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The Indigo League ([personal profile] indigo_league) wrote2016-06-24 09:47 am
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Badge Requests



 What does it take? It changes for each gym! Normally, the games increase in difficulty as you progress, but that wouldn't be any fun if characters could just as easily take on the Gyms that are supposed to be for top trainers only. THEREFORE, the gym leaders aren't going to be pushovers like in the games! In order to win a badge, the mods will take into account your current roster and the attacks and advantages to see whether your pokémon is strong enough to win a badge or not.

Each gym leader has a Regular Team of pokemon and an Elite Team of pokemon you can challenge. It's up to a trainer to decide which team to challenge, but if you take on the Elite Team of six level 100 Pokemon, you'll receive double the prize money. The items, however, are not doubled. Excellent for trainers looking for the extra challenge or those looking to make money fast.

!!! Badges must be mod approved. To earn a badge, please comment on this post. Please don't ask for more than two badges to be approved at once!


JOHTO
Violet City
Badge: Zephyr
Leader: Falkner

Team:
Noctowl (L: 30)
Honchkrow (L: 32)
Pidgeot (L: 35)

Rewards:
[P10,000]
TM Roost
Can use Fly outside of battle

Elite Team: Pidgeot, Dodrio, Swellow, Xatu, Staraptor, Pelipper
Azalea Town
Badge: Hive
Leader: Bugsy

Team:
Pinsir (L: 35)
Heracross (L: 37)
Scizor (L: 40)

Rewards:
[P12,000]
TM U-Turn
Can use Rock Smash outside of battle

Elite Team: Scizor, Venomoth, Vespiquen, Yanmega, Galvantula, Heracross
Goldenrod City
Badge: Plain
Leader: Whitney

Team:
Girafarig (L: 40)
Clefable (L: 42)
Miltank (L: 45)

Rewards:
[P14,000]
HM Rock Smash
TM Attract
Can use Strength outside of battle

Elite Team: Ursaring, Granbull, Blissey, Exploud, Tauros, Snorlax
Ecruteak City
Badge: Fog
Leader: Morty

Team:
Haunter (L: 45)
Misdreavus (L: 47)
Gengar (L: 50)

Rewards:
[P16,000]
TM Shadow Ball
HM Strength
Can use Surf outside of battle

Elite Team: Drifblim, Spiritomb, Dusknoir, Mismagius, Gengar, Chandelure
Cianwood City
Badge: Storm
Leader: Chuck

Team:
Hitmonlee (L: 50)
Hitmonchan (L: 52)
Poliwrath (L: 55)

Rewards:
[P18,000]
HM Fly

Elite Team: Medicham, Machamp, Hariyama, Breloom, Primeape, Toxicroak
Olivine City
Badge: Mineral
Leader: Jasmine

Team:
Skarmory (L: 55)
Magneton (L: 57)
Steelix (L: 60)

Rewards:
[P20,000]
HM Surf
HM Whirlpool

Elite Team: Metagross, Bronzong, Skarmory, Steelix, Magnezone, Empoleon
Mahogany Town
Badge: Glacier
Leader: Pryce

Team:
Dewgong (L: 60)
Lapras (L: 62)
Mamoswine (L: 65)

Rewards:
[P22,000]
TM Hail
Can use Waterfall outside of battle

Elite Team: Abomasnow, Dewgong, Glalie, Froslass, Mamoswine, Walrein
Blackthorn City
Badge: Rising
Leader: Clair

Team:
Gyarados (L: 65)
Kingdra (L: 67)
Dragonite (L: 70)

Rewards:
[P24,000]
HM Waterfall
Can use Whirlpool outside of battle
A reusable ticket for the SS Anne*

Elite Team: Aerodactyl, Charizard, Kingdra, Salamence, Garchomp, Dragonite

      *For defeating the Elite team only. Three week paid cruise vacation to be taken whenever and as many times as the holder desires. Boat can be caught from Olivine or Vermilion.
KANTO
Pewter City
Badge: Boulder
Leader: Brock

Team:
Rhyhorn (L: 30)
Golem (L: 32)
Onix (L: 35)

Rewards:
[P10,000]
TM Rock Slide
HM Rock Smash

Elite Team: Rhyperior, Rampardos, Golem, Omastar, Kabutops, Onix
Cerulean City
Badge: Cascade
Leader: Misty

Team:
Golduck (L: 35)
Lapras (L: 37)
Starmie (L: 40)

Rewards:
[P12,000]
TM Water Pulse
Can use Surf outside of battle

Elite Team: Quagsire, Lanturn, Floatzel, Lapras, Milotic, Starmie
Vermilion City
Badge: Thunder Badge
Leader: Lt. Surge

Team:
Electabuzz (L: 40)
Magneton (L: 42)
Raichu (L: 45)

Rewards:
[P14,000]
TM Thunder
Can use Strength outside of battle

Elite Team: Manectric, Electrode, Pachirisu, Magnezone, Electivire, Raichu
Celadon City
Badge: Rainbow
Leader: Erika

Team:
Jumpluff (L: 45)
Tangrowth (L: 47)
Bellossom (L: 50)

Rewards:
[P16,000]
TM Giga Drain
HM Strength
Can use Fly outside of battle

Elite Team: Shiftry, Jumpluff, Victreebel, Bellossom, Roserade, Vileplume
Fuchsia City
Badge: Soul
Leader: Janine

Team:
Crobat (L: 50)
Ariados (L: 52)
Venomoth (L: 55)

Rewards:
[P18,000]
TM Toxic
HM Surf
Can use Rock Smash outside of battle

Elite Team: Crobat, Weezing, Toxicroak, Drapion, Arbok, Venomoth
Saffron City
Badge: Marsh
Leader: Sabrina

Team:
Espeon (L: 55)
Mr. Mime (L: 57)
Alakazam (L: 60)

Rewards:
[P20,000]
TM Psychic
HM Fly

Elite Team: Jynx, Wobbuffet, Espeon, Gallade, Gardevoir, Alakazam
Cinnabar Island
(Seafoam Islands)
Badge: Volcano
Leader: Blaine

Team:
Magcargo (L: 60)
Magmortar (L: 62)
Rapidash (L: 65)

Rewards:
[P22,000]
TM Fire Blast
HM Whirlpool
Can use Whirlpool outside of battle

Elite Team: Torkoal, Camerupt, Magcargo, Houndoom, Magmortar, Rapidash
Viridian City
Badge: Earth
Leader: Blue

Team:
Exeggutor (L: 65)
Machamp (L: 66)
Rhydon (L: 67)
Gyarados (L: 68)
Pidgeot (L: 69)
Arcanine (L: 70)

Rewards:
[P25,000]
TM Hyper Beam
A reusable ticket for the SS Anne*

Elite Team: Venusaur, Blastoise, Charizard, Tyranitar, Pidgeot, Jolteon

      *For defeating the Elite team only. Three week paid cruise vacation to be taken whenever and as many times as the holder desires. Boat can be caught from Olivine or Vermilion.


The Elite Four is now distributing Keystones and Mega Stones to promising trainers! Any trainer who has defeated all eight gyms of a single region will be granted a Keystone and one Mega Stone of their choice. No player will be able to have more than one Mega Stone at a time, and those looking to switch theirs out may do so once every four months. Mega Stones may be used in any casual trainer battle, but as far as gyms go may only be used in Elite battles.


The Indigo Plateau is now open to challengers! To qualify, trainers must have all sixteen badges from Johto and Kanto. Every Pokémon they face will be level 100, and the Elite Four and the Champion have heaps of talent and experience. As such, we will be reviewing Indigo Plateau challenges with more scrutiny than we bring to badge requests. A higher level of strategy is required to win on this field. Show us what you've got!

ELITE FOUR
Bede

Team:
Mawile (L: 100)
Sylveon (L: 100)
Galarian Rapidash (L: 100)
Primarina (L: 100)
Tinkaton (L: 100)
Hatterene (L: 100)

Rewards:
[P30,000]
TM Draining Kiss
Life Orb
Koga

Team:
Skuntank (L: 100)
Venomoth (L: 100)
Toxicroak (L: 100)
Swalot (L: 100)
Crobat (L: 100)
Muk (L: 100)

Rewards:
[P35,000]
TM Venoshock
Expert Belt
Bruno

Team:
Hitmontop (L: 100)
Hitmonlee (L: 100)
Hitmonchan (L: 100)
Hariyama (L: 100)
Machamp (L: 100)
Lucario (L: 100)

Rewards:
[P40,000]
TM Power-Up Punch
Protective Pads
Karen

Team:
Weavile (L: 100)
Absol (L: 100)
Spiritomb (L: 100)
Houndoom (L: 100)
Honchkrow (L: 100)
Umbreon (L: 100)

Rewards:
[P45,000]
TM Snarl
Ring Target
Lance

Team:
Salamence (L: 100)
Gyarados (L: 100)
Garchomp (L: 100)
Altaria (L: 100)
Charizard (L: 100)
Dragonite (L: 100)

Rewards:
[P60,000]
TM Giga Impact
A Dragon-type egg with one egg move and one TM move of your choice
The League Certificate qualifying the winner to create and lead their own Pokémon "Gym." This Gym is part not of the Indigo League, but the Aurora League.
Aurora League Gym Leaders may choose their own battle specializations, as well as. design their own unique Gym (which will take one month to build from the time of request) and Badge (which will be available as soon as the Gym opens). They will be compensated for their work as Gym Leaders with a stipend that will cover building costs, labor (the Leader's and any Trainers they may employ), and rewards for victorious challengers.

We ask that Aurora Gym Leaders think carefully about the location of their Gym and the difficulty level they wish to present challengers. We also ask that they create their own Badge Request page like this one so that others can request battles with them.

To officially request an Aurora League Gym, fill out the provided template and comment here.



Please use this form to request a badge or a showdown with the Elite Four! Post your request as a comment to this post. Badges will generally be processed once per week, on either Wednesday or during the weekend. Please try not to PM or IM mods about badges (including elite challenges) unless your request has gone unanswered for more than a week.

!!! Please request badges as your character is actually in the general area of the gym!

!!! To preserve the spirit of the game, obtaining badges using recently-inherited Pokémon (ie, Pokemon received from dropped characters) that massively outlevel your own is discouraged. If this happens, you may be asked by the badge mod to revise your team. Inherited Pokemon that your character has had for a while and are the same level as the rest of your character's team are fine to use!

!!! Remember that you must fight all four members of the Elite Four and Champion Lance in a row. You may heal your Pokémon between battles and take a short break, but you cannot leave without ending your challenge.




fingersandteeth: (Default)

[personal profile] fingersandteeth 2021-05-12 09:07 pm (UTC)(link)
KAREN

Ah, Karen. With Steven’s particular team composition, he’s been dreading you--and with good reason, as two of his pokemon are exquisitely vulnerable to your particular typing and while one of them has Fairy attacks to make up for it as a backup in a few particular fights, the other is only good for tanking while he Max Revives someone who can handle your bullshit much better.

Anyway, Charley and William are mostly staying out of these matches when possible, due to being very vulnerable to Dark moves, with the exception of Charley being Little Timmy’s back-up due to her Fairy moves. Like with El Diablo in the battles with Will, William will only go in as a last resort again Karen’s pokemon if everyone else is down and only so that Steven can (as mentioned above) Max Revive another battler while William tanks for a turn, only to U-turn out if he manages to survive that hit. In any case, he’ll probably be very free with the heals for this particular fight, because with two team members relegated largely to the bench, he’ll have to make the other four pick up the slack.

Starting out with Weaville, he’ll set Charlotte against it, since she’s not particularly vulnerable to any of its moves, while Weaville itself is vulnerable to the Bug half of her dual typing. Sticky Web to reduce speed, Screech to fuck up defense, and Bug Buzz to hit hard in the Bug weakness and fuck up the special defense. After that, probably a few X-Scissors before she tries Bug Buzzing again because this stupid thing has fucking Pressure, goddamn it, and X-Scissor comes with more PP.

El Diablo Verde ends up taking on Absol, even though Absol does have that one super-powerful psychic move that he’s vulnerable to… but the thing about Future Sight is that it all works on a schedule. Absol performs the move and then two turns later it happens. Which means that El Diablo can use Endure to tank the hit he knows is coming, then immediately turn around and get sprayed with a Max Potion courtesy of Steven. When not tanking Future Sight with Endure, he’ll Taunt to deny Absol access to its status moves and hit back with Fighting moves targeting Absol’s weakness to the move type.

Steven should know from Thace’s match immediately prior to this whether or not Absol is a Pressure Absol or a Super Luck Absol, which will affect his choice of moves for this somewhat: if it’s a Pressure Absol, he’ll concentrate more on moves with higher amounts of PP like Low Sweep, Brick Break, and Rock Smash. If it’s a Super Luck Absol, then he’ll feel more free to break out those moves with less PP, like Drain Punch (which he can use to heal!) and Flying Press.

And then. Then. Then there’s the absolute fucker known as Spiritomb. This utter asshole, vulnerable only to Fairy attacks, is probably the one Ghost that Steven isn’t really planning on catching and it’s one hundred percent because of how much of a pain the shithead is for strategizing against. And to top it all off? The bitch has fucking Pressure aka the worst ability an opponent can have when you’re trying to get any fucking thing done.

Anyway, when it comes to Spiritomb, there’s really only one Pokemon that Steven will send in and that’s Little Timmy, whose Fairy dual-typing keeps its Dark attacks from doing more than normal damage, even though her Ghost-typing renders her vulnerable to its Ghost attacks. Steven and Little Timmy will both have to just deal with it. Anyway, Taunt will hopefully keep it from using its Status attacks, then it’s Dazzling Gleam to hit hard, Playing Rough to also hit hard and possibly lower Spiritomb’s attack, and Draining Kiss to hopefully recover some HP when Spiritomb fucks around with its Ghost attacks, repeat all of these as often as needed. Thanks to her Disguise ability, at least she can tank the bastard's first attack without taking damage to herself, just her costume.

It’s entirely possible that Spiritomb will take Little Timmy down, at which point Charley comes in to immediately lay a Curse on the fucker and if she can avoid being taken down on that turn, she’ll lay a Mean Look to keep it there until the Curse goes off. Survive one more turn and she starts firing off those Dazzling Gleams. Of course, if the fucking asshole ghost conglomerate takes her down too, which it very well might, that’ll be their cue to send in Fail Whale who Noble Roars when he takes the stage and can at least use his absurd number of hitpoints and lack of vulnerabilities to its attack types to tank Spiritomb’s nonsense while slowly wearing it down with repeated Water Pulses, since that’s his attack with the most PP extant. Of course, if Charley goes down, there's nothing keeping Spiritomb there to take the damn Curse, so he might be going out as Fail Whale comes in, but when he comes back, the wail will be waiting.

If Fail Whale does end up being brought in to deal with that son of a bitch, he can probably just stay on the field after that, since Steven’s chosen him to deal with Houndoom, which luckily has reasonable abilities that don’t make you waste PP. Anyway, if Steven’s lucky enough that he didn’t have to bring him in to finish off Spiritomb or if Spiritomb got pulled back immediately to avoid Curse problems, he’ll have Fail Whale immediately Water Spout before anything, to take advantage of the move’s full power, before moving on to Rain Dancing and Noble Roaring, before swinging into Hydro Pumping and then Brining once Houndoom is down under half HP. If he already had to deal with Spiritomb? Well, then Steven skips the Water Spout but otherwise proceeds as planned. Luckily, there’s only one attack in Houndoom’s arsenal that Fail Whale is vulnerable to and Fail Whale does have a lot of HP himself. With some judicious healing, Steven has this.

Anyway, he’ll probably end up having to bring Charlotte back for Honchkrow, who thankfully isn’t vulnerable to any of its nonsense. She’ll reduce its speed by flinging an Electroweb at it and go straight to hurling Thunderbolts, which ought to take it down before she goes down, but in a pinch we can have Fail Whale shoot it with some Ice Beams.

When we get to Umbreon… well, that probably depends on who’s up and who still has enough PP left after that fucking travesty known as Spiritomb and the lesser menace Absol. It’ll probably be either Little Timmy or El Diablo Verde, even if Steven has to send in William as a sacrificial healstall while he Max Revives or Full Restores one or the other of them. Either way, neither should be vulnerable to anything Umbreon has. If Little Timmy’s the lucky one and she’s still got a decent number of Dazzling Gleams and Draining Kisses, she’ll be using those. If it ends up being El Diablo, which is probably the better choice all things considered, Feather Dance will lower Umbreon’s attack, Swords Dance will raise El Diablo’s, and then it’s all Flying Presses and Drain Punches until Umbreon’s down.

AND NOW WE HEAL AND RECOVER OUR PP. But no, seriously, Steven isn’t going forward until the PP for those Fairy attacks has been restored and for very good reasons. Those reasons being his next opponent...

LANCE

… who, as we all know, is the Dragon guy. And we all know what Dragons are unexpectedly vulnerable to as well.

Anyway! We’ll start out with Little Timmy against Salamence, because Steven’s good little Fairy-Ghost is not vulnerable to anything in its arsenal (and is in fact immune to pretty much half of the moves) and after using her Baby-Doll Eyes to reduce Salamence’s attack, she’ll swing right into smacking down with Dazzling Gleam and Play Rough, and recovering HP when needed via Draining Kiss.

After Salamence comes Gyrados, who is sort of a cheat, because it’s not actually Dragon type, even if it’s a Dragon-shaped Pokemon, but whatever. This is why Charlotte is here, so she can take advantage of that lovely double vulnerability to Electricity, by throwing an Electroweb onto it to slow it the fuck down and then hurl Thunderbolts at it until it goes down.

El Diablo Verde takes Garchomp because he’s immune to its Ground attacks, resistant to its Dark attacks, and isn’t particularly vulnerable to anything else it has. Feather Dance lowers its attack, Swords Dance raises El Diablo’s, and then… well, thanks to a kindly move tutor in Blackthorn, El Diablo has Dual Chop now, which means it can hit Garchomp in the Dragon weakness until it runs out of chops. Hopefully that won’t happen… but if it does, we’ll just bring Little Timmy back with her Dazzling Gleams, Play Roughs, and Draining Kisses.

Fail Whale comes in with Altaria, since the cloudbirb dragon doesn’t have anything he’s vulnerable to and he’s got some nice, useful Ice attacks to ruin its day with. He’ll Noble Roar as is his wont when he takes the field, then starts firing off Ice Beams and calling up Blizzards.

Charizard is another cheater who isn’t a Dragon type even as he’s Dragon shaped, but no matter. In the interest of letting everyone have a go against Lance, Steven can send William out against him, since William isn’t vulnerable to anything it's got and does have an Electric attack up its sleeve to use against Charizard’s vulnerability to the attack type. After invoking Calm Mind to up his specials, William swings right into repeated Shock Waves--and should he go down, Steven can bring Charlotte back to Thunderbolt or Fail Whale back to Hydro Pump and Surf or possibly Brine if Charizard’s HP is low enough.

Finally. The last match of all. The one to decide everything. Dragonite. Steven’s been saving his bestest, most special girl for this one, because Charley deserves to deal his final blow against the Elite Four pending, of course, that he makes it through the rest including fucking Karen. She's got no vulnerabilities here and Steven's willing to heal as needed to keep her up to give the final blow. Anyway, after invoking Calm Mind to up her specials, she’ll Dazzling Gleam and Icy Wind until Dragonite’s down, with all the relentless brutality in her darling Rocket-chipped heart.

Game. Set. Match.
Edited 2021-05-12 21:14 (UTC)