The Indigo League (
indigo_league) wrote2016-06-24 09:47 am
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Badge Requests

What does it take? It changes for each gym! Normally, the games increase in difficulty as you progress, but that wouldn't be any fun if characters could just as easily take on the Gyms that are supposed to be for top trainers only. THEREFORE, the gym leaders aren't going to be pushovers like in the games! In order to win a badge, the mods will take into account your current roster and the attacks and advantages to see whether your pokémon is strong enough to win a badge or not.
Each gym leader has a Regular Team of pokemon and an Elite Team of pokemon you can challenge. It's up to a trainer to decide which team to challenge, but if you take on the Elite Team of six level 100 Pokemon, you'll receive double the prize money. The items, however, are not doubled. Excellent for trainers looking for the extra challenge or those looking to make money fast.
!!! Badges must be mod approved. To earn a badge, please comment on this post. Please don't ask for more than two badges to be approved at once!
Violet City ![]() Leader: Falkner Team: Noctowl (L: 30) Honchkrow (L: 32) Pidgeot (L: 35) Rewards: ![]() ![]() ![]() Elite Team: Pidgeot, Dodrio, Swellow, Xatu, Staraptor, Pelipper | Azalea Town ![]() Leader: Bugsy Team: Pinsir (L: 35) Heracross (L: 37) Scizor (L: 40) Rewards: ![]() ![]() ![]() Elite Team: Scizor, Venomoth, Vespiquen, Yanmega, Galvantula, Heracross | Goldenrod City ![]() Leader: Whitney Team: Girafarig (L: 40) Clefable (L: 42) Miltank (L: 45) Rewards: ![]() ![]() ![]() ![]() Elite Team: Ursaring, Granbull, Blissey, Exploud, Tauros, Snorlax | Ecruteak City ![]() Leader: Morty Team: Haunter (L: 45) Misdreavus (L: 47) Gengar (L: 50) Rewards: ![]() ![]() ![]() ![]() Elite Team: Drifblim, Spiritomb, Dusknoir, Mismagius, Gengar, Chandelure | |||
Cianwood City ![]() Leader: Chuck Team: Hitmonlee (L: 50) Hitmonchan (L: 52) Poliwrath (L: 55) Rewards: ![]() ![]() Elite Team: Medicham, Machamp, Hariyama, Breloom, Primeape, Toxicroak | Olivine City ![]() Leader: Jasmine Team: Skarmory (L: 55) Magneton (L: 57) Steelix (L: 60) Rewards: ![]() ![]() ![]() Elite Team: Metagross, Bronzong, Skarmory, Steelix, Magnezone, Empoleon | Mahogany Town ![]() Leader: Pryce Team: Dewgong (L: 60) Lapras (L: 62) Mamoswine (L: 65) Rewards: ![]() ![]() ![]() Elite Team: Abomasnow, Dewgong, Glalie, Froslass, Mamoswine, Walrein | Blackthorn City ![]() Leader: Clair Team: Gyarados (L: 65) Kingdra (L: 67) Dragonite (L: 70) Rewards: ![]() ![]() ![]() ![]() Elite Team: Aerodactyl, Charizard, Kingdra, Salamence, Garchomp, Dragonite *For defeating the Elite team only. Three week paid cruise vacation to be taken whenever and as many times as the holder desires. Boat can be caught from Olivine or Vermilion. | |||
Pewter City ![]() Leader: Brock Team: Rhyhorn (L: 30) Golem (L: 32) Onix (L: 35) Rewards: ![]() ![]() ![]() Elite Team: Rhyperior, Rampardos, Golem, Omastar, Kabutops, Onix | Cerulean City ![]() Leader: Misty Team: Golduck (L: 35) Lapras (L: 37) Starmie (L: 40) Rewards: ![]() ![]() ![]() Elite Team: Quagsire, Lanturn, Floatzel, Lapras, Milotic, Starmie | Vermilion City ![]() Leader: Lt. Surge Team: Electabuzz (L: 40) Magneton (L: 42) Raichu (L: 45) Rewards: ![]() ![]() ![]() Elite Team: Manectric, Electrode, Pachirisu, Magnezone, Electivire, Raichu | Celadon City ![]() Leader: Erika Team: Jumpluff (L: 45) Tangrowth (L: 47) Bellossom (L: 50) Rewards: ![]() ![]() ![]() ![]() Elite Team: Shiftry, Jumpluff, Victreebel, Bellossom, Roserade, Vileplume | |||
Fuchsia City ![]() Leader: Janine Team: Crobat (L: 50) Ariados (L: 52) Venomoth (L: 55) Rewards: ![]() ![]() ![]() ![]() Elite Team: Crobat, Weezing, Toxicroak, Drapion, Arbok, Venomoth | Saffron City ![]() Leader: Sabrina Team: Espeon (L: 55) Mr. Mime (L: 57) Alakazam (L: 60) Rewards: ![]() ![]() ![]() Elite Team: Jynx, Wobbuffet, Espeon, Gallade, Gardevoir, Alakazam | Cinnabar Island (Seafoam Islands) ![]() Leader: Blaine Team: Magcargo (L: 60) Magmortar (L: 62) Rapidash (L: 65) Rewards: ![]() ![]() ![]() ![]() Elite Team: Torkoal, Camerupt, Magcargo, Houndoom, Magmortar, Rapidash | Viridian City ![]() Leader: Blue Team: Exeggutor (L: 65) Machamp (L: 66) Rhydon (L: 67) Gyarados (L: 68) Pidgeot (L: 69) Arcanine (L: 70) Rewards: ![]() ![]() ![]() Elite Team: Venusaur, Blastoise, Charizard, Tyranitar, Pidgeot, Jolteon *For defeating the Elite team only. Three week paid cruise vacation to be taken whenever and as many times as the holder desires. Boat can be caught from Olivine or Vermilion. |
Bede Team: Mawile (L: 100) Sylveon (L: 100) Galarian Rapidash (L: 100) Primarina (L: 100) Tinkaton (L: 100) Hatterene (L: 100) Rewards: ![]() ![]() ![]() | Koga Team: Skuntank (L: 100) Venomoth (L: 100) Toxicroak (L: 100) Swalot (L: 100) Crobat (L: 100) Muk (L: 100) Rewards: ![]() ![]() ![]() | Bruno Team: Hitmontop (L: 100) Hitmonlee (L: 100) Hitmonchan (L: 100) Hariyama (L: 100) Machamp (L: 100) Lucario (L: 100) Rewards: ![]() ![]() ![]() | Karen Team: Weavile (L: 100) Absol (L: 100) Spiritomb (L: 100) Houndoom (L: 100) Honchkrow (L: 100) Umbreon (L: 100) Rewards: ![]() ![]() ![]() | |||
Lance Team: Salamence (L: 100) Gyarados (L: 100) Garchomp (L: 100) Altaria (L: 100) Charizard (L: 100) Dragonite (L: 100) Rewards: ![]() ![]() ![]() ![]() | Aurora League Gym Leaders may choose their own battle specializations, as well as. design their own unique Gym (which will take one month to build from the time of request) and Badge (which will be available as soon as the Gym opens). They will be compensated for their work as Gym Leaders with a stipend that will cover building costs, labor (the Leader's and any Trainers they may employ), and rewards for victorious challengers. We ask that Aurora Gym Leaders think carefully about the location of their Gym and the difficulty level they wish to present challengers. We also ask that they create their own Badge Request page like this one so that others can request battles with them. To officially request an Aurora League Gym, fill out the provided template and comment here. |
Please use this form to request a badge or a showdown with the Elite Four! Post your request as a comment to this post. Badges will generally be processed once per week, on either Wednesday or during the weekend. Please try not to PM or IM mods about badges (including elite challenges) unless your request has gone unanswered for more than a week.
!!! Please request badges as your character is actually in the general area of the gym!
!!! To preserve the spirit of the game, obtaining badges using recently-inherited Pokémon (ie, Pokemon received from dropped characters) that massively outlevel your own is discouraged. If this happens, you may be asked by the badge mod to revise your team. Inherited Pokemon that your character has had for a while and are the same level as the rest of your character's team are fine to use!
!!! Remember that you must fight all four members of the Elite Four and Champion Lance in a row. You may heal your Pokémon between battles and take a short break, but you cannot leave without ending your challenge.
Is this the first??
Character: Sion Astal |
Badge/Gym Leader: ELITE FOUR CHALLENGE
Elite/Regular: GEE I WONDER...
Team: (Roster!)
Dusk the Absol
Sion's starter, and also obviously strong against psychic and fighting types, which Will and Bruno specialize in. Has been taught a good variety of TMs, too, just in case, and Perish Song is Sion's ultimate last resort if it's down to the wire.
Jina the Glaceon
One of Sion's oldest pokémon and the first that took a lot of special care to raise. As an ice type Sion figures he'll probably be useful against Lance's dragons.
Sea the Milotic
A pokémon inherited from a friend (and originally named after him), Sion will bring Sea along primarily to act as a wall, and also against any surprise part fire/ground/rock types. Plus a few good TM moves.
River the Dragonite
Part wall, part offensive, River is coming to bring a little more type coverage to the team. Again with some extra TMs just in case.
Just the Lucario
One of the first pokémon Sion raised from an egg with the specific intent in mind of training them to be able to act somewhat independently of him, whether should an emergency arise, or just to trust to leave behind for a time to deal with something while Sion took care of something else. Just's main role is to go up against Karen's dark types, but the poison immunity won't hurt against Koga...
Valiant the Gallade
Another raised specially from egg on like Just. Valiant is Sion's primary hitter against Koga's poison types, but also his backup with a fairy-type TM in case he needs a little extra something against Karen or Lance.
Battle Details: OKAY HERE GOES...
Notes applying to all battles: Sion picked all pokémon that have been on his team for some time now, and while a large part of that is just the sheer strength of his bond with some of them, there's at least a little reasoning behind it too. Part of that being that they've all been with him long enough to either be able to partially anticipate his plans, or that he's worked out non-specific commands for them to respond to. (e.g. "do it now!" for a specific finishing move, or "just like we practiced" for a certain combination of moves, etc) So Sion will be making a LOT of use of this sort of thing just as a means to throw his opponent off or make it harder to anticipate his moves. Also, he will always take the time to fully heal his whole party between battles.
Items: Aside from coming armed with plenty of Hyper Potions and Revives, Sion will have a goodly supply of berries, primarily Sitrus berries for his team to hold and use. Because hey, having a free 25% health heal mid-fight can't hurt! And he doesn't have much else to give them for held items as those are somewhat hard to come by anyway.
And with that covered, on to the fights!
Will
Sion will, naturally, start this off with Dusk, keeping in mind that he may have to switch her out immediately should Will lead with something like a gardevoir or gallade. As it happens, however, the changes to type advantages that came with the addition of fairy type seriously works to her advantage, as steel will no longer resist her dark-type attacks. So after a Swords Dance or two to raise that attack, Dusk will let loose with Night Slash to take the Bronzong down. After that, assuming Will does the smart move and sends out Gardevoir against the dark-type, Sion will switch to Sea with Iron Tail and/or Just with Metal Claw to knock out the psychic fairy, before swapping back to Dusk to clean up the rest. Swords Dance and Night Slash will be the combo of choice, and he'll be making liberal use of Hyper Potions (or even a revive or two if needed) throughout the battle to keep Dusk in fighting shape.
Should the need arise as the fight progresses, he may switch in Sea for a while to simply act as a tank (what with Aqua Ring, Safeguard, Protect, and Rest, plus maybe an initial Toxic just to make that wall hurt) to buy time to heal Dusk back up. Similarly, if he feels he needs to slow his opponent down a bit, River might get sent out to use Thunder Wave, and possibly fire off a Hyper Beam before being switched back out. And if Will's team use moves like Torment or Disable, Sion will simply rotate through Dusk's other array of super-effective moves (Dark Pulse, Shadow Claw, Thunderbolt) as needed.
Koga
Having heard that Koga specializes in poison types, Sion will begin with Valiant. He'll probably start off with a Swords Dance or two, then smack that pesky poison/dark Skuntank with Earthquake. Once that's taken care of, it'll be time for Valiant to go to town with Psycho Cut. Sion will also make use of Stored Power (boosted from aforementioned Swords Dance) and Psychic should Torment or Disable or the like come into play. Sion might switch out to Dusk or Jina for Koga's Crobat, using Thunderbolt or ice attacks against the flying type, but otherwise he'll have Valiant power through as much as possible, again using healing items as much as necessary and Just's poison immunity as a backup. Similar to the first fight, he has nothing against switching in another pokémon simply to take hits while he heals up his main fighter for another go; again Sea would be his default choice, although River might get sent out to use the likes of Ice Beam or Stone Edge against part bug or flying types.
Bruno
Again this is very much Valiant's fight. Starting off with Swords Dance, then using primarily Psycho Cut, or Brick Break when it comes to the Lucario. Most of his tactics for this will be similar to the fight with Koga, really, the main difference being that Dusk probably won't participate in this one at all unless it's to absorb a hit or set up Perish Song, both of which would be worst-case scenarios. Should Valiant get knocked out, River is his backup with Wing Attack, Hurricane, and Fly. Sion did bring lots of potions and revives though, so he has no qualms about using those freely to simply keep Valiant up for the whole gauntlet.
Karen
Knowing Karen has a reputation for using dark types, Sion will be starting off this match with Just. Again, Swords Dance to start off with, then Just's fighting-type attacks ought to make fairly short work of the Weavile and Absol, and Just also has Thunder Punch and Ice Punch to use against Honchkrow just to keep the momentum going. When Houndoom and Spiritomb show up he'll probably switch out for another, however, most likely Sea against the Houndoom and either Dusk or River (or both in succession) against the Spiritomb. Dusk for the Swords Dance and STAB-boosted Night Slash attacks hoping for crits, River for Thunder Wave, followed by Dragon Dance and Outrage. Should those two fall Sion might send out Valiant to try to get off a Dazzling Gleam before going down. If all else fails, Dusk can Perish Song the Spiritomb if that ends up being Karen's last pokémon, though Sion will leave that as a last resort.
Lance
Sion will start off with Jina for some nice strong ice attacks, but he's expecting shenanigans given the lineup of "dragons" that Clair has, so he'll be ready to switch Jina out at a moment's notice. Hail and Blizzard are the order of the day, with perhaps an Ice Beam for good measure, letting Jina give a good showing against the dragon/flying and dragon/ground types. Sea is an obvious choice against the Charizard when that gets switched in, and both Dusk and Just have electric attacks to use against Gyarados, plus River's Stone Edge. Then it's back to Jina with more Hail, more Blizzard, and more hoping to freeze those dragons solid. River might also see some action if needed, again with the Thunder Wave and Dragon Dance before using some hard-hitting attacks combo, especially if Lance's team is already fairly thinned out. Of course, should all this fail, Sion can still send out Valiant with Dazzling Gleam, but he really wants to give Jina a chance to shine if at all possible. As with all his prior battles, Sion will use potions and revives if needed.
YOU ARE INDEED THE FIRST
After a long, grueling set of challenges and several tough battles, Sion Astral is named the first Aurora League Champion! As such, you're now entitled to all of the benefits that come with the title, including a special Dragon-type Egg from Lance with a TM of your choice, and permission to build an Aurora League gym anywhere of your choosing! Please think hard on a theme and mechanics for your Gym, and thank you so much for participating! You may submit a building request for your Gym at any time, and it will take approximately one month for your Gym to open for business. Thank you again!
I'm honestly kind of surprised XD
Oh and does the doubled gym earnings thing for trainers apply to the elite 4 too?
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