The Indigo League (
indigo_league) wrote2016-06-24 09:47 am
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Badge Requests

What does it take? It changes for each gym! Normally, the games increase in difficulty as you progress, but that wouldn't be any fun if characters could just as easily take on the Gyms that are supposed to be for top trainers only. THEREFORE, the gym leaders aren't going to be pushovers like in the games! In order to win a badge, the mods will take into account your current roster and the attacks and advantages to see whether your pokémon is strong enough to win a badge or not.
Each gym leader has a Regular Team of pokemon and an Elite Team of pokemon you can challenge. It's up to a trainer to decide which team to challenge, but if you take on the Elite Team of six level 100 Pokemon, you'll receive double the prize money. The items, however, are not doubled. Excellent for trainers looking for the extra challenge or those looking to make money fast.
!!! Badges must be mod approved. To earn a badge, please comment on this post. Please don't ask for more than two badges to be approved at once!
Violet City ![]() Leader: Falkner Team: Noctowl (L: 30) Honchkrow (L: 32) Pidgeot (L: 35) Rewards: ![]() ![]() ![]() Elite Team: Pidgeot, Dodrio, Swellow, Xatu, Staraptor, Pelipper | Azalea Town ![]() Leader: Bugsy Team: Pinsir (L: 35) Heracross (L: 37) Scizor (L: 40) Rewards: ![]() ![]() ![]() Elite Team: Scizor, Venomoth, Vespiquen, Yanmega, Galvantula, Heracross | Goldenrod City ![]() Leader: Whitney Team: Girafarig (L: 40) Clefable (L: 42) Miltank (L: 45) Rewards: ![]() ![]() ![]() ![]() Elite Team: Ursaring, Granbull, Blissey, Exploud, Tauros, Snorlax | Ecruteak City ![]() Leader: Morty Team: Haunter (L: 45) Misdreavus (L: 47) Gengar (L: 50) Rewards: ![]() ![]() ![]() ![]() Elite Team: Drifblim, Spiritomb, Dusknoir, Mismagius, Gengar, Chandelure | |||
Cianwood City ![]() Leader: Chuck Team: Hitmonlee (L: 50) Hitmonchan (L: 52) Poliwrath (L: 55) Rewards: ![]() ![]() Elite Team: Medicham, Machamp, Hariyama, Breloom, Primeape, Toxicroak | Olivine City ![]() Leader: Jasmine Team: Skarmory (L: 55) Magneton (L: 57) Steelix (L: 60) Rewards: ![]() ![]() ![]() Elite Team: Metagross, Bronzong, Skarmory, Steelix, Magnezone, Empoleon | Mahogany Town ![]() Leader: Pryce Team: Dewgong (L: 60) Lapras (L: 62) Mamoswine (L: 65) Rewards: ![]() ![]() ![]() Elite Team: Abomasnow, Dewgong, Glalie, Froslass, Mamoswine, Walrein | Blackthorn City ![]() Leader: Clair Team: Gyarados (L: 65) Kingdra (L: 67) Dragonite (L: 70) Rewards: ![]() ![]() ![]() ![]() Elite Team: Aerodactyl, Charizard, Kingdra, Salamence, Garchomp, Dragonite *For defeating the Elite team only. Three week paid cruise vacation to be taken whenever and as many times as the holder desires. Boat can be caught from Olivine or Vermilion. | |||
Pewter City ![]() Leader: Brock Team: Rhyhorn (L: 30) Golem (L: 32) Onix (L: 35) Rewards: ![]() ![]() ![]() Elite Team: Rhyperior, Rampardos, Golem, Omastar, Kabutops, Onix | Cerulean City ![]() Leader: Misty Team: Golduck (L: 35) Lapras (L: 37) Starmie (L: 40) Rewards: ![]() ![]() ![]() Elite Team: Quagsire, Lanturn, Floatzel, Lapras, Milotic, Starmie | Vermilion City ![]() Leader: Lt. Surge Team: Electabuzz (L: 40) Magneton (L: 42) Raichu (L: 45) Rewards: ![]() ![]() ![]() Elite Team: Manectric, Electrode, Pachirisu, Magnezone, Electivire, Raichu | Celadon City ![]() Leader: Erika Team: Jumpluff (L: 45) Tangrowth (L: 47) Bellossom (L: 50) Rewards: ![]() ![]() ![]() ![]() Elite Team: Shiftry, Jumpluff, Victreebel, Bellossom, Roserade, Vileplume | |||
Fuchsia City ![]() Leader: Janine Team: Crobat (L: 50) Ariados (L: 52) Venomoth (L: 55) Rewards: ![]() ![]() ![]() ![]() Elite Team: Crobat, Weezing, Toxicroak, Drapion, Arbok, Venomoth | Saffron City ![]() Leader: Sabrina Team: Espeon (L: 55) Mr. Mime (L: 57) Alakazam (L: 60) Rewards: ![]() ![]() ![]() Elite Team: Jynx, Wobbuffet, Espeon, Gallade, Gardevoir, Alakazam | Cinnabar Island (Seafoam Islands) ![]() Leader: Blaine Team: Magcargo (L: 60) Magmortar (L: 62) Rapidash (L: 65) Rewards: ![]() ![]() ![]() ![]() Elite Team: Torkoal, Camerupt, Magcargo, Houndoom, Magmortar, Rapidash | Viridian City ![]() Leader: Blue Team: Exeggutor (L: 65) Machamp (L: 66) Rhydon (L: 67) Gyarados (L: 68) Pidgeot (L: 69) Arcanine (L: 70) Rewards: ![]() ![]() ![]() Elite Team: Venusaur, Blastoise, Charizard, Tyranitar, Pidgeot, Jolteon *For defeating the Elite team only. Three week paid cruise vacation to be taken whenever and as many times as the holder desires. Boat can be caught from Olivine or Vermilion. |
Bede Team: Mawile (L: 100) Sylveon (L: 100) Galarian Rapidash (L: 100) Primarina (L: 100) Tinkaton (L: 100) Hatterene (L: 100) Rewards: ![]() ![]() ![]() | Koga Team: Skuntank (L: 100) Venomoth (L: 100) Toxicroak (L: 100) Swalot (L: 100) Crobat (L: 100) Muk (L: 100) Rewards: ![]() ![]() ![]() | Bruno Team: Hitmontop (L: 100) Hitmonlee (L: 100) Hitmonchan (L: 100) Hariyama (L: 100) Machamp (L: 100) Lucario (L: 100) Rewards: ![]() ![]() ![]() | Karen Team: Weavile (L: 100) Absol (L: 100) Spiritomb (L: 100) Houndoom (L: 100) Honchkrow (L: 100) Umbreon (L: 100) Rewards: ![]() ![]() ![]() | |||
Lance Team: Salamence (L: 100) Gyarados (L: 100) Garchomp (L: 100) Altaria (L: 100) Charizard (L: 100) Dragonite (L: 100) Rewards: ![]() ![]() ![]() ![]() | Aurora League Gym Leaders may choose their own battle specializations, as well as. design their own unique Gym (which will take one month to build from the time of request) and Badge (which will be available as soon as the Gym opens). They will be compensated for their work as Gym Leaders with a stipend that will cover building costs, labor (the Leader's and any Trainers they may employ), and rewards for victorious challengers. We ask that Aurora Gym Leaders think carefully about the location of their Gym and the difficulty level they wish to present challengers. We also ask that they create their own Badge Request page like this one so that others can request battles with them. To officially request an Aurora League Gym, fill out the provided template and comment here. |
Please use this form to request a badge or a showdown with the Elite Four! Post your request as a comment to this post. Badges will generally be processed once per week, on either Wednesday or during the weekend. Please try not to PM or IM mods about badges (including elite challenges) unless your request has gone unanswered for more than a week.
!!! Please request badges as your character is actually in the general area of the gym!
!!! To preserve the spirit of the game, obtaining badges using recently-inherited Pokémon (ie, Pokemon received from dropped characters) that massively outlevel your own is discouraged. If this happens, you may be asked by the badge mod to revise your team. Inherited Pokemon that your character has had for a while and are the same level as the rest of your character's team are fine to use!
!!! Remember that you must fight all four members of the Elite Four and Champion Lance in a row. You may heal your Pokémon between battles and take a short break, but you cannot leave without ending your challenge.
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Badge/Gym Leader: Elite 4!
Elite/Regular: Elite Team
Team: Priscilla the Deino, Licht the Mimikyu, Blade the Silvally, Clara the Alolan Marowak, Neideen the Crobat, Teresa the Dusk Lycanroc
Battle Details: Cassandra did so much preparation for this one, up to and including spending a lot of her spare funds on TMs. Let's see if it works!
(Note: Cassandra's pokemon are all going to start out equipped with Lum Berries.)
Will
Bronzong: Bronzong is bulky, but slow, and has a number of weaknesses - most of which Priscilla can easily exploit, aside from Ghost. Add to that the fact that Priscilla is faster, can use Taunt to shut down Bronzong's status moves, and picked up Spite to punish Bronzong for hitting her with a move she doesn't like. Bronzong's potential abilities do present issues - Levitate means Ground is ineffective and Heatproof means Fire is much less effective - but Dark Pulse and Crunch aren't impeded by either of those, and Priscilla has STAB for both of them besides.
Jynx: Priscilla's Ice weakness means she can't stay in this battle for long, and Jynx has both Perish Song and (possibly) the Oblivious ability. Given that, Priscilla's going to Throat Chop Jynx and then see what happens. If Forewarn triggers, she'll cast Taunt and then U-turn herself out of the fight. If it doesn't, she'll skip straight to U-turn - unless Jynx's next move is Mean Look or Perish Song, in which case she'll immediately hit back with Spite to prevent Jynx from using it again and then U-turn out. The pokemon swapping in depends on Jynx's ability: If Jynx has Forewarn, then Licht will come in and unload on Jynx with X-Scissor and their arsenal of Ghost and Dark moves, keeping Taunt up so Jynx doesn't get a chance to use any status moves. If it's Oblivious, then Blade will swap in and pummel her with Flash Cannon, Crunch, Flamethrower, X-Scissor, and other moves; if Jynx is able to cast Perish Song on Blade, Blade will stay in as long as it can before U-turning out for Priscilla to use Throat Chop and U-turn out for Blade again. Either way, the goal is to do as much damage as possible as quickly as possible, because a drawn-out fight won't do Cassandra's pokemon any favors. Cassandra will be watching her pokemons' health very carefully here, doing her best to make sure everybody's healed up by the end of this fight.
Grumpig: This is another fight for Priscilla; she's immune to Grumpig's Psychic moves and can hit Grumpig's weaknesses to Dark and Bug. Taunt, as usual, will keep Grumpig's status moves locked down, giving Priscilla more room to do her work. Grumpig's physical defense is frankly not great, so while it has a fair amount of health, Priscilla will probably be able to whittle it down relatively quickly anyway, though she may need a Leppa Berry or two.
Slowbro: Priscilla is doing things a little differently this time, to wit: she is opening with Substitute and then attempting Taunt. If Taunt works, great; it'll keep Slowbro from using its status moves. If not, then Priscilla will concentrate on keeping Substitute up as a shield for herself and targeting Slowbro's weaknesses to Bug and Dark. She'll also be using Spite to whittle away at Slowbro's PP, especially for its status moves, and Cassandra will be quick with the restoratives if Priscilla does get hit with a status effect. (Of course, if it turns out that Slowbro's ability is Own Tempo instead of Oblivious, this will go much faster.)
Gardevoir: Priscilla is taking a break for this one while Licht takes point; the Hydreigon's 4x weakness to Fairy is too dangerous. Licht's first move is unsurprisingly Taunt, because they're not interested in putting up with Gardevoir's status moves. And then it's time to break out their various Ghost attacks, with periodic pauses to re-apply Taunt or replenish their health with Giga Drain or Draining Kiss. This is a relatively straightforward fight; Cassandra will probably take some time to make sure Priscilla is healthy while Licht is fighting.
Xatu: Priscilla is back, using Taunt to shut down Xatu's status moves as usual; she's slightly faster than Xatu, so she should be able to land it first. Dark attacks are once again the order of the day, and Priscilla's probably been fed some Leppa Berries by now to let her keep using them. Again, this is a pretty straightforward fight.
And then it's time to heal up, replenish everyone's PP, pass out more Lum Berries, and move on to...
Koga
Skuntank: Priscilla is taking point on this battle; she has no particular resistance to Poison, but she's faster than Skuntank and has Taunt to shut away its status moves, and neither of the Ground attacks she knows make contact, which prevents Aftermath from triggering when Skuntank falls. Granted, there's a possibility that Skuntank has Stench as an ability instead of Aftermath, but while a 10% chance of flinching is certainly troublesome, it can be worked around. It's not like Cassandra doesn't have a lot of berries and other curatives stockpiled at this point, after all...
Venomoth: Licht is starting this one off, casting Taunt followed by... Trick Room. And then they're ceding the fight to Clara, who is normally quite a bit slower than Venomoth, but not under the effects of Trick Room. Clara can easily take advantage of Venomoth's Fire weakness, and she gets STAB with FIre attacks; it also helps that Venomoth can't hit her weaknesses. She may need to tag out for Licht once or twice so the latter can reapply Taunt and Trick Room, but together they should easily be able to take Venomoth down. Though Clara's going to want to cast Sunny Day before they do...
Toxicroak: ...because if Toxicroak has Dry Skin as its ability, it'll lose health every turn, and that will make Neideen's job easier. Even if it doesn't have Dry Skin, it will still make Neideen's job easier, because Neideen's picked up a few new tricks - including Heat Wave. However, her main weapons for this battle are liable to be Taunt (of course), Fly, and especially Zen Headbutt to take advantage of that lovely 4x weakness to Psychic attacks. Neideen being a partial Poison type herself also means she can't be afflicted with the Poison status, which takes another strategy out of Toxicroak's arsenal. Plus she's faster, so she can keep Taunt up and ward off any other status infliction attempts, thus preserving her Lum Berry for when she'll really need it.
Swalot: Once again, Neideen is using Taunt to shut down any status attacks that may be aimed at her; her base speed is over twice as fast as Swalot's, so she'll be able to get that out first and conserve her Lum Berry. Zen Headbutt is once again the order of the day (preceded by one or two uses of Super Fang to soften Swalot up), and Cassandra will be keeping her PP topped up with Leppa Berries. Cassandra will also be using healing items alone to keep Neideen's HP up; there's a chance Swalot has Liquid Ooze as an ability, which means Neideen won't be able to safely use her HP-draining moves. Still, this is another relatively straightforward fight.
Crobat: And this would be the reason Neideen was using Taunt to guard her Lum Berry. There's a chance that Koga's Crobat will be able to move first; if that happens, Neideen's Lum Berry will kick in, after which Neideen will retaliate with Taunt. She'll also be using Super Fang at least twice, to halve the other Crobat's HP and then halve it again, before breaking out Zen Headbutt and using it to hammer Crobat's Psychic weakness while its HP is reduced, the better to take it out quickly.
Muk: This is essentially a repeat of the earlier battles in this round: Neideen casts Taunt, then Super Fang (at least twice), then Zen Headbutt, with re-applications of Taunt in between the latter two steps as needed. Sticky Hold, if Muk has it, is a nonfactor; given that Neideen has Inner Focus as her ability, so is Stench. After Koga's Crobat, this is almost a victory lap.
And once again, it's time to heal wounds and status conditions, pass out Leppa Berries, and equip everyone with Lum Berries (Licht gets Leftovers and Neideen a Shell Bell), and then it's time for:
Bruno
Hitmontop: And now it's time for Licht to no-sell absolutely every attack Hitmontop has except Gyro Ball. And even Gyro Ball isn't as much of a danger as it could be, because while Licht is speedier than Hitmontop, she's not on the level of, say, Neideen. Further, Licht has Draining Kiss, which targets Hitmontop's Fairy weakness and which Licht gets STAB for using, so they can offset a good portion of the damage Gyro Ball could do - to say nothing of Licht's other useful attacks, like Psychic and Play Rough, which will come into play when Hitmontop isn't using Gyro Ball. Regardless, Cassandra will still be watching Licht's health carefully for this battle, and if necessary letting Clara take over for a bit. Clara can't hit any of Hitmontop's weaknesses, but Hitmontop can't hit hers either, and Gyro Ball will do less damage given that she's actually slower than Hitmontop.
Hitmonlee: Once again, Hitmonlee has exactly one attack that can even hit Licht, and that attack doesn't even hit either of their weaknesses. Draining Kiss will keep Licht's HP up while Psychic and Play Rough will cause straight damage. Hitmonlee's abilities are a nonfactor. Cassandra will probably make sure to top up Licht's Draining Kiss uses here just in case.
Hitmonchan: Hitmonchan actually has four attacks that can hit Licht. Granted, one of them is Bullet Punch, but while it goes first, it doesn't hit as hard as some other Steel attacks, and Licht still has Draining Kiss to counteract it somewhat. That said, Cassandra will be watching Licht's HP like a hawk and will switch her out for Clara if Licht seems to be faltering. Clara won't be able to rely on hitting Hitmonchan's weaknesses, but Hitmonchan can't hit hers either and she no-sells most of his attacks just like Licht does. And Clara still has a variety of attacks of various types to work with - plus False Swipe if she's feeling adventurous. Her lack of speed is also less of an issue than it could be, because Hitmonchan doesn't really use status moves. Still, she may end up just marking time until Licht is healthy enough to come back in.
Hariyama: Neideen is coming back in for this one, though she may not be staying long given Hariyama's Heavy Slam (she's not weak to it, but she's also not the heaviest pokemon in the world). What she is going to do is cast Taunt (mostly to avoid Sand Attack), and then use Super Fang. And then use it again, if she can get away with it, or use Fly if she can't; Fly takes her out of harm's way for the first round, and it lets her hit one of Hariyama's weaknesses during the second. Cassandra is going to be watching Neideen's health extremely carefully here. If she has to, she'll send Clara or Blade out to stall while she gets Neideen back up to snuff, though while Blade can use its Fairy-type Multi-Attack to hit that particular weakness of Hariyama's, its own weakness to Steel could be a problem, which is why Neideen's coming back in ASAP. Neideen's strategy will likely continue to be a mix of Taunt, Super Fang, and Fly or one of her other Flying moves until the battle is done.
Machamp: Thankfully, this battle is back to business as usual, with Licht no-selling all but one of Machamp's moves (Knock Off, this time) while clowning on it with Draining Kiss, Play Rough, and/or Psychic, with maybe a few Taunts thrown in for hate's sake. Simple, really.
Lucario: And once again, it's Neideen's turn. Taunt starts things off, and then Neideen takes a few bites out of Lucario with Super Fang before switching to her shiny new Heat Wave move. It helps that Lucario can't hit her weaknesses in return, and she's outright immune to Ground anyway. Goodbye, Lucario.
And with that, it's healing and equipped Lum Berries for everybody, before they go off to face:
no subject
Weavile: The normal Taunt strategy is possibly not going to work here, given that Weavile is faster than Licht and has Taunt. That doesn't mean that Licht won't try, just in case Weavile's first move isn't Taunt, but her best bet is to take advantage of that 4x weakness to Fighting and Drain Punch Weavile for all they're worth. That said, Weavile also has Metal Claw and while not a particularly strong attack, it's still not great news for Licht. If Licht starts to struggle, Cassandra will pull them out and let Clara take a crack at Weavile instead. Clara doesn't have anything close to Weavile's speed, or even Licht's speed, but she does have Brick Break and a bunch of Fire skills. She also has Cursed Body, which has a 30% chance of disabling whatever move Weavile hits her with. If that move happens to be Metal Claw, then Licht can come back in for a bit and resume Drain Punches. Cassandra will be free with healing and curative items, including Leppa Berries; with Weavile having Pressure as an ability, the latter are particularly important.
Absol: This battle, on the other hand, is immediately starting off with a Taunt courtesy of Licht, who'll be taking advantage of Absol's weaknesses to Fighting and Fairy by hitting it with Drain Punch and/or Draining Kiss. Once again, Cassandra will be watching Licht carefully, keeping a particular eye out for Future Sight, but also keeping an eye on their PP, as one of Absol's potential abilities is Pressure. If Absol does use Future Sight, Priscilla may need to swap in temporarily; her immunity to Psychic attacks will render Future Sight ineffective, and she does have Signal Beam (and U-turn) to hit Absol's Bug weakness. Otherwise, Licht will be doing most of the work here.
Spiritomb: Licht starts things out here, using Taunt to shut down Spiritomb's status moves; then they get out of the way to let Blade have a few turns with their Fairy-type version of Multi-Attack, to take advantage of Spiritomb's Fairy weakness. Blade will U-turn out for Licht in the event that Taunt needs to be recast, but aside from that this battle is Blade's.
Houndoom: Priscilla's back for this fight, using Taunt to shut down Houndoom's status moves before switching to Surf, Earth Power, and Earthquake to take advantage of Houndoom's weaknesses to same. Priscilla will likely still have her Lum Berry at this point, as she's faster than Absol; she'll likely need it here given that Houndoom is faster than she is. In a pinch, Neideen can probably come in to cast Taunt and then U-turn back out for Priscilla - she's faster than Houndoom - but she runs the risk of being subjected to Thunder Fang, and she can't really hit Houndoom's weaknesses in any case. That's Priscilla's job here.
Honchkrow: While Licht does have a weakness to Ghost attacks, Honchkrow's only Ghost attack happens to be Astonish, which doesn't hit very hard. Licht is also faster, which means they'll get Taunt out first, at which point they can go on to hit Honchkrow with Draining Kiss, Play Rough, and Thunderbolt, pausing occasionally to reapply Taunt. This is another relatively straightforward fight.
Umbreon: Licht gets combat duties here too, using Taunt to shut down Umbreon's status moves, then switching to Drain Punch, Draining Kiss, Play Rough, and X-Scissor to take advantage of Umbreon's weaknesses to Fighting, Fairy, and Bug, with occasional pauses to cast Taunt again. Cassandra may need to use a few Leppa Berries on Licht, but otherwise this is another straightforward fight.
Time for more healing, more Leppa Berries, and parceling out more Lum Berries as equipped items, and then it's on to...
Lance
Salamence: It's really too bad Licht doesn't have any Ice attacks, because that 4x Ice weakness is potentially useful. But they do have Fairy attacks, and they're also outright immune to Dragon attacks and have no weaknesses that Salamence can hit, so they're still in pretty good shape for this one. Intimidate would be irritating to have to deal with, but Draining Kiss is a special attack move. Too bad for Salamence.
Gyarados: Licht is sticking around for this one too, because they happen to have Thunderbolt and Gyarados has a 4x weakness to Electricity. Gyarados does lack a weakness to Grass, but Licht will still use a few Giga Drains to replenish their HP if needed. They'll also be using Taunt at regular intervals so Gyarados can't buff itself; that should make this go faster as well.
Garchomp: Neideen is starting this one off for two reasons: she's faster than Garchomp, and she has Taunt, which enables her to shut down Sandstorm. And then she is going to U-turn back out of there and let Blade take over for a few turns. Blade, for its part, is going to be using Ice Fang and/or Ice Beam to take advantage of Garchomp's 4x weakness to Ice, and possibly its Fairy-type Multi-Attack as well, until it's time to re-cast Taunt, at which point it will U-turn out and let Neideen cast it. They'll repeat this until Garchomp goes down. Blade being immune to Dragon attacks will also help here.
Altaria: Altaria's Perish Song is reason enough to get a Taunter out there, and that means Licht's up again, since they have the added advantage of being completely immune to Dragon attacks. They can't hit Altaria's Ice weakness, though, which is why Blade is coming in again to do just that. Blade's U-turn also lets them switch out quickly so Licht can come back in and recast Taunt as necessary, with Blade switching back in on the next round to resume its assault. Lather, rinse, repeat.
Charizard: Teresa has been bored. Very, very bored. But now her time has come. Right out of the gate, she uses Taunt to keep Charizard from using any debuffs on her, and then she switches to her small arsenal of Rock attacks, taking advantage of Charizard's 4x weakness to that type. As a bonus, she resists Flying, Fire, and Normal attacks, so Charizard can't hurt her as much, and none of its attacks hit any of her weaknesses. Teresa is also speedier than Charizard, so she can take control pretty much from the word go, and will press her advantage ruthlessly. (Cassandra will also likely take advantage of this to feed a few pokemon Leppa Berries for the next battle, though she's definitely keeping an eye on Teresa's health as well.)
Dragonite: Dragonite is another Licht-Blade tag team special, with Licht starting things off with Taunt and bringing Draining Kiss and other Fairy moves to bear, while Blade switches at least once or twice to take advantage of Dragonite's 4x ice weakness., U-turning out as needed so Licht can reapply Taunt. Licht and Blade both outspeed Dragonite, which helps matters here.
However this all ends, Cassandra will belatedly remember to awkwardly thank the Elite Four (and Lance), and then either settle down to watch Akane and/or Scorpia or hasten her way to a Pokecenter so she can heal up her team. Meanwhile, Lythie and Lily, who if allowed will have been in the background cheering this whole time, will probably come up with some outlandish victory poses if Cassandra wins, while Lythie will have, uh, words for the Elite Four if she loses, which Cassandra will apologize profusely for because Lythie's just. Like that.
no subject
After a long, grueling set of challenges and several tough battles, Cassandra is named the seventeenth Aurora League Champion! As such, you're now entitled to all of the benefits that come with the title, including a special Dragon-type Egg from Lance with a TM of your choice, and permission to build an Aurora League gym anywhere of your choosing! Please think hard on a theme and mechanics for your Gym, and thank you so much for participating! You may submit a building request for your Gym at any time, and it will take approximately one month for your Gym to open for business. Thank you again!