The Indigo League (
indigo_league) wrote2016-06-24 09:47 am
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Badge Requests

What does it take? It changes for each gym! Normally, the games increase in difficulty as you progress, but that wouldn't be any fun if characters could just as easily take on the Gyms that are supposed to be for top trainers only. THEREFORE, the gym leaders aren't going to be pushovers like in the games! In order to win a badge, the mods will take into account your current roster and the attacks and advantages to see whether your pokémon is strong enough to win a badge or not.
Each gym leader has a Regular Team of pokemon and an Elite Team of pokemon you can challenge. It's up to a trainer to decide which team to challenge, but if you take on the Elite Team of six level 100 Pokemon, you'll receive double the prize money. The items, however, are not doubled. Excellent for trainers looking for the extra challenge or those looking to make money fast.
!!! Badges must be mod approved. To earn a badge, please comment on this post. Please don't ask for more than two badges to be approved at once!
Violet City ![]() Leader: Falkner Team: Noctowl (L: 30) Honchkrow (L: 32) Pidgeot (L: 35) Rewards: ![]() ![]() ![]() Elite Team: Pidgeot, Dodrio, Swellow, Xatu, Staraptor, Pelipper | Azalea Town ![]() Leader: Bugsy Team: Pinsir (L: 35) Heracross (L: 37) Scizor (L: 40) Rewards: ![]() ![]() ![]() Elite Team: Scizor, Venomoth, Vespiquen, Yanmega, Galvantula, Heracross | Goldenrod City ![]() Leader: Whitney Team: Girafarig (L: 40) Clefable (L: 42) Miltank (L: 45) Rewards: ![]() ![]() ![]() ![]() Elite Team: Ursaring, Granbull, Blissey, Exploud, Tauros, Snorlax | Ecruteak City ![]() Leader: Morty Team: Haunter (L: 45) Misdreavus (L: 47) Gengar (L: 50) Rewards: ![]() ![]() ![]() ![]() Elite Team: Drifblim, Spiritomb, Dusknoir, Mismagius, Gengar, Chandelure | |||
Cianwood City ![]() Leader: Chuck Team: Hitmonlee (L: 50) Hitmonchan (L: 52) Poliwrath (L: 55) Rewards: ![]() ![]() Elite Team: Medicham, Machamp, Hariyama, Breloom, Primeape, Toxicroak | Olivine City ![]() Leader: Jasmine Team: Skarmory (L: 55) Magneton (L: 57) Steelix (L: 60) Rewards: ![]() ![]() ![]() Elite Team: Metagross, Bronzong, Skarmory, Steelix, Magnezone, Empoleon | Mahogany Town ![]() Leader: Pryce Team: Dewgong (L: 60) Lapras (L: 62) Mamoswine (L: 65) Rewards: ![]() ![]() ![]() Elite Team: Abomasnow, Dewgong, Glalie, Froslass, Mamoswine, Walrein | Blackthorn City ![]() Leader: Clair Team: Gyarados (L: 65) Kingdra (L: 67) Dragonite (L: 70) Rewards: ![]() ![]() ![]() ![]() Elite Team: Aerodactyl, Charizard, Kingdra, Salamence, Garchomp, Dragonite *For defeating the Elite team only. Three week paid cruise vacation to be taken whenever and as many times as the holder desires. Boat can be caught from Olivine or Vermilion. | |||
Pewter City ![]() Leader: Brock Team: Rhyhorn (L: 30) Golem (L: 32) Onix (L: 35) Rewards: ![]() ![]() ![]() Elite Team: Rhyperior, Rampardos, Golem, Omastar, Kabutops, Onix | Cerulean City ![]() Leader: Misty Team: Golduck (L: 35) Lapras (L: 37) Starmie (L: 40) Rewards: ![]() ![]() ![]() Elite Team: Quagsire, Lanturn, Floatzel, Lapras, Milotic, Starmie | Vermilion City ![]() Leader: Lt. Surge Team: Electabuzz (L: 40) Magneton (L: 42) Raichu (L: 45) Rewards: ![]() ![]() ![]() Elite Team: Manectric, Electrode, Pachirisu, Magnezone, Electivire, Raichu | Celadon City ![]() Leader: Erika Team: Jumpluff (L: 45) Tangrowth (L: 47) Bellossom (L: 50) Rewards: ![]() ![]() ![]() ![]() Elite Team: Shiftry, Jumpluff, Victreebel, Bellossom, Roserade, Vileplume | |||
Fuchsia City ![]() Leader: Janine Team: Crobat (L: 50) Ariados (L: 52) Venomoth (L: 55) Rewards: ![]() ![]() ![]() ![]() Elite Team: Crobat, Weezing, Toxicroak, Drapion, Arbok, Venomoth | Saffron City ![]() Leader: Sabrina Team: Espeon (L: 55) Mr. Mime (L: 57) Alakazam (L: 60) Rewards: ![]() ![]() ![]() Elite Team: Jynx, Wobbuffet, Espeon, Gallade, Gardevoir, Alakazam | Cinnabar Island (Seafoam Islands) ![]() Leader: Blaine Team: Magcargo (L: 60) Magmortar (L: 62) Rapidash (L: 65) Rewards: ![]() ![]() ![]() ![]() Elite Team: Torkoal, Camerupt, Magcargo, Houndoom, Magmortar, Rapidash | Viridian City ![]() Leader: Blue Team: Exeggutor (L: 65) Machamp (L: 66) Rhydon (L: 67) Gyarados (L: 68) Pidgeot (L: 69) Arcanine (L: 70) Rewards: ![]() ![]() ![]() Elite Team: Venusaur, Blastoise, Charizard, Tyranitar, Pidgeot, Jolteon *For defeating the Elite team only. Three week paid cruise vacation to be taken whenever and as many times as the holder desires. Boat can be caught from Olivine or Vermilion. |
Bede Team: Mawile (L: 100) Sylveon (L: 100) Galarian Rapidash (L: 100) Primarina (L: 100) Tinkaton (L: 100) Hatterene (L: 100) Rewards: ![]() ![]() ![]() | Koga Team: Skuntank (L: 100) Venomoth (L: 100) Toxicroak (L: 100) Swalot (L: 100) Crobat (L: 100) Muk (L: 100) Rewards: ![]() ![]() ![]() | Bruno Team: Hitmontop (L: 100) Hitmonlee (L: 100) Hitmonchan (L: 100) Hariyama (L: 100) Machamp (L: 100) Lucario (L: 100) Rewards: ![]() ![]() ![]() | Karen Team: Weavile (L: 100) Absol (L: 100) Spiritomb (L: 100) Houndoom (L: 100) Honchkrow (L: 100) Umbreon (L: 100) Rewards: ![]() ![]() ![]() | |||
Lance Team: Salamence (L: 100) Gyarados (L: 100) Garchomp (L: 100) Altaria (L: 100) Charizard (L: 100) Dragonite (L: 100) Rewards: ![]() ![]() ![]() ![]() | Aurora League Gym Leaders may choose their own battle specializations, as well as. design their own unique Gym (which will take one month to build from the time of request) and Badge (which will be available as soon as the Gym opens). They will be compensated for their work as Gym Leaders with a stipend that will cover building costs, labor (the Leader's and any Trainers they may employ), and rewards for victorious challengers. We ask that Aurora Gym Leaders think carefully about the location of their Gym and the difficulty level they wish to present challengers. We also ask that they create their own Badge Request page like this one so that others can request battles with them. To officially request an Aurora League Gym, fill out the provided template and comment here. |
Please use this form to request a badge or a showdown with the Elite Four! Post your request as a comment to this post. Badges will generally be processed once per week, on either Wednesday or during the weekend. Please try not to PM or IM mods about badges (including elite challenges) unless your request has gone unanswered for more than a week.
!!! Please request badges as your character is actually in the general area of the gym!
!!! To preserve the spirit of the game, obtaining badges using recently-inherited Pokémon (ie, Pokemon received from dropped characters) that massively outlevel your own is discouraged. If this happens, you may be asked by the badge mod to revise your team. Inherited Pokemon that your character has had for a while and are the same level as the rest of your character's team are fine to use!
!!! Remember that you must fight all four members of the Elite Four and Champion Lance in a row. You may heal your Pokémon between battles and take a short break, but you cannot leave without ending your challenge.
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Badge/Gym Leader: Zephyr/Falkner
Elite/Regular: Elite Team
Team: Fuyu the Aurorus, Mochi the Mimikyu (holding a Leppa Berry), Hanami the Boltund, Arashi the Morpeko, Raiju the Luxray , Akari the Chandelure (backup)
Battle Details: In which Shinobu's team squeezes in one last gym battle before the month ends and his Snorunt fortune runs out.
Pidgeot: Fuyu starts this one off with Hail to chip at Pidgeot's HP via weather effects, then switches to Ice attacks (and Ice-imbued Normal attacks, courtesy of her Refrigerate ability) to hammer at Pidgeot's Ice weakness... and, if she's very lucky, freeze Pidgeot solid, although the chances of this are relatively low (10% without the Snorunt status effect bonus). Also working in Fuyu's favor is her resistance to Flying-type moves and her possession of the Mist skill, which she can use to counter Pidgeot's accuracy-lowering Sand Attack. She also has Thunder Wave, and she'll use that to attempt to paralyze Pidgeot early on, since that has a 90% chance of success. Encore can also be used that to lock Pidgeot into less harmful moves if need be. Pidgeot does have a speed advantage, so Shinobu will be watching her health carefully, but the fact that so many of Pidgeot's moves are Flying-type helps quite a bit.
Dodrio: At level 98, Mochi is slightly underleved for this fight, but makes up for that by being straight-up immune to all but four of Dodrio's attacks. In addition, they've received a couple of new gifts just for this fight: Thunder Wave and Thunderbolt. So Mochi can shut down Dodrio's status moves with Taunt and then inflict paralysis on it with Thunder Wave before switching to Thunderbolt and going to town; Mochi can also keep their health topped up via Draining Kiss, which Dodrio isn't weak to, but which Mochi does have STAB for. Dodrio has the additional disadvantage of having no attacks that can hit Mochi's Ghost or Steel weaknesses, and while it's immune to Mochi's Ghost attacks, Mochi has a number of attacks in addition to the aforementioned Thunderbolt and Draining Kiss that Dodrio isn't immune to. So Mochi's actually in a pretty good position compared to Dodrio, who is likely in for a frustrating fight. Granted, Shinobu's still going to be watching Mochi's health closely, because the four moves Dodrio can hit Mochi with could potentially hurt.
Swellow: Hanami has Electric Terrain and Rising Voltage and she is not afraid to use them - especially as the latter is twice as powerful when the former is used. She also has Electrify to make Swellow's own moves Electric (which Hanami only takes half-damage from); granted, Hanami also only takes half-damage from Flying moves, but since Swellow has moves of other types, using it is still a net positive for her. Even better, Hanami has Charge, which makes her Electric attacks twice as powerful, and Nuzzle, which while weak is a guaranteed paralysis. In addition to Nuzzle and Rising Voltage, she has Thunderbolt (which itself has a 10% chance of inflicting paralysis), Spark (30% chance), and Wild Charge; however, the last causes recoil damage, so it's less likely to be used. She also has a few non-Electric attacks to deploy against Swellow, but while Bite, Crunch, and Play Rough may be formidable attacks in their own right, they're not going to hurt Swellow as much as Hanami's Electric attacks will, especially when Hanami has multiple ways to power them up.
Xatu: Arashi is likely to make life difficult for Xatu for a number of reasons. For one thing, she has Taunt, which shuts down all of Xatu's status moves. She's also part-Electric, with a variety of moves that let her take advantage of any lingering Electric Terrain effects. If Xatu manages to get out a stat-lowering move before Taunt hits, Arashi can punish it with Lash Out, which Arashi gets STAB on and hits one of Xatu's weaknesses. And then there's Aura Wheel, which hits hard at two of Xatu's weaknesses, in addition to raising Arashi's own speed (which in turn makes Arashi's Dark-type Power Trip attack stronger). All of which spells bad news for Xatu even before getting to Arashi's resistances: she's outright immune to Xatu's Psychic attacks and takes half-damage from Flying and Ghost. Further, Xatu has no way to hit any of Arashi's weaknesses; indeed the only skills it has that aren't Psychic, Flying, or Ghost-type are Leer and Wish, which are non-damaging skills. Given all of this, Xatu's chances of winning are relatively low.
Staraptor: Staraptor has exactly three attack skills that aren't Normal or Fighting-type, which means it's Mochi's turn again. The first move, as always, is Taunt; if Staraptor manages to buff itself before Mochi can move, their next move will be to punish Staraptor with Burning Jealousy, inflicting the Burn stat to eat at Staraptor's health. If Staraptor doesn't do this, then Mochi will hit Staraptor with Thunder Wave and then shifting to Thunderbolt, with occasional switches to Draining Kiss to keep their health topped up. Shinobu will still be watching Mochi's health intently, giving out healing items as needed (especially when Staraptor uses Brave Bird) and keeping Mochi in Leppa Berries to keep Thunderbolt viable. In the meantime, Mochi will continue to keep applying Taunt and Thunder Wave to block status moves and inflict paralysis respectively, and hammer Staraptor repeatedly with Thunderbolt, Draining Kiss, and potentially other skills like Play Rough and Dark Pulse. And of course Mochi will continue to completely no-sell any Normal or Fighting moves Staraptor even tries to use. If Mochi ends up falling, Akari will spell them. Akari doesn't have Thunder attacks, admittedly, but she has that same immunity to Thunder and Fighting moves and has multiple skills that can potentially inflict Burn to eat away at Staraptor's health while she hits them with Fire.
Pelipper: Whether it's Mochi or Akari who's in, their first and last move this battle will be to use Taunt on Pelipper to prevent it from using Soak and then get out of the way (especially Akari) and let Raiju handle things. Raiju has a variety of Electric attacks, which can potentially cause paralysis and more importantly hit Pelipper's 4x weakness to Electricity. Unsurprisingly, Electric Terrain and Charge figure into that plan, as does Rising Voltage. Raiju also has Discharge (30% chance of inflicting paralysis) and Thunder Wave (90% chance of same), but at this point the plan is to do as much damage as possible as quickly as possible. If Taunt wears off, and especially if Pelipper manages to inflict Soak, Arashi will pop back in to reapply it so Raiju can get back to dealing out large amounts of damage.
Shinobu, as ever, is on item distribution duty as needed.
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