The Indigo League (
indigo_league) wrote2016-06-24 09:47 am
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Badge Requests

What does it take? It changes for each gym! Normally, the games increase in difficulty as you progress, but that wouldn't be any fun if characters could just as easily take on the Gyms that are supposed to be for top trainers only. THEREFORE, the gym leaders aren't going to be pushovers like in the games! In order to win a badge, the mods will take into account your current roster and the attacks and advantages to see whether your pokémon is strong enough to win a badge or not.
Each gym leader has a Regular Team of pokemon and an Elite Team of pokemon you can challenge. It's up to a trainer to decide which team to challenge, but if you take on the Elite Team of six level 100 Pokemon, you'll receive double the prize money. The items, however, are not doubled. Excellent for trainers looking for the extra challenge or those looking to make money fast.
!!! Badges must be mod approved. To earn a badge, please comment on this post. Please don't ask for more than two badges to be approved at once!
Violet City ![]() Leader: Falkner Team: Noctowl (L: 30) Honchkrow (L: 32) Pidgeot (L: 35) Rewards: ![]() ![]() ![]() Elite Team: Pidgeot, Dodrio, Swellow, Xatu, Staraptor, Pelipper | Azalea Town ![]() Leader: Bugsy Team: Pinsir (L: 35) Heracross (L: 37) Scizor (L: 40) Rewards: ![]() ![]() ![]() Elite Team: Scizor, Venomoth, Vespiquen, Yanmega, Galvantula, Heracross | Goldenrod City ![]() Leader: Whitney Team: Girafarig (L: 40) Clefable (L: 42) Miltank (L: 45) Rewards: ![]() ![]() ![]() ![]() Elite Team: Ursaring, Granbull, Blissey, Exploud, Tauros, Snorlax | Ecruteak City ![]() Leader: Morty Team: Haunter (L: 45) Misdreavus (L: 47) Gengar (L: 50) Rewards: ![]() ![]() ![]() ![]() Elite Team: Drifblim, Spiritomb, Dusknoir, Mismagius, Gengar, Chandelure | |||
Cianwood City ![]() Leader: Chuck Team: Hitmonlee (L: 50) Hitmonchan (L: 52) Poliwrath (L: 55) Rewards: ![]() ![]() Elite Team: Medicham, Machamp, Hariyama, Breloom, Primeape, Toxicroak | Olivine City ![]() Leader: Jasmine Team: Skarmory (L: 55) Magneton (L: 57) Steelix (L: 60) Rewards: ![]() ![]() ![]() Elite Team: Metagross, Bronzong, Skarmory, Steelix, Magnezone, Empoleon | Mahogany Town ![]() Leader: Pryce Team: Dewgong (L: 60) Lapras (L: 62) Mamoswine (L: 65) Rewards: ![]() ![]() ![]() Elite Team: Abomasnow, Dewgong, Glalie, Froslass, Mamoswine, Walrein | Blackthorn City ![]() Leader: Clair Team: Gyarados (L: 65) Kingdra (L: 67) Dragonite (L: 70) Rewards: ![]() ![]() ![]() ![]() Elite Team: Aerodactyl, Charizard, Kingdra, Salamence, Garchomp, Dragonite *For defeating the Elite team only. Three week paid cruise vacation to be taken whenever and as many times as the holder desires. Boat can be caught from Olivine or Vermilion. | |||
Pewter City ![]() Leader: Brock Team: Rhyhorn (L: 30) Golem (L: 32) Onix (L: 35) Rewards: ![]() ![]() ![]() Elite Team: Rhyperior, Rampardos, Golem, Omastar, Kabutops, Onix | Cerulean City ![]() Leader: Misty Team: Golduck (L: 35) Lapras (L: 37) Starmie (L: 40) Rewards: ![]() ![]() ![]() Elite Team: Quagsire, Lanturn, Floatzel, Lapras, Milotic, Starmie | Vermilion City ![]() Leader: Lt. Surge Team: Electabuzz (L: 40) Magneton (L: 42) Raichu (L: 45) Rewards: ![]() ![]() ![]() Elite Team: Manectric, Electrode, Pachirisu, Magnezone, Electivire, Raichu | Celadon City ![]() Leader: Erika Team: Jumpluff (L: 45) Tangrowth (L: 47) Bellossom (L: 50) Rewards: ![]() ![]() ![]() ![]() Elite Team: Shiftry, Jumpluff, Victreebel, Bellossom, Roserade, Vileplume | |||
Fuchsia City ![]() Leader: Janine Team: Crobat (L: 50) Ariados (L: 52) Venomoth (L: 55) Rewards: ![]() ![]() ![]() ![]() Elite Team: Crobat, Weezing, Toxicroak, Drapion, Arbok, Venomoth | Saffron City ![]() Leader: Sabrina Team: Espeon (L: 55) Mr. Mime (L: 57) Alakazam (L: 60) Rewards: ![]() ![]() ![]() Elite Team: Jynx, Wobbuffet, Espeon, Gallade, Gardevoir, Alakazam | Cinnabar Island (Seafoam Islands) ![]() Leader: Blaine Team: Magcargo (L: 60) Magmortar (L: 62) Rapidash (L: 65) Rewards: ![]() ![]() ![]() ![]() Elite Team: Torkoal, Camerupt, Magcargo, Houndoom, Magmortar, Rapidash | Viridian City ![]() Leader: Blue Team: Exeggutor (L: 65) Machamp (L: 66) Rhydon (L: 67) Gyarados (L: 68) Pidgeot (L: 69) Arcanine (L: 70) Rewards: ![]() ![]() ![]() Elite Team: Venusaur, Blastoise, Charizard, Tyranitar, Pidgeot, Jolteon *For defeating the Elite team only. Three week paid cruise vacation to be taken whenever and as many times as the holder desires. Boat can be caught from Olivine or Vermilion. |
Bede Team: Mawile (L: 100) Sylveon (L: 100) Galarian Rapidash (L: 100) Primarina (L: 100) Tinkaton (L: 100) Hatterene (L: 100) Rewards: ![]() ![]() ![]() | Koga Team: Skuntank (L: 100) Venomoth (L: 100) Toxicroak (L: 100) Swalot (L: 100) Crobat (L: 100) Muk (L: 100) Rewards: ![]() ![]() ![]() | Bruno Team: Hitmontop (L: 100) Hitmonlee (L: 100) Hitmonchan (L: 100) Hariyama (L: 100) Machamp (L: 100) Lucario (L: 100) Rewards: ![]() ![]() ![]() | Karen Team: Weavile (L: 100) Absol (L: 100) Spiritomb (L: 100) Houndoom (L: 100) Honchkrow (L: 100) Umbreon (L: 100) Rewards: ![]() ![]() ![]() | |||
Lance Team: Salamence (L: 100) Gyarados (L: 100) Garchomp (L: 100) Altaria (L: 100) Charizard (L: 100) Dragonite (L: 100) Rewards: ![]() ![]() ![]() ![]() | Aurora League Gym Leaders may choose their own battle specializations, as well as. design their own unique Gym (which will take one month to build from the time of request) and Badge (which will be available as soon as the Gym opens). They will be compensated for their work as Gym Leaders with a stipend that will cover building costs, labor (the Leader's and any Trainers they may employ), and rewards for victorious challengers. We ask that Aurora Gym Leaders think carefully about the location of their Gym and the difficulty level they wish to present challengers. We also ask that they create their own Badge Request page like this one so that others can request battles with them. To officially request an Aurora League Gym, fill out the provided template and comment here. |
Please use this form to request a badge or a showdown with the Elite Four! Post your request as a comment to this post. Badges will generally be processed once per week, on either Wednesday or during the weekend. Please try not to PM or IM mods about badges (including elite challenges) unless your request has gone unanswered for more than a week.
!!! Please request badges as your character is actually in the general area of the gym!
!!! To preserve the spirit of the game, obtaining badges using recently-inherited Pokémon (ie, Pokemon received from dropped characters) that massively outlevel your own is discouraged. If this happens, you may be asked by the badge mod to revise your team. Inherited Pokemon that your character has had for a while and are the same level as the rest of your character's team are fine to use!
!!! Remember that you must fight all four members of the Elite Four and Champion Lance in a row. You may heal your Pokémon between battles and take a short break, but you cannot leave without ending your challenge.
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Badge/Gym Leader: Lt. Surge, Thunder Badge
Elite/Regular: Regular
Team: Laura (Gliscor, Lv70), Buttons (Skitty, Lv70), Nevio (Sandslash, Lv70), Angelica (Hisuian Lilligant, Lv70), Cetriolo (Gastrodon, Lv70)
Battle Details: So, Electric-types. Bucciarati is fairly certain he probably has this, but hey, who knows.
It's actually not Buttons out first against the Electabuzz, but rather, Laura the Gliscor... who is mostly coming out to set up three layers of Spikes.
It's only after that that Buttons will be entering with Fake Out, as per usual. From there, Bucciarati will be ordering the Skitty to use Attract at the first opportunity--it's got a good chance of sticking, after all, and that's something Bucciarati's going to bank on for this part of the battle (as well as hope the infatuation keeps kicking in when he needs it...). From there, the Skitty will alternate between Charm and Tail Whip--yes, most of Electabuzz's moves are Special rather than Physical, but the possibility of Low Kick is just worrying enough that Bucciarati would rather the damage be minimized. Once the Electabuzz has been worn down with Charm and Tail Whip, Bucciarati's actual offensive starts: and it's a lot of Buttons using Dig. Static and any resulting paralysis isn't much of a deterrent--after all, being paralyzed gives Buttons a huge boost when she uses Facade, and when that runs out of PP, Buttons can just fix herself right up with Heal Bell. If Buttons starts getting low on HP, she will use Sing, and then Dream Eater if Sing takes! Otherwise, it's Dig, Facade, Play Rough, and Payback until either Buttons or the Electabuzz go down.
In the case that Buttons goes down first, it'll be Nevio the Sandslash out to replace her. There's not much to say here, except that Nevio will be using Bulldoze and Sand Tomb until Electabuzz goes down, alongside Rest if he needs to top up on HP (and Snore to stay on the offensive despite being asleep).
Regardless of whether Bucciarati has Buttons or Nevio out when Electabuzz goes down, either Pokemon is being withdrawn in favor of sending out Angelica. When sent out, the Hisuian Lilligant is immediately using Sleep Powder to try to put the Magneton to sleep, and using this until it works. Once the Magneton is asleep, Angelica will be using Sunny Day for that sweet, sweet Chlorophyll boost. From there, Bucciarati will order her to use Victory Dance. After that, it's simply a matter of using Rock Smash and refreshing Sunny Day. If Angelica's HP gets low, she'll use Synthesis if Sunny Day's still going, or Drain Punch if Sunny Day hasn't been refreshed yet.
Now, if Angelica gets nailed with Supersonic, Bucciarati will switch her out in favor of Cetriolo the Gastrodon. Cetriolo will waste no time in letting loose with Earth Power and Bulldoze in hopes of taking out the Magneton as quickly as possible. If Cetriolo gets hit with Supersonic, Bucciarati will switch Angelica back in and switch back to the previous strategy.
Once Magneton goes down, what happens next depends on which of the Pokemon Bucciarati still has out. If he has Cetriolo out, he'll effectively carry on with the strategy he used against the Magneton--Earth Power and Bulldoze! There might also be an occasional Mud Bomb thrown in for flavor, Protect used occasionally, and then Recover when the Gastrodon's HP gets low. If Cetriolo does end up close to fainting, well and truly cornered, and out of HP for healing moves? Memento.
If Bucciarati has Angelica out... she's getting withdrawn immediately in favor of Laura. The Gliscor will kick things off with Sandstorm, and from there, Bucciarati orders her to start using Sand Attack to reduce Raichu's accuracy and Swords Dance to increase her own attack (while refreshing Sandstorm as necessary). Once Raichu can barely hit her and her attack has been maxed out, Laura will start using Earthquake repeatedly in hopes of ending the fight quickly.
If Cetriolo or Laura go down, Bucciarati will swap to the other and use that respective strategy. Should the other go down, out will come Nevio with Sandstorm, Sand Tomb, Dig, and Earthquake. Nevio will use Rest to keep his HP up and Snore to stay on the offensive while asleep, and Protect if Bucciarati sees the need to use that! Angelica will be prioritized next if Nevio goes down, the Hisuian Lilligant using Poison Powder, followed by Magical Leaf, Petal Blizzard, and Giga Drain+Mega Drain. If Raichu's still up after these? Leaf Storm and Close Combat as last resorts.
Should Bucciarati be left with Buttons, he will have her use Attract immediately and use a similar strategy that he did against Electabuzz--Dig, Facade, Play Rough, and Payback, with a Sing+Dream Eater combo if she needs to restore her HP and Heal Bell if Paralysis from Static gets annoying.
Character: Bruno Bucciarati |
Badge/Gym Leader: Janine, Soul Badge
Elite/Regular: Regular
Team: Celeste (Metagross, Lv70), Buttons (Skitty, Lv70), Teodoro (Slowpoke, Lv70), Cavolo (Corviknight, Lv70), Ciarduna (Talonflame, Lv75)
Battle Details: So, Bucciarati actually took a bit to fully decide on a team here, and he's mostly got his fingers crossed this will work out.
Much like his battle against Lt. Surge, Buttons is not the first one out. No, instead it's Celeste out first for one major reason: Stealth Rock. After the entry hazard has been set and the Metagross has used Scary Face on the Crobat, Bucciarati withdraws them to send out Buttons. While she uses Fake Out upon entry as usual, she won't be sticking around much longer after that. No, she just uses Thunder Wave (because speed is the major concern with a Crobat) before she, too, is withdrawn. Instead... perhaps surprisingly, Teodoro gets sent out. The Slowpoke uses Psychic Terrain first, mainly to power up his Psychic-type moves. From there, it's really just a matter of using Psychic, Confusion, and Zen Headbutt. Bucciarati has Teodoro refresh Psychic Terrain when needed, Slack Off will be used to restore HP, and any pesky Bites are met with a Disable. Luckily, thanks to Own Tempo, Supersonic won't be an issue!
That being said, if Teodoro goes down prematurely, it'll be time for Celeste to return to the battlefield. If Psychic Terrain is still up, the Metagross will almost certainly benefit from it, with their own Psychic, Confusion, and Zen Headbutt. In addition, Celeste has a super-effective Rock Tomb, even if they don't get STAB from it.
Ideally that'll be enough to take the Crobat out. However that gets done, Teodoro or Celeste won't be staying out to battle Ariados. No, instead, it'll be Cavolo brought out. Cavolo leads with Taunt to shut down all that potential status move nonsense, and he'll follow that up with Swagger to stack confusion on top of it. A bit risky, but not exactly playing with fire given all of Corviknight's resistances. From there, Cavolo uses primarily Fly (the semi-invulnerable turn is very appealing) and Drill Peck, refreshing Taunt as needed.
If Ariados goes down at Cavolo's... talons, Bucciarati will keep the Corviknight out and repeat more or less the same strategy with Venomoth, with Taunt being especially important here. (Although, Bucciarati will opt to not use Swagger this time--that Venomoth could have Tinted Lens, and Bucciarati's not willing to test that out.) That being said, Pluck will also be added to the rotation of Flying-type moves in this case if one of the others runs out of PP.
Now, if Cavolo happens to go down, Bucciarati will send out Ciarduna. The Talonflame will be doing her best to work quickly to take the Ariados or the Venomoth down, using moves like Heat Wave, Fly, and Acrobatics in order to capitalize on the Bug type's weaknesses, using things like Flame Charge and Aerial Ace if the other moves run out of PP.
If Ciarduna happens to get taken out, Celeste will be coming back out. This time, they'll lead off with Sandstorm and after that start hammering away at Venomoth with the remaining Psychic-type moves they have the energy for as well as Rock Tomb. If Celeste goes down and Teodoro hasn't been KO'd already, it'll be the Slowpoke's turn again.
With. Something of a surprising TM investment: Flamethrower. Good lord, Bucciarati. That being said, that's not the only thing the Slowpoke will be using in case of Venomoth--in fact, Bucciarati will be having Teodoro start off with Yawn, and otherwise hammer away with Psychic type moves, including Dream Eater. He has a similar strategy for if he's forced to resort to Buttons, replacing Yawn with Sing. The Skitty might be limited to Zen Headbutt in terms of Psychic-type moves, but she does have one more card to play if she gets poisoned: Facade.
Hopefully, though, all this will be enough for Bucciarati to walk away with the badge.
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