The Indigo League (
indigo_league) wrote2016-06-24 09:47 am
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Badge Requests

What does it take? It changes for each gym! Normally, the games increase in difficulty as you progress, but that wouldn't be any fun if characters could just as easily take on the Gyms that are supposed to be for top trainers only. THEREFORE, the gym leaders aren't going to be pushovers like in the games! In order to win a badge, the mods will take into account your current roster and the attacks and advantages to see whether your pokémon is strong enough to win a badge or not.
Each gym leader has a Regular Team of pokemon and an Elite Team of pokemon you can challenge. It's up to a trainer to decide which team to challenge, but if you take on the Elite Team of six level 100 Pokemon, you'll receive double the prize money. The items, however, are not doubled. Excellent for trainers looking for the extra challenge or those looking to make money fast.
!!! Badges must be mod approved. To earn a badge, please comment on this post. Please don't ask for more than two badges to be approved at once!
Violet City ![]() Leader: Falkner Team: Noctowl (L: 30) Honchkrow (L: 32) Pidgeot (L: 35) Rewards: ![]() ![]() ![]() Elite Team: Pidgeot, Dodrio, Swellow, Xatu, Staraptor, Pelipper | Azalea Town ![]() Leader: Bugsy Team: Pinsir (L: 35) Heracross (L: 37) Scizor (L: 40) Rewards: ![]() ![]() ![]() Elite Team: Scizor, Venomoth, Vespiquen, Yanmega, Galvantula, Heracross | Goldenrod City ![]() Leader: Whitney Team: Girafarig (L: 40) Clefable (L: 42) Miltank (L: 45) Rewards: ![]() ![]() ![]() ![]() Elite Team: Ursaring, Granbull, Blissey, Exploud, Tauros, Snorlax | Ecruteak City ![]() Leader: Morty Team: Haunter (L: 45) Misdreavus (L: 47) Gengar (L: 50) Rewards: ![]() ![]() ![]() ![]() Elite Team: Drifblim, Spiritomb, Dusknoir, Mismagius, Gengar, Chandelure | |||
Cianwood City ![]() Leader: Chuck Team: Hitmonlee (L: 50) Hitmonchan (L: 52) Poliwrath (L: 55) Rewards: ![]() ![]() Elite Team: Medicham, Machamp, Hariyama, Breloom, Primeape, Toxicroak | Olivine City ![]() Leader: Jasmine Team: Skarmory (L: 55) Magneton (L: 57) Steelix (L: 60) Rewards: ![]() ![]() ![]() Elite Team: Metagross, Bronzong, Skarmory, Steelix, Magnezone, Empoleon | Mahogany Town ![]() Leader: Pryce Team: Dewgong (L: 60) Lapras (L: 62) Mamoswine (L: 65) Rewards: ![]() ![]() ![]() Elite Team: Abomasnow, Dewgong, Glalie, Froslass, Mamoswine, Walrein | Blackthorn City ![]() Leader: Clair Team: Gyarados (L: 65) Kingdra (L: 67) Dragonite (L: 70) Rewards: ![]() ![]() ![]() ![]() Elite Team: Aerodactyl, Charizard, Kingdra, Salamence, Garchomp, Dragonite *For defeating the Elite team only. Three week paid cruise vacation to be taken whenever and as many times as the holder desires. Boat can be caught from Olivine or Vermilion. | |||
Pewter City ![]() Leader: Brock Team: Rhyhorn (L: 30) Golem (L: 32) Onix (L: 35) Rewards: ![]() ![]() ![]() Elite Team: Rhyperior, Rampardos, Golem, Omastar, Kabutops, Onix | Cerulean City ![]() Leader: Misty Team: Golduck (L: 35) Lapras (L: 37) Starmie (L: 40) Rewards: ![]() ![]() ![]() Elite Team: Quagsire, Lanturn, Floatzel, Lapras, Milotic, Starmie | Vermilion City ![]() Leader: Lt. Surge Team: Electabuzz (L: 40) Magneton (L: 42) Raichu (L: 45) Rewards: ![]() ![]() ![]() Elite Team: Manectric, Electrode, Pachirisu, Magnezone, Electivire, Raichu | Celadon City ![]() Leader: Erika Team: Jumpluff (L: 45) Tangrowth (L: 47) Bellossom (L: 50) Rewards: ![]() ![]() ![]() ![]() Elite Team: Shiftry, Jumpluff, Victreebel, Bellossom, Roserade, Vileplume | |||
Fuchsia City ![]() Leader: Janine Team: Crobat (L: 50) Ariados (L: 52) Venomoth (L: 55) Rewards: ![]() ![]() ![]() ![]() Elite Team: Crobat, Weezing, Toxicroak, Drapion, Arbok, Venomoth | Saffron City ![]() Leader: Sabrina Team: Espeon (L: 55) Mr. Mime (L: 57) Alakazam (L: 60) Rewards: ![]() ![]() ![]() Elite Team: Jynx, Wobbuffet, Espeon, Gallade, Gardevoir, Alakazam | Cinnabar Island (Seafoam Islands) ![]() Leader: Blaine Team: Magcargo (L: 60) Magmortar (L: 62) Rapidash (L: 65) Rewards: ![]() ![]() ![]() ![]() Elite Team: Torkoal, Camerupt, Magcargo, Houndoom, Magmortar, Rapidash | Viridian City ![]() Leader: Blue Team: Exeggutor (L: 65) Machamp (L: 66) Rhydon (L: 67) Gyarados (L: 68) Pidgeot (L: 69) Arcanine (L: 70) Rewards: ![]() ![]() ![]() Elite Team: Venusaur, Blastoise, Charizard, Tyranitar, Pidgeot, Jolteon *For defeating the Elite team only. Three week paid cruise vacation to be taken whenever and as many times as the holder desires. Boat can be caught from Olivine or Vermilion. |
Bede Team: Mawile (L: 100) Sylveon (L: 100) Galarian Rapidash (L: 100) Primarina (L: 100) Tinkaton (L: 100) Hatterene (L: 100) Rewards: ![]() ![]() ![]() | Koga Team: Skuntank (L: 100) Venomoth (L: 100) Toxicroak (L: 100) Swalot (L: 100) Crobat (L: 100) Muk (L: 100) Rewards: ![]() ![]() ![]() | Bruno Team: Hitmontop (L: 100) Hitmonlee (L: 100) Hitmonchan (L: 100) Hariyama (L: 100) Machamp (L: 100) Lucario (L: 100) Rewards: ![]() ![]() ![]() | Karen Team: Weavile (L: 100) Absol (L: 100) Spiritomb (L: 100) Houndoom (L: 100) Honchkrow (L: 100) Umbreon (L: 100) Rewards: ![]() ![]() ![]() | |||
Lance Team: Salamence (L: 100) Gyarados (L: 100) Garchomp (L: 100) Altaria (L: 100) Charizard (L: 100) Dragonite (L: 100) Rewards: ![]() ![]() ![]() ![]() | Aurora League Gym Leaders may choose their own battle specializations, as well as. design their own unique Gym (which will take one month to build from the time of request) and Badge (which will be available as soon as the Gym opens). They will be compensated for their work as Gym Leaders with a stipend that will cover building costs, labor (the Leader's and any Trainers they may employ), and rewards for victorious challengers. We ask that Aurora Gym Leaders think carefully about the location of their Gym and the difficulty level they wish to present challengers. We also ask that they create their own Badge Request page like this one so that others can request battles with them. To officially request an Aurora League Gym, fill out the provided template and comment here. |
Please use this form to request a badge or a showdown with the Elite Four! Post your request as a comment to this post. Badges will generally be processed once per week, on either Wednesday or during the weekend. Please try not to PM or IM mods about badges (including elite challenges) unless your request has gone unanswered for more than a week.
!!! Please request badges as your character is actually in the general area of the gym!
!!! To preserve the spirit of the game, obtaining badges using recently-inherited Pokémon (ie, Pokemon received from dropped characters) that massively outlevel your own is discouraged. If this happens, you may be asked by the badge mod to revise your team. Inherited Pokemon that your character has had for a while and are the same level as the rest of your character's team are fine to use!
!!! Remember that you must fight all four members of the Elite Four and Champion Lance in a row. You may heal your Pokémon between battles and take a short break, but you cannot leave without ending your challenge.
Elite Four Challenge 5/5 (Divided-Up Due to Text Limits)
Badge/Gym Leader: Elite Four - Bede
Team: "Charizard - LV100", "Dragonite - LV100", "Bisharp - LV100" , "Ceruledge - LV100", "Feraligatr - LV100", "Wailord - LV100"
Battle Details:
As a standard opener, regardless of who he goes up against, Joey would bring in his Bisharp, Legendary Knight Hermos, and throw down a Stealth Rock to start the match off. Depending on what Pokemon his opponent opened with he would then switch-out to it's corresponding counter (With the possibility of Bisharp remaining on the field, of course, should luck of the draw have his preferred matchup come-up first). While this means it might take a hit on the way out it also would mean that just about any subsequent Pokemon Lance might send out will be getting around a quarter of their health knocked-off on-arrival. With his opener delivered, though, Joey would then change his active Pokemon to reflect the following matchups:
VS SALAMENCE
Against Lance’s Salamence Joey would send out his Charizard, Red-Eyes Black Dragon. While both share the Flying-Type Charizard is able to unload his Dragon-Type moves on Salamence without fear of reprisal, meaning he’s got the lone channel for super-effective damage. With the buff from his Wise Glasses Held Item adding on to his Special Attack each Dragon Pulse would be hitting for over double damage, while anything his opponent sent back at him would only hit for regular damage. Hitting for higher and getting hit back for lower, it would only be a matter of time until Charizard took home the win.
VS GYARADOS
Against Gyarados Joey would put-in his Dragonite, Baby Dragon. While Gyarados has the ability to strike against Dragonite’s Dragon-Typing for increased damage he’s unable to match the kind of damage that’s able to be sent back at him thanks to his double vulnerabilities. With Multiscale halving whatever his opponent might open with he could increase his own offense with Dragon Dance without having to worry about taking too hard a hit, and then proceed to do x4 damage with every single hit due to Gyarados’ Flying and Water Typing. With a 1/10 chance to Paralyze the target on top of the massive damage output only serving to sweeten the pot, Dragonite’s victory would be all-but-guaranteed.
VS GARCHOMP
Against Garchop Joey would throw his Feraligatr, Alligator’s Sword, into the ring. With Garchomp’s weakness to Water and Feraligatr already able to stack-up insane bonuses via STAB, Rain Dance, Dragon Dance, and the Sheer Power/Life Orb combination every Aqua Tail he’d send out would be tantamount to an execution. Hitting at over x7.5 the regular output with each hit and having no danger of a super-effective attack coming in-return the match would be quickly decided, with Feraligatr nabbing an easy win.
VS ALTARIA
Against Altaria Joey would send in his Ceruledge, Gearfried the Iron Knight. With neither Pokemon possessing an option for super-effective damage or resistances it would come down to a straightforward brawl. Beginning with a Swords’ Dance before going into his standard Flare Blitz/Flash Fire activation combo would allow him to enter into his trademark Bitter Blade spam. With the ability to deal damage while ensuring his own health stays full it would only be a matter of time before Altaria hit the mat and Ceruledge clinched the win.
VS CHARIZARD
Against Lance’s Charizard Joey would send in his Wailord, Fortress Whale. With Charizard’s weakness to Water and Wailord’s resistance to Fire things would not be looking good for the matchup right from the start. With the STAB bonus, the bonus from the Choice Specs Held Item, and the super-effective bonus the already-titanic damage of Water Spout would be enough to end the battle in one-to-two hits. In a lopsided beatdown, Wailord takes the day.
VS DRAGONITE
Against Dragonite Joey would put in his Bisharp, Legendary Knight Hermos. With Steel having a resistance to both Flying and Dragon things are once-more defensively advantageous for Bisharp. Starting out with Swords’ Dance to up his offensive power before hitting with Knock-Off to do extra damage and eliminate any Held Item the opponent may have had the stage would be well set for beginning the bombardment. Spamming Night Slash would allow him to take advantage of the boost to Dark-Type Moves given by his Dread Plate Held Item, as well as having a high chance to land a critical hit with every attack. With the ability to shrug-off a good chance of any incoming damage while putting out respectable hits every turn the scales would be tilted solidly in Bisharp’s favor, allowing him to come out on-top and secure the win.
CONTINGENCIES AND AUDIBLES
As a standard closer is the idea that plans can certainly go in ways differently than the planner intended and, in cases like these, it’s important to have your ducks-in-a-row so that you’re able to respond accordingly to how the battle goes. Like he always does in these League Battles Joey would have a stockpile of restorative items like Hyper Potions and Full Restores ready-and-waiting to use on his team should they fall low health. With the majority of his matchups favorable towards his team, too, any of his Pokemon that might be unfortunate enough to be knocked-out prior to defeating their assigned opponent would have their matchup subsequently taken-on another of Joey's Pokemon. With the majority of victories looking like they would tidy victories any of the Pokemon tapped to serve as a "Round 2" would almost certainly be in better condition than their opposition. Even if things went quite badly attrition would be Joey's friend, as each Pokemon his opponent lost would tips the scales further and further into his favor. Once the proverbial walls began to close-in on his opponent Joey would be able to control the match more-and-more, making victory all-but-assured.
no subject
After a long, grueling set of challenges and several tough battles, Joey Wheeler has been named the twenty-second Aurora League Champion! As such, you're now entitled to all of the benefits that come with the title, including a special Dragon-type Egg from Lance with a TM of your choice, and permission to build an Aurora League gym anywhere of your choosing! Please think hard on a theme and mechanics for your Gym, and thank you so much for participating! You may submit a building request for your Gym at any time, and it will take approximately one month for your Gym to open for business. Thank you again!