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The Indigo League ([personal profile] indigo_league) wrote2016-06-24 09:47 am
Entry tags:

Badge Requests



 What does it take? It changes for each gym! Normally, the games increase in difficulty as you progress, but that wouldn't be any fun if characters could just as easily take on the Gyms that are supposed to be for top trainers only. THEREFORE, the gym leaders aren't going to be pushovers like in the games! In order to win a badge, the mods will take into account your current roster and the attacks and advantages to see whether your pokémon is strong enough to win a badge or not.

Each gym leader has a Regular Team of pokemon and an Elite Team of pokemon you can challenge. It's up to a trainer to decide which team to challenge, but if you take on the Elite Team of six level 100 Pokemon, you'll receive double the prize money. The items, however, are not doubled. Excellent for trainers looking for the extra challenge or those looking to make money fast.

!!! Badges must be mod approved. To earn a badge, please comment on this post. Please don't ask for more than two badges to be approved at once!


JOHTO
Violet City
Badge: Zephyr
Leader: Falkner

Team:
Noctowl (L: 30)
Honchkrow (L: 32)
Pidgeot (L: 35)

Rewards:
[P10,000]
TM Roost
Can use Fly outside of battle

Elite Team: Pidgeot, Dodrio, Swellow, Xatu, Staraptor, Pelipper
Azalea Town
Badge: Hive
Leader: Bugsy

Team:
Pinsir (L: 35)
Heracross (L: 37)
Scizor (L: 40)

Rewards:
[P12,000]
TM U-Turn
Can use Rock Smash outside of battle

Elite Team: Scizor, Venomoth, Vespiquen, Yanmega, Galvantula, Heracross
Goldenrod City
Badge: Plain
Leader: Whitney

Team:
Girafarig (L: 40)
Clefable (L: 42)
Miltank (L: 45)

Rewards:
[P14,000]
HM Rock Smash
TM Attract
Can use Strength outside of battle

Elite Team: Ursaring, Granbull, Blissey, Exploud, Tauros, Snorlax
Ecruteak City
Badge: Fog
Leader: Morty

Team:
Haunter (L: 45)
Misdreavus (L: 47)
Gengar (L: 50)

Rewards:
[P16,000]
TM Shadow Ball
HM Strength
Can use Surf outside of battle

Elite Team: Drifblim, Spiritomb, Dusknoir, Mismagius, Gengar, Chandelure
Cianwood City
Badge: Storm
Leader: Chuck

Team:
Hitmonlee (L: 50)
Hitmonchan (L: 52)
Poliwrath (L: 55)

Rewards:
[P18,000]
HM Fly

Elite Team: Medicham, Machamp, Hariyama, Breloom, Primeape, Toxicroak
Olivine City
Badge: Mineral
Leader: Jasmine

Team:
Skarmory (L: 55)
Magneton (L: 57)
Steelix (L: 60)

Rewards:
[P20,000]
HM Surf
HM Whirlpool

Elite Team: Metagross, Bronzong, Skarmory, Steelix, Magnezone, Empoleon
Mahogany Town
Badge: Glacier
Leader: Pryce

Team:
Dewgong (L: 60)
Lapras (L: 62)
Mamoswine (L: 65)

Rewards:
[P22,000]
TM Hail
Can use Waterfall outside of battle

Elite Team: Abomasnow, Dewgong, Glalie, Froslass, Mamoswine, Walrein
Blackthorn City
Badge: Rising
Leader: Clair

Team:
Gyarados (L: 65)
Kingdra (L: 67)
Dragonite (L: 70)

Rewards:
[P24,000]
HM Waterfall
Can use Whirlpool outside of battle
A reusable ticket for the SS Anne*

Elite Team: Aerodactyl, Charizard, Kingdra, Salamence, Garchomp, Dragonite

      *For defeating the Elite team only. Three week paid cruise vacation to be taken whenever and as many times as the holder desires. Boat can be caught from Olivine or Vermilion.
KANTO
Pewter City
Badge: Boulder
Leader: Brock

Team:
Rhyhorn (L: 30)
Golem (L: 32)
Onix (L: 35)

Rewards:
[P10,000]
TM Rock Slide
HM Rock Smash

Elite Team: Rhyperior, Rampardos, Golem, Omastar, Kabutops, Onix
Cerulean City
Badge: Cascade
Leader: Misty

Team:
Golduck (L: 35)
Lapras (L: 37)
Starmie (L: 40)

Rewards:
[P12,000]
TM Water Pulse
Can use Surf outside of battle

Elite Team: Quagsire, Lanturn, Floatzel, Lapras, Milotic, Starmie
Vermilion City
Badge: Thunder Badge
Leader: Lt. Surge

Team:
Electabuzz (L: 40)
Magneton (L: 42)
Raichu (L: 45)

Rewards:
[P14,000]
TM Thunder
Can use Strength outside of battle

Elite Team: Manectric, Electrode, Pachirisu, Magnezone, Electivire, Raichu
Celadon City
Badge: Rainbow
Leader: Erika

Team:
Jumpluff (L: 45)
Tangrowth (L: 47)
Bellossom (L: 50)

Rewards:
[P16,000]
TM Giga Drain
HM Strength
Can use Fly outside of battle

Elite Team: Shiftry, Jumpluff, Victreebel, Bellossom, Roserade, Vileplume
Fuchsia City
Badge: Soul
Leader: Janine

Team:
Crobat (L: 50)
Ariados (L: 52)
Venomoth (L: 55)

Rewards:
[P18,000]
TM Toxic
HM Surf
Can use Rock Smash outside of battle

Elite Team: Crobat, Weezing, Toxicroak, Drapion, Arbok, Venomoth
Saffron City
Badge: Marsh
Leader: Sabrina

Team:
Espeon (L: 55)
Mr. Mime (L: 57)
Alakazam (L: 60)

Rewards:
[P20,000]
TM Psychic
HM Fly

Elite Team: Jynx, Wobbuffet, Espeon, Gallade, Gardevoir, Alakazam
Cinnabar Island
(Seafoam Islands)
Badge: Volcano
Leader: Blaine

Team:
Magcargo (L: 60)
Magmortar (L: 62)
Rapidash (L: 65)

Rewards:
[P22,000]
TM Fire Blast
HM Whirlpool
Can use Whirlpool outside of battle

Elite Team: Torkoal, Camerupt, Magcargo, Houndoom, Magmortar, Rapidash
Viridian City
Badge: Earth
Leader: Blue

Team:
Exeggutor (L: 65)
Machamp (L: 66)
Rhydon (L: 67)
Gyarados (L: 68)
Pidgeot (L: 69)
Arcanine (L: 70)

Rewards:
[P25,000]
TM Hyper Beam
A reusable ticket for the SS Anne*

Elite Team: Venusaur, Blastoise, Charizard, Tyranitar, Pidgeot, Jolteon

      *For defeating the Elite team only. Three week paid cruise vacation to be taken whenever and as many times as the holder desires. Boat can be caught from Olivine or Vermilion.


The Elite Four is now distributing Keystones and Mega Stones to promising trainers! Any trainer who has defeated all eight gyms of a single region will be granted a Keystone and one Mega Stone of their choice. No player will be able to have more than one Mega Stone at a time, and those looking to switch theirs out may do so once every four months. Mega Stones may be used in any casual trainer battle, but as far as gyms go may only be used in Elite battles.


The Indigo Plateau is now open to challengers! To qualify, trainers must have all sixteen badges from Johto and Kanto. Every Pokémon they face will be level 100, and the Elite Four and the Champion have heaps of talent and experience. As such, we will be reviewing Indigo Plateau challenges with more scrutiny than we bring to badge requests. A higher level of strategy is required to win on this field. Show us what you've got!

ELITE FOUR
Bede

Team:
Mawile (L: 100)
Sylveon (L: 100)
Galarian Rapidash (L: 100)
Primarina (L: 100)
Tinkaton (L: 100)
Hatterene (L: 100)

Rewards:
[P30,000]
TM Draining Kiss
Life Orb
Koga

Team:
Skuntank (L: 100)
Venomoth (L: 100)
Toxicroak (L: 100)
Swalot (L: 100)
Crobat (L: 100)
Muk (L: 100)

Rewards:
[P35,000]
TM Venoshock
Expert Belt
Bruno

Team:
Hitmontop (L: 100)
Hitmonlee (L: 100)
Hitmonchan (L: 100)
Hariyama (L: 100)
Machamp (L: 100)
Lucario (L: 100)

Rewards:
[P40,000]
TM Power-Up Punch
Protective Pads
Karen

Team:
Weavile (L: 100)
Absol (L: 100)
Spiritomb (L: 100)
Houndoom (L: 100)
Honchkrow (L: 100)
Umbreon (L: 100)

Rewards:
[P45,000]
TM Snarl
Ring Target
Lance

Team:
Salamence (L: 100)
Gyarados (L: 100)
Garchomp (L: 100)
Altaria (L: 100)
Charizard (L: 100)
Dragonite (L: 100)

Rewards:
[P60,000]
TM Giga Impact
A Dragon-type egg with one egg move and one TM move of your choice
The League Certificate qualifying the winner to create and lead their own Pokémon "Gym." This Gym is part not of the Indigo League, but the Aurora League.
Aurora League Gym Leaders may choose their own battle specializations, as well as. design their own unique Gym (which will take one month to build from the time of request) and Badge (which will be available as soon as the Gym opens). They will be compensated for their work as Gym Leaders with a stipend that will cover building costs, labor (the Leader's and any Trainers they may employ), and rewards for victorious challengers.

We ask that Aurora Gym Leaders think carefully about the location of their Gym and the difficulty level they wish to present challengers. We also ask that they create their own Badge Request page like this one so that others can request battles with them.

To officially request an Aurora League Gym, fill out the provided template and comment here.



Please use this form to request a badge or a showdown with the Elite Four! Post your request as a comment to this post. Badges will generally be processed once per week, on either Wednesday or during the weekend. Please try not to PM or IM mods about badges (including elite challenges) unless your request has gone unanswered for more than a week.

!!! Please request badges as your character is actually in the general area of the gym!

!!! To preserve the spirit of the game, obtaining badges using recently-inherited Pokémon (ie, Pokemon received from dropped characters) that massively outlevel your own is discouraged. If this happens, you may be asked by the badge mod to revise your team. Inherited Pokemon that your character has had for a while and are the same level as the rest of your character's team are fine to use!

!!! Remember that you must fight all four members of the Elite Four and Champion Lance in a row. You may heal your Pokémon between battles and take a short break, but you cannot leave without ending your challenge.




copykiri: (Roll for intimidation.)

[personal profile] copykiri 2021-05-02 11:11 pm (UTC)(link)
Character: Kiri | [personal profile] copykiri
Badge/Gym Leader: Jasmine/Mineral
Elite/Regular: REGULAR TEAM
Team: Galar Farfetch’d 75, Pom-Pom Oricorio 66, Corviknight 66, Blaziken 58, Baile Oricorio 60, Swellow 62
Battle Details: Challenged On 4/30
Kiri brings lots of potions and revives and a few other healing items, mostly for paralysis. But mostly potions. So many that she’s got one of her birds out with a Pokemart bag or two full of even more. She’s very very proud of her birds, and announces ‘she’s a mighty big bird!’ at the start of the match. Nevermind that two out of the three on Jasmine’s team can hit flying’s weaknesses hard. Kiri is ready to deliver potions as fast as she can, because she is aware that her birds are gonna need it.

Vs. Skarmory
Baile Oricorio is sent in first to Teeter Dance, Feather Dance and Agility (and Captivate if Skarmory is female), and then Revelation Dance for the super-effective STAB fire damage. If Baile is looking like he’s not going to manage to take Skarmory down, he’ll Baton Pass to Pom-Pom Oricorio who will continue Revelation Dance for some Electric-type super effective damage.

Vs. Magneton
Whichever Oricorio is in at the start will Teeter Dance and Feather Dance before Baton Pass switching with Blaziken. Blaziken will Sand Attack a couple times then Bulk Up and Focus Energy. Blaze Kick is the main attack for a couple turns, and then Blaziken will go all out with Flare Blitz. If more than one Flare Blitz is necessary, Kiri will give him a Super Potion so he can do it again. If Blaziken can’t finish before fainting the other Oricorio will come in to stall in between Roosts so Blaziken can be revived to finish it.

Vs Steelix
Blaziken stays on the field and Sand Attacks until Steelix’s accuracy can’t go lower, or he faints. If he’s still kicking he’ll throw out some Flamethrowers and Flare Blitzes. Then Swellow takes to the field. Focus Energy, Double Team, Reversal for as many times as he can without fainting. Both he and Kiri know he’s not going to last long against Steelix, but they have a plan, you see. Swellow knows Endeavor, which he’s going to use at that last moment before he faints to hopefully bring Steelix’s HP down super low in one fell swoop.

Now, Jasmine is clever, and if she uses potions in her gym matches, she’d probably wait until a moment like this. Kiri wouldn’t be surprised, but she’d still tell Jasmine to go fuck herself.

Stage two of the Steelix fight is trickier, but Kiri still has a plan. The Oricorio with the most HP left goes in, gets a potion immediately, and starts spamming Agility and Feather Dance. Now with Steelix’s accuracy low, Oricorio might get three of each off without a problem! If so, Baton Pass to Corviknight! If not, Baton Pass to other Oricorio who gets a potion and finishes the three uses of Agility before Baton Passing to Corviknight. Kiri will try very hard to keep her both of her Oricorios from fainting, just in case.

Corviknight uses Hone Claws at least twice, maybe even three or four times if his HP is still pretty high. And then unleashes Power Trip as many times as he can before he faints. This might take Steelix out. Probably not.

But that’s okay, because Kiri has saved her best for last. Galar Farfetch’d is a bird who doesn’t have flying type (which Kiri thinks is a bit weird, but anyway), and she happens to have a type Steelix is weak to. And she’s 15 levels higher than Steelix. She starts with Swords Dance and Leer, a couple times each if Steelix happens to keep missing, and then she starts hitting hard with Brick Break with brief moments of pause for Kiri to keep her HP high with potions. If chipping through Steelix’s mighty defense with Brick Break is taking too long, Farfetch’d is prepared to use Final Gambit after Kiri gets her as healed as possible with potions. She’ll faint, and if Steelix has Sturdy, Steelix will be left with at least 1HP. But that’s why Kiri made sure her Oricorios are still around! Immediate Roost. Baile will use Revelation Dance to hopefully finish it.. Pom-Pom will stall for revive for Galar Farfetch’d, Teeter Dance, and stall again for potion if she can. Then Galar Farfetch’d comes back in to finish it. Any of her other birds that haven’t fainted will come in and stall for revives of Galar Farfetch’d and/or Corviknight.

Kiri thinks she’s managed to find a way around ‘hit flying’s weakness and it’s over’ that plagued her with Whitney, but if she still is a bit lacking in oomph to carry through to Steelix’s end, she’ll only grumble a few insults on her way out. (And come back for a rematch within the hour, probably. She’s almost five and will resort to overwhelming level advantage for her next match out of frustration if she has to. She was just trying to play by the rules, but she will feel perfectly justified in siccing her level 90ish Talonflame and her other Baile Oricorio and Corviknight who’re level 86 and 83, respectively on Jasmine’s team.)

Badge/Gym Leader: Morty/Fog
Elite/Regular: REGULAR TEAM
Team: Chatot M 54, Swanna F 59, Fearow M 58, Farfetch’d F 45, Skarmory M 53, Pom-Pom Oricorio M 62
Battle Details: Challenged sometime between 5/3-5/8
Kiri has plenty of potions and lots and lots of status heals. She knows Ghosts like to do things like that. She’ll announce ‘best birds!’ before the match. She’s ready to hand out all the status heals and potions! But half of her team are immune to Ghost thanks to Normal typing, which should help them last longer against Morty’s ghosts. She will absolutely switch out any time Curse is used.

Vs Haunter
Farfetch’d is first, starting with Sand Attack, then Swords Dance, then Knock Off. Kiri will heal any status as quickly as she can, and be ready with potions too. To get a few breathers, Farfetch’d will start throwing in Fly as the match continues. Kiri is hoping Farfetch’d will be able to take Haunter out on her own.

If not, Chatot is on deck for backup, with Taunt, Sing, and Chatter with its guaranteed confusion. He’ll Roost if he needs healing.

Vs Misdreavus
Chatot comes in if he isn’t in already. Taunt first and refreshing Taunt is first priority! He should be faster that Misdreavus too to shut down (Perish Song) all those pesky Status moves. He’ll Sing because sleep never hurts, and then primarily attack with Chatter (yay confusion!) and Fly. He’ll use some Feather Dance if Misdreavus is focusing on Payback as its main attack, and Roost whenever he needs healing.

If Chatot can’t defeat the witchy ghost, Fearow will come in with Assurance and maybe Pursuit from time to time, which should finish Misdreavus off fast.

Vs Gengar
If Chatot is still in, he’ll start with Taunt and Sing, and then a bunch of Feather Dance and Chatter until he goes down. If Fearow is in, he’ll Agility and Focus Energy before laying in with Assurance, and especially Drill Run if Gengar doesn’t have Levitate.

In the event of Curse and the possibility of potions for Gengar, Kiri has some revives and Potions, and revive a Pokemon (or heal, if nobody is fainted) each time it’s used before switching the affected team member out for someone else. And she’s done her best to preserve most of her team.

The primary backup if Fearow does end up fainting is Skarmory. He’s also the first Kiri will send in if a Curse happens. He’ll Sand Attack a couple times, Agility, and then go to town with Fly. He’ll use a Iron Defense if Payback is hitting hard.

Next is Pom-Pom Oricorio, who will do Agility, Feather Dance and Teeter Dance, and then Revelation Dance, Fly, and Mirror Move (to sneakily hit Gengar’s weaknesses by throwing its own attacks back at it!). If Pom-Pom is getting really low or hit by Curse, he will Baton Pass out.

Next is Swanna, and if it’s gotten to this point without multiple uses of curse being a factor, Kiri will make sure to revive Fearow first thing. Swanna’s first move is Aqua Ring! Then she’ll Rain Dance, Surf, Roost, Brave Bird, Roost again if necessary and move on to spamming Fly.

If even that’s still not enough, Kiri will have revived Fearow who will use his previous strategy to hopefully finish things for good.