The Indigo League (
indigo_league) wrote2016-06-24 09:47 am
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Badge Requests

What does it take? It changes for each gym! Normally, the games increase in difficulty as you progress, but that wouldn't be any fun if characters could just as easily take on the Gyms that are supposed to be for top trainers only. THEREFORE, the gym leaders aren't going to be pushovers like in the games! In order to win a badge, the mods will take into account your current roster and the attacks and advantages to see whether your pokémon is strong enough to win a badge or not.
Each gym leader has a Regular Team of pokemon and an Elite Team of pokemon you can challenge. It's up to a trainer to decide which team to challenge, but if you take on the Elite Team of six level 100 Pokemon, you'll receive double the prize money. The items, however, are not doubled. Excellent for trainers looking for the extra challenge or those looking to make money fast.
!!! Badges must be mod approved. To earn a badge, please comment on this post. Please don't ask for more than two badges to be approved at once!
Violet City ![]() Leader: Falkner Team: Noctowl (L: 30) Honchkrow (L: 32) Pidgeot (L: 35) Rewards: ![]() ![]() ![]() Elite Team: Pidgeot, Dodrio, Swellow, Xatu, Staraptor, Pelipper | Azalea Town ![]() Leader: Bugsy Team: Pinsir (L: 35) Heracross (L: 37) Scizor (L: 40) Rewards: ![]() ![]() ![]() Elite Team: Scizor, Venomoth, Vespiquen, Yanmega, Galvantula, Heracross | Goldenrod City ![]() Leader: Whitney Team: Girafarig (L: 40) Clefable (L: 42) Miltank (L: 45) Rewards: ![]() ![]() ![]() ![]() Elite Team: Ursaring, Granbull, Blissey, Exploud, Tauros, Snorlax | Ecruteak City ![]() Leader: Morty Team: Haunter (L: 45) Misdreavus (L: 47) Gengar (L: 50) Rewards: ![]() ![]() ![]() ![]() Elite Team: Drifblim, Spiritomb, Dusknoir, Mismagius, Gengar, Chandelure | |||
Cianwood City ![]() Leader: Chuck Team: Hitmonlee (L: 50) Hitmonchan (L: 52) Poliwrath (L: 55) Rewards: ![]() ![]() Elite Team: Medicham, Machamp, Hariyama, Breloom, Primeape, Toxicroak | Olivine City ![]() Leader: Jasmine Team: Skarmory (L: 55) Magneton (L: 57) Steelix (L: 60) Rewards: ![]() ![]() ![]() Elite Team: Metagross, Bronzong, Skarmory, Steelix, Magnezone, Empoleon | Mahogany Town ![]() Leader: Pryce Team: Dewgong (L: 60) Lapras (L: 62) Mamoswine (L: 65) Rewards: ![]() ![]() ![]() Elite Team: Abomasnow, Dewgong, Glalie, Froslass, Mamoswine, Walrein | Blackthorn City ![]() Leader: Clair Team: Gyarados (L: 65) Kingdra (L: 67) Dragonite (L: 70) Rewards: ![]() ![]() ![]() ![]() Elite Team: Aerodactyl, Charizard, Kingdra, Salamence, Garchomp, Dragonite *For defeating the Elite team only. Three week paid cruise vacation to be taken whenever and as many times as the holder desires. Boat can be caught from Olivine or Vermilion. | |||
Pewter City ![]() Leader: Brock Team: Rhyhorn (L: 30) Golem (L: 32) Onix (L: 35) Rewards: ![]() ![]() ![]() Elite Team: Rhyperior, Rampardos, Golem, Omastar, Kabutops, Onix | Cerulean City ![]() Leader: Misty Team: Golduck (L: 35) Lapras (L: 37) Starmie (L: 40) Rewards: ![]() ![]() ![]() Elite Team: Quagsire, Lanturn, Floatzel, Lapras, Milotic, Starmie | Vermilion City ![]() Leader: Lt. Surge Team: Electabuzz (L: 40) Magneton (L: 42) Raichu (L: 45) Rewards: ![]() ![]() ![]() Elite Team: Manectric, Electrode, Pachirisu, Magnezone, Electivire, Raichu | Celadon City ![]() Leader: Erika Team: Jumpluff (L: 45) Tangrowth (L: 47) Bellossom (L: 50) Rewards: ![]() ![]() ![]() ![]() Elite Team: Shiftry, Jumpluff, Victreebel, Bellossom, Roserade, Vileplume | |||
Fuchsia City ![]() Leader: Janine Team: Crobat (L: 50) Ariados (L: 52) Venomoth (L: 55) Rewards: ![]() ![]() ![]() ![]() Elite Team: Crobat, Weezing, Toxicroak, Drapion, Arbok, Venomoth | Saffron City ![]() Leader: Sabrina Team: Espeon (L: 55) Mr. Mime (L: 57) Alakazam (L: 60) Rewards: ![]() ![]() ![]() Elite Team: Jynx, Wobbuffet, Espeon, Gallade, Gardevoir, Alakazam | Cinnabar Island (Seafoam Islands) ![]() Leader: Blaine Team: Magcargo (L: 60) Magmortar (L: 62) Rapidash (L: 65) Rewards: ![]() ![]() ![]() ![]() Elite Team: Torkoal, Camerupt, Magcargo, Houndoom, Magmortar, Rapidash | Viridian City ![]() Leader: Blue Team: Exeggutor (L: 65) Machamp (L: 66) Rhydon (L: 67) Gyarados (L: 68) Pidgeot (L: 69) Arcanine (L: 70) Rewards: ![]() ![]() ![]() Elite Team: Venusaur, Blastoise, Charizard, Tyranitar, Pidgeot, Jolteon *For defeating the Elite team only. Three week paid cruise vacation to be taken whenever and as many times as the holder desires. Boat can be caught from Olivine or Vermilion. |
Bede Team: Mawile (L: 100) Sylveon (L: 100) Galarian Rapidash (L: 100) Primarina (L: 100) Tinkaton (L: 100) Hatterene (L: 100) Rewards: ![]() ![]() ![]() | Koga Team: Skuntank (L: 100) Venomoth (L: 100) Toxicroak (L: 100) Swalot (L: 100) Crobat (L: 100) Muk (L: 100) Rewards: ![]() ![]() ![]() | Bruno Team: Hitmontop (L: 100) Hitmonlee (L: 100) Hitmonchan (L: 100) Hariyama (L: 100) Machamp (L: 100) Lucario (L: 100) Rewards: ![]() ![]() ![]() | Karen Team: Weavile (L: 100) Absol (L: 100) Spiritomb (L: 100) Houndoom (L: 100) Honchkrow (L: 100) Umbreon (L: 100) Rewards: ![]() ![]() ![]() | |||
Lance Team: Salamence (L: 100) Gyarados (L: 100) Garchomp (L: 100) Altaria (L: 100) Charizard (L: 100) Dragonite (L: 100) Rewards: ![]() ![]() ![]() ![]() | Aurora League Gym Leaders may choose their own battle specializations, as well as. design their own unique Gym (which will take one month to build from the time of request) and Badge (which will be available as soon as the Gym opens). They will be compensated for their work as Gym Leaders with a stipend that will cover building costs, labor (the Leader's and any Trainers they may employ), and rewards for victorious challengers. We ask that Aurora Gym Leaders think carefully about the location of their Gym and the difficulty level they wish to present challengers. We also ask that they create their own Badge Request page like this one so that others can request battles with them. To officially request an Aurora League Gym, fill out the provided template and comment here. |
Please use this form to request a badge or a showdown with the Elite Four! Post your request as a comment to this post. Badges will generally be processed once per week, on either Wednesday or during the weekend. Please try not to PM or IM mods about badges (including elite challenges) unless your request has gone unanswered for more than a week.
!!! Please request badges as your character is actually in the general area of the gym!
!!! To preserve the spirit of the game, obtaining badges using recently-inherited Pokémon (ie, Pokemon received from dropped characters) that massively outlevel your own is discouraged. If this happens, you may be asked by the badge mod to revise your team. Inherited Pokemon that your character has had for a while and are the same level as the rest of your character's team are fine to use!
!!! Remember that you must fight all four members of the Elite Four and Champion Lance in a row. You may heal your Pokémon between battles and take a short break, but you cannot leave without ending your challenge.
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Badge/Gym Leader: Volcano/Blaine
Elite/Regular: Regular
Team: "Charizard - LV100", "Dragonite - LV100", "Bisharp - LV100" , "Ceruledge - LV100", "Feraligatr - LV100", "Wailord - LV100"
Battle Details:
Powerful as Blaine's Team may be the typing-disadvantages present across the board spell disaster against quite a few of the Pokemon that Joey would put forward.
Opening with his Wailord, Fortress Whale, would let him put the hurt on Blaine right from the start as his Choice Specs grant him a x1.5 multiplier towards Special Attacks at the cost of forcing him to use only that move for the remainder of the match. With his chosen spammable being the powerful Water Spout move Fortress Whale would also be gaining the Stab bonus in addition to the super-effective damage using such a move against a Fire-Type would have. Should he be up against either Magmortar or Rapidash his Water Spout would be crashing into them at a x4.5 multiplier but, if Blaine oped with his Magcargo, its dual-weaknesses would instead doom the poor Pokemon to be crushed with a devestating x9 multiplier to the damage. Dominating as this would be, the chance of attrition or lucky critical hits bringing down his Wailord still remained, so Joey would be waiting in the wings to make use of restoration items like Hyper Potions and Full Restores to bring his partner back up to full-strength.
In the event that Wailord was brought-down Blaine would have little cause to celebrate, as that would only mean Joey's more formidable Water Pokemon would now take the field. Putting forward his Feraligatr, Alligator's Sword, the fearsome reptilian would stand-ready to avenge his comrade. Possessing his Hidden Ability of Sheer Power and using the Life Orb Held Item allowed him to tap into a combo that granted him stacking x1.5 bonuses while simultaneously eliminating the recoil that the Orb would normally bring with it. Opening with a Dragon Dance to further increase his offensive power and then beginning with barrages of Aqua Tail would see him putting out damage at a x6.75 multilier against either of Blaine's pure-Fire Pokemon or a blistering x13.5 multiplier should Magcargo have the misfortune to step into the ring.
In the event that both of these Pokemon were somehow brought-down Joey would have 4 more LV. 100 Pokemon ready and waiting to take their place. His Dragonite also knows Aqua Tail and so could join in the trend of putting out punishing amounts of damage, both his Charizard and Ceruledge could absorb much of the Fire Damage that they would receive through resistances while meting-out alternative-typed attacks to circuvent Blaine's own resistances, and his Bisharp still has formidable moves and an advantage in level despite being an disadvantageous matchup. Overall there should be enough firepower present in Joey's Team to bring about an easy victory and net him a shiny new Volcano Badge.
b>Character: Joey Wheeler |
Badge/Gym Leader: Earth/Blue
Elite/Regular: Regular
Team: "Charizard - LV100", "Dragonite - LV100", "Bisharp - LV100" , "Ceruledge - LV100", "Feraligatr - LV100", "Wailord - LV100"
Battle Details:
Going up against Blue's Team would be the final obstacle stnding in-between Joey and having conquered both the Johto and Kanto Gym circuits, but would also be his first time facing a full team of six Pokemon. Having always had the numerical advantage in his previous engagements Joey would be in for a very different kind of battle due to having to essentially pair-off each member of his team into a near-bracket style showdown with Blue's. This would be a learning experience for facing the Elite Four though, so Joey stood ready to face the new challenge. Dividing-up his team in the following way, Joey would enter battle:
VS EXEGGECUTOR
Against Blue's Eggecutor Joey would put out his Bisharp, Legendary Knight Hermos. With his Dark/Steel Typing he would possess resistance to Grass and outright Immunity to Psychic moves while his own Dark-Type moves would see him dealing super-effective damage, boosted even further by his Dread Plate Held Item. Opening with a Sword's Dance and a Knock-Off would increase his attack further while both doing damage and depriving his opponent of any Held Item they may have had. Following-up with a barrage of Night Slashes would allow Hermos to have an increased chance of landing a critical hit in additon to the move's regular damage, making it all the more likely to land a crushing blow in additon to the already-heavy hurting he'd be putting on his opponent. His Defiant ability would make it so that if his opponent tried to reduce his stats it would trigger a massive jump in his attack power as well, making the fight against Exeggutor a significant mismatch from beginning-to-end, and hopefully resulting in an easy win for Joey's Bisharp.
VS MACHAMP
Against Blue's Machamp Joey would send out his Ceruledge, Gearfried the Iron Knight. Though a dual type of Fire/Ghost the Ghost half would grant immunity to any and all Fighting-Type moves that his opponent might put out, granting him a significant advantage. Though the Machamp could, of course, put out damage using other types of moves the removal of its Stab bonus would mean that Gearfried was in a strong position defensively regardless of what might come his way. Possessing a means of solid Psychic damage thanks to the Psycho Cut move, too, Gearfried would be able to deal consistant super-effective damage and present a very one-sided matchup. Opening with a Sword's Dance to further increase his offensive power and make the increased critical chance that each Psycho Cut brings with it even juicier. Overall Machamp should be in a very poor place to face Joey's Ceruledge, hopefully making for another easy win for Joey.
VS RHYDON
Blue's Rhydon is a formidable Pokemon but against Joey's Feraligatr, Alligator's Sword, it faces a truly unfavorable matchup due to a double weakness to Water. Feraligatr already has a fearsome combination thanks to his Sheer Power Hidden Ability and Life Orb Held Item, granting him the a twin x1.5 multiplier to any damaging move while simultaneously negating the recoil effect of the Orb, and Rhydon's vulnerabilities would only add fuel to that fire. Adding on the further boost from the Stab bonus would mean that any damaging water move Alligator's Sword would be crashing into his opponent at a staggering x13.5 multiplier. Boosting up with Dragon Dance before beginning the virtual doomsday that would be his barrage of Aqua Tails, Rhydon would genuinely be lucky if he wasn't blown off the field in a single hit. While lacking the defensive immunity of the previous two matchups the sheer overwhelming offensive disparity between the two Pokemon should make for a showdown that was practically over before it began.
VS GYARADOS
Gyarados would be the first of Blue's Pokemon for which Joey wouldn't have a hard-counter but putting in his Dragonite, Baby Dragon, would still allow him to answer with something capable of taking advantage of Gyarados's weaknesses. Beginning with the standard method of using a Dragon Dance to increase his offensive power Baby Dragon would then begin using Thunder Punch against his opponent. Though not benefitting from the Stab bonus the dual-weakness to Electric Moves that Gyarados posseses means that each and every hit would be slamming into it for a double super-effective x4 multiplier. Though Gyarados may well be able to respond with super-effective attacks of its own the scales would still be heavily slanted in Joey's favor, meaning that the gap would widen with every blow. Though harder-fought than the previous engagements the ability to take full-advantage of typing should make for another win for Team Joey.
VS PIDGEOT
The battle against Blue's Pidgeot would be the only matchup in which Joey's answer would be a straight-up brawl. No Type-Advantage, no Type-Disadvantage. Just a straight-up artillery battle with Joey's Charizard, Red-Eyes Black Dragon, at the center of it. Red-Eyes is spec'd as a special attacker, making use of the Wise Glasses Held Item to further increase his special attack and freeing him from the need to open with a move like Dragon Dance to deal maximum damage. Using the simple-but-effective strategy of simply spamming Flamethrower Red-Eyes would put out consistant damage while, doubtlessly, receiving return-fire from Pidgeot. If or when his health drops below the halfway mark, though, his Blaze Ability would go into effect, raising his attack power by half so long as he's using Fire-Type moves and giving him just the right push to come out on top. Though, by far, the hardest-fought battle of the Gym Battle the pieces should still be there to allow Joey's Charizard to emerge victorious, hopefully clocking yet another win and moving his team into a face-off with Blue's final Pokemon.
VS ARCANINE
Though it might the final showdown in the lineup of Blue and Joey's Pokemon the matchup between Arcanine and Joey's Wailord, Fortress Whale, would be anything but climactic. With Wailord's Choice Specs Held Item whatever move he opens with gets buffed by x1.5 but he must face the drawback of being locked-into that move for the remainder of the match. Thankfully for him, though, the move he would be getting locked-into would be the thunderously powerful Water Spout, opening with a massive Base Power and relying on the user's health pool to determine its strength. With a giant pool of HP, though, Fortress Whale would be in an fantastic place to capitolize on that damage, benefitting not only from his Held Item but from the super-effective and Stab bonuses as well. Httiing at a multiplier of x4.5 with every blast of his Water Spout and taking minimal damage from any Fire-Type Move that Arcanine would put out, the end result of their matchup would be anything but surprising.
CONTINGENCIES AND AUDIBLES
Just like in all his previous Gym Battles Joey would have a stockpile of restorative items like Hyper Potions and Full Restores ready-and-waiting to use on his team should they fall low health. As the vast majority of his matchups are very favorable towards Joey's Team, too, any of his Pokemon that might be unfortunate enough to be knocked-out by Blue's Team prior to defeating their assigned opponent would have their matchup subsequently taken-on another of Joey's Pokemon. With the majority of victories looking like they would result in relatively small amounts of damage received from their opposition any of the Pokemon tapped to serve as a "Round 2" for facing Blue's Team would almost certainly be fresh and ready for a fight. Even if Blue put an absolutely legendary performance forward in the battle attrition would 100% be his enemy, as Joey would be in a much better position to come-out with an intact team from each and every encounter. By hook or by crook Blue would begin to feel the walls begin to close in, and Joey would be able to control the match more-and-more with every loss Blue would take.
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