The Indigo League (
indigo_league) wrote2016-06-24 09:47 am
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Badge Requests

What does it take? It changes for each gym! Normally, the games increase in difficulty as you progress, but that wouldn't be any fun if characters could just as easily take on the Gyms that are supposed to be for top trainers only. THEREFORE, the gym leaders aren't going to be pushovers like in the games! In order to win a badge, the mods will take into account your current roster and the attacks and advantages to see whether your pokémon is strong enough to win a badge or not.
Each gym leader has a Regular Team of pokemon and an Elite Team of pokemon you can challenge. It's up to a trainer to decide which team to challenge, but if you take on the Elite Team of six level 100 Pokemon, you'll receive double the prize money. The items, however, are not doubled. Excellent for trainers looking for the extra challenge or those looking to make money fast.
!!! Badges must be mod approved. To earn a badge, please comment on this post. Please don't ask for more than two badges to be approved at once!
Violet City ![]() Leader: Falkner Team: Noctowl (L: 30) Honchkrow (L: 32) Pidgeot (L: 35) Rewards: ![]() ![]() ![]() Elite Team: Pidgeot, Dodrio, Swellow, Xatu, Staraptor, Pelipper | Azalea Town ![]() Leader: Bugsy Team: Pinsir (L: 35) Heracross (L: 37) Scizor (L: 40) Rewards: ![]() ![]() ![]() Elite Team: Scizor, Venomoth, Vespiquen, Yanmega, Galvantula, Heracross | Goldenrod City ![]() Leader: Whitney Team: Girafarig (L: 40) Clefable (L: 42) Miltank (L: 45) Rewards: ![]() ![]() ![]() ![]() Elite Team: Ursaring, Granbull, Blissey, Exploud, Tauros, Snorlax | Ecruteak City ![]() Leader: Morty Team: Haunter (L: 45) Misdreavus (L: 47) Gengar (L: 50) Rewards: ![]() ![]() ![]() ![]() Elite Team: Drifblim, Spiritomb, Dusknoir, Mismagius, Gengar, Chandelure | |||
Cianwood City ![]() Leader: Chuck Team: Hitmonlee (L: 50) Hitmonchan (L: 52) Poliwrath (L: 55) Rewards: ![]() ![]() Elite Team: Medicham, Machamp, Hariyama, Breloom, Primeape, Toxicroak | Olivine City ![]() Leader: Jasmine Team: Skarmory (L: 55) Magneton (L: 57) Steelix (L: 60) Rewards: ![]() ![]() ![]() Elite Team: Metagross, Bronzong, Skarmory, Steelix, Magnezone, Empoleon | Mahogany Town ![]() Leader: Pryce Team: Dewgong (L: 60) Lapras (L: 62) Mamoswine (L: 65) Rewards: ![]() ![]() ![]() Elite Team: Abomasnow, Dewgong, Glalie, Froslass, Mamoswine, Walrein | Blackthorn City ![]() Leader: Clair Team: Gyarados (L: 65) Kingdra (L: 67) Dragonite (L: 70) Rewards: ![]() ![]() ![]() ![]() Elite Team: Aerodactyl, Charizard, Kingdra, Salamence, Garchomp, Dragonite *For defeating the Elite team only. Three week paid cruise vacation to be taken whenever and as many times as the holder desires. Boat can be caught from Olivine or Vermilion. | |||
Pewter City ![]() Leader: Brock Team: Rhyhorn (L: 30) Golem (L: 32) Onix (L: 35) Rewards: ![]() ![]() ![]() Elite Team: Rhyperior, Rampardos, Golem, Omastar, Kabutops, Onix | Cerulean City ![]() Leader: Misty Team: Golduck (L: 35) Lapras (L: 37) Starmie (L: 40) Rewards: ![]() ![]() ![]() Elite Team: Quagsire, Lanturn, Floatzel, Lapras, Milotic, Starmie | Vermilion City ![]() Leader: Lt. Surge Team: Electabuzz (L: 40) Magneton (L: 42) Raichu (L: 45) Rewards: ![]() ![]() ![]() Elite Team: Manectric, Electrode, Pachirisu, Magnezone, Electivire, Raichu | Celadon City ![]() Leader: Erika Team: Jumpluff (L: 45) Tangrowth (L: 47) Bellossom (L: 50) Rewards: ![]() ![]() ![]() ![]() Elite Team: Shiftry, Jumpluff, Victreebel, Bellossom, Roserade, Vileplume | |||
Fuchsia City ![]() Leader: Janine Team: Crobat (L: 50) Ariados (L: 52) Venomoth (L: 55) Rewards: ![]() ![]() ![]() ![]() Elite Team: Crobat, Weezing, Toxicroak, Drapion, Arbok, Venomoth | Saffron City ![]() Leader: Sabrina Team: Espeon (L: 55) Mr. Mime (L: 57) Alakazam (L: 60) Rewards: ![]() ![]() ![]() Elite Team: Jynx, Wobbuffet, Espeon, Gallade, Gardevoir, Alakazam | Cinnabar Island (Seafoam Islands) ![]() Leader: Blaine Team: Magcargo (L: 60) Magmortar (L: 62) Rapidash (L: 65) Rewards: ![]() ![]() ![]() ![]() Elite Team: Torkoal, Camerupt, Magcargo, Houndoom, Magmortar, Rapidash | Viridian City ![]() Leader: Blue Team: Exeggutor (L: 65) Machamp (L: 66) Rhydon (L: 67) Gyarados (L: 68) Pidgeot (L: 69) Arcanine (L: 70) Rewards: ![]() ![]() ![]() Elite Team: Venusaur, Blastoise, Charizard, Tyranitar, Pidgeot, Jolteon *For defeating the Elite team only. Three week paid cruise vacation to be taken whenever and as many times as the holder desires. Boat can be caught from Olivine or Vermilion. |
Bede Team: Mawile (L: 100) Sylveon (L: 100) Galarian Rapidash (L: 100) Primarina (L: 100) Tinkaton (L: 100) Hatterene (L: 100) Rewards: ![]() ![]() ![]() | Koga Team: Skuntank (L: 100) Venomoth (L: 100) Toxicroak (L: 100) Swalot (L: 100) Crobat (L: 100) Muk (L: 100) Rewards: ![]() ![]() ![]() | Bruno Team: Hitmontop (L: 100) Hitmonlee (L: 100) Hitmonchan (L: 100) Hariyama (L: 100) Machamp (L: 100) Lucario (L: 100) Rewards: ![]() ![]() ![]() | Karen Team: Weavile (L: 100) Absol (L: 100) Spiritomb (L: 100) Houndoom (L: 100) Honchkrow (L: 100) Umbreon (L: 100) Rewards: ![]() ![]() ![]() | |||
Lance Team: Salamence (L: 100) Gyarados (L: 100) Garchomp (L: 100) Altaria (L: 100) Charizard (L: 100) Dragonite (L: 100) Rewards: ![]() ![]() ![]() ![]() | Aurora League Gym Leaders may choose their own battle specializations, as well as. design their own unique Gym (which will take one month to build from the time of request) and Badge (which will be available as soon as the Gym opens). They will be compensated for their work as Gym Leaders with a stipend that will cover building costs, labor (the Leader's and any Trainers they may employ), and rewards for victorious challengers. We ask that Aurora Gym Leaders think carefully about the location of their Gym and the difficulty level they wish to present challengers. We also ask that they create their own Badge Request page like this one so that others can request battles with them. To officially request an Aurora League Gym, fill out the provided template and comment here. |
Please use this form to request a badge or a showdown with the Elite Four! Post your request as a comment to this post. Badges will generally be processed once per week, on either Wednesday or during the weekend. Please try not to PM or IM mods about badges (including elite challenges) unless your request has gone unanswered for more than a week.
!!! Please request badges as your character is actually in the general area of the gym!
!!! To preserve the spirit of the game, obtaining badges using recently-inherited Pokémon (ie, Pokemon received from dropped characters) that massively outlevel your own is discouraged. If this happens, you may be asked by the badge mod to revise your team. Inherited Pokemon that your character has had for a while and are the same level as the rest of your character's team are fine to use!
!!! Remember that you must fight all four members of the Elite Four and Champion Lance in a row. You may heal your Pokémon between battles and take a short break, but you cannot leave without ending your challenge.
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Character: Annie Leonhart |
Badge/Gym Leader: Plain/Whitney
Elite/Regular: Regular
Team: Levels of the team at the time this occurred: Lute (Absol) | Lvl 53, Arlert (Hoothoot) | Lvl 53, Libera (Skiddo at the time) | Lvl 31, Jaeger (Litleo at the time) | Lvl 19
Battle Details: Jaeger is there to observe as he's going to be of no help during this fight.
Heading to Goldenrod, Annie will be swinging by the Dept. Store to pick up Toxic for Lute, her Absol. In the past few weeks he's learned Iron Tail from a tutor while they were in Ecruteak, which may be useful during this gym fight.
Girafarig leads in this gym, and with its weaknesses to Bug and Dark, Lute will face off with them in that first battle. Straight out of the gate, Lute will hit with a Sucker Punch, taking both the STAB and the increased effectiveness of Dark against Girafarig to potentially take them out in one hit.
Clefable follows, and while weak to individual moves Lute has, they're not weak to his strongest moves. As he's weak to Fairy type moves, and one of the few evolution moves Clefable carries over from Clefairy is Moonblast (dun dun dun!) it's best if he's not headlining when he can't guarantee a one hit knock-out.
While he's still in as Clefable is tossed into battle, he'll attempt to hit with Toxic, switching out with Arlert after he's likely hit with Moonblast, bringing his energy to reduced levels. Should Toxic have succeeded in poisoning Clefable, now begins a game of attrition as Clefable goes between offensive and HP restoring moves, and Arlert (a Hoothoot) will continue to attack, Roost if necessary, and otherwise help wear down Clefable with the assistance of poison and leech seed. (It's also possible that Lute could withstand the first hit and retailiate with Iron Tail to take a poisoned Clefable out, but the hit rate isn't high enough to guarantee he won't be knocked out, so in this case, Annie plays to the longer fight because she wants him in against the Miltank at the end.)
If needed, Libera (Skiddo) will switch in for a turn to lay down Leech Seed, which should continue to give HP back to Arlert when she's brought back in, continuing the attrition game with Clefable. Toward the end of the battle, Arlert will be asked to use Reflect, leaving it in effect (hopefully) for the battle starting with Miltank soon.
Lute will be brought back in with Miltank, healed by berry or potion if he has any damage and taking the first hit Miltank dishes out, perhaps halved if Reflect was both successful and still in effect because the timing was right with its use. While Miltank has Milk Drink and thus can regain HP in halves of its total, between Lute using Swords Dance to up his attack, and hitting hard with Sucker Punch or Night Slash as a follow up with STAB, Miltank will be taken out of the fight. Or so goes the hope!
Character: Annie Leonhart |
Badge/Gym Leader: Fog/Morty
Elite/Regular: Regular
Team: Levels of the team at the time this occurred: Lute (Absol) | Lvl 61, Arlert (Hoothoot) | Lvl 61 with Libera (Skiddo at the time) | Lvl 39, Jaeger (Litleo at the time) | Lvl 27, and Aphrodite (Riolu) | Lvl 48 in reserve. Annie only plans on using Lute and Arlert for this gym.
Battle Details: Starting out with Arlert (Hoothoot) to face the Haunter, a Pokemon conveniently immune to Ghost (and since switchouts don't seem to happen in gym battles, it should incline Haunter toward using Poison or Dark moves, or attempt and fail to use Hypnosis against Arlert).
Annie will first see if leading with Hypnosis will be productive; if it is, then Haunter will be asleep, and Arlert will finish them off with Dream Eater while sustaining no damage herself. Should Hypnosis not take, she can use her other Psychic-type moves for the extra effectiveness against Haunter, such as Extrasensory or Zen Headbutt, thus taking Haunter out of the battle, though not without a need to heal along the way depending on what waking attacks Haunter throws out. Hence strategically trying to keep Haunter asleep since the start of the battle.
Once Haunter is handled, Misdreavus takes the field, and Arlert will be there to start. Misdreavus does not share the same weaknesses, and so it's more to advantage to switch Lute (Absol) in to handle this opponent. Lute has resistance to Ghost type attacks, and is immune to Psychic type attacks, which would limit Misdreavus to Normal and Dark type attacks out of those they have through leveling up by that point. As Dark type moves are both a weakness of Misdreavus, and also afford STAB from Lute, that's going to be the focus of this fight. The short order would be to use Swords Dance to up Lute's attack, then follow up with Sucker Punch or a newly learned Knock Off to take Misdreavus out of the fight.
Gengar will be pulled on-field at the end, with a greater span of attacks they're weak to, as well as those they're resistant toward. Lute is still running Swords Dance as he hasn't switched out, so he'll lead with hitting STAB and Gengar's weakness against Dark type moves using Sucker Punch. With the level differences and the increased attack power, STAB, and weakness to Dark type moves, this is likely to be a one hit knock-out, giving the victory to Lute and Arlert. Hopefully!
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