The Indigo League (
indigo_league) wrote2016-06-24 09:47 am
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Badge Requests

What does it take? It changes for each gym! Normally, the games increase in difficulty as you progress, but that wouldn't be any fun if characters could just as easily take on the Gyms that are supposed to be for top trainers only. THEREFORE, the gym leaders aren't going to be pushovers like in the games! In order to win a badge, the mods will take into account your current roster and the attacks and advantages to see whether your pokémon is strong enough to win a badge or not.
Each gym leader has a Regular Team of pokemon and an Elite Team of pokemon you can challenge. It's up to a trainer to decide which team to challenge, but if you take on the Elite Team of six level 100 Pokemon, you'll receive double the prize money. The items, however, are not doubled. Excellent for trainers looking for the extra challenge or those looking to make money fast.
!!! Badges must be mod approved. To earn a badge, please comment on this post. Please don't ask for more than two badges to be approved at once!
Violet City ![]() Leader: Falkner Team: Noctowl (L: 30) Honchkrow (L: 32) Pidgeot (L: 35) Rewards: ![]() ![]() ![]() Elite Team: Pidgeot, Dodrio, Swellow, Xatu, Staraptor, Pelipper | Azalea Town ![]() Leader: Bugsy Team: Pinsir (L: 35) Heracross (L: 37) Scizor (L: 40) Rewards: ![]() ![]() ![]() Elite Team: Scizor, Venomoth, Vespiquen, Yanmega, Galvantula, Heracross | Goldenrod City ![]() Leader: Whitney Team: Girafarig (L: 40) Clefable (L: 42) Miltank (L: 45) Rewards: ![]() ![]() ![]() ![]() Elite Team: Ursaring, Granbull, Blissey, Exploud, Tauros, Snorlax | Ecruteak City ![]() Leader: Morty Team: Haunter (L: 45) Misdreavus (L: 47) Gengar (L: 50) Rewards: ![]() ![]() ![]() ![]() Elite Team: Drifblim, Spiritomb, Dusknoir, Mismagius, Gengar, Chandelure | |||
Cianwood City ![]() Leader: Chuck Team: Hitmonlee (L: 50) Hitmonchan (L: 52) Poliwrath (L: 55) Rewards: ![]() ![]() Elite Team: Medicham, Machamp, Hariyama, Breloom, Primeape, Toxicroak | Olivine City ![]() Leader: Jasmine Team: Skarmory (L: 55) Magneton (L: 57) Steelix (L: 60) Rewards: ![]() ![]() ![]() Elite Team: Metagross, Bronzong, Skarmory, Steelix, Magnezone, Empoleon | Mahogany Town ![]() Leader: Pryce Team: Dewgong (L: 60) Lapras (L: 62) Mamoswine (L: 65) Rewards: ![]() ![]() ![]() Elite Team: Abomasnow, Dewgong, Glalie, Froslass, Mamoswine, Walrein | Blackthorn City ![]() Leader: Clair Team: Gyarados (L: 65) Kingdra (L: 67) Dragonite (L: 70) Rewards: ![]() ![]() ![]() ![]() Elite Team: Aerodactyl, Charizard, Kingdra, Salamence, Garchomp, Dragonite *For defeating the Elite team only. Three week paid cruise vacation to be taken whenever and as many times as the holder desires. Boat can be caught from Olivine or Vermilion. | |||
Pewter City ![]() Leader: Brock Team: Rhyhorn (L: 30) Golem (L: 32) Onix (L: 35) Rewards: ![]() ![]() ![]() Elite Team: Rhyperior, Rampardos, Golem, Omastar, Kabutops, Onix | Cerulean City ![]() Leader: Misty Team: Golduck (L: 35) Lapras (L: 37) Starmie (L: 40) Rewards: ![]() ![]() ![]() Elite Team: Quagsire, Lanturn, Floatzel, Lapras, Milotic, Starmie | Vermilion City ![]() Leader: Lt. Surge Team: Electabuzz (L: 40) Magneton (L: 42) Raichu (L: 45) Rewards: ![]() ![]() ![]() Elite Team: Manectric, Electrode, Pachirisu, Magnezone, Electivire, Raichu | Celadon City ![]() Leader: Erika Team: Jumpluff (L: 45) Tangrowth (L: 47) Bellossom (L: 50) Rewards: ![]() ![]() ![]() ![]() Elite Team: Shiftry, Jumpluff, Victreebel, Bellossom, Roserade, Vileplume | |||
Fuchsia City ![]() Leader: Janine Team: Crobat (L: 50) Ariados (L: 52) Venomoth (L: 55) Rewards: ![]() ![]() ![]() ![]() Elite Team: Crobat, Weezing, Toxicroak, Drapion, Arbok, Venomoth | Saffron City ![]() Leader: Sabrina Team: Espeon (L: 55) Mr. Mime (L: 57) Alakazam (L: 60) Rewards: ![]() ![]() ![]() Elite Team: Jynx, Wobbuffet, Espeon, Gallade, Gardevoir, Alakazam | Cinnabar Island (Seafoam Islands) ![]() Leader: Blaine Team: Magcargo (L: 60) Magmortar (L: 62) Rapidash (L: 65) Rewards: ![]() ![]() ![]() ![]() Elite Team: Torkoal, Camerupt, Magcargo, Houndoom, Magmortar, Rapidash | Viridian City ![]() Leader: Blue Team: Exeggutor (L: 65) Machamp (L: 66) Rhydon (L: 67) Gyarados (L: 68) Pidgeot (L: 69) Arcanine (L: 70) Rewards: ![]() ![]() ![]() Elite Team: Venusaur, Blastoise, Charizard, Tyranitar, Pidgeot, Jolteon *For defeating the Elite team only. Three week paid cruise vacation to be taken whenever and as many times as the holder desires. Boat can be caught from Olivine or Vermilion. |
Bede Team: Mawile (L: 100) Sylveon (L: 100) Galarian Rapidash (L: 100) Primarina (L: 100) Tinkaton (L: 100) Hatterene (L: 100) Rewards: ![]() ![]() ![]() | Koga Team: Skuntank (L: 100) Venomoth (L: 100) Toxicroak (L: 100) Swalot (L: 100) Crobat (L: 100) Muk (L: 100) Rewards: ![]() ![]() ![]() | Bruno Team: Hitmontop (L: 100) Hitmonlee (L: 100) Hitmonchan (L: 100) Hariyama (L: 100) Machamp (L: 100) Lucario (L: 100) Rewards: ![]() ![]() ![]() | Karen Team: Weavile (L: 100) Absol (L: 100) Spiritomb (L: 100) Houndoom (L: 100) Honchkrow (L: 100) Umbreon (L: 100) Rewards: ![]() ![]() ![]() | |||
Lance Team: Salamence (L: 100) Gyarados (L: 100) Garchomp (L: 100) Altaria (L: 100) Charizard (L: 100) Dragonite (L: 100) Rewards: ![]() ![]() ![]() ![]() | Aurora League Gym Leaders may choose their own battle specializations, as well as. design their own unique Gym (which will take one month to build from the time of request) and Badge (which will be available as soon as the Gym opens). They will be compensated for their work as Gym Leaders with a stipend that will cover building costs, labor (the Leader's and any Trainers they may employ), and rewards for victorious challengers. We ask that Aurora Gym Leaders think carefully about the location of their Gym and the difficulty level they wish to present challengers. We also ask that they create their own Badge Request page like this one so that others can request battles with them. To officially request an Aurora League Gym, fill out the provided template and comment here. |
Please use this form to request a badge or a showdown with the Elite Four! Post your request as a comment to this post. Badges will generally be processed once per week, on either Wednesday or during the weekend. Please try not to PM or IM mods about badges (including elite challenges) unless your request has gone unanswered for more than a week.
!!! Please request badges as your character is actually in the general area of the gym!
!!! To preserve the spirit of the game, obtaining badges using recently-inherited Pokémon (ie, Pokemon received from dropped characters) that massively outlevel your own is discouraged. If this happens, you may be asked by the badge mod to revise your team. Inherited Pokemon that your character has had for a while and are the same level as the rest of your character's team are fine to use!
!!! Remember that you must fight all four members of the Elite Four and Champion Lance in a row. You may heal your Pokémon between battles and take a short break, but you cannot leave without ending your challenge.
no subject
Badge/Gym Leader: LET’S GO BEAT THE ELITE FOUR
Elite/Regular: I MEAN THE WHOLE ‘ELITE’ THING IS LITERALLY PART OF THEIR NAME?!?
Team: Charley (Misdreavus), William the Bloody (Swoobat), Fail Whale (Wailord), El Diablo Verde (Hawlucha), Little Timmy (Mimikyu), and Charlotte (Galvantula), all level 100
Battle Details: Steven comes to face the Elite Four dressed in his zoot suit from Prom, because it was a great outfit and he wants to get more use from it. His Mimikyu, Little Timmy, is wearing her Misdreavus costume in order to look like her ‘mama,’ Charley.
For the last five months or so Steven has diligently been having his Pumpakoo Mervyn use Pick-up to gather items for him, as well as stockpiling whatever Elixirs, Ethers, and Restores (both normal and full/max) that he comes across. He’s also coming to the challenge with so many potions of various levels for healing time as well as whatever berries his boyfriend did not use for his own match. Please assume he’s topping up the PP as well when he heals between matches, even if I don’t specifically mention it. During match potions/restores will likely happen at Steven’s discretion, with him going for the Max Potion/Full Restore first because this is the Elite Four, after all, and what has he been stockpiling them for if not for this? (Between match healing has him use his regular, Super, and Hyper Potions in whatever combination is most effective, because at that point he won't be pressed for time.)
Since he’s letting Thace face the Elite Four first, he’ll be paying close attention to his boyfriend’s matches, in hopes that observation will let him guess some of the abilities of the various pokemon, as that will affect his strategy. (Hopefully said E4 members are not surreptitiously feeding ability-changing candy to their pokemon between matches.)
Steven and his Pokemon have spent long hours together going over the strategy for these matches. He’s worked out various code phrases to deal with the various contingencies he’s taken into account, as part of his strategy here is to not give his opponents a hint of what he’s going to have his Pokemon do until they do it. This is not because he’s a spy like his boyfriend (he’s not) but because deep down he’s actually a bit of a bastard.
Unless otherwise noted, Charley will always have a Spell Tag and Fail Whale will always have a Mystic Water. Little Timmy gets to hold a Shell Bell. Everyone else gets Sitrus Berries. Pending Koga’s defeat, El Diablo will wear the Expert Belt for the matches against Bruno, Karen, and Lance.
WILL
For Bronzong, he’ll send in William and take advantage of his speed to Imprison any moves that they share (including Imprison!) and then Taunt it out of using any status attacks. After that, William gets to lob Shadow Balls at Bronzong, steal its held item with Thief, and (if he’s been able to verify that this is a Levitate Bronzong) breath fire with Heat Wave to melt that steel and hopefully leave a burn along the way. If it’s a Heatproof Bronzong he’ll just concentrate on the Shadow Balls and the Thievery.
For Jynx, he’ll send Charlotte in, since she’s not particularly vulnerable to any of Jynx’s moves and has a lot of lovely bug attacks to make herself useful with. Sticky Web puts a speed-killing stage hazard in which will hopefully persist past Jynx’s turn and Screech fucks up her defense. Bug Buzz fucks up Jynx’s special defense as well and hits her nice and hard in the bug weakness. If Jynx is still up, Charlotte will steal the held item with Thief just for funsies and make good use of the Throat Chop reusable TM that Team Rocket gave Steven for Christmas.
Little Timmy takes on Grumpig, since her half-fairy typing means that she’s not especially vulnerable to Dark moves and Grumpig’s only Ghost attack is a status attack, which is easily neutralized by Little Timmy Taunting as soon as she takes the field. After that it’s time to lob some Shadow Balls (and hopefully lower that special defense) and Thief away Grumpig’s held item, because the pig didn’t need it anyway. Maybe she’ll cut a pig with X-Scissor. She’s got options.
Charley takes Slowbro, as the pink lump has no Dark or Ghost attacks which she’d be otherwise vulnerable to. She’ll Taunt right away to disable its Status moves, Thief to steal its held item (if it has one), and then lob some Shadow Balls of her own at the ‘Bro, with perhaps a Dark Pulse for variety.
With Gardevoir, Charley stays on the field just long enough to Taunt away its status attacks, before switching out with Fail Whale, who springs into action with a Noble Roar! If observing Thace’s match earlier shows that Gardevoir has the Ability Trace, Steven will then have the big old wail let loose some Toxic to poison Gardevoir good, but if Gardevoir is a Synchronize Gardevoir or Steven doesn’t know for sure, he’ll just have Fail Whale jump directly onto Gardevoir with a Heavy Slam, as the poor little thing weighs less than twenty percent of what Fail Whale does, meaning it’ll take maximum damage from the Steel move. And then if Gardevoir is still up, he’ll do it again.
For Xatu, as long as William is still up, he’ll toss William in first just long enough to Imprison their common moves and Taunt away its Status moves, then switch to Charlotte, whose Electric attacks are everything Xatu hates. (Steven knows, because he’s got a Xatu of his own back home.) Electroweb captures the birb in an electric web for both damage and fucking up its speed and his next move is determined if Steven’s figured out if it’s an Early Bird or Synchronize Xatu by watching Thace’s match. If it’s an Early Bird, Thunderbolt hits it hard with lighting, with the added bonus of paralysis. If, however, it’s a Synchronize Xatu or he doesn’t know, discretion will be the better part of valor and he’ll merely have Charlotte Thief away its held item before using good old Throat Chop as many times as she needs to.
El Diablo is being kept largely out of the fighting this round, as he’s vulnerable to Psychic in general, but should he be the last Pokemon standing Steven will use his turn to Max Revive whoever the Pokemon he’s currently fighting seems most Vulnerable to and if El Diablo’s still up after tanking the hit at that point, he’ll U-turn to let the revived Pokemon back in the fight.
TIME TO HEAL NOW.
KOGA
For Skuntank, there’s really only one choice, because the damn thing is only vulnerable to Ground and most of Steven’s Ground moves on his Elite Four team reside with Fail Whale. Luckily, none of Skuntank’s attacks are anything it’s really vulnerable to. Fail Whale takes to the field with a Noble Roar, then Earthquakes and Bulldozes until Skuntank is down. And since neither of those are contact moves, it shouldn’t matter if Skuntank has Aftermath or not (although Steven will be paying attention to Thace’s match anyway just because it’s good to have as much data as possible.)
William takes Venomoth, because he’s not particularly vulnerable to anything the moth has and in the case of its handful of Grass and Psychic attacks is actually resistant to them… well, unless this is a Tinted Lense Venomoth and even then those attacks would only hit William normally. He’ll Imprison any moves they have in common and Taunt away the Status moves, before smacking with such moves as Psychic, Zen Headbutt, Air Slash and Dual Wingbeats. If he thinks he can get away with it, he’ll use Thief to steal Venomoth’s item and then Acrobatics to hit him really hard.
El Diablo takes on Toxicroak, since he’s not particularly vulnerable to anything that the froggy has and he’s got some nice, useful Flying attacks to hit it where it’s weak. Feather Dance reduces its attack and Dual Wingbeats and Aerial Ace hit it in the Flying Vulnerability. El Diablo can even smack into it with a Zen Headbutt if we want to take advantage of the frog’s double weakness to Psychic. If it uses up its held item somehow or just doesn’t have one, then we get it with Acrobatics.
Charley takes on Swalot, since nothing it has for an attack is anything she’s particularly vulnerable to, thank goodness. She’ll Taunt to keep it from using its status moves, then go right to hitting it hard with Psychic, as many times as needed until it goes down.
Charlotte takes Crobat, because she’s not particularly vulnerable to anything it has. She’ll throw an Electroweb on top of it, Screech to lower its Defense, then start nailing it with a bunch of Thunderbolts in succession. Sometimes you don’t need an overly complicated strategy.
Finally Little Timmy takes on Muk for much the same reason as the others take on their opponents: it doesn’t have anything she’s particularly weak to. Taunt to shut down its status moves, then Psychic as many times as she needs to until it’s down. Draining Kiss if she needs to heal up at any point, then back to Psychic.
TIME TO HEAL! Steven presents the Expert Belt to El Diablo, who promptly ties it around his waist.
BRUNO
William will start us out against Hitmonlee, because the bulk of its attacks are Fighting, which William is doubly resistant to. Even the ones that aren’t Fighting aren’t ones that William is particularly vulnerable to, either. He’ll Taunt to keep it from using what status moves it has, then start smacking it with Psyshock to take advantage of the hitmon’s much lower regular defense stat and his own higher special attack, Psyshock being weird like that. But weird in a useful way. If it starts looking like the hitmon is… hitting too much, he’ll switch to Flying to gain that precious turn where he can’t be hit before divebombing down to smack the hitmon in the flying weakness.
Charley takes on Hitmonchan because she can’t be hit by any of its Normal or Fighting attacks and even the attacks that can hit her (the elemental punches) aren’t ones she’s especially vulnerable to. Calm Mind to raise her specials, then alternating Dazzling Gleam and Psychic until the hitmon is down. If she gets low in the process, that’s what Full Restores are for. (Or possibly Max Potion, but since the elemental punches all have a chance at side effects, it’s probably gonna be Full Restore.)
Charlotte takes Hitmontop since she’s resistant to its Fighting attacks and not especially vulnerable to anything else. She’ll Screech to lower its defense and spin a Sticky Web to lower its speed and then she’ll Bounce until it’s either down or she’s out of Bounces--and if that happens we might have to bust out Fail Whale a bit early to Zen Headbutt at it.
In any case, Fail Whale then takes on Hariyama specifically to counter the big guy’s Heavy Slam. With Fail Whale outweighing Hariyama by a good few hundred pounds, the Slam will do minimal damage. Meanwhile, after Noble Roaring to intimidate the big guy, Fail Whale uses a combination of Bouncing and Zen Headbutts to take it down.
Little Timmy takes on Machamp, mostly because thanks to her dual Ghost/Fairy typing there’s literally only a single attack in Machamp’s entire moveset that can hit her and it only does normal damage. She’ll Taunt to keep him from using status moves, then go straight into Dazzling Gleams, with Draining Kiss to heal if/when Machamp’s single usable move gets her too low.
And now? Now it’s time for Lucario. Steven’s been specifically holding El Diablo Verde in reserve to deal with the weirdface fitedoge, whose Steel dual typing negates the traditional Fighting-type weaknesses--although luckily it also gives Lucario some weaknesses of its own. And El Diablo’s own type combination makes it resistant to Lucario’s Fighting attacks, what luck! El Diablo does a Feather Dance to lower Lucario’s attack, then a Swords Dance to raise his own, before finally showing off his signature Flying Press, which Lucario ought to be exquisitely vulnerable to. Repeat said Flying Press as many times as necessary.
TIME TO HEAL AND RESTORE SOME PP.
no subject
Ah, Karen. With Steven’s particular team composition, he’s been dreading you--and with good reason, as two of his pokemon are exquisitely vulnerable to your particular typing and while one of them has Fairy attacks to make up for it as a backup in a few particular fights, the other is only good for tanking while he Max Revives someone who can handle your bullshit much better.
Anyway, Charley and William are mostly staying out of these matches when possible, due to being very vulnerable to Dark moves, with the exception of Charley being Little Timmy’s back-up due to her Fairy moves. Like with El Diablo in the battles with Will, William will only go in as a last resort again Karen’s pokemon if everyone else is down and only so that Steven can (as mentioned above) Max Revive another battler while William tanks for a turn, only to U-turn out if he manages to survive that hit. In any case, he’ll probably be very free with the heals for this particular fight, because with two team members relegated largely to the bench, he’ll have to make the other four pick up the slack.
Starting out with Weaville, he’ll set Charlotte against it, since she’s not particularly vulnerable to any of its moves, while Weaville itself is vulnerable to the Bug half of her dual typing. Sticky Web to reduce speed, Screech to fuck up defense, and Bug Buzz to hit hard in the Bug weakness and fuck up the special defense. After that, probably a few X-Scissors before she tries Bug Buzzing again because this stupid thing has fucking Pressure, goddamn it, and X-Scissor comes with more PP.
El Diablo Verde ends up taking on Absol, even though Absol does have that one super-powerful psychic move that he’s vulnerable to… but the thing about Future Sight is that it all works on a schedule. Absol performs the move and then two turns later it happens. Which means that El Diablo can use Endure to tank the hit he knows is coming, then immediately turn around and get sprayed with a Max Potion courtesy of Steven. When not tanking Future Sight with Endure, he’ll Taunt to deny Absol access to its status moves and hit back with Fighting moves targeting Absol’s weakness to the move type.
Steven should know from Thace’s match immediately prior to this whether or not Absol is a Pressure Absol or a Super Luck Absol, which will affect his choice of moves for this somewhat: if it’s a Pressure Absol, he’ll concentrate more on moves with higher amounts of PP like Low Sweep, Brick Break, and Rock Smash. If it’s a Super Luck Absol, then he’ll feel more free to break out those moves with less PP, like Drain Punch (which he can use to heal!) and Flying Press.
And then. Then. Then there’s the absolute fucker known as Spiritomb. This utter asshole, vulnerable only to Fairy attacks, is probably the one Ghost that Steven isn’t really planning on catching and it’s one hundred percent because of how much of a pain the shithead is for strategizing against. And to top it all off? The bitch has fucking Pressure aka the worst ability an opponent can have when you’re trying to get any fucking thing done.
Anyway, when it comes to Spiritomb, there’s really only one Pokemon that Steven will send in and that’s Little Timmy, whose Fairy dual-typing keeps its Dark attacks from doing more than normal damage, even though her Ghost-typing renders her vulnerable to its Ghost attacks. Steven and Little Timmy will both have to just deal with it. Anyway, Taunt will hopefully keep it from using its Status attacks, then it’s Dazzling Gleam to hit hard, Playing Rough to also hit hard and possibly lower Spiritomb’s attack, and Draining Kiss to hopefully recover some HP when Spiritomb fucks around with its Ghost attacks, repeat all of these as often as needed. Thanks to her Disguise ability, at least she can tank the bastard's first attack without taking damage to herself, just her costume.
It’s entirely possible that Spiritomb will take Little Timmy down, at which point Charley comes in to immediately lay a Curse on the fucker and if she can avoid being taken down on that turn, she’ll lay a Mean Look to keep it there until the Curse goes off. Survive one more turn and she starts firing off those Dazzling Gleams. Of course, if the fucking asshole ghost conglomerate takes her down too, which it very well might, that’ll be their cue to send in Fail Whale who Noble Roars when he takes the stage and can at least use his absurd number of hitpoints and lack of vulnerabilities to its attack types to tank Spiritomb’s nonsense while slowly wearing it down with repeated Water Pulses, since that’s his attack with the most PP extant. Of course, if Charley goes down, there's nothing keeping Spiritomb there to take the damn Curse, so he might be going out as Fail Whale comes in, but when he comes back, the wail will be waiting.
If Fail Whale does end up being brought in to deal with that son of a bitch, he can probably just stay on the field after that, since Steven’s chosen him to deal with Houndoom, which luckily has reasonable abilities that don’t make you waste PP. Anyway, if Steven’s lucky enough that he didn’t have to bring him in to finish off Spiritomb or if Spiritomb got pulled back immediately to avoid Curse problems, he’ll have Fail Whale immediately Water Spout before anything, to take advantage of the move’s full power, before moving on to Rain Dancing and Noble Roaring, before swinging into Hydro Pumping and then Brining once Houndoom is down under half HP. If he already had to deal with Spiritomb? Well, then Steven skips the Water Spout but otherwise proceeds as planned. Luckily, there’s only one attack in Houndoom’s arsenal that Fail Whale is vulnerable to and Fail Whale does have a lot of HP himself. With some judicious healing, Steven has this.
Anyway, he’ll probably end up having to bring Charlotte back for Honchkrow, who thankfully isn’t vulnerable to any of its nonsense. She’ll reduce its speed by flinging an Electroweb at it and go straight to hurling Thunderbolts, which ought to take it down before she goes down, but in a pinch we can have Fail Whale shoot it with some Ice Beams.
When we get to Umbreon… well, that probably depends on who’s up and who still has enough PP left after that fucking travesty known as Spiritomb and the lesser menace Absol. It’ll probably be either Little Timmy or El Diablo Verde, even if Steven has to send in William as a sacrificial healstall while he Max Revives or Full Restores one or the other of them. Either way, neither should be vulnerable to anything Umbreon has. If Little Timmy’s the lucky one and she’s still got a decent number of Dazzling Gleams and Draining Kisses, she’ll be using those. If it ends up being El Diablo, which is probably the better choice all things considered, Feather Dance will lower Umbreon’s attack, Swords Dance will raise El Diablo’s, and then it’s all Flying Presses and Drain Punches until Umbreon’s down.
AND NOW WE HEAL AND RECOVER OUR PP. But no, seriously, Steven isn’t going forward until the PP for those Fairy attacks has been restored and for very good reasons. Those reasons being his next opponent...
LANCE
… who, as we all know, is the Dragon guy. And we all know what Dragons are unexpectedly vulnerable to as well.
Anyway! We’ll start out with Little Timmy against Salamence, because Steven’s good little Fairy-Ghost is not vulnerable to anything in its arsenal (and is in fact immune to pretty much half of the moves) and after using her Baby-Doll Eyes to reduce Salamence’s attack, she’ll swing right into smacking down with Dazzling Gleam and Play Rough, and recovering HP when needed via Draining Kiss.
After Salamence comes Gyrados, who is sort of a cheat, because it’s not actually Dragon type, even if it’s a Dragon-shaped Pokemon, but whatever. This is why Charlotte is here, so she can take advantage of that lovely double vulnerability to Electricity, by throwing an Electroweb onto it to slow it the fuck down and then hurl Thunderbolts at it until it goes down.
El Diablo Verde takes Garchomp because he’s immune to its Ground attacks, resistant to its Dark attacks, and isn’t particularly vulnerable to anything else it has. Feather Dance lowers its attack, Swords Dance raises El Diablo’s, and then… well, thanks to a kindly move tutor in Blackthorn, El Diablo has Dual Chop now, which means it can hit Garchomp in the Dragon weakness until it runs out of chops. Hopefully that won’t happen… but if it does, we’ll just bring Little Timmy back with her Dazzling Gleams, Play Roughs, and Draining Kisses.
Fail Whale comes in with Altaria, since the cloudbirb dragon doesn’t have anything he’s vulnerable to and he’s got some nice, useful Ice attacks to ruin its day with. He’ll Noble Roar as is his wont when he takes the field, then starts firing off Ice Beams and calling up Blizzards.
Charizard is another cheater who isn’t a Dragon type even as he’s Dragon shaped, but no matter. In the interest of letting everyone have a go against Lance, Steven can send William out against him, since William isn’t vulnerable to anything it's got and does have an Electric attack up its sleeve to use against Charizard’s vulnerability to the attack type. After invoking Calm Mind to up his specials, William swings right into repeated Shock Waves--and should he go down, Steven can bring Charlotte back to Thunderbolt or Fail Whale back to Hydro Pump and Surf or possibly Brine if Charizard’s HP is low enough.
Finally. The last match of all. The one to decide everything. Dragonite. Steven’s been saving his bestest, most special girl for this one, because Charley deserves to deal his final blow against the Elite Four
pending, of course, that he makes it through the rest including fucking Karen. She's got no vulnerabilities here and Steven's willing to heal as needed to keep her up to give the final blow. Anyway, after invoking Calm Mind to up her specials, she’ll Dazzling Gleam and Icy Wind until Dragonite’s down, with all the relentless brutality in her darling Rocket-chipped heart.Game. Set. Match.
no subject
After a long, grueling set of challenges and several tough battles, Steven Durante is named the ninteenth Aurora League Champion! As such, you're now entitled to all of the benefits that come with the title, including a special Dragon-type Egg from Lance with a TM of your choice, and permission to build an Aurora League gym anywhere of your choosing! Please think hard on a theme and mechanics for your Gym, and thank you so much for participating! You may submit a building request for your Gym at any time, and it will take approximately one month for your Gym to open for business. Thank you again!