The Indigo League (
indigo_league) wrote2016-06-24 09:47 am
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Badge Requests

What does it take? It changes for each gym! Normally, the games increase in difficulty as you progress, but that wouldn't be any fun if characters could just as easily take on the Gyms that are supposed to be for top trainers only. THEREFORE, the gym leaders aren't going to be pushovers like in the games! In order to win a badge, the mods will take into account your current roster and the attacks and advantages to see whether your pokémon is strong enough to win a badge or not.
Each gym leader has a Regular Team of pokemon and an Elite Team of pokemon you can challenge. It's up to a trainer to decide which team to challenge, but if you take on the Elite Team of six level 100 Pokemon, you'll receive double the prize money. The items, however, are not doubled. Excellent for trainers looking for the extra challenge or those looking to make money fast.
!!! Badges must be mod approved. To earn a badge, please comment on this post. Please don't ask for more than two badges to be approved at once!
Violet City ![]() Leader: Falkner Team: Noctowl (L: 30) Honchkrow (L: 32) Pidgeot (L: 35) Rewards: ![]() ![]() ![]() Elite Team: Pidgeot, Dodrio, Swellow, Xatu, Staraptor, Pelipper | Azalea Town ![]() Leader: Bugsy Team: Pinsir (L: 35) Heracross (L: 37) Scizor (L: 40) Rewards: ![]() ![]() ![]() Elite Team: Scizor, Venomoth, Vespiquen, Yanmega, Galvantula, Heracross | Goldenrod City ![]() Leader: Whitney Team: Girafarig (L: 40) Clefable (L: 42) Miltank (L: 45) Rewards: ![]() ![]() ![]() ![]() Elite Team: Ursaring, Granbull, Blissey, Exploud, Tauros, Snorlax | Ecruteak City ![]() Leader: Morty Team: Haunter (L: 45) Misdreavus (L: 47) Gengar (L: 50) Rewards: ![]() ![]() ![]() ![]() Elite Team: Drifblim, Spiritomb, Dusknoir, Mismagius, Gengar, Chandelure | |||
Cianwood City ![]() Leader: Chuck Team: Hitmonlee (L: 50) Hitmonchan (L: 52) Poliwrath (L: 55) Rewards: ![]() ![]() Elite Team: Medicham, Machamp, Hariyama, Breloom, Primeape, Toxicroak | Olivine City ![]() Leader: Jasmine Team: Skarmory (L: 55) Magneton (L: 57) Steelix (L: 60) Rewards: ![]() ![]() ![]() Elite Team: Metagross, Bronzong, Skarmory, Steelix, Magnezone, Empoleon | Mahogany Town ![]() Leader: Pryce Team: Dewgong (L: 60) Lapras (L: 62) Mamoswine (L: 65) Rewards: ![]() ![]() ![]() Elite Team: Abomasnow, Dewgong, Glalie, Froslass, Mamoswine, Walrein | Blackthorn City ![]() Leader: Clair Team: Gyarados (L: 65) Kingdra (L: 67) Dragonite (L: 70) Rewards: ![]() ![]() ![]() ![]() Elite Team: Aerodactyl, Charizard, Kingdra, Salamence, Garchomp, Dragonite *For defeating the Elite team only. Three week paid cruise vacation to be taken whenever and as many times as the holder desires. Boat can be caught from Olivine or Vermilion. | |||
Pewter City ![]() Leader: Brock Team: Rhyhorn (L: 30) Golem (L: 32) Onix (L: 35) Rewards: ![]() ![]() ![]() Elite Team: Rhyperior, Rampardos, Golem, Omastar, Kabutops, Onix | Cerulean City ![]() Leader: Misty Team: Golduck (L: 35) Lapras (L: 37) Starmie (L: 40) Rewards: ![]() ![]() ![]() Elite Team: Quagsire, Lanturn, Floatzel, Lapras, Milotic, Starmie | Vermilion City ![]() Leader: Lt. Surge Team: Electabuzz (L: 40) Magneton (L: 42) Raichu (L: 45) Rewards: ![]() ![]() ![]() Elite Team: Manectric, Electrode, Pachirisu, Magnezone, Electivire, Raichu | Celadon City ![]() Leader: Erika Team: Jumpluff (L: 45) Tangrowth (L: 47) Bellossom (L: 50) Rewards: ![]() ![]() ![]() ![]() Elite Team: Shiftry, Jumpluff, Victreebel, Bellossom, Roserade, Vileplume | |||
Fuchsia City ![]() Leader: Janine Team: Crobat (L: 50) Ariados (L: 52) Venomoth (L: 55) Rewards: ![]() ![]() ![]() ![]() Elite Team: Crobat, Weezing, Toxicroak, Drapion, Arbok, Venomoth | Saffron City ![]() Leader: Sabrina Team: Espeon (L: 55) Mr. Mime (L: 57) Alakazam (L: 60) Rewards: ![]() ![]() ![]() Elite Team: Jynx, Wobbuffet, Espeon, Gallade, Gardevoir, Alakazam | Cinnabar Island (Seafoam Islands) ![]() Leader: Blaine Team: Magcargo (L: 60) Magmortar (L: 62) Rapidash (L: 65) Rewards: ![]() ![]() ![]() ![]() Elite Team: Torkoal, Camerupt, Magcargo, Houndoom, Magmortar, Rapidash | Viridian City ![]() Leader: Blue Team: Exeggutor (L: 65) Machamp (L: 66) Rhydon (L: 67) Gyarados (L: 68) Pidgeot (L: 69) Arcanine (L: 70) Rewards: ![]() ![]() ![]() Elite Team: Venusaur, Blastoise, Charizard, Tyranitar, Pidgeot, Jolteon *For defeating the Elite team only. Three week paid cruise vacation to be taken whenever and as many times as the holder desires. Boat can be caught from Olivine or Vermilion. |
Bede Team: Mawile (L: 100) Sylveon (L: 100) Galarian Rapidash (L: 100) Primarina (L: 100) Tinkaton (L: 100) Hatterene (L: 100) Rewards: ![]() ![]() ![]() | Koga Team: Skuntank (L: 100) Venomoth (L: 100) Toxicroak (L: 100) Swalot (L: 100) Crobat (L: 100) Muk (L: 100) Rewards: ![]() ![]() ![]() | Bruno Team: Hitmontop (L: 100) Hitmonlee (L: 100) Hitmonchan (L: 100) Hariyama (L: 100) Machamp (L: 100) Lucario (L: 100) Rewards: ![]() ![]() ![]() | Karen Team: Weavile (L: 100) Absol (L: 100) Spiritomb (L: 100) Houndoom (L: 100) Honchkrow (L: 100) Umbreon (L: 100) Rewards: ![]() ![]() ![]() | |||
Lance Team: Salamence (L: 100) Gyarados (L: 100) Garchomp (L: 100) Altaria (L: 100) Charizard (L: 100) Dragonite (L: 100) Rewards: ![]() ![]() ![]() ![]() | Aurora League Gym Leaders may choose their own battle specializations, as well as. design their own unique Gym (which will take one month to build from the time of request) and Badge (which will be available as soon as the Gym opens). They will be compensated for their work as Gym Leaders with a stipend that will cover building costs, labor (the Leader's and any Trainers they may employ), and rewards for victorious challengers. We ask that Aurora Gym Leaders think carefully about the location of their Gym and the difficulty level they wish to present challengers. We also ask that they create their own Badge Request page like this one so that others can request battles with them. To officially request an Aurora League Gym, fill out the provided template and comment here. |
Please use this form to request a badge or a showdown with the Elite Four! Post your request as a comment to this post. Badges will generally be processed once per week, on either Wednesday or during the weekend. Please try not to PM or IM mods about badges (including elite challenges) unless your request has gone unanswered for more than a week.
!!! Please request badges as your character is actually in the general area of the gym!
!!! To preserve the spirit of the game, obtaining badges using recently-inherited Pokémon (ie, Pokemon received from dropped characters) that massively outlevel your own is discouraged. If this happens, you may be asked by the badge mod to revise your team. Inherited Pokemon that your character has had for a while and are the same level as the rest of your character's team are fine to use!
!!! Remember that you must fight all four members of the Elite Four and Champion Lance in a row. You may heal your Pokémon between battles and take a short break, but you cannot leave without ending your challenge.
oh god, I am so sorry for this tl;dr post, you guys D:
Badge/Gym Leader: Elite Four
Elite/Regular: Elite Four
Team: Small edit! I just realized that the levels were way outdated because I've neglected my roster a bit. All mons should be level 100 by now and I'll double check their comments in the roster post. Flare (Charizardite-X), Crush (Life Orb), Drench (Soft Sand), Gear (Leftovers), Knight (Expert Belt), Axis (Leftovers)
Battle Details: Riku will be packing some hyper potions and revives for the occasion, as well as at least some status healing items.
Will:
Riku will begin by laying down Spikes and Stealth Rock with Gear. Once he's laid down his traps, he'll then switch Pokemon depending on Will's active party member. If Bronzong, he'll switch to Flare and have him transform into Mega Charizard X. Riku's priority will be utilizing type advantage along with Sunny Day if Bronzong is present. If Will utilizes Slowbro, Flare does know both Solarbeam and Thunder Punch for the type advantage, and the latter packs a solid Tough Claws boost. With Sunny Day, he can also boost the power of his fire type moves, and if the traps are successfully setup, he may utilize Roar to let the traps chip away.
If Xatu attempts to defog the traps away, Flare, Gear, Drench, Crush, and Axis all know Rock Slide to score a super effective hit.
If need be, Flare can utilize Shadow Claw to deal with Gardevoir, though Riku will prioritize Axis the Metagross for Gardevoir and for a little added muscle and type advantage.
His next resort would be Crush the Hydreigon, but his priority would be taking out Gardevoir before he lets his dragon run amok. After that, Crush's type advantage should help keep the momentum going if the other party members fail. He also knows Roost to heal from Life Orb damage.
Knight would remain on standby, since he lacks a type advantage, but may pop in for Wish support. Drench also lacks a clear type advantage, but the raw power with neutral hits would help if all else fails.
Koga:
Koga's poison types present an interesting challenge in the form of statuses. Luckily, Riku's packed two steel types. While Skuntank's Flamethrowers and Explosions present a frustrating challenge for Riku's steel types, he will lead with Gear again for the sake of poison immunity and bulk and lay out his Stealth Rocks and Spikes. If a defogger comes out to play, so too will the Rock Slides. He'll do everything in his power to preserve the traps and keep Gear alive due to his important status as a wall.
Axis will be the secondary focus of this fight, thanks to the poison immunity and Psychic typing. Riku's focus with Axis will be STAB hits, which should be especially useful against Toxicroak.
Though Riku's steel types will be leading the charge, the majority of his team knows Earthquake, and while Knight's fairy typing leaves him weak to poison, he also packs STAB Psychic moves to exploit those weaknesses.
Bruno:
Hitmontop is an obstacle to Riku's trap strategy, so the sooner he can take it out, the better. Thus, Riku's initial priority will be using Flare as a Mega Charizard X to apply a sick burn to those fighters with Will-o-Wisp (except Hariyama and Machamp- he doesn't wanna risk Guts).
If Hitmontop carries Intimidate, he can still utilize Special Attacks like Air Slash or, if the need arises, use Swords Dance. Ultimately, Riku will try to keep Flare up and kicking for most of the fight so that he can spread burns as much as possible. Flare also knows Roost to heal, which should give him some nice longevity.
Once Hitmontop's wiped out, Riku will resume his trapping strategy and lay down some Spikes and Stealth Rock with Gear. Gear will likely use Fly to make the battle extra irritating. Ultimately, though, his primary purpose will be the traps.
Axis will be the next big hitter with his Psychic typing. Riku will have him use Magnet Rise to avoid unwanted Earthquakes, and then go to town with his STAB Psychic moves. The exception for this being Lucario, who he'll have his team either slam with Earthquake or, if Flare's still kicking, use his fire moves instead.
Crush is weak to fighting type moves, so Riku will only use him as a last resort, likely for Lucario, due to Flamethrower. Drench is once again there for extra muscle and STAB earthquakes.
Knight will remain on standby due to his frail defenses, but will be there for Psychic and Fairy type moves to land those supereffective hits.
Karen: Riku will again lead with Gear for stealth Rock and Spikes. If Honchkrow comes out to play, Gear will utilize Rock Slide, which when combined with the Stealth Rocks should make for an unenjoyable experience. Once the hazards are in place, and if Honchkrow is removed to prevent unwanted Defog, Riku will utilize Flare to spread burns. This will be especially crucial against Umbreon because Flare's typing renders him immune to burns and thus makes Synchronize useless.
Knight will take action against Spiritomb, utilizing Fairy Type moves for supereffective damage. Riku will try to save Knight for Umbreon, too, but if all else fails, Riku will let Crush pick up the scraps with Life Orb boosted Superpower and U-Turn.
The rest of the team is there for standby. Drench and Axis both know supereffective fighting moves to deal with Dark types if all else fails. This will probably be one of the more frustrating matches due to the tendency for Dark types to utilize statuses like confusion. It could very well turn into a battle of attrition and stall.
Lance:
Stealth rock, stealth rock, gotta love that stealth rock! That'll be Riku's initial starting plan. With so many flying types on Lance's team, this should deal some gnarly damage on the switch.
With rocks set, Riku will move on to the next big step in the fight. Namely, spreading burns. Flare turning to Mega Charizard-X risks supereffective dragon moves, but with Will-O-Wisp and Thunder Punch to take care of Gyarados, he should at least be a relatively clutch player in the fight. Riku's priority with Flare will be primarily to keep the burns going and provide super effective hits where needed. He may also use Roar to force Lance's party to take extra chip damage from those rocks.
Axis and Drench both know ice type moves, thus their priority will be hitting those 4x moves on Dragonite, Altaria, Garchomp, and Salamence. With Protect, Axis may also take advantage of Leftovers healing in a pinch. Axis also has ThunderPunch to deal with Gyarados if Flare fails.
Knight and Crush will be there if all else fails. Knight's Fairy typing gives him an edge against Dragon type STAB and he can dish back powerful Moonblasts and Will-o-Wisps for burns. Crush, while weak to dragon STAB, is a powerful Dragon in his own right, with Life Orb to boot, and that combined with the rocks should at least give Riku a chance.
Overall, Lance will be a rough battle, though, due to the sheer power and versatility of Dragon types. Riku knows this well, and he'll be taking whatever precautions he can to counteract those powerful critters.
no subject
After a long, grueling set of challenges and several tough battles, Riku is named the eighth Aurora League Champion! As such, you're now entitled to all of the benefits that come with the title, including a special Dragon-type Egg from Lance with a TM of your choice, and permission to build an Aurora League gym anywhere of your choosing! Please think hard on a theme and mechanics for your Gym, and thank you so much for participating! You may submit a building request for your Gym at any time, and it will take approximately one month for your Gym to open for business. Thank you again!