indigo_league: Artist: <user name="jellosaurusrex" site="tumblr.com"> (Default)
The Indigo League ([personal profile] indigo_league) wrote2024-03-15 03:00 am
Entry tags:

Paldea Badges


While visiting the beautiful region of Paldea, your characters will be able to challenge the local gyms and earn badges. A few things should be noted however! Any badges you earn in the Paldea region will not count towards allowing you to challenge the Elite Four in Kanto. Additionally, even if you obtain all eight Paldean badges, it will not be possible to challenge the Paldean Elite Four.

Beyond that, however, the badges in Paldea work much the same as back home! Each gym leader has a Regular Team of pokemon and an Elite Team of pokemon you can challenge. It's up to a trainer to decide which team to challenge, but if you take on the Elite Team of six level 100 Pokemon, you'll receive double the prize money. The items, however, are not doubled. Excellent for trainers looking for the extra challenge or those looking to make money fast.

!!! Badges must be mod approved. To earn a badge, please comment on this post. Please don't ask for more than two badges to be approved at once!

Paldea

Cortondo

Badge: Bug
Leader: Katy

Team:
Nymble - LVL 30
Tarountula - LVL 30
Teddiursa - LVL 31

Rewards:
[P10,000]
TM Pounce

Elite Team: Spidops, Heracross, Forretress, Lokix, Araquanid, Ursaring

Artazon

Badge: Grass
Leader: Brassius

Team:
Petilil - LVL 38
Smoliv - LVL 38
Sudowoodo - LVL 40

Rewards:
[P12,000]
TM Trailblaze

Elite Team: Breloom, Arboliva, Vileplume, Tsareena, Lilligant, Sudowoodo

Levincia

Badge: Electric
Leader: Iono

Team:
Wattrel - LVL 44
Belibolt - LVL 44
Luxio - LVL 44
Mismagius - LVL 45

Rewards:
[P14,000]
TM Volt Switch

Elite Team: Kilowattrel, Electrode, Belibolt, Luxray, Electivire, Mismagius


Cascarrafa

Badge: Water
Leader: Kofu

Team:
Veluza - LVL 47
Wugtrio - LVL 47
Crabominable - LVL 50

Rewards:
[P16,000]
TM Chilling Water
Can use Surf outside of battle

Elite Team: Pelipper, Veluza, Feraligatr, Wugtrio, Clawitzer, Crabominable

Medali

Badge: Normal
Leader: Larry

Team:
Komala - LVL 53
Dudunsparce - LVL 53
Staraptor - LVL 55

Rewards:
[P18,000]
TM Facade
Can use Fly outside of battle

Elite Team: Oinkologne, Tauros, Dudunsprace, Biberal, Stantler, Staraptor

Montenevera

Badge: Ghost
Leader: Ryme

Team:
Banette - LVL 55
Mimikyu - LVL 57
Hounstone - LVL 57
Toxtricity - LVL 60

Rewards:
[P20,000]
TM Shadow Ball

Elite Team: Banette, Mimikyu, Golurk, Spiritomb, Houndstone, Toxtricity

Alfornada

Badge: Psychic
Leader: Tulip

Team:
Farigiraf - Lvl 64
Gardevoir - LVL 64
Espathra - LVL 64
Florges - LVL 65

Rewards:
[P22,000]
TM Psychic


Elite Team: Farigiraf, Gardevoir, Espathra, Gallade, Delphox, Florges


Glaseado Mountain

Badge: Ice
Leader: Grusha

Team:
Frosmoth - LVL 65
Beartic - LVL 65
Cetitan - LVL 68
Altaria - LVL 70


Rewards:
[P24,000]
TM Ice Spinner


Elite Team: Alolan Ninetales, Beartic, Frosmoth, Cetitan, Weavile, Altaria



!!! In order to give players enough time to submit badges, you'll be able to have your Paldean badges approved throughout April, May, and June.

Paldea badges will be handled here. Please put your badge challenges below.







IC post | FAQ post | Badges
Map & Availability | Calendar
School Assignments

islandshore: (Default)

Backdated to April if it's possible, otherwise May is fine

[personal profile] islandshore 2024-05-08 06:27 am (UTC)(link)
Character: Riku | [personal profile] islandshore
Badge/Gym Leader: Bug
Elite/Regular: Elite
Team: Flare, Blade, Wildfire, Gear, Surge, Jagged

Battle Details:

Riku's opening 'mon in this battle will be Blade the Scizor, whose primary directive will be to open the battle with a Tailwind before U-turning to Flare the Charizard to deal with Spidops. Flare will Mega Evolve to Mega Charizard X in this battle, taking advantage of the boosted speed and Tough Claws to decimate with STAB boosted Fire Punches and utilizing Double Team to be a pain to hit. He has Roost to heal as well as Protect to scout enemy attacks, and a fairly versatile moveset overall. Riku will be trying to prioritize Flare against Spidops, Forretress, and Lokix, and the Ursaring as needed, but he won't be acting alone.

For Araquanid, his goal is to utilize Gear the Skarmory, taking advantage of his tanky defenses to lay down some Stealth Rocks and Spikes and keep up an offensive with Fly, Rock Slide, and perhaps even throw in a Toxic if the chance arises. Mostly, Gear is here to be super annoying and tanky, and even has Roost to heal with, much like Flare, in addition to Protect for scouting.

If all else fails, Flare has Thunder Punch, which when boosted with Tough Claws, should deal some gnarly damage. Surge the Rotom Wash will also be a backup option against Airaquanid, with electric attacks and the ability to burn making it a menace, not to mention the Chesto Rest strategy and dual screens and Confuse Ray to contend with.

For Lokix, Riku will be prioritizing Blade the Scizor as the primary attacker, due to great defenses and powerful bug attacks (both with and without Technichian boost) to contend with, plus Pursuit if Lokix tries to switch out. If Riku gets a chance, he'll also try to have Surge use Will-O-Wisp on Lokix before Volt Switching to Blade.

Riku's big goal for Forretress is to have Flare dive in and decimate with offensive fire moves. Though Tough Claws boost is tempting, Forretress is weaker in the special defenses, so that will be the primary objective. Being a dragon type means Flare can handle any surprise rock moves much better, and his better speed should ideally help. If all else fails, Riku did bring backup. Wildfire the Infernape is a secondary fire type, who can not only handle Lokix's fighting typing, but is also incredibly fast, which should in turn make it easier for him to handle whatever Forretress has to offer and account for any surprise rock type moves.

For Heracross, Flare and Gear are the primary offense options Riku has in mind. Gear can attack with STAB-boosted flying moves to hit that quad weakness, and while Flare's Mega Evolution removes his flying type, he still has powerful flying moves to work with, like Wing Attack, which benefits from the Tough Claws boost.

As for Ursaring, Riku will absolutely want to hit that guy with Will-O-Wisp using Surge (ideally), Flare, or Wildfire. With the new bug typing, Riku is going to prioritize targeting weaknesses above all else, preferably with Flare due to the cool factor of a Mega vs a Terra Pokemon, but if all else fails, enough of his team have moves tailored toward dealing with bugs.

Jagged is basically there as versatile backup. He has fire, rock, and electric moves to deal with the enemies on top of Roar to force switches to deal with the hazards, assuming Forretress isn't brought out to remove them.

In the event that Forretress does come out to Rapid Spin away entry hazards, Flare will be the priority for a quick defeat of Forretress so that Gear can come back out and lay the traps back down.

Riku does tend to like to Protect scout a lot, on top of having his team screw around with Double Team and Toxic on occasion, though here he'll prioritize efficiency over stall, since the team he's up against isn't as tailored to stall tactics as it is.

Character: Riku | [personal profile] islandshore
Badge/Gym Leader: Grass
Elite/Regular: Elite
Team: Flare, Blade, Wildfire, Axis, Coral, Glow
Battle Details:

Breloom is a Pokemon Riku wants to deal with as quickly and painlessly as possible. As a result, his goal is fairly simple. Have Flare Mega Evolve and try to attack with swift Air Slashes to hit that quad weakness due to Breloom's weaker special defenses. Spore is a problem, and Flare will try to Double Team to avoid direct hits. If all else fails, Riku does have other 'mons to contend with Breloom, such as Glow the Chandelure due to fighting immunity. Additionally, since most of Riku's 'mons know Rest and Sleep Talk, they have ways to contend with Spore, even if it's less reliable. In Glow's case with Breloom, the goal is to utterly incinerate with powerful fire moves like Overheat and weaken with Will-O-Wisp.

Arboliva is a Pokemon Flare is more than equipped to contend with, but in case Flare gets hit by Spore or Riku is otherwise pressured into switching, Wildfire is here with answers to both of Arboliva's weaknesses, with a lovely combination of fire and fighting for offense, including Mach Punch for quick priority and both Fire Punch and Flare Blitz for handy physical fire moves, with Flamethrower for more distance and to hit at that weaker special defense.

For Vileplume, Riku will be prioritizing Axis the Metagross due to poison immunity and an ability to hit that poison typing hard with Psychic attacks. Substitute will protect against powder attacks, and with careful Protect use, its leftovers can heal up the damage. Otherwise, Axis' goal is to eliminate. Fortunately, it's very good at doing just that, with moves like Zen Headbutt and Psychic to hit at that Psychic weakness.

With Tsareena, Riku will send out Blade the Scizor ideally to tank the offenses and fight back with hard-hitting bug type moves all while providing team support with moves like Tailwind and U-turn to switch into one of his fire types, assuming they're still in solid shape. Axis is there as backup, with Ice Punch to take advantage of that weakness. Riku will err on the side of caution and avoid too many priority moves until he's sure what Tsareena's ability is.

Lilligant, being pure grass, is another 'mon Riku has multiple answers to, and it really depends on the state of his team by the time they cross paths. Whether it's through Blade's bug attacks, Flare, Wildfire, and Glow's fire, Axis' Ice Punches, or some combination of various attacks and strategies to make Riku's 'mons as obnoxious as possible, there should hopefully be at least some progress made through the fight.

Coral the Dragalge is basically Riku's backup option for pure grass types, especially Sudowoodo. With Sudowoodo's weak special defenses, Sludge Bomb will be the primary offensive move used by Coral, but she also has Bounce as an alternative if she gets stuck in any situations where she's fighting grass types that take less damage from poison and, much like Riku's other 'mons, has Double Team and Protect to be especially annoying, along with Toxic.

For Sudowoodo on the whole, Riku's goal is to take out as swiftly as possible, weakening with Will-O-Wisp (or poisoning with Toxic), exploiting the new weaknesses brought on by the tera type, and just trying to make the most of the situation. The biggest worry for his fire types are rock and ground type moves, though Flare's Mega Evolution should at least ease some of that, should any rocks fly his way. Fortunately, with Protect and Double Team, they have ways to withstand it as best they can, even if it's not foolproof, and Axis and Blade have enough tankiness to take Sudowoodo on if all else fails.

Because Riku's team has so many nasty tricks like Double Team and Rest + Sleep Talk, they do at least have longevity on their side, but both matches are sure to be a pain nonetheless, especially with some new Pokemon thrown into the mix.
Edited 2024-05-08 06:28 (UTC)