The Indigo League (
indigo_league) wrote2016-06-24 09:47 am
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Badge Requests

What does it take? It changes for each gym! Normally, the games increase in difficulty as you progress, but that wouldn't be any fun if characters could just as easily take on the Gyms that are supposed to be for top trainers only. THEREFORE, the gym leaders aren't going to be pushovers like in the games! In order to win a badge, the mods will take into account your current roster and the attacks and advantages to see whether your pokémon is strong enough to win a badge or not.
Each gym leader has a Regular Team of pokemon and an Elite Team of pokemon you can challenge. It's up to a trainer to decide which team to challenge, but if you take on the Elite Team of six level 100 Pokemon, you'll receive double the prize money. The items, however, are not doubled. Excellent for trainers looking for the extra challenge or those looking to make money fast.
!!! Badges must be mod approved. To earn a badge, please comment on this post. Please don't ask for more than two badges to be approved at once!
Violet City ![]() Leader: Falkner Team: Noctowl (L: 30) Honchkrow (L: 32) Pidgeot (L: 35) Rewards: ![]() ![]() ![]() Elite Team: Pidgeot, Dodrio, Swellow, Xatu, Staraptor, Pelipper | Azalea Town ![]() Leader: Bugsy Team: Pinsir (L: 35) Heracross (L: 37) Scizor (L: 40) Rewards: ![]() ![]() ![]() Elite Team: Scizor, Venomoth, Vespiquen, Yanmega, Galvantula, Heracross | Goldenrod City ![]() Leader: Whitney Team: Girafarig (L: 40) Clefable (L: 42) Miltank (L: 45) Rewards: ![]() ![]() ![]() ![]() Elite Team: Ursaring, Granbull, Blissey, Exploud, Tauros, Snorlax | Ecruteak City ![]() Leader: Morty Team: Haunter (L: 45) Misdreavus (L: 47) Gengar (L: 50) Rewards: ![]() ![]() ![]() ![]() Elite Team: Drifblim, Spiritomb, Dusknoir, Mismagius, Gengar, Chandelure | |||
Cianwood City ![]() Leader: Chuck Team: Hitmonlee (L: 50) Hitmonchan (L: 52) Poliwrath (L: 55) Rewards: ![]() ![]() Elite Team: Medicham, Machamp, Hariyama, Breloom, Primeape, Toxicroak | Olivine City ![]() Leader: Jasmine Team: Skarmory (L: 55) Magneton (L: 57) Steelix (L: 60) Rewards: ![]() ![]() ![]() Elite Team: Metagross, Bronzong, Skarmory, Steelix, Magnezone, Empoleon | Mahogany Town ![]() Leader: Pryce Team: Dewgong (L: 60) Lapras (L: 62) Mamoswine (L: 65) Rewards: ![]() ![]() ![]() Elite Team: Abomasnow, Dewgong, Glalie, Froslass, Mamoswine, Walrein | Blackthorn City ![]() Leader: Clair Team: Gyarados (L: 65) Kingdra (L: 67) Dragonite (L: 70) Rewards: ![]() ![]() ![]() ![]() Elite Team: Aerodactyl, Charizard, Kingdra, Salamence, Garchomp, Dragonite *For defeating the Elite team only. Three week paid cruise vacation to be taken whenever and as many times as the holder desires. Boat can be caught from Olivine or Vermilion. | |||
Pewter City ![]() Leader: Brock Team: Rhyhorn (L: 30) Golem (L: 32) Onix (L: 35) Rewards: ![]() ![]() ![]() Elite Team: Rhyperior, Rampardos, Golem, Omastar, Kabutops, Onix | Cerulean City ![]() Leader: Misty Team: Golduck (L: 35) Lapras (L: 37) Starmie (L: 40) Rewards: ![]() ![]() ![]() Elite Team: Quagsire, Lanturn, Floatzel, Lapras, Milotic, Starmie | Vermilion City ![]() Leader: Lt. Surge Team: Electabuzz (L: 40) Magneton (L: 42) Raichu (L: 45) Rewards: ![]() ![]() ![]() Elite Team: Manectric, Electrode, Pachirisu, Magnezone, Electivire, Raichu | Celadon City ![]() Leader: Erika Team: Jumpluff (L: 45) Tangrowth (L: 47) Bellossom (L: 50) Rewards: ![]() ![]() ![]() ![]() Elite Team: Shiftry, Jumpluff, Victreebel, Bellossom, Roserade, Vileplume | |||
Fuchsia City ![]() Leader: Janine Team: Crobat (L: 50) Ariados (L: 52) Venomoth (L: 55) Rewards: ![]() ![]() ![]() ![]() Elite Team: Crobat, Weezing, Toxicroak, Drapion, Arbok, Venomoth | Saffron City ![]() Leader: Sabrina Team: Espeon (L: 55) Mr. Mime (L: 57) Alakazam (L: 60) Rewards: ![]() ![]() ![]() Elite Team: Jynx, Wobbuffet, Espeon, Gallade, Gardevoir, Alakazam | Cinnabar Island (Seafoam Islands) ![]() Leader: Blaine Team: Magcargo (L: 60) Magmortar (L: 62) Rapidash (L: 65) Rewards: ![]() ![]() ![]() ![]() Elite Team: Torkoal, Camerupt, Magcargo, Houndoom, Magmortar, Rapidash | Viridian City ![]() Leader: Blue Team: Exeggutor (L: 65) Machamp (L: 66) Rhydon (L: 67) Gyarados (L: 68) Pidgeot (L: 69) Arcanine (L: 70) Rewards: ![]() ![]() ![]() Elite Team: Venusaur, Blastoise, Charizard, Tyranitar, Pidgeot, Jolteon *For defeating the Elite team only. Three week paid cruise vacation to be taken whenever and as many times as the holder desires. Boat can be caught from Olivine or Vermilion. |
Bede Team: Mawile (L: 100) Sylveon (L: 100) Galarian Rapidash (L: 100) Primarina (L: 100) Tinkaton (L: 100) Hatterene (L: 100) Rewards: ![]() ![]() ![]() | Koga Team: Skuntank (L: 100) Venomoth (L: 100) Toxicroak (L: 100) Swalot (L: 100) Crobat (L: 100) Muk (L: 100) Rewards: ![]() ![]() ![]() | Bruno Team: Hitmontop (L: 100) Hitmonlee (L: 100) Hitmonchan (L: 100) Hariyama (L: 100) Machamp (L: 100) Lucario (L: 100) Rewards: ![]() ![]() ![]() | Karen Team: Weavile (L: 100) Absol (L: 100) Spiritomb (L: 100) Houndoom (L: 100) Honchkrow (L: 100) Umbreon (L: 100) Rewards: ![]() ![]() ![]() | |||
Lance Team: Salamence (L: 100) Gyarados (L: 100) Garchomp (L: 100) Altaria (L: 100) Charizard (L: 100) Dragonite (L: 100) Rewards: ![]() ![]() ![]() ![]() | Aurora League Gym Leaders may choose their own battle specializations, as well as. design their own unique Gym (which will take one month to build from the time of request) and Badge (which will be available as soon as the Gym opens). They will be compensated for their work as Gym Leaders with a stipend that will cover building costs, labor (the Leader's and any Trainers they may employ), and rewards for victorious challengers. We ask that Aurora Gym Leaders think carefully about the location of their Gym and the difficulty level they wish to present challengers. We also ask that they create their own Badge Request page like this one so that others can request battles with them. To officially request an Aurora League Gym, fill out the provided template and comment here. |
Please use this form to request a badge or a showdown with the Elite Four! Post your request as a comment to this post. Badges will generally be processed once per week, on either Wednesday or during the weekend. Please try not to PM or IM mods about badges (including elite challenges) unless your request has gone unanswered for more than a week.
!!! Please request badges as your character is actually in the general area of the gym!
!!! To preserve the spirit of the game, obtaining badges using recently-inherited Pokémon (ie, Pokemon received from dropped characters) that massively outlevel your own is discouraged. If this happens, you may be asked by the badge mod to revise your team. Inherited Pokemon that your character has had for a while and are the same level as the rest of your character's team are fine to use!
!!! Remember that you must fight all four members of the Elite Four and Champion Lance in a row. You may heal your Pokémon between battles and take a short break, but you cannot leave without ending your challenge.
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Badge/Gym Leader: Glacier/Pryce
Elite/Regular: Regular
Team: "Charizard - LV100", "Dragonite - LV100", "Bisharp - LV100" , "Ceruledge - LV100", "Feraligatr - LV100", "Wailord - LV100"
Battle Details:
Facing Pryce's Ice-Type Pokemon is a definite change-up for Joey, doubly so with their high level, but his team still has more than enough tools at their disposal to ensure victory. Though Ice Pokemon have more than their fair share of weaknesses Joey's strategy would be predominantly based around taking advantage of the opposing team's secondary typing, with specific answers to both Water and Ground standing at-the-ready.
Should Pryce open with Mamoswine Joey would send out his Wailord, Fortress Whale. who's Water Type would make it resistant to any Ice of moves that the opposing Pokemon might put out. Taking advantage of the additional power that their held item of Choice Specs give them and the power boost that Wailord's massive health reserves give to Water Spout would mean that using it repeatedly against the vulnerable Ground-Type it would be up against would guarantee tremendous damage while all-but-ensuring next to nothing in the way of returned fire. Should attrition or lucky critical hits bring his Wailord close to knockout though, Joey would be standing-by as always with stores of Hyper Potions and Full restores.
Against Pryce's Dewgong or Lapras Joey would bring-out his Bisharp, Legendary Knight Hermos. Ice is ineffective against Steel type Pokemon while Steel is super-effective, making for quite a mismatch. Opening up with a Sword's Dance would only increase the advantage present, while still being able to tank damage they might put out during his charge-up due to resistances, and make the subsequent bombardments of Iron Head and Metal Burst bring the pain. Iron Head's outstanding offensive power would be damage enough alone but, should cheeky critical hits or powerful moves be brought-to-bear against him, Hermos would be able to make use of Metal Burst to not only return that damage a time-and-a-half over, but also have it being brought-upon his opposition with the inherent bonus damage that super-effectiveness offers. Should things start to go badly for his Bisharp and he begin falling low on health Joey would be at-the-ready with Hyper Potions and Full Restores.
In the event that either of these two were brought down Joey would have a suitable backup for facing either Pryce's Water or Ground-based Ice Pokemon in the form of his Feraligatr, Alligator's Sword. With the inherent resistance against both Ice and Water moves that his Water Typing offered him Alligator's Sword would be able to take his time in beginning the offensive, powering up with a Dragon Dance prior to starting to swing. In the event that he's up against the Mamoswine Water Tail would be a powerful and sustainable way for him to put out super-efficient damage, and his held item and Hidden Ability would make it so that he was putting out absolutely lethal power with every hit. Should he be up against either Dewgong or Lapras however, he would rely on the supreme strength that the fighting-type move Superpower grants him. Though the move has diminishing returns in combat, the utterly blistering power it puts out means that any fight Alligator's Sword uses it in is all-but-guaranteed to be a short one. As with the prior two Pokemon Joey would have restoration items pumped-and-primed for use on his Feraligatr, meaning that the brawler would be able to put out punishment for the long haul.
In the event that the primary three brawlers went down Joey still has more than enough firepower to put the team down. Charizard, Ceruledge, and Dragonite, though both facing the super-effective damage that Pryce's own Pokemon can deal him (i.e. Flying is weak to Ice and both Ground and Water are super-effective against Fire) the Fire and Electric-Type moves that they themselves put out are equally lethal to his enemies. The battle would functionally be an artillery barrage either way if it came down to these latter three and, even just on levels alone, the scales are solidly tipped in Joey's favor. Dragonite's Thunder Punch, Charizard's Flamethrower, and Ceruledge's Flare Blitz/Bitter Blade Combo would more than likely be enough to put Pryce's team down by itself so, in a capacity of mopping-up whatever was fortunate enough to come out the other side of his initial three attackers intact, it would be complete overkill.
Character: Joey Wheeler |
Badge/Gym Leader: Rising/Clair
Elite/Regular: Regular
Team: "Charizard - LV100", "Dragonite - LV100", "Bisharp - LV100" , "Ceruledge - LV100", "Feraligatr - LV100", "Wailord - LV100"
Battle Details:
Going up against Clair's Gym would be the final test of Johto. Her's was the strongest team in the region, and Dragons were not only one of the most powerful types of Pokemon there were but also of special significance to Joey. With weaknesses to virtually nothing but themselves there would be little option but to follow the same formula he had against Pryce and pursue the secondary typings for most of his damage output.
Should Clair bring-out Gyarados Joey would send his Dragonite, Baby Dragon. While Dragonite wouldn't have any inherent resistances against the moves that would be coming its way the presence of Thunder Punch in its arsenal gives it a weapon that grants it massive damage output. Pushing its advantage even further by opening with a Dragons Dance would mean that it was putting out solid damage and also having a decent chance at paralyzing Gyarados, and should allow Baby Dragon to come out on-top without too much trouble. Should lucky criticals or type-advantaged moves bring him too low too fast, though, Joey would be quick to make use of items like Hyper Potions and Full Restores.
Should Clair bring-out Kingdra Joey would respond with his Wailord, Fortress Whale. The Water-versus-Water matchup would protect Fortress Whale from major damage from many of the moves that might be sent his way and the Grass-Type Damage of his Hidden Power move would allow him to pull a sneaky and put out large amounts of super-effective damage. Due to his Choice Specs this would lock him in on just using this move, but would increase the damage he put out by x1.5 in return. The large mount of sustained damage he'd be putting out each turn, in addition to his resistance against many of the moves that would be coming at him would mean he was able to stay in the fight longer, extended even further through Joey's readiness with items like Hyper Potions and Full Restores.
In the event that either of these Pokemon failed to take out their respective matchups the other one would be ready and able to pick up their slack. Dragonite would have the ability to lean-into its Dragon-Type moves like Dragon Rush in the event that it was put up against Kingdra and Wailord would still be able to contentedly put-out more Hidden Power regardless of which Water-Type it was up against. Either way, it would be well-planned that either of these two would be standing-by to help the other clean its proverbial plate if the need arose.
Against Dragonite Joey would put out his Charizard, Red-Eyes Black Dragon. While lacking a Dragon-Typing of its own Charizard possess a good amount of Dragon-Type firepower and would be repeatedly putting out the powerful Dragon Claw, doing super-effective damage against his enemy while being safe from having the same done back to him. Dragonite largely lacks for any moves that would do super-effective damage against Red-Eyes as well, so that would tilt the scales more into Joey's favor than the considerable level-gap would already have been doing and, simple as spamming is in terms of a strategy, should let Red-Eyes come out the victor in the dragonic duel. Should things start to go badly, however, Joey would liberally provide his fiery friend with restorative items. There's no way he wants to see Red-Eyes Black Dragon come out the loser in a battle of titans like this.
Should the worst happen and each of Joey's monsters be smacked-down one after the other there's still plenty of firepower waiting in the wings. Being able to take a team of six definitely has its advantages when against a team holding only half that number and Feraligatr, Ceruledge, and Bisharp posses more than their fair share of punching power.
- With the combination of Sheer Power and a Life Orb Joey's Feraligatr, Alligator Sword, is doing nearly double damage with every hit regardless of type advantage. Against Clair's Water-Type Pokemon he'd be resistant to much of the damage they could put out, all the while hitting them for big hits every time, and none of Clair's typing has resistance to the Dark Damage that his Dragon's Dance-powered Bite would be doing.
- Joey's Bisharp, Legendary Knight Hermos, possesses resistance to both Flying and Dragon-Type moves. This means that, though he himself wouldn't be able to put-out any super-effective moves, pretty much any and all damage that Clair's Dragonite might bring his way would be halved. With Sword's Dance, Knock-Off, and Night Slash at the ready he would have all the strength needed for the Knight to slay the Dragon.
- Though the newest member of Joey's Team his Ceruledge, Gearfried the Iron Knight, has more than his fair share of power. Though disadvantaged against Clair's Water-Type Pokemon he would still have the strength of the brutally-powerful Solar Blade which, when enhanced through Sword's Dance, would make for a quite-possibly lethal strike. Against her Dragonite the classic regenerative combination of Flare Blitz and Bitter Blade would make it hard-as-nails to keep him down, and make for a situation in which Gearfried would have a solid opportunity to come out on top.
Overall there should be more than enough power to bring her Pokemon down, which would mark the conclusion of the Johto region for Joey and an important milestone for his team.
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