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Starter Pokémon! A compiled list of the starter Pokémon to choose from offered in Victory Road!
Personality: Flayn is a calm, kind, and outgoing young lady. Having lived in isolation for a considerably long period of time, she is eager and excited to make friends and learn more about the world around her. Her naivete is at once charming and a little ridiculous; she is ignorant about many social trends and can come off as a bit eccentric (though completely harmless) when interacting with her peers. For example, when coming across Felix training with his sword, she brings him firewood and fruit to chop up with the blade, insisting that such activities are much more worthwhile than cutting up one's enemies. When the scent of oil leads her to Ferdinand maintaining various weapons and equipment, she is quick to comment on how delicious the oil smells, and how it would make her hungry all the time should her armor smell like that in battle - and then she runs off to "get [her] fill of fried goodies". Flayn is also incredibly fond of fish, fishing, and the sea; the coast holds precious memories of peaceful times with her family, and fish is her favorite food in no small part to her late mother's influence. She can show quite a lot of maturity and philosophic thinking at times, though this often leads to being sidetracked into deep and loving conversation regarding the sea and all the fish within it. One cannot help but be endeared by her bright and optimistic perspective, and her odd ways of thinking.
In truth, while Flayn looks quite young (much younger than the late teens she insists to be), she is at least over one thousand years old and, in truth, an ancient saint from Fodlan's past, Saint Cethlean. One of the last remaining "Children of the Goddess", she is a quintessential Fire Emblem Divine Dragon, a person who can shapeshift into a dragon form. Unfortunately, Flayn no longer has this ability in canon, and thus lives as a human with her father (who lives undercover as her brother) Seteth. Seteth is incredibly overprotective of Flayn, going so far as to intimidate young men who so much as look at her. This causes her incredible frustration; having been isolated for so long, Flayn's dearest wish is to live amongst people and get to know them, and thus she butts heads with Seteth often over his methods of protection. Still, she understands he is coming from a place of love and concern, and can reconcile with him easily given time.
Because of Flayn's naivete, she is easily tricked. A key point of this in canon is her kidnapping, where she is presumably lured away by an early antagonist, the Death Knight, in order for the organization he is working under to take Flayn's blood to use for experiments. While she still considers there to be an ultimately positive outcome from this (being allowed to join the main character's class as a student), and her positivity shows how well she can move on from past troubles, it stands to reason that she is too trusting for her own good.
When it comes to hiding her true identity as a saint of old, Flayn is...very, very bad. When asked questions regarding her age, her family, and her likeness to the saint in temperment and appearance, she pointedly avoids answering questions directly and always tries, in a very deliberate tone, to flip it around on the person asking the questions. It only raises more suspicion for the curious and clever. Flayn also, in the company of the main character, lets slip odd tidbits of insight that suggest her true age and identity often. For example, when reminiscing on her childhood, the main character can ask how long ago that was, only for Flayn to reply, "Oh, very. Very, very, very long ago." She also can, later on in the story, imply through optional dialogue that Seteth is not her brother through a story of how her parents met; obviously, by this time a player would have already learned that information, so she is not revealing anything new, but it is still a pointed clue as to her true identity. She can also have her own lost items returned to her, which are often noted as antiquated and old, such as a long outdated map of a city or a very dusty book of fables. Overall, it can be surmised that Flayn makes a point not to lie directly, if only because her attempts at deflection are comically poor at best.
In the first half of the game in all routes, Flayn is primarily motivated by her desire to make friends and be part of a living, thriving community. She is kind to all and loves to learn new things. In the second half of the game a la the Silver Snow route, this hasn't changed much, but she now desires to see the current war through to the end, and help to usher in an era of peace. She also wishes to assist the main character in any way she can, due to the good deeds they have done for her and their own personal backstory coming to light. This is much the same in the other routes, but with the added backdrop of being soley allied with the main religion of the country of Fodlan, the Church of Seiros, and not with any of the leaders of the warring nations.
STRENGTHS AND WEAKNESSES + Compassionate + Friendly +/- Trusting +/- Eccentric - Naive - Bad Liar
Pokémon Information Affiliation: Breeder Starter: Chikorita Password: Atomic Fireball
Victory Road Sample: Flayn was, for lack of a better phrase, completely and utterly befuddled.
There was so much about this new world she'd woken up in that felt so incredibly foreign. The technology, for one, seemed beyond mere magic - to have the ability to keep beasts in capsules, or in a space beyond what she could fathom in a "PC Box"? To send missives available for anyone to see, by text or by the moving, audible pictures, with such ease that it was commonplace? And to say nothing of how food could be preserved would be a criminal offense, to be sure. Still, with such wonders came acclimation, and to say Flayn had grown used to any of this to even the smallest degree would be a lie.
Thankfully, she had reached Cherrygrove City without much trouble. Macha sought to that - the tiny green Chikorita she had been presented with upon arriving was a balm, a relief, a fast friend. She trotted circles around Flayn as they made their way further into the city, and Flayn watched her fondly.
"It is not too cold for you?" She asked, wrapped up herself against the late autumn chill. Macha shook her head, the vibrant leaf that grew from it swaying with the movement. Pokemon were...strange, of course, but clearly the plantlike ones could handle more chill and frost than the grass and trees. "Well, please tell me if you are. We can have some tea, and - oh!"
The steely glint of water had caught Flayn's eye, and she stopped immediately to take it in. Just down the road, at the edge of town, sat a lake with a pebbly beach. Waves lapped at the land languidly, and she could just spot a figure casting their line, waiting...but not for long. Soon a creature burst from the water, the figure letting out a triumphant laugh.
"We...we can fish here?" She asked aloud. Eyes turned to Macha, who seemed just as curious as Flayn was thrilled. "No one told me such a thing was possible in this world! Why, I have been missing out!" With one fluid motion, she bent down to pick up Macha, holding her with a gentle firmness. "Perhaps we ought to have that break for tea, and then...we shall find ourselves a fishing rod!"
She...DOES know that you can't eat the fish caught in this world...right?
Player Name: Phas E-mail: geoduelist87@yahoo.com Preferred Contact:Phasma | Phasma #2422 discord Timezone: EST Current Characters in Victory Road: Olivia Octavius | Into the Spider-verse | liv_nye_the_science_pi Penny Polendina | RWBY | in4apounding
Character Name: Steven Universe Series: Steven Universe Timeline: Post “The Movie” Canon Resource Links: Steven on the Steven Universe Wiki
Personality: Steven is quite literally what happens when you take the trope of an alien life form that’s enamored with all things new and Earth-original and combine it with the natural curiosity and enthusiasm of a human child. He consistently tries to find the upside and joy in almost anything, from being stuck on a deserted island to the jerkhole teenaged cashier Steven for some reason considers a friend. Part of this is a deliberate choice to find joy and beauty everywhere, a possible effort to emulate the legacy of the mother he never knew; in an early episode an insult to his mother’s memory prompts Steven’s first angry outburst at Lars, the above-mentioned jerkhole, indicating that Steven is well aware of Lars’ less than friendly attitude towards him and chooses to ignore it and consider him a friend anyway. The other part is simple zest for life; Steven is relentlessly optimistic and upbeat and darn it he’s going to do his best to help you be happy too. Steven’s desire to help literally everyone around him begins as a need to prove himself to the other Crystal Gems - if he helps other people, and them, then he’s useful and gets to go on magic missions with them and they’ll keep spending time with him and won’t abandon him. It’s also rooted in and eventually grows into entirely an altruistic desire to help and heal those around him. Steven has a bit of an odd relationship with empathy - his powers literally help him connect with people around him on a mental and emotional level, and several more are based on his desire to help them and relieve their pain, and he just kind of generally likes helping those around him and is genuinely distressed when they’re hurting. But at the same time, he can have trouble recognizing that pain and distress in others, especially when he’s focused on his own priorities or the very enthusiasm that makes him want to help at all. Notably, after returning from being kidnapped into space (as you do) he can’t understand why his friend Connie is upset with him for turning himself over to aliens that wanted him dead; everything turned out alright, he’s fine, he’s back, so she should be fine too, right? It takes a very blatant equivalent situation hitting him in the face to realize that she’s upset with him for risking himself alone instead of working as a team as they’d constantly promised each other. Likewise, after initially winning over the hostile, long-abandoned gem Spinel, he consistently seems to ignore her or focus on other things to the point that it triggers her paranoia and fear of abandonment, setting off their conflict and her attempt to destroy the entire planet (again, as you do) fresh. And as the scale of conflicts Steven is forced to deal with grows, so does his need to help literally everybody, even if some of the things he wants to fix aren’t, or at least shouldn’t be, his responsibility. Monster threatening the town? Gotta fix that. Two of his friends temporarily break up? Gotta fix that. The alien race your mom came from is actually a galactic dictatorship that suppresses all individuality? GOTTA FIX THAT. It’s small wonder Steven’s had more than a few emotional and mental breakdowns over the course of the series.
The biggest advantage Steven has in the face of all this escalating responsibility is, as he eventually states himself, his ability to learn and change. Even if his growth isn’t perfect, every moment of difficulty and struggle leads to some kind of personal growth or revelation, however minor. Though he was always a source of emotional support for the other Crystal Gems, and often his more off-the-wall ideas proved to have merit, he was initially someone who still needed heavy protection and guidance, sitting out or being carried through dangerous situations. Over the course of the series we see this change as he grows into someone capable of taking the lead, mirrored in a growth in control over his powers. At the start of the series, Steven is sidelined during even basic crisis like a corrupted Gem attack; by the end of the series and the movie, he’s making the choice to face and try to rehabilitate the most powerful antagonists in his universe, with the other Gems following him. He also goes from having a relatively simplistic, good-vs-evil view of reality in which the Crystal Gems can do no wrong, to confronting and understanding the darker, grayer aspects of life. It’s a progression of lore that mirrors Steven’s growth; learning that the monsters they fight are corrupted Gems, then of the civil war to protect the Earth from colonization millenia ago, to finding out that his mother was forced to kill an enemy leader to save the Earth, to finding out that she secretly was the enemy leader she had supposedly killed, and having to deal with not just all of that but the reactions of everyone around him as well. Despite all of this, he never becomes jaded enough to see violence as a first resort. He's not above fighting, and knows that sometimes it's necessary, but his ultimate goal is always to minimize conflict and talk things out. Even when facing the Diamond Authority that had attempted to colonize Earth and had repeatedly tried killing him and the rest of the Crystal Gems, he was hopeful of finding common ground and talking things out. This doesn't always work to his advantage; his straightforward attempt at talking to a Gem who was sending remote droids to Earth, for example, did get him the short term answers needed but also escalated the conflict, alerted the Gem homeworld that the Crystal Gems had survived the war on Earth, and inadvertently painted a target on several close friends that weren't involved.
Ultimately, Steven just wants everyone to have peace and happiness, but he's painfully aware that maintaining such a peace is constant work, however much he might wish otherwise. Or, as he bitterly phrases it in the aftermath of his conflict with Spinel: “There's no such thing as happily ever after. I’ll always have more work to do.” Even if overall Steven has managed to maintain an upbeat attitude, the constant conflict and responsibility wears on him.
Pokémon Information Affiliation: Breeder Starter: Alolan Grimer
Welcome to the Wonderful World of Pokemon! Congratulations, you have a fun and exciting adventure awaiting you.
Now that you've been accepted... [○] Respond to this with your character's journal. This is a must! [○] Comment in the Taken Characters post, alphabetized by series: Here. [○] Join the following communities: victory_road, the_plateau, and ohmyarceus. Only Team Rocket personnel should join silph_co, but we ask that all Victory Road members subscribe to it. Note! You will not be accepted to the main or logs community until you've commented in the aforementioned places. [○] If you're still on the reserved list, please let us know that they've been accepted. [○] Please make sure to check out the Calendar for the weather and upcoming plots and swarms! [○] You can also find our mod plurk at victoryroad; if you have a Plurk, we suggest you become a fan!
We'd also like to take this moment to inform you of the Eastern Kanto Ferry! For only P2000, you can take a three day, all-inclusive ferry ride from New Bark Town to Pallet Town and begin a new pokémon journey in the Kanto region! Otherwise, feel free to start in Johto!
Welcome to the Wonderful World of Pokemon! Congratulations, you have a fun and exciting adventure awaiting you.
Now that you've been accepted... [○] Respond to this with your character's journal. This is a must! [○] Comment in the Taken Characters post, alphabetized by series: Here. [○] Join the following communities: victory_road, the_plateau, and ohmyarceus. Only Team Rocket personnel should join silph_co, but we ask that all Victory Road members subscribe to it. Note! You will not be accepted to the main or logs community until you've commented in the aforementioned places. [○] If you're still on the reserved list, please let us know that they've been accepted. [○] Please make sure to check out the Calendar for the weather and upcoming plots and swarms! [○] You can also find our mod plurk at victoryroad; if you have a Plurk, we suggest you become a fan!
We'd also like to take this moment to inform you of the Eastern Kanto Ferry! For only P2000, you can take a three day, all-inclusive ferry ride from New Bark Town to Pallet Town and begin a new pokémon journey in the Kanto region! Otherwise, feel free to start in Johto!
Player Name: Wolfy E-mail: wolfyttwisted@gmail.com Preferred Contact: plurk: wolfyttwisted / personal dw: wolfintheattic Timezone: Central Daylight Time Current Characters in Victory Road: none
Character Name: JW Series: OC Timeline: Post 'book' 2
JW's setting is sort of your run-of-the-mill Earth with hidden supernatural things that have some kind of magnetic attraction to main characters. It's sort of a monster-of-the-week kind of setting for a series of short stories I'm working on. As of right now there are no real history differences between our own world and the Earth JW is from. I may eventually decide that some famous figure like Elvis was actually a unicorn or something, but that doesn't really matter in the long run.
There are three classes of supernatural being: undead, fae, and monsters. Undead contains everything from ghosts to vengeful 'demons' to homebrew necromancy projects. Fae are kind of that weird blurry space between creature and spirit and they don't even give a damn. They are unstable, free-roaming, and snobby. Don't mess with them. Monsters are simply creatures bound by biology that haven't been discovered or have fallen off the radar. They're the rarest.
Other dimensions exist and if you know where the thin places are you can pass between them. Like the layers in an onion, there are infinite dimensions circling the main 'base' dimension the stories take place in. Some are just blurry in-between places. It's possible to slip out of the world behind a gas station in Tennessee and pop out of some lady's bathroom in China. However you must know where the roads are. Otherwise, you might just wind up somewhere in the vacuum of space and promptly turn inside out. Some dimensions are exactly the same as Earth except you, dear reader, you actually play the saxophone. Or if you already play the sax, you're a belly dancer. Or maybe a rabbit.
There are three notable dimensions that cluster close to the base-world and make up something called The Memory Dogma: The Attic, The Underbed, and The Basement. They are guarded by three horses: Lost, Forgotten, and False. The memories of man collect here and sort of form a 'mindscape' for Earth as a whole. Some think fae are formed from this place but nobody knows.
One unique feature of this setting is that every single sentient being capable of reasoning between right and wrong has something called a Mindscape. This is a world that exists inside the individual's head and is populated by manifestations of facets of their personality. The happenings and appearance and even the functionality of this little world reflect what has happened to the character. Everyone's is different and VERY rarely do people even know theirs exists. JW has had brief brushes with his since he did some involuntary dimension hopping, but doesn't really understand it. He just knows there's an annoying trap-mouthed man in his head.
Personality:
You know that sign at McDonalds that says 'refills same visit only'? They put that there because of people like JW.
James Walter picks his way through life glancing over one shoulder. Street smart and shifty-eyed, if he can take it, he will. Finders keepers, losers SUCK. Growing up in poverty with an abusive father, hopping from home to home and then world to world, and suddenly landing himself in an important position as an adult has given JW a skewed sense of WANT vs NEED. Suddenly an entire town is at his mercy and his fingertips. If it's yours, he covets it. If it's addressed to him, he gives it the stink eye and dunks it in water first because why are you being so nice? Nobody is nice for no reason! Money is his weakness though and it's an easy way to twist his arm no matter how high on the ladder he sees himself. JW has gone so far as to swallow live goldfish for a crisp twenty dollar bill.
And yet, he hates those with money. He envies and despises them and lets his envy leak over onto other privileged people like folks with high educations, claiming them to be know-it-alls. JW is petty and delights in any failure he sees them face. He is a hypocrite in denouncing things like fancy cars and expensive houses when he himself would absolutely indulge in the very same.
On the social end of things, JW tends to go on long solo walks, only coming home when it's time for dinner. When he does hang around people, he tends to be a wallflower and provide snide internal commentary. He isn't good at talking to people outside of ranting, small talk, or making sales. People are more trouble than they're worth in his opinion and if he can't get anything out of them, what's the use in bothering at all? As much as he'd like to call himself a lone wolf, he's more of a lonely wolf. JW is mentally ill and his schizophrenia causes him to come off as rude (even when he isn't trying to be) and distant. He's in a lot of pain due to it and other issues with his body so his fuse is short and his patience is thin as he is. When JW actually does make an effort to reach out and attempt to make friends, he tends to shove his entire leg down his throat. The best way to be friends with JW is to not take anything he says personally because he doesn't mean half of it.
James does surprisingly well with children though. He's ashamed of his incomplete education and doesn't feel nearly as pressured to sound 'smart' around them. He talks to them like equals. Their protection is very important to him. That is, until they become teenagers. He finds himself easily frustrated by them since he is suddenly an opponent. He reads too much into the attitudes they put on as they come into their own and, in turn, makes himself a great target for anybody looking to ruffle his feathers. JW somehow seems to age at least ten years when he comes within a twelve foot radius of a single Hip Teen.
Though his moral compass is wobbly (lying, cheating, stealing, more lying, leading people he doesn't like into fae-infested groves so that they end up on the receiving end of their pranks instead of him) he's not the sort to go out of his way to be cruel. He might make messes in public spaces but he won't do things that could cause harm, such as setting fires or leaving broken glass laying around. He doesn't like animals very much and while he will shout and shoo strays, he wouldn't hurt them. He smokes weed like a train that smokes a lot of weed and has been tempted by other substances but will turn right around and judge anybody with a scowl if he sees them drinking, toting himself as a teatotler.
James Walter is not a terribly good man, but he's not a bad man either. That's what is most important.
Pokémon Information Affiliation: Trainer Starter: Psyduck Password: Atomic Fireball
[After much trial and error, JW has managed to start out a video message without much issue. It's a little crooked and the very edge of his thumb is visible on the right side of the screen, but hey. You can see his face and he isn't covering the mic this time! He's frowning but that's just his usual expression.]
Hello. Hey. It's Jim, listen, I'm over here at Pallet Town. Just got off the boat and a few miles back I think I saw something interesting in the water.
What kinda Pokemon is least likely to drown me if I ride it out there? I'm willing to barter for it, blew all my cash on the ferry. Thanks.
Welcome to the Wonderful World of Pokemon! Congratulations, you have a fun and exciting adventure awaiting you.
Now that you've been accepted... [○] Respond to this with your character's journal. This is a must! [○] Comment in the Taken Characters post, alphabetized by series: Here. [○] Join the following communities: victory_road, the_plateau, and ohmyarceus. Only Team Rocket personnel should join silph_co, but we ask that all Victory Road members subscribe to it. Note! You will not be accepted to the main or logs community until you've commented in the aforementioned places. [○] If you're still on the reserved list, please let us know that they've been accepted. [○] Please make sure to check out the Calendar for the weather and upcoming plots and swarms! [○] You can also find our mod plurk at victoryroad; if you have a Plurk, we suggest you become a fan!
We'd also like to take this moment to inform you of the Eastern Kanto Ferry! For only P2000, you can take a three day, all-inclusive ferry ride from New Bark Town to Pallet Town and begin a new pokémon journey in the Kanto region! Otherwise, feel free to start in Johto!
Player Name: Jon E-mail: stnowheredw@gmail.com Preferred Contact:StNowhere Discord: StNowhere#1733 Timezone: EST Current Characters in Victory Road: None
Character Name: Applejack Series: My Little Pony: Friendship is Magic Timeline: Post-Season 2 (Are we still able to import Route 29 AUs?) Canon Resource Links:MLP Wiki
Personality: Applejack's character focuses on the concept of strength and what it means to possess not only great physical strength, but also great strength of character. Before the series even begins, Applejack is well-known in her home town as a remarkably dependable and capable person. There is little she cannot do, and do alone, from construction and repairs, to solving disputes, to running her family ranch. She's athletic, has good business sense, and is musically-inclined. A true jack-of-all trades, it seems as if she could accomplish anything she sets her mind to, but such gifts comes with their own share of issues.
With dependability comes a hero complex. She can accomplish anything because she feels in her own mind that she has to. She pushes herself to the brink because the thought of letting herself down, letting anyone down, is unthinkable. Strong-willed and stubborn, Applejack takes "you can't" as a challenge, no matter how impossible, and will run herself ragged trying to prove her doubters wrong. Without the intervention of her friends, she can work herself to the point of collapse, all to prove that she can. Her competitive streak is also second-to-none, as second place is just the first loser. It's more important than almost anything to come out on top, and to do so fairly. It's not a real victory if you have to cheat to do so, and so help you if she catches you trying to rig the competition.
AJ's down-to-earth nature leaves her playing the role of the Straight Man in her circle of friends, acting as the grounding point to contrast against the more over-the-top antics going on around her. In many situations she will act as the last sane person in the room, and has expressed her frustration when her advice is ignored and bad things happen. Respect plays a large role in AJ's interaction with other characters, and a lack of it (be it towards her or others) from those she interacts with can set her off.
The concept of "family" has shaped much of her identity as a person. She lives on her family's land, works her family's farm to run her family's business. At the end of the day she is, if nothing else, an Apple. Having lost her parents at a young age, she was instead raised by her elderly grandmother, along with her older brother and younger sister. This is the ignition point that forms the basis of her character later in life, of being self-sufficient, of not being a bother or a drain on anyone else, of being able to take care of not only herself, but anyone else who may need it. She spends much of her young life acting as a mother figure to her sister, gaining her empathy beyond her years. Usually the first to notice when something is wrong, she will always be there to provide support and encouragement.
That's not to say that you have to be blood in order to be family, however. AJ considers her circle of friends to be a second family, one where she is able to open up more and allow herself to be vulnerable. Showing the cracks in her armor makes her deeply uncomfortable, but she has slowly learned that she doesn't have to keep her guard up all the time, and that there are people who love her that will help shoulder her burdens. She'll shoulder theirs as well, giving them all the time and help they may need to solve their problems or accomplish their goals. It may take work to win over this stubborn southerner, but once you do, you'll have one of the best friends you could ever ask for.
Pokémon Information Affiliation: Trainer Starter: Bounsweet Password: Atomic Fireball
Victory Road Sample: It was supposed to be perfect. How many months had she spent scrubbing floors at the local gym, hauling boxes at the Pokemon Center? It had taken every dollar she had, but she had finally managed to buy a spot of land to settle down. It was only a few acres, and a little bit remote, but it was hers. Hers to work, to build, to have a stable home and growing income, to finally have some semblance of the life she had before she came to this world. It would be slow goings at first of course, but over time things would get bigger and better, just as it had before on Sweet Apple Acres. There may be trainers out there who can match wits with her in battle, but agriculture was her element. There was no one better.
Which only made the sight before her all the more disheartening. The time had come for her first harvest, the moment where she can finally say with confidence that she was a farmer once again. She had taken her basket to the base of the small cluster of trees she called her orchard, prepared to take the haul to market. But when her Tauros bashed his head against their first target, only a handful of fruit fell free. Worse, what fell lose were partially-eaten or riddled with imperfections, the kind of apples that would be ground up for feed, not sold in a store. Something had gotten into her groves, leaving only the rejects behind. But all it took was one upward glance to find the culprit, or culprits as it were.
Hanging from the branches, blending in with the leaves, with their beady eyes and green bodies, were Applin. A lot of Applin.
The apple-obsessed monsters had only come to this world a short time ago, but they were already here making their homes in her livelihood! The blonde's mind raced, trying to figure out what she could do to end this infestation. Dragon-types were hardly her specialty. Poison and Ice would hurt the trees, and Bugs would only make things worse! Acting quick, she instructs her bullish partner to keep knocking the little pests away from their quarry, trap them with Rock Tomb, do whatever was needed to keep them from ruining any more apples.
She had to go make a call, get some help. Surely there were some Fairy-type trainers nearby that could lend a hand. She only hoped that when it was all said and done, there'd be enough left over to reward whoever showed up.
Welcome to the Wonderful World of Pokemon! Congratulations, you have a fun and exciting adventure awaiting you.
Now that you've been accepted... [○] Respond to this with your character's journal. This is a must! [○] Comment in the Taken Characters post, alphabetized by series: Here. [○] Join the following communities: victory_road, the_plateau, and ohmyarceus. Only Team Rocket personnel should join silph_co, but we ask that all Victory Road members subscribe to it. Note! You will not be accepted to the main or logs community until you've commented in the aforementioned places. [○] If you're still on the reserved list, please let us know that they've been accepted. [○] Please make sure to check out the Calendar for the weather and upcoming plots and swarms! [○] You can also find our mod plurk at victoryroad; if you have a Plurk, we suggest you become a fan!
We'd also like to take this moment to inform you of the Eastern Kanto Ferry! For only P2000, you can take a three day, all-inclusive ferry ride from New Bark Town to Pallet Town and begin a new pokémon journey in the Kanto region! Otherwise, feel free to start in Johto!
Also, I wanted to know if it's possible to maintain memories from Route 29 despite it being about 500 years since that game ended and this one began? If not I'm 100% cool with starting fresh, but I figured it was worth the ask.
Player Name: Peace E-mail: N/A Preferred Contact:sundrymunity; discord sundrymunity#3386 Timezone: EST Current Characters in Victory Road: N/A
Character Name: Subaru Akehoshi Series: Ensemble Stars! Timeline: Horror Night Halloween Canon Resource Links:School, character profile, and stories he appears in. Let me know if anything else is needed!
Personality: Subaru's personality definitely matches his looks: He's warm and cheerful, outspoken and outgoing, and friendly towards anyone he meets on first impression. He's very much a positive force, always looking at the brighter side of a situation if he can and holding on with single-minded determination to what he feels is "right" and "just". This can come with bad points, though, as he's not the type to give up, it's easy to more or less ruin himself... and with how much emphasis he puts on friendships, having them and making them, something like separation and loneliness destroys him pretty thoroughly.
However, he's also... like, stupid. Seriously stupid. It's mostly because he acts on his heart over his mind more often than not, always dashing ahead first to do what he can if a friend's in trouble or bothered, but it's not like he's a complete idiot either for what it's worth; Subaru has a knack of reading people and seeing through their words, able to get to the heart of it no matter how flowery or turnabout it can be. He's able to do it especially with people he knows well, but even in his first meeting with someone as tricksy as Natsume he was able to perceive the other with certain clarity.
That doesn't mean he's the type to quickly point it out though or anything like that. In fact, it's quite the opposite: If it's something that sounds pretty but isn't, like tempting offers or serious talks about this and that, Subaru's prone to claiming he doesn't understand such high talk and difficult concepts, when in reality he knows them very well. He's a sharp person, and his grades are one of the higher in his class on top of that, so it's very much a person who can do whatever he wants if he has an interest in it.
Speaking more on the determination bit, Subaru's a force of nature that'll stick to his guns no matter how unpopular the opinion is if he feels it's the right one. It's a trait he shares with his father, who refused to be helped through less than legal means to be freed from the prison that ultimately killed him, all because he knew it wasn't right to accept offers like that. Despite that, he's not one who holds grudges all that easily -- but he doesn't forget transgressions either, keeping a sort of wariness from memories.
This is most obvious in Autumn Live, when Ibara's schemes start to come to light in trying to essentially steal Trickstar from Yumenosaki and ultimately bring them into CosPro's agency as a continued powerhouse, a tactic that had been used in the past with students who thought the schools beneath its touch were the better future. While Subaru doesn't seem to hold it against Ibara, from then on he's pretty much never really wanting to be around the other because Ibara gives him "creepy feelings" and the like, which is about as much as you'd get on anyone Subaru disliked.
Other things that he dislikes, oddly enough, are things that he does himself? He loves to give people nicknames and act touchy with them, a very physical and affectionate person, but hates it when it's done toward him first. The important part, it seems, is that, that they act before he does. Chiaki Morisawa, the captain of his basketball team, is a very physical and touchy person just like Subaru himself, but Subaru always complains about it; the same is said about Arashi Narukami of Knights' clingyness, when he's just as clingy. It's an interesting contradiction which could be put down to a matter of control over a situation, as it's seen when Subaru starts to lose that due to outside forces he's rattled and prone to panic. A small symptom of a larger problem.
All in all, Subaru is but a teenage boy with little issue of personal space and a good heart, who wants the best for everyone and to spread smiles and happiness the way his father and other idols have, working hard so he can achieve a dream his father ultimately failed to grasp, SS... No matter how often he's thrown off his game, he has faith in his friends and in others to get by, and sincerely thinks that powering through as they've always done will eventually end up in victory, though he can recognize that that isn't always the case either (while his friends point this out, more or less acting as his reminder for things he knows but doesn't want to admit). For all his idiocy and all his stubbornness, there is a shining child who easily lightens the mood, who can befriend almost anyone in a day, who might've been afraid of being close to others due to the bullying of his past but envelopes himself in it now, that intimacy and love.
Pokémon Information Affiliation: Trainer! Starter: Rockruff Password: Atomic Fireball
Victory Road Sample: [What kid from Japan doesn't know Pokémon?
Like, the partner he has now isn't familiar to him at all game-wise, but Rockruff is so cool?! She's no Shiba the way his buddy back home is, but "Daikichi" extends beyond all known and unknown existences -- or so his Mom said, holding the pup in her arms after his father's Daikichi had passed a time ago. So this Daikichi was Daikichi nonetheless, and that suited Subaru just fine.]
You sure know your way around, Daikichi.
[The Rockruff pads confidently through the taller grass, sniffing every now and then at the new, interesting things, and Subaru trails not far behind her, keeping an eye out for Pokémon they can battle. That's one of the best things about this, he gets to be!! An actual trainer!!! Being an idol is always gonna be his number one goal but he is not going to pass up this chance.
Besides. Maybe there are PokéIdols. There's a lady on the radio that sings every now and then, so maybe if he went to that Goldenrod place... He could hit it there. With Daikichi as his partner.
His heart aches at the lack of his friends, of Trickstar and Anzu and all the others, but Subaru focuses on the more important now -- the Oddish that's sprung up from Daikichi's sniffing, a startled puff of powder blowing from its leaves and coating Daikichi's fur; Subaru pulls his arm over his mouth reflexively and steps back, grinning widely behind the cover.
Oh yeah, this was way cool.]
Connie Maheswaran | Steven Universe (Future) | Not Reserved
Personality: When Connie was eleven years old, she coped with her isolated, friendless life by burying her nose in fantasy novels, imagining herself in the shoes of their young protagonists. Then she met Steven, and her whole world changed. She was no longer merely fantasizing about going on magical adventures, she was living them, allowing the passionate spirit that dwelled beneath her meek upbringing to truly shine.
One of the expressions of this passionate spirit is half of a dichotomy that is one of Connie's essential traits: she is somehow both a rule-follower to a fault and rebellious to the core. As a consequence of her disciplined, strictly-regimented early upbringing, Connie learned that following the rules is one of the important things in life. She also learned that there were many technicalities and loopholes she could use to her advantage in most of the systems she operated under, and used said loopholes and technicalities to their utmost; a classic example of this is the early-series episode "Lion 2: The Movie," where she purchases unhealthy snacks on the way to the theater instead of at the theater to avoid her parent's ban on theater food. Later, to avoid getting banned from going to dangerous sword training, she simply neglected to tell her parents what she was doing at Steven's house, almost never outright lying to their faces.
However, as Connie grew, she became more and more willing to outright break rules that she perceived as unjust and harmful instead of twisting the system into knots. This is likely due to her exposure to the totalitarian, fascist Gem Homeworld and the harm it inflicted on its citizens and the rest of the galaxy combined with the steady stoking of her fighting spirit over the course of the series. Still, Connie thrives within systems with clearly defined rules that she can use to her advantage, and she sometimes gets flustered when placed in a context where she doesn't know how the system works—although her ability to think on her feet means that she usually adapts quickly.
Connie's fiery spirit also manifests in her intense desire to protect the planet she lives on and, by extension, her friends and family. When Connie learned of the dangers Earth faced, she managed to convince Pearl to train her in order to defend it despite her tender age and inexperience, and took to her lessons with a self-destructive fervor that was only strengthened by her immutable, uncompromisable moral compass. While time wore on and her fighting skills grew apace, Connie's iron will showed itself as she refused to back down even against vastly more skilled and strong opponents like the Topaz warriors Aquamarine brought to Earth, willing to fight to the last if it meant she could defend the citizens of Beach City.
Part of this fighting spirit is due to the intense loyalty Connie feels towards those she cares about. As her parents frequently moved around the country, Connie rarely had opportunities to make friends before they settled down near Beach City, and their strict overprotectiveness made this even worse. As such, Connie loves her friends and found family greatly (too greatly, in some cases), willing to risk almost anything for them. Thankfully, her analytical thinking helps her walk back from the edge of becoming overzealous or making unnecessary sacrifices. But due to this fierce loyalty, Connie feels deeply hurt if she's betrayed in some way by somebody she loves, such as when Steven turned himself in to Aquamarine out of self-hatred despite how hard everyone fought for him. When this happens, Connie withdraws while slowly spiraling into a cycle of feeling bad about not trying to make amends and being too busy wallowing in self-doubt to try to rebuild her relationship with that person. Given enough time, she'll work through these problems by herself and give whoever hurt her a second chance, but not a third if they betray her trust or hurt her again.
While Connie's physical abilities, training, and tenacity are formidble, her razor-sharp mind is her greatest asset. A childhood of subverting rules and reading doorstopper novels has left Connie just the right combination of imaginative and practical that's perfect for finding unorthodox, but simple and elegant solutions such as communicating from inside a soundproof bubble by fogging up its surface with her breath and writing on it backwards with her finger. Connie also has a vast breadth of knowledge on various topics, from types of boats to survival tips. Her penchant for trivia likely comes from a combination of academic scrutiny from her mother and a lack of anything else to do but read books during her early years, which eventually grew into a real passion for the pursuit of knowledge and a great natural curiosity.
When you come down to it, much of Connie's accomplishments, strengths, and weaknesses boil down to one trait, a passion that runs through every fiber of her being: to be the very best, like no-one ever was. Once she discovered that she could change and make a difference, Connie began striving to improve herself and prepare for whatever challenges might come her way in the future. From mastery of the sword to a desire to accumulate as much knowledge as possible to studying for college two years before a planned early graduation, all of her own volition, Connie's drive is extraordinary. This may be partially due to neuroses brought on by her parents' push for constant excellence in her childhood, but even if it was, Connie owns her own determination now.
Yet she isn't all honor and intellect and willpower. The truth is, Connie is still a teenager, with all the silliness and antics that entails. The same passion that drives her swordplay also causes her to gush about her favorite book series and obsess over book-accurate cosplay. When she isn't too busy trying to convince herself that she needs to be serious and responsible, Connie enjoys being patently ridiculous: singing stupid soungs, doing dumb bits with Steven, and running around and having fun.
After all, if you've fought so hard to live a peaceful life, why not enjoy it every once in a while?
Pokémon Information Affiliation: Rocket Chipped Starter: Shinx (Nicknamed "Nemean") Secondary Starter: Alolan Vulpix (Nicknamed "Amaterasu") Password: Atomic Fireball
Victory Road Sample: [Connie satin the gym's lobby, drumming her fingers on her thigh and tapping her foot. Wow, two nervous tics. That's a new record; at least for her time in the world of Pokémon.]
[...what was she doing? Connie knew that she had this match in the bag. Her team was perfectly tailored for this battle. Her strategies were airtight, accounting for nearly every trick Falkner could have up his sleeve. She'd done hours of drills with her Pokémon every day.]
[So why did she feel so nervous?]
[No, not nervous. That wasn't it. The feeling was something else, something that had become a near-constant companion ever since Connie woke up tangled up in the sheets of her bunk in Goldenrod: guilt. It wasn't over anything in particular this time, like the way she felt her stomach drop when the more experienced grunts took her along on a trip to demonstrate how to properly mug someone. Or the way her insides twisted up into knots when she found herself drafting plans for her first heist. It was just a general feeling of unworthiness. Like she was disgracing the Gym Challenge by even stepping foot in Falkner's gym.]
[The journey was meant for people of all walks of life to find themselves, to become more in-tune with their Pokémon, to get a shot at fame and glory, not for criminals like Connie. She should just get up and leave. That was the right thing to do-]
[No. Connie took a deep breath, in and out. Then another. Then one more. What would feeling bad about herself do in the long run, really. Sure, she'd done some objectively terrible things for Team Rocket. But feeling guilty wasn't going to fix that. Taking on the Gym Challenge wouldn't either, but... it was something to feel proud of, if she succeeded. Connie needed something like that desperately these days.]
[Connie stood up, clenching and unclenching her fists.]
You ready, guys?
[The Pokéballs at her side—none of the ones that she stole or used for missions, that would just be cheating—vibrated with anticipation. Steeling herself, Connie walked towards the doors.]
Player Name: Rem E-mail: cureremaix@gmail.com Preferred Contact:remaix or Remaix #1545 on Discord Timezone: CET Current Characters in Victory Road: none
Character Name: Timothy Lawrence Series: Borderlands Timeline: Borderlands 3: Right before Handsome Jackpot DLC starts Canon Resource Links:TPS @ Wikipedia for a general plot summary of the game.
Timothy's page on the Borderlands wiki is lacking information, so I'll provide a brief summary myself.
Now, we don't know a whole lot about his backstory, but what we do know is that Timothy originally hails from one of the Eden planets, where he lived with his mother. He went to college, where he got a degree in Creative Writing, as well a whole lot of debt due to student loans. To pay these off, he took on a job as a body double for Jack, who at the time was just a programmer. This involved completely altering his appearance and voice to match Jack, a process that he... may not have completely consented to. And which isn't reversible. Furthermore, Timothy Lawrence is now officially dead and erased, so his original identity simply doesn't exist anymore.
Not long after the procedure was completed, Timothy was called to Elpis, along with the other playable Vault Hunters. Which is where the game begins, of course.
After this, more stuff happens, where we don't really know what he's up to, but eventually Tim is sent to The Handsome Jackpot, a casino out in space. Then Borderlands 2 happens, Jack dies, and the casino goes into lockdown, leaving Tim stranded until Borderlands 3. So about seven years. We don't know a lot of what happens during this time, but mostly it involves a lot of people trying to kill him (they're not fond of Jack) and him making some new friends, before he's forced to go into hiding. And that's where the DLC begins. Literally of this is on the wiki so I'm just putting this here myself!
Personality: So right off the bat, Timothy's very unlike all the other playable characters in Borderlands. Because he's very... normal. He's not a battle-hardened warrior, bounty hunter, or assassin, or a robot programmed for this. He's just a normal guy looking for a job to pay off his student loans. Because of this, his attitude throughout the game is very different than that of the others, as he's constantly in fear of everything. After all, he didn't sign up for people shooting at him, weird freaky aliens, and giant death lasers. And all the heights. Oh god, the heights. The poor guy screams every time he has to use a jump pad. Throughout the game, he keeps expressing his desire to just go home.
Even when not in mortal danger, though, Timothy's pretty nervous. He's easily intimidated and also just kind of an awkward mess. Unlike Jack, who's very confident and self assured, Tim always sounds kind of unsure about himself. The best he can do is faking Jack's confidence, which he's not... super good at. Actually, he's not super great at imitating Jack in general, often putting on a super forced Jack act which he only makes less convincing by adding stuff such as "I'm Jack" at the end of a sentence. Oh Tim. He's also very much not suave, as the awkwardness increasing tenfold when he's around a pretty woman. Put him around Moxxi and he can barely even get out full sentences anymore. So yeah, a ladies man he's not. Or a peoples' man.
Despite being so much of a mess, Timothy actually holds up surprisingly well during his adventures on Elpis. Maybe not so much emotionally, okay, but he makes it through the entire game alive and in one piece. He's spineless and very much aware of it, and just not super into violence, but he's much braver than he gives himself credit for. Sure, he doesn't have much of a choice, but he still manages to find the strength to get through the whole game, rather than just finding a place to hide on Elpis and hope Jack fixes everything himself somehow. Not to mention that surviving Elpis means he's killed a lot of really powerful people and given his lack of combat experience, that's quite impressive. Got to give him credit for adapting as well as he did.
Emotionally... Well. For a good chunk of the game, Timothy's pretty okay going along with Jack. He's not the guy's biggest fan, far from it. But mostly he just thinks Jack's a bit of a douche with an ego. Once it becomes clear what Jack's really like, though, he goes from nervous yet cooperative, to very... bitter. He's in over his head and he knows it from the start, but he gets more resentful about it the more everything goes to hell. This change happens gradually through the game, but becomes a whole lot more obvious after Jack spaces the Hyperion scientists. He expresses his dislike for Jack more and more towards the end, calling him a psychopath under his breath and just making it very clear he's not on board with what's going on anymore, even though he still has to go along with it.
Tim and Jack are really just... so different. Where Jack sees himself as a hero, yet is anything but, Tim doesn't consider himself anything impressive and yet... He's definitely waaaaay more moral than Jack, actually being horrified at the deaths of innocent people. And also just... death in general. You get used to it to an extent in Pandora's part of the galaxy, but he's much less okay with all the violence. Like, hey, maybe killing someone because they're a dick is kind of ridiculous? Maybe if you want to start a relationship with someone don't send someone over there to try and kill them? Hey, maybe let's not kill this injured soldier who's surrendering? That last example is probably the most interesting one, as it actually gets Tim to tell off Jack with a simple, yet very effective line; "I'm not you, Jack".
And he really, really isn't. Hell, you could say that Tim is the type of hero Jack pretends to be, it's just that he doesn't see himself like that. Or, well, he has the potential to be, anyway. Though he doesn't agree with all the morally questionable actions Jack takes and downright despises the guy at the end, Timothy just... doesn't have the courage to really stand up to him, in a truly meaningful way. He's simply too scared and you can't really blame him, considering the type of person Jack is. He hates it, but what are you gonna do, right?
Honestly, Timothy is probably one of the nicest player characters there is. Not into murder, generally not very rude. There's the bitterness, sure, but that's more towards his awful circumstances and Jack than anything else, he's not the type to take that out on anyone. He's friendly and very much a dork, who loves books and cats. Just a normal guy. Who had his life kind of completely ruined by Jack.
ENTER THE DLC!
So past the point of The Pre-Sequel, about a decade passes before we catch up with Tim again. Mostly he's the same scared nervous mess of before. Years of being forced to act like Jack and then being stuck in a casino in space where nearly everyone wants to kill him, though, has changed him a bit.
He's, if anything, more skittish than before, as well as a little less... stable? He's not quite together sometimes, rambling a lot and clearly being out of practice when it comes to dealing people. Not to mention sometimes he sure does talk an awful lot like Jack. Which no one hates more than he does, but it's instinct now. Same goes for some of Jack's more violent impulses. Blame than on being stuck in his role for so long, as well as Jack injecting his DNA into Tim... thanks, Jack!
On the flip side he's embracing being himself more, using his real name with everyone he meets and not trying to look just like Jack anymore. Though this is something he's actively working at, as he does have a note in his hideout to remind himself that he's not Jack. Hey, he's doing his best. At least the fact that he is making the effort is a good sign that he's still fully himself, otherwise, well. He wouldn't even give a shit at all.
The rest of him is mostly the same, just, you know. Overall more stressed. It's fine, he's fine!
Pokémon Information Affiliation: Trainer Starter: Mimikyu Password: Atomic Fireball
Hey, you know what people don't appreciate enough? Air. No, seriously, do you know how good it is to breathe natural air? Actual oxygen that's not pumped and filtered again and again for years and years? It's the little things, I tell you. Breathing! Breathing's great, fresh air's great, I...
...sssssssound like a crazy person, that got away from me there, sorry! Sorry. Shit, I'm out of practice.
[This post is going great already.]
Okay, but let's say someone's, hypothetically, been stuck in space for seven years and is finally getting an opportunity to be somewhere else. What do you think's a good place to start for some nice not-dangerous activities to ease back into the whole breathable atmosphere deal? You know. Nice normal things that don't involve getting shot at. Or worse.
Nothing that involves heights, I don't want to deal with that and neither does anyone else, trust me.
Player Name: bii E-mail: all (dot] your {dot) beliefs [at} gmail {dot] com Preferred Contact: plurk @ obiisama Timezone: PST Current Characters in Victory Road: none
Character Name: Greg Universe Series: Steven Universe Timeline: After the Movie (but before Steven Universe Future) Canon Resource Links:wiki page
Personality: Before we start, I’m going to disclose that I’m reusing part of this section from a much older Greg app that was written back when we were only two seasons in. However, I feel like my basic assessment of Greg’s personality from then still stands up. But since some of the episodes that have aired since then have elaborated on various aspect of Greg’s character, I’ll definitely be adding bits to this section where necessary to reflect that.
When we first meet Greg Universe in the second episode, we're already primed to think of him as another Bumbling TV Dad. He lives in a van instead of with his son, the Crystal Gems obviously don't think very much of him, and his very first appearance has him brandishing a waffle iron because he got woken up by Steven jumping up and down on the van's roof because nothing else was going to rouse him. He even looks like a cross between a heavy metal singer and Homer Simpson. Knowing that he's a failed rockstar only reinforces the knee-jerk perception that Greg is nothing but a useless deadbeat. Even he can't see what Rose saw in a “plain old dope like [him].”
But if you take a step back and really look at Greg Universe, what Rose saw in him is pretty plain to see. Greg, you see, is a no more and no less than a good man. Not a great one—no leader of men, no genius or trailblazer—but a good one. He's kind and generous and wants very much to help and take care of the people he cares about. And although Greg probably doesn't consider himself to be brave, he's very much willing to push beyond the things that frighten him in order to provide that help. And he respects women—not in a pseudo-chivalric way, but in a “women are people too” way.
He's a very good parent to Steven, despite not living with him. He's willing to give up living with his son in order that Steven gets the education in being a Gem that he needs. There are many men in fiction who upon losing their wife in childbirth either blame their child for her loss or lack the ability to see that child as anything of a reflection of the woman now gone. Some do both. Some do crazy and dangerous things to get their lost loves back. Greg does none of this. He sees Steven for himself and loves him for who he is. Though he will always love Rose and mourns her still, he doesn't let her loss get in the way of his relationship with his son.
Greg is not without his flaws, however. He has a hard time letting go of things, in both the literal and metaphorical sense. His storage unite is full of junk he doesn't need, because he can't bear to throw anything away. When there's something he doesn't want to talk about—especially if it involves baggage from the past—he goes out of his way to find excuses not to deal with it. He was willing to lie to Steven just to be able to stay with him in the temple after the mess with Lapis Lazuli. And, at least when he was younger, Greg was impulsive enough to abandon the future he'd been dreaming of just to stay with a woman whose name he didn't know. And when he was a young man, he was… honestly, he was fairly feckless. After babysitting Baby Sour Cream with Rose, he compares himself to a baby and he wasn’t entirely wrong. He was dependent on other people to take care of him. This realization, however, was his turning point and once he’s had it, he gets himself his job at the car wash and stops relying on busking and dumpster diving to get by.
Even though Greg abandoned his shot at stardom, he never did give up on his music. He might not tour the country, he might run a car wash as his day job, but Mr Universe is still making music. The encounter with Lapis Lazuli inspired him to work on a new album and—barring boat-related carwash accidents—he still does yearly beach concerts with Steven. His love of music is probably his oldest and most enduring love, followed by his love of space—though, of course, his love for Rose and Steven is stronger.
Despite everything that’s happened the last few seasons of Steven Universe, the essentials of who Greg Universe is really haven’t changed. Even after getting the royalty money from Marty and becoming a technical millionaire, he barely changes his lifestyle. Sure, he and Steven and Pearl have their fancy night out in Empire City where he blows thousands of dollars, but after that he settles back into his normal Beach City lifestyle of running a carwash and being a dad. Mostly, his funds get used to help Steven or the other residents of Beach City, like some kind of obscenely large rainy day fund.
He has, however, finally become friends of a sort with Pearl, something that would have seemed impossible when Steven was a child or before he was born. The conflict between Greg and Pearl was almost inevitable at the time. They were both Rose’s life partners, after all, and Pearl… wasn’t always the best about sharing her. Too, Greg didn’t particularly like being condescended to, which the Gems (and Pearl in particular) did to him almost unthinkingly. But the night in Empire City seemed to break a barrier between them and they finally sat down and talked, about Rose and how much they missed her even now.
He still misses Rose. He still loves Rose. Learning about her past as Pink Diamond doesn’t change that. Sure, she didn’t tell him about it, but he didn’t tell her about being plain old Gregory DeMayo--and she offered to tell him too. But Greg wanted to give himself a clean slate and he wanted to give Rose one too. Everyone does stupid things when they’re young and they don’t know any better. If she was far older than he ever was when she did her stupid things and they caused more harm than his did, well, that’s just because she’s so much older and more powerful than him in general. The same principles still apply.
Maybe being able to look at an eight-foot alien space goddess and decide that despite all that, she’s no more and no less of a person that you yourself are--and no more or less guilty or culpable--isn’t what a normal person does, but it’s what Mr. Greg Universe does. And if he hadn’t, well, we wouldn’t have had a show.
Pokémon Information Affiliation: Trainer in name only tbh, I doubt he’ll battle much Starter: Minior, which he’ll eventually name ‘Haley’ Password: Atomic Fireball
Greg's not sure who the woman who was there when he woke up is. She called herself 'Mom' but she's definitely not Mrs DeMayo. Boy, that was awkward. He'd gotten himself out of the house as soon as he could and hit the road immediately, even if it was a lot colder out here than he's really dressed for.
He's not entirely sure of the name of his new floating rock friend, either, given that she's... pretty quiet compared to most of the Gems he's met. He's not entirely sure that she is a Gem, actually--but she's not any kind of ordinary rock either. She floats and she almost has a face and she seems to like him? There was a time when Greg would have said that was probably proof that she wasn't a Gem--well, maybe not said it, because that would have hurt Steven's feelings, but he might have thought it--but these days, he and the Gems got along pretty well as these things went. They were family.
(Not that there wasn't sometimes difficulties from time to time anyway, but that was family too. Just look at him and Andy.)
"Do you have a name, buddy?" he asks his new rock friend. She bobs a bit in the air, but otherwise doesn't say anything back, the way she's been the last couple times he's tried to talk to her. Greg shrugs and walks on.
Eventually, he finds himself humming along to the music that's... really just always there. Like he's playing a video game or something. Not that he's done that much in recent years, admittedly. Whenever he gets his hands on a system, it goes straight to Steven and they play together in Steven's room when he visits. Still, it's catchy.
"Sour Cream would love this," he tells his rock friend. "It's exactly the kind of thing he plays when he DJs. I'll have to tell him and the other Suspects when we get home."
Because they were going to get home eventually... right?
Welcome to the Wonderful World of Pokemon! Congratulations, you have a fun and exciting adventure awaiting you.
Now that you've been accepted... [○] Respond to this with your character's journal. This is a must! [○] Comment in the Taken Characters post, alphabetized by series: Here. [○] Join the following communities: victory_road, the_plateau, and ohmyarceus. Only Team Rocket personnel should join silph_co, but we ask that all Victory Road members subscribe to it. Note! You will not be accepted to the main or logs community until you've commented in the aforementioned places. [○] If you're still on the reserved list, please let us know that they've been accepted. [○] Please make sure to check out the Calendar for the weather and upcoming plots and swarms! [○] You can also find our mod plurk at victoryroad; if you have a Plurk, we suggest you become a fan!
We'd also like to take this moment to inform you of the Eastern Kanto Ferry! For only P2000, you can take a three day, all-inclusive ferry ride from New Bark Town to Pallet Town and begin a new pokémon journey in the Kanto region! Otherwise, feel free to start in Johto!
Welcome to the Wonderful World of Pokemon! Congratulations, you have a fun and exciting adventure awaiting you.
Now that you've been accepted... [○] Respond to this with your character's journal. This is a must! [○] Comment in the Taken Characters post, alphabetized by series: Here. [○] Join the following communities: victory_road, the_plateau, and ohmyarceus. Only Team Rocket personnel should join silph_co, but we ask that all Victory Road members subscribe to it. Note! You will not be accepted to the main or logs community until you've commented in the aforementioned places. [○] If you're still on the reserved list, please let us know that they've been accepted. [○] Please make sure to check out the Calendar for the weather and upcoming plots and swarms! [○] You can also find our mod plurk at victoryroad; if you have a Plurk, we suggest you become a fan!
We'd also like to take this moment to inform you of the Eastern Kanto Ferry! For only P2000, you can take a three day, all-inclusive ferry ride from New Bark Town to Pallet Town and begin a new pokémon journey in the Kanto region! Otherwise, feel free to start in Johto!
Welcome to the Wonderful World of Pokemon! Congratulations, you have a fun and exciting adventure awaiting you.
Now that you've been accepted... [○] Respond to this with your character's journal. This is a must! [○] Comment in the Taken Characters post, alphabetized by series: Here. [○] Join the following communities: victory_road, the_plateau, and ohmyarceus. Only Team Rocket personnel should join silph_co, but we ask that all Victory Road members subscribe to it. Note! You will not be accepted to the main or logs community until you've commented in the aforementioned places. [○] If you're still on the reserved list, please let us know that they've been accepted. [○] Please make sure to check out the Calendar for the weather and upcoming plots and swarms! [○] You can also find our mod plurk at victoryroad; if you have a Plurk, we suggest you become a fan!
We'd also like to take this moment to inform you of the Eastern Kanto Ferry! For only P2000, you can take a three day, all-inclusive ferry ride from New Bark Town to Pallet Town and begin a new pokémon journey in the Kanto region! Otherwise, feel free to start in Johto!
Welcome to the Wonderful World of Pokemon! Congratulations, you have a fun and exciting adventure awaiting you.
Now that you've been accepted... [○] Respond to this with your character's journal. This is a must! [○] Comment in the Taken Characters post, alphabetized by series: Here. [○] Join the following communities: victory_road, the_plateau, and ohmyarceus. Only Team Rocket personnel should join silph_co, but we ask that all Victory Road members subscribe to it. Note! You will not be accepted to the main or logs community until you've commented in the aforementioned places. [○] If you're still on the reserved list, please let us know that they've been accepted. [○] Please make sure to check out the Calendar for the weather and upcoming plots and swarms! [○] You can also find our mod plurk at victoryroad; if you have a Plurk, we suggest you become a fan!
We'd also like to take this moment to inform you of the Eastern Kanto Ferry! For only P2000, you can take a three day, all-inclusive ferry ride from New Bark Town to Pallet Town and begin a new pokémon journey in the Kanto region! Otherwise, feel free to start in Johto!
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