The Indigo League (
indigo_league) wrote2016-06-24 09:47 am
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Badge Requests

What does it take? It changes for each gym! Normally, the games increase in difficulty as you progress, but that wouldn't be any fun if characters could just as easily take on the Gyms that are supposed to be for top trainers only. THEREFORE, the gym leaders aren't going to be pushovers like in the games! In order to win a badge, the mods will take into account your current roster and the attacks and advantages to see whether your pokémon is strong enough to win a badge or not.
Each gym leader has a Regular Team of pokemon and an Elite Team of pokemon you can challenge. It's up to a trainer to decide which team to challenge, but if you take on the Elite Team of six level 100 Pokemon, you'll receive double the prize money. The items, however, are not doubled. Excellent for trainers looking for the extra challenge or those looking to make money fast.
!!! Badges must be mod approved. To earn a badge, please comment on this post. Please don't ask for more than two badges to be approved at once!
Violet City ![]() Leader: Falkner Team: Noctowl (L: 30) Honchkrow (L: 32) Pidgeot (L: 35) Rewards: ![]() ![]() ![]() Elite Team: Pidgeot, Dodrio, Swellow, Xatu, Staraptor, Pelipper | Azalea Town ![]() Leader: Bugsy Team: Pinsir (L: 35) Heracross (L: 37) Scizor (L: 40) Rewards: ![]() ![]() ![]() Elite Team: Scizor, Venomoth, Vespiquen, Yanmega, Galvantula, Heracross | Goldenrod City ![]() Leader: Whitney Team: Girafarig (L: 40) Clefable (L: 42) Miltank (L: 45) Rewards: ![]() ![]() ![]() ![]() Elite Team: Ursaring, Granbull, Blissey, Exploud, Tauros, Snorlax | Ecruteak City ![]() Leader: Morty Team: Haunter (L: 45) Misdreavus (L: 47) Gengar (L: 50) Rewards: ![]() ![]() ![]() ![]() Elite Team: Drifblim, Spiritomb, Dusknoir, Mismagius, Gengar, Chandelure | |||
Cianwood City ![]() Leader: Chuck Team: Hitmonlee (L: 50) Hitmonchan (L: 52) Poliwrath (L: 55) Rewards: ![]() ![]() Elite Team: Medicham, Machamp, Hariyama, Breloom, Primeape, Toxicroak | Olivine City ![]() Leader: Jasmine Team: Skarmory (L: 55) Magneton (L: 57) Steelix (L: 60) Rewards: ![]() ![]() ![]() Elite Team: Metagross, Bronzong, Skarmory, Steelix, Magnezone, Empoleon | Mahogany Town ![]() Leader: Pryce Team: Dewgong (L: 60) Lapras (L: 62) Mamoswine (L: 65) Rewards: ![]() ![]() ![]() Elite Team: Abomasnow, Dewgong, Glalie, Froslass, Mamoswine, Walrein | Blackthorn City ![]() Leader: Clair Team: Gyarados (L: 65) Kingdra (L: 67) Dragonite (L: 70) Rewards: ![]() ![]() ![]() ![]() Elite Team: Aerodactyl, Charizard, Kingdra, Salamence, Garchomp, Dragonite *For defeating the Elite team only. Three week paid cruise vacation to be taken whenever and as many times as the holder desires. Boat can be caught from Olivine or Vermilion. | |||
Pewter City ![]() Leader: Brock Team: Rhyhorn (L: 30) Golem (L: 32) Onix (L: 35) Rewards: ![]() ![]() ![]() Elite Team: Rhyperior, Rampardos, Golem, Omastar, Kabutops, Onix | Cerulean City ![]() Leader: Misty Team: Golduck (L: 35) Lapras (L: 37) Starmie (L: 40) Rewards: ![]() ![]() ![]() Elite Team: Quagsire, Lanturn, Floatzel, Lapras, Milotic, Starmie | Vermilion City ![]() Leader: Lt. Surge Team: Electabuzz (L: 40) Magneton (L: 42) Raichu (L: 45) Rewards: ![]() ![]() ![]() Elite Team: Manectric, Electrode, Pachirisu, Magnezone, Electivire, Raichu | Celadon City ![]() Leader: Erika Team: Jumpluff (L: 45) Tangrowth (L: 47) Bellossom (L: 50) Rewards: ![]() ![]() ![]() ![]() Elite Team: Shiftry, Jumpluff, Victreebel, Bellossom, Roserade, Vileplume | |||
Fuchsia City ![]() Leader: Janine Team: Crobat (L: 50) Ariados (L: 52) Venomoth (L: 55) Rewards: ![]() ![]() ![]() ![]() Elite Team: Crobat, Weezing, Toxicroak, Drapion, Arbok, Venomoth | Saffron City ![]() Leader: Sabrina Team: Espeon (L: 55) Mr. Mime (L: 57) Alakazam (L: 60) Rewards: ![]() ![]() ![]() Elite Team: Jynx, Wobbuffet, Espeon, Gallade, Gardevoir, Alakazam | Cinnabar Island (Seafoam Islands) ![]() Leader: Blaine Team: Magcargo (L: 60) Magmortar (L: 62) Rapidash (L: 65) Rewards: ![]() ![]() ![]() ![]() Elite Team: Torkoal, Camerupt, Magcargo, Houndoom, Magmortar, Rapidash | Viridian City ![]() Leader: Blue Team: Exeggutor (L: 65) Machamp (L: 66) Rhydon (L: 67) Gyarados (L: 68) Pidgeot (L: 69) Arcanine (L: 70) Rewards: ![]() ![]() ![]() Elite Team: Venusaur, Blastoise, Charizard, Tyranitar, Pidgeot, Jolteon *For defeating the Elite team only. Three week paid cruise vacation to be taken whenever and as many times as the holder desires. Boat can be caught from Olivine or Vermilion. |
Bede Team: Mawile (L: 100) Sylveon (L: 100) Galarian Rapidash (L: 100) Primarina (L: 100) Tinkaton (L: 100) Hatterene (L: 100) Rewards: ![]() ![]() ![]() | Koga Team: Skuntank (L: 100) Venomoth (L: 100) Toxicroak (L: 100) Swalot (L: 100) Crobat (L: 100) Muk (L: 100) Rewards: ![]() ![]() ![]() | Bruno Team: Hitmontop (L: 100) Hitmonlee (L: 100) Hitmonchan (L: 100) Hariyama (L: 100) Machamp (L: 100) Lucario (L: 100) Rewards: ![]() ![]() ![]() | Karen Team: Weavile (L: 100) Absol (L: 100) Spiritomb (L: 100) Houndoom (L: 100) Honchkrow (L: 100) Umbreon (L: 100) Rewards: ![]() ![]() ![]() | |||
Lance Team: Salamence (L: 100) Gyarados (L: 100) Garchomp (L: 100) Altaria (L: 100) Charizard (L: 100) Dragonite (L: 100) Rewards: ![]() ![]() ![]() ![]() | Aurora League Gym Leaders may choose their own battle specializations, as well as. design their own unique Gym (which will take one month to build from the time of request) and Badge (which will be available as soon as the Gym opens). They will be compensated for their work as Gym Leaders with a stipend that will cover building costs, labor (the Leader's and any Trainers they may employ), and rewards for victorious challengers. We ask that Aurora Gym Leaders think carefully about the location of their Gym and the difficulty level they wish to present challengers. We also ask that they create their own Badge Request page like this one so that others can request battles with them. To officially request an Aurora League Gym, fill out the provided template and comment here. |
Please use this form to request a badge or a showdown with the Elite Four! Post your request as a comment to this post. Badges will generally be processed once per week, on either Wednesday or during the weekend. Please try not to PM or IM mods about badges (including elite challenges) unless your request has gone unanswered for more than a week.
!!! Please request badges as your character is actually in the general area of the gym!
!!! To preserve the spirit of the game, obtaining badges using recently-inherited Pokémon (ie, Pokemon received from dropped characters) that massively outlevel your own is discouraged. If this happens, you may be asked by the badge mod to revise your team. Inherited Pokemon that your character has had for a while and are the same level as the rest of your character's team are fine to use!
!!! Remember that you must fight all four members of the Elite Four and Champion Lance in a row. You may heal your Pokémon between battles and take a short break, but you cannot leave without ending your challenge.
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Badge/Gym Leader: Earth/Blue
Elite/Regular: Elite Team
Team: Neideen the Crobat, Thora the Boltund, Teresa the Dusk Lycanroc, Licht the Mimikyu, all equipped with Lum Berries; Lily the Pikachu and Rosa the Morpeko as backup
Battle Details: A relatively straightforward matchup this time.
Venusaur: Neideen is up first, using Taunt to shut down Venusaur's status attacks and then switching to Zen Headbutt and her arsenal of Flying attacks to tear off chunks of Venusaur's health. Neideen only takes half-damage from Poison and quarter-damage from Grass, which further blunts Venusaur's effectiveness, and she's faster, so this matchup seems pretty straightforward, and not in Venusaur's favor.
Blastoise: Thora isn't as bulky as Blastoise is; however, she's speedy, and more importantly knows both Electric Terrain and Rising Voltage - and with the latter's power doubled by the former, Thora can dish out a lot of damage, hitting Blastoise square in one of its two weaknesses and getting STAB in the bargain. Cassandra will be keeping an eye on Thora's health - again, she's not bulky - but her resistance to Steel will help her against Blastoise's Flash Cannon, and none of Blastoise's other attacks affect her only weakness (Ground). So Thora's also in pretty good shape for her matchup.
Charizard: If Electric Terrain is still up by the time Charizard comes out, Thora will take a whack or two at her with Rising Voltage, which hits Charizard's Electricity weakness. That said, Smokescreen is a potential annoyance and Thora doesn't have access to Taunt to shut that off, so once Electric Terrain is gone (if it was even still there to begin with), Teresa is coming in. In addition to Taunt (her opener), she's a bit faster than Charizard, resists both Fire and Flying, and can turn the tables on Charizard via Sand Attack, lowering its accuracy while making sure it can't lower hers. And that's before she breaks out Thunder Fang and especially her plethora of Rock attacks to take advantage of Charizard's 4x Rock weakness. Cassandra will still be keeping an eye on her health because Charizard is formidable, but Teresa's pretty formidable in her own right, too.
Tyranitar: This battle presents more of a challenge due to Tyranitar's Sand Stream ability. On the other hand, Tyranitar is weak to both Fighting and Fairy, and Licht has both Draining Kiss and Drain Punch, both of which simultaneously damage Tyranitar and restore Licht. Tyranitar having a whopping 4x weakness to Fighting attacks, Licht is obviously going to favor Drain Punch here. Licht can also use Taunt to shut off Tyranitar's status moves so it can't cast Sandstorm once Sand Stream cuts out, and is immune to Tyrannitar's Normal-type attacks. And of course Licht is faster than Tyranitar, and so will almost invariably act first, Drain Punching and Draining Kissing Tyranitar down to (hopefully) 0HP while Cassandra watches her Pokemon's health.
Pidgeot: Teresa's back for this one, at least initially, since between Thora and herself she's the one with Taunt. Once Pidgeot's Sand Attack is neutralized, Teresa will use her own to lower Pidgeot's accuracy, after which she'll do what she did with Charizard and take aim with Thunder Fang and her various Rock attacks. Teresa's resistances to Normal and Flying moves will help her here too, and of course she'll keep reapplying Taunt as needed until she wears Pidgeot down. If she does run into trouble, Thora will swap in; while Thora lacks Taunt, she does have Electric Terrain and Rising Voltage, and she can still do a lot of damage with those.
Jolteon: Plot twist: Jolteon is faster than most of Cassandra's Taunters, and certainly all the ones who can be safely deployed against it. Teresa is still going to smack it with Taunt, and then she is going to get out of the way because she's weak to Fighting and Jolteon has Double Kick. Instead, Thora is coming back in. She doesn't have Taunt, but she's immune to paralysis, and more importantly she has Dig, which means she can hit Jolteon's Ground weakness while also avoiding half its attacks. Teresa may swap back in once or twice to cast Taunt, but overall Thora is going to be doing the work here.
Cassandra will be standing ready with healing and curative items, including Leppa Berries.
Badge/Gym Leader: Boulder/Brock
Elite/Regular: Elite Team
Team: Blade the Silvally, Lily the Pikachu, Dart the Dragapult, Licht the Mimikyu, Isley the Corviknight, all equipped with Lum Berries
Battle Details: Another rough one, where Cassandra has to get creative with her team assignments.
Rhyperior: Rhyperior has a 50% chance of having the Solid Rock ability, which would reduce the power of Cassandra's team's supereffective moves. While those 4x weaknesses to Water and Grass will certainly help with that, all of Cassandra's Water pokemon are dual-typed, with the other typing usually weak to something one of Brock's pokemon can use against them, which means that none of Cassandra's pokemon will be able to take advantage of STAB. Still, that doesn't mean they don't have supereffective moves at all, and they can still take advantage of those 4x weaknesses. For this battle, Blade is taking point; it's got Surf and Ice Fang, among other moves, although it'll mostly be relying on Surf here. Blade is faster than Rhyperior and fairly sturdy; still, Cassandra's going to be watching it carefully to make sure it doesn't get into trouble.
If Rhyperior has Lightning Rod instead, this battle will go faster, since Surf will be doing the full amount of damage.
Rampardos: Rampardos not having any Ground moves means it's Lily's turn to do some damage, again mostly via Surf, though Lily also has Dig to hit Rampardos's own Ground weakness. Rampardos's Mold Breaker ability also doesn't affect Lily's Static ability, so if Rampardos does manage to hit Lily - and she'll be using Double Team to raise her own evasion in order to prevent this - there's a chance of it being paralyzed, which of course makes Lily's job easier. Although Lily will likely do pretty well for herself regardless.
Golem: Dart take point here, chiefly because he's immune to Golem's Normal attacks - including Explosion. Even better, he can take advantage of that 4x weakness to Water that Golem has and hit it repeatedly with Surf and Scald, potentially inflicting Burn with the latter. Overall, though, this is a straight damage battle, with Cassandra watching Dart's health carefully as he works to take Golem down. Luckily, Dart is pretty speedy even without casting Agility.
Omastar: Cassandra's team is relatively light on Grass moves with which to take advantage of Omastar's 4x weakness. Fortunately there's Licht, who not only has Wood Hammer but (courtesy of a friendly Move Tutor) Giga Drain as well, with the latter doing the added duty of keeping their health up by taking Omastar's. Licht also has Thunderbolt to hit Omastar's Electric weakness and Drain Punch to take advantage of its Fighting weakness, plus Taunt to cut it off from Sand Attack and its other status moves, so overall Licht is also in pretty good shape.
Kabutops: Licht is also sticking around for this battle, for the same reason - they're well-placed to take advantage of Kabutops' 4x Grass weakness in addition to its Fighting and Electric weaknesses. The strategy here will be much the same: Taunt, then offensive moves, then Taunt again. And since Licht has no fewer than two ways to steal Kabutops' HP, Cassandra doesn't have to worry quite as much about Licht's.
Onix: Licht will stick around for the beginning of this battle, but they have one major disadvantage here: they're weak to Steel. So once they cast Taunt, and maybe one additional turn of damage-dealing, they're out, in favor of Isley. Isley isn't as fast as Licht and can't take advantage of those 4x weaknesses, but he's immune to Ground and Onix can't hit his weaknesses. Isley does have Body Press, which has the added advantage of being fueled by Isley's defense stat, not his attack stat - and Isley's defense is higher. It's not going to be pretty, and Cassandra's going to be laser-focused on Isley's health, but Isley is capable of whittling it down.
Cassandra will be at the ready with healing and curative items, plus Leppa Berries.
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