The Indigo League (
indigo_league) wrote2024-03-15 03:00 am
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Paldea Badges
While visiting the beautiful region of Paldea, your characters will be able to challenge the local gyms and earn badges. A few things should be noted however! Any badges you earn in the Paldea region will not count towards allowing you to challenge the Elite Four in Kanto. Additionally, even if you obtain all eight Paldean badges, it will not be possible to challenge the Paldean Elite Four.
Beyond that, however, the badges in Paldea work much the same as back home! Each gym leader has a Regular Team of pokemon and an Elite Team of pokemon you can challenge. It's up to a trainer to decide which team to challenge, but if you take on the Elite Team of six level 100 Pokemon, you'll receive double the prize money. The items, however, are not doubled. Excellent for trainers looking for the extra challenge or those looking to make money fast.
!!! Badges must be mod approved. To earn a badge, please comment on this post. Please don't ask for more than two badges to be approved at once!
![]() Cortondo Badge: Bug Leader: Katy Team: Nymble - LVL 30 Tarountula - LVL 30 Teddiursa - LVL 31 Rewards: ![]() ![]() Elite Team: Spidops, Heracross, Forretress, Lokix, Araquanid, Ursaring | ![]() Artazon Badge: Grass Leader: Brassius Team: Petilil - LVL 38 Smoliv - LVL 38 Sudowoodo - LVL 40 Rewards: ![]() ![]() Elite Team: Breloom, Arboliva, Vileplume, Tsareena, Lilligant, Sudowoodo | ![]() Levincia Badge: Electric Leader: Iono Team: Wattrel - LVL 44 Belibolt - LVL 44 Luxio - LVL 44 Mismagius - LVL 45 Rewards: ![]() ![]() Elite Team: Kilowattrel, Electrode, Belibolt, Luxray, Electivire, Mismagius | ![]() Cascarrafa Badge: Water Leader: Kofu Team: Veluza - LVL 47 Wugtrio - LVL 47 Crabominable - LVL 50 Rewards: ![]() ![]() ![]() Elite Team: Pelipper, Veluza, Feraligatr, Wugtrio, Clawitzer, Crabominable | |||
![]() Medali Badge: Normal Leader: Larry Team: Komala - LVL 53 Dudunsparce - LVL 53 Staraptor - LVL 55 Rewards: ![]() ![]() ![]() Elite Team: Oinkologne, Tauros, Dudunsprace, Biberal, Stantler, Staraptor | ![]() Montenevera Badge: Ghost Leader: Ryme Team: Banette - LVL 55 Mimikyu - LVL 57 Hounstone - LVL 57 Toxtricity - LVL 60 Rewards: ![]() ![]() Elite Team: Banette, Mimikyu, Golurk, Spiritomb, Houndstone, Toxtricity | ![]() Alfornada Badge: Psychic Leader: Tulip Team: Farigiraf - Lvl 64 Gardevoir - LVL 64 Espathra - LVL 64 Florges - LVL 65 Rewards: ![]() ![]() Elite Team: Farigiraf, Gardevoir, Espathra, Gallade, Delphox, Florges | ![]() Glaseado Mountain Badge: Ice Leader: Grusha Team: Frosmoth - LVL 65 Beartic - LVL 65 Cetitan - LVL 68 Altaria - LVL 70 Rewards: ![]() ![]() Elite Team: Alolan Ninetales, Beartic, Frosmoth, Cetitan, Weavile, Altaria |
Paldea badges will be handled here. Please put your badge challenges below.
Map & Availability | Calendar
School Assignments
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Badge/Gym Leader: Brassius / Artazon
Elite/Regular: Elite Team
Team:
Tufsa the Ninjask (lvl 100) holding Scope Lens (boosts the holder's critical-hit ratio.)
Isosceles the Cryogonal (lvl 100) holding holding Pecha Berry (cures Poison)
Puk the Kecleon (lvl 100) holding Sitrus Berry (restores 30hp)
Grum the Honedge (lvl 100) holding Sitrus Berry (restores 30hp)
Gozgoz the Trubbish (lvl 100) holding Chesto Berry (cures Sleep)
Chit the Sableye (lvl 100) holding Sablenite (Allows Mega-evolution)
Battle Details:
VS Breloom
To start off this battle, Riz will bring out his Ninjask Tufsa.
As a bug/Flying type, Tufsa takes 1/4th damage from both Fighting and Grass moves. Most of the moves in Breloom's roster are either grass or fighting moves. Tufsa will also be holding a Scope Lens, which will boost her critical attack rate.
As a grass/fighting type, Breloom takes 4x damage from Flying moves. And based on the research Riz did, he knows Breloom can either have the ability Effect Spore (chance of inflicting a status effect when an opponent makes contact) or Poison Heal (which, well, heals the pokemon when poisoned).
So with this knowledge in his well-dressed back-pocket, Riz has devised a plan. The plan is, don't make contact and dear god, don't poison it. He isn't sure which ability Brassius' pokemon has but he ain't playing.
Starting off this battle, Riz will have Ninjask use Sword's Dance to sharply boost her attack. With her attack boosted, he will then have her use Gust. This is a flying type move (so it will deal 4x the damage to Breloom + STAB damage on top of that) and importantly, it does not make contact with the other pokemon so there is no chance of effect spore being activated.
Riz will continue using Gust until Breloom goes down. Considering its moves mostly do reduced damage to Ninjask, and Ninjask is going 4x the damage, he is pretty sure he can swing this battle.
VS Arboliva
Which is great because he's leaving Tufsa on the field for the next round as well.
Her Opponent this round is Arboliva which is a Normal/Grass pokemon. It has a 2x weakness to Flying type moves, Poison type moves and Bug type moves, while Ninjask still 1/4ths the damage from any grass moves.
Important to note is that Arboliva's ability is Seed Sower. This ability means that the moment Arboliva is hit by a damaging attack, it will activate grassy terrain. This boosts grass type moves by 50%, but also heals all pokemon on the field by 1/16th health at the end of each turn.
(It also does some other stuff but that is Not Important For Riz)
First things first, depending on how Tufsa looks after the last round, Riz will use his first round to heal her. If she is particularly lacking in HP as well as suffering from some status condition, Riz'll use a Full Restore or her; If she is not suffering from a status condition, he'll use a Hyper Potion.
With Tufsa healed up now, Riz will first have Ninjask use Toxic to badly poison Arboliva. It's always nice to have some guaranteed damage each round, especially with the grassy terrain healing everybody on each turn.
After this, Riz'll have Ninjask use Silver Wind. This bug type move not only does damage (which Arboliva is weak to) but also has a random chance of boosting one of Ninjask's stats. And this is on top of the boost to her stats she always has from the Sword's Dance she used before.
One thing to be on the look-out for is the fact that Arboliva has Mirror Coat which reflects the damage from special attacks like Silver Wind. So what Riz'll do is follow up the use of Silver Wind by Aerial Ace. Seeing as this attack deals direct damage it cannot be reflected by Silver Wind. From here on, Riz will continue to use Aerial Ace, while tossing in a very random Silver Wind.
Even though she was healed at the start of this, Tufsa is fighting two opponents in a row, so Riz is ready to have her use Rest if her HP dips really low. Unfortunately for Arboliva, all its methods of HP regain are Grass type moves, which don't do much to Ninjask.
VS Vileplume
It's onto Vileplume, and this marks the gym debut of Riz's Cryogonal Isosceles!
(Or, I think so, at least. If you have seen him before, no you didn't)
Quick facts: Vileplume is a poison/grass pokemon with a weakness to Ice. Cryogonal is an Ice pokemon, who does have a few weaknesses, but none that Vileplume can target.
Put on your hats, because it's gonna get cold.
Puts on Dark Glasses.
Ice Cold.
(yeaaaah)
Anyway.
To start off this battle, Riz will have Cryogonal use Confuse Ray. This will leave Vileplume confused, and Cryogonal should be moving first due to Vileplume's lower speed. This will hopefully cause Vileplume to waste some of its turn and do damage to itself.
Onwards, Riz will have Cryogonal use Ice Beam to Target Vileplume's Ice weakness, as well as potentially freezing it. He'll continue to use this, and switch to Freeze-Dry if he becomes unable to use Ice Beam.
Whenever the confusion wears off, Cryogonal will use Confuse Ray to reapply it.
Riz will also have Recover on stand-by if Vileplume manages to lower Cryogonal's HP a lot. This move allows him to recover 50% of his HP.
To chances of Cryogonal getting poisoned during this battle as pretty damn high, so Riz has send him into battle carrying a Pecha Berry.
VS Tsareena
To battle Brassius' Tsareena, Riz'll bring out an old favourite - Puk the Kecleon.
Back to ye olde explanation - Puk is a HA Kecleon and its HA is Protean. This means his typing will change on each turn to match that of the move he is using. He will always have STAB damage due to this.
Tsareena has weaknesses to Flying, Poison, Bug, Fire and Ice due to its grass typing.
To start off this battle, Riz'll have Kecleon use Trick Room. This means for the next five turns, the slowest pokemon (Kecleon) will act first.
Now, full disclosure -- Kecleon will have started out the fight as a normal type, and he won't have changed to a Psychic type until after Tsareena's turn. This has a lot of potential for danger as Tsareena does have one very powerful Fighting type move (High Jump Kick). There is a chance Brassius used this on the first turn and did a lot of damage to Kecleon (and may have knocked him out entirely), however this move also has a higher chance of missing and inflicting damage on the user.
So lemme first give you a strategy assuming Kecleon stayed up, and then I'll have a back-up strategy in case he goes down there and then (or relatively quickly after)
Now that Kecleon is moving first, Riz'll have him use Shadow Sneak. This doesn't target one of Tsareena's weaknesses, but it will leave Kecleon with a Ghost typing. Which means if Brassius tries using another High Jump Kick it will do no damage.
Next, Riz'll have Kecleon use Fire Blast. This Fire type move (duh) will deal a lot of damage to Tsareena, but also halve the damage of the grass type move that is most likely incoming.
Next, Riz'll have Kecleon use Astonish. This ghost type move doesn't do a lot of damage, but it might make Tsareena flinch. Also if Tsareena was readying either a normal or a fighting type move, these will not land.
On the next turn Riz'll once again have Kecleon use Fire Blast to target Tsareena's weakness.
On the next turn, Riz'll have Kecleon use Ice Punch, because at this point Brassius is probably expecting a return to Ghost.
At this point, Trick Room will wear off, and Tsareena is hopefully own or else Riz is pretty sure Kecleon is going to get its butt kicked on the next move.
Anyway, again, this first strategy has a big risk of Brassius using High Jump Kick and landing it on the first round. So just in case that happens and Puk goes down in one hit or he goes down quickly after, Riz has a back-up strategy.
Enter Grum the Honedge.
As a dual Steel/Ghost type, Grum is immune to any normal and fighting type moves. He also has a resistance to grass type. Why didn't Riz bring him in sooner? Well... honestly, he was already planning things for his Kecleon before he realised Grum would be better, but at that point Puk was already all jazzed about being in the fight and Riz didn't want to disappoint him.
Anyway.
With Grum immune to most of Tsareena's moves (and hopefully Tsareena already somewhat damaged by Kecleon), Riz'll just settle for whittling down Tsareena's remaining hp by first having Honedge use Sword's Dance and then using Aerial Ace, a flying type move that simply cannot miss until Tsareena goes down.
VS Lilligant
While Brassius sends out the elegant Lilligant, for his next pokemon Riz sends out some fucking trash.
By which we mean his Trubbish Gozgoz.
Important things to note, Lilligant is grass type pokemon which leaves her with a weakness to poison. Trubbish is a poison type pokemon with a resistance to grass (which makes up most of Lilligant's move pool)
Starting off this battle, Riz'll have Trubbish use Toxic to badly poison Lilligant.
From here on, Riz'll have Trubbish use Sludge Bomb to deal the most consistent poison damage he can.
There is one exception -- Lilligant has the ability to put Trubbish to sleep with her sleep spore. That would kinda suck, so Riz has equipped Trubbish with a Chesto Berry to immediately wake up. Riz will then have Trubbish use Recycle to recover the berry (and therefore the Sleep defence), and after that, Riz'll have Trubbish use Belch for the rest of the battle. This move can be used after a pokemon has eaten a berry and can be used until the pokemon switches out.
And finally, should Gozgoz's HP start dropping steeply, Riz'll have him use Drain Punch to inflict some damage on Lilligant and recover HP.
(Oh, and as always, if things look really dicey, Riz has no problem taking Lilligant down with Trubbish by using Explosion. Trubbish will be rewarded for this with some of the really bad
bricksElven Waybread Adaine baked while getting ready for the cook-out)VS Sudowoodo
Onto the final battle. And while Brassius Terastalises his pokemon, Riz will show him how they do it back in Kanto and have Sableye Mega-evolve.
(He's just curious how it'll stack up, okay!)
Anyway, after Mega-evolving, Sableye will now be Mega-Sableye, complete with a new ability which reflects this long list of moves
(Which really just applies to Sudowoodo's Fake Tears, Block and Tearful Look)
Anyway, Sudowoodo is now a grass type, and weak to Flying, Poison, Bug, Fire and Ice. Sableye is still a Dark/Ghost, making him immune to Normal, Fighting and Psychic
First Riz is going to use Poison Jab to deal some damage to Sudowoodo and hopefully poison it. He'll repeat this until Sudowoodo is poisoned.
Next, Riz'll have Sableye use Ice Punch and Fire Punch in rapid succession until Sudowoodo is either burned or frozen.
And if Sudowoodo is still up at this point, Riz'll switch to using Fury Cutter to deal some bug damage. As Fury Cutter gets more damaging each time it's used, Riz'll keep using it until Sudowoodo goes down.
VS everybody kinda
So, Riz is bringing Honedge along with him as his back-up pokemon for his Kecleon, but this battle, Honedge will also be his general all round back-up in case any of the others get knocked out early. (especially Tufsa who is fighting two pokemon back to back)
Again, Honedge is immune to Fighting, Normal and Poison. He also resists grass.
As a general strategy, Honedge will use Sword's Dance and then Aerial Ace to take advantage of the flying weakness most of Brassius' pokemon have. If he runs out, he'll switch to using Nightslash/Slash/Fury Cutter.
On the first round he is brought in after a downed pokemon, he'll use Retaliate
Finally, he will use Rest when needed to recover HP.
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