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The Indigo League ([personal profile] indigo_league) wrote2016-06-24 09:47 am
Entry tags:

Badge Requests



 What does it take? It changes for each gym! Normally, the games increase in difficulty as you progress, but that wouldn't be any fun if characters could just as easily take on the Gyms that are supposed to be for top trainers only. THEREFORE, the gym leaders aren't going to be pushovers like in the games! In order to win a badge, the mods will take into account your current roster and the attacks and advantages to see whether your pokémon is strong enough to win a badge or not.

Each gym leader has a Regular Team of pokemon and an Elite Team of pokemon you can challenge. It's up to a trainer to decide which team to challenge, but if you take on the Elite Team of six level 100 Pokemon, you'll receive double the prize money. The items, however, are not doubled. Excellent for trainers looking for the extra challenge or those looking to make money fast.

!!! Badges must be mod approved. To earn a badge, please comment on this post. Please don't ask for more than two badges to be approved at once!


JOHTO
Violet City
Badge: Zephyr
Leader: Falkner

Team:
Noctowl (L: 30)
Honchkrow (L: 32)
Pidgeot (L: 35)

Rewards:
[P10,000]
TM Roost
Can use Fly outside of battle

Elite Team: Pidgeot, Dodrio, Swellow, Xatu, Staraptor, Pelipper
Azalea Town
Badge: Hive
Leader: Bugsy

Team:
Pinsir (L: 35)
Heracross (L: 37)
Scizor (L: 40)

Rewards:
[P12,000]
TM U-Turn
Can use Rock Smash outside of battle

Elite Team: Scizor, Venomoth, Vespiquen, Yanmega, Galvantula, Heracross
Goldenrod City
Badge: Plain
Leader: Whitney

Team:
Girafarig (L: 40)
Clefable (L: 42)
Miltank (L: 45)

Rewards:
[P14,000]
HM Rock Smash
TM Attract
Can use Strength outside of battle

Elite Team: Ursaring, Granbull, Blissey, Exploud, Tauros, Snorlax
Ecruteak City
Badge: Fog
Leader: Morty

Team:
Haunter (L: 45)
Misdreavus (L: 47)
Gengar (L: 50)

Rewards:
[P16,000]
TM Shadow Ball
HM Strength
Can use Surf outside of battle

Elite Team: Drifblim, Spiritomb, Dusknoir, Mismagius, Gengar, Chandelure
Cianwood City
Badge: Storm
Leader: Chuck

Team:
Hitmonlee (L: 50)
Hitmonchan (L: 52)
Poliwrath (L: 55)

Rewards:
[P18,000]
HM Fly

Elite Team: Medicham, Machamp, Hariyama, Breloom, Primeape, Toxicroak
Olivine City
Badge: Mineral
Leader: Jasmine

Team:
Skarmory (L: 55)
Magneton (L: 57)
Steelix (L: 60)

Rewards:
[P20,000]
HM Surf
HM Whirlpool

Elite Team: Metagross, Bronzong, Skarmory, Steelix, Magnezone, Empoleon
Mahogany Town
Badge: Glacier
Leader: Pryce

Team:
Dewgong (L: 60)
Lapras (L: 62)
Mamoswine (L: 65)

Rewards:
[P22,000]
TM Hail
Can use Waterfall outside of battle

Elite Team: Abomasnow, Dewgong, Glalie, Froslass, Mamoswine, Walrein
Blackthorn City
Badge: Rising
Leader: Clair

Team:
Gyarados (L: 65)
Kingdra (L: 67)
Dragonite (L: 70)

Rewards:
[P24,000]
HM Waterfall
Can use Whirlpool outside of battle
A reusable ticket for the SS Anne*

Elite Team: Aerodactyl, Charizard, Kingdra, Salamence, Garchomp, Dragonite

      *For defeating the Elite team only. Three week paid cruise vacation to be taken whenever and as many times as the holder desires. Boat can be caught from Olivine or Vermilion.
KANTO
Pewter City
Badge: Boulder
Leader: Brock

Team:
Rhyhorn (L: 30)
Golem (L: 32)
Onix (L: 35)

Rewards:
[P10,000]
TM Rock Slide
HM Rock Smash

Elite Team: Rhyperior, Rampardos, Golem, Omastar, Kabutops, Onix
Cerulean City
Badge: Cascade
Leader: Misty

Team:
Golduck (L: 35)
Lapras (L: 37)
Starmie (L: 40)

Rewards:
[P12,000]
TM Water Pulse
Can use Surf outside of battle

Elite Team: Quagsire, Lanturn, Floatzel, Lapras, Milotic, Starmie
Vermilion City
Badge: Thunder Badge
Leader: Lt. Surge

Team:
Electabuzz (L: 40)
Magneton (L: 42)
Raichu (L: 45)

Rewards:
[P14,000]
TM Thunder
Can use Strength outside of battle

Elite Team: Manectric, Electrode, Pachirisu, Magnezone, Electivire, Raichu
Celadon City
Badge: Rainbow
Leader: Erika

Team:
Jumpluff (L: 45)
Tangrowth (L: 47)
Bellossom (L: 50)

Rewards:
[P16,000]
TM Giga Drain
HM Strength
Can use Fly outside of battle

Elite Team: Shiftry, Jumpluff, Victreebel, Bellossom, Roserade, Vileplume
Fuchsia City
Badge: Soul
Leader: Janine

Team:
Crobat (L: 50)
Ariados (L: 52)
Venomoth (L: 55)

Rewards:
[P18,000]
TM Toxic
HM Surf
Can use Rock Smash outside of battle

Elite Team: Crobat, Weezing, Toxicroak, Drapion, Arbok, Venomoth
Saffron City
Badge: Marsh
Leader: Sabrina

Team:
Espeon (L: 55)
Mr. Mime (L: 57)
Alakazam (L: 60)

Rewards:
[P20,000]
TM Psychic
HM Fly

Elite Team: Jynx, Wobbuffet, Espeon, Gallade, Gardevoir, Alakazam
Cinnabar Island
(Seafoam Islands)
Badge: Volcano
Leader: Blaine

Team:
Magcargo (L: 60)
Magmortar (L: 62)
Rapidash (L: 65)

Rewards:
[P22,000]
TM Fire Blast
HM Whirlpool
Can use Whirlpool outside of battle

Elite Team: Torkoal, Camerupt, Magcargo, Houndoom, Magmortar, Rapidash
Viridian City
Badge: Earth
Leader: Blue

Team:
Exeggutor (L: 65)
Machamp (L: 66)
Rhydon (L: 67)
Gyarados (L: 68)
Pidgeot (L: 69)
Arcanine (L: 70)

Rewards:
[P25,000]
TM Hyper Beam
A reusable ticket for the SS Anne*

Elite Team: Venusaur, Blastoise, Charizard, Tyranitar, Pidgeot, Jolteon

      *For defeating the Elite team only. Three week paid cruise vacation to be taken whenever and as many times as the holder desires. Boat can be caught from Olivine or Vermilion.


The Elite Four is now distributing Keystones and Mega Stones to promising trainers! Any trainer who has defeated all eight gyms of a single region will be granted a Keystone and one Mega Stone of their choice. No player will be able to have more than one Mega Stone at a time, and those looking to switch theirs out may do so once every four months. Mega Stones may be used in any casual trainer battle, but as far as gyms go may only be used in Elite battles.


The Indigo Plateau is now open to challengers! To qualify, trainers must have all sixteen badges from Johto and Kanto. Every Pokémon they face will be level 100, and the Elite Four and the Champion have heaps of talent and experience. As such, we will be reviewing Indigo Plateau challenges with more scrutiny than we bring to badge requests. A higher level of strategy is required to win on this field. Show us what you've got!

ELITE FOUR
Bede

Team:
Mawile (L: 100)
Sylveon (L: 100)
Galarian Rapidash (L: 100)
Primarina (L: 100)
Tinkaton (L: 100)
Hatterene (L: 100)

Rewards:
[P30,000]
TM Draining Kiss
Life Orb
Koga

Team:
Skuntank (L: 100)
Venomoth (L: 100)
Toxicroak (L: 100)
Swalot (L: 100)
Crobat (L: 100)
Muk (L: 100)

Rewards:
[P35,000]
TM Venoshock
Expert Belt
Bruno

Team:
Hitmontop (L: 100)
Hitmonlee (L: 100)
Hitmonchan (L: 100)
Hariyama (L: 100)
Machamp (L: 100)
Lucario (L: 100)

Rewards:
[P40,000]
TM Power-Up Punch
Protective Pads
Karen

Team:
Weavile (L: 100)
Absol (L: 100)
Spiritomb (L: 100)
Houndoom (L: 100)
Honchkrow (L: 100)
Umbreon (L: 100)

Rewards:
[P45,000]
TM Snarl
Ring Target
Lance

Team:
Salamence (L: 100)
Gyarados (L: 100)
Garchomp (L: 100)
Altaria (L: 100)
Charizard (L: 100)
Dragonite (L: 100)

Rewards:
[P60,000]
TM Giga Impact
A Dragon-type egg with one egg move and one TM move of your choice
The League Certificate qualifying the winner to create and lead their own Pokémon "Gym." This Gym is part not of the Indigo League, but the Aurora League.
Aurora League Gym Leaders may choose their own battle specializations, as well as. design their own unique Gym (which will take one month to build from the time of request) and Badge (which will be available as soon as the Gym opens). They will be compensated for their work as Gym Leaders with a stipend that will cover building costs, labor (the Leader's and any Trainers they may employ), and rewards for victorious challengers.

We ask that Aurora Gym Leaders think carefully about the location of their Gym and the difficulty level they wish to present challengers. We also ask that they create their own Badge Request page like this one so that others can request battles with them.

To officially request an Aurora League Gym, fill out the provided template and comment here.



Please use this form to request a badge or a showdown with the Elite Four! Post your request as a comment to this post. Badges will generally be processed once per week, on either Wednesday or during the weekend. Please try not to PM or IM mods about badges (including elite challenges) unless your request has gone unanswered for more than a week.

!!! Please request badges as your character is actually in the general area of the gym!

!!! To preserve the spirit of the game, obtaining badges using recently-inherited Pokémon (ie, Pokemon received from dropped characters) that massively outlevel your own is discouraged. If this happens, you may be asked by the badge mod to revise your team. Inherited Pokemon that your character has had for a while and are the same level as the rest of your character's team are fine to use!

!!! Remember that you must fight all four members of the Elite Four and Champion Lance in a row. You may heal your Pokémon between battles and take a short break, but you cannot leave without ending your challenge.




cyan_maid: Jane is ready to sleuth (gutsyGumshoe is on the case! :B)

[personal profile] cyan_maid 2020-07-13 01:35 pm (UTC)(link)
Character: Jane Crocker | [personal profile] cyan_maid
Badge/Gym Leader: Pryce for the Glacier Badge
Elite/Regular: REGULAR
Team: Dinah the Audino (lv 100), August the Delphox (lv 100), Madeline the Primarina (lv 100), Ramsay the Leafeon (lv 100), Dart the Bisharp (lv 100), and TAN the Rotom (lv 51).
Battle Details: Since Pryce's Pokemon are dual-typed, this battle isn't going to go as easy as Jane might have assumed from an Ice Type Gym - but that's fair and valid, because she'll have to put in some effort on this one. She'll lead with Dinah, using Simple Beam to nullify Pryce's Pokemon's abilities, then Power-Up Punch for the Fighting typing super effective bonus and attack raising effect. She's hoping that will at least get them through Dewgong, and that she can set up enough and chip away at Lapras's HP so that if Dinah goes down, she can follow up with TAN. While TAN isn't as high a level as her other Pokemon, it is the one strongest Electric type Jane has, and she'll be hoping that Lapras's lower base speed and TAN's Discharge, Shock Wave, and Electro Ball will be enough to secure their victory over Pryce's second Pokemon. Ramsay serves as a third leg of backup, hopefully cleaning up house with Leaf Blade before any Ice attacks can hit him.

As for Mamoswine, she'll try meeting it head on with August, knowing full well the opponent's Ground typing will spell trouble. Still, August has Mystical Fire, Flamethrower, and Fire Blast, which should put a dent in Mamoswine's HP. If he goes down, then Jane is going to turn to Dart - Steel type moves are super effective against Mamoswine, and Dart has Iron Head and Metal Claw, which she hopes will be enough to take it down. If not, she has Madeline for backup to come in the clutch with Sparkling Aria, Bubblebeam, and Hydro Pump. Hopefully, hopefully this should be enough to just eek out a win.
uber_marionettist: (Away from every memory of you)

[personal profile] uber_marionettist 2020-07-15 03:30 am (UTC)(link)
Character: Dirk Strider | [personal profile] uber_marionettist
Badge/Gym Leader: Blaine (Volcano Badge)
Elite/Regular: Elite
Team: Here. Mandibuzz, Coalossal, Beedrill (Mega), Rapidash, Machoke, Turtonator... because these longer writeups make his team choices confusing
Battle Details: This is it. The sixteenth and final badge. And for once, Dirk leads not with Empedocles, but with... uh. Mandibuzz?

He's leading with Mandibuzz.

There's a reason for this: one of Torkoal's moves is Rapid Spin, a move almost exclusively for its effect of clearing hazards off the field. Salome wastes no time trying to self-buff, though. For one, Torkoal's move Clear Smog could eliminate any of that at any time... and two, its move Eruption does more damage when Torkoal has more health.

So she leads with Bone Rush, a supereffective Ground Type move that only has 90% accuracy but does hit multiple times (2-5x). With any luck, that will take out a good chunk of Torkoal's health. This is pretty much their strategy for Torkoal, honestly. With moves like Curse, Iron Defence, Shell Smash, and Amnesia, Dirk knows that the longer it's on the field, the more of a pain in the ass it is.

Once Torkoal is down and Blaine sends out Camerupt, though Dirk recalls Salome for Mersenne the Beedrill. Or rather, Mersenne the Mega Beedrill.

This is not an intuitive move on his part, and will no doubt make even less sense when he spends the first turn using Endure. Even if it's boosted by a potential Drought thanks to Torkoal, Camerupt's no-doubt Fire-type attack will leave Mersenne with a minimum of one (1) HP. Then he uses U-Turn ahead of Camerupt's next attack, swapping in Empedocles the Coalossal to take the hit.

Two things about this strategy.

One: Mersenne's Ability (Adaptability) means moves with STAB (like U Turn) do 2x damage instead of 1.5x. Camerupt resists Bug type moves, meaning it's back to... 1x damage. So, like... neutral damage instead of garbage damage.

Two: Empedocles' Ability (Steam Powered) instantly raises her Speed to maximum when she's hit with a Water move. This was proved in Dirk's match against Misty. But it does the same thing if she's hit with Fire. This is significantly more useful as a strategy, because Fire's effectiveness is a measly 1/4 of its base (as opposed to Water's 4x its base.) In any case, Empedocles is now as fast as a kaiju made of coal is going to get.

This means that her Stealth Rock comes out way ahead of any Ground type moves Camerupt had prepared, guaranteeing the setup. Nice.

With a double weakness to Ground, though, the odds that Empedocles will be able to do much more than Self Destruct on out are pretty much nil. Which is fine, actually.

Mersenne is back, and again leads with Endure. At this point there's no way he has more than one fucking HP unless Blaine leads with Yawn... but now Blaine knows about U Turn, and obviously Yawn won't take effect in time, right?

Wrong, because this time Mersenne uses Endeavour, bringing Camerupt down to an equally dire one HP before fainting himself.

You might wonder at this point what the fuck Dirk is doing.

Well, now Salome is back and she has Whirlwind. Remember that strategy? He used it against Blue.

And all of Blaine's Pokemon except Camerupt take twice the damage from Stealth Rock.

That's right, Dirk Strider's plan is to be a goddamn pain in Blaine's ass. A few caveats. One, Salome will make damn sure to use Roost when faced with slower opponents like Magcargo (which is extra useful in Magcargo's case because it temporarily removes her weakness to Rock type. Nice!) and not faster ones like Rapidash. The one exception is Houndoom, which knows Thunder Fang... and Roosting temporarily eliminates that weakness, so depending on Salome's health, there's a chance that it will make the blow more survivable next turn when her -1 priority Whirlwind depends on her tanking one more hit of it (this time while weak to it.)

Two, he doesn't expect this to really take out all of Blaine's team (although pour one out for poor Camerupt if it gets dragged back out.) He does expect it to soften Blaine's team up for Acorn, whose typing makes him immune to burns... while Flash Fire makes him immune to Fire type attacks and his Drill Run will leave the remaining Pokemon in tatters (pour one out for poor Magcargo, which has a double weakness to Ground types.) If that still isn't enough, Dirk brought COS, whose Eviolite boosts her Defence and Special Defence, while her GUTS actually boosts her Attack if she's burned. Also, she knows Earthquake? (Pour one out for Magcargo again, because the poor thing is also weak to Fighting and COS lives for the chance to show off her Muscular Theatre skills.)

Anything somehow left will be Body Slammed flat and Dragon Pulsed out of the game by Gamehameha the Turtonator.
stardiving: (29)

[personal profile] stardiving 2020-07-16 02:51 am (UTC)(link)
Character: Estinien Wyrmblood
Badge/Gym Leader: Bugsy
Elite/Regular: Regular
Team: Temple (Corviknight, 57), Iceheart (Alolan Ninetales, 65), Ratatoskr (Flygon, 61)
Battle Details: After finally making it to Azalea and doing some heavy avoiding his feelings by keeping busy training along the way, Estinien is feeling pretty confident. Let’s see if he can make that work out for him.

First out against his Pinsir is going to be Temple the Corviknight, who will be using Taunt to make sure that no setup or status effects are going to be coming his way. Then, using his quad resistance to Pinsir, he’s going to set up a couple Hone Claws, just to be...really rude. Then he’ll have Temple use Brave Bird, hoping to get a one-hit KO, and following up with Drill Peck if he doesn’t. Since Brave Bird does recoil damage he’ll then recall Temple to sit on the sidelines.

Next up vs. Heracross will be Iceheart. She has higher base speed than Heracross, so he’ll have her shoot off a quick Confuse Ray to buy some time. For what you ask? Nasty Plot, that’s what. Then after Nasty Plot, he’ll have her use Blizzard and hope that the lower accuracy doesn’t work against him.

Once Heracross is down, Iceheart will be coming straight back. He really doesn’t have a great matchup vs. Scizor, the best he has is Ratatoskr, who can only do neutral damage, but can only have neutral damage done to her in turn. He really should’ve remembered to grab a Flamethrower TM for her before leaving Goldenrod. She is also significantly faster, so he’ll have her start with Dragon Dance to up her speed and attack further, then he’ll have her use Earthquake until something breaks. Whether that’s the Scizor, Ratatoskr herself, or the foundation of the gym…

Should Ratatoskr not be able to take out Scizor, Temple will be going out again as he has the better matchup. By this time since he’s left battle, the Hone Claws will have worn off, but hopefully the Scizor should be weakened enough to be taken out by an unboosted Brave Bird. His speed is unfortunately slower and he’ll still have some ruffled feathers from taking out that Pinsir, so fingers crossed it doesn’t come to that. If he does get KO’d and Iceheart has to come back out, well...she has the worst matchup against Scizor, but she also has Sheer Cold. It’s basically going to come down to a coin flip at that point but it’d be epic.
conniemaheswaran: (On your left)

I PUT ON EYE OF THE TIGER FOR THIS ONE

[personal profile] conniemaheswaran 2020-07-17 05:46 pm (UTC)(link)
Character: Connie Maheswaran | [personal profile] conniemaheswaran
Badge/Gym Leader: Blue/Earth
Elite/Regular: ELITE TEAM
Team: Connie's entire regular roster!
Battle Details: Connie's challenging Blue's Elite team not only for pride, but for a purpose, and so she's pulling out all the stops.

Her first Pokémon will be Naga the Dragonite vs. Blue's Venusaur. Thanks to Naga's Dragon/Flying type, she takes a quarter damage from the vast majority of Venusaur's damaging moves, and will be carrying a Pecha Berry to cure Poison if Blue uses Poison Powder, relying on her double defensive advantage to weather any damage Blue inflicts while she's sleeping due to Sleep Powder. On the first turn, Naga will set up with Dragon Dance to put the definitive edge over Venusaur in Speed, then use Sunny Day to set up for her primary strategy (and to weaken Blastoise for the fight immediately after). Although Venusaur's Synthesis will be empowered by the weather, Connie is relying on Naga's overwhelming Attack compared to Venusaur's lackluster Defense to literally punch through the extra barrier with an endless barrage of super effective Fire Punches. Just before Venusaur goes down, Connie will refresh Sunny Day before taking it out with Flamethrower for the style points.

Connie will switch out Naga with Nemean the Luxray to take on Blastoise, relying on Sunny Day and Nemean's Attack-decreasing Intimidate ability to neuter many, although not all, of Blastoise's attacks. Nemean will go with a simple one-turn setup with Electric Terrain and alternate between Charge and Thunder Fang to whittle down Blastoise with super effective STAB attacks (and to protect himself from many of Blastoise's Special moves with Charge increasing his Special Defense), with the added bonus of the windup from Charge prolonging the fight so that it wears off by the time the final blow is struck and Charizard goes out, the sunny weather expires, preventing Blue's third Pokémon from gaining its effects. As Blastoise is weakened to the point of a final blow taking it out, Nemean will refresh Electric Terrain for Naga's later use, then Volt Switch to finish it off. If Blastoise pivots into Shell Smash to try and outdamage Nemean, Nemean will switch to spamming Wild Charge without using Charge to take it out before the stat boosts can give it a definitive advantage.

It's Dragon vs. dragon time, and Naga's playing for keeps. With the extra moment of preparation Volt Switch gave her, Naga will activate her newly-acquired Rain Dance from a TM to put a damper on Charizard's primarily Fire-type arsenal. While this is a mildly risky maneuver due to Charizard's access to Dragon-type moves, it also sets up for a later gambit. Naga will use Dragon Dance and open up with a veritable flurry of Thunder Punches empowered by Nemean's Electric Terrain, doing her level best to exploit Charizard's weaknesses and relying on her superior Attack to overpower it. However, if Charizard attempts to decrease her accuracy with Smokescreen, Naga will retaliate in kind with STAB-boosted Hurricane, refreshing Rain Dance if need be to make sure her hurricane of Hurricanes always connect with the false dragon. Connie will finish Charizard off with a Hyper Beam for style points, then switch out to the next fight. If Naga is KO'd due to earlier injuries sustained from her battle with Venusaur, Connie will bring out Nemean to finish Charizard off with a flurry of Wild Charges, exploiting the still-Electric Terrain, STAB, and super-effectiveness.

While ostensibly being Blue's most intimidating Pokémon, the fact is that there is very little Tyranitar can do against Connie's next pick: Artemis the Gallade. Artemis will hit the ground running with Swords Dance, boosting their already-high Attack, then go absolutely wild with an ORAORAORAORA's worth of Close Combat. While the lowered defense is an inconvenience, the boosted Attack, STAB, high Attack of Gallade, and the 4x super-effectiveness should make short work of Tyranitar, and Gallade resists many of Tyranitar's Rock-type moves. If Tyranitar goes for a last-ditch assault with Thrash, Artemis will use Protect after the first move, and if Tyranitar attacks with Hyper Beam or Giga Impact they'll eat their Figy Berry to recover the lost HP before going for the finishing blow.

Connie is mildly baffled as to why Pidgeot is even here, but she's still going to give it her all. She'll bring out Nemean again for this fight, relying on his resistance to Flying moves despite his battered state, and set up with Electric Terrain. Connie, knowing Blue has seen her tactics with Nemean before, will attack once again with Charge, hoping to bait him into using Feather Dance so that he'll weaken Nemean's Attack with Feather Dance in preparation for the seemingly-inevitable Thunder Fang or Wild Charge, but if he does she'll attack with Discharge instead, a Special move. While not Nemean's forte, Pidgeot has a small HP pool and low Special Defense, leaving an opportunity for a STAB super effective streak, although she'll continue Charging up to soften the impact of Pidgeot's many Special moves. Should Pidgey attempt to decrease Nemean's accuracy, Nemean will switch to spamming Swift instead to put stars in Pidgeot's eyes. In either case, Nemean will once again switch out with Volt Switch to finish Pidgeot off.

And finally, there is Jolteon. While Connie is on a mission, she's dedicated to finishing Blue off with style, and to making all her partners feel her gratitude to the journey she's taken with them. Firstly, Connie will call Chandrahas the Aegislash to her hand and conduct her Pokémon through their techniques with blade in hand. Next, she'll use Nemean's Volt Switch to bring in Cú Chulainn the Scizor, who will use a Swords Dance... then immediately Baton Pass to Jormungandr the Dragapult, who will use Lock On... and Baton Pass to Artemis the Gallade, who will Swords Dance themself and attack Jolteon with a high leap into the air that turns into an earth-shattering Bulldoze kick. Although that single move, as powerful as it is through two stacks of Swords Dance and as much as it exploits Jolteon's weakness, is unlikely to finish off Jolteon. Connie will recall Gallade and bring out Chandrahas... and herself with it, holding onto her Pokémon as it flies into the arena, protecting the both of them with King's Shield, then taking out Jolteon with a titanic Blade Forme headsmash while she wields Aegislash as a partner and weapon.

Eat your heart out, Ash.
stardiving: (19)

[personal profile] stardiving 2020-07-20 02:24 pm (UTC)(link)
Character: Estinien Wyrmblood ([personal profile] stardiving)
Badge/Gym Leader: Whitney/Plain Badge
Elite/Regular: Regular
Team: Iceheart (Alolan Ninetales, lvl 71), Temple (Corviknight, lvl 64), Cathedral (Bronzong, lvl 58), Ratatoskr (Flygon, lvl 66), Tree (Alolan Exeggutor, lvl 43)
Battle Details:
Estinien has heard stories of Whitney’s Miltank and intends to bring overwhelming force to try to beat her as quickly as possible before Rollout can wreck his team.

First off, vs Girafarig he will send out Tree, first using Confusion to get some setup going. Girafarig is much faster, so he’ll be using Stun Spore after that to slow it down a little, then using Dragon Hammer until one or the other faints--it’s a neutral hit, but powerful and a physical move taking advantage of Girafarig’s lower Defense stat. If Tree faints before Girafarig does, he’ll be sending out Ratatoskr to mop up with her Dragon type moves.

Versus Clefable, he’ll be sending out Temple. He just squeaks past Clefable in terms of base speed, and resists both Normal and Fairy type and can smack it around with Steel Wing. Between the type effectiveness and Temple’s level advantage, he’s hoping to get Clefable down without too much trouble.

Versus Miltank. Now this is the part he’s going to be extra cautious about. But instead of sending out one of his higher level Pokemon that have seen play in gym battles before, he’s sending out Cathedral, the wall-eyed bell. It’s slow, but its typing should play pretty well--it resists both Normal and Rock typing, which helps versus Rollout, and should Miltank have something like Fire Punch, its ability is Heatproof to protect from fire. Really the worst thing that could happen is a Ground or Fighting type move coming its way. The reason he wants to start with Cathedral is its move Heal Block, to stop Whitney from using Milk Drink for recovery. Then he’ll have it set up Future Sight, and start throwing around Heavy Slam. Should it get taken out, he’ll send out Iceheart to finish off the fight with Blizzard or Ice Beam.
angewiesen: (79)

[personal profile] angewiesen 2020-07-21 10:42 pm (UTC)(link)
Character: Jean Kirstein | [personal profile] angewiesen
Badge/Gym Leader: Rainbow Badge
Elite/Regular: Regular
Team: altaltaltaltaltalt

Battle Details: Having had most of his journey in Kanto, Jean expects most Grass Types to also be Poison Type, or at least have Poison Type moves, so he'll be leading with Chess the Corviknight to negate Poison moves and double resist Grass. While he probably won't be seeing as much Poison as he was expecting, his team is still stacked with Pokemon that would make quick work of Grass Types. Penny, Prick and Blaze all have STAB along with Chess, and even Edge and Sabre have access to Aerial Ace. Also, Chess, Penny and Prick are carrying Chesto berries, and Sabre, Edge and Blaze are carrying Cheri berries, since he knows various status inducing something-powder moves are very common on Grass Types. He tried to find Lum berries, but they're way harder to get your hands on than you'd think!
uncutetomboy: (punch | how am i gonna)

[personal profile] uncutetomboy 2020-07-22 10:23 am (UTC)(link)
Character: Akane Tendo | [personal profile] uncutetomboy
Badge/Gym Leader: BLOO Blue
Elite/Regular: holy shit our first elite battle
Team: her main team, all of which are level 100! T-chan (Tepig), H-kun (Jumpluff), Q-no (Quagsire), R-ko (Gardevoir), S-chan (Luxray), and G-kun (Shiny Golurk)
Battle Details: Akane spent the weeks between beating Clair and going off to fight Blue's elite team with Connie fussing about how she should build the team she'd be bringing to battle, but in the end, she just brought her entire main team, figuring they could all cover type advantage fairly well. Each of them has a primary target in this fight.

Against Venusaur, Akane's sending in T-chan, naturally. What better to fight a grass starter than a fire starter? After rolling in with a Defense Curl, he uses Flamethrower and Heatwave to try to light Venusaur on fire and if it looks like he's getting closer to fainting, launches into Flare Blitz to take Venusaur down with him. If Venusaur does outlast T-chan, merely because it's in its final evolution and T-chan is everstoned into his first, that would be a case of letting R-ko quick jump in to finish the fight with a Psychic or two.

Blastoise gets H-kun! Grass against water. H-kun releases his Cotton Spores at the start of the fight, before seeding the competition with Leech Seed. Then it's Giga Drain, Giga Drain, Giga Drain, unless Blastoise has been entirely sucked free of hitpoints.

Then Charizard gets to fight Q-no and although the Quagsire is none-too-bright, he does understand battle and how to listen to Akane's commands. Muddy Water to decrease Charizard's accuracy, then Surf, Aqua Tail, and more Muddy Water to help bring him down, repeating as needed.

Luckily for R-ko, unluckily for Tyranitar, Gardevoir are part fairy now and so not nearly as easy to take down as they used to be. Because of this, R-ko's no more vunerable to dark attacks than she is to... just about anything really. Which comes in handy this next fight. Moonblast and Dazzling Gleam to hit hard and Draining Kiss for necessary HP restores. Repeat as needed.

Pigeot is a bird and birds hate lightning. That means it's S-chan's time to shine! Electric Terrain to power up its moves, then alternating Charge and Discharge as many times as needed.

Finally there's Jolteon. Electric types are stupidly OP and without enough weaknesses, but that's fine, we have a shiny giant robot. Mud-Slap to reduce accuracy, then taking turns with Earthquake and High Horsepower. If any attack fails, he'll throw a Stomping Tantrum.

Hopefully this will get Akane through so she can pick up her SS Anne tickets! She and Connie have Something Planned with Carly and Jolyne at the end of that boat trip and she doesn't want to be left behind!
Edited 2020-07-22 17:06 (UTC)
marmoron: by request of the icon creator, pls do not take (Default)

[personal profile] marmoron 2020-07-22 09:44 pm (UTC)(link)
Character: Keith "STILL DON'T HAVE MOTH PROBLEMS" Yeehawson | [personal profile] marmoron

Badge/Gym Leader: Koga
Elite/Regular: Regular!
Team: Mothlad, Mothbro, Mothgal
Battle Details: Young Frosmoth will open up this battle and take on Koga's Crobat. Frosmoth will take a turn to set up some Hail, hopefully tank at least one of Crobat's attacks then go on the offensive by launching some 100% accuracy Blizzards to hit Crobat on its weakness to Ice attacks. Then, when Ariados comes in, Frosmoth will set up an Aurora Veil to bolster the team's defenses for the frailer moths and switch out. Mothbro will then come in and while the Aurora Veil is up, will start boosting his stats with Quiver Dance. Once he's gotten two QD boosts, Mothbro will use STAB Air Slash to make quick work of Ariados and Venomoth. Mothgal is back up moth who will clean up with Air Slash attacks of her own.


Badge/Gym Leader: Sabrina
Elite/Regular: Regular!
Team: Mothman, Mothgal, Mothlad
Battle Details: Volcarna coming in hot against Espeon by first using Amnesia to raise his special defense since a majority of Psychic attacks are Special Attacks. Then going to go on the offense with STAB Bug Buzz attacks to hit Sabrina's psychic types with super effective attacks. He'll be attempting to sweep with Volcarona by keeping him health with Giga Drains to gain back some health if he gets low, but otherwise this one will be relatively straight forward. Mothlad and Mothgal are back up moths who'll be going for Bug Buzz attacks as well, just in case the initial sweep strat with Volcarona doesn't work.
lioness_rampant: (normal_VLD_S1_E1_1139)

[personal profile] lioness_rampant 2020-07-23 05:09 am (UTC)(link)
Character: Allura | [personal profile] lioness_rampant
Badge/Gym Leader: Brock / Boulder
Elite/Regular: Elite
Team: HERE: Rattata, Altaria, Milotic, Pachirisu, Tsareena, Bewear
Battle Details: It's been a while since she's been in the ring, but Allura is coming out swinging! ... with Klaizap the Rattata. Yes, that's right, a tiny Rattata is taking on a Rhyperior that could probably squash her under one of its big feet. However, what Klaizap lacks in size, she makes up for in speed and agility, dodging Rhyperior's attacks for dear life. She'll use Super Fang right out the gate to cut Rhyperior's HP in half, and from there she's going to use Grass Knot to finish off her enemy.

Once that's done, she'll be recalled in favor of Blaytz the Altaria. Yes, his Flying type makes him weak against Rock, but he'll Roost to negate his flying type in favor of his Dragon half. If that's not enough, Allura will Mega Evolve him to replace his Flying type with Fairy. He'll use Steel Wing, and his STAB moves Moonblast and Dragon Pulse to KO Rampardos.

Golem gets to tangle with Milotic. Rain Dance sets the mood, and she'll try an Attract to keep her opponent distracted. Whether or not that works, she'll follow with Aqua Tail and Return.

For Omastar, Trigel starts out with Super Fang to cut its health down fifty percent. followed by Nuzzle to do damage and paralyze. She'll then use Electro Ball--a move that is more effective the faster the user is compared to its opponent. Pachirisu's base speed stat is nearly twice Omastar's, so she'll use this move as needed to KO Omastar.

Kabutops will square off against Jewel the Tsareena, who begins with Teeter Dance to induce confusion in her opponent. She follows that up with Trop Kick and Leaf Storm.

Onix gets to tussle with Princess the Bewear. Princess is eager to fight! She uses Hammer Arm, followed by Strength, and Return for her finishing move.



Badge/Gym Leader: Misty / Cascade
Elite/Regular: Elite
Team: HERE: Beautifly, Tsareena, Pachihrisu, Altaria, Florges, Mismageus
Battle Details: Lahja the Beautifly is up first, his Flying typing making him immune to Quagsire's ground moves. He uses Poison Sting to get things started, since every little hit point helps. He'll proceed to use a combo of Bug Buzz and Giga Drain to KO Quagsire.

Tsareena will be the one to handle Lanturn, using Razor Leaf, Trop Kick, and Return. If she finishes this fight, she's going to go as far as she can through the rest of Misty's team. If and when she gets KO'd, Pachirisu, Altaria, and Florges are on the job to back her up.

Starmie will face up against Tofram the Mismagius. He'll use Confuse Ray to start, then follow that up with Magical Leaf and Phantom Force until Starmie faints.
cyan_maid: (BLARGH WHAT)

[personal profile] cyan_maid 2020-07-23 02:24 pm (UTC)(link)
Character: Jane Crocker | [personal profile] cyan_maid
Badge/Gym Leader: Clair for the Rising Badge!
Elite/Regular: ELITE TEAM BAYBEY
Team: Dinah the Audino (lv 100), Poirot the Kricketune (lv 100), August the Delphox (lv 100), Bettina the Crobat (lv 100), Madeline the Primarina (lv 100), and Ramsay the Leafeon (lv 100)
Battle Details: Hoo boy. Jane's first Elite challenge. And it's against Clair! She's been mulling ideas over through the Ice Path and is honestly kind of terrified, but by gum is she going to do her absolute best.

First of all: she is stocking up on Hyper Potions, Revives, and status healing items before even setting foot in the gym. She's got about P740,000 on her, so let's say...30 Hyper Potions, 15 Revives, and 6 each of Antidote, Paralyze Heal, Awakening, Burn Heal, and Ice Heal, which based on the items chart comes to P55,500. She's going into this with a cautious stock of restoratives, hoping to use them as sparingly as possible, but not discounting the need for them.

Now, for the actual battle.

Aerodactyl and Charizard both have a weakness against Water types, so Jane leads with Madeline the Primarina. She'll start with Baby Doll Eyes to lower their Attack, then follow with Attract to see if she can use Clair's Pokemon's gender to her advantage. If she can, then Madeline will follow with Captivate to tank their Special Attack before pummeling them with Sparkling Aria, Bubble Beam, and Hydro Pump. Hopefully, this will reduce the amount and intensity of any attacks she might receive while bombarding two of Clair's team with super effective attacks.

Once we get to Kingdra, then it gets a little tricky. Jane is going to, again, wear down its Attack/Spe Attack with Baby Doll Eyes/Captivate, but she knows Madeline can't carry the entire battle all by herself and will switch her out once the groundwork is laid down, and send out Poirot the Kricketune. Why? Easy - he has Perish Song. That's going out right away, with the hope that he can last long enough for it to take effect, but also chipping away at Kingdra's HP with repeated Fury Cutters. She doesn't expect him to hold up through the whole fight, but that's okay - if Kingra somehow takes him down, she will send out Bettina the Crobat to clean up house by using Fly to avoid some of Kingdra's attacks. Hopefully, this should be enough to wear through to the actual Dragons on Clair's team.

This is where Madeline comes back - Jane will take a turn to heal her up before striking Salamence with Moonblast and Dazzling Gleam; she's hoping the instant assault instead of stat lowering will throw Clair off-base. With perserverence, Jane hopes she can get through Salamence to start work on Garchomp, hitting it with Fairy attacks and Ice Beam. It's okay if Madeline goes down here, because then Jane can switch to Dinah the Audino and push through with Ice Punch, hopefully getting down to Dragonite.

And here is where Mega Evolution comes into play! Dinah will become Mega Audino to face off against Dragonite and come in with Play Nice to lower its Attack (which hits even through moves like Protect), then Attract if gender can again come into play and help reduce the potential amount of attacks that will come Dinah's way. Then? Oh, it's a full-on assault of Dazzling Gleam and Ice Punch. If Dinah falls, Jane has a Delphox, Crobat, and Leafeon to fall back on and take hits while she uses Revives on Dinah and Madeline (just in case), and will switch back out to one of them with their Fairy and Ice attacks as soon as possible.

Crossing those fingers that it turns out alright...!
sleepallthewayhome: (I-firmative)

[personal profile] sleepallthewayhome 2020-07-24 10:31 pm (UTC)(link)
Character: Newt | [personal profile] sleepallthewayhome
Badge/Gym Leader: Soul/Janine
Elite/Regular: Elite
Team: Hicks | Midday Form Lycanroc (Lv.100), Bishop | Beheeyem (Lv.100), Sleepy (Lv.100), Hudson | Marowak (Lv.100), Vasquez | Absol (Lv.100), Flame | Charizard (Lv.100)


Battle Details:

Okay continuing with the elite battles. Newt has made sure to stock up on potions and revives to bring with her to this battle. She's a bit nervous and will be making sure to keep all of her pokemon healed throughout the battle. She wants to win this one.

For the Crobat, Newt will send out Hicks as he's got an advantage as a Rock type and also is resistant to poison and flying attacks. They will be focusing on Rock type attacks starting with Accelerock as that goes first. Rock Tomb will be used also to lower the Crobat's speed and Stone Edge will be used to land more critical hits. They will also use Stealth Rock to lay a trap for a pokemon being swapped in. But sticking with Rock attacks against this pokemon.

Next is the Weezing and Newt will bring out Bishop the Beheeyem for this fight. Bishop is a Psychic type. The first thing they will do is use Psychic Terrain to power up Psychic moves for five turns. Then of course they will be using Psychic attacks to try and get the fight over quickly such as Psychic, Psybeam and Zen Headbutt. She will be keeping a close eye on HP when Bishop is out because she might need to use them later. They are going for a quick fight and will keep using Psychic Terrain to keep those Psychic attacks at a high advantage.

So the Toxicroak is the reason she's hoping that Bishop is still able to fight. If she's able to, she'll leave him there for a single round to use Psychic Terrain to cause Psychic moves to have even more power and then swap him out with Sleepy the Munna, another Psychic type. Either way there is a 4x type advantage for Psychic types and hopefully a bit more with that boost. So Psychic, Psybeam, Stored Power and Zen Headbutt will be used. For HP they will use Moonlight to restore HP if needed. But mostly they will be focusing on hitting hard with Psychic attacks. As long as she is able to she will swap Bishop out to keep putting up Psychic Terrain and then swap Sleepy back in.

Okay now the Drapion, Newt will be bringing out Hudson for the Ground type advantage. He is also resistant to Poison attacks and immune to Electric if the Drapion tries that one electric move it has. They will be trying to end this fight quickly. Not for the usual reasons, it's just that the Drapion kind of scares Newt so time to kill/knock it out as quickly as possible. Bonemerang will be used as it hits the opponent twice, always good. They are mostly going for Ground attacks so Bone Rush, Bone Club and Stomping Tantrum. If they go lower in HP then the Drapion, they will use Endeavor to cut down the Drapion's HP to match their own, but hopefully it won't come to that.

Against the Arbok, Newt will bring out Vasquez the Absol. They have two Psychic attacks that are at an advantage but for the majority of this fight, they'll have to go for non type advantage but don't worry there is a plan. So first of all, Quick Attack. Then Psycho Cut and Future Sight for those Psychic Attacks and they will be used a lot. They will also be using a mix of Normal and Dark attacks such as Scratch and Night Slash if the Psychic attacks run low. However if things start to get bad then Newt will use her Mega Stone to evolve Vasquez into a Mega Absol for that extra power boost. Hopefully bringing the fight to a fast end.

Lastly against the Venomoth, Newt will put out Flame the Charizard for the Fire/Flying advantage. Also because fire. Oh and it's also resistant to Bug attacks. So first Fire Spin to trap the Venomoth unable to move. Then a mix of Flying and let's be honest, mostly Fire attacks. Air Slash, Fly, Heat Wave, Flamethrower...Flamethrower again. Newt might really like this move. However showing that she will think about more then nuking from orbit fire, Newt will also be throwing in a few Dragon Breath to try and paralyze the Venomoth as well as using Fire Spin to trap it. But we will be ending this match with as much fire as possible really.
fearinahandfulof: (Challenge)

[personal profile] fearinahandfulof 2020-07-28 07:17 am (UTC)(link)
Character: Cassandra the Dust-Eater | [personal profile] fearinahandfulof
Badge/Gym Leader: Storm/Chuck
Elite/Regular: Regular team
Team: Blade the Silvally, Isley the Corviknight, Neideen the Crobat
Battle Details: One thing about Chuck's party: they're all weak to Psychic, Fairy, and Flying attacks. Cassandra's pokemon on the whole don't have much in the way of Psychic attacks, but Flying and Fairy they can do, and these three in particular are currently the toughest pokemon Cassandra has, with all three having at least partial type advantage.

Hitmonlee: Hitmonlee doesn't have a lot of status moves, but the ones he does have are potentially a problem (or, in the case of Endure, really annoying), so right off the bat Neideen is going to hit him with Taunt to shut those right down. She'll follow that up with Confuse Ray in hopes of getting him to damage himself enough to speed the battle along. She'll then break out Air Slash - partly because Hitmonlee is weak to it, partly for the 30% chance of getting him to flinch. She'll continue applying Taunt and/or Confuse Ray as necessary, but the overall goal is to get through this one as quickly as possible. If she runs into trouble, Cassandra will either break out the necessary healing items or send Isley in to spell her.

Hitmonchan: Hitmonchan doesn't have Endure, at least. It does have a few other status skills that could be a problem, though, so Neideen (or Isley, if Neideen's not doing well) is going to open with Taunt; if Neideen's still in it, then Confuse Ray is next, followed by Toxic and Venoshock to soften him up more. Then she breaks out Air Slash and/or Air Cutter, reapplying the Taunt/Confuse Ray combo as necessary. There is a danger of Hitmonchan using Thunder Punch or Ice Punch, though, and if that happens, then Cassandra will switch her out in favor of Blade, who as a Fairy type does not have these weaknesses and is resistant to Fighting moves besides. Blade's first move will be Thunder Wave to inflict paralysis, followed by Aerial Ace or Air Slash - Blade doesn't have a STAB bonus for those, but they'll still hit Hitmonchan's weaknesses. If those don't suffice, then Blade will move on to Multi-Attack, which it does get a STAB bonus for, since Multi-Attack has the same typing as Blade. For the most part, though, Blade will want to be saving Multi-Attack for...

Poliwrath: Isley is the one who starts this battle off, since he's immune to Ground attacks. He'll likely start off with Taunt, then switch to Drill Peck and/or Brave Bird. Still, he does take normal damage from Water and Fighting, and there's a possibility of his getting hit by Hypnosis if he can't toss out another Taunt in time, so he's likely to be spelled by Blade midway through. Blade immediately opens with Thunder Wave again, then spams Multi-Attack until either Poliwrath goes down or it runs out of Multi-Attack castings, in which case it will switch to Aerial Ace, Air Slash (and if that flinches Poliwrath, so much the better), or Thunder Fang. Like the other two battles, the goal is to win as quickly as possible.

As always, Cassandra will use healing items as necessary.

Character: Cassandra the Dust-Eater | [personal profile] fearinahandfulof
Badge/Gym Leader: Plain/Whitney
Elite/Regular: Regular team
Team: Priscilla the Deino, Neideen the Crobat, Elizabeth the Aegislash, possibly Isley the Corviknight
Battle Details: They've been in Goldenrod City for a few weeks; they have the necessary levels; they might as well do this. Though Cassandra makes a point of waiting until the end of the week so her team can recover from the battle with Chuck's team, particularly Neideen. Fortunately, all of the pokemon deployed for this outlevel Whitney's team, if not by much in the case of the Miltank.

Girafarig: Girafarig has just enough status spells to be annoying, so right away Priscilla casts Taunt to cut down on that nonsense. Fortunately, Priscilla has the additional advantage of being completely immune to Girafarig's Psychic skills and has a number of levels on Girafarig besides, so even with Hustle as an ability she's actually in a decent position for this fight. At any rate, she follows Taunt up by using Scary Face to reduce Girafarig's speed and buffing herself with Work Up and/or Focus Energy, and then it's time to Crunch, and also to Bite (because even if it is weaker than Crunch, a 30% chance of causing a flinch is not to be ignored). Priscilla will still use Taunt as needed, but mostly she's going to do what a Deino does best: bite (and crunch).

Clefable: Speaking of annoying status moves, Clefable sure has a lot of them. This fight is Neideen's, and fortunately Neideen is a lot faster than a Clefable. Taunt and Confuse Ray will see a lot of use in this battle, and while those are active Neideen will also be breaking out Toxic, Venoshock, and Cross Poison to take advantage of Clefable's weakness to Poison. Clefable's Stored Power could be an issue, since Neideen is weak to Psychic attacks, but on the other hand it's a relatively weak attack and Neideen should be fast enough with Taunt to keep Clefable from buffing its stats. Neideen being resistant to Fairy-type attacks will probably also help a lot. 

Miltank: Miltank is more of a challenge, thanks to its ability to buff its defenses - and to the dreaded Milk Drink. That its only weakness is Fighting moves doesn't really help, either. So Neideen starts things off again, hitting Miltank with Taunt. Then it switches out for Elizabeth, who is resistant or outright immune to many of Miltank's attacks and more importantly has Sacred Sword, which is a Fighting-type move. The two will likely end up switching off for most if not all of the battle, with Neideen Taunting the Miltank while Elizabeth keeps using Sacred Sword. There's a chance that Neideen will run out of Taunt uses, in which case she'll be spelled by Priscilla (who spends a few turns casting Scary Face on Miltank as well to lower her speed, in addition to the Taunts) or Isley. It won't be quick, and it will likely be messy, but hopefully it will suffice.

Cassandra, of course, will be using healing items as necessary.