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The Indigo League ([personal profile] indigo_league) wrote2016-06-24 09:47 am
Entry tags:

Badge Requests



 What does it take? It changes for each gym! Normally, the games increase in difficulty as you progress, but that wouldn't be any fun if characters could just as easily take on the Gyms that are supposed to be for top trainers only. THEREFORE, the gym leaders aren't going to be pushovers like in the games! In order to win a badge, the mods will take into account your current roster and the attacks and advantages to see whether your pokémon is strong enough to win a badge or not.

Each gym leader has a Regular Team of pokemon and an Elite Team of pokemon you can challenge. It's up to a trainer to decide which team to challenge, but if you take on the Elite Team of six level 100 Pokemon, you'll receive double the prize money. The items, however, are not doubled. Excellent for trainers looking for the extra challenge or those looking to make money fast.

!!! Badges must be mod approved. To earn a badge, please comment on this post. Please don't ask for more than two badges to be approved at once!


JOHTO
Violet City
Badge: Zephyr
Leader: Falkner

Team:
Noctowl (L: 30)
Honchkrow (L: 32)
Pidgeot (L: 35)

Rewards:
[P10,000]
TM Roost
Can use Fly outside of battle

Elite Team: Pidgeot, Dodrio, Swellow, Xatu, Staraptor, Pelipper
Azalea Town
Badge: Hive
Leader: Bugsy

Team:
Pinsir (L: 35)
Heracross (L: 37)
Scizor (L: 40)

Rewards:
[P12,000]
TM U-Turn
Can use Rock Smash outside of battle

Elite Team: Scizor, Venomoth, Vespiquen, Yanmega, Galvantula, Heracross
Goldenrod City
Badge: Plain
Leader: Whitney

Team:
Girafarig (L: 40)
Clefable (L: 42)
Miltank (L: 45)

Rewards:
[P14,000]
HM Rock Smash
TM Attract
Can use Strength outside of battle

Elite Team: Ursaring, Granbull, Blissey, Exploud, Tauros, Snorlax
Ecruteak City
Badge: Fog
Leader: Morty

Team:
Haunter (L: 45)
Misdreavus (L: 47)
Gengar (L: 50)

Rewards:
[P16,000]
TM Shadow Ball
HM Strength
Can use Surf outside of battle

Elite Team: Drifblim, Spiritomb, Dusknoir, Mismagius, Gengar, Chandelure
Cianwood City
Badge: Storm
Leader: Chuck

Team:
Hitmonlee (L: 50)
Hitmonchan (L: 52)
Poliwrath (L: 55)

Rewards:
[P18,000]
HM Fly

Elite Team: Medicham, Machamp, Hariyama, Breloom, Primeape, Toxicroak
Olivine City
Badge: Mineral
Leader: Jasmine

Team:
Skarmory (L: 55)
Magneton (L: 57)
Steelix (L: 60)

Rewards:
[P20,000]
HM Surf
HM Whirlpool

Elite Team: Metagross, Bronzong, Skarmory, Steelix, Magnezone, Empoleon
Mahogany Town
Badge: Glacier
Leader: Pryce

Team:
Dewgong (L: 60)
Lapras (L: 62)
Mamoswine (L: 65)

Rewards:
[P22,000]
TM Hail
Can use Waterfall outside of battle

Elite Team: Abomasnow, Dewgong, Glalie, Froslass, Mamoswine, Walrein
Blackthorn City
Badge: Rising
Leader: Clair

Team:
Gyarados (L: 65)
Kingdra (L: 67)
Dragonite (L: 70)

Rewards:
[P24,000]
HM Waterfall
Can use Whirlpool outside of battle
A reusable ticket for the SS Anne*

Elite Team: Aerodactyl, Charizard, Kingdra, Salamence, Garchomp, Dragonite

      *For defeating the Elite team only. Three week paid cruise vacation to be taken whenever and as many times as the holder desires. Boat can be caught from Olivine or Vermilion.
KANTO
Pewter City
Badge: Boulder
Leader: Brock

Team:
Rhyhorn (L: 30)
Golem (L: 32)
Onix (L: 35)

Rewards:
[P10,000]
TM Rock Slide
HM Rock Smash

Elite Team: Rhyperior, Rampardos, Golem, Omastar, Kabutops, Onix
Cerulean City
Badge: Cascade
Leader: Misty

Team:
Golduck (L: 35)
Lapras (L: 37)
Starmie (L: 40)

Rewards:
[P12,000]
TM Water Pulse
Can use Surf outside of battle

Elite Team: Quagsire, Lanturn, Floatzel, Lapras, Milotic, Starmie
Vermilion City
Badge: Thunder Badge
Leader: Lt. Surge

Team:
Electabuzz (L: 40)
Magneton (L: 42)
Raichu (L: 45)

Rewards:
[P14,000]
TM Thunder
Can use Strength outside of battle

Elite Team: Manectric, Electrode, Pachirisu, Magnezone, Electivire, Raichu
Celadon City
Badge: Rainbow
Leader: Erika

Team:
Jumpluff (L: 45)
Tangrowth (L: 47)
Bellossom (L: 50)

Rewards:
[P16,000]
TM Giga Drain
HM Strength
Can use Fly outside of battle

Elite Team: Shiftry, Jumpluff, Victreebel, Bellossom, Roserade, Vileplume
Fuchsia City
Badge: Soul
Leader: Janine

Team:
Crobat (L: 50)
Ariados (L: 52)
Venomoth (L: 55)

Rewards:
[P18,000]
TM Toxic
HM Surf
Can use Rock Smash outside of battle

Elite Team: Crobat, Weezing, Toxicroak, Drapion, Arbok, Venomoth
Saffron City
Badge: Marsh
Leader: Sabrina

Team:
Espeon (L: 55)
Mr. Mime (L: 57)
Alakazam (L: 60)

Rewards:
[P20,000]
TM Psychic
HM Fly

Elite Team: Jynx, Wobbuffet, Espeon, Gallade, Gardevoir, Alakazam
Cinnabar Island
(Seafoam Islands)
Badge: Volcano
Leader: Blaine

Team:
Magcargo (L: 60)
Magmortar (L: 62)
Rapidash (L: 65)

Rewards:
[P22,000]
TM Fire Blast
HM Whirlpool
Can use Whirlpool outside of battle

Elite Team: Torkoal, Camerupt, Magcargo, Houndoom, Magmortar, Rapidash
Viridian City
Badge: Earth
Leader: Blue

Team:
Exeggutor (L: 65)
Machamp (L: 66)
Rhydon (L: 67)
Gyarados (L: 68)
Pidgeot (L: 69)
Arcanine (L: 70)

Rewards:
[P25,000]
TM Hyper Beam
A reusable ticket for the SS Anne*

Elite Team: Venusaur, Blastoise, Charizard, Tyranitar, Pidgeot, Jolteon

      *For defeating the Elite team only. Three week paid cruise vacation to be taken whenever and as many times as the holder desires. Boat can be caught from Olivine or Vermilion.


The Elite Four is now distributing Keystones and Mega Stones to promising trainers! Any trainer who has defeated all eight gyms of a single region will be granted a Keystone and one Mega Stone of their choice. No player will be able to have more than one Mega Stone at a time, and those looking to switch theirs out may do so once every four months. Mega Stones may be used in any casual trainer battle, but as far as gyms go may only be used in Elite battles.


The Indigo Plateau is now open to challengers! To qualify, trainers must have all sixteen badges from Johto and Kanto. Every Pokémon they face will be level 100, and the Elite Four and the Champion have heaps of talent and experience. As such, we will be reviewing Indigo Plateau challenges with more scrutiny than we bring to badge requests. A higher level of strategy is required to win on this field. Show us what you've got!

ELITE FOUR
Bede

Team:
Mawile (L: 100)
Sylveon (L: 100)
Galarian Rapidash (L: 100)
Primarina (L: 100)
Tinkaton (L: 100)
Hatterene (L: 100)

Rewards:
[P30,000]
TM Draining Kiss
Life Orb
Koga

Team:
Skuntank (L: 100)
Venomoth (L: 100)
Toxicroak (L: 100)
Swalot (L: 100)
Crobat (L: 100)
Muk (L: 100)

Rewards:
[P35,000]
TM Venoshock
Expert Belt
Bruno

Team:
Hitmontop (L: 100)
Hitmonlee (L: 100)
Hitmonchan (L: 100)
Hariyama (L: 100)
Machamp (L: 100)
Lucario (L: 100)

Rewards:
[P40,000]
TM Power-Up Punch
Protective Pads
Karen

Team:
Weavile (L: 100)
Absol (L: 100)
Spiritomb (L: 100)
Houndoom (L: 100)
Honchkrow (L: 100)
Umbreon (L: 100)

Rewards:
[P45,000]
TM Snarl
Ring Target
Lance

Team:
Salamence (L: 100)
Gyarados (L: 100)
Garchomp (L: 100)
Altaria (L: 100)
Charizard (L: 100)
Dragonite (L: 100)

Rewards:
[P60,000]
TM Giga Impact
A Dragon-type egg with one egg move and one TM move of your choice
The League Certificate qualifying the winner to create and lead their own Pokémon "Gym." This Gym is part not of the Indigo League, but the Aurora League.
Aurora League Gym Leaders may choose their own battle specializations, as well as. design their own unique Gym (which will take one month to build from the time of request) and Badge (which will be available as soon as the Gym opens). They will be compensated for their work as Gym Leaders with a stipend that will cover building costs, labor (the Leader's and any Trainers they may employ), and rewards for victorious challengers.

We ask that Aurora Gym Leaders think carefully about the location of their Gym and the difficulty level they wish to present challengers. We also ask that they create their own Badge Request page like this one so that others can request battles with them.

To officially request an Aurora League Gym, fill out the provided template and comment here.



Please use this form to request a badge or a showdown with the Elite Four! Post your request as a comment to this post. Badges will generally be processed once per week, on either Wednesday or during the weekend. Please try not to PM or IM mods about badges (including elite challenges) unless your request has gone unanswered for more than a week.

!!! Please request badges as your character is actually in the general area of the gym!

!!! To preserve the spirit of the game, obtaining badges using recently-inherited Pokémon (ie, Pokemon received from dropped characters) that massively outlevel your own is discouraged. If this happens, you may be asked by the badge mod to revise your team. Inherited Pokemon that your character has had for a while and are the same level as the rest of your character's team are fine to use!

!!! Remember that you must fight all four members of the Elite Four and Champion Lance in a row. You may heal your Pokémon between battles and take a short break, but you cannot leave without ending your challenge.




infernofireblast: (054)

[personal profile] infernofireblast 2023-04-12 06:11 pm (UTC)(link)
Character: Joey Wheeler | [personal profile] infernofireblast
Badge/Gym Leader: Soul/Janine
Elite/Regular: Regular
Team: "Charizard - LV100", "Dragonite - LV100", "Bisharp - LV100" , "Ceruledge - LV100", "Feraligatr - LV100", "Wailord - LV100"
Battle Details:
Janine's Team would be a situation where Joey certainly had the advantage, both in terms of the obvious level gap and in the way of the drastically disadvantageous typing that she'd be working with. Should Janine open with either Venomoth or Ariados the first Pokemon Joey would send out would be his Charizard, Red-Eyes Black Dragon. Both Fire and Flying-Type moves are super-effective against Bug Pokemon so nearly everything in Red-Eye's arsenal would be putting a major hurt against either of the two opponents it would be up aginst, and the additional boost given by his Wise Glasses Held Item would only add to the damage being put-out.

As a special attacker Joey's Charizard doesn't prescribe to the same school of opening with moves like Dragon or Sword's Dance, instead immediatley opening up with a simple-but-punishing barrage of Flamethrowers. Straightforward as it might be, the sheer offensive power that it would put out should be sufficient to put down either Aridados or Venomoth in one-to-two moves flat, not even counting the added bonus that the 10% chance to Burn that each volley would add. Should they manage to bring his Red-Eyes to low health, though, Joey would be on-standby with restorative items like Hyper Potions and Full Restores like always.

In the event that Red-Eyes was defeated while Janine still had Bug Pokemon out Joey would follow-up with his Ceruledge, Gearfried the Iron Knight. Gearfried has the Flash Fire, making him immune to Fire-Type damage and making it so that if such damage does hit him it would enhance any Fire-Type moves he uses for the rest of the match by x1.5. With his Life Orb Held Item already giving him a x1.5 multiplier to each move this means that, provided Flash Fire activates, he's able to put-out damage at a flat x2.25 multiplier before even adding-in super effectiveness. Starting the match off with a Sword's Dance before launching a proper opener of Flare Blitz would mean a massive amount of Fire Damage would come down on his opponent, while his own ability would mitigate the 33% Fire Damage he'd normally take as recoil in addition to manually activitating the boost to his successive Fire-Type moves.

The recoil from his Life Orb would still come into effect, taking 1/10 of his health after the opening salvo, but from that point on Gearfried would make use of his Bitter Blade move, making use of the massively boosted damage any Fire Attacks would put out but also healing 50% of any damage he inflicts. As powerful as each hit of Bitter Blade would be enough to practically restore Gearfried to full health after every attack, making the recoil damage of the Life Orb all but eliminated, and making it so that any of Janine's Pokemon would have to land a one-hit-knockout or else resign themselves to seeing the Ceruledge subsequently heal right baack to full-strength immediatley afterwards. Should things go badly for him, however, and attrition or a lucky critical bring his health down Joey would be waiting in the wings to use healing items to bring his warrior back to being fighting-fit once again.

In the event that Janine brings-out her Crobat Joey would bring-out his Feraligatr, Alligator's Sword. Feraligatr holds the Life Orb Held Item just like Ceruledge, but his Hidden Ability of Sheer Power adds a x1.5 to moves with secondary effects and then removes any secondary that would normally come about including the 1/10 recoil that the Orb would normally deal to him. This means that even before super-effectiveness is calculated-in Feraligatr he's got himself a combination that ensures a permanent x2.25 damage output to just about anything he goes up against while also eliminating any negative effects he would have to normally face. Adding in that he possesses Type-Advantaged moves for facing the Crobat and the poor thing is practically dead-on-arrival.

Starting-off with a Dragon's Dance to further increase the sheer amount of offensive strength that he's putting-out Alligator's Sword would then begin hitting the Crobat with Ice Punch after Ice Punch, dealing massive damage against the his Flying-Type Opponent as well as having a 10% chance to Freeze them with every hit. Short and one-sided as the battle should be, Joey would still be ready and waiting to use any restoration items necessary to bring his Feraligatr back to full strength should a lucky critical hit or something similar bring the match's result into question.

While just these three Pokemon should be sufficient to go toe-to-toe with Janine's Team and come out on-top Joey would still have a full other three-man team in-reserve if they were somehow brought down. Dragonite's Thunder Punch would spell doom for her Crobat almost as quickly as Feraligatr's Ice Puch did, Bisharp is capable of doing critical hits while depriving enemies of their held items and also possesses the ability to drop one-hit-knockouts on people with a single lucky hit of the Guillotine move, and Wailord's simple-but-effective method of blasting a heavily-buffed Water Spout can't be understated in terms of raw offensive power. One way or the other, the scales of battle should be leaning firmly in the favor of Team Joey.

b>Character: Joey Wheeler | [personal profile] infernofireblast
Badge/Gym Leader: Marsh/Sabrina
Elite/Regular: Regular
Team: "Charizard - LV100", "Dragonite - LV100", "Bisharp - LV100" , "Ceruledge - LV100", "Feraligatr - LV100", "Wailord - LV100"
Battle Details:
Sabrina is a Gym Leader with a powerful team and a fearsome reputation but, unfortunately, the team that Joey is bringing to bear against her is one of the hardest counters that he's had in the Gym Circuit. Should she open with either Espeon or Alakazam Joey would open with his Bisharp, Legendary Knight Hermos, who's Dark and Steel-Typing means that he only receives a quarter of any damage a Psychic Move would deal him while simultaneously making it so that he's doing super-effective damage to them with nearly every move. It's Dread Plate Held Item would make any Dark Moves it puts out even stronger than they already were and, should Sabrina try to go the route of hemming him up by using stat-lowering moves, his Defiant Ability would boost his attack even further in response.

Opening up with a Sword's Dance to boost his attack even further Hermos would then hit his opponent with Knock-Off, removing any Held Item they might have had and doing critical damage against them if they did indeed have one. After the initial salvo it would be a barrage of Night Slash's, all of which would be doing beyond super-effective damage and would also be granted the move's inherent heightened chance for a critical hit. With every possible base seemingly covered against her Psychic Pokemon and next to no damage able to come through in-return Hermos should have little problem eliminating both pure-Psychic Pokemon that Sabrina possesses but, should he falter, Joey would be ready and waiting with restorative items like Hyper Potions and Full Restores.

Against Sabrina's Mr. Mime the Pokemon that Joey would send out in response would be his Feraligatr, Alligator's Sword. Through the combination of his Life Orb Held Item and Sheer Power Hidden Ability each and every damaging move that he would put out would be hitting at x2.25 damage before calculating-in the added bonus of super-effectiveness and, so, though he would lack the bonus stab damage he would still be able to put-out terribly punishing damage while facing zero negative side effects.

Opening up with a Dragon Dance to set the stage he would then begin hitting with Crunch, dealing partial super-effective damage to Mr. Mime due to his being half Psychic, and having a 1/5 chance of lowering his opponent's defenses with every hit. Though Alligator's Sword himself wouldn't have any additional defense against the moves that Sabrina's Pokemon would be putting-out he wouldn't have any inherent vulnerabilities either, making the playing field skewed decidely in his ultra hard-hitting favor. Pit purely against a single Pokemon there should be little difficulty in Feraligatr coming out on top in the engagement but, should he struggle, Joey would be standing-by with healing items to ensure he can get the job done.

If the worst should happen and one or both of his attackers be knocked-out Joey would follow up with his Ceruledge, Gearfied the Iron Knight. Ceruledge, being a Fire/Ghost Pokemon still possesses resistances to Psychic Attacks but lacks the vulnerability to Fairy Moves that the partially Steel-Type Bisharp had. Regardless of the enemy that he's up against his method of attack would be the same, starting with a Sword's Dance before engaging into the same volley of Night Slash his predecessor had done. Despite the repeat performance the effectiveness can't be understated of putting out a rotation of high-critical chance after high-critical chance moves, and the offensive power should be more than enough to finish-off whatever was left standing after the scorched-earth that Bisharp and Feraligatr would leave. In the event that he ended up struggling, though, Joey would be quick to use items like Hyper Potions and Full Restores to ensure that he could stay in the fight long enough to get the job done.

Should things go terribly and all three of Joey's preferred fighters somehow be brought-down Joey would still posses three more LV. 100 Pokemon ready-and-waiting to enter the arena. With Charizard possessing Steel-Type Punishers and Dragonite and Wailord both fully capable of bringing the pain the battle should come out with a decidedly Joey result.
Edited 2023-04-19 19:45 (UTC)