom, Primeape, Toxicroak | Olivine City ![]() Leader: Jasmine Team: Skarmory (L: 55) Magneton (L: 57) Steelix (L: 60) Rewards: ![]() ![]() ![]() Elite Team: Metagross, Bronzong, Skarmory, Steelix, Magnezone, Empoleon | Mahogany Town ![]() Leader: Pryce Team: Dewgong (L: 60) Lapras (L: 62) Mamoswine (L: 65) Rewards: ![]() ![]() ![]() Elite Team: Abomasnow, Dewgong, Glalie, Froslass, Mamoswine, Walrein | Blackthorn City ![]() Leader: Clair Team: Gyarados (L: 65) Kingdra (L: 67) Dragonite (L: 70) Rewards: ![]() ![]() ![]() ![]() Elite Team: Aerodactyl, Charizard, Kingdra, Salamence, Garchomp, Dragonite *For defeating the Elite team only. Three week paid cruise vacation to be taken whenever and as many times as the holder desires. Boat can be caught from Olivine or Vermilion. | |||
Pewter City ![]() Leader: Brock Team: Rhyhorn (L: 30) Golem (L: 32) Onix (L: 35) Rewards: ![]() ![]() ![]() Elite Team: Rhyperior, Rampardos, Golem, Omastar, Kabutops, Onix | Cerulean City ![]() Leader: Misty Team: Golduck (L: 35) Lapras (L: 37) Starmie (L: 40) Rewards: ![]() ![]() ![]() Elite Team: Quagsire, Lanturn, Floatzel, Lapras, Milotic, Starmie | Vermilion City ![]() Leader: Lt. Surge Team: Electabuzz (L: 40) Magneton (L: 42) Raichu (L: 45) Rewards: ![]() ![]() ![]() Elite Team: Manectric, Electrode, Pachirisu, Magnezone, Electivire, Raichu | Celadon City ![]() Leader: Erika Team: Jumpluff (L: 45) Tangrowth (L: 47) Bellossom (L: 50) Rewards: ![]() ![]() ![]() ![]() Elite Team: Shiftry, Jumpluff, Victreebel, Bellossom, Roserade, Vileplume | |||
Fuchsia City ![]() Leader: Janine Team: Crobat (L: 50) Ariados (L: 52) Venomoth (L: 55) Rewards: ![]() ![]() ![]() ![]() Elite Team: Crobat, Weezing, Toxicroak, Drapion, Arbok, Venomoth | Saffron City ![]() Leader: Sabrina Team: Espeon (L: 55) Mr. Mime (L: 57) Alakazam (L: 60) Rewards: ![]() ![]() ![]() Elite Team: Jynx, Wobbuffet, Espeon, Gallade, Gardevoir, Alakazam | Cinnabar Island (Seafoam Islands) ![]() Leader: Blaine Team: Magcargo (L: 60) Magmortar (L: 62) Rapidash (L: 65) Rewards: ![]() ![]() ![]() ![]() Elite Team: Torkoal, Camerupt, Magcargo, Houndoom, Magmortar, Rapidash | Viridian City ![]() Leader: Blue Team: Exeggutor (L: 65) Machamp (L: 66) Rhydon (L: 67) Gyarados (L: 68) Pidgeot (L: 69) Arcanine (L: 70) Rewards: ![]() ![]() ![]() Elite Team: Venusaur, Blastoise, Charizard, Tyranitar, Pidgeot, Jolteon *For defeating the Elite team only. Three week paid cruise vacation to be taken whenever and as many times as the holder desires. Boat can be caught from Olivine or Vermilion. |
Bede Team: Mawile (L: 100) Sylveon (L: 100) Galarian Rapidash (L: 100) Primarina (L: 100) Tinkaton (L: 100) Hatterene (L: 100) Rewards: ![]() ![]() ![]() | Koga Team: Skuntank (L: 100) Venomoth (L: 100) Toxicroak (L: 100) Swalot (L: 100) Crobat (L: 100) Muk (L: 100) Rewards: ![]() ![]() ![]() | Bruno Team: Hitmontop (L: 100) Hitmonlee (L: 100) Hitmonchan (L: 100) Hariyama (L: 100) Machamp (L: 100) Lucario (L: 100) Rewards: ![]() ![]() ![]() | Karen Team: Weavile (L: 100) Absol (L: 100) Spiritomb (L: 100) Houndoom (L: 100) Honchkrow (L: 100) Umbreon (L: 100) Rewards: ![]() ![]() ![]() | |||
Lance Team: Salamence (L: 100) Gyarados (L: 100) Garchomp (L: 100) Altaria (L: 100) Charizard (L: 100) Dragonite (L: 100) Rewards: ![]() ![]() ![]() ![]() | Aurora League Gym Leaders may choose their own battle specializations, as well as. design their own unique Gym (which will take one month to build from the time of request) and Badge (which will be available as soon as the Gym opens). They will be compensated for their work as Gym Leaders with a stipend that will cover building costs, labor (the Leader's and any Trainers they may employ), and rewards for victorious challengers. We ask that Aurora Gym Leaders think carefully about the location of their Gym and the difficulty level they wish to present challengers. We also ask that they create their own Badge Request page like this one so that others can request battles with them. To officially request an Aurora League Gym, fill out the provided template and comment here. |
Please use this form to request a badge or a showdown with the Elite Four! Post your request as a comment to this post. Badges will generally be processed once per week, on either Wednesday or during the weekend. Please try not to PM or IM mods about badges (including elite challenges) unless your request has gone unanswered for more than a week.
!!! Please request badges as your character is actually in the general area of the gym!
!!! To preserve the spirit of the game, obtaining badges using recently-inherited Pokémon (ie, Pokemon received from dropped characters) that massively outlevel your own is discouraged. If this happens, you may be asked by the badge mod to revise your team. Inherited Pokemon that your character has had for a while and are the same level as the rest of your character's team are fine to use!
!!! Remember that you must fight all four members of the Elite Four and Champion Lance in a row. You may heal your Pokémon between battles and take a short break, but you cannot leave without ending your challenge.
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Badge/Gym Leader: Plain/Whitney
Elite/Regular: Regular
Team: "Charizard - LV100", "Dragonite - LV100", "Bisharp - LV100" , "Ceruledge - LV76", "Feraligatr - LV100", "Wailord - LV100"
Battle Details:
Whitney makes use of a lot of tanky Pokemon, drawing from Normal and Fairy typings, but Joey is well-prepared for going up against a matchup like that. If Whitney opens with either of her normal-type Pokemon Joey will begin with his Ceruledge, “Gearfried”, who is immune to both Normal and Fighting-type moves. Though Ceruledge doesn’t possess any moves that are super-effective against Normal-Types his ability, “Flash Fire”, gives him a significant boost towards fire type attacks. On top of being immune to Fire Damage, the ability increases the damage of all Fire-Type moves the wielder puts-out by 50%. provided that they’ve been on the receiving end of Fire Damage. By starting off with Swords Dance and then following it with Flare Blitz you put out a strong move with a 1/10 chance of inflicting burn while also meeting the ability’s requirements for fire damage. Though the ability itself renders Ceruledge immune to its own recoil the resultant boost still means that, by spamming Bitter Blade from that point on, he can put out consistently excellent damage due to all his buffs. This also renders him largely immune to all damages outside of one-hit ko moves and statuses due to it taking 50% of the massive damage it outputs and returning it to Ceruledge as a heal. In the event that, despite being immune to the Pokémon's two primary means of damage output, they succeed in doing significant damage Joey would be quick to apply Hyper Potions or Full Restores.
If Whitney switched out to or, instead, began with Clefable rather than either of her two Normal-Type Pokémon Joey would answer by putting-out his Wailord, “Fortress Whale”. Though neither the Clefable nor the Wailord has advantageous typing against the other the both are tanky Pokémon with large arsenals of HP. The difference comes in the level gap, as Wailord far outstrips Clefable in terms of level and also weighs-in as a far larger and heavier Pokémon as well, meaning that the Steel-Type move Heavy Slam would perfectly suit its needs as an anti-Fairy move. Though Wailord is far more optimized for using Special Attacks than Physical Attacks the base power of Heavy Slam is entirely dependent on the difference in weight between the user and the target, meaning that with the Super-Effectiveness already present in the move its well-suited to being wielded as a Clefable killer. In what would essentially boil down to an exchange or artillery between the the two tanks Joey would stand fully ready to re-up Fortress Whale’s health pool with Hyper Potions and Full Restores.
In the event that Whitney changed-out at any point during the fight Joey would match the switch with the corresponding strategy for whatever Pokémon she selected. Should, somehow, either or both Pokémon be taken out Joey would still have 4 other LV100 Pokémon with selections of moves that can do plentiful damage as well as more than enough raw firepower to put the Gym Leader’s Team down for the count.
Character: Joey Wheeler |
Badge/Gym Leader: Fog/Morty
Elite/Regular: Regular
Team: "Charizard - LV100", "Dragonite - LV100", "Bisharp - LV100" , "Ceruledge - LV76", "Feraligatr - LV100", "Wailord - LV100"
Battle Details:
Morty has a better-leveled team than the previous Gyms Joey would have gone up against, but the single-typed selection of Pokemon still presented an opposition that could be exploited and beaten without too much difficulty. Bisharp in particular holds a typing and moveset that allows for significant damage to any Ghost-Type Pokémon. Beginning with a Swords Dance, Bisharp would then focus on making use of Knock-Off to do hard-hitting damage while removing his opponent’s Held Items and a mixture of Sucker Punch and Night Slash to do yet more super-effective Dark Damage. Bisharp’s Dark typing would make it resistant to any Ghost Type moves Morty’s team puts out, while his own held item, Black Glasses, would compliment his Adamant nature to put out a powerful stream of damage. In the event that his health dropped too low Joey would, as usual, be quick to make use of Hyper Potions and Full Restores.
In the event that Bisharp was knocked-out Joey would follow with his Ceruledge. Though the Ghost-to-Ghost face-off would mean it was a race to see who could put out more super-effective moves than the other the level gap would ensure that the scales would be skewed heavily in Joey’s favor. Swords Dance would put the attack even more in his favor, and Shadow Claw and Shadow Sneak would allow Ceruledge to both hit hard and hit first. In a battle of super-effectiveness this is very important and, so, goes a long way towards making sure Ceruledge comes out on-top. In the event his health started to go south, though, Hyper Potions and Full Restores stand ready as always.
In the event that both Bisharp and Ceruledge were taken out Joey’s Feraligatr, “Alligator’s Sword”, would step-in to pick-up the slack. The combination of his Life-Orb held item and the fact that he possessed his secret ability of Sheer Power meant that any damaging move he put-out was almost double in terms of damage, all the while canceling out the Orb’s normal recoil and making it an entirely win-win situation for Joey. Dragon Dance only adds to the power that Feraligatr brings to bear, and his main spammable move of Bite not only possesses typing that makes it super-effective but has a 3/10 chance of making its target flinch. Each hit then will hold the chance to nearly one-hit KO the opposing Pokémon and all but ensure the final nail is hammered into Morty’s coffin. If the giant reptile’s health fell low Joey would pick it back up with Hyper Potions and Full Restores.
Should the three aforementioned Pokémon somehow not be up to the task of putting Morty’s team down 3 more LV100 Pokémon wait in the wings, all with moves and strategies that are fully capable of turning-up the pain on their opposition.
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