The Indigo League (
indigo_league) wrote2024-03-15 03:00 am
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Paldea Badges
While visiting the beautiful region of Paldea, your characters will be able to challenge the local gyms and earn badges. A few things should be noted however! Any badges you earn in the Paldea region will not count towards allowing you to challenge the Elite Four in Kanto. Additionally, even if you obtain all eight Paldean badges, it will not be possible to challenge the Paldean Elite Four.
Beyond that, however, the badges in Paldea work much the same as back home! Each gym leader has a Regular Team of pokemon and an Elite Team of pokemon you can challenge. It's up to a trainer to decide which team to challenge, but if you take on the Elite Team of six level 100 Pokemon, you'll receive double the prize money. The items, however, are not doubled. Excellent for trainers looking for the extra challenge or those looking to make money fast.
!!! Badges must be mod approved. To earn a badge, please comment on this post. Please don't ask for more than two badges to be approved at once!
![]() Cortondo Badge: Bug Leader: Katy Team: Nymble - LVL 30 Tarountula - LVL 30 Teddiursa - LVL 31 Rewards: ![]() ![]() Elite Team: Spidops, Heracross, Forretress, Lokix, Araquanid, Ursaring | ![]() Artazon Badge: Grass Leader: Brassius Team: Petilil - LVL 38 Smoliv - LVL 38 Sudowoodo - LVL 40 Rewards: ![]() ![]() Elite Team: Breloom, Arboliva, Vileplume, Tsareena, Lilligant, Sudowoodo | ![]() Levincia Badge: Electric Leader: Iono Team: Wattrel - LVL 44 Belibolt - LVL 44 Luxio - LVL 44 Mismagius - LVL 45 Rewards: ![]() ![]() Elite Team: Kilowattrel, Electrode, Belibolt, Luxray, Electivire, Mismagius | ![]() Cascarrafa Badge: Water Leader: Kofu Team: Veluza - LVL 47 Wugtrio - LVL 47 Crabominable - LVL 50 Rewards: ![]() ![]() ![]() Elite Team: Pelipper, Veluza, Feraligatr, Wugtrio, Clawitzer, Crabominable | |||
![]() Medali Badge: Normal Leader: Larry Team: Komala - LVL 53 Dudunsparce - LVL 53 Staraptor - LVL 55 Rewards: ![]() ![]() ![]() Elite Team: Oinkologne, Tauros, Dudunsprace, Biberal, Stantler, Staraptor | ![]() Montenevera Badge: Ghost Leader: Ryme Team: Banette - LVL 55 Mimikyu - LVL 57 Hounstone - LVL 57 Toxtricity - LVL 60 Rewards: ![]() ![]() Elite Team: Banette, Mimikyu, Golurk, Spiritomb, Houndstone, Toxtricity | ![]() Alfornada Badge: Psychic Leader: Tulip Team: Farigiraf - Lvl 64 Gardevoir - LVL 64 Espathra - LVL 64 Florges - LVL 65 Rewards: ![]() ![]() Elite Team: Farigiraf, Gardevoir, Espathra, Gallade, Delphox, Florges | ![]() Glaseado Mountain Badge: Ice Leader: Grusha Team: Frosmoth - LVL 65 Beartic - LVL 65 Cetitan - LVL 68 Altaria - LVL 70 Rewards: ![]() ![]() Elite Team: Alolan Ninetales, Beartic, Frosmoth, Cetitan, Weavile, Altaria |
Paldea badges will be handled here. Please put your badge challenges below.
Map & Availability | Calendar
School Assignments
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Badge/Gym Leader: Tulip / Psychic
Elite/Regular: ELITE TEAM
Team:
Hangdog the Silvally (lvl 100) holding Persim Berry (Cures Confusion)
Grum the Honedge (lvl 100) holding Occa Berry (halves damage of one super-effective fire type move)
Nasha the Galvantula (lvl 100) holding Sitrus Berry (heals 30HP)
Chit the Sableye (lvl 100) holding Sitrus Berry (heals 30HP)
Crab King the Klawf (lvl 100) holding Persim Berry (Cures confusion)
Asfel the Shedinja (lvl 100) holding Focus Sash (allows it to survive one 1hit KO)
Battle Details:
vs Farigiraf
Starting off, Riz will bring out Hangdog the Silvally.
Silvally is a steel type, meaning it is weak to Fighting, Ground and Fire. It's immune to poison and resists... a heck of a lot of types, honestly, but most important for this battle is that it resists Normal and Psychic damage.
Farigiraf, meanwhile, is a normal/psychic Pokemon with a weakness to Bug and Dark attacks.
Overall, for this battle, Riz isn't too worried with the damage Farifiraf might do; much of its moves are ones that Hangdog has resistances to which limit the damage that they can do. What he is really worried about is Farigiraf's ability to confuse Hangdog leading to him attacking himself. To counter this, he's send Hangdog into the fight holding a Persim Berry, to cure any confusion. Of course, this will only work once, so Riz is going to try and work fast. Thankfully, Farigiraf doesn't have a move that will 100% inflict confusion, so who knows, maybe the odds will be in Riz's favour.
Riz will start off this battle using Crunch. This dark type attack, not only hits Farigiraf's weakness to dark, but it can also lower its defence. Hopefully repeated applications of this move will lower Farigiraf's defence to the point where a X-scissor can take it down.
That said though, Riz has Explosion on stand-by, just in case. He'd rather go for a draw than have Hangdog lose.
vs Gardevoir
For the next match-up against Gardevoir, Riz has chosen his Honedge Grum.
Gardevoir is a combination Psychic/Fairy type. This means it is weak to Poison, Ghost and Steel attacks. It's move pool is also dominated by Fairy and Psychic moves (shocked)
Honedge meanwhile is a ghost/steel type, which means it is immune to normal attacks, and resists fairy and psychic ones (as well as several other types). Honedge is weak to fire, which Gardevoir has one attack of, which is a bit of a pain, but hopefully not enough that Riz cannot overcome it. However, in order to compensate for it, he's equipped Honedge with an Occa Berry, which halves damage from any super-effective fire type attack.
Starting off, Riz is going to have Honedge use Swords Dance to boost its attack by two stages. At this point, he assumes Gardevoir will either use a minimally effective Fairy or Psychic move, or if this gym leader knows their stuff, will use Gardevoir's one fire attack, thus activating Honedge's Occa Berry.
With its attack boosted, Riz'll have Honedge use Shadow Sneak. This ghost type attack not only targets Gardevoir's weakness, but it also has a +1 priority, so as long as Gardevoir doesn't also use a priority move, it should go first (this to compensate for Honedge's abysmal speed stat)
The play here is essentially to keep using Shadow Sneak to move first, so hopefully Honedge will be able to take down Gardevoir before Gardevoir can take down Honedge.
If Gardevoir uses charm to lower Honedge's attack, Riz'll once again have him use Sword's dance. If Gardevoir puts Honedge to sleep using Hypnosis, Riz has a card up his sleeve in the form of Snore which can still deal damage to an opponent even when the pokemon is asleep (and might make 'em flinch)
Gardevoir has access to healing moves, but it is not the only one. Honedge does have Rest, and if Gardevoir heals, so will he. He doesn't have to worry about Rest putting Honedge to sleep due to the aforementioned Snore.
vs Espathra
Next on the list is Espathra, and for it, Riz has Nasha the Galvantula.
Espathra is a pure Psychic type, leaving it vulnerable to Bug, Gost, and Dark.
Galvantula is a combined Electric and bug type. She has no weaknesses Espathra can exploit, but she also doesn't really resist any of its moves.
Anyway!
Starting off, Riz'll have Galvantula use Thunder Wave to paralyse Espathra. With Espathra paralysed, not only will it be unable to attack from time to time, its speed is also greatly reduced.
After this, Riz'll have Galvantula continuously use Fury Cutter. This bug type move doesn't start off very strong, but it gets stronger with each consecutive turn it is used on. Hopefully with the paralysis working its magic, Galvantula will have time to build up to doing real damaging numbers without Espathra having too many chances of attacking.
If Espathra shakes the paralysis early, and Riz hasn't yet build up Fury Cutter to high numbers, he'll first reapply the paralysis via Thunder Wave, but if he's already hit at least twice (and therefore is doing 80 damage before adding STAB and Espathra's weakness), he'll skip the Thunder wave and just focus on Fury Cutter.
vs Gallade
Next on the list is Gallade and Gallade is... troublesome. Unfortunately, Gallade has a very wide move pool, with lots of different types of moves, which makes it difficult for Riz to pick a pokemon that Gallade doesn't have something good against.
The pokemon Riz, after much thinking, selected for this battle is -- Chit the Sableye!
Wait, Sableye? That pokemon that is famously weak to fairy type moves? What an oversight!
Except not.
On the first turn, Riz will terastilise his Sableye, whose tera type is Electric!
This means, as they battle, the balance of things will be thus
Gallade, a combination Psychic/Fighting type, with a weakness to Ghost, Flying and Fairy.
Sableye, now an electric type, with a weakness to ground, one of the few types, Gallade can't actually hit super-effectively.
This done, Riz will then have Sableye use Confuse Ray. This move will leave Gallade confused, which means that rather than attack, it may end up doing damage to itself.
With Gallade now confused, Riz will have Sableye use Nightshade, a ghost type attack which does damage equal to the Pokemon's level (which in Sableye's case is 100). And if Sableye's health is still looking good, he'll repeat this.
If Sableye's health starts looking iffy (Riz has equipped Sableye with a Sitrus Berry, which restores 30HP once), Riz'll switch to use Shadow Sneak. This move doesn't do as much damage as Nightshade, but it is a +1 priority move, so it will allow the slower Sableye to go first, which might make the difference between winning and losing.
vs Delphox
Against Delphox, Riz'll bring out his Klawf Crab King.
Delphox is a combined fire/psychic type meaning it is weak to Ground and Rock type moves (among other things. Meanwhile Klawf is a Rock type, meaning it has resistances against Fire moves. Unfortunately, it does still take regular amounts of damage from Psychic moves, but you can't have it all.
Or can you?
No, you can't.
Anyway.
Klawf is going to start off this battle with a Swords Dance to sharply boost its attack. Like Silvally, Riz has sent out Klawf holding a Persim Berry, so if the odds are against him and Klawf gets confused, he will be able to heal himself.
With his attack now boosted, Riz is going to have Klawf use High Horsepower, a ground type move which should target Delphox's weaknesses. He'll repeatedly use this attack, though if he becomes unable to use it any further, he'll switch to using Rock Slide, a rock type move with a chance of causing the opponent to flinch.
One important thing to note is that Klawf has the ability Anger Shell. This means that once his HP drops to half, he gets very very angry, which lowers his defence, but which further boosts his attack.
Unfortunately, Klawf has no way to recover HP, so Riz is just going to focus on dealing as much damage as he can as quickly as he can.
vs Florges
Now we come to the final opponent.
Against Tulip's Florges, Riz'll bring out his Shedinja.
Florges will be terastilised for this battle, and become a psychic type, meaning it will have weaknesses to bug, dark and ghost moves.
Shedinja has the ability Wonderguard which means it can only be damaged by super effective moves (and things like weather effects and damage from status effects). The only types Shedinja is weak to is Flying, Rock, Ghost, Fire and Dark. Florges does not have any moves that can hit these weaknesses. Furthermore, it also does not have any moves that can inflict a status condition that injures a pokemon, nor can it set up any weather effects.
Meaning Shedinja is effectively completely safe from everything that Florges can do.
For his part, Riz'll have Shedinja use Confuse Ray on the first turn (just for the chance of Florges doing some damage to itself too), before he'll focus on using Shadow Ball, a ghost type move, until Florges goes down. He also has moves like Shadow Claw, Shadow Sneak and Bug Buzz, all super-effective moves, in case he runs out of pp for Shadow Ball.
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