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The Indigo League ([personal profile] indigo_league) wrote2016-06-24 09:47 am
Entry tags:

Badge Requests



 What does it take? It changes for each gym! Normally, the games increase in difficulty as you progress, but that wouldn't be any fun if characters could just as easily take on the Gyms that are supposed to be for top trainers only. THEREFORE, the gym leaders aren't going to be pushovers like in the games! In order to win a badge, the mods will take into account your current roster and the attacks and advantages to see whether your pokémon is strong enough to win a badge or not.

Each gym leader has a Regular Team of pokemon and an Elite Team of pokemon you can challenge. It's up to a trainer to decide which team to challenge, but if you take on the Elite Team of six level 100 Pokemon, you'll receive double the prize money. The items, however, are not doubled. Excellent for trainers looking for the extra challenge or those looking to make money fast.

!!! Badges must be mod approved. To earn a badge, please comment on this post. Please don't ask for more than two badges to be approved at once!


JOHTO
Violet City
Badge: Zephyr
Leader: Falkner

Team:
Noctowl (L: 30)
Honchkrow (L: 32)
Pidgeot (L: 35)

Rewards:
[P10,000]
TM Roost
Can use Fly outside of battle

Elite Team: Pidgeot, Dodrio, Swellow, Xatu, Staraptor, Pelipper
Azalea Town
Badge: Hive
Leader: Bugsy

Team:
Pinsir (L: 35)
Heracross (L: 37)
Scizor (L: 40)

Rewards:
[P12,000]
TM U-Turn
Can use Rock Smash outside of battle

Elite Team: Scizor, Venomoth, Vespiquen, Yanmega, Galvantula, Heracross
Goldenrod City
Badge: Plain
Leader: Whitney

Team:
Girafarig (L: 40)
Clefable (L: 42)
Miltank (L: 45)

Rewards:
[P14,000]
HM Rock Smash
TM Attract
Can use Strength outside of battle

Elite Team: Ursaring, Granbull, Blissey, Exploud, Tauros, Snorlax
Ecruteak City
Badge: Fog
Leader: Morty

Team:
Haunter (L: 45)
Misdreavus (L: 47)
Gengar (L: 50)

Rewards:
[P16,000]
TM Shadow Ball
HM Strength
Can use Surf outside of battle

Elite Team: Drifblim, Spiritomb, Dusknoir, Mismagius, Gengar, Chandelure
Cianwood City
Badge: Storm
Leader: Chuck

Team:
Hitmonlee (L: 50)
Hitmonchan (L: 52)
Poliwrath (L: 55)

Rewards:
[P18,000]
HM Fly

Elite Team: Medicham, Machamp, Hariyama, Breloom, Primeape, Toxicroak
Olivine City
Badge: Mineral
Leader: Jasmine

Team:
Skarmory (L: 55)
Magneton (L: 57)
Steelix (L: 60)

Rewards:
[P20,000]
HM Surf
HM Whirlpool

Elite Team: Metagross, Bronzong, Skarmory, Steelix, Magnezone, Empoleon
Mahogany Town
Badge: Glacier
Leader: Pryce

Team:
Dewgong (L: 60)
Lapras (L: 62)
Mamoswine (L: 65)

Rewards:
[P22,000]
TM Hail
Can use Waterfall outside of battle

Elite Team: Abomasnow, Dewgong, Glalie, Froslass, Mamoswine, Walrein
Blackthorn City
Badge: Rising
Leader: Clair

Team:
Gyarados (L: 65)
Kingdra (L: 67)
Dragonite (L: 70)

Rewards:
[P24,000]
HM Waterfall
Can use Whirlpool outside of battle
A reusable ticket for the SS Anne*

Elite Team: Aerodactyl, Charizard, Kingdra, Salamence, Garchomp, Dragonite

      *For defeating the Elite team only. Three week paid cruise vacation to be taken whenever and as many times as the holder desires. Boat can be caught from Olivine or Vermilion.
KANTO
Pewter City
Badge: Boulder
Leader: Brock

Team:
Rhyhorn (L: 30)
Golem (L: 32)
Onix (L: 35)

Rewards:
[P10,000]
TM Rock Slide
HM Rock Smash

Elite Team: Rhyperior, Rampardos, Golem, Omastar, Kabutops, Onix
Cerulean City
Badge: Cascade
Leader: Misty

Team:
Golduck (L: 35)
Lapras (L: 37)
Starmie (L: 40)

Rewards:
[P12,000]
TM Water Pulse
Can use Surf outside of battle

Elite Team: Quagsire, Lanturn, Floatzel, Lapras, Milotic, Starmie
Vermilion City
Badge: Thunder Badge
Leader: Lt. Surge

Team:
Electabuzz (L: 40)
Magneton (L: 42)
Raichu (L: 45)

Rewards:
[P14,000]
TM Thunder
Can use Strength outside of battle

Elite Team: Manectric, Electrode, Pachirisu, Magnezone, Electivire, Raichu
Celadon City
Badge: Rainbow
Leader: Erika

Team:
Jumpluff (L: 45)
Tangrowth (L: 47)
Bellossom (L: 50)

Rewards:
[P16,000]
TM Giga Drain
HM Strength
Can use Fly outside of battle

Elite Team: Shiftry, Jumpluff, Victreebel, Bellossom, Roserade, Vileplume
Fuchsia City
Badge: Soul
Leader: Janine

Team:
Crobat (L: 50)
Ariados (L: 52)
Venomoth (L: 55)

Rewards:
[P18,000]
TM Toxic
HM Surf
Can use Rock Smash outside of battle

Elite Team: Crobat, Weezing, Toxicroak, Drapion, Arbok, Venomoth
Saffron City
Badge: Marsh
Leader: Sabrina

Team:
Espeon (L: 55)
Mr. Mime (L: 57)
Alakazam (L: 60)

Rewards:
[P20,000]
TM Psychic
HM Fly

Elite Team: Jynx, Wobbuffet, Espeon, Gallade, Gardevoir, Alakazam
Cinnabar Island
(Seafoam Islands)
Badge: Volcano
Leader: Blaine

Team:
Magcargo (L: 60)
Magmortar (L: 62)
Rapidash (L: 65)

Rewards:
[P22,000]
TM Fire Blast
HM Whirlpool
Can use Whirlpool outside of battle

Elite Team: Torkoal, Camerupt, Magcargo, Houndoom, Magmortar, Rapidash
Viridian City
Badge: Earth
Leader: Blue

Team:
Exeggutor (L: 65)
Machamp (L: 66)
Rhydon (L: 67)
Gyarados (L: 68)
Pidgeot (L: 69)
Arcanine (L: 70)

Rewards:
[P25,000]
TM Hyper Beam
A reusable ticket for the SS Anne*

Elite Team: Venusaur, Blastoise, Charizard, Tyranitar, Pidgeot, Jolteon

      *For defeating the Elite team only. Three week paid cruise vacation to be taken whenever and as many times as the holder desires. Boat can be caught from Olivine or Vermilion.


The Elite Four is now distributing Keystones and Mega Stones to promising trainers! Any trainer who has defeated all eight gyms of a single region will be granted a Keystone and one Mega Stone of their choice. No player will be able to have more than one Mega Stone at a time, and those looking to switch theirs out may do so once every four months. Mega Stones may be used in any casual trainer battle, but as far as gyms go may only be used in Elite battles.


The Indigo Plateau is now open to challengers! To qualify, trainers must have all sixteen badges from Johto and Kanto. Every Pokémon they face will be level 100, and the Elite Four and the Champion have heaps of talent and experience. As such, we will be reviewing Indigo Plateau challenges with more scrutiny than we bring to badge requests. A higher level of strategy is required to win on this field. Show us what you've got!

ELITE FOUR
Bede

Team:
Mawile (L: 100)
Sylveon (L: 100)
Galarian Rapidash (L: 100)
Primarina (L: 100)
Tinkaton (L: 100)
Hatterene (L: 100)

Rewards:
[P30,000]
TM Draining Kiss
Life Orb
Koga

Team:
Skuntank (L: 100)
Venomoth (L: 100)
Toxicroak (L: 100)
Swalot (L: 100)
Crobat (L: 100)
Muk (L: 100)

Rewards:
[P35,000]
TM Venoshock
Expert Belt
Bruno

Team:
Hitmontop (L: 100)
Hitmonlee (L: 100)
Hitmonchan (L: 100)
Hariyama (L: 100)
Machamp (L: 100)
Lucario (L: 100)

Rewards:
[P40,000]
TM Power-Up Punch
Protective Pads
Karen

Team:
Weavile (L: 100)
Absol (L: 100)
Spiritomb (L: 100)
Houndoom (L: 100)
Honchkrow (L: 100)
Umbreon (L: 100)

Rewards:
[P45,000]
TM Snarl
Ring Target
Lance

Team:
Salamence (L: 100)
Gyarados (L: 100)
Garchomp (L: 100)
Altaria (L: 100)
Charizard (L: 100)
Dragonite (L: 100)

Rewards:
[P60,000]
TM Giga Impact
A Dragon-type egg with one egg move and one TM move of your choice
The League Certificate qualifying the winner to create and lead their own Pokémon "Gym." This Gym is part not of the Indigo League, but the Aurora League.
Aurora League Gym Leaders may choose their own battle specializations, as well as. design their own unique Gym (which will take one month to build from the time of request) and Badge (which will be available as soon as the Gym opens). They will be compensated for their work as Gym Leaders with a stipend that will cover building costs, labor (the Leader's and any Trainers they may employ), and rewards for victorious challengers.

We ask that Aurora Gym Leaders think carefully about the location of their Gym and the difficulty level they wish to present challengers. We also ask that they create their own Badge Request page like this one so that others can request battles with them.

To officially request an Aurora League Gym, fill out the provided template and comment here.



Please use this form to request a badge or a showdown with the Elite Four! Post your request as a comment to this post. Badges will generally be processed once per week, on either Wednesday or during the weekend. Please try not to PM or IM mods about badges (including elite challenges) unless your request has gone unanswered for more than a week.

!!! Please request badges as your character is actually in the general area of the gym!

!!! To preserve the spirit of the game, obtaining badges using recently-inherited Pokémon (ie, Pokemon received from dropped characters) that massively outlevel your own is discouraged. If this happens, you may be asked by the badge mod to revise your team. Inherited Pokemon that your character has had for a while and are the same level as the rest of your character's team are fine to use!

!!! Remember that you must fight all four members of the Elite Four and Champion Lance in a row. You may heal your Pokémon between battles and take a short break, but you cannot leave without ending your challenge.




infernofireblast: (030)

Elite Four Challenge 5/5 (Divided-Up Due to Text Limits)

[personal profile] infernofireblast 2023-05-03 04:06 am (UTC)(link)
Character: Joey Wheeler | [personal profile] infernofireblast
Badge/Gym Leader: Elite Four - Bede
Team: "Charizard - LV100", "Dragonite - LV100", "Bisharp - LV100" , "Ceruledge - LV100", "Feraligatr - LV100", "Wailord - LV100"
Battle Details:
As a standard opener, regardless of who he goes up against, Joey would bring in his Bisharp, Legendary Knight Hermos, and throw down a Stealth Rock to start the match off. Depending on what Pokemon his opponent opened with he would then switch-out to it's corresponding counter (With the possibility of Bisharp remaining on the field, of course, should luck of the draw have his preferred matchup come-up first). While this means it might take a hit on the way out it also would mean that just about any subsequent Pokemon Lance might send out will be getting around a quarter of their health knocked-off on-arrival. With his opener delivered, though, Joey would then change his active Pokemon to reflect the following matchups:

VS SALAMENCE
Against Lance’s Salamence Joey would send out his Charizard, Red-Eyes Black Dragon. While both share the Flying-Type Charizard is able to unload his Dragon-Type moves on Salamence without fear of reprisal, meaning he’s got the lone channel for super-effective damage. With the buff from his Wise Glasses Held Item adding on to his Special Attack each Dragon Pulse would be hitting for over double damage, while anything his opponent sent back at him would only hit for regular damage. Hitting for higher and getting hit back for lower, it would only be a matter of time until Charizard took home the win.

VS GYARADOS
Against Gyarados Joey would put-in his Dragonite, Baby Dragon. While Gyarados has the ability to strike against Dragonite’s Dragon-Typing for increased damage he’s unable to match the kind of damage that’s able to be sent back at him thanks to his double vulnerabilities. With Multiscale halving whatever his opponent might open with he could increase his own offense with Dragon Dance without having to worry about taking too hard a hit, and then proceed to do x4 damage with every single hit due to Gyarados’ Flying and Water Typing. With a 1/10 chance to Paralyze the target on top of the massive damage output only serving to sweeten the pot, Dragonite’s victory would be all-but-guaranteed.

VS GARCHOMP
Against Garchop Joey would throw his Feraligatr, Alligator’s Sword, into the ring. With Garchomp’s weakness to Water and Feraligatr already able to stack-up insane bonuses via STAB, Rain Dance, Dragon Dance, and the Sheer Power/Life Orb combination every Aqua Tail he’d send out would be tantamount to an execution. Hitting at over x7.5 the regular output with each hit and having no danger of a super-effective attack coming in-return the match would be quickly decided, with Feraligatr nabbing an easy win.

VS ALTARIA
Against Altaria Joey would send in his Ceruledge, Gearfried the Iron Knight. With neither Pokemon possessing an option for super-effective damage or resistances it would come down to a straightforward brawl. Beginning with a Swords’ Dance before going into his standard Flare Blitz/Flash Fire activation combo would allow him to enter into his trademark Bitter Blade spam. With the ability to deal damage while ensuring his own health stays full it would only be a matter of time before Altaria hit the mat and Ceruledge clinched the win.

VS CHARIZARD
Against Lance’s Charizard Joey would send in his Wailord, Fortress Whale. With Charizard’s weakness to Water and Wailord’s resistance to Fire things would not be looking good for the matchup right from the start. With the STAB bonus, the bonus from the Choice Specs Held Item, and the super-effective bonus the already-titanic damage of Water Spout would be enough to end the battle in one-to-two hits. In a lopsided beatdown, Wailord takes the day.

VS DRAGONITE
Against Dragonite Joey would put in his Bisharp, Legendary Knight Hermos. With Steel having a resistance to both Flying and Dragon things are once-more defensively advantageous for Bisharp. Starting out with Swords’ Dance to up his offensive power before hitting with Knock-Off to do extra damage and eliminate any Held Item the opponent may have had the stage would be well set for beginning the bombardment. Spamming Night Slash would allow him to take advantage of the boost to Dark-Type Moves given by his Dread Plate Held Item, as well as having a high chance to land a critical hit with every attack. With the ability to shrug-off a good chance of any incoming damage while putting out respectable hits every turn the scales would be tilted solidly in Bisharp’s favor, allowing him to come out on-top and secure the win.

CONTINGENCIES AND AUDIBLES
As a standard closer is the idea that plans can certainly go in ways differently than the planner intended and, in cases like these, it’s important to have your ducks-in-a-row so that you’re able to respond accordingly to how the battle goes. Like he always does in these League Battles Joey would have a stockpile of restorative items like Hyper Potions and Full Restores ready-and-waiting to use on his team should they fall low health. With the majority of his matchups favorable towards his team, too, any of his Pokemon that might be unfortunate enough to be knocked-out prior to defeating their assigned opponent would have their matchup subsequently taken-on another of Joey's Pokemon. With the majority of victories looking like they would tidy victories any of the Pokemon tapped to serve as a "Round 2" would almost certainly be in better condition than their opposition. Even if things went quite badly attrition would be Joey's friend, as each Pokemon his opponent lost would tips the scales further and further into his favor. Once the proverbial walls began to close-in on his opponent Joey would be able to control the match more-and-more, making victory all-but-assured.