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The Indigo League ([personal profile] indigo_league) wrote2016-05-03 09:48 pm

APPLICATIONS

APPLICATIONS!
Currently: Open!
Applications are checked roughly weekly unless otherwise stated.



  • We ask that potential applicants post their application in comments rather than linking. If their application contains explicit references to 'hard' spoilers (character death, unforeseen plot twists, big reveals, he was evil all along etc), players should put the application in their own journal or their character's journal and link it, making sure to mention the presence of spoilers within. For further clarification on our spoilers policy and whether or not your application needs to be linked, please check this page. Thank you for your cooperation!

  • The comment character limit on Dreamwidth is 16,000 characters so apps no longer need to be split into multiple comments; however this is at players' discretion.

  • While players are welcome to play multiple characters (five characters maximum are allowed per player!), please only apply for one character at a time, and wait for a decision before submitting another application!

  • A reminder for those waiting to hear back: Please don't be worried if we skip yours while going through them. It only means we needed a little more time to research!

  • Please use the form below to apply! If you have any questions, feel free to ask any of the mods.

    Helpful links!
  • Taken / Reserves
    Please do not app a character from either of these unless you reserved them!
  • Starter Pokémon!
    A compiled list of the starter Pokémon to choose from offered in Victory Road!
  • Word Count Tool!
    Word count! It has other pointless stats too.
  • Navigation



  • moneylogues: (does anybody have a knife)

    Felix | Red vs Blue

    [personal profile] moneylogues 2016-10-16 12:50 am (UTC)(link)
    linked just in case anyone cares about being spoiled on season 12/parts of season 13 of some dumb webshow

    also here's hoping app cycle doesn't mean month and i'm not being dumb here
    Edited 2016-10-16 00:51 (UTC)
    moneylogues: (dont tell me to take it easy)

    [personal profile] moneylogues 2016-10-16 08:08 pm (UTC)(link)
    journal right here
    seasalthands: (and nothing bad happened ever)

    Re: ACCEPTED

    [personal profile] seasalthands 2016-10-16 08:11 pm (UTC)(link)
    This is the journal and thank you very much!
    agent3: (Toothy grin)

    [personal profile] agent3 2016-10-16 08:26 pm (UTC)(link)
    Thank you Pokemods! <3
    chickensdontclap: (Default)

    [personal profile] chickensdontclap 2016-10-16 08:29 pm (UTC)(link)
    Over here!
    juniberries: (Default)

    Allura | Voltron: Legendary Defender

    [personal profile] juniberries 2016-11-01 06:14 am (UTC)(link)

    Player
    Name: Samii
    E-mail: shibalawoof (at) gmail (dot) com
    Preferred Contact: plurk [plurk.com profile] trashcats
    Timezone: EST
    Current Characters in Victory Road: N/A

    Character
    Name: Allura
    Series: Voltron: Legendary Defender
    Timeline: End of S1
    Canon Resource Links:
    WIKI PAGE
    CHARACTER PAGE

    Personality:
    As the last female Altean alive, Allura doesn't simply hold the title of being the Princess of Altea, but she also must bear the weight of her people's legacy on her brow, a fate far more heavier than her crown once entailed. To her, even though the complete and utter annihilation of her planet and race had happened over 10,000 years ago, after being induced to a cryogenic sleep by her father in order to save her, the loss of Altea is still fresh in her mind and thus, affects much of Allura's character. As such, Allura presents herself oftentimes with a maturity far beyond her years. Having been trained at a young age, both in diplomacy and in military training, Allura is a skilled diplomat and tactician, taking her role as the remaining royal of Altea very seriously, and proving to be a very sufficient, worthwhile leader in the wake of her father's death. She is unafraid of facing dangerous situations, and plays an active role in the team despite not being a paladin of Voltron. She is the one who pushes her paladins to train, to an extent that others may find harsh, but she also does realize she must ensure unique training tactics to encourage teamwork (for example, initiating a food fight with the intention of showing that the paladins can work together as a team against a "common enemy").

    She is not the sort of person who will sit back and allow others to do work for her, but will instead insist on taking charge in dangerous missions herself, even when her safety would otherwise be compromised. This isn't to say she has a death wish, but that she is someone who will act on her responsibility even if others worry for her safety on her behalf. For example, she does not hesitate to land on a large animal-planet known as a 'Balmera' to help escort its natives to safety -- even if that means diving headfirst in the midst of a firefight. She is unafraid of sacrificing herself for the greater good and for those she cares about, as evidenced at the end of episode 10 where, under duress and knowing that there was no way for both her and Shiro to escape, she sacrifices herself to ensure her friend's safety. And again, on the Balmera, she pushes her abilities to their very limit in order to revive the dying creature, despite knowing that it will leave her in an extremely weakened state. She is a young woman able to make tough decisions, even if they are emotionally taxing, she demonstrates the ability to steel herself and go through with it, if it means success for the mission at large.

    However, Allura is not entirely straitlaced or even as levelheaded as she attempts to put on. For starters, while it may seem that she takes herself and her role as the Princess of Altea seriously, Allura is still a young woman, and her personality still reflects the levity that comes with youth despite seemingly losing everything. She knows how to have a good time, and she is a personable individual that, while she is the leader of the team, she is also capable of being her teammates friends as well. She is kindhearted and warm in personality, and, provided that a person is not working for the enemy, she often does give strangers the benefit of the doubt and would be the first to try to approach a potentially hostile situation in a diplomatic and kind way. She trusted a shady individual, Rolo, and the rest of his small crew, with offering her and her paladins' assistance to fix their broken ship, and she also acted graciously to the Arusians, the natives of the planet her Castle was built on, by inviting them to the Castle for a celebration despite knowing that opening her doors to outsiders may bring about intruders. As evidenced above, she is hardly a pushover, but will not be the sort of person to intentionally antagonize anyone either.

    Allura also can be a bit brash in personality as well. As Princess, she is unafraid to speak her mind, and can sometimes even come across a little blunt (upon waking up after 10,000 years of cryogenic sleep, she still has it in her to comment on how 'ugly' Lance's ears are). Just as she is someone who is able to make tough decisions, she is also someone who will tell it like it is. Allura also sometimes reacts poorly in tense situations that catch her off-guard, and although she presents herself as the leader, and as someone who can hold it all together and who knows what she's doing, the reality is...she doesn't know everything, and it frightens her. She is someone who tries to remain strong so that when others look to her, they see a paragon of strength in a time of strife, and it is a personal sacrifice of her own emotional stake that she implements on herself. However, by being rather guarded in her emotions, it can oftentimes backfire. She misses her father dearly, to the point where she was easily manipulated by her father's corrupted AI, even if she found the strength and responsibility in her to destroy the last of her father's memories for the sake of others' safety. She is also bent on having her revenge against Zarkon, a desire that can leave her unthinking at times, for when she later confronts him she doesn't hesitate to rush at him in a rather violent burst of anger despite knowing very well it would be a fruitless endeavor.

    In short, Allura tries to epitomize what is expected of her as not only being the last of her species, but as the leader of the group of people who will, hopefully, save the galaxy. She is diplomatic, tactical, and serious, but also kind and youthful. Sometimes, her emotions get the best of her even when she tries to steel them away, and in truth...she's still hurting from the loss of her entire way of life, but it trying to keep up hope that she will succeed in freeing the galaxy from Zarkon's Galra Empire.


    Pokémon Information
    Affiliation: Trainer
    Starter: Cubone (male)
    Password: Atomic Fireball

    Samples
    RP Sample:
    GAME LOG (from [community profile] utopique )

    Victory Road Sample:
    [Allura is pretty much having the time of her life with all the beautiful flowers falling from the sky. They catch in her long white hair, nesting in it as though they simply belong there, and she's gathering a bouquet for herself, eventually handing it off to the Cubone that's sitting comfortably at her shoulder, who sadly cradles the collected flowers in his arms, sniffling but not because of the pollen.

    The falling flowers certainly don't smell or look like the flowers back home on her planet, but they're pleasant enough, and far more preferable to other things that could be falling from the sky.

    Like boiling hot rocks, for example...

    She's taken some downtime from her travels to simply sit and enjoy the moment, unstrapping her pack and setting it down on the ground, she takes the Cubone off her shoulder and sets him down before setting herself down on the field she finds herself in, the music constantly playing in the background no longer being much of a bother, or at least something she still takes notice of. It had bee...difficult to get used to.

    But, despite everything, Allura finds herself feeling oddly content, relaxed in a way she hasn't felt in awhile, but before she can get into the mode of relaxation, a low, vibrating, familiar wail begins and she focuses her attention on the Cubone sitting in front of her, crying about...well, she knows the cries of loss when she hears it, but doesn't quite know how to comfort the poor thing.

    So she reaches forward, bringing the Cubone to sit on her lap and offering him another new flower to add to his growing collection.
    ]

    Terezi Pyrope | Homestuck | Not reserved

    [personal profile] drubbings 2016-11-03 03:35 am (UTC)(link)
    Player
    Name: Tea
    E-mail: manguedness @ gmail
    Preferred Contact: [plurk.com profile] magikarping
    Timezone: EST
    Current Characters in Victory Road: N/A

    Character
    Name: Terezi Pyrope
    Series: Homestuck
    Timeline: Page 9082
    Canon Resource Links: wiki

    Personality:

    When someone says the word "justice" there's nothing Terezi Pyrope would like more than to hear her own name in response. She's all about justice and upholding laws. Every since she was 6, Terezi would perform mock trials with her stuffed animals, investigating and prosecuting the wicked. This shows that she has a huge imagination, able to think up in-depth scenarios and play them out with a dramatic flare. In fact, Terezi is very dramatic in most aspects of her life. She flips a coin to determine the out come of a situation, even when she's already decided what she'll ultimately do. She's described doing this for no other reason than 'it looks badass'. Whether this is truly badass or not is debatable as the narration calls her 'kind of weird' just a few pages later when Terezi starts licking chalk off the wall. This gross behaviour is truer to her real character and Terezi doesn't seem to mind being pegged as a weirdo. She whole heartedly embraces it. It's because it's fun and what's more important than that?

    Terezi enjoys having fun and most of her actions are based around this. She was a hardcore LARPer (or 'FLARPing') until things turned sour for her team. Terezi is the type of person that will do something to annoy someone just because it is fun. She pretends her scalemates are alive (even when she doesn't actually believe this) just because it does annoy people. She claims she facetiously text role-plays with Nepeta, but later in canon it appears that she actually genuinely enjoys these RPs, showing she is nerdy and not as cool as she would like to appear. She laughs manically at people's failures and whatever else she finds funny. She herself recognizes this as a signature trait of hers. Due to her antagonizing ways, John has described her as a "depraved lunatic", something she didn't argue. One of her most prominent traits is how she takes people for a spin.

    She happens to be a very manipulative troll. Sollux mentions she good at tricking people and she does just that to John which results in his demise in one timeline. Another example is when Vriska had gone too far by killing one of their friends, Terezi sought justice in a roundabout way, by telling Doc Scratch that Vriska had something of value to him, which caused him to maim the other troll girl, thus giving Terezi her desired outcome. Terezi is clever and takes pride in this. She can be borderline sociopathic and cruel. She doesn't mind people who have earned their fate to swing from the gallows. Despite all this clever and calculated mind Terezi can and does have lapses in judgement upon occasion. When she discovers a handful of her friends murdered she investigates and comes to some perplexing conclusion that turn out to be wrong. Looking back on her actions, Terezi notes that her deducing in this situation was a huge mistake that helped to create a doomed timeline. This shows she can and has made errors and is not perfect.

    In fact, Terezi isn't as confident as she would have someone believe. She is just as vulnerable as anyone else. She gets into an abusive relationship with Gamzee, where he mocks her blindness which ultimately leads her to having her eyes healed, something that she immediately regrets. Terezi loves being blind and having that taken away from her is a huge hit to her self esteem. Although early in the comic she uses her Seer of Mind abilities to predict the outcome of killing Vriska successfully, after being healed she is down on herself and claims that she is no good at her abilities and can not help. Another instance of feeling inferior is when Terezi claims she has a hole in herself and needs Vriska more than the other troll needs her. She thinks Vriska sees her as being 'tragic' because of this.

    Vriska is general is a tricky subject for Terezi. They were teammates and friends, although their relationship bordered on rivals for most of their lives, barbing each other and tossing around banter. When it came to killing Vriska in the end, Terezi came to heavily regret it. In another timeline the two girls became moirails (a type of platonic dating) which shows that no matter how aggressive they act towards one another, they have a close bond. Killing Vriska was most likely the thing Terezi regrets most heavily.

    While usually sassy and flirty in her interactions with people, when at her limit, Terezi is at her limit. When she is dying she admits that her aggressive rant at John and Roxy is out of character. She says that they would be useless without her, and while most likely venting, Terezi in the past has been helpful to others in her own unique way. She decides that she wants to help Dave and guides him through his game's session with varying degrees of success.

    It should be noted that Terezi was the only troll to successfully "troll" the kids, getting a reaction out of both John and Dave. Afterwards she said she felt awful after she managed to get them both killed at least once. She is seen fleeing while crying after Dave's death. This shows once she has a genuine bond with someone, Terezi is caring and attached. She is genuine and cares about the state of happiness of the people around her, although she states she can't admit this to anyone's face. It's this dedication to her friends that really lets Terezi shine.

    Pokémon Information
    Affiliation: Trainer
    Starter: Gible

    Reasoning: In canon Terezi's parental guardian is a dragon. As a result she is nuts over anything dragon related, going as far as dressing and rping as one. Terezi plays rough with her toys and in order to get accustomed to the idea of having furry little friends that she has to nurture and care for, it would help her immensely to get in that mind set by being excited over her beginner Pokemon. Once she figures out Gible is a Dragon type she'll become very attached to him, insisting that he 1S S1MPLY TH3 B3ST >:]

    Password: Atomic Fireball

    Samples
    RP Sample: Forest Covered thread

    Victory Road Sample:

    [Video]

    [ The video camera swings around to a girl that has an explosion of freckles and flaming ginger hair. She has a pinched looking face, but it's hardly noticeable with the way she's smiling. Her grin looks like her mouth contains too many teeth. It's a little unnerving. She seems genuinely cheerful, however, until she speaks. ]

    This is pretty awful! As far as doomed deaths go this is the lamest. Although I guess it comes with some perks. For instances I have acquired a friend. And not just any friend. A friend that is precisely 80% mouth.

    I give you, Emperor Sesame Gobslob.

    [ She whips her camera around to the Gible that's sitting on the grass. His mouth is indeed huge, and opened with his tongue hanging out. For those who know Terezi, the gesture is a familiar one often worn by Terezi herself. It looks like the anecdote about owners looking like their pets is true. ]

    He is perfect. He puts just about anything in his mouth.

    [ Terezi and Emperor Sesame Gobslob have that in common. ]

    As I have a perfect "Pokemon" I don't see the reason why I need to "catch" more. That is nonsensical when I can train Emperor Sesame to be the best.

    Although, if there are more dragon "Pokemon" I might reconsider!

    [ She says this with a bit of hope creeping into her voice. Obviously a moment of missing out on dragons is nothing less of a tragedy in Terezi's eyes. ]
    usedstockpile: (A nice and polite young man)

    Young Gil| Fate/Kaleid Prisma Ilya

    [personal profile] usedstockpile 2016-11-05 12:22 am (UTC)(link)
    Player
    Name: Dii
    E-mail:
    Preferred Contact: Plurk: medicinalmaze
    Timezone: US EST
    Current Characters in Victory Road: none

    Character
    Name:Gilgamesh
    Series:Fate/Kaleid Prisma Ilya
    Timeline: After the reclaimation of his other half, at the end of season 4 (called 3rei. that's not confusing)
    Canon Resource Links: http://typemoon.wikia.com/wiki/Gilgamesh_(Fate/kaleid) Some of the language used on the Type-moon wiki is a bit of garbled translation, ask for any needed clarifications!


    Personality:

    Gilgamesh is possibly the king of excessive, obnoxious, fickle behavior. Full of himself, loud, high off of his own galactic sized ego, and ludicrous enough to wear a leopard-print suit or solid gold armor, it's very difficult to compete with him in terms of being completely absurd. He is the biggest asshole, the biggest personality, the life of all parties because he said so, damnit. He was so hendonistic at one point that the gods sent down a rampaging angry bull to teach him a lesson, and his reputation drew his would-be friend Enkidu from the woods. He wasn't always like that, though.

    Young Gilgamesh is considered incompatible with his adult incarnation, to the point that they're considered seperate Servants, and if a young Gil knew what he'd grow up into he'd either kill himself or stop his aging. Before being plagued by visions of the future of humanity, Gilgamesh was a lovely, charming, nice young man who respected the gods and ruled justly and fairly.

    The version in the Prisma Ilya timeline is an exception to the rule, being more akin to an adult Gil's 'positive' aspects (or at least, the traits that aren't universally deplorable, like his casual chauvanism) isolated and given shape. Coy but not lewd, sassy but not downright mean, high-and-mighty but not blindingly arrogant. Even more of a cat than his older self, Gil is prone to ridiculous siestas and indulgances, but not quite on the level of hedonism. This abberation is because he was rather literally shoved out of a corrupted version of his true self, seperating him into his most negative traits and...the rest.

    A young, 'evil-less' (for lack of a better word) Gil is much more cooperative with others, but only so far as their goals align with his. He is willing to work with the protagonists in his timeline against the antagonist Ainsworths, but only so far as it gets him his class card containing the rest of his power. Once he has it, he ditches everybody to watch on the sides because the struggles of mortals amuse the hell out of him. However, he doesn't immediately empower himself with his other half, either because he can't yet or won't. Maybe he doesn't want to be a huge asshole just yet, or maybe he finds things more interesting as he is.

    Stripped of his offensive power, Gil is extraordinarily resourceful with what he does have. While he normally disposes of foes and obstacles with overwhelming force (read: infinite swords raining from the sky), without such he relies on guile and maximum applications of what's available: he makes great use of Hades' Cap of Invisibility, and his favorite treasure Enkidu, a seemingly endless chain that bound the Bull of Heaven. He also makes more visible use of the more...esoteric treasures in his arsenal, like a noble phantasm bed and hot spring.

    Without his extreme fickleness and gross impatience, Gil is much more willing to just go with whatever situation he is in. Being deprived of half of his treasure would normally enrage Gilgamesh so badly nobody would be able to shut him up or console his butthurt sufficiently, but Child Gil is more "Well, them's the breaks." He doesn't even show any irritaiton at his greatest Noble Phantasm being bested by a 10 year old girl, while his adult incarnation in /Stay Night is livid whenever anyone has the gall to sandbag it via any means.

    While he's devoid of his worst traits, Gil is still more aloof than is necessary and can be downright lazy: once he didn't want to go stage a rescue operation because it was raining.

    Pokémon Information
    Affiliation: Gil will be a Trainer, if only because it offers a tangible goal to pass the time with. If given half the chance and resources he would buy/build a small kingdom that would be a Pokemon ranch for all he catches/convinces to go there, as all treasures and beasts are his anyway. Also, he does enjoy a good fight, even if he doesn't participate himself. As someone who is more or less a cat anyway, Gil is likely to form solid bonds of owner/pet with his Pokemon, although outright friendship is complicated.
    Starter:

    Thematically, Gil would have an Eevee. Their adorable starting form and potential for great change and flexiblity fit him too well, as Gil's child form is adorable to the point of having a supernatural skill. Eevee's various evolutions fit with Gil's massive personality shift becoming an adult, as well as the near infintie versatility of his treasury arsenal. Flaming swords, lightning-spears, invisibility cloaks, literal jets, Gil's options are like Eevees. He would find the parallel rather amusing.

    Password: Atomic Fireball. Which i'm pretty sure is a soda somewhere.

    Samples
    RP Sample: http://ohmyarceus.dreamwidth.org/1635.html?thread=378979#cmt378979

    Victory Road Sample:

    Aaah, sweet sweet victory. Gil had decided to celebrate his win and recovery of his better half with a well deserved siesta in the best bed with the best wine looking over the sunset, because really, he deserved this. His dreams were perfect.

    The bed he woke up in was not perfect, and frankly wasn't worthy of feeling his bare skin. Which it didn't, since he was in pajamas, which thankfully were his. Leopard print, because he had to spoil himself sometimes. That didn't concern him. What sent him into a panic was the fact that everything was missing. Not in the room, no, material trivialities weren't the problem. Where the hell was his treasury!? He couldn't feel it, any of it! This was so much worse than not having his arsenal.

    No bed, no wine, no hotspring, no phone, no money (NO MONEY!?!?!?), not a damned thing. Here he was, reduced to nothing more than a commoner. He realized he was pressing his hand so hard to his forehead he was leaving a mark. Gil finally took notice of the...cat? No, it was a bit more like a dog, but with ears like a fennec fox or something. Whatever it was, it was brown and fluffy and cute. And it was looking at him with legitimate concern and intelligence. It chirped a little noise at him, animal but oddly....syllabic.

    "Ee?" It tilted its head and flattened its ears back a little. Gil was distracted from his sulking, despite his best efforts.
    "And what might you be? Certainly no animal I'm aware of..." He couldn't be certain it wasn't the product of some reality bending Noble Phantasm that had locked his abilities and was there purely to torment him, but he didn't think anyone would put so much thought into making something so cute just to murder him. That was too much work, even for a psychopath.

    "Vee! Ve!" went the creature. He held a hand out, open palm up as a gracious king would. The thing walked on rather short legs to sniff, before pressing its face into his palm and making what almost sounded like a giggle, but couldn't have been. It really was a cute little cat-fox-dog, wasn't it? It was familiar in the absolute vaguest way, though, like recognizing something you encountered once but wrote off as unimportant.

    It was about then that Gil realized he'd been completely distracted from his perfectly valid hissy fit at being locked out of his entire treasury like some peasant who failed a credit check. He did still have to figure out what exactly was going on, didn't he? Well, if he wasn't already dead, and he was locked out of his tricks, someone had set up a very elaborate game indeed. He swung out of the bed, taking care not to throw off or hurt the little brown critter, figuring that he might as well play along. What else did he have to do? He didn't have enough information to plot an escape, so why not enjoy the modern world a little more?




    chainbroke: (Default)

    Naminé | Kingdom Hearts

    [personal profile] chainbroke 2016-11-05 10:37 pm (UTC)(link)
    Player
    Name: Michelle
    E-mail: sweetstacking@gmail.com
    Preferred Contact: [plurk.com profile] sweetstacks
    Timezone: PST
    Current Characters in Victory Road: Janey Springs

    Character
    Name: Naminé
    Series: Kingdom Hearts
    Timeline: Just before rescuing Kairi in The World That Never Was.
    Canon Resource Links: Here.

    Personality: As a very special Nobody (a being without a heart, but who retains the memories of their former life), Naminé has the ability, along with her ability to manipulate the memories of the Keybearer Sora and those close to him, to feel genuine emotion, making her different from other Nobodies: With no memories, she has no basis for acting. Along with truly being able to feel, her emotions can be fairly intense. These emotions, and the desire for friends and her intense loneliness alongside her tendency to simply follow orders, are what lead to her manipulating Sora's memories. Because her longing for a connection is so intense, it makes her a bit single-minded, and therefore easily manipulated. At this moment, Naminé is only concerned with meeting someone and being able to form a bond, even if it is fake. Therefore, a big effect is kept from her: She is actually hurting Sora, and she is essentially turning him into a blank slate for the Organization to use, instead of just making it possible to have a friend.

    Naminé, then, feels guilt for most of Chain of Memories, her debut game. After she realizes the gravity of her changing Sora's memories, she is confused and regretful. Despite knowing the truth, she continues. Partly, this is out of a deep fear of Marluxia and Larxene, two Nobodies who are members of Organization XIII and who are tasked with watching over her. Her quiet and timidity result in her not being able to stand up to her captors--she knows what they can do to her, and so she continues. This is the core of Naminé's personality. She's a quiet, unsure, loyal girl. And that's truly what she is: a girl who is so overcome by loneliness that she latches onto kindness and tends to follow whoever leads her. Naminé is more self-conscious than anything, despite her eventually escaping and standing up to those who hurt her. Sora's kindness takes her off-guard, and his reassurance that he forgives her and cares about her makes her feel a mixture of disbelief, sadness, and happiness; disbelief, because she is convinced she isn't worth kindness or compassion; sadness, because she knows what she has done is wrong and she'll lose a semblance of a bond; and happiness, because he has forgiven her instead of hating her.

    As well as her timidity, soft-spokenness, and sweetness, Naminé exhibits a fair amount of selflessness. While she acts out of partial selfishness--manipulating Sora's memories due to a desire for a connection that wasn't with her captors and a wanting for friends--she in the end restores his memories. Naminé isn't a fool; she knows Sora needs his memories back. Naminé is a smart girl: She knows how things work in the castle and what will happen to her if she disobeys. Her expectations are never higher than what she believes is sensible, even though she hopes she'll be proven wrong--like when she asks Sora what he wants to do. Naminé also shows a strong sense of perception, though part of this might be knowledge from what she's seen in Sora's memories. When she meets Riku, she hopes her expectations will come true--and they do.

    As much as it hurts, she sets her hurting aside to fix what she broke. However, this isn't without sadness: She tells Sora, quietly and with upset underlying her words, "Okay, I understand! Who needs false memories, right? Especially when you have real memories of people who are really important to you. Anyone would say the same." Again, here, she knows what to expect, but there is a little part of her that hopes he'll defy her expectations. She also knows that, should Sora choose remembering her, things won't get any better. Her unhappiness and sadness are worth Sora's happiness and the good of pretty much everyone. And so Naminé believes she has very little to no self-worth: She's expendable, forgettable, and her being forgotten would be a good thing, nothing to worry over--likely a result of being put down by Larxene. Thus, her sadness is heightened by a severe sense of inferiority. It is without hesitation that she gets to work on Sora's memories. She has accepted that he will forget her, and it's a bittersweet thing: A little bitter for her, a lot of sweet for Sora.

    Naminé, though, does learn to stand up to those who hurt her: Near the end of Chain of Memories, she actually steps in front of Sora to defend him from Larxene. As toxic as Larxene is, Naminé has her moments of rebellion: A (though short-lived) glare, a silent declaration that she won't let Larxene hurt Sora when she stretches her arms out in front of the boy she has hurt through her memory manipulation. This sense of defiance is more seen in Kingdom Hearts II, such as when she disobeys DiZ--her "guardian," for lack of a better word--to meet Roxas, a boy with a deep connection to Sora. Defying DiZ's orders, she throws herself into dark portals more than once in order to help Roxas. Similarly, when Naminé sees a chance to do something, she'll take it, such as when Axel--yet another Nobody and member of the Organization--sets her free in Chain of Memories. There's a sense of survival there (if only for others who depend on her), then, not only for herself but those she's hurt. She knows the moment is fleeting, and that it will never come again. And so she goes, even knowing she may get hurt worse than she ever has before. Similarly, she takes whatever opportunities she can to meet Roxas--a short moment in the town itself, in one of the white rooms after his fight with Twilight Thorn. Despite knowing she'll get into trouble, Naminé does, no matter what the consequences. She takes the initiative more often then, in order to help someone who needs it desperately. A notable example is not from Naminé's canon point, but from the end of Kingdom Hearts II. She sneaks around the Organization's stronghold in order to help Kairi (the girl from whom Naminé was born, making Naminé Kairi's other half), even knowing in the end she'll fade away and complete Kairi. Kairi is more important, though; not only to Sora, but to Riku, too. To make her friends happy, then, Naminé will defy those with far more power than she, who have the ability to hurt her--thus making her fairly impulsive. It's more second nature, though; Naminé simply wants to help; again, without regard for her safety or well-being.

    Naminé also knows fear very intimately. She nearly jumps out of her skin when Marluxia approaches or touches her. Similarly, near the end of Chain of Memories, he actually uses her as a shield. She's frozen, unable to move. Marluxia and Larxene use this fear to their advantage, manipulating her fear of never having a friend and fear directed toward them in order to convince Naminé to do their bidding. Her fear is also shown when she alters the Riku Replica's memories; she knows what she has done, but she's too afraid to change it back. The scope of what she has done--changing both Sora's and the replica's memories--mixes with her fear and creates a pretty strong mixture of emotions. Naminé withdraws even more, then, and hardly speaks until the end of the game. At the same time, Naminé learns to conquer her fear, and when Marluxia orders her to shatter Sora's heart, she refuses--angrily, defiantly.

    Above all else, Naminé cherishes the kindness she receives. She cries when Sora tells her they'll make a note to thank her after she finishes fixing their memories. She's both surprised and relieved when Riku allows her to escape unharmed instead of destroying her like DiZ ordered. Because of this, Naminé's sense of loyalty is strong, but it always has been: Though not exactly the best sense of loyalty, she does initially mess with Sora's memories out of loyalty to her captors. However, Naminé, when she perceives she's made a friend, will do what she can for them, even if it means diving into darkness. She is the one who tells Roxas the truth, after all--though her bluntness during that conversation leads to both Roxas and Naminé's feeling discontent. Naminé is fairly transparent; her discontent during this scene is shown in her face and heard in her voice. Indeed, because she's been used the way she has and how she's been treated, Naminé values honesty. She never keeps the truth from anyone, especially if she can help it.

    Pokémon Information
    Affiliation: Trainer
    Starter: Togepi
    Password: Atomic Fireball

    Samples
    RP Sample: Here.
    Victory Road Sample: Here.
    callyourname: (♥ I won't let anything get taken away)

    Mikasa Ackerman | Attack On Titan | Reserved

    [personal profile] callyourname 2016-11-06 02:19 am (UTC)(link)
    Link for SPOILERS in personality, that covers a lot more of it than we've seen in that early canon point.
    callyourname: (When she brings me coffee... her smile)

    Re: ACCEPTED

    [personal profile] callyourname 2016-11-06 04:27 pm (UTC)(link)
    this journal, thank youuuuu!♥
    chainbroke: (Default)

    Re: ACCEPTED

    [personal profile] chainbroke 2016-11-06 05:45 pm (UTC)(link)
    Here she is!

    Re: ACCEPTED

    [personal profile] drubbings 2016-11-06 08:04 pm (UTC)(link)
    This is her journal:)
    juniberries: (just like one of my japanese animes!!)

    [personal profile] juniberries 2016-11-06 09:44 pm (UTC)(link)
    Excellent!

    This is the journal that I will be using.
    getschwifty: (WHY I CRY)

    Rick Sanchez | Rick and Morty

    [personal profile] getschwifty 2016-11-08 09:22 pm (UTC)(link)
    Player
    Name: Lepo
    E-mail: lepomang@gmail.com
    Preferred Contact: [plurk.com profile] lepowned 
    Timezone: EST
    Current Characters in Victory Road: N/A

    Character
    Name: Rick Sanchez
    Series: Rick and Morty
    Timeline: Pre-S2E10, 'The Wedding Squanchers'
    Canon Resource Links: here and here

    Personality:

    Rick's entire personality is deliberately and consciously oppositional to just about everyone and everything. This is, at least partially, a persona to shield what's underneath the surface - Rick has seen things. Things he doesn't really want to discuss or feel. His genius intellect and adventures seem to be taking a toll on him, with Rick himself explaining that the best way to deal with horrible tragedies is simply to "not think about it".

    Thus, we have a character who is able to intimidate others simply by...being there. Rick is an impulsive and unpredictable character, and a tendency to get angry and hold grudges doesn't exactly add to any charm in that regard. Rick's own family, Jerry and Beth in particular, is consistently shown throughout the series to be borderline-terrified of him and the effect he's having on Morty. Remarks  on him and his unstable personality are often thrown about by the two, and quite honestly, Rick does absolutely nothing that would go against their talk.

    To put it bluntly, Rick could very easily be classified as a sociopath.  The man has no qualms about killing, nor does he care about how his actions would affect others. We're speaking of someone who shows little to no emotion about burying an alternate version of himself alongside his shell-shocked grandson. He's his own first priority, and lord help anyone that gets in the way of that. They'll be manipulated, talked down to - maybe even killed if it gets to that point.

    Even beyond an antisocial personality, Rick will often go out of his way just to be an asshole. While Rick is at least capable of functioning, it's only barely so. He's barely able to do the most basic of tasks without acting antagonistic to those around him, and even so, that's not saying much. Most of his relationships in the show are extremely negative, and he couldn't care either way. His entire personality is the epitome of vulgar and crass, often letting out a large numbers of burps and hiccups mid-sentence.

    It's largely due to his cynical and childish view of the world at large. Rick is the type to sell guns to child murderers so he can afford to play video games all day. Nothing about the modern world truly seems to be above his disdain, especially subjects of authority. Rick is quick to discuss his hatred of things like school and the government, almost to the point of obsession. At many times, Morty is shown to be much more mature than his grandfather.

    Though sociopaths have a very limited amount of empathy regarding others, Rick does showcase the potential to develop positive relationships, but the circle of people-he-actually-likes is extremely small. Morty is one of the few positive relationships he has, and he has been shown to sacrifice himself for him on more than one occasion. He's almost scared to form positive relationships when the few people he actually connects with tend to leave.

    Pokémon Information
    Affiliation: Trainer
    Starter: Koffing
    Password: Atomic + Fireball

    Samples
    RP Sample: heres some drrp stuff

    Victory Road Sample: rick and ford on the tdm
    usedstockpile: (That golden smile)

    [personal profile] usedstockpile 2016-11-11 12:03 am (UTC)(link)
    Lovely~ apologies for taking a few days to get things going