The Indigo League (
indigo_league) wrote2016-06-24 09:47 am
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Badge Requests

What does it take? It changes for each gym! Normally, the games increase in difficulty as you progress, but that wouldn't be any fun if characters could just as easily take on the Gyms that are supposed to be for top trainers only. THEREFORE, the gym leaders aren't going to be pushovers like in the games! In order to win a badge, the mods will take into account your current roster and the attacks and advantages to see whether your pokémon is strong enough to win a badge or not.
Each gym leader has a Regular Team of pokemon and an Elite Team of pokemon you can challenge. It's up to a trainer to decide which team to challenge, but if you take on the Elite Team of six level 100 Pokemon, you'll receive double the prize money. The items, however, are not doubled. Excellent for trainers looking for the extra challenge or those looking to make money fast.
!!! Badges must be mod approved. To earn a badge, please comment on this post. Please don't ask for more than two badges to be approved at once!
Violet City ![]() Leader: Falkner Team: Noctowl (L: 30) Honchkrow (L: 32) Pidgeot (L: 35) Rewards: ![]() ![]() ![]() Elite Team: Pidgeot, Dodrio, Swellow, Xatu, Staraptor, Pelipper | Azalea Town ![]() Leader: Bugsy Team: Pinsir (L: 35) Heracross (L: 37) Scizor (L: 40) Rewards: ![]() ![]() ![]() Elite Team: Scizor, Venomoth, Vespiquen, Yanmega, Galvantula, Heracross | Goldenrod City ![]() Leader: Whitney Team: Girafarig (L: 40) Clefable (L: 42) Miltank (L: 45) Rewards: ![]() ![]() ![]() ![]() Elite Team: Ursaring, Granbull, Blissey, Exploud, Tauros, Snorlax | Ecruteak City ![]() Leader: Morty Team: Haunter (L: 45) Misdreavus (L: 47) Gengar (L: 50) Rewards: ![]() ![]() ![]() ![]() Elite Team: Drifblim, Spiritomb, Dusknoir, Mismagius, Gengar, Chandelure | |||
Cianwood City ![]() Leader: Chuck Team: Hitmonlee (L: 50) Hitmonchan (L: 52) Poliwrath (L: 55) Rewards: ![]() ![]() Elite Team: Medicham, Machamp, Hariyama, Breloom, Primeape, Toxicroak | Olivine City ![]() Leader: Jasmine Team: Skarmory (L: 55) Magneton (L: 57) Steelix (L: 60) Rewards: ![]() ![]() ![]() Elite Team: Metagross, Bronzong, Skarmory, Steelix, Magnezone, Empoleon | Mahogany Town ![]() Leader: Pryce Team: Dewgong (L: 60) Lapras (L: 62) Mamoswine (L: 65) Rewards: ![]() ![]() ![]() Elite Team: Abomasnow, Dewgong, Glalie, Froslass, Mamoswine, Walrein | Blackthorn City ![]() Leader: Clair Team: Gyarados (L: 65) Kingdra (L: 67) Dragonite (L: 70) Rewards: ![]() ![]() ![]() ![]() Elite Team: Aerodactyl, Charizard, Kingdra, Salamence, Garchomp, Dragonite *For defeating the Elite team only. Three week paid cruise vacation to be taken whenever and as many times as the holder desires. Boat can be caught from Olivine or Vermilion. | |||
Pewter City ![]() Leader: Brock Team: Rhyhorn (L: 30) Golem (L: 32) Onix (L: 35) Rewards: ![]() ![]() ![]() Elite Team: Rhyperior, Rampardos, Golem, Omastar, Kabutops, Onix | Cerulean City ![]() Leader: Misty Team: Golduck (L: 35) Lapras (L: 37) Starmie (L: 40) Rewards: ![]() ![]() ![]() Elite Team: Quagsire, Lanturn, Floatzel, Lapras, Milotic, Starmie | Vermilion City ![]() Leader: Lt. Surge Team: Electabuzz (L: 40) Magneton (L: 42) Raichu (L: 45) Rewards: ![]() ![]() ![]() Elite Team: Manectric, Electrode, Pachirisu, Magnezone, Electivire, Raichu | Celadon City ![]() Leader: Erika Team: Jumpluff (L: 45) Tangrowth (L: 47) Bellossom (L: 50) Rewards: ![]() ![]() ![]() ![]() Elite Team: Shiftry, Jumpluff, Victreebel, Bellossom, Roserade, Vileplume | |||
Fuchsia City ![]() Leader: Janine Team: Crobat (L: 50) Ariados (L: 52) Venomoth (L: 55) Rewards: ![]() ![]() ![]() ![]() Elite Team: Crobat, Weezing, Toxicroak, Drapion, Arbok, Venomoth | Saffron City ![]() Leader: Sabrina Team: Espeon (L: 55) Mr. Mime (L: 57) Alakazam (L: 60) Rewards: ![]() ![]() ![]() Elite Team: Jynx, Wobbuffet, Espeon, Gallade, Gardevoir, Alakazam | Cinnabar Island (Seafoam Islands) ![]() Leader: Blaine Team: Magcargo (L: 60) Magmortar (L: 62) Rapidash (L: 65) Rewards: ![]() ![]() ![]() ![]() Elite Team: Torkoal, Camerupt, Magcargo, Houndoom, Magmortar, Rapidash | Viridian City ![]() Leader: Blue Team: Exeggutor (L: 65) Machamp (L: 66) Rhydon (L: 67) Gyarados (L: 68) Pidgeot (L: 69) Arcanine (L: 70) Rewards: ![]() ![]() ![]() Elite Team: Venusaur, Blastoise, Charizard, Tyranitar, Pidgeot, Jolteon *For defeating the Elite team only. Three week paid cruise vacation to be taken whenever and as many times as the holder desires. Boat can be caught from Olivine or Vermilion. |
Bede Team: Mawile (L: 100) Sylveon (L: 100) Galarian Rapidash (L: 100) Primarina (L: 100) Tinkaton (L: 100) Hatterene (L: 100) Rewards: ![]() ![]() ![]() | Koga Team: Skuntank (L: 100) Venomoth (L: 100) Toxicroak (L: 100) Swalot (L: 100) Crobat (L: 100) Muk (L: 100) Rewards: ![]() ![]() ![]() | Bruno Team: Hitmontop (L: 100) Hitmonlee (L: 100) Hitmonchan (L: 100) Hariyama (L: 100) Machamp (L: 100) Lucario (L: 100) Rewards: ![]() ![]() ![]() | Karen Team: Weavile (L: 100) Absol (L: 100) Spiritomb (L: 100) Houndoom (L: 100) Honchkrow (L: 100) Umbreon (L: 100) Rewards: ![]() ![]() ![]() | |||
Lance Team: Salamence (L: 100) Gyarados (L: 100) Garchomp (L: 100) Altaria (L: 100) Charizard (L: 100) Dragonite (L: 100) Rewards: ![]() ![]() ![]() ![]() | Aurora League Gym Leaders may choose their own battle specializations, as well as. design their own unique Gym (which will take one month to build from the time of request) and Badge (which will be available as soon as the Gym opens). They will be compensated for their work as Gym Leaders with a stipend that will cover building costs, labor (the Leader's and any Trainers they may employ), and rewards for victorious challengers. We ask that Aurora Gym Leaders think carefully about the location of their Gym and the difficulty level they wish to present challengers. We also ask that they create their own Badge Request page like this one so that others can request battles with them. To officially request an Aurora League Gym, fill out the provided template and comment here. |
Please use this form to request a badge or a showdown with the Elite Four! Post your request as a comment to this post. Badges will generally be processed once per week, on either Wednesday or during the weekend. Please try not to PM or IM mods about badges (including elite challenges) unless your request has gone unanswered for more than a week.
!!! Please request badges as your character is actually in the general area of the gym!
!!! To preserve the spirit of the game, obtaining badges using recently-inherited Pokémon (ie, Pokemon received from dropped characters) that massively outlevel your own is discouraged. If this happens, you may be asked by the badge mod to revise your team. Inherited Pokemon that your character has had for a while and are the same level as the rest of your character's team are fine to use!
!!! Remember that you must fight all four members of the Elite Four and Champion Lance in a row. You may heal your Pokémon between battles and take a short break, but you cannot leave without ending your challenge.
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Badge/Gym Leader: Whitney / Plain Badge
Elite/Regular: Regular
Team: PI the Yungoos (lvl 56), Tisz the Spinarak (lvl 46), Gozgoz the Trubbish (lvl 46)
Held Items: Yungoos, Chesto Berry; Spinarak: Scope Lens; Trubbish: Sitrus Berry;
Battle Details:
Girafarig
First out on the field is PI the Yungoos.
On his first turn, Riz will command Yungoos to use Crunch. Crunch is a dark type move (which Girafarig is weak to) and due to Yungoos' Strongjaw ability, its strength is increased by a further 50%. There is also the chance of it causing Girafarig to Flinch. As long as Yungoos does not take significant damage, Riz will continue to spam Crunch, hoping that between the level difference, the weakness, Strongjaw and potential flinching, it goes down.
If Yungoos takes significant damage, however (anything more than 25%), Riz intends to switch him out for Tisz his Spinarak.
With Spinarak on the field, Riz is aware he's now vulnerable to Girafarig's psychic attacks, but at the same time, Girafarig is vulnerable to Spinarak's bug moves. Immediately, Riz intends to hit Girafarig with an Infestation to chip away at its remaining HP over several turns, before switching to using Pin Missile. Should Girafarig hit Spinarak for any significant amount of damage, he'll use Leech Life to try and recover some of this.
Hopefully between all of this, Girafarig goes down.
Clefable
For Clefable, Riz will switch to Gozgoz his Trubbish. Clefable is vulnerable to the poison type, and while it does have some Psychic moves that it could use to target Trubbish, these are largely non-damaging.
Straight out of the gate, Riz will use Sludge Bomb to both inflict damage to Clefable, but also hopefully poison the other pokemon. Riz intends to spam both Sludge Bomb and Gunk Shot to take down Clefable. If Clefable starts trying to buff its own stats, Riz will use Clear Smog to both do some damage as well as reset those buffs.
Trubbish is stocked with a Sitrus Berry to restore some HP if it gets hit. If Trubbish uses his berry at any point, Riz's next attack will be Belch to take advantage of that. Also, if things start looking dire on both ends, Riz is not above commanding Trubbish to use Explosion to take both himself and Clefable out.
Miltank
Finally, there is Miltank, that scourge of young trainers everywhere.
Unfortunately, Miltank being Miltank has no weaknesses that Riz can exploit, so this is just going to be a messy rumble.
If Trubbish is still standing, Riz will try and repeat the strategy he used on Clefable: first Sludge Bomb to damage and inflict poison, then Sludge Bomb and Gunk Shot to lower Miltank's HP as much as possible. And finally, he has Explosion in his pocket if things get really dire.
Once Trubbish is taken out (or takes itself out), Riz will return his Spinarak to the field. First, he'll have her use Agility to boost her own speed, and then its simply trying to use all his most damaging moves (or inflict poison should Miltank not be under that condition). He's not expecting Spinarak to take down Miltank, especially not with that damned Roll-out. He's just hoping to keep her on the field long enough to eat away at a bit more of Milbank's HP.
Once Spinarak goes down, its time for Yungoos to return to the field. Both are normal type pokemon, so there's no advantages or disadvantages here. Yungoos *is* of a higher level than Miltank, and will hopefully have more HP left than it does.
Yungoos will focus on using Hyper Fang (which receives both STAB damage as well as a damage increase from his Strongjaw ability) to lower Miltank's HP and maybe (hopefully) cause it to flinch.
Should Yungoos' HP drop significantly, Riz will order it to use Rest to recover his HP. And because Yungoos is holding a Chesto Berry, he'll immediately wake up on the next turn to go straight back to inflicting damage. If need be, he'll repeat the Rests though this time without the instant wake-up. Hopefully though, between the all three of his pokemon and Yungoos' higher level, he'll be able to take down the Dreadcow.
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