The Indigo League (
indigo_league) wrote2016-06-24 09:47 am
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Badge Requests

What does it take? It changes for each gym! Normally, the games increase in difficulty as you progress, but that wouldn't be any fun if characters could just as easily take on the Gyms that are supposed to be for top trainers only. THEREFORE, the gym leaders aren't going to be pushovers like in the games! In order to win a badge, the mods will take into account your current roster and the attacks and advantages to see whether your pokémon is strong enough to win a badge or not.
Each gym leader has a Regular Team of pokemon and an Elite Team of pokemon you can challenge. It's up to a trainer to decide which team to challenge, but if you take on the Elite Team of six level 100 Pokemon, you'll receive double the prize money. The items, however, are not doubled. Excellent for trainers looking for the extra challenge or those looking to make money fast.
!!! Badges must be mod approved. To earn a badge, please comment on this post. Please don't ask for more than two badges to be approved at once!
Violet City ![]() Leader: Falkner Team: Noctowl (L: 30) Honchkrow (L: 32) Pidgeot (L: 35) Rewards: ![]() ![]() ![]() Elite Team: Pidgeot, Dodrio, Swellow, Xatu, Staraptor, Pelipper | Azalea Town ![]() Leader: Bugsy Team: Pinsir (L: 35) Heracross (L: 37) Scizor (L: 40) Rewards: ![]() ![]() ![]() Elite Team: Scizor, Venomoth, Vespiquen, Yanmega, Galvantula, Heracross | Goldenrod City ![]() Leader: Whitney Team: Girafarig (L: 40) Clefable (L: 42) Miltank (L: 45) Rewards: ![]() ![]() ![]() ![]() Elite Team: Ursaring, Granbull, Blissey, Exploud, Tauros, Snorlax | Ecruteak City ![]() Leader: Morty Team: Haunter (L: 45) Misdreavus (L: 47) Gengar (L: 50) Rewards: ![]() ![]() ![]() ![]() Elite Team: Drifblim, Spiritomb, Dusknoir, Mismagius, Gengar, Chandelure | |||
Cianwood City ![]() Leader: Chuck Team: Hitmonlee (L: 50) Hitmonchan (L: 52) Poliwrath (L: 55) Rewards: ![]() ![]() Elite Team: Medicham, Machamp, Hariyama, Breloom, Primeape, Toxicroak | Olivine City ![]() Leader: Jasmine Team: Skarmory (L: 55) Magneton (L: 57) Steelix (L: 60) Rewards: ![]() ![]() ![]() Elite Team: Metagross, Bronzong, Skarmory, Steelix, Magnezone, Empoleon | Mahogany Town ![]() Leader: Pryce Team: Dewgong (L: 60) Lapras (L: 62) Mamoswine (L: 65) Rewards: ![]() ![]() ![]() Elite Team: Abomasnow, Dewgong, Glalie, Froslass, Mamoswine, Walrein | Blackthorn City ![]() Leader: Clair Team: Gyarados (L: 65) Kingdra (L: 67) Dragonite (L: 70) Rewards: ![]() ![]() ![]() ![]() Elite Team: Aerodactyl, Charizard, Kingdra, Salamence, Garchomp, Dragonite *For defeating the Elite team only. Three week paid cruise vacation to be taken whenever and as many times as the holder desires. Boat can be caught from Olivine or Vermilion. | |||
Pewter City ![]() Leader: Brock Team: Rhyhorn (L: 30) Golem (L: 32) Onix (L: 35) Rewards: ![]() ![]() ![]() Elite Team: Rhyperior, Rampardos, Golem, Omastar, Kabutops, Onix | Cerulean City ![]() Leader: Misty Team: Golduck (L: 35) Lapras (L: 37) Starmie (L: 40) Rewards: ![]() ![]() ![]() Elite Team: Quagsire, Lanturn, Floatzel, Lapras, Milotic, Starmie | Vermilion City ![]() Leader: Lt. Surge Team: Electabuzz (L: 40) Magneton (L: 42) Raichu (L: 45) Rewards: ![]() ![]() ![]() Elite Team: Manectric, Electrode, Pachirisu, Magnezone, Electivire, Raichu | Celadon City ![]() Leader: Erika Team: Jumpluff (L: 45) Tangrowth (L: 47) Bellossom (L: 50) Rewards: ![]() ![]() ![]() ![]() Elite Team: Shiftry, Jumpluff, Victreebel, Bellossom, Roserade, Vileplume | |||
Fuchsia City ![]() Leader: Janine Team: Crobat (L: 50) Ariados (L: 52) Venomoth (L: 55) Rewards: ![]() ![]() ![]() ![]() Elite Team: Crobat, Weezing, Toxicroak, Drapion, Arbok, Venomoth | Saffron City ![]() Leader: Sabrina Team: Espeon (L: 55) Mr. Mime (L: 57) Alakazam (L: 60) Rewards: ![]() ![]() ![]() Elite Team: Jynx, Wobbuffet, Espeon, Gallade, Gardevoir, Alakazam | Cinnabar Island (Seafoam Islands) ![]() Leader: Blaine Team: Magcargo (L: 60) Magmortar (L: 62) Rapidash (L: 65) Rewards: ![]() ![]() ![]() ![]() Elite Team: Torkoal, Camerupt, Magcargo, Houndoom, Magmortar, Rapidash | Viridian City ![]() Leader: Blue Team: Exeggutor (L: 65) Machamp (L: 66) Rhydon (L: 67) Gyarados (L: 68) Pidgeot (L: 69) Arcanine (L: 70) Rewards: ![]() ![]() ![]() Elite Team: Venusaur, Blastoise, Charizard, Tyranitar, Pidgeot, Jolteon *For defeating the Elite team only. Three week paid cruise vacation to be taken whenever and as many times as the holder desires. Boat can be caught from Olivine or Vermilion. |
Bede Team: Mawile (L: 100) Sylveon (L: 100) Galarian Rapidash (L: 100) Primarina (L: 100) Tinkaton (L: 100) Hatterene (L: 100) Rewards: ![]() ![]() ![]() | Koga Team: Skuntank (L: 100) Venomoth (L: 100) Toxicroak (L: 100) Swalot (L: 100) Crobat (L: 100) Muk (L: 100) Rewards: ![]() ![]() ![]() | Bruno Team: Hitmontop (L: 100) Hitmonlee (L: 100) Hitmonchan (L: 100) Hariyama (L: 100) Machamp (L: 100) Lucario (L: 100) Rewards: ![]() ![]() ![]() | Karen Team: Weavile (L: 100) Absol (L: 100) Spiritomb (L: 100) Houndoom (L: 100) Honchkrow (L: 100) Umbreon (L: 100) Rewards: ![]() ![]() ![]() | |||
Lance Team: Salamence (L: 100) Gyarados (L: 100) Garchomp (L: 100) Altaria (L: 100) Charizard (L: 100) Dragonite (L: 100) Rewards: ![]() ![]() ![]() ![]() | Aurora League Gym Leaders may choose their own battle specializations, as well as. design their own unique Gym (which will take one month to build from the time of request) and Badge (which will be available as soon as the Gym opens). They will be compensated for their work as Gym Leaders with a stipend that will cover building costs, labor (the Leader's and any Trainers they may employ), and rewards for victorious challengers. We ask that Aurora Gym Leaders think carefully about the location of their Gym and the difficulty level they wish to present challengers. We also ask that they create their own Badge Request page like this one so that others can request battles with them. To officially request an Aurora League Gym, fill out the provided template and comment here. |
Please use this form to request a badge or a showdown with the Elite Four! Post your request as a comment to this post. Badges will generally be processed once per week, on either Wednesday or during the weekend. Please try not to PM or IM mods about badges (including elite challenges) unless your request has gone unanswered for more than a week.
!!! Please request badges as your character is actually in the general area of the gym!
!!! To preserve the spirit of the game, obtaining badges using recently-inherited Pokémon (ie, Pokemon received from dropped characters) that massively outlevel your own is discouraged. If this happens, you may be asked by the badge mod to revise your team. Inherited Pokemon that your character has had for a while and are the same level as the rest of your character's team are fine to use!
!!! Remember that you must fight all four members of the Elite Four and Champion Lance in a row. You may heal your Pokémon between battles and take a short break, but you cannot leave without ending your challenge.
since he'll be hitting both of these gyms this week
Badge/Gym Leader: Erika, Rainbow Badge
Elite/Regular: Regular
Team: Cavolo (Corviknight, Lv70), Buttons (Skitty, Lv70), Granita (Alolan Ninetales, Lv70), Meringa (Rapidash, Lv70), Zenzero (Hisuian Typhlosion, Lv70)
Battle Details: Not a lot to say about this one, so let's just hop right into the strategy! Cavolo is going to be the star of the show in this battle, mainly because of his Steel typing, but also for what Bucciarati has the Corviknight use immediately upon entering the fight: Taunt. With the status moves locked down, Bucciarati... actually does not have Cavolo go for the super-effective moves right away. He'll have the Corviknight alternate Hone Claws and Leer. If he needs to refresh Taunt in there, he will, but once Hone Claws no longer does Cavolo any good, Bucciarati will command Cavolo to use Power Trip. Between a majorly souped up Power Trip and the Flying type moves at Cavolo's disposal, Jumpluff should be an easy takedown.
And rather than immediately switch Cavolo out, Bucciarati is happy to keep this strategy going when Erika sends out Tangrowth. Another Taunt to shut down the status moves before Cavolo uses Swagger, and then goes to town with Leer. Bucciarati will have Cavolo use Taunt again if it wears off, and Swagger if the Tangrowth snapped out of the confusion, but this time, he's dispensing with any Power Trip shenanigans and going right for Drill Peck because of Tangrowth's high defense.
If the Tangrowth goes down while Cavolo is still up, Bucciarati will now actually switch out the Corviknight... for Buttons. He has a brand by now, okay? As per Bucciarati's usual strategy with the Skitty, he'll first be having her use Fake Out. Since he doesn't have Taunt or any super-effective moves at his disposal with Buttons, the two of them will have to work quickly with what they've got. Sing is what he'll go for first, and if it's successful, Buttons will alternate Covet and Play Rough until Bellossom wakes up. From there, it's Sing again, followed by Covet and Play Rough. If the Skitty is afflicted with status effects at any point in the battle (but especially bad poisoning), Buttons will use Heal Bell to deal with it. Hopefully that'll be enough to deal with Bellossom, but if it isn't... Well, Bucciarati does still have three more Pokémon with him.
In the event that Cavolo doesn't refresh Taunt in time and gets hit with Leech Seed or he or Buttons go down entirely, it'll be Granita that comes out next. Poison-type moves are a risk because of her Fairy typing, but ideally that won't be much of a problem! He'll have Granita lead with Hail, not only making the Ninetales a more slippery target, but enabling her to follow it up with Aurora Veil. (And hurting the opposing Pokémon, of course.) From there, it's simply a case of using a lot of Blizzard and Ice Beam, and opting to use Aurora Beam if those former two run out of PP. (As well as refreshing Hail and Aurora Veil!)
Granita goes down? Out comes Meringa. Bucciarati will have the Rapidash lead with Fire Spin, and then start using Flame Charge. He'll prioritize moves that get STAB (more uses of Fire Spin, Flame Wheel, Fire Blast, Flare Blitz, Inferno, Ember if worst comes to worst), but he also has Poison Jab and Megahorn if the Fire type moves run out.
Zenzero is mostly here for moral support, but if he's dragged out, he'll be using Smokescreen until the opposing Pokémon can barely hit him, followed by Flame Charge and Flame Wheel--and maybe Overheat as a finisher out of desperation. Whatever works, right...?
Character: Bruno Bucciarati |
Badge/Gym Leader: Sabrina, Marsh Badge
Elite/Regular: Regular
Team: Buttons (Skitty, Lv70), Anisetta (Absol, Lv70), Valerio (Aegislash, Lv70), Isidora (Mimikyu, Lv70), Pizzelle (Banette, Lv70), Savio (Obstagoon, Lv70)
Battle Details: Buttons gets to lead off this fight! As typical for the battles Bucciarati uses her in, the first move she's using when sent out to face Espeon is Fake Out. It'd be tempting to have her use Thunder Wave after that, but with Synchronize? That is a Bad Idea. Instead, from there, he's going to immediately launch into having Buttons use Tail Whip until it's no longer effective. From there? The Skitty will mostly be relying on Covet, Payback, or using Copycat to copy Bite. If it looks like Espeon's about to go down, Bucciarati will have Buttons use Double-Edge to finish the Sun Pokémon off.
Now, ideally the Espeon will go down, but if Buttons can't manage it, Bucciartai will send in Anisetta. The Absol will lead off with Taunt, followed by a use or two of Double Team, with a Detect thrown in there to intercept anything like Covet or Double-Edge. Bucciarati will then have Anisetta use Focus Energy before launching into using Night Slash (between the move's already boosted critical hit ratio, further boosted by both Focus Energy and Anisetta having Super Luck... yeah). Night Slash will continue until Espeon goes down... in between refreshed Taunts and maybe a Sucker Punch thrown in for flavor.
With Espeon down, Anisetta is immediately getting withdrawn. Mr. Mime is next and Bucciarati is not risking anything with Mr. Mime's secondary Fairy type. It's Valerio sent out next. Bucciarati is very much hoping that Mr. Mime's ability is Soundproof and not Filter, because if it's the latter, that's going to make this a bit of a slog. He'll have Valerio start off with using Toxic! Just to ensure that Mr. Mime will go down eventually. Valerio will be alternating Iron Head with Shadow Sneak, but ready to use King's Shield if anything nasty's about to come his way.
If Valerio ends up going down before Mr. Mime does, or if he gets confused because of Teeter Dance, Bucciarati will switch Valerio out in favor of Isidora. Any of the protection moves are not a problem for her, given Phantom Force, which she will absolutely be taking advantage of. And if that poison from Toxic isn't healed? You bet Isidora's going to be using Hex. And if that poison has been dealt with? She has Will-O-Wisp. (Provided Mr. Mime hasn't used Safeguard or refreshed it recently.)
If Isidora also ends up confused, Bucciarati will move onto bringing out Pizzelle. Tactics here won't be terribly different, seeing as she also has Phantom Force and Hex, but two mix-ups she will introduce is using Curse when she's at full HP, and Spite to further reduce the PP of particularly annoying moves.
(From there, if Pizzelle gets confused, it's just a matter of cycling through the ghosts he brought along until Mr. Mime goes down.)
Once Mr. Mime goes down, however that happens, Bucciarati will be switching out whatever Pokémon was used in favor of his Obstagoon, Savio. Savio is immediately throwing out a Taunt upon being sent out, which will hopefully deal with the more annoying status moves Alakazam has in its arsenal. From there, Savio will move on to using Scary Face (less of a concern for it, and more just in case other Pokémon need to come out after him) and Sand Attack, only relenting to refresh Taunt as needed. From there... Bucciarati will have Savio mostly using Night Slash, but with Snarl and Headbutt thrown in as necessary. That should be enough to earn the victory.
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