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The Indigo League ([personal profile] indigo_league) wrote2016-06-24 09:47 am
Entry tags:

Badge Requests



 What does it take? It changes for each gym! Normally, the games increase in difficulty as you progress, but that wouldn't be any fun if characters could just as easily take on the Gyms that are supposed to be for top trainers only. THEREFORE, the gym leaders aren't going to be pushovers like in the games! In order to win a badge, the mods will take into account your current roster and the attacks and advantages to see whether your pokémon is strong enough to win a badge or not.

Each gym leader has a Regular Team of pokemon and an Elite Team of pokemon you can challenge. It's up to a trainer to decide which team to challenge, but if you take on the Elite Team of six level 100 Pokemon, you'll receive double the prize money. The items, however, are not doubled. Excellent for trainers looking for the extra challenge or those looking to make money fast.

!!! Badges must be mod approved. To earn a badge, please comment on this post. Please don't ask for more than two badges to be approved at once!


JOHTO
Violet City
Badge: Zephyr
Leader: Falkner

Team:
Noctowl (L: 30)
Honchkrow (L: 32)
Pidgeot (L: 35)

Rewards:
[P10,000]
TM Roost
Can use Fly outside of battle

Elite Team: Pidgeot, Dodrio, Swellow, Xatu, Staraptor, Pelipper
Azalea Town
Badge: Hive
Leader: Bugsy

Team:
Pinsir (L: 35)
Heracross (L: 37)
Scizor (L: 40)

Rewards:
[P12,000]
TM U-Turn
Can use Rock Smash outside of battle

Elite Team: Scizor, Venomoth, Vespiquen, Yanmega, Galvantula, Heracross
Goldenrod City
Badge: Plain
Leader: Whitney

Team:
Girafarig (L: 40)
Clefable (L: 42)
Miltank (L: 45)

Rewards:
[P14,000]
HM Rock Smash
TM Attract
Can use Strength outside of battle

Elite Team: Ursaring, Granbull, Blissey, Exploud, Tauros, Snorlax
Ecruteak City
Badge: Fog
Leader: Morty

Team:
Haunter (L: 45)
Misdreavus (L: 47)
Gengar (L: 50)

Rewards:
[P16,000]
TM Shadow Ball
HM Strength
Can use Surf outside of battle

Elite Team: Drifblim, Spiritomb, Dusknoir, Mismagius, Gengar, Chandelure
Cianwood City
Badge: Storm
Leader: Chuck

Team:
Hitmonlee (L: 50)
Hitmonchan (L: 52)
Poliwrath (L: 55)

Rewards:
[P18,000]
HM Fly

Elite Team: Medicham, Machamp, Hariyama, Breloom, Primeape, Toxicroak
Olivine City
Badge: Mineral
Leader: Jasmine

Team:
Skarmory (L: 55)
Magneton (L: 57)
Steelix (L: 60)

Rewards:
[P20,000]
HM Surf
HM Whirlpool

Elite Team: Metagross, Bronzong, Skarmory, Steelix, Magnezone, Empoleon
Mahogany Town
Badge: Glacier
Leader: Pryce

Team:
Dewgong (L: 60)
Lapras (L: 62)
Mamoswine (L: 65)

Rewards:
[P22,000]
TM Hail
Can use Waterfall outside of battle

Elite Team: Abomasnow, Dewgong, Glalie, Froslass, Mamoswine, Walrein
Blackthorn City
Badge: Rising
Leader: Clair

Team:
Gyarados (L: 65)
Kingdra (L: 67)
Dragonite (L: 70)

Rewards:
[P24,000]
HM Waterfall
Can use Whirlpool outside of battle
A reusable ticket for the SS Anne*

Elite Team: Aerodactyl, Charizard, Kingdra, Salamence, Garchomp, Dragonite

      *For defeating the Elite team only. Three week paid cruise vacation to be taken whenever and as many times as the holder desires. Boat can be caught from Olivine or Vermilion.
KANTO
Pewter City
Badge: Boulder
Leader: Brock

Team:
Rhyhorn (L: 30)
Golem (L: 32)
Onix (L: 35)

Rewards:
[P10,000]
TM Rock Slide
HM Rock Smash

Elite Team: Rhyperior, Rampardos, Golem, Omastar, Kabutops, Onix
Cerulean City
Badge: Cascade
Leader: Misty

Team:
Golduck (L: 35)
Lapras (L: 37)
Starmie (L: 40)

Rewards:
[P12,000]
TM Water Pulse
Can use Surf outside of battle

Elite Team: Quagsire, Lanturn, Floatzel, Lapras, Milotic, Starmie
Vermilion City
Badge: Thunder Badge
Leader: Lt. Surge

Team:
Electabuzz (L: 40)
Magneton (L: 42)
Raichu (L: 45)

Rewards:
[P14,000]
TM Thunder
Can use Strength outside of battle

Elite Team: Manectric, Electrode, Pachirisu, Magnezone, Electivire, Raichu
Celadon City
Badge: Rainbow
Leader: Erika

Team:
Jumpluff (L: 45)
Tangrowth (L: 47)
Bellossom (L: 50)

Rewards:
[P16,000]
TM Giga Drain
HM Strength
Can use Fly outside of battle

Elite Team: Shiftry, Jumpluff, Victreebel, Bellossom, Roserade, Vileplume
Fuchsia City
Badge: Soul
Leader: Janine

Team:
Crobat (L: 50)
Ariados (L: 52)
Venomoth (L: 55)

Rewards:
[P18,000]
TM Toxic
HM Surf
Can use Rock Smash outside of battle

Elite Team: Crobat, Weezing, Toxicroak, Drapion, Arbok, Venomoth
Saffron City
Badge: Marsh
Leader: Sabrina

Team:
Espeon (L: 55)
Mr. Mime (L: 57)
Alakazam (L: 60)

Rewards:
[P20,000]
TM Psychic
HM Fly

Elite Team: Jynx, Wobbuffet, Espeon, Gallade, Gardevoir, Alakazam
Cinnabar Island
(Seafoam Islands)
Badge: Volcano
Leader: Blaine

Team:
Magcargo (L: 60)
Magmortar (L: 62)
Rapidash (L: 65)

Rewards:
[P22,000]
TM Fire Blast
HM Whirlpool
Can use Whirlpool outside of battle

Elite Team: Torkoal, Camerupt, Magcargo, Houndoom, Magmortar, Rapidash
Viridian City
Badge: Earth
Leader: Blue

Team:
Exeggutor (L: 65)
Machamp (L: 66)
Rhydon (L: 67)
Gyarados (L: 68)
Pidgeot (L: 69)
Arcanine (L: 70)

Rewards:
[P25,000]
TM Hyper Beam
A reusable ticket for the SS Anne*

Elite Team: Venusaur, Blastoise, Charizard, Tyranitar, Pidgeot, Jolteon

      *For defeating the Elite team only. Three week paid cruise vacation to be taken whenever and as many times as the holder desires. Boat can be caught from Olivine or Vermilion.


The Elite Four is now distributing Keystones and Mega Stones to promising trainers! Any trainer who has defeated all eight gyms of a single region will be granted a Keystone and one Mega Stone of their choice. No player will be able to have more than one Mega Stone at a time, and those looking to switch theirs out may do so once every four months. Mega Stones may be used in any casual trainer battle, but as far as gyms go may only be used in Elite battles.


The Indigo Plateau is now open to challengers! To qualify, trainers must have all sixteen badges from Johto and Kanto. Every Pokémon they face will be level 100, and the Elite Four and the Champion have heaps of talent and experience. As such, we will be reviewing Indigo Plateau challenges with more scrutiny than we bring to badge requests. A higher level of strategy is required to win on this field. Show us what you've got!

ELITE FOUR
Bede

Team:
Mawile (L: 100)
Sylveon (L: 100)
Galarian Rapidash (L: 100)
Primarina (L: 100)
Tinkaton (L: 100)
Hatterene (L: 100)

Rewards:
[P30,000]
TM Draining Kiss
Life Orb
Koga

Team:
Skuntank (L: 100)
Venomoth (L: 100)
Toxicroak (L: 100)
Swalot (L: 100)
Crobat (L: 100)
Muk (L: 100)

Rewards:
[P35,000]
TM Venoshock
Expert Belt
Bruno

Team:
Hitmontop (L: 100)
Hitmonlee (L: 100)
Hitmonchan (L: 100)
Hariyama (L: 100)
Machamp (L: 100)
Lucario (L: 100)

Rewards:
[P40,000]
TM Power-Up Punch
Protective Pads
Karen

Team:
Weavile (L: 100)
Absol (L: 100)
Spiritomb (L: 100)
Houndoom (L: 100)
Honchkrow (L: 100)
Umbreon (L: 100)

Rewards:
[P45,000]
TM Snarl
Ring Target
Lance

Team:
Salamence (L: 100)
Gyarados (L: 100)
Garchomp (L: 100)
Altaria (L: 100)
Charizard (L: 100)
Dragonite (L: 100)

Rewards:
[P60,000]
TM Giga Impact
A Dragon-type egg with one egg move and one TM move of your choice
The League Certificate qualifying the winner to create and lead their own Pokémon "Gym." This Gym is part not of the Indigo League, but the Aurora League.
Aurora League Gym Leaders may choose their own battle specializations, as well as. design their own unique Gym (which will take one month to build from the time of request) and Badge (which will be available as soon as the Gym opens). They will be compensated for their work as Gym Leaders with a stipend that will cover building costs, labor (the Leader's and any Trainers they may employ), and rewards for victorious challengers.

We ask that Aurora Gym Leaders think carefully about the location of their Gym and the difficulty level they wish to present challengers. We also ask that they create their own Badge Request page like this one so that others can request battles with them.

To officially request an Aurora League Gym, fill out the provided template and comment here.



Please use this form to request a badge or a showdown with the Elite Four! Post your request as a comment to this post. Badges will generally be processed once per week, on either Wednesday or during the weekend. Please try not to PM or IM mods about badges (including elite challenges) unless your request has gone unanswered for more than a week.

!!! Please request badges as your character is actually in the general area of the gym!

!!! To preserve the spirit of the game, obtaining badges using recently-inherited Pokémon (ie, Pokemon received from dropped characters) that massively outlevel your own is discouraged. If this happens, you may be asked by the badge mod to revise your team. Inherited Pokemon that your character has had for a while and are the same level as the rest of your character's team are fine to use!

!!! Remember that you must fight all four members of the Elite Four and Champion Lance in a row. You may heal your Pokémon between battles and take a short break, but you cannot leave without ending your challenge.




dreamsofahero: (Default)

Is this the first??

[personal profile] dreamsofahero 2016-12-15 05:13 am (UTC)(link)
This will be probably be taking place on the 16th, unless our guesstimates of ~3 days or less on traveling from Viridian to Indigo Plateau via Fly is horribly off...

Character: Sion Astal | [personal profile] dreamsofahero
Badge/Gym Leader: ELITE FOUR CHALLENGE
Elite/Regular: GEE I WONDER...
Team: (Roster!)

Dusk the Absol
Sion's starter, and also obviously strong against psychic and fighting types, which Will and Bruno specialize in. Has been taught a good variety of TMs, too, just in case, and Perish Song is Sion's ultimate last resort if it's down to the wire.

Jina the Glaceon
One of Sion's oldest pokémon and the first that took a lot of special care to raise. As an ice type Sion figures he'll probably be useful against Lance's dragons.

Sea the Milotic
A pokémon inherited from a friend (and originally named after him), Sion will bring Sea along primarily to act as a wall, and also against any surprise part fire/ground/rock types. Plus a few good TM moves.

River the Dragonite
Part wall, part offensive, River is coming to bring a little more type coverage to the team. Again with some extra TMs just in case.

Just the Lucario
One of the first pokémon Sion raised from an egg with the specific intent in mind of training them to be able to act somewhat independently of him, whether should an emergency arise, or just to trust to leave behind for a time to deal with something while Sion took care of something else. Just's main role is to go up against Karen's dark types, but the poison immunity won't hurt against Koga...

Valiant the Gallade
Another raised specially from egg on like Just. Valiant is Sion's primary hitter against Koga's poison types, but also his backup with a fairy-type TM in case he needs a little extra something against Karen or Lance.


Battle Details: OKAY HERE GOES...

Notes applying to all battles: Sion picked all pokémon that have been on his team for some time now, and while a large part of that is just the sheer strength of his bond with some of them, there's at least a little reasoning behind it too. Part of that being that they've all been with him long enough to either be able to partially anticipate his plans, or that he's worked out non-specific commands for them to respond to. (e.g. "do it now!" for a specific finishing move, or "just like we practiced" for a certain combination of moves, etc) So Sion will be making a LOT of use of this sort of thing just as a means to throw his opponent off or make it harder to anticipate his moves. Also, he will always take the time to fully heal his whole party between battles.

Items: Aside from coming armed with plenty of Hyper Potions and Revives, Sion will have a goodly supply of berries, primarily Sitrus berries for his team to hold and use. Because hey, having a free 25% health heal mid-fight can't hurt! And he doesn't have much else to give them for held items as those are somewhat hard to come by anyway.

And with that covered, on to the fights!


Will

Sion will, naturally, start this off with Dusk, keeping in mind that he may have to switch her out immediately should Will lead with something like a gardevoir or gallade. As it happens, however, the changes to type advantages that came with the addition of fairy type seriously works to her advantage, as steel will no longer resist her dark-type attacks. So after a Swords Dance or two to raise that attack, Dusk will let loose with Night Slash to take the Bronzong down. After that, assuming Will does the smart move and sends out Gardevoir against the dark-type, Sion will switch to Sea with Iron Tail and/or Just with Metal Claw to knock out the psychic fairy, before swapping back to Dusk to clean up the rest. Swords Dance and Night Slash will be the combo of choice, and he'll be making liberal use of Hyper Potions (or even a revive or two if needed) throughout the battle to keep Dusk in fighting shape.

Should the need arise as the fight progresses, he may switch in Sea for a while to simply act as a tank (what with Aqua Ring, Safeguard, Protect, and Rest, plus maybe an initial Toxic just to make that wall hurt) to buy time to heal Dusk back up. Similarly, if he feels he needs to slow his opponent down a bit, River might get sent out to use Thunder Wave, and possibly fire off a Hyper Beam before being switched back out. And if Will's team use moves like Torment or Disable, Sion will simply rotate through Dusk's other array of super-effective moves (Dark Pulse, Shadow Claw, Thunderbolt) as needed.


Koga

Having heard that Koga specializes in poison types, Sion will begin with Valiant. He'll probably start off with a Swords Dance or two, then smack that pesky poison/dark Skuntank with Earthquake. Once that's taken care of, it'll be time for Valiant to go to town with Psycho Cut. Sion will also make use of Stored Power (boosted from aforementioned Swords Dance) and Psychic should Torment or Disable or the like come into play. Sion might switch out to Dusk or Jina for Koga's Crobat, using Thunderbolt or ice attacks against the flying type, but otherwise he'll have Valiant power through as much as possible, again using healing items as much as necessary and Just's poison immunity as a backup. Similar to the first fight, he has nothing against switching in another pokémon simply to take hits while he heals up his main fighter for another go; again Sea would be his default choice, although River might get sent out to use the likes of Ice Beam or Stone Edge against part bug or flying types.


Bruno

Again this is very much Valiant's fight. Starting off with Swords Dance, then using primarily Psycho Cut, or Brick Break when it comes to the Lucario. Most of his tactics for this will be similar to the fight with Koga, really, the main difference being that Dusk probably won't participate in this one at all unless it's to absorb a hit or set up Perish Song, both of which would be worst-case scenarios. Should Valiant get knocked out, River is his backup with Wing Attack, Hurricane, and Fly. Sion did bring lots of potions and revives though, so he has no qualms about using those freely to simply keep Valiant up for the whole gauntlet.


Karen

Knowing Karen has a reputation for using dark types, Sion will be starting off this match with Just. Again, Swords Dance to start off with, then Just's fighting-type attacks ought to make fairly short work of the Weavile and Absol, and Just also has Thunder Punch and Ice Punch to use against Honchkrow just to keep the momentum going. When Houndoom and Spiritomb show up he'll probably switch out for another, however, most likely Sea against the Houndoom and either Dusk or River (or both in succession) against the Spiritomb. Dusk for the Swords Dance and STAB-boosted Night Slash attacks hoping for crits, River for Thunder Wave, followed by Dragon Dance and Outrage. Should those two fall Sion might send out Valiant to try to get off a Dazzling Gleam before going down. If all else fails, Dusk can Perish Song the Spiritomb if that ends up being Karen's last pokémon, though Sion will leave that as a last resort.


Lance

Sion will start off with Jina for some nice strong ice attacks, but he's expecting shenanigans given the lineup of "dragons" that Clair has, so he'll be ready to switch Jina out at a moment's notice. Hail and Blizzard are the order of the day, with perhaps an Ice Beam for good measure, letting Jina give a good showing against the dragon/flying and dragon/ground types. Sea is an obvious choice against the Charizard when that gets switched in, and both Dusk and Just have electric attacks to use against Gyarados, plus River's Stone Edge. Then it's back to Jina with more Hail, more Blizzard, and more hoping to freeze those dragons solid. River might also see some action if needed, again with the Thunder Wave and Dragon Dance before using some hard-hitting attacks combo, especially if Lance's team is already fairly thinned out. Of course, should all this fail, Sion can still send out Valiant with Dazzling Gleam, but he really wants to give Jina a chance to shine if at all possible. As with all his prior battles, Sion will use potions and revives if needed.
Edited (fixing formatting /o\) 2016-12-15 05:33 (UTC)
dreamsofahero: (Default)

I'm honestly kind of surprised XD

[personal profile] dreamsofahero 2016-12-31 09:10 pm (UTC)(link)
Are gen 7 eggs an option for the dragon egg, since those 'mons were available in VR by the time Sion and Ryner did their challenge?

Oh and does the doubled gym earnings thing for trainers apply to the elite 4 too?
Edited 2016-12-31 21:32 (UTC)