The Indigo League (
indigo_league) wrote2016-06-24 09:47 am
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Badge Requests

What does it take? It changes for each gym! Normally, the games increase in difficulty as you progress, but that wouldn't be any fun if characters could just as easily take on the Gyms that are supposed to be for top trainers only. THEREFORE, the gym leaders aren't going to be pushovers like in the games! In order to win a badge, the mods will take into account your current roster and the attacks and advantages to see whether your pokémon is strong enough to win a badge or not.
Each gym leader has a Regular Team of pokemon and an Elite Team of pokemon you can challenge. It's up to a trainer to decide which team to challenge, but if you take on the Elite Team of six level 100 Pokemon, you'll receive double the prize money. The items, however, are not doubled. Excellent for trainers looking for the extra challenge or those looking to make money fast.
!!! Badges must be mod approved. To earn a badge, please comment on this post. Please don't ask for more than two badges to be approved at once!
Violet City ![]() Leader: Falkner Team: Noctowl (L: 30) Honchkrow (L: 32) Pidgeot (L: 35) Rewards: ![]() ![]() ![]() Elite Team: Pidgeot, Dodrio, Swellow, Xatu, Staraptor, Pelipper | Azalea Town ![]() Leader: Bugsy Team: Pinsir (L: 35) Heracross (L: 37) Scizor (L: 40) Rewards: ![]() ![]() ![]() Elite Team: Scizor, Venomoth, Vespiquen, Yanmega, Galvantula, Heracross | Goldenrod City ![]() Leader: Whitney Team: Girafarig (L: 40) Clefable (L: 42) Miltank (L: 45) Rewards: ![]() ![]() ![]() ![]() Elite Team: Ursaring, Granbull, Blissey, Exploud, Tauros, Snorlax | Ecruteak City ![]() Leader: Morty Team: Haunter (L: 45) Misdreavus (L: 47) Gengar (L: 50) Rewards: ![]() ![]() ![]() ![]() Elite Team: Drifblim, Spiritomb, Dusknoir, Mismagius, Gengar, Chandelure | |||
Cianwood City ![]() Leader: Chuck Team: Hitmonlee (L: 50) Hitmonchan (L: 52) Poliwrath (L: 55) Rewards: ![]() ![]() Elite Team: Medicham, Machamp, Hariyama, Breloom, Primeape, Toxicroak | Olivine City ![]() Leader: Jasmine Team: Skarmory (L: 55) Magneton (L: 57) Steelix (L: 60) Rewards: ![]() ![]() ![]() Elite Team: Metagross, Bronzong, Skarmory, Steelix, Magnezone, Empoleon | Mahogany Town ![]() Leader: Pryce Team: Dewgong (L: 60) Lapras (L: 62) Mamoswine (L: 65) Rewards: ![]() ![]() ![]() Elite Team: Abomasnow, Dewgong, Glalie, Froslass, Mamoswine, Walrein | Blackthorn City ![]() Leader: Clair Team: Gyarados (L: 65) Kingdra (L: 67) Dragonite (L: 70) Rewards: ![]() ![]() ![]() ![]() Elite Team: Aerodactyl, Charizard, Kingdra, Salamence, Garchomp, Dragonite *For defeating the Elite team only. Three week paid cruise vacation to be taken whenever and as many times as the holder desires. Boat can be caught from Olivine or Vermilion. | |||
Pewter City ![]() Leader: Brock Team: Rhyhorn (L: 30) Golem (L: 32) Onix (L: 35) Rewards: ![]() ![]() ![]() Elite Team: Rhyperior, Rampardos, Golem, Omastar, Kabutops, Onix | Cerulean City ![]() Leader: Misty Team: Golduck (L: 35) Lapras (L: 37) Starmie (L: 40) Rewards: ![]() ![]() ![]() Elite Team: Quagsire, Lanturn, Floatzel, Lapras, Milotic, Starmie | Vermilion City ![]() Leader: Lt. Surge Team: Electabuzz (L: 40) Magneton (L: 42) Raichu (L: 45) Rewards: ![]() ![]() ![]() Elite Team: Manectric, Electrode, Pachirisu, Magnezone, Electivire, Raichu | Celadon City ![]() Leader: Erika Team: Jumpluff (L: 45) Tangrowth (L: 47) Bellossom (L: 50) Rewards: ![]() ![]() ![]() ![]() Elite Team: Shiftry, Jumpluff, Victreebel, Bellossom, Roserade, Vileplume | |||
Fuchsia City ![]() Leader: Janine Team: Crobat (L: 50) Ariados (L: 52) Venomoth (L: 55) Rewards: ![]() ![]() ![]() ![]() Elite Team: Crobat, Weezing, Toxicroak, Drapion, Arbok, Venomoth | Saffron City ![]() Leader: Sabrina Team: Espeon (L: 55) Mr. Mime (L: 57) Alakazam (L: 60) Rewards: ![]() ![]() ![]() Elite Team: Jynx, Wobbuffet, Espeon, Gallade, Gardevoir, Alakazam | Cinnabar Island (Seafoam Islands) ![]() Leader: Blaine Team: Magcargo (L: 60) Magmortar (L: 62) Rapidash (L: 65) Rewards: ![]() ![]() ![]() ![]() Elite Team: Torkoal, Camerupt, Magcargo, Houndoom, Magmortar, Rapidash | Viridian City ![]() Leader: Blue Team: Exeggutor (L: 65) Machamp (L: 66) Rhydon (L: 67) Gyarados (L: 68) Pidgeot (L: 69) Arcanine (L: 70) Rewards: ![]() ![]() ![]() Elite Team: Venusaur, Blastoise, Charizard, Tyranitar, Pidgeot, Jolteon *For defeating the Elite team only. Three week paid cruise vacation to be taken whenever and as many times as the holder desires. Boat can be caught from Olivine or Vermilion. |
Bede Team: Mawile (L: 100) Sylveon (L: 100) Galarian Rapidash (L: 100) Primarina (L: 100) Tinkaton (L: 100) Hatterene (L: 100) Rewards: ![]() ![]() ![]() | Koga Team: Skuntank (L: 100) Venomoth (L: 100) Toxicroak (L: 100) Swalot (L: 100) Crobat (L: 100) Muk (L: 100) Rewards: ![]() ![]() ![]() | Bruno Team: Hitmontop (L: 100) Hitmonlee (L: 100) Hitmonchan (L: 100) Hariyama (L: 100) Machamp (L: 100) Lucario (L: 100) Rewards: ![]() ![]() ![]() | Karen Team: Weavile (L: 100) Absol (L: 100) Spiritomb (L: 100) Houndoom (L: 100) Honchkrow (L: 100) Umbreon (L: 100) Rewards: ![]() ![]() ![]() | |||
Lance Team: Salamence (L: 100) Gyarados (L: 100) Garchomp (L: 100) Altaria (L: 100) Charizard (L: 100) Dragonite (L: 100) Rewards: ![]() ![]() ![]() ![]() | Aurora League Gym Leaders may choose their own battle specializations, as well as. design their own unique Gym (which will take one month to build from the time of request) and Badge (which will be available as soon as the Gym opens). They will be compensated for their work as Gym Leaders with a stipend that will cover building costs, labor (the Leader's and any Trainers they may employ), and rewards for victorious challengers. We ask that Aurora Gym Leaders think carefully about the location of their Gym and the difficulty level they wish to present challengers. We also ask that they create their own Badge Request page like this one so that others can request battles with them. To officially request an Aurora League Gym, fill out the provided template and comment here. |
Please use this form to request a badge or a showdown with the Elite Four! Post your request as a comment to this post. Badges will generally be processed once per week, on either Wednesday or during the weekend. Please try not to PM or IM mods about badges (including elite challenges) unless your request has gone unanswered for more than a week.
!!! Please request badges as your character is actually in the general area of the gym!
!!! To preserve the spirit of the game, obtaining badges using recently-inherited Pokémon (ie, Pokemon received from dropped characters) that massively outlevel your own is discouraged. If this happens, you may be asked by the badge mod to revise your team. Inherited Pokemon that your character has had for a while and are the same level as the rest of your character's team are fine to use!
!!! Remember that you must fight all four members of the Elite Four and Champion Lance in a row. You may heal your Pokémon between battles and take a short break, but you cannot leave without ending your challenge.
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Badge/Gym Leader: Fog/Morty
Elite/Regular: Regular
Team: Mochi the Mimikyu, Akari the Chandelure (backup)
Battle Details: Shinobu still has that Great Fortune from the Snorunts, where any move with a chance of inflicting a status effect on the opposing pokemon is 50% more likely to be successful - not that it's likely to come into play in this battle given the nature of Monty's team, but still. Alas, he doesn't have enough high-level pokemon for an elite battle, so he's going to have to make do with the regular crew.
Haunter: The first thing Mochi is going to do here is cast Taunt, because they are not interested in being hit with Hypnosis or Confuse Ray. And then they are going to hit Haunter with Curse, which halves their own HP (which Shinobu will promptly heal) but also causes Haunter to lose 1/4 of their maximum HP each turn - not that Mochi is necessarily going to wait that long, going on the attack with Shadow Claw and Dark Pulse. If Haunter manages to get in a lucky hit with a status skill, Shinobu will immediately heal Mochi up, but overall this is probably going to be a relatively easy battle for Mochi in spite of its own weakness to Ghost attacks.
Misdreavus: Mochi is still out there for this one as well, because they have an advantage of over thirty levels and probably didn't break much of a sweat over Haunter, mutual Ghost attack weakness aside. The basic plan is the same: Taunt to shut down Misdreavus's status moves, followed by Shadow Claw and Dark Pulse. Mochi isn't going to use the Curse strategy this time; its use on Haunter was mostly a test.
Gengar: Mochi is still hanging in, and still opening with Taunt because they do not want to deal with Destiny Bond, Curse, Spite, or any of Gengar's other status moves. Gengar not having Taunt, it can't really respond in kind, so Mochi is free to use their own status moves - including Curse, which Shinobu will once again offset with healing items, after first making sure Mochi is healed enough to properly use it. After that, Mochi will once again stick to Shadow Claw, Dark Pulse, and their other attack moves, plus periodic reapplications of Taunt, until Gengar goes down one way or another.
If at any point Mochi falls, Akari will swap in, although Shinobu hopes it doesn't come to that given that Akari is level 100 and not prone to holding back. It's bad enough that Mochi is as overleveled as they are. Either way, Shinobu will be watching Mochi's HP very, very closely.
Badge/Gym Leader: Mineral/Jasmine
Elite/Regular: Elite
Team: Akari the Chandelure, Tamamo the Delphox, El Diablo Verde the Grapploct, Tonbo the Flygon, Raiju the Luxray
Battle Details: The Great Fortune from the Snorunts, where any move with a chance of inflicting a status effect on the opposing pokemon Shinobu's pokemon use is 50% more likely to be successful, is still in effect.
Metagross: Depending on how things went with Monty, Akari may not have had much of anything to do, and she bores easily anyway so she's starting this battle off. As ever, she's going to lead off with Taunt to cut off Metagross's access to its status skills. This doesn't prevent her from using her own, of course, and she'll smack Metagross with Confuse Ray and then alternate between Flamethrower (normally 10% chance at a burn), Shadow Ball (20% chance of lowering the target's Special Defense), Night Shade, and possibly Inferno. Metagross being part-Psychic doesn't really do it any favors here, and Akari is happy to take advantage of that.
Bronzong: Depending on how Akari's doing, there's a good chance she'll stick around for this battle as well because Bronzong also has partial Psychic typing, in which case she'll use the same strategy: open with Taunt, smack Bronzong with Confuse Ray, and then switch to damage-dealing. Shinobu will be keeping a very close eye on Akari's health. If Bronzong manages to hit Akari with Confusion, she'll use the Persim Berry Shinobu gave her to heal herself; otherwise Shinobu will dip into his Berry reserves to keep her from harming herself. Depending on her health, Shinobu may have her employ the Curse strategy, then immediately heal her up; Bronzong losing 1/4 of its HP per turn should speed things up, if nothing else. If Akari isn't up to this, Tonbo will swap in to hit at Bronzong's Ground weakness while Akari gets healed up.
Skarmory: Akari probably needs some time to rest up, so Tamamo is going to spell her for a bit while Shinobu heals her up. Tamamo, surprisingly, is faster than Skarmory, and most of her attacks are magical in nature, which allows her to potentially overwhelm Skarmory's middling Special Defense. Lucky Chant cancels out Skarmory's ability to get critical hits (along with the rest of Jasmine's team) for five turns, and she has Flamethrower, Fire Blast, and Mystical Fire, among other skills, to hit Skarmory's weakness (with the first two having a 10% chance to inflict Burn as well and the last decreasing Skarmory's Special Attack). For variety, she also has Thunder Punch to potentially (10% chance) inflict Paralyze, but she doesn't get STAB with that the way she does with her Fire skills, and her attack stat isn't that great anyway. Her defense stat is also a bit lacking, so once again Shinobu will be watching her health very, very carefully and feeding her Hyper Potions where necessary.
Steelix: Steelix's weakness to Fighting, along with its list of status-inflicting moves, means it gets to meet an El Diablo Verde who has Taunt and isn't afraid to use it. He also has Brick Break, Drain Punch, Rock Smash, Reversal (from those times when Steelix gets a good hit in) - and, slightly incongruously, Surf. Topsy-Turvy to reverse any buffs Steelix manages to give itself, Bulk Up to strengthen his own Attack and Defense stats, and Octazooka as an alternative means of hitting Steelix's Water weakness (with a 50% chance of lowering its accuracy as well) will also serve him well, and Superpower (eventually) makes a good finisher.
Magnezone: El Diablo Verde is starting this one off too, inflicting one more Taunt to cut Magnezone off from Magnet Rise. If he manages that, he'll be giving the
groundfloor to Tonbo, who is going to hammer that 4x Ground weakness for all he's worth: Dig, Bulldoze (which also lowers Magnezone's Speed stat), Earthquake, Earth Power (which has a 10% chance of lowering Magnezone's Special Defense), and so on. He might even make an attempt at Fissure, although that only has a 30% chance of hitting. Bulldoze will probably be the attack of choice to start with, though, to get Magnezone's speed down; Tonbo's immunity to Electricity will also help him here. Akari will probably have to leap in at intervals to renew the effect of Taunt, as she's faster than Magnezone. If Magnezone manages to get Magnet Rise in, El Diablo Verde or the healed-up Akari will go back on point, respectively targeting Magnezone's Fighting or Fire weakness until they either take Magnezone down or Magnet Rise wears off and Tonbo can resume.Empoleon: El Diablo Verde starts this one off with the usual Taunt, and then switches out in favor of Raiju, who starts out with Electric Terrain to boost her attacks and then shifts to Rising Voltage, whose base power is doubled from 70 to 140 under Electric Terrain. She also has Discharge (30% chance of inflicting Paralysis), Thunder Wave (90% chance of inflicting Paralysis), and - if she needs to switch out for El Diablo Verde to use Taunt again - Volt Switch. Shinobu does have a supply of Persim Berries if Empoleon decides to use Swagger on her, so they may forego the switch out-Taunt-switch in strategy in favor of keeping Electric Terrain up and continuing to hammer Empoleon with Rising Voltage, because that 100% damage increase is nothing to sneeze at.
Whether this is all enough to win the day, of course, is an open question. Either way, Shinobu will be at the ready with as many healing items as his team needs to keep them going.
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But now it's a new week, and Shinobu's Mineral Badge and Fog Badge have been approved!
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And hey, Shinobu and team got a week off, kind of!