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The Indigo League ([personal profile] indigo_league) wrote2016-06-24 09:47 am
Entry tags:

Badge Requests



 What does it take? It changes for each gym! Normally, the games increase in difficulty as you progress, but that wouldn't be any fun if characters could just as easily take on the Gyms that are supposed to be for top trainers only. THEREFORE, the gym leaders aren't going to be pushovers like in the games! In order to win a badge, the mods will take into account your current roster and the attacks and advantages to see whether your pokémon is strong enough to win a badge or not.

Each gym leader has a Regular Team of pokemon and an Elite Team of pokemon you can challenge. It's up to a trainer to decide which team to challenge, but if you take on the Elite Team of six level 100 Pokemon, you'll receive double the prize money. The items, however, are not doubled. Excellent for trainers looking for the extra challenge or those looking to make money fast.

!!! Badges must be mod approved. To earn a badge, please comment on this post. Please don't ask for more than two badges to be approved at once!


JOHTO
Violet City
Badge: Zephyr
Leader: Falkner

Team:
Noctowl (L: 30)
Honchkrow (L: 32)
Pidgeot (L: 35)

Rewards:
[P10,000]
TM Roost
Can use Fly outside of battle

Elite Team: Pidgeot, Dodrio, Swellow, Xatu, Staraptor, Pelipper
Azalea Town
Badge: Hive
Leader: Bugsy

Team:
Pinsir (L: 35)
Heracross (L: 37)
Scizor (L: 40)

Rewards:
[P12,000]
TM U-Turn
Can use Rock Smash outside of battle

Elite Team: Scizor, Venomoth, Vespiquen, Yanmega, Galvantula, Heracross
Goldenrod City
Badge: Plain
Leader: Whitney

Team:
Girafarig (L: 40)
Clefable (L: 42)
Miltank (L: 45)

Rewards:
[P14,000]
HM Rock Smash
TM Attract
Can use Strength outside of battle

Elite Team: Ursaring, Granbull, Blissey, Exploud, Tauros, Snorlax
Ecruteak City
Badge: Fog
Leader: Morty

Team:
Haunter (L: 45)
Misdreavus (L: 47)
Gengar (L: 50)

Rewards:
[P16,000]
TM Shadow Ball
HM Strength
Can use Surf outside of battle

Elite Team: Drifblim, Spiritomb, Dusknoir, Mismagius, Gengar, Chandelure
Cianwood City
Badge: Storm
Leader: Chuck

Team:
Hitmonlee (L: 50)
Hitmonchan (L: 52)
Poliwrath (L: 55)

Rewards:
[P18,000]
HM Fly

Elite Team: Medicham, Machamp, Hariyama, Breloom, Primeape, Toxicroak
Olivine City
Badge: Mineral
Leader: Jasmine

Team:
Skarmory (L: 55)
Magneton (L: 57)
Steelix (L: 60)

Rewards:
[P20,000]
HM Surf
HM Whirlpool

Elite Team: Metagross, Bronzong, Skarmory, Steelix, Magnezone, Empoleon
Mahogany Town
Badge: Glacier
Leader: Pryce

Team:
Dewgong (L: 60)
Lapras (L: 62)
Mamoswine (L: 65)

Rewards:
[P22,000]
TM Hail
Can use Waterfall outside of battle

Elite Team: Abomasnow, Dewgong, Glalie, Froslass, Mamoswine, Walrein
Blackthorn City
Badge: Rising
Leader: Clair

Team:
Gyarados (L: 65)
Kingdra (L: 67)
Dragonite (L: 70)

Rewards:
[P24,000]
HM Waterfall
Can use Whirlpool outside of battle
A reusable ticket for the SS Anne*

Elite Team: Aerodactyl, Charizard, Kingdra, Salamence, Garchomp, Dragonite

      *For defeating the Elite team only. Three week paid cruise vacation to be taken whenever and as many times as the holder desires. Boat can be caught from Olivine or Vermilion.
KANTO
Pewter City
Badge: Boulder
Leader: Brock

Team:
Rhyhorn (L: 30)
Golem (L: 32)
Onix (L: 35)

Rewards:
[P10,000]
TM Rock Slide
HM Rock Smash

Elite Team: Rhyperior, Rampardos, Golem, Omastar, Kabutops, Onix
Cerulean City
Badge: Cascade
Leader: Misty

Team:
Golduck (L: 35)
Lapras (L: 37)
Starmie (L: 40)

Rewards:
[P12,000]
TM Water Pulse
Can use Surf outside of battle

Elite Team: Quagsire, Lanturn, Floatzel, Lapras, Milotic, Starmie
Vermilion City
Badge: Thunder Badge
Leader: Lt. Surge

Team:
Electabuzz (L: 40)
Magneton (L: 42)
Raichu (L: 45)

Rewards:
[P14,000]
TM Thunder
Can use Strength outside of battle

Elite Team: Manectric, Electrode, Pachirisu, Magnezone, Electivire, Raichu
Celadon City
Badge: Rainbow
Leader: Erika

Team:
Jumpluff (L: 45)
Tangrowth (L: 47)
Bellossom (L: 50)

Rewards:
[P16,000]
TM Giga Drain
HM Strength
Can use Fly outside of battle

Elite Team: Shiftry, Jumpluff, Victreebel, Bellossom, Roserade, Vileplume
Fuchsia City
Badge: Soul
Leader: Janine

Team:
Crobat (L: 50)
Ariados (L: 52)
Venomoth (L: 55)

Rewards:
[P18,000]
TM Toxic
HM Surf
Can use Rock Smash outside of battle

Elite Team: Crobat, Weezing, Toxicroak, Drapion, Arbok, Venomoth
Saffron City
Badge: Marsh
Leader: Sabrina

Team:
Espeon (L: 55)
Mr. Mime (L: 57)
Alakazam (L: 60)

Rewards:
[P20,000]
TM Psychic
HM Fly

Elite Team: Jynx, Wobbuffet, Espeon, Gallade, Gardevoir, Alakazam
Cinnabar Island
(Seafoam Islands)
Badge: Volcano
Leader: Blaine

Team:
Magcargo (L: 60)
Magmortar (L: 62)
Rapidash (L: 65)

Rewards:
[P22,000]
TM Fire Blast
HM Whirlpool
Can use Whirlpool outside of battle

Elite Team: Torkoal, Camerupt, Magcargo, Houndoom, Magmortar, Rapidash
Viridian City
Badge: Earth
Leader: Blue

Team:
Exeggutor (L: 65)
Machamp (L: 66)
Rhydon (L: 67)
Gyarados (L: 68)
Pidgeot (L: 69)
Arcanine (L: 70)

Rewards:
[P25,000]
TM Hyper Beam
A reusable ticket for the SS Anne*

Elite Team: Venusaur, Blastoise, Charizard, Tyranitar, Pidgeot, Jolteon

      *For defeating the Elite team only. Three week paid cruise vacation to be taken whenever and as many times as the holder desires. Boat can be caught from Olivine or Vermilion.


The Elite Four is now distributing Keystones and Mega Stones to promising trainers! Any trainer who has defeated all eight gyms of a single region will be granted a Keystone and one Mega Stone of their choice. No player will be able to have more than one Mega Stone at a time, and those looking to switch theirs out may do so once every four months. Mega Stones may be used in any casual trainer battle, but as far as gyms go may only be used in Elite battles.


The Indigo Plateau is now open to challengers! To qualify, trainers must have all sixteen badges from Johto and Kanto. Every Pokémon they face will be level 100, and the Elite Four and the Champion have heaps of talent and experience. As such, we will be reviewing Indigo Plateau challenges with more scrutiny than we bring to badge requests. A higher level of strategy is required to win on this field. Show us what you've got!

ELITE FOUR
Bede

Team:
Mawile (L: 100)
Sylveon (L: 100)
Galarian Rapidash (L: 100)
Primarina (L: 100)
Tinkaton (L: 100)
Hatterene (L: 100)

Rewards:
[P30,000]
TM Draining Kiss
Life Orb
Koga

Team:
Skuntank (L: 100)
Venomoth (L: 100)
Toxicroak (L: 100)
Swalot (L: 100)
Crobat (L: 100)
Muk (L: 100)

Rewards:
[P35,000]
TM Venoshock
Expert Belt
Bruno

Team:
Hitmontop (L: 100)
Hitmonlee (L: 100)
Hitmonchan (L: 100)
Hariyama (L: 100)
Machamp (L: 100)
Lucario (L: 100)

Rewards:
[P40,000]
TM Power-Up Punch
Protective Pads
Karen

Team:
Weavile (L: 100)
Absol (L: 100)
Spiritomb (L: 100)
Houndoom (L: 100)
Honchkrow (L: 100)
Umbreon (L: 100)

Rewards:
[P45,000]
TM Snarl
Ring Target
Lance

Team:
Salamence (L: 100)
Gyarados (L: 100)
Garchomp (L: 100)
Altaria (L: 100)
Charizard (L: 100)
Dragonite (L: 100)

Rewards:
[P60,000]
TM Giga Impact
A Dragon-type egg with one egg move and one TM move of your choice
The League Certificate qualifying the winner to create and lead their own Pokémon "Gym." This Gym is part not of the Indigo League, but the Aurora League.
Aurora League Gym Leaders may choose their own battle specializations, as well as. design their own unique Gym (which will take one month to build from the time of request) and Badge (which will be available as soon as the Gym opens). They will be compensated for their work as Gym Leaders with a stipend that will cover building costs, labor (the Leader's and any Trainers they may employ), and rewards for victorious challengers.

We ask that Aurora Gym Leaders think carefully about the location of their Gym and the difficulty level they wish to present challengers. We also ask that they create their own Badge Request page like this one so that others can request battles with them.

To officially request an Aurora League Gym, fill out the provided template and comment here.



Please use this form to request a badge or a showdown with the Elite Four! Post your request as a comment to this post. Badges will generally be processed once per week, on either Wednesday or during the weekend. Please try not to PM or IM mods about badges (including elite challenges) unless your request has gone unanswered for more than a week.

!!! Please request badges as your character is actually in the general area of the gym!

!!! To preserve the spirit of the game, obtaining badges using recently-inherited Pokémon (ie, Pokemon received from dropped characters) that massively outlevel your own is discouraged. If this happens, you may be asked by the badge mod to revise your team. Inherited Pokemon that your character has had for a while and are the same level as the rest of your character's team are fine to use!

!!! Remember that you must fight all four members of the Elite Four and Champion Lance in a row. You may heal your Pokémon between battles and take a short break, but you cannot leave without ending your challenge.




fearinahandfulof: (Evasion)

[personal profile] fearinahandfulof 2021-04-14 08:03 pm (UTC)(link)
Character: Cassandra | [personal profile] fearinahandfulof
Badge/Gym Leader: Elite 4!
Elite/Regular: Elite Team
Team: Priscilla the DeinoLicht the Mimikyu, Blade the Silvally, Clara the Alolan MarowakNeideen the Crobat, Teresa the Dusk Lycanroc
Battle Details: Cassandra did so much preparation for this one, up to and including spending a lot of her spare funds on TMs. Let's see if it works!

(Note: Cassandra's pokemon are all going to start out equipped with Lum Berries.)

Will
Bronzong: Bronzong is bulky, but slow, and has a number of weaknesses - most of which Priscilla can easily exploit, aside from Ghost. Add to that the fact that Priscilla is faster, can use Taunt to shut down Bronzong's status moves, and picked up Spite to punish Bronzong for hitting her with a move she doesn't like. Bronzong's potential abilities do present issues - Levitate means Ground is ineffective and Heatproof means Fire is much less effective - but Dark Pulse and Crunch aren't impeded by either of those, and Priscilla has STAB for both of them besides.

Jynx: Priscilla's Ice weakness means she can't stay in this battle for long, and Jynx has both Perish Song and (possibly) the Oblivious ability. Given that, Priscilla's going to Throat Chop Jynx and then see what happens. If Forewarn triggers, she'll cast Taunt and then U-turn herself out of the fight. If it doesn't, she'll skip straight to U-turn - unless Jynx's next move is Mean Look or Perish Song, in which case she'll immediately hit back with Spite to prevent Jynx from using it again and then U-turn out. The pokemon swapping in depends on Jynx's ability: If Jynx has Forewarn, then Licht will come in and unload on Jynx with X-Scissor and their arsenal of Ghost and Dark moves, keeping Taunt up so Jynx doesn't get a chance to use any status moves. If it's Oblivious, then Blade will swap in and pummel her with Flash Cannon, Crunch, Flamethrower, X-Scissor, and other moves; if Jynx is able to cast Perish Song on Blade, Blade will stay in as long as it can before U-turning out for Priscilla to use Throat Chop and U-turn out for Blade again. Either way, the goal is to do as much damage as possible as quickly as possible, because a drawn-out fight won't do Cassandra's pokemon any favors. Cassandra will be watching her pokemons' health very carefully here, doing her best to make sure everybody's healed up by the end of this fight.

Grumpig: This is another fight for Priscilla; she's immune to Grumpig's Psychic moves and can hit Grumpig's weaknesses to Dark and Bug. Taunt, as usual, will keep Grumpig's status moves locked down, giving Priscilla more room to do her work. Grumpig's physical defense is frankly not great, so while it has a fair amount of health, Priscilla will probably be able to whittle it down relatively quickly anyway, though she may need a Leppa Berry or two.

Slowbro: Priscilla is doing things a little differently this time, to wit: she is opening with Substitute and then attempting Taunt. If Taunt works, great; it'll keep Slowbro from using its status moves. If not, then Priscilla will concentrate on keeping Substitute up as a shield for herself and targeting Slowbro's weaknesses to Bug and Dark. She'll also be using Spite to whittle away at Slowbro's PP, especially for its status moves, and Cassandra will be quick with the restoratives if Priscilla does get hit with a status effect. (Of course, if it turns out that Slowbro's ability is Own Tempo instead of Oblivious, this will go much faster.)

Gardevoir: Priscilla is taking a break for this one while Licht takes point; the Hydreigon's 4x weakness to Fairy is too dangerous. Licht's first move is unsurprisingly Taunt, because they're not interested in putting up with Gardevoir's status moves. And then it's time to break out their various Ghost attacks, with periodic pauses to re-apply Taunt or replenish their health with Giga Drain or Draining Kiss. This is a relatively straightforward fight; Cassandra will probably take some time to make sure Priscilla is healthy while Licht is fighting.

Xatu: Priscilla is back, using Taunt to shut down Xatu's status moves as usual; she's slightly faster than Xatu, so she should be able to land it first. Dark attacks are once again the order of the day, and Priscilla's probably been fed some Leppa Berries by now to let her keep using them. Again, this is a pretty straightforward fight.

And then it's time to heal up, replenish everyone's PP, pass out more Lum Berries, and move on to...

Koga
Skuntank: Priscilla is taking point on this battle; she has no particular resistance to Poison, but she's faster than Skuntank and has Taunt to shut away its status moves, and neither of the Ground attacks she knows make contact, which prevents Aftermath from triggering when Skuntank falls. Granted, there's a possibility that Skuntank has Stench as an ability instead of Aftermath, but while a 10% chance of flinching is certainly troublesome, it can be worked around. It's not like Cassandra doesn't have a lot of berries and other curatives stockpiled at this point, after all...

Venomoth: Licht is starting this one off, casting Taunt followed by... Trick Room. And then they're ceding the fight to Clara, who is normally quite a bit slower than Venomoth, but not under the effects of Trick Room. Clara can easily take advantage of Venomoth's Fire weakness, and she gets STAB with FIre attacks; it also helps that Venomoth can't hit her weaknesses. She may need to tag out for Licht once or twice so the latter can reapply Taunt and Trick Room, but together they should easily be able to take Venomoth down. Though Clara's going to want to cast Sunny Day before they do...

Toxicroak: ...because if Toxicroak has Dry Skin as its ability, it'll lose health every turn, and that will make Neideen's job easier. Even if it doesn't have Dry Skin, it will still make Neideen's job easier, because Neideen's picked up a few new tricks - including Heat Wave. However, her main weapons for this battle are liable to be Taunt (of course), Fly, and especially Zen Headbutt to take advantage of that lovely 4x weakness to Psychic attacks. Neideen being a partial Poison type herself also means she can't be afflicted with the Poison status, which takes another strategy out of Toxicroak's arsenal. Plus she's faster, so she can keep Taunt up and ward off any other status infliction attempts, thus preserving her Lum Berry for when she'll really need it.

Swalot: Once again, Neideen is using Taunt to shut down any status attacks that may be aimed at her; her base speed is over twice as fast as Swalot's, so she'll be able to get that out first and conserve her Lum Berry. Zen Headbutt is once again the order of the day (preceded by one or two uses of Super Fang to soften Swalot up), and Cassandra will be keeping her PP topped up with Leppa Berries. Cassandra will also be using healing items alone to keep Neideen's HP up; there's a chance Swalot has Liquid Ooze as an ability, which means Neideen won't be able to safely use her HP-draining moves. Still, this is another relatively straightforward fight.

Crobat: And this would be the reason Neideen was using Taunt to guard her Lum Berry. There's a chance that Koga's Crobat will be able to move first; if that happens, Neideen's Lum Berry will kick in, after which Neideen will retaliate with Taunt. She'll also be using Super Fang at least twice, to halve the other Crobat's HP and then halve it again, before breaking out Zen Headbutt and using it to hammer Crobat's Psychic weakness while its HP is reduced, the better to take it out quickly.

Muk: This is essentially a repeat of the earlier battles in this round: Neideen casts Taunt, then Super Fang (at least twice), then Zen Headbutt, with re-applications of Taunt in between the latter two steps as needed. Sticky Hold, if Muk has it, is a nonfactor; given that Neideen has Inner Focus as her ability, so is Stench. After Koga's Crobat, this is almost a victory lap.

And once again, it's time to heal wounds and status conditions, pass out Leppa Berries, and equip everyone with Lum Berries (Licht gets Leftovers and Neideen a Shell Bell), and then it's time for:

Bruno
Hitmontop: And now it's time for Licht to no-sell absolutely every attack Hitmontop has except Gyro Ball. And even Gyro Ball isn't as much of a danger as it could be, because while Licht is speedier than Hitmontop, she's not on the level of, say, Neideen. Further, Licht has Draining Kiss, which targets Hitmontop's Fairy weakness and which Licht gets STAB for using, so they can offset a good portion of the damage Gyro Ball could do - to say nothing of Licht's other useful attacks, like Psychic and Play Rough, which will come into play when Hitmontop isn't using Gyro Ball. Regardless, Cassandra will still be watching Licht's health carefully for this battle, and if necessary letting Clara take over for a bit. Clara can't hit any of Hitmontop's weaknesses, but Hitmontop can't hit hers either, and Gyro Ball will do less damage given that she's actually slower than Hitmontop.

Hitmonlee: Once again, Hitmonlee has exactly one attack that can even hit Licht, and that attack doesn't even hit either of their weaknesses. Draining Kiss will keep Licht's HP up while Psychic and Play Rough will cause straight damage. Hitmonlee's abilities are a nonfactor. Cassandra will probably make sure to top up Licht's Draining Kiss uses here just in case.

Hitmonchan: Hitmonchan actually has four attacks that can hit Licht. Granted, one of them is Bullet Punch, but while it goes first, it doesn't hit as hard as some other Steel attacks, and Licht still has Draining Kiss to counteract it somewhat. That said, Cassandra will be watching Licht's HP like a hawk and will switch her out for Clara if Licht seems to be faltering. Clara won't be able to rely on hitting Hitmonchan's weaknesses, but Hitmonchan can't hit hers either and she no-sells most of his attacks just like Licht does. And Clara still has a variety of attacks of various types to work with - plus False Swipe if she's feeling adventurous. Her lack of speed is also less of an issue than it could be, because Hitmonchan doesn't really use status moves. Still, she may end up just marking time until Licht is healthy enough to come back in.

Hariyama: Neideen is coming back in for this one, though she may not be staying long given Hariyama's Heavy Slam (she's not weak to it, but she's also not the heaviest pokemon in the world). What she is going to do is cast Taunt (mostly to avoid Sand Attack), and then use Super Fang. And then use it again, if she can get away with it, or use Fly if she can't; Fly takes her out of harm's way for the first round, and it lets her hit one of Hariyama's weaknesses during the second. Cassandra is going to be watching Neideen's health extremely carefully here. If she has to, she'll send Clara or Blade out to stall while she gets Neideen back up to snuff, though while Blade can use its Fairy-type Multi-Attack to hit that particular weakness of Hariyama's, its own weakness to Steel could be a problem, which is why Neideen's coming back in ASAP. Neideen's strategy will likely continue to be a mix of Taunt, Super Fang, and Fly or one of her other Flying moves until the battle is done. 

Machamp: Thankfully, this battle is back to business as usual, with Licht no-selling all but one of Machamp's moves (Knock Off, this time) while clowning on it with Draining Kiss, Play Rough, and/or Psychic, with maybe a few Taunts thrown in for hate's sake. Simple, really.

Lucario: And once again, it's Neideen's turn. Taunt starts things off, and then Neideen takes a few bites out of Lucario with Super Fang before switching to her shiny new Heat Wave move. It helps that Lucario can't hit her weaknesses in return, and she's outright immune to Ground anyway. Goodbye, Lucario.

And with that, it's healing and equipped Lum Berries for everybody, before they go off to face:
fearinahandfulof: (Counterattack)

[personal profile] fearinahandfulof 2021-04-14 08:04 pm (UTC)(link)
Karen
Weavile: The normal Taunt strategy is possibly not going to work here, given that Weavile is faster than Licht and has Taunt. That doesn't mean that Licht won't try, just in case Weavile's first move isn't Taunt, but her best bet is to take advantage of that 4x weakness to Fighting and Drain Punch Weavile for all they're worth. That said, Weavile also has Metal Claw and while not a particularly strong attack, it's still not great news for Licht. If Licht starts to struggle, Cassandra will pull them out and let Clara take a crack at Weavile instead. Clara doesn't have anything close to Weavile's speed, or even Licht's speed, but she does have Brick Break and a bunch of Fire skills. She also has Cursed Body, which has a 30% chance of disabling whatever move Weavile hits her with. If that move happens to be Metal Claw, then Licht can come back in for a bit and resume Drain Punches. Cassandra will be free with healing and curative items, including Leppa Berries; with Weavile having Pressure as an ability, the latter are particularly important.

Absol: This battle, on the other hand, is immediately starting off with a Taunt courtesy of Licht, who'll be taking advantage of Absol's weaknesses to Fighting and Fairy by hitting it with Drain Punch and/or Draining Kiss. Once again, Cassandra will be watching Licht carefully, keeping a particular eye out for Future Sight, but also keeping an eye on their PP, as one of Absol's potential abilities is Pressure. If Absol does use Future Sight, Priscilla may need to swap in temporarily; her immunity to Psychic attacks will render Future Sight ineffective, and she does have Signal Beam (and U-turn) to hit Absol's Bug weakness. Otherwise, Licht will be doing most of the work here.

Spiritomb: Licht starts things out here, using Taunt to shut down Spiritomb's status moves; then they get out of the way to let Blade have a few turns with their Fairy-type version of Multi-Attack, to take advantage of Spiritomb's Fairy weakness. Blade will U-turn out for Licht in the event that Taunt needs to be recast, but aside from that this battle is Blade's.

Houndoom: Priscilla's back for this fight, using Taunt to shut down Houndoom's status moves before switching to Surf, Earth Power, and Earthquake to take advantage of Houndoom's weaknesses to same. Priscilla will likely still have her Lum Berry at this point, as she's faster than Absol; she'll likely need it here given that Houndoom is faster than she is. In a pinch, Neideen can probably come in to cast Taunt and then U-turn back out for Priscilla - she's faster than Houndoom - but she runs the risk of being subjected to Thunder Fang, and she can't really hit Houndoom's weaknesses in any case. That's Priscilla's job here.

Honchkrow: While Licht does have a weakness to Ghost attacks, Honchkrow's only Ghost attack happens to be Astonish, which doesn't hit very hard. Licht is also faster, which means they'll get Taunt out first, at which point they can go on to hit Honchkrow with Draining Kiss, Play Rough, and Thunderbolt, pausing occasionally to reapply Taunt. This is another relatively straightforward fight.

Umbreon: Licht gets combat duties here too, using Taunt to shut down Umbreon's status moves, then switching to Drain Punch, Draining Kiss, Play Rough, and X-Scissor to take advantage of Umbreon's weaknesses to Fighting, Fairy, and Bug, with occasional pauses to cast Taunt again. Cassandra may need to use a few Leppa Berries on Licht, but otherwise this is another straightforward fight.

Time for more healing, more Leppa Berries, and parceling out more Lum Berries as equipped items, and then it's on to...

Lance
Salamence: It's really too bad Licht doesn't have any Ice attacks, because that 4x Ice weakness is potentially useful. But they do have Fairy attacks, and they're also outright immune to Dragon attacks and have no weaknesses that Salamence can hit, so they're still in pretty good shape for this one. Intimidate would be irritating to have to deal with, but Draining Kiss is a special attack move. Too bad for Salamence.

Gyarados: Licht is sticking around for this one too, because they happen to have Thunderbolt and Gyarados has a 4x weakness to Electricity. Gyarados does lack a weakness to Grass, but Licht will still use a few Giga Drains to replenish their HP if needed. They'll also be using Taunt at regular intervals so Gyarados can't buff itself; that should make this go faster as well.

Garchomp: Neideen is starting this one off for two reasons: she's faster than Garchomp, and she has Taunt, which enables her to shut down Sandstorm. And then she is going to U-turn back out of there and let Blade take over for a few turns. Blade, for its part, is going to be using Ice Fang and/or Ice Beam to take advantage of Garchomp's 4x weakness to Ice, and possibly its Fairy-type Multi-Attack as well, until it's time to re-cast Taunt, at which point it will U-turn out and let Neideen cast it. They'll repeat this until Garchomp goes down. Blade being immune to Dragon attacks will also help here.

Altaria: Altaria's Perish Song is reason enough to get a Taunter out there, and that means Licht's up again, since they have the added advantage of being completely immune to Dragon attacks. They can't hit Altaria's Ice weakness, though, which is why Blade is coming in again to do just that. Blade's U-turn also lets them switch out quickly so Licht can come back in and recast Taunt as necessary, with Blade switching back in on the next round to resume its assault. Lather, rinse, repeat.

Charizard: Teresa has been bored. Very, very bored. But now her time has come. Right out of the gate, she uses Taunt to keep Charizard from using any debuffs on her, and then she switches to her small arsenal of Rock attacks, taking advantage of Charizard's 4x weakness to that type. As a bonus, she resists Flying, Fire, and Normal attacks, so Charizard can't hurt her as much, and none of its attacks hit any of her weaknesses. Teresa is also speedier than Charizard, so she can take control pretty much from the word go, and will press her advantage ruthlessly. (Cassandra will also likely take advantage of this to feed a few pokemon Leppa Berries for the next battle, though she's definitely keeping an eye on Teresa's health as well.)

Dragonite: Dragonite is another Licht-Blade tag team special, with Licht starting things off with Taunt and bringing Draining Kiss and other Fairy moves to bear, while Blade switches at least once or twice to take advantage of Dragonite's 4x ice weakness., U-turning out as needed so Licht can reapply Taunt. Licht and Blade both outspeed Dragonite, which helps matters here.

However this all ends, Cassandra will belatedly remember to awkwardly thank the Elite Four (and Lance), and then either settle down to watch Akane and/or Scorpia or hasten her way to a Pokecenter so she can heal up her team. Meanwhile, Lythie and Lily, who if allowed will have been in the background cheering this whole time, will probably come up with some outlandish victory poses if Cassandra wins, while Lythie will have, uh, words for the Elite Four if she loses, which Cassandra will apologize profusely for because Lythie's just. Like that.
Edited 2021-04-14 20:07 (UTC)
fortuna_tenax: (apparently "spite" isnt an)

after months of shit going off road.....

[personal profile] fortuna_tenax 2021-04-16 06:47 pm (UTC)(link)
Character: Jinx | [personal profile] fortuna_tenax
Badge/Gym Leader: Falkner
Elite/Regular: ELITE TEAM OR REGULAR TEAM
Team: Stella the Chinchou at level 33, Jasper the Galavantula at level 38, Lumi the Froslass at level 54. (I am so sorry if their levels are higher when you check and it makes things confusing, especially since I forgot a week.)
Battle Details:

Jinx is mostly planning around Stella and Jasper's electric typing, with Lumi as backup and a possibly petty last resort. With Stella in the lead she's going to strike as fast as possible with a Thunder Wave for paralysis against Noctowl and possibly Honchkrow. At which point the gentle lady will be going all out with Charge-boosted Electro Balls, or the occasional Discharge to switch things up on Falkner.

Should Stella go down, it's Jasper's turn- and yeah, Jinx is a little nervous about sending him out against birds, but also he's very zappy. She'll be utilizing Thunder Wave as his opening move as well, but will also delight in Electroweb. Agility will be thrown in now and then to make sure the birds can't catch him! And if they get too close, he's got a nasty Sucker Punch just in case.

If Jasper goes down, well. Lumi is level 54 and a speedy ghost full of i wish you a very die, so. Have fun dealing with Ice Shard, Will-O-Wisp and Confuse Ray... among other things.

After the battle, regardless, Jinx is just relieved she actually got to make a shot finally.
Edited 2021-04-16 18:53 (UTC)
lightningfang: (howl)

[personal profile] lightningfang 2021-04-16 08:10 pm (UTC)(link)
Character: Razor | [personal profile] lightningfang
Badge/Gym Leader: Falkner for the Zephyr badge!
Elite/Regular: Regular!
Team: [Pup | lvl 60 Lycanroc] [Shank | lvl 55 Flaaffy] [Thunder | lvl 47 Boltund]
Battle Details: Well, this is a little awkward! Razor didn't come into this intending to wipe the floor with Falker's Pokemon, it just... sort of worked out that way! He's spent all of his training learning how to say move names and also Type advantages against Flying. He'll only use as many Pokemon as Falkner has, at any rate.

Boltund will come out first, and upon being addressed... spam Thunder. (Maybe Razor shouldn't have named her that.) If Noctowl gets off any Status moves, Razor will not know how to handle it. He will just continue trying to Thunder it into submission. Given the level gap, hopefully it's enough.

Against Honchkrow, Flaaffy will similarly spam both Charge and Discharge. Please be gentle with Razor, he just Does Not Get moves that aren't meant solely for Hitting or making it Hit Harder.

Lastly, Lycanroc will face off against Pidgeot! Finally, a different type than Lightning! Instead of shocking the bird, she will... stab it into unconsciousness, with Stone Edge, or perhaps crush it with Rock Slide. There are probably better moves to use here, but those ones are easy to say!

Yeah... sorry about the kid who barely knows how to speak coming in with Pokemon almost twice Falkner's levels. That's gotta be embarrassing.

[personal profile] rollstoseduce 2021-04-19 02:34 am (UTC)(link)
Character: Jaskier | [personal profile] rollstoseduce
Badge/Gym Leader: Chuck for the Storm Badge
Elite/Regular: Regular
Team: Dahlia the Wigglytuff, Limelight the G!Rapidash, Cotton the Altaria, Regina the Swanna, Viola the Luxray, Fuchsia the Gardevoir
Battle Details: So Kiri pointed out R&S's mansion is near Cianwood, only a few hours away with Fly, and the gym is Fighting-type, which should be fairly easy to tackle considering the types this trio favours. So on Saturday, she, Jaskier and Geralt decided to bully Chuck together as a fucking family.

(I'm not so sorry.)

Jaskier isn't super into this whole gym deal, but the money is nice (so are the staryutube views!) and he supposes he could get a badge or two if the battles aren't too hard on his roster. After winking at and flirting with every gym trainer, he records Kiri's and Geralt's battles, and leaves his turn for last. (At least he doesn't flirt with Chuck. He met his wife outside and she's scary, alright.)

There isn't much strategy in his battling, he's counting on levels and type advantage to do the trick - abuse Wigglytuff's and G!Rapidash's Fairy-type attacks, Altaria and Swanna for Flying-types. The other two came simple to complete the team of six and in case he needs someone to finish a close call. If for some reason things do get difficult, he'll try to buy time with moves like Sing and Protect, but honestly? He isn't too worried.

After the battle, he winks at Chuck and tells him his wife is a lucky gal, so for fuck's sake pay more attention to her instead of brooding under waterfalls.

i'm so sorry about him mods this time i mean it
lovelybottom: (Default)

[personal profile] lovelybottom 2021-04-19 03:44 am (UTC)(link)
Character: Geralt of Rivia | [personal profile] lovelybottom
Badge/Gym Leader: Storm badge/Chuck
Elite/Regular: REGULAR TEAM
Team: Doublade, Gengar, Gourgeist, G. Rapidash, Talonflame, Dhelmise
Battle Details: Geralt is part of the Bullying Chuck trio that set out on Saturday to descend upon this man's gym like a set of furies in which 2/3 of them are disarmingly cheerful. This poor man has no idea what's in store for him.

The main strategy that Geralt has here is to completely and shamelessly abuse the fact that a large proportion of his team is ghost-type and therefore immune to fighting-type attacks. He'll lead with his strongest boogity, Glâdeal the Doublade, and his general strategy with her will be to use swords dance to up her attack, then maul the opponent with aerial ace, taking advantage of x2 damage vs flying. Jenny the Gengar is a similar story, but swap it with hypnosis and dream eater, same story with psychic damage. For the Poliwrath, he'd swap to his Gourgeist to confuse ray and then razor leaf it into submission. Maybe leech seed if Mistletoe needs a little pick-me-up. The other Pokemon in his party are basically just back-up in case he has to swap one of the first three out and send someone in to clean up. His Talonflame's flying type would work for Hitmonlee or Hitmonchan, and the Galarian Rapidash or Dhelmise for mopping up whatever's left of the Poliwrath. (Though the Dhelmise would only go out either as a last resort or if he's absolutely certain that this is a one-hit and done, because Lettuce is the lowest level of the bunch.)

Geralt will not offer any advice with regards to Chuck's marriage at the end of his fight.
copykiri: (Default)

[personal profile] copykiri 2021-04-19 07:15 am (UTC)(link)
Character: Kiri | [personal profile] copykiri
Badge/Gym Leader: Chuck/Storm
Elite/Regular: REGULAR TEAM
Team: Pom-Pom Oricorio (56), Pa'u Oricorio (59), Delibird (60), Hawlucha (60), Baile Oricorio (59), Blaziken (50)
Battle Details:
Kiri is the first of the trio to come to face Chuck this day. Luckily for Chuck and his wife! After sweeping through any junior trainers with flying colors, she’ll announce “mighty good bird!” and probably curbstomp Chuck. She’s got some potions and healing items, but mostly just relying on the birds to do their things.

Vs Hitmonlee
Pa’u Oricorio comes in first with a Teeter Dance, Feather Dance three times, a couple-three Agility and then slams poor Hitmonlee with Revelation Dance and Hurricane. Revelation Dance is Psychic for Pa’u, and Hurricane might not be accurate but it’s powerful when it hits. By alternating it evens out. Fly is also an option. Pa’u has Roost to recover HP if necessary. Baile is on standby in the very unlikely case that Pa'u can't finish things himself.

Vs. Hitmonchan
Pa’u will Teeter Dance and Feather Dance a couple times and then Baton Pass those stat increases to Blaziken, probably because of taking a beating from Hitmonchan's Ice Punch. Kiri’s weird bird isn’t weak to the elemental punches and will Bulk Up, Feather Dance, Focus Energy and Brave Bird until he goes down. Baile comes in to finish it Air Slash and Hurricane if necessary, and also has Roost.

Vs Poliwrath
Pom-Pom comes in against Poliwrath first. He’ll Agility and Feather Dance a couple times, and then Revelation Dance (which is Electric for him), Fly and Hurricane. He’ll Roost if necessary, but try to avoid it. He’ll Baton Pass out if he’s about to go down. Pa’u will come back in if his HP is good, but otherwise Delibird will Drill Peck and Fly to victory.

Hawlucha is really just backup, but can come in with Fly and Sky Attack. He’s most likely to be needed if Poliwrath gets successful Hypnosis and Kiri runs out of Awakenings.

Of course, unluckily for Chuck and his wife, Kiri is sticking around to watch Geralt and Jaskier so there is a fair chance that Chuck and his wife might get to hear "Go fuck!" or "wrapped around his weenie!" as Kiri tries to help Jaskier's matchmaking-ish endeavor.
epitaffio: (hey bossu)

[personal profile] epitaffio 2021-04-27 11:08 pm (UTC)(link)
Character: Vinegar Doppio | [personal profile] epitaffio
Badge/Gym Leader: Plain/Whitney
Elite/Regular: Regular team
Team: Cristina the Morpeko, Rosso the Parasect, Strice the Growlithe
Battle Details: Once again, Doppio is relying on sheer power, but this time there is a minor twist! He sends in Rosso first to inflict some status effects, and then switches to the relatively underleveled Strice to get her - and, let's face it, himself - some valuable battle experience. Hopefully some carefully applied Poison Powder and Leech Seed is enough to even out the playing field for the little Growlithe!

Oh, but he only does that for Whitney's first two Pokémon. When she sends in her Miltank, Doppio isn't taking any chances. He's heard the stories. That's when he swaps Cristina in and lets her go to town.

(Additionally, he's taken only three Pokémon with him rather than a full party not just to keep his Crimes-Only Pokémon out of sight, but also to lessen his chances of being booed out of the gym for lack of fair play. Here's hoping that doesn't backfire on him.)
vrdantwind: (Look at this world we're made for)

[personal profile] vrdantwind 2021-04-28 08:43 am (UTC)(link)
Character: Claude von Riegan | [personal profile] vrdantwind
Badge/Gym Leader: Chuck, for the Storm Badge!
Elite/Regular: Regular
Team: Claude's pokémon
Battle Details: So, fun OOC story - sometime in the pre-Easter retail haze that was March, I completely missed the fact that Claude's travel group went to Cianwood at some point that month. Like, AT ALL. But Claude definitely would have gotten the badge while he was there; my brain was just in sleep mode at the time. So this victory of Claude's is gonna be a LITTLE BACKDATED.

On to the actual gym strategy, though!

Unlike recent gyms, Claude is going with a pokémon that's actually pretty close to Chuck's in level! Of course, Albin the Gallade has a type advantage as a Psychic type...one Claude will be leaning heavily into with a setup turn of Swords Dance, followed by some brutal Psycho Cuts. Of course, Albin has Hypnosis and Dream Eater if he wants to switch it up, and Life Dew if he needs even more healing...and he's resistant to fighting. Even with this being a much closer match in terms of levels than many of Claude's previous gym battles, that leveraging of Albin's strength and type advantages is really going to be tough to beat.
Edited 2021-04-28 08:43 (UTC)
seacub: ('boy i sure hope nothin bad happens')

[personal profile] seacub 2021-05-01 04:49 am (UTC)(link)
Character: Emporio Alniño | [personal profile] seacub
Badge/Gym Leader: EARTH BADGE
Elite/Regular: REGULAR TEAM
Team: HERE! Reedy-Weedy the Delcatty (S1), Jingle the Chingling (S2), Bow the Decidueye (S4), Squid the Malamar, Salem the Absol, & Lego the Eiscue (S8)
Battle Details: NOTE- for the sake of this battle, Chingling is equipped with Oxy's 'eviolite'. Bow is equipped with a Miracle Seed. (Inventory can be seen here)

Emporio's back, and he's here to cause havoc once again. Spending some time training around Viridian (partly to help Maria out with learning the ropes), he gets ready to challenge Viridian's Gym the one way he's dedicated to.

The 'wrong' way.

The thing is though, he can't really focus on standard type 'un-matches' with Blue, since Blue has a variety of pokemon. So instead, he's running with the pokemon that most tend to consider a little less than viable- with a few on back-up, Just In Case.

For the start up of things, Emporio brings forward his Absol, Salem. Exeggutor being partly psychic, this is technically a match-up in favor of the absol, but even with 'Super Luck', Salem might not have it too easy. For the first bit of things he focuses on outpacing the other- Detect, Sucker Punch, Double Team, so on so on. All of them of course covered with statements to 'keep on guard', 'catch them off-side,' and the list goes on- once Absol's got enough of an advantage on the field, Emporio will order the other to 'finish things' though; with Night Slash.

When Machamp comes out it's really time to show off though. Jingle the Chingling, star of the show with Bugsy, is back! Starting out with Yawn to get Machamp snoozing quick, and some Confusion until Machamp is snoozing ('Put them under!')...Emporio swaps out for Malamar!?

Chingling being higher leveled (and carrying Oxy's eviolite), Emporio apparently wants to focus on the trickier of options. The minute Squid the Malamar is out, moves such as pluck and psybeam are happening- and when or if Machamp wakes up, a combination of Swagger followed by Topsy-Turvy to really cripple the other's power. Wrap should also keep Machamp in place long enough to tap-out...and from there, Emporio's trend of using cryptic statements instead of actual pokemon move names isn't about to end.

When Rhydon appears, it turns out that Emporio has multiple statements for the same moves! Rather than 'puffing [machamp] up' and 'turning [machamp] over', Squid is ordered to 'play the underling' and 'strike a coup'- performing the Swagger and Topsy-Turvy combination immediately after. Depending on Squid's condition, after making sure to 'give him one last look good-bye' for 'Hypnosis', Squid is swapped out for Absol again- who starts powering up with swords dance and future sight ('Enjoy yourself, but think ahead!'). The moment it seems Rhydon is about to wake up however, Salem's strategy shifts; 'Beat him to the punch' is what Emporio orders, and the absol pulls out 'Me First', before relying on Perish Song and Detect to wait the other out. Before Salem can faint, they're recalled...but if Rhydon leaves first, Emporio tells him to get one last hit in- bringing out a last strike with pursuit.

What might be confusing though is that no matter what, the one who's swapped out...is Lego the Eiscue. A pokemon who fortunately relies on special attacks more than anything, if Blue's Gyarados has Intimidate, it won't much matter. As it stands.

Freeze-Dry, it turns out, is super effective against water types.

Now with a move that can create a x4 effective hit and potentially freeze, Lego- equipped with Ice Face for a free hit from the Gyarados- has an abrupt and unexpected chance against the massive water-flying sea snake. Blue may not even see it coming- all Emporio says for this round?

"IT'S SUSHI TIME!" Lego is merciless with the Freeze-Dry, and with the speed from NoIce Face, is doing his very best to dodge any blows from there. Eventually the hope is that despite everything, Lego can pull through for the finish with not just Pidgeot (who is also suffering under Freeze-Dry quite frankly- though Emporio's order to 'cool them down' leaves the table open for a few ice moves), but even a bit of Arcanine-

After all, Lego is equipped with Surf.

Ultimately, it would be remiss of Emporio not to have backups on hand. While the two are still considered 'less than ideal', Reedy-Weedy almost undoubtedly comes out against either Pidgeot or Arcanine, slamming forward with all his might by the power of Normalize attacks. Bow the Decidueye meanwhile, is ready to pull up the slack against Gyarados and Rhydon worst case- equipped with quite the hard hitting grassy arrows, and for that matter, U-Turn if he REALLY needs to get out of there.

Over all, hopefully Emporio's demonstration to Maria works out!

[personal profile] rollstoseduce 2021-05-02 04:10 pm (UTC)(link)
Character: Jaskier | [personal profile] rollstoseduce
Badge/Gym Leader: Falkner for the Zephyr badge
Elite/Regular: Regular
Team: Viola the Luxray (74), Regina the Swanna (42), Dittany the Lapras (63), Cotton the Altaria (57), Limelight the g!Rapidash (61), Dahlia the Wigglytuff (71)
Battle Details: Jaskier goes to the gym as soon as they arrive at Violet on Tuesday to invite Falkner to Kiri's birthday party - he's a little disappointed by the no, but he still winks at him and promises they'll be seeing each other again. When he returns a couple of days later, he brings his himbo of a boyfriend with him. Look, at least this time is only two people bullying and not three, alright?

Unlike Chuck's battle, though, Jaskier goes first, because he's still butthurt over losing the contest and he needs his ego to be rubbed a little. What does stay the same is his strategy, if it can be called that at all: a super offensive approach that relies on levels and type advantage. Viola the Luxray will Discharge the hell out of everything and, if it turns out he does need to back off because of too much damage, he'll Volt Switch his way to his Pokéball and let Dittany the Lapras and Regina the Swanna Ice Beam their way to victory. The other three came in case cleaning up is needed, but once again, Jaskier isn't too worried about this one.

When he approaches Falkner to pick his badge, Jaskier tells him with his reciting voice my favorite weather is bird-chirping weather and winks one last time before moving back to record Geralt's battle. Have I apologized for him today?
copykiri: (Roll for intimidation.)

[personal profile] copykiri 2021-05-02 11:11 pm (UTC)(link)
Character: Kiri | [personal profile] copykiri
Badge/Gym Leader: Jasmine/Mineral
Elite/Regular: REGULAR TEAM
Team: Galar Farfetch’d 75, Pom-Pom Oricorio 66, Corviknight 66, Blaziken 58, Baile Oricorio 60, Swellow 62
Battle Details: Challenged On 4/30
Kiri brings lots of potions and revives and a few other healing items, mostly for paralysis. But mostly potions. So many that she’s got one of her birds out with a Pokemart bag or two full of even more. She’s very very proud of her birds, and announces ‘she’s a mighty big bird!’ at the start of the match. Nevermind that two out of the three on Jasmine’s team can hit flying’s weaknesses hard. Kiri is ready to deliver potions as fast as she can, because she is aware that her birds are gonna need it.

Vs. Skarmory
Baile Oricorio is sent in first to Teeter Dance, Feather Dance and Agility (and Captivate if Skarmory is female), and then Revelation Dance for the super-effective STAB fire damage. If Baile is looking like he’s not going to manage to take Skarmory down, he’ll Baton Pass to Pom-Pom Oricorio who will continue Revelation Dance for some Electric-type super effective damage.

Vs. Magneton
Whichever Oricorio is in at the start will Teeter Dance and Feather Dance before Baton Pass switching with Blaziken. Blaziken will Sand Attack a couple times then Bulk Up and Focus Energy. Blaze Kick is the main attack for a couple turns, and then Blaziken will go all out with Flare Blitz. If more than one Flare Blitz is necessary, Kiri will give him a Super Potion so he can do it again. If Blaziken can’t finish before fainting the other Oricorio will come in to stall in between Roosts so Blaziken can be revived to finish it.

Vs Steelix
Blaziken stays on the field and Sand Attacks until Steelix’s accuracy can’t go lower, or he faints. If he’s still kicking he’ll throw out some Flamethrowers and Flare Blitzes. Then Swellow takes to the field. Focus Energy, Double Team, Reversal for as many times as he can without fainting. Both he and Kiri know he’s not going to last long against Steelix, but they have a plan, you see. Swellow knows Endeavor, which he’s going to use at that last moment before he faints to hopefully bring Steelix’s HP down super low in one fell swoop.

Now, Jasmine is clever, and if she uses potions in her gym matches, she’d probably wait until a moment like this. Kiri wouldn’t be surprised, but she’d still tell Jasmine to go fuck herself.

Stage two of the Steelix fight is trickier, but Kiri still has a plan. The Oricorio with the most HP left goes in, gets a potion immediately, and starts spamming Agility and Feather Dance. Now with Steelix’s accuracy low, Oricorio might get three of each off without a problem! If so, Baton Pass to Corviknight! If not, Baton Pass to other Oricorio who gets a potion and finishes the three uses of Agility before Baton Passing to Corviknight. Kiri will try very hard to keep her both of her Oricorios from fainting, just in case.

Corviknight uses Hone Claws at least twice, maybe even three or four times if his HP is still pretty high. And then unleashes Power Trip as many times as he can before he faints. This might take Steelix out. Probably not.

But that’s okay, because Kiri has saved her best for last. Galar Farfetch’d is a bird who doesn’t have flying type (which Kiri thinks is a bit weird, but anyway), and she happens to have a type Steelix is weak to. And she’s 15 levels higher than Steelix. She starts with Swords Dance and Leer, a couple times each if Steelix happens to keep missing, and then she starts hitting hard with Brick Break with brief moments of pause for Kiri to keep her HP high with potions. If chipping through Steelix’s mighty defense with Brick Break is taking too long, Farfetch’d is prepared to use Final Gambit after Kiri gets her as healed as possible with potions. She’ll faint, and if Steelix has Sturdy, Steelix will be left with at least 1HP. But that’s why Kiri made sure her Oricorios are still around! Immediate Roost. Baile will use Revelation Dance to hopefully finish it.. Pom-Pom will stall for revive for Galar Farfetch’d, Teeter Dance, and stall again for potion if she can. Then Galar Farfetch’d comes back in to finish it. Any of her other birds that haven’t fainted will come in and stall for revives of Galar Farfetch’d and/or Corviknight.

Kiri thinks she’s managed to find a way around ‘hit flying’s weakness and it’s over’ that plagued her with Whitney, but if she still is a bit lacking in oomph to carry through to Steelix’s end, she’ll only grumble a few insults on her way out. (And come back for a rematch within the hour, probably. She’s almost five and will resort to overwhelming level advantage for her next match out of frustration if she has to. She was just trying to play by the rules, but she will feel perfectly justified in siccing her level 90ish Talonflame and her other Baile Oricorio and Corviknight who’re level 86 and 83, respectively on Jasmine’s team.)

Badge/Gym Leader: Morty/Fog
Elite/Regular: REGULAR TEAM
Team: Chatot M 54, Swanna F 59, Fearow M 58, Farfetch’d F 45, Skarmory M 53, Pom-Pom Oricorio M 62
Battle Details: Challenged sometime between 5/3-5/8
Kiri has plenty of potions and lots and lots of status heals. She knows Ghosts like to do things like that. She’ll announce ‘best birds!’ before the match. She’s ready to hand out all the status heals and potions! But half of her team are immune to Ghost thanks to Normal typing, which should help them last longer against Morty’s ghosts. She will absolutely switch out any time Curse is used.

Vs Haunter
Farfetch’d is first, starting with Sand Attack, then Swords Dance, then Knock Off. Kiri will heal any status as quickly as she can, and be ready with potions too. To get a few breathers, Farfetch’d will start throwing in Fly as the match continues. Kiri is hoping Farfetch’d will be able to take Haunter out on her own.

If not, Chatot is on deck for backup, with Taunt, Sing, and Chatter with its guaranteed confusion. He’ll Roost if he needs healing.

Vs Misdreavus
Chatot comes in if he isn’t in already. Taunt first and refreshing Taunt is first priority! He should be faster that Misdreavus too to shut down (Perish Song) all those pesky Status moves. He’ll Sing because sleep never hurts, and then primarily attack with Chatter (yay confusion!) and Fly. He’ll use some Feather Dance if Misdreavus is focusing on Payback as its main attack, and Roost whenever he needs healing.

If Chatot can’t defeat the witchy ghost, Fearow will come in with Assurance and maybe Pursuit from time to time, which should finish Misdreavus off fast.

Vs Gengar
If Chatot is still in, he’ll start with Taunt and Sing, and then a bunch of Feather Dance and Chatter until he goes down. If Fearow is in, he’ll Agility and Focus Energy before laying in with Assurance, and especially Drill Run if Gengar doesn’t have Levitate.

In the event of Curse and the possibility of potions for Gengar, Kiri has some revives and Potions, and revive a Pokemon (or heal, if nobody is fainted) each time it’s used before switching the affected team member out for someone else. And she’s done her best to preserve most of her team.

The primary backup if Fearow does end up fainting is Skarmory. He’s also the first Kiri will send in if a Curse happens. He’ll Sand Attack a couple times, Agility, and then go to town with Fly. He’ll use a Iron Defense if Payback is hitting hard.

Next is Pom-Pom Oricorio, who will do Agility, Feather Dance and Teeter Dance, and then Revelation Dance, Fly, and Mirror Move (to sneakily hit Gengar’s weaknesses by throwing its own attacks back at it!). If Pom-Pom is getting really low or hit by Curse, he will Baton Pass out.

Next is Swanna, and if it’s gotten to this point without multiple uses of curse being a factor, Kiri will make sure to revive Fearow first thing. Swanna’s first move is Aqua Ring! Then she’ll Rain Dance, Surf, Roost, Brave Bird, Roost again if necessary and move on to spamming Fly.

If even that’s still not enough, Kiri will have revived Fearow who will use his previous strategy to hopefully finish things for good.
neverfinishanyth: (genius at work)

[personal profile] neverfinishanyth 2021-05-05 01:18 pm (UTC)(link)
Character: Leonardo da Vinci | [personal profile] neverfinishanyth
Badge/Gym Leader: FALKNER
Elite/Regular: Regular Team
Team: Piccolo (35), Appuntito (37), and Minerva (39)!
Battle Details: Leonardo's seen a few of Falkner's air shows, and thus wants to prove he understands how to use flying pokemon to obtain the badge that will allow them to Fly. So, he's using an all flying-type team!

He's going to lead off with Piccolo, then swap to Appuntito, and finish up with Minerva, taking on Falkner's squad in order. His plan is to use his pokemon's stat-changing moves like Feather Dance, Agility, Focus Energy, and Reflect to make them hit harder (or, conversely, harder to hit) and overcome the attacking flying-type pokemon with flying-type moves dilemma, and then swoop in for the kill with moves like Take Down, Air Slash, and Aerial Ace. Notably, his Noctowl has the hidden ability Tinted Lens, which makes all her not-very-effective moves do normal amounts of damage, which is going to be used as the kicker when up against Faulkner's Pidgeot.

In a pinch, Leonardo's not above using Growl until Faulkner's pokemon do almost no damage, or Leer to get those last bits of defense down.
Edited 2021-05-05 13:20 (UTC)