The Indigo League (
indigo_league) wrote2016-06-24 09:47 am
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Badge Requests

What does it take? It changes for each gym! Normally, the games increase in difficulty as you progress, but that wouldn't be any fun if characters could just as easily take on the Gyms that are supposed to be for top trainers only. THEREFORE, the gym leaders aren't going to be pushovers like in the games! In order to win a badge, the mods will take into account your current roster and the attacks and advantages to see whether your pokémon is strong enough to win a badge or not.
Each gym leader has a Regular Team of pokemon and an Elite Team of pokemon you can challenge. It's up to a trainer to decide which team to challenge, but if you take on the Elite Team of six level 100 Pokemon, you'll receive double the prize money. The items, however, are not doubled. Excellent for trainers looking for the extra challenge or those looking to make money fast.
!!! Badges must be mod approved. To earn a badge, please comment on this post. Please don't ask for more than two badges to be approved at once!
Violet City ![]() Leader: Falkner Team: Noctowl (L: 30) Honchkrow (L: 32) Pidgeot (L: 35) Rewards: ![]() ![]() ![]() Elite Team: Pidgeot, Dodrio, Swellow, Xatu, Staraptor, Pelipper | Azalea Town ![]() Leader: Bugsy Team: Pinsir (L: 35) Heracross (L: 37) Scizor (L: 40) Rewards: ![]() ![]() ![]() Elite Team: Scizor, Venomoth, Vespiquen, Yanmega, Galvantula, Heracross | Goldenrod City ![]() Leader: Whitney Team: Girafarig (L: 40) Clefable (L: 42) Miltank (L: 45) Rewards: ![]() ![]() ![]() ![]() Elite Team: Ursaring, Granbull, Blissey, Exploud, Tauros, Snorlax | Ecruteak City ![]() Leader: Morty Team: Haunter (L: 45) Misdreavus (L: 47) Gengar (L: 50) Rewards: ![]() ![]() ![]() ![]() Elite Team: Drifblim, Spiritomb, Dusknoir, Mismagius, Gengar, Chandelure | |||
Cianwood City ![]() Leader: Chuck Team: Hitmonlee (L: 50) Hitmonchan (L: 52) Poliwrath (L: 55) Rewards: ![]() ![]() Elite Team: Medicham, Machamp, Hariyama, Breloom, Primeape, Toxicroak | Olivine City ![]() Leader: Jasmine Team: Skarmory (L: 55) Magneton (L: 57) Steelix (L: 60) Rewards: ![]() ![]() ![]() Elite Team: Metagross, Bronzong, Skarmory, Steelix, Magnezone, Empoleon | Mahogany Town ![]() Leader: Pryce Team: Dewgong (L: 60) Lapras (L: 62) Mamoswine (L: 65) Rewards: ![]() ![]() ![]() Elite Team: Abomasnow, Dewgong, Glalie, Froslass, Mamoswine, Walrein | Blackthorn City ![]() Leader: Clair Team: Gyarados (L: 65) Kingdra (L: 67) Dragonite (L: 70) Rewards: ![]() ![]() ![]() ![]() Elite Team: Aerodactyl, Charizard, Kingdra, Salamence, Garchomp, Dragonite *For defeating the Elite team only. Three week paid cruise vacation to be taken whenever and as many times as the holder desires. Boat can be caught from Olivine or Vermilion. | |||
Pewter City ![]() Leader: Brock Team: Rhyhorn (L: 30) Golem (L: 32) Onix (L: 35) Rewards: ![]() ![]() ![]() Elite Team: Rhyperior, Rampardos, Golem, Omastar, Kabutops, Onix | Cerulean City ![]() Leader: Misty Team: Golduck (L: 35) Lapras (L: 37) Starmie (L: 40) Rewards: ![]() ![]() ![]() Elite Team: Quagsire, Lanturn, Floatzel, Lapras, Milotic, Starmie | Vermilion City ![]() Leader: Lt. Surge Team: Electabuzz (L: 40) Magneton (L: 42) Raichu (L: 45) Rewards: ![]() ![]() ![]() Elite Team: Manectric, Electrode, Pachirisu, Magnezone, Electivire, Raichu | Celadon City ![]() Leader: Erika Team: Jumpluff (L: 45) Tangrowth (L: 47) Bellossom (L: 50) Rewards: ![]() ![]() ![]() ![]() Elite Team: Shiftry, Jumpluff, Victreebel, Bellossom, Roserade, Vileplume | |||
Fuchsia City ![]() Leader: Janine Team: Crobat (L: 50) Ariados (L: 52) Venomoth (L: 55) Rewards: ![]() ![]() ![]() ![]() Elite Team: Crobat, Weezing, Toxicroak, Drapion, Arbok, Venomoth | Saffron City ![]() Leader: Sabrina Team: Espeon (L: 55) Mr. Mime (L: 57) Alakazam (L: 60) Rewards: ![]() ![]() ![]() Elite Team: Jynx, Wobbuffet, Espeon, Gallade, Gardevoir, Alakazam | Cinnabar Island (Seafoam Islands) ![]() Leader: Blaine Team: Magcargo (L: 60) Magmortar (L: 62) Rapidash (L: 65) Rewards: ![]() ![]() ![]() ![]() Elite Team: Torkoal, Camerupt, Magcargo, Houndoom, Magmortar, Rapidash | Viridian City ![]() Leader: Blue Team: Exeggutor (L: 65) Machamp (L: 66) Rhydon (L: 67) Gyarados (L: 68) Pidgeot (L: 69) Arcanine (L: 70) Rewards: ![]() ![]() ![]() Elite Team: Venusaur, Blastoise, Charizard, Tyranitar, Pidgeot, Jolteon *For defeating the Elite team only. Three week paid cruise vacation to be taken whenever and as many times as the holder desires. Boat can be caught from Olivine or Vermilion. |
Bede Team: Mawile (L: 100) Sylveon (L: 100) Galarian Rapidash (L: 100) Primarina (L: 100) Tinkaton (L: 100) Hatterene (L: 100) Rewards: ![]() ![]() ![]() | Koga Team: Skuntank (L: 100) Venomoth (L: 100) Toxicroak (L: 100) Swalot (L: 100) Crobat (L: 100) Muk (L: 100) Rewards: ![]() ![]() ![]() | Bruno Team: Hitmontop (L: 100) Hitmonlee (L: 100) Hitmonchan (L: 100) Hariyama (L: 100) Machamp (L: 100) Lucario (L: 100) Rewards: ![]() ![]() ![]() | Karen Team: Weavile (L: 100) Absol (L: 100) Spiritomb (L: 100) Houndoom (L: 100) Honchkrow (L: 100) Umbreon (L: 100) Rewards: ![]() ![]() ![]() | |||
Lance Team: Salamence (L: 100) Gyarados (L: 100) Garchomp (L: 100) Altaria (L: 100) Charizard (L: 100) Dragonite (L: 100) Rewards: ![]() ![]() ![]() ![]() | Aurora League Gym Leaders may choose their own battle specializations, as well as. design their own unique Gym (which will take one month to build from the time of request) and Badge (which will be available as soon as the Gym opens). They will be compensated for their work as Gym Leaders with a stipend that will cover building costs, labor (the Leader's and any Trainers they may employ), and rewards for victorious challengers. We ask that Aurora Gym Leaders think carefully about the location of their Gym and the difficulty level they wish to present challengers. We also ask that they create their own Badge Request page like this one so that others can request battles with them. To officially request an Aurora League Gym, fill out the provided template and comment here. |
Please use this form to request a badge or a showdown with the Elite Four! Post your request as a comment to this post. Badges will generally be processed once per week, on either Wednesday or during the weekend. Please try not to PM or IM mods about badges (including elite challenges) unless your request has gone unanswered for more than a week.
!!! Please request badges as your character is actually in the general area of the gym!
!!! To preserve the spirit of the game, obtaining badges using recently-inherited Pokémon (ie, Pokemon received from dropped characters) that massively outlevel your own is discouraged. If this happens, you may be asked by the badge mod to revise your team. Inherited Pokemon that your character has had for a while and are the same level as the rest of your character's team are fine to use!
!!! Remember that you must fight all four members of the Elite Four and Champion Lance in a row. You may heal your Pokémon between battles and take a short break, but you cannot leave without ending your challenge.
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Badge/Gym Leader: Misty / Cerulean Gym
Elite/Regular: Regular Team
Team: Tumble dry the Flapple (lvl 33) (holding Clear Amulet); Puk the Kecleon (lvl 76) (holding Sitrus Berry); Loggy the Hisuian Voltorb (lvl 100) (Happy To Be Here Back-up)
Battle Details:
VS Golduck
This is Tumble Dry's first big gym battle! Please all be very impressed by this ever-moving little dragon.
First things first, Flapple as a combined Dragon/Grass type, has a 4x resistance to Water moves. On the flip side, he also has a 4x weakness to Ice moves. This means Riz is going to be picking his opponents carefully as he knows a lot of water types can also learn ice moves.
Thankfully, Golduck is not one of those!
First, Riz is going to have his Flapple set up Leech Seed. Partially for the HP regain on Flapple's end, but also because he knows there is a chance Golduck might end up confusing Flapple at some point during the battle, and at least this way there will still be some continuous damage being done!
With this set, he'll have Tumble use Dragon Dance to boost his speed and attack, hopefully allowing the little dragon to move first in the initiative order.
Then finally, with his power and speed boosted, Riz will have Tumble use Grav Apple until Golduck goes down. The great thing is that this move does not only do damage, but it also lowers Golduck's defence, hopefully allowing this brave little dragon to win, even if he is just a tiny bit lower in level.
Should Flapple become unable to use Grav Apple for whatever reason, he'll switch to using either Twister or Dragon Breath. These moves can't exploit a weakness in Golduck, but they can still do damage. Plus, might cause Golduck to either Flinch or become paralysed.
Now, hopefully, Flapple will be able to win his first battle all on his own, but should he go down or look really in trouble, Riz will switch him out and bring in his other pokemon.
VS Lapras
Even if Flapple managed to get through the previous battle, the first thing Riz does is withdraw him. Golduck might not have access to Ice moves, but Lapras sure does!
Instead, he'll bring out Puk the Kecleon. Important to note is that Puk has the ability Protean, meaning his typing will always match that of the move he uses. This means every damaging move will have STAB damage.
To start, Riz will have Kecleon use Trick Room to compensate for its slow speed stat. He should now be able to go ahead of Lapras for the next five turns. He'll repeat this move if the Trick room wears off.
Next, Riz'll have Kecleon us Rock Smash. Lapras is weak to fighting moves, and it has the added bonus of potentially lowering its defence.
After this, Riz'll whip out the new TM move he taught Puk (thanks to the money he made from beating the Fuchsia gym!) -- Grass Knot. This grass type move (which Lapras is weak to) does the max of 120 points of damage to pokemon heavier than 440lbs; Lapras is 485lbs.
The only downside to using Grass Knot is that it leaves Puk as a grass type, which are weak to Ice moves. So if Lapras isn't down yet, he'll use Rock Smash again to become a fighting type once more.
VS Starmie
Riz will leave Puk in the field. Should he have taken significant damage from Lapras, he'll use his first turn to fully heal him with a Hyper Potion.
For this battle, Riz will be focusing on Kecleon's Dark type moves. This is because Dark type gives him immunity to Pyschic damage, which will make several of Starmie's heavy hitting moves useless.
If Trick Room is still active, Riz will have Puk use Foul Play; if Trick Room is not active anymore, he'll use Sucker Punch. This ensures he'll get the first move in, do dark damage to Starmie (which it is weak to) and will confer the psychic defence mentioned above.
After this, he'll switch between using Foul Play, Sucker Punch and Thief (once Puk has used up his berry) at random to keep Misty and Starmie on her toes. He might even go wild and throw in a Shadow Ball or Shadow Claw to break up the pattern, but based on their big level difference, this should be enough to finish out the battle.
But just in case, because Riz is planning a Mt Moon trip with his boy (so he doesn't have time to redo this fight), he is also bringing Loggy the Hisuian Voltorb to this fight. He doesn't think he'll need him, but if it gets to that, Loggy has got all the grass and electric moves.
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