indigo_league: Artist: <user name="jellosaurusrex" site="tumblr.com"> (Default)
The Indigo League ([personal profile] indigo_league) wrote2016-06-24 09:47 am
Entry tags:

Badge Requests



 What does it take? It changes for each gym! Normally, the games increase in difficulty as you progress, but that wouldn't be any fun if characters could just as easily take on the Gyms that are supposed to be for top trainers only. THEREFORE, the gym leaders aren't going to be pushovers like in the games! In order to win a badge, the mods will take into account your current roster and the attacks and advantages to see whether your pokémon is strong enough to win a badge or not.

Each gym leader has a Regular Team of pokemon and an Elite Team of pokemon you can challenge. It's up to a trainer to decide which team to challenge, but if you take on the Elite Team of six level 100 Pokemon, you'll receive double the prize money. The items, however, are not doubled. Excellent for trainers looking for the extra challenge or those looking to make money fast.

!!! Badges must be mod approved. To earn a badge, please comment on this post. Please don't ask for more than two badges to be approved at once!


JOHTO
Violet City
Badge: Zephyr
Leader: Falkner

Team:
Noctowl (L: 30)
Honchkrow (L: 32)
Pidgeot (L: 35)

Rewards:
[P10,000]
TM Roost
Can use Fly outside of battle

Elite Team: Pidgeot, Dodrio, Swellow, Xatu, Staraptor, Pelipper
Azalea Town
Badge: Hive
Leader: Bugsy

Team:
Pinsir (L: 35)
Heracross (L: 37)
Scizor (L: 40)

Rewards:
[P12,000]
TM U-Turn
Can use Rock Smash outside of battle

Elite Team: Scizor, Venomoth, Vespiquen, Yanmega, Galvantula, Heracross
Goldenrod City
Badge: Plain
Leader: Whitney

Team:
Girafarig (L: 40)
Clefable (L: 42)
Miltank (L: 45)

Rewards:
[P14,000]
HM Rock Smash
TM Attract
Can use Strength outside of battle

Elite Team: Ursaring, Granbull, Blissey, Exploud, Tauros, Snorlax
Ecruteak City
Badge: Fog
Leader: Morty

Team:
Haunter (L: 45)
Misdreavus (L: 47)
Gengar (L: 50)

Rewards:
[P16,000]
TM Shadow Ball
HM Strength
Can use Surf outside of battle

Elite Team: Drifblim, Spiritomb, Dusknoir, Mismagius, Gengar, Chandelure
Cianwood City
Badge: Storm
Leader: Chuck

Team:
Hitmonlee (L: 50)
Hitmonchan (L: 52)
Poliwrath (L: 55)

Rewards:
[P18,000]
HM Fly

Elite Team: Medicham, Machamp, Hariyama, Breloom, Primeape, Toxicroak
Olivine City
Badge: Mineral
Leader: Jasmine

Team:
Skarmory (L: 55)
Magneton (L: 57)
Steelix (L: 60)

Rewards:
[P20,000]
HM Surf
HM Whirlpool

Elite Team: Metagross, Bronzong, Skarmory, Steelix, Magnezone, Empoleon
Mahogany Town
Badge: Glacier
Leader: Pryce

Team:
Dewgong (L: 60)
Lapras (L: 62)
Mamoswine (L: 65)

Rewards:
[P22,000]
TM Hail
Can use Waterfall outside of battle

Elite Team: Abomasnow, Dewgong, Glalie, Froslass, Mamoswine, Walrein
Blackthorn City
Badge: Rising
Leader: Clair

Team:
Gyarados (L: 65)
Kingdra (L: 67)
Dragonite (L: 70)

Rewards:
[P24,000]
HM Waterfall
Can use Whirlpool outside of battle
A reusable ticket for the SS Anne*

Elite Team: Aerodactyl, Charizard, Kingdra, Salamence, Garchomp, Dragonite

      *For defeating the Elite team only. Three week paid cruise vacation to be taken whenever and as many times as the holder desires. Boat can be caught from Olivine or Vermilion.
KANTO
Pewter City
Badge: Boulder
Leader: Brock

Team:
Rhyhorn (L: 30)
Golem (L: 32)
Onix (L: 35)

Rewards:
[P10,000]
TM Rock Slide
HM Rock Smash

Elite Team: Rhyperior, Rampardos, Golem, Omastar, Kabutops, Onix
Cerulean City
Badge: Cascade
Leader: Misty

Team:
Golduck (L: 35)
Lapras (L: 37)
Starmie (L: 40)

Rewards:
[P12,000]
TM Water Pulse
Can use Surf outside of battle

Elite Team: Quagsire, Lanturn, Floatzel, Lapras, Milotic, Starmie
Vermilion City
Badge: Thunder Badge
Leader: Lt. Surge

Team:
Electabuzz (L: 40)
Magneton (L: 42)
Raichu (L: 45)

Rewards:
[P14,000]
TM Thunder
Can use Strength outside of battle

Elite Team: Manectric, Electrode, Pachirisu, Magnezone, Electivire, Raichu
Celadon City
Badge: Rainbow
Leader: Erika

Team:
Jumpluff (L: 45)
Tangrowth (L: 47)
Bellossom (L: 50)

Rewards:
[P16,000]
TM Giga Drain
HM Strength
Can use Fly outside of battle

Elite Team: Shiftry, Jumpluff, Victreebel, Bellossom, Roserade, Vileplume
Fuchsia City
Badge: Soul
Leader: Janine

Team:
Crobat (L: 50)
Ariados (L: 52)
Venomoth (L: 55)

Rewards:
[P18,000]
TM Toxic
HM Surf
Can use Rock Smash outside of battle

Elite Team: Crobat, Weezing, Toxicroak, Drapion, Arbok, Venomoth
Saffron City
Badge: Marsh
Leader: Sabrina

Team:
Espeon (L: 55)
Mr. Mime (L: 57)
Alakazam (L: 60)

Rewards:
[P20,000]
TM Psychic
HM Fly

Elite Team: Jynx, Wobbuffet, Espeon, Gallade, Gardevoir, Alakazam
Cinnabar Island
(Seafoam Islands)
Badge: Volcano
Leader: Blaine

Team:
Magcargo (L: 60)
Magmortar (L: 62)
Rapidash (L: 65)

Rewards:
[P22,000]
TM Fire Blast
HM Whirlpool
Can use Whirlpool outside of battle

Elite Team: Torkoal, Camerupt, Magcargo, Houndoom, Magmortar, Rapidash
Viridian City
Badge: Earth
Leader: Blue

Team:
Exeggutor (L: 65)
Machamp (L: 66)
Rhydon (L: 67)
Gyarados (L: 68)
Pidgeot (L: 69)
Arcanine (L: 70)

Rewards:
[P25,000]
TM Hyper Beam
A reusable ticket for the SS Anne*

Elite Team: Venusaur, Blastoise, Charizard, Tyranitar, Pidgeot, Jolteon

      *For defeating the Elite team only. Three week paid cruise vacation to be taken whenever and as many times as the holder desires. Boat can be caught from Olivine or Vermilion.


The Elite Four is now distributing Keystones and Mega Stones to promising trainers! Any trainer who has defeated all eight gyms of a single region will be granted a Keystone and one Mega Stone of their choice. No player will be able to have more than one Mega Stone at a time, and those looking to switch theirs out may do so once every four months. Mega Stones may be used in any casual trainer battle, but as far as gyms go may only be used in Elite battles.


The Indigo Plateau is now open to challengers! To qualify, trainers must have all sixteen badges from Johto and Kanto. Every Pokémon they face will be level 100, and the Elite Four and the Champion have heaps of talent and experience. As such, we will be reviewing Indigo Plateau challenges with more scrutiny than we bring to badge requests. A higher level of strategy is required to win on this field. Show us what you've got!

ELITE FOUR
Bede

Team:
Mawile (L: 100)
Sylveon (L: 100)
Galarian Rapidash (L: 100)
Primarina (L: 100)
Tinkaton (L: 100)
Hatterene (L: 100)

Rewards:
[P30,000]
TM Draining Kiss
Life Orb
Koga

Team:
Skuntank (L: 100)
Venomoth (L: 100)
Toxicroak (L: 100)
Swalot (L: 100)
Crobat (L: 100)
Muk (L: 100)

Rewards:
[P35,000]
TM Venoshock
Expert Belt
Bruno

Team:
Hitmontop (L: 100)
Hitmonlee (L: 100)
Hitmonchan (L: 100)
Hariyama (L: 100)
Machamp (L: 100)
Lucario (L: 100)

Rewards:
[P40,000]
TM Power-Up Punch
Protective Pads
Karen

Team:
Weavile (L: 100)
Absol (L: 100)
Spiritomb (L: 100)
Houndoom (L: 100)
Honchkrow (L: 100)
Umbreon (L: 100)

Rewards:
[P45,000]
TM Snarl
Ring Target
Lance

Team:
Salamence (L: 100)
Gyarados (L: 100)
Garchomp (L: 100)
Altaria (L: 100)
Charizard (L: 100)
Dragonite (L: 100)

Rewards:
[P60,000]
TM Giga Impact
A Dragon-type egg with one egg move and one TM move of your choice
The League Certificate qualifying the winner to create and lead their own Pokémon "Gym." This Gym is part not of the Indigo League, but the Aurora League.
Aurora League Gym Leaders may choose their own battle specializations, as well as. design their own unique Gym (which will take one month to build from the time of request) and Badge (which will be available as soon as the Gym opens). They will be compensated for their work as Gym Leaders with a stipend that will cover building costs, labor (the Leader's and any Trainers they may employ), and rewards for victorious challengers.

We ask that Aurora Gym Leaders think carefully about the location of their Gym and the difficulty level they wish to present challengers. We also ask that they create their own Badge Request page like this one so that others can request battles with them.

To officially request an Aurora League Gym, fill out the provided template and comment here.



Please use this form to request a badge or a showdown with the Elite Four! Post your request as a comment to this post. Badges will generally be processed once per week, on either Wednesday or during the weekend. Please try not to PM or IM mods about badges (including elite challenges) unless your request has gone unanswered for more than a week.

!!! Please request badges as your character is actually in the general area of the gym!

!!! To preserve the spirit of the game, obtaining badges using recently-inherited Pokémon (ie, Pokemon received from dropped characters) that massively outlevel your own is discouraged. If this happens, you may be asked by the badge mod to revise your team. Inherited Pokemon that your character has had for a while and are the same level as the rest of your character's team are fine to use!

!!! Remember that you must fight all four members of the Elite Four and Champion Lance in a row. You may heal your Pokémon between battles and take a short break, but you cannot leave without ending your challenge.




breakyourlife: (TH (126))

[personal profile] breakyourlife 2021-02-10 11:25 am (UTC)(link)
Battle Details:

Meant to post this yesterday, but work killed me dead. Pretend this happened then, I guess.

Steve has been training (stressing) for months at this point. Whether or not it's enough remains to be seen, but he's never studied this hard for anything, and of course he's tried to listen to advice from his more strategically minded friends. Shout out to honorary uncles Steven D and Thace! This attempt would be significantly worse without them. He's anxious, and the worse things go for him the more this will show. Still! At least to begin with he's putting on a show of confidence. He's wearing his Miltank hoodie with a very obviously plastic crown. Someone please save this idiot boy from his false ego.

Also worth noting is that Steve has brought along a range of revives, healing, and PP recovery items. He will be using these between battles to heal everyone back up, as well as when noted in the write up.

Will:

Camerupt is coming out first in the fight against Bronzong. Depending on its ability, it could be weak to either fire or ground. Neither one is a problem for Mount Bessie. She'll be starting out with Eruption, then switching to Earthquake if that doesn't work. Ideally she'll also be using Stealth Rock before taking Bronzong out to get a head start on future opponents.

Next up is Creep the Grimmsnarl vs. Jynx. Creep's equipped with Expert Belt to try and get the most of out any super effective moves he uses. He'll be using Confide to drop her special attack a bit, then Bulk Up to boost himself before going on the offense with Assurance and False Surrender. He has some Awakenings on standby just in case Jynx manages to put Creep to sleep.

Ideally he'll be staying out to face off against Grumpig, essentially repeating his tactics from the last battle. He has a Grumpig himself, so his major concern here is Belch. He knows full well that can pack quite the punch even without a weakness to poison, let alone with. If Grumpig at any point consumes a berry then Creep's being called back to be replaced by the unfortunately named Buttsnack. He'll promptly be mega-evolving into Mega Swampert, and even though he doesn't have any moves that Grumpig is outright weak to he does have plenty of powerful moves in his arsenal. Most likely he'll go for Hydro Pump or Surf to try and take it out quickly.

For Slowbro Steve will call on Bessie the Miltank. She's equipped with Rocky helmet in case it uses any contact moves. He'll have her use Toxic before trying his luck having Bessie use Attract, but regardless of if that works she has Charm to dull the effectiveness of any physical attacks. Thunderbolt and Shadow Ball are probably not optimal moves for her to be using given her low special attack, but hey, Slowbro is weak to them. She has Heal Bell and Milk Drink if she's hit by any status effects or her health starts getting too low.

Mount Bessie will make a reappearance against Gardevoir. This is where Metal Coat will come in useful. She's learnt Flash Cannon especially for the occasion, but first things first... she's going to use Yawn to try and avoid its attacks as much as possible.

Finally, Other Bessie (I'm sorry, there are a lot of Bessies here), his Tauros will face Xatu. He also has a King's Rock to try and help with those flinches! He'll be using Payback and Thunderbolt to try and defeat it, and he does have Rest if his health starts to suffer.

He hasn't exactly planned for any other losses here, but he does have Bouffalant (and potentially Mega Swampert) still on standby if things do end up going badly.

Koga:

Skuntank is a Pokémon Steve knows fairly well, often to his own misfortune given Stink Bomb's fondness for mischief. In this case he's grateful though. Although Skuntanks can be great battlers, they definitely have their weaknesses. Most prominently; ground. A typing his other Rocket starter happens to have. As far as he's concerned it doesn't stand a chance against Mega Swampert. The one thing Buttsnack is doing before launching into Earthquake is getting him to set up Stealth Rock.

He will be switching to his Tauros, Other Bessie, for Venomoth. With luck his equipped King's Rock will help land some flinches. He will take a moment to heal up Buttsnack in the event of any nasty surprises in the form of Aftermath or Explosion from Skuntank before getting started. Since Stealth Rock should take a chunk out of its health he's not really worried about losing time here. If it hits with status effects then Steve's stocked up with the remedy for all of them. If not, they're going straight into Fire Blast. It's not the most accurate move, but that power is worth it as far as Steve's concerned. Hopefully after that it won't be too difficult to finish it off with Zen Headbutt or two. If it misses... he'll probably stick with Zen Headbutt anyway unless Venomoth uses disable, then it's back to Fire Blast and hoping for better luck with its accuracy second time around.

Other Bessie will also be facing Toxicroak. The goal here isn't really to win this time, though if he does then that's a bonus! Given its double weakness to psychic types Steve's hoping that Zen Headbutt will take down its health. If that happens to be disabled... well, Earthquake still ought to leave a mark. If Other Bessie goes down then Steve anticipates Buttsnack's Bulldoze should hopefully be able to wipe it out so he can stay out against Swalot.

Once Swalot comes out, Buttsnack is going behind a Substitute to avoid the risk of poisoning. It'll be Earthquake all the way from there until it faints, though of course he will use Awakening if he gets hit by a Yawn.

When it comes to Crobat it's time for Bessie (Miltank flavor) to come on out. First she'll be using Defense Curl to double the power of Rollout which he intends to be her main attack. He'll deal with any status effects or low health using Heal Bell or Milk Drink when Rollout either finishes or fails before he puts her on the offense again.

For the final battle against Muk, Steve will once again switch to Buttsnack. He'll start him off with Supersonic, then maybe a growl or two to drop its attack. His main attack will be Earthquake, but if that's disabled then he has Bulldoze too.

Of course, if his plans fail here he still has Grimmsnarl, Camerupt, and Bouffalant to try and help him steal the win. Camerupt is probably the best back up here since she has a range of moves that will be effective on most of Koga's team, but Bouffalant isn't a bad pick either since she has Earthquake and Rock Tomb.

Bruno:

Now this will be the real challenge. A solid half of the team he's brought along have a weakness to fighting types, so he can't afford to make mistakes here. If he wasn't already sweating before this, his anxieties are definitely going to be on show here. His voice will likely be several octaves higher throughtout this fight. RIP, Bruno's eardrums.

Opening the fight will be Buttsnack, jumping right into mega evolution and using Rain Dance to activate Swift Swim's effect. He'll have him use Toxic to try and wear down Hitmontop's health, then Screech to reduce his defence. From there he's relying on powerful moves like Hydro Pump taking him out, or Earthqauke if Hydro Pump's hits aren't landing. He's going to try and time Stealth Rock for when Hitmontop's health is too low for him to Rapid Spin it away. Another shout out to whichever uncle pointed that out to him in their strategizing sessions, otherwise he would've wasted that move much earlier on. Stealth Rock's not at it's most effective here thanks to all of Bruno's Pokémon resist rock type moves, but at least it's something that will help out throughout the match. Or at least that what Steve hopes.

Before taking on Hitmonlee, Steve's going to take a moment to boost Buttsnack's health back up. He'll use Toxic again, then Supersonic in the hopes that confusion will reduce the hits he takes. Hydro Pump and Surf will be his main offense moves, repeating Rain Dance if he needs to. If Stealth Rock is gone (and Buttsnack's health is up to it) he'll try and put back up before Hitmonlee faints.

Asking even a mega to take down three Pokémon he has no real advantage over is a big ask, but if he's still somehow standing Steve would like Buttsnack to lower Hitmonchan's defence with Screech and inflict poison with Toxic. If not... well, Creep's just going to have to come out anyway. He'll be using Bulk Up on himself, and targeting him with physical fairy type moves like Play Rough and Spirit Break. His Expert Belt ought to help out a fair bit here.

For Hariyama, Other Bessie is playing the part of a sacrificial lamb (or... cow, I guess). He is weak to fighting, but he is also very fast. The hope is that between the little bit of damage caused by Stealth Rock and his Zen Headbutts then maybe they can get it on the ropes before Creep comes out to finish it off since Heavy Slam would probably pulverise him. Of course, Hariyama has a lot of health. A lot of it. If need be Steve will repeat this tactic with Orignal Bessie since she also has good speed and knows Zen Headbutt. Plus she has Rocky Helmet which will mean contact moves will hurt Hariyama too. He hates to see his precious cows dropped like rocks, but he also really doesn't want to lose. No matter whether he uses them both or not, unless this goes a lot better than planned Creep will likely be the one finishing it off.

Creep will also be taking on Machamp. He'll be taking a chance with Flatter to confuse his opponent since Machamp is a physical attacker anyway. He'll then be focussing on Play Rough for his offensive move, hoping that will have the bonus side effect of reducing his attack power. He'll also take the time to heal him when there's chance since there's not a lot of room for flexibility here. He hopes to avoid calling on Mount Bessie to clear the field, but if Creep goes down before his time he plans to have her use Magnitude to wipe it out.

He would much prefer it, though, if Mount Bessie didn't come out until the final match against Lucario. It would be awesome if Fissure could take it out right off the bat, but since the odds of that are low... if that longshot fails, she'll use Eruption. She has an arsenal of fire and ground type moves, so if they make it this far then Steve is pretty confident in an easy match. Finally. That said, he will have her use Yawn if things do look as though they could get worrying.

If he really needs her then his Bouffalant has Earthquake, but that's a very desperate measure.