The Indigo League (
indigo_league) wrote2016-06-24 09:47 am
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Badge Requests

What does it take? It changes for each gym! Normally, the games increase in difficulty as you progress, but that wouldn't be any fun if characters could just as easily take on the Gyms that are supposed to be for top trainers only. THEREFORE, the gym leaders aren't going to be pushovers like in the games! In order to win a badge, the mods will take into account your current roster and the attacks and advantages to see whether your pokémon is strong enough to win a badge or not.
Each gym leader has a Regular Team of pokemon and an Elite Team of pokemon you can challenge. It's up to a trainer to decide which team to challenge, but if you take on the Elite Team of six level 100 Pokemon, you'll receive double the prize money. The items, however, are not doubled. Excellent for trainers looking for the extra challenge or those looking to make money fast.
!!! Badges must be mod approved. To earn a badge, please comment on this post. Please don't ask for more than two badges to be approved at once!
Violet City ![]() Leader: Falkner Team: Noctowl (L: 30) Honchkrow (L: 32) Pidgeot (L: 35) Rewards: ![]() ![]() ![]() Elite Team: Pidgeot, Dodrio, Swellow, Xatu, Staraptor, Pelipper | Azalea Town ![]() Leader: Bugsy Team: Pinsir (L: 35) Heracross (L: 37) Scizor (L: 40) Rewards: ![]() ![]() ![]() Elite Team: Scizor, Venomoth, Vespiquen, Yanmega, Galvantula, Heracross | Goldenrod City ![]() Leader: Whitney Team: Girafarig (L: 40) Clefable (L: 42) Miltank (L: 45) Rewards: ![]() ![]() ![]() ![]() Elite Team: Ursaring, Granbull, Blissey, Exploud, Tauros, Snorlax | Ecruteak City ![]() Leader: Morty Team: Haunter (L: 45) Misdreavus (L: 47) Gengar (L: 50) Rewards: ![]() ![]() ![]() ![]() Elite Team: Drifblim, Spiritomb, Dusknoir, Mismagius, Gengar, Chandelure | |||
Cianwood City ![]() Leader: Chuck Team: Hitmonlee (L: 50) Hitmonchan (L: 52) Poliwrath (L: 55) Rewards: ![]() ![]() Elite Team: Medicham, Machamp, Hariyama, Breloom, Primeape, Toxicroak | Olivine City ![]() Leader: Jasmine Team: Skarmory (L: 55) Magneton (L: 57) Steelix (L: 60) Rewards: ![]() ![]() ![]() Elite Team: Metagross, Bronzong, Skarmory, Steelix, Magnezone, Empoleon | Mahogany Town ![]() Leader: Pryce Team: Dewgong (L: 60) Lapras (L: 62) Mamoswine (L: 65) Rewards: ![]() ![]() ![]() Elite Team: Abomasnow, Dewgong, Glalie, Froslass, Mamoswine, Walrein | Blackthorn City ![]() Leader: Clair Team: Gyarados (L: 65) Kingdra (L: 67) Dragonite (L: 70) Rewards: ![]() ![]() ![]() ![]() Elite Team: Aerodactyl, Charizard, Kingdra, Salamence, Garchomp, Dragonite *For defeating the Elite team only. Three week paid cruise vacation to be taken whenever and as many times as the holder desires. Boat can be caught from Olivine or Vermilion. | |||
Pewter City ![]() Leader: Brock Team: Rhyhorn (L: 30) Golem (L: 32) Onix (L: 35) Rewards: ![]() ![]() ![]() Elite Team: Rhyperior, Rampardos, Golem, Omastar, Kabutops, Onix | Cerulean City ![]() Leader: Misty Team: Golduck (L: 35) Lapras (L: 37) Starmie (L: 40) Rewards: ![]() ![]() ![]() Elite Team: Quagsire, Lanturn, Floatzel, Lapras, Milotic, Starmie | Vermilion City ![]() Leader: Lt. Surge Team: Electabuzz (L: 40) Magneton (L: 42) Raichu (L: 45) Rewards: ![]() ![]() ![]() Elite Team: Manectric, Electrode, Pachirisu, Magnezone, Electivire, Raichu | Celadon City ![]() Leader: Erika Team: Jumpluff (L: 45) Tangrowth (L: 47) Bellossom (L: 50) Rewards: ![]() ![]() ![]() ![]() Elite Team: Shiftry, Jumpluff, Victreebel, Bellossom, Roserade, Vileplume | |||
Fuchsia City ![]() Leader: Janine Team: Crobat (L: 50) Ariados (L: 52) Venomoth (L: 55) Rewards: ![]() ![]() ![]() ![]() Elite Team: Crobat, Weezing, Toxicroak, Drapion, Arbok, Venomoth | Saffron City ![]() Leader: Sabrina Team: Espeon (L: 55) Mr. Mime (L: 57) Alakazam (L: 60) Rewards: ![]() ![]() ![]() Elite Team: Jynx, Wobbuffet, Espeon, Gallade, Gardevoir, Alakazam | Cinnabar Island (Seafoam Islands) ![]() Leader: Blaine Team: Magcargo (L: 60) Magmortar (L: 62) Rapidash (L: 65) Rewards: ![]() ![]() ![]() ![]() Elite Team: Torkoal, Camerupt, Magcargo, Houndoom, Magmortar, Rapidash | Viridian City ![]() Leader: Blue Team: Exeggutor (L: 65) Machamp (L: 66) Rhydon (L: 67) Gyarados (L: 68) Pidgeot (L: 69) Arcanine (L: 70) Rewards: ![]() ![]() ![]() Elite Team: Venusaur, Blastoise, Charizard, Tyranitar, Pidgeot, Jolteon *For defeating the Elite team only. Three week paid cruise vacation to be taken whenever and as many times as the holder desires. Boat can be caught from Olivine or Vermilion. |
Bede Team: Mawile (L: 100) Sylveon (L: 100) Galarian Rapidash (L: 100) Primarina (L: 100) Tinkaton (L: 100) Hatterene (L: 100) Rewards: ![]() ![]() ![]() | Koga Team: Skuntank (L: 100) Venomoth (L: 100) Toxicroak (L: 100) Swalot (L: 100) Crobat (L: 100) Muk (L: 100) Rewards: ![]() ![]() ![]() | Bruno Team: Hitmontop (L: 100) Hitmonlee (L: 100) Hitmonchan (L: 100) Hariyama (L: 100) Machamp (L: 100) Lucario (L: 100) Rewards: ![]() ![]() ![]() | Karen Team: Weavile (L: 100) Absol (L: 100) Spiritomb (L: 100) Houndoom (L: 100) Honchkrow (L: 100) Umbreon (L: 100) Rewards: ![]() ![]() ![]() | |||
Lance Team: Salamence (L: 100) Gyarados (L: 100) Garchomp (L: 100) Altaria (L: 100) Charizard (L: 100) Dragonite (L: 100) Rewards: ![]() ![]() ![]() ![]() | Aurora League Gym Leaders may choose their own battle specializations, as well as. design their own unique Gym (which will take one month to build from the time of request) and Badge (which will be available as soon as the Gym opens). They will be compensated for their work as Gym Leaders with a stipend that will cover building costs, labor (the Leader's and any Trainers they may employ), and rewards for victorious challengers. We ask that Aurora Gym Leaders think carefully about the location of their Gym and the difficulty level they wish to present challengers. We also ask that they create their own Badge Request page like this one so that others can request battles with them. To officially request an Aurora League Gym, fill out the provided template and comment here. |
Please use this form to request a badge or a showdown with the Elite Four! Post your request as a comment to this post. Badges will generally be processed once per week, on either Wednesday or during the weekend. Please try not to PM or IM mods about badges (including elite challenges) unless your request has gone unanswered for more than a week.
!!! Please request badges as your character is actually in the general area of the gym!
!!! To preserve the spirit of the game, obtaining badges using recently-inherited Pokémon (ie, Pokemon received from dropped characters) that massively outlevel your own is discouraged. If this happens, you may be asked by the badge mod to revise your team. Inherited Pokemon that your character has had for a while and are the same level as the rest of your character's team are fine to use!
!!! Remember that you must fight all four members of the Elite Four and Champion Lance in a row. You may heal your Pokémon between battles and take a short break, but you cannot leave without ending your challenge.
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Badge/Gym Leader: Erika / Rainbow badge
Elite/Regular: Elite Team
Team: Tisz the Spinarak (lvl 100) (holding Sitrus Berry), Puk the Kecleon (lvl 100) (holding Cheri Berry), Tufsa the Ninjask (lvl 100) (holding Pecha Berry), Asfel the Shedinja (lvl 100) (holding Focus Sash), Gozgoz the Trubbish (lvl 100) (holding Cheri Berry), Chit the Sableye (lvl 100) (holding Clear Amulet),
Battle Details:
pls click
VS Shiftry
Riz is going to start off strong against Shiftry by bringing out his Spinarak Tisz.
As a dual Grass/Dark type, Shiftry has a 4x weakness to bug moves and a 2x weakness to poison ones. Meanwhile, Spinarak, as a dual Bug/Poison type, has a weakness (among others) to flying (x2) and rock (x2) Riz is aware that Shiftry has some flying and one rock type move that could target Spinarak's weaknesses, however, he believes that with Shiftry's 4x weakness to bug, Spinarak will take out Shiftry before it can take out her.
Riz will start off the battle by having Spinarak use Infestation. This move is not necessarily the heaviest hitting bug move (though it does do 1/8th damage each turn, for four to five turns, and that is not taking into account weakness calculation) however, it does trap the opponent on the field making it impossible for them to escape.
With that set up, and Shiftry unable to escape, Riz will switch to having Spinarak use Pin Missile, which can hit up to five times, each of which has the potential to be a critical hit. He'll repeat this until Shiftry is down.
Should Shiftry manage to hit Spinarak hard and drop her health low, (even after consuming her berry), Riz will instead have Spinarak use Leech Life, which is also a bug type move, which allows Spinarak to restore for half of the damage the move does to Shiftry. Though it is not as flashy as Pin Missile, Riz has no problem having Spinarak use Leech Life each turn, having her recover bits of her HP, while the infestation wears Shiftry down.
VS Jumpluff
Against Jumpluff, Riz will bring out his Kecleon Puk. Now Kecleon may look like a normal type Pokemon but don't be fooled! Riz's Kecleon has the Hidden Ability Protean which allows it to change its type to match whatever move it is using. This means Kecleon always gets STAB bonus.
Important for this fight is that Jumpluff has a 4x weakness to Ice.
Also important is that Riz has taught Kecleon the move 'Ice Punch'.
At this point, the math should be mathing.
Riz will bring in Kecleon and immediately have him use Ice Punch which also has a 10% chance of freezing the target. Unlike in other matches, Riz is not going to bother switching his moves around to be unpredictable, as Jumpluff doesn't have anything that can do super effective damage to an ice type.
If Jumpluff puts Kecleon to sleep with its sleep pore, Riz will have Kecleon use Snore, so it can still do damage to Kecleon.
Should Jumpluff use Worry Seed to change Kecleon's ability to Insomnia (and therefore remove its ability to switch types), Riz will still continue with his Ice Punch strategy. Even if he is missing out on the STAB damage, the 4x weakness should still be enough to fell Jumpluff relatively quickly.
One final note is that Kecleon will be going into battle holding a Cheri Berry. This will cure one instance of being paralyzed, in case Jumpluff decides to use Stun Spore. He doesn't worry as much about poison powder, as he is aiming to finish this battle in only a few turns. And Sleep spore is not an issue as he can still have Kecleon attack while asleep.
VS Victreebel
Onwards to Victree
bel.
Victreebel.
Riz will be bringing out his Ninjask Tufsa to this fight.
As a dual Grass/Poison type, Victreebel has a weakness to flying moves. Ninjask is a dual Flying/Bug-type, which not only means it can target Victreebel's weaknesses, but it also enjoys a double resistance to grass-type attacks. And most of Victreebel's move roster consists of grass-type moves.
For this battle, Riz will be focusing solely on Ninjask's flying attacks, namely Aerial Ace, Dual Wingbeat and Gust. He will use them in that order too. He'll start off using Aerial Ace, should he run out of PP or the move becomes otherwise unavailable, he'll switch to Dual Wingbeat, and then if the same thing happens to that, to Gust.
HP-wise, he thinks he'll be fine as Victreebel can mostly use grass moves, which Ninjask has a high resistance too. Should Ninjask get hit hard and lose a lot of her HP though, he'll have her use Rest to recover her HP, and while she is asleep, she'll use Sleep Talk to randomly use one of her known moves.
Additionally, Riz will have his Ninjask hold a Pecha Berry going into the battle, to cure the poisoned condition should Victreebel inflict it. This will only work once though, but hey, it buys some time to have Ninjask's flying moves do their work.
VS Bellossom
Oh, will you look at the time.
Yes, it's time for another instalment of the most annoying battle strategy this side of the planet.
Riz is going to bring out his Shedinja Asfel.
Quick recap on Shedinja -- because of its ability Wonderguard, it can only be damaged by super effective moves. It completely blocks anything else. Because of this, it can only be damaged by Flying, Rock, Ghost, Fire and Dark moves.
Across the various generations, Bellossom has been able to naturally learn Grass, normal, bug, fairy, poison and one fire type move. But!! The fire type move is Sunny Day and therefore cannot damage Shedinja.
For this battle, Riz will start off with a Toxic, which will leave Bellossom poisoned, and losing HP every turn, and then he'll have Shedinja use Shadowclaw until its opponent goes down.
VS Roserade
Shedinja is going to stay right where it is, because much like Bellossom, Roserade also can only learn Poison, Grass and Normal, leaving it unable to damage Shedinja.
For this battle, Shedinja will start off with Confuse Ray to leave Roserade confused, before going back to using Shadowclaw.
Easy right?
Not quite.
Riz knows Roserade has Worry Seed, but he can't know for sure that Erika will use it. So he does have a back-up strategy for this battle.
If Roserade uses Worry Seed, Riz will withdraw Shedinja (which cures the ability change) and bring out Gozgoz the Trubbish.
As a pure Poison type, Trubbish has resistances to both Grass and Poison moves, and furthermore, cannot be poisoned.
As previously stated, Roserade learns mostly Poison and Grass moves (both of which Trubbish resists) and while Roserade also cannot be poisoned, its dual Grass type means it does take normal poison damage.
The strategy for this battle is fairly simple. Riz will have Trubbish use his hardest-hitting poison moves such as Gunk Shot and Sludge Bomb. Trubbish will also go into the battle holding a Cheri Berry. This will activate if Trubbish gets paralyzed and cures him, but more importantly, it will also allow him to use the powerful move Blech on his next turn.
And if everything goes completely pear-shaped, Trubbish knows Explosion and is not afraid to use it.
VS Vileplume
Against Vileplume, Riz will yet again use Shedinja.
Like before, Vileplume has been able to learn a lot of moves, but they've always been poison, grass, normal and fairy-type moves. So nothing that can damage Shedinja. And it cannot learn Worry seed, thereby eliminating Riz's one, uh, worry.
For this battle, Shedinja will start off with Confuse Ray to leave Roserade confused, before going back to using Shadowclaw until Vileplume is down.
Now, hopefully, all goes according to plan, but just in case, Riz is also bringing his Sableye Chit as back-up to the general fight. Chit was bred with what we can only describe as a shit-ton of moves and Riz has added a few of his own. This includes moves like Ice Punch and Fire Punch which most of Erika's Pokemon are weak to.
Unfortunately, Chit has his own weaknesses to fairy moves, so Riz will only use him as a last resort after all other Pokemon have been exhausted, but hey, when you are allowed to bring six Pokemon to a fight, it'd be silly to bring any less!
Now let Riz have that Mega Stone.
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