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Starter Pokémon! A compiled list of the starter Pokémon to choose from offered in Victory Road!
Player Name: Asher E-mail: alambe94@gmail.com Preferred Contact: Plurk @ Ashstriferous Timezone: Pacific Current Characters in Victory Road:brokencode, laughingstawke
Character Name: Dorian Pavus Series: Dragon Age: Inquisition Timeline: Following the What Pride Had Wrought quest. Canon Resource Links:Here.. I will be playing Dorian as if the Inquisitor sided with the mages, and that they were good friends.
Personality: On the surface, Dorian can come across as vain, superficial, and extremely flirtatious. To an outsider, it may well seem that this is simply all there is to his character. He isn’t particularly fond of letting people in. His family, particularly his father, have kept him under lock and key for a good portion of his life, not particularly keen on letting the wild and rebellious mage taint their image. This ultimately culminated in his father attempting to use blood magic in order to change Dorian (particularly his homosexuality).
Throughout his life, relationships were fleeting, if they could even be consider as such, and only a select few ever made it into Dorian’s inner circle.
Perhaps Dorian might have continued on that way, bitter but unchanging, if not for Alexius. Through his unstable time magic, and his affiliation with the Venatori (people who believe that the Imperium is the better, rightful rulers of Thedas), Dorian’s course was changed. It was Alexius who, if unwittingly, set Dorian on a course to meet with the Inquisitor and, ultimately, better himself.
It is through the Inquisitor that Dorian opens up some. His homeland and his love for what it could be is central to his character. He often condemns the darker machinations of the Imperium, though he initially feels no need to change it. His adventures only fuel his criticisms, but also finally serve as his motivation. If not for the Inquisitor, he would never have made the first step and made his decision to return to Tevinter.
Make no mistake, of course, you can take the man from the Vints, but you can't take the Vint from the man. Despite the fact that he's making a decent effort to fit in and do right by the south, he still has his pretentious moments. As he puts it with Varric, "I left my homeland, I didn't up and turn peasant."
Strengths and Weaknesses: +Magic: Undoubtedly his greatest strength. Dorian is the product of painstakingly arranged bloodlines. However, though this is a strength, it could easily prove to be a crippling weakness. Without his magic in the Poke-verse he could find himself without his biggest crutch. Having never experienced life without magic, he will likely be incredibly bewildered upon arriving in this new world. +Well-learned/read:Being a noble has granted Dorian a great many luxuries, the ability and time to read being one of them. He spends much of his time in Skyhold reading, attempting to learn what he can in regards to Corypheus. His time with Alexius and his proficiency with an unstable magic proves his capabilities in learning and applying his knowledge. +Charismatic: He’s a charmer, through and through. It might not work on everyone, but Dorian has a way with words and isn’t afraid to use it to win people over. That said, certain things will break this, such as being emotionally attached to a situation (in the case of meeting with his father). +/- Silver-tongued: As mentioned above, Dorian has a tendency to talk himself both into and out of trouble. His snarky nature has gotten him into trouble, and often puts him at odds with those who could cause him significant difficulties. +/-: Fixated: People should be free to love who they want. The arrogance of the Imperium needs to be halted. These, amongst many other things, are concepts that Dorian has been centered his life and current career around. That he is so passionate about righting the wrongs of his people is very much a very good thing. However, the reasons behind it, the family and friends that he’s been robbed of by the ways of the Imperium, have also flung him into a blind fervor. -Independent: With no one to rely on or trust in Tevinter, Dorian spent much of his time alone. Though he engaged in frequent bouts of debauchery, he never settled with anyone. For most of his life, he bounced between the arms of lovers. When he did settle in with Alexius, he flourished, only to be spurned by his teacher, and later betrayed by his family. Being close with people has only proved to be troublesome. Though not part of Dorian’s on worldstate, this comes out during the quest to reclaim is amulet. He strongly opposed to the Inquisitor’s help. -Arrogant: Certainly he plays it off like a joke at times, but he does mean some of what he says. Moreover, he’s very convinced in some of his ways. He believes that slavery is right, and becomes somewhat haughty if disagreed with. -Guarded: While not necessarily a fault on its own, Dorian takes this to a new level. His concern over how he and his relationships will be perceived (both in the case of the Inquisitor and if he is involved with Bull). This can lead to him doubting their relationships, chaste or no, for fear of his reputation (or their reputations) causing problems with one another.
Pokémon Information Affiliation: Trainer Starter: Snivy Password: Atomic Fireball
Ten years have passed since the end of her series. Yayoi has grown into a strong, famous and capable woman. She is a rising star in manga and has created her Miracle Peace series. But the fame and fortune has gotten to her a little, as she tries very hard not to lose sight of her goals and dreams. It is here that Yayoi has become disillusioned by her work, having lost the memory of her father who inspired her to become the strongest spring she could be. Ten years later, Yayoi is planning on ending her manga, in memory of her father. But before she can make her decision, a fan sends her a letter encouraging her not to give up, and Marchenland is up against it's most dangerous assault from the revived Joker who has absorbed what remains of Pierrot's power. It is here that Yayoi needs to step up with her friends and fellow Pretty Cure, and become the Eternal Smile Pretty Cure to keep their dreams from crashing down around them.
Personality: Yayoi is mature, smiling woman who hides her discomfort down inside, but she is still prone to shedding some tears later when pressed. When she was younger, she was known as the class crybaby, having the ability to break out into tears at the drop of a hat. However, she has always had a fondness for manga, presumably internet activities and browsing fansites, watching superhero shows on television, harmless pranks (although as demonstrated in an episode can get out of hand), movies and other major media productions. However, she had very low self-esteem and finds herself comparing herself to a lot of people for her shortcomings. While she has now achieved her dream of being a mangaka, she point is at an impasse, and is ready to give up or bend to the whim of her publisher and Editor. She is trying to make a decision, and would gladly welcome a break to remind herself of what's important in life.
As Cure Peace, Yayoi felt that she needed to become a strong superheroine, and coupled with her fearless attitude towards various things such as bugs (which she finds cute) and ability to be amazing in combat when she sets her mind to it, Yayoi was every inch the underdog character of the group. Even if the challenge sent her running away screaming, she would still find a way to triumph.
Yayoi is also a woman who likes fun and has a good relationship with her friends and mother who shares her love for pranks. Ever mindful of being a non-hurtful person, Yayoi is the type of girl who wouldn't get into fights willingly outside of being a Precure.
Strengths: Combat-wise, Yayoi is incredibly strong. Her power set is not only flexible but able to be mutable and utilized in tangent with other abilities, resolving in a imagination limitation for her team on a whole. She hosts team attacks with her friends but also has a personal "Ultra" mode outside her usual Princess Mode with the others, where she can call down kilometer-thick blasts of lightning and absorb attacks and redirect its force. Usual reductions apply for this, as with the overall size of lightning attacks. Obviously this ability won't work as magical power is turned off.
Yayoi is incredibly creative. She is able to think on her feet, adapt to situations and manages to overcome adversity with a personal core of strength that seems unheard of in such a short woman. But Yayoi's biggest strength is that she is loving. She loves her friends, and will by extension her team, and anyone who does right by her.
As for mundane things, she is really good with computers, media, making and building toys, memorizing facts and games, bowling, and less so with cooking. She is a mangaka which means she can draw really well, and her story-telling skill is remarkable. She wishes to be an mangaka when she gets older, and devotes her dream so that it will bring happiness and peace to the world.
With her dream realized, Yayoi has become the famous mangaka she wants to be, and her art is beloved around the world. She is now finally good with math, having pushed herself harder than before after graduating middle school with her friends. Many of her traits still apply with her strengths and her weaknesses.
Weaknesses: As an adult, this comes with adult anxieties. She manages to worry about her friends who has their own problems, and the nonstop parade of villains who come into their world to do it harm. Yayoi is a paragon of justice, but even she has her breaking point when she is trying to keep her loved ones away from harm. Her biggest weakness is that as a adult, her memory of her deceased father has faded, and it causes her the biggest anxiety.
She feels very much like she needs to create her world for others to experience, and can get a little frustrated when others don't understand why she gets so enthusiastic about fictional things. Art and storytelling is her life, and she feels that losing herself in her art is one of her problems. She gets so wrapped up in storytelling that she forgets she's living a real life.
Pokémon Information Affiliation: Trainer! Starter: Pichu Password: Atomic Fireball
It seemed that being in this world was going to be an adventure.
Taking a deep breath, Yayoi slapped her face a couple of times, much to the concern of the Pichu that stood at her feet. "Pi?" it inquired curiously, tilting her head.
"I'm fine Pichu, just a little nervous." said Yayoi with a reassuring smile. "I want to make sure that we're both ready for this adventure."
The little mouse pokemon laughed as she ascended Yayoi's shoulder and Yayoi grinned. "That's the spirit!" Exclaimed Yayoi. "We should get going. I only remember the basics of this world after all, so I want to make certain I know exactly where I'm going."
Opening her map, Yayoi scanned the roads and tapped it with a finger. "This way. Let's go this way!"
"Chu, pi, chu!"
Yayoi grinned as she started heading down the road for Kanto's Route 1. It seemed like the best direction to go, as she tromped bravely into the tall grass, the bgm ringing in the background as she hummed along.
"Pokemon, gotta catch em all, la la la, pokemon!" Singsonged Yayoi as Pichu chanted along with her as they tromped through the grass with eager strides. This was an adventure ready to come to her. She had played the original games and was eager and excited. Pet monsters was a sub genre of the shounen hero types and Yayoi was ready to indulge. She had her partner, a adorable Pichu and Yayoi pumped a fist in time with her singing. "We're going to be the very best like no one ever was!"
It might look funny, a grown woman acting this way. But Yayoi finally felt lighter. Even just for a while, she would learn to be free. And soar like she had done years ago.
Player Name: Remaix E-mail: cureremaix@gmail.com Preferred Contact:remaix Timezone: CET Current Characters in Victory Road: Timothy Lawrence, Elize Lutus, Felix
Character Name: Pacifica Northwest Series: Gravity Falls Timeline: Post-Series Canon Resource Links:Pacifica @ the Gravity Falls Wiki
Personality: Mabel at one point describes Pacifica as a walking one-dimensional bleached blonde valley girl stereotype. And for the character we see during the first season? That description is entirely accurate. Seriously, Pacifica is not a nice girl at first. She's rich and uses that wealth constantly to make herself more popular. Anyone who doesn't meet her standards for coolness is viciously mocked. It takes her about two seconds to make an enemy out of Mabel, despite the other girl being nothing but friendly to her at first.
Really, she's the classic rich mean girl in a lot of ways. Her attitude is nearly always smug and condescending, with lots of sarcastic quips ready to insult other people. Often times she gets downright petty, insulting or showing up people she dislikes without any provocation. She acts superior to just about everyone, including people she barely even knows. In addition to being arrogant, she's horribly competitive, almost obsessed with winning. Even a silly contest for a party crown is treated very seriously, to the point where she intimidates (and even bribes) people into voting for her so she wins. Second place is for losers like Mabel, not her.
A lot of this behavior starts to make sense once you take a look at her family. Pacifica is constantly pushed to be perfect by her parents. When they drop her off for her mini golf match against Mabel, they tell her that winning is everything. Her father especially warns her not to lose. Again, despite this not even being an official competition in any way. They don't care enough to stay and watch, however. Only her victory matters, nothing else. When someone is pushed to be this perfect, it's no wonder they treat victory as a requirement in everything.
If that wasn't enough already, Pacifica's parents go above and beyond in ensuring their daughter does exactly as they say, by using Pavlovian conditioning on her in the form of a bell. As soon as the bell is ringed, Pacifica goes quiet, looking both uncomfortable and fearful. It's a stark difference from her usual confident, snooty attitude. If anyone insults her in any form, she reacts in a very hostile way, quickly insulting them back or worse. But she's definitely not like this around her parents. Even when she's being chased by a dangerous ghost, Pacifica refuses to do anything that would make her parents mad at her.
Dangerous situations seem to bring out the best in Pacifica, as the first sign that there was more to her was after being nearly killed at the mini golf course. She actually accepts Mabel's apology, despite the fact that she could have died and acts downright civil towards her on the ride home. Though once the whole affair is over she still calls Mabel and her friends dorks, their intense rivalry seems gone after this. The second time we see Pacifica act decently is when she and Dipper go on their ghost hunting adventure in the mansion. At first, the two are rude to each other, but by the time they've escaped and trapped the ghost, they're downright friendly. She's even disappointed when Dipper leaves the party and then overjoyed when she thinks he's come to rejoin it.
Despite how proud she was of her family early on and how she lorded her status as a Northwest over other people, she ends up being very ashamed of her family once she finds out about all the terrible things they've done over the years. When Dipper calls her "just another link in the world's worst chain", she takes it very hard. But with some encouragement from Dipper later, she turns this shame into something positive by letting everyone into the Northwest's fancy party. As she herself says, their whole family name is broken and she's going to fix it. Defying her parents in such a way, while they were watching her, was very difficult for her. The fact that she was able to do it at all proves that she's a lot braver than she first seems.
It's pretty clear that most of Pacifica's worst behavior comes entirely from how her parents raised her. When she's hanging out with Dipper and starts acting less like the girl her parents want her to be, she's much more laid-back and friendly. But the effects of her upbringing are still pretty clear, as Pacifica doesn't seem to get how ordinary people work. The concept of sharing is entirely foreign to her and she also doesn't seem to get that you can't just use money to solve everything. It's very likely that she hasn't had many real friends in her life, if at all. But when she hangs around someone who's nice to her for long enough, she seems to warm up to them, as she did with Mabel and Dipper. Even if she still has a lot to learn about being a good person, she's definitely trying by now.
In the end, she's not such a stereotype after all.
Pokémon Information Affiliation: Trainer Starter: Phantump Password: Atomic Fireball
Victory Road Sample: [Anyone watching this post is immediately greeted by this young blonde girl quickly checking that everything is recording right, and then scoffing. Pacifica is wasting no time setting the tone here.]
Okay, so. I think the part where I ask for an explanation is super obvious, so I won't even bother. I'm sure someone will give me an explanation for this. And it better be good! Seriously, I've dealt with enough crazy already, let's get this over with quickly and I won't have to sue anyone.
Now. On to other important matters. [There's a beat, then Pacifica taps against the gear, which you can't exactly see, but it's audible.] So is this like the latest model, or what? Don't get me wrong. Loving the color, I so approve. But if there's something better, I need to know right away so I can upgrade.
God, if it turns out this is like last year's model, it'll just be embarrassing. Can you even imagine? No, I'm going to take care of this potential disaster right now.
[Another pause. She glances at something off to the side, off-screen, before looking back.]
...Also, there's a little tree ghost following me and it's making me super uncomfortable, what do I do about that? I kinda thought I was done with ghosts.
Player Name: Tash E-mail: tsbranch [at] gmail [dot] com Preferred Contact:thesparklequeen Timezone: Japan Standard Time Current Characters in Victory Road: None
Character Name: Neopolitan Series: RWBY Timeline: Post Volume 3 Canon Resource Links:What we know about Neo so far. Which is just what has been made known in the show but her background history is still unknown. We still don’t know her connection to Roman is.
Personality:
Neopolitan is short in stature, but not when it comes to patience. She enjoys toying with her enemies and doesn’t mind tiring them out before giving them a finishing blow. There is definitely a ruthless side to her, as she isn’t afraid of taking advantage of a fallen enemy. All is fair in war, as they say. But never let it be known that Neo can’t handle herself when up against an enemy. Her fighting skills leave her quite confident, and rightfully so. She can easily take on Yang, who is probably the best hand-to-hand fighter so far. During her fight with Ruby, however, Neo is shown to underestimate the enemy, at least in terms of how clever they can be. She’s observed how Ruby fights enough to know she can take her, but Neo hasn’t observed how much ingenuity Ruby possesses. Although Neo knows she’s a capable fighter, she does know when she’s outmatched, as shown when she was about to give a killing strike to an unconscious Yang but Raven stepped in to save her. Upon seeing Raven, Neo made a quick escape. She obviously knows the importance of self-preservation.
Despite putting her safety first, Neo is loyal to her comrades. Mostly to Roman, though, but she’s loyal to the cause they’re working towards. She doesn’t have a reason to be disloyal so far, and the other antagonists seem to not have a need to start friction with her. Perhaps it’s knowing that the quiet ones are the ones to watch for is what keeps them at bay, or maybe she actually gets along with them (but maybe not Mercury because who gets along with him???). Who really knows. Or perhaps she puts business before personal. But it really is unsettling that she never talks. It’s hard to read your opponent if they never say anything, which gives her an advantage in a fight. Even if Neo could talk, she probably wouldn’t waste time with words, anyway. They don’t get a job done, and she’s all about getting things done.
Pokémon Information Affiliation: Team Rocket Starter: Espurr (15), Houndour (5) Password: Atomic Fireball
[ Two mismatched eyes, one pink and one brown, make up the majority of the screen currently. Neo is fiddling with the device, getting a hang of it. Once she notices it recording, she pulls away, revealing a girl with half pink and brown hair with a few white stripes on the pink side. Her smile is pleasant at first, but it fades as she notices something and looks around. She quirks an eyebrow and looks around, as if looking for something. In reality, she’s trying to listen for something. She’s currently outside, and the buildings around her seem pretty basic to most city buildings. But there’s something that she thinks is amiss…
Text scrolls across the bottom of the screen as she turns back to type. ]
What’s with the music?
[ Nevermind the fact that she’s in a whole new world without her own gear and powers. This music is atrocious. That is the true crime here! ]
Player Name: Silas E-mail: twilightforestlullaby@gmail.com Preferred Contact:[Bad username or site: ”chromatus” @ ”plurk.com”] Timezone: PST Current Characters in Victory Road: Dipper Pines
Character Name: Anna of Arendelle Series: Frozen Timeline: End of movie Canon Resource Links:Here
Personality: Anna is very eccentric, optimistic, energetic, awkward, and far from elegant, unlike her sister, Elsa. Her love of the outside world, and the yearning to be a part of it after being locked inside of the castle most of the life and be a part of everyone’s world, shows she’s a free-spirited person. Anna is also whimsical, goofy, hyper-active, and eccentric. She will run through the castle and flip over furniture to entertain herself, ride her bike around the hall, and talk to paintings as if they were real people, things she learned to do after years of isolation. Her impulsive attitude gets her into trouble, such as when she decides to fight Marshmallow, her sisters ice guardian, despite the creature's being much bigger than her. There doesn’t seem to be anything that really brings her down except when it comes to her sister. She loses faith in herself when she can't keep her sister from running away, which made her feel that Elsa didn't trust her enough to stay and talk over things with her. Anna is also a pure and hopeless romantic. She truly believes that the moment the doors of the castle are open that she’ll find romance. Her heart is so set on it, she finds no problems with marrying Hans even if they had just met that day since she truly believes he’s her true love. This shows that she can be rather naïve about how the outside world works.
Despite being overly romantic, Anna values her relationship with her sister above all else. Since they were children, those two had been as thick as thieves, never one without the other, sharing everything including being in the same room. Even when they spent all those years locked away from each other, Anna never stopped loving her sister. At the end of the film, when Anna sacrifices herself for her sister, it’s shown that Anna still loves Elsa unconditionally. She was willing to die if it meant her sister got to live, even without Anna in her life.
Her optimism shines through when she assures everyone that she’ll bring her sister back, or when Kristoff questions Anna as to whether they can get Elsa to reverse the curse. She doesn’t waver on either, making it clear that she knows they’ll be able to get to Elsa and save everyone, even if on the inside she sometimes has some momentary lapses. She is the only character in the entire movie who has faith in Elsa, even when Kristoff expresses his fear and the Duke of Weselton calls Elsa a monster. The loyalty she has for her sister also shines through whenever someone doubts Elsa, such as when Hans tells Anna he’ll kill Elsa, and Anna replies with “You’re no match for Elsa.” She is also loyal to her friends, and is not above and beyond going out of her way for others, or putting them above her own well-being. She wants them to be happy, and if she can help with that, then so be it. This shows at the end of the movie when she gets so excited about giving Kristoff a brand new sled like she had promised.
Anna can be rather awkward and not very elegant. The first example of this is when she runs into Hans, and having never really interacted with men outside of the servants and guards, she stumbles on her words and trips backwards, pulling Hans down into the boat with her. She seems to have a harder time keeping up an elegant demeanor, preferring to be herself, such as when she’s talking animatedly enough with Hans and punches him. It’s a stark contrast to the demure and quiet elegance that her sister has. With how Anna acts, Kristoff had a hard time believing she was a princess at first when they make their way towards Elsa’s ice palace. She is shown to be even more awkward when trying to show off, like when she’s attempting to scale a cliff face in order to show Kristoff she was more than capable of getting things done.
Anna has quite a temper. She reacts aggressively with either words or with a punch, such as when she punches Hans at the end of the movie. This is due to her not liking when others make negative remarks about her sister or friends, and sometimes herself. Her temper also makes her stubborn. When someone tells her that she can’t do something, or she has to leave in Elsa’s case, she will fight it till she either gets her way or something happens to drag her away. Kristoff in the end has to take Anna away from Elsa's ice palace before Marshmallow attacks them since Anna wanted to fight it despite her condition. She loses her temper even when close to death, showing her stubborn defiance to Hans after he monologues at her about his plan to take over the kingdom by telling him he won’t get away with it.
Even though she smiles a lot, and is more than happy to spend time with others, Anna is rather insecure. She doesn’t think much about herself in comparison to her sister, seeing herself as plain and average. She thinks of Elsa as radiant and beautiful, and feels like she could never measure up to her, which shows in her hesitance to stand beside her sister after the coronation. This translates into her latching onto the first person to show interest in her, thinking it was true love, to cover up the fact she's extremely lonely and wants nothing more than a companion at her side.
Despite all of the flaws she has, Anna is a very sweet and loving person. She sees nothing but the best in her friends, despite seeing them at some of their worst points, such as Kristoff's trying to let her go off on her own when she wrecked his sled. There is nothing she won't do for them if they have earned her trust, and they do so likewise, like Olaf willing to melt at the fireplace to keep Anna warm. She tries to talk him out of it, tries to end him away, but in the end she is grateful for him staying since he helps her escape the castle in the end. Even after striking her in the heart, Anna still holds no hate for her sister Elsa. Anna is the proverbial Disney princess with the heart and attitude that makes herself her own personal knight.
Pokémon Information Affiliation: Trainer Starter: Litten Password: Atomic Fireball
Victory Road Sample: Anna has been on the road for a few days now. Well, it was a route. There really wasn’t a road-road, per se. She’s still upset after not being able to climb up a ledge. How hard was it to climb something like that? Not very! It was like some sort of magic was keeping her from doing so, and it even prevented her little Litten from doing the same. Stripes was not too happy about that. Cats were all about climbing. So Anna stands in front of yet another ledge, hands on her hips as she huffs at it. “I scaled a cliff--” (barely) “--but I can’t climb up a little ledge like this?”
With a sigh, she drops her arms in an exaggerated fashion and glares at the offending rocks. Her Litten drops himself onto the ground in a much similar way. “I think this is the world saying we gotta stick to that path. It’s not like it’s trying to make things easier for us. No, it just has to make it so we have to walk through the tall grass and fight more Pokemon.” Shaking her head, her hands once again move to her hips. “Well I’ll show this ledge! I’ll come back here when I figure out how to get up and show the ledge who’s the real boss around here.”
Anna looks down at Stripes with a determined smile. “Come on, Stripes. Let’s get to Cherrygrove and ask Elsa. She’s gotta know all about these ledges.” The Litten just huffs and gets up with a languid stretch. He can’t complain. It was boring just sitting around here and not doing anything. At least his trainer finally gave up on ever climbing up one of those things, even if she did plan on coming back later. This cat just wants to curl up on a bed and sleep the day away. Little does he know Anna is going to attempt to give him a bath. She looks around till she sees the path again and heads there, Stripes at her heels.
“You think Elsa knows where to get some krumkake? I could eat a dozen of those right now.”
Player Name: Ruby E-mail: ktc91@outlook.com Preferred Contact: PM this account. Timezone: MST Current Characters in Victory Road: None. Character Name: Asami Sato Series: The Legend of Korra Timeline: End of 4.13, "The Last Stand" Canon Resource Links:'Sup
Personality:
At first Asami might seem like a product of her upbringing and nothing else- a rich girl who has little interest in pursuits outside of her lifestyle, but it takes a certain kind of resourcefulness to keep up with the likes of Team Avatar. Asami is a clever, friendly young woman who tries not to let her social status define her. She doesn't hesitate in striking up a friendship, and later romance with Mako, someone well below her station, and later opens her home to him and his brother when their home is destroyed. She's friendly and doesn't hold back- despite Korra rebuffing her several times, she expressed a desire for the two of them to be good friends. She even appealed to Korra's interest in more exciting activities, taking the other girl out for a spin on Future Industries' race track. Although this was something Asami loved to do before, she recognized that Korra would find it more exciting than doing typically feminine things. That said, Asami doesn't shy away from her feminine side and in fact embraces it, rarely seen without makeup and perfectly styled hair.
She keeps her friends close to her and can be forgiving- although hurt by what happened between all three of them, Asami still considered Korra and Mako to be her friends, even admitting she doesn't hold anything against Korra. She tries her best to be there for the people she loves, even if she doesn't always know what to say. When Korra struggles in the wake of the events of Harmonic Convergence Asami offers what support she can, promising that they'll figure out a solution to the Avatar's problems. After Korra nearly died as a result of heavy poisoning and was left heavily mentally and physically wounded, Asami was there for her, even offering to return to the South Pole for Korra's recovery.
Although Asami initially struggled as CEO of Future Industries, she's really come into her role in the past three years. Not only has she saved the company's reputation, but she's also helped to start the process of modernizing Republic City by updating its rail system and connecting it to the Earth Kingdom. She's also built several roads that allow easier driving around the spirit vines without damaging them- a move that's considerate to both human and spirit, and in a way reflects Asami's cleverness and caring nature. She has a natural talent from designing and mechanics, taking her father's biplane design and reworking it for more friendly and commercial uses. Her experiences from working so closely with her father has left her with a keen eye for engineering, and she's able to easily recognize flaws and shoddy workmanship and operate a variety of vehicles with ease. She was able to repair a downed airship while stranded in the desert, and later construct a working sand sailor from the scrap when it was destroyed. Within two weeks she was able to come up with, design and help construct hummingbird mecha suits, which were vital in helping to take down Kuvira's Colossus.
As nice of a girl she can be, Asami still comes from a position of wealth and privilege, a life with minimal conflict, and from time to time it does impact her behavior, particularly in how she deals with issues she has with other people. Asami may not be greedy, but she's familiar with, basically, getting what she wants. Although her anger and feelings are usually valid, she can be particularly vicious in a personal conflict; when Korra questioned her decision to reestablish contact with her estranged father, Asami quickly shot back that, "you don't get to disappear for three years and then act like you know what's best for me". While she was hurting and looking for support from her friends, she was quick to deal a harsh blow to Korra's feelings- the Avatar had spent those three years physically and mentally recovering from a near death experience. In addition, she can be prone to passive-aggressive behavior- after she confronted Mako over his kiss with Korra, Asami simply told him to figure things out on his own when he tried to talk to her about what had happened before cutting off nearly all contact with him, save for an occasional snide comment and a few regretful stares. After the two shared a kiss later with the possibility of a romantic reunion, Asami could only disappointingly glare when Mako and Korra seemingly got back together instead. This all suggests that while Asami initially does not beat around the bush, she struggles with following through and working to find a resolution, and may instead just keep her feelings to herself. This is further reflected in how rarely she spoke of her father during his time in prison and how she refused to confront Mako when he was imprisoned, even if at that point she had been lead to believe that he was responsible for trying to bring down Future Industries.
Asami also has an innate desire for peace and security, and in the past this has lead to her being too naive and trusting- she's honest and expects honesty in return. When Future Industries began to fail due to Hiroshi's allegiance with the Equalists Asami aligned with Varrick, the head of another company, placing trust and control of Future Industries' assets in his hands, hoping he could help her get things back on track. In the end Varrick went behind her back and stole her merchandise, nearly taking away the last piece of her family she had left and placing one of her friends in prison. She's also shown that she's willing to go to extremes to hold onto peace and stability if the situation is bad enough- she struck a deal with one of Republic City's most notorious gangs and had planned on contributing to a civil war to keep her company afloat.
Pokémon Information Affiliation: Trainer Starter: Vulpix Password: Atomic Fireball
So I had a question for everyone. Well, two questions.
[Asami's on the feed, dark hair pulled back in a ponytail, her focus on something off screen.]
Back home, we would use firebenders who could bend lightning to power certain parts of the city. Water and earthbending were at one point widely utilized for transportation, too, but you don't see much of that these days.
[She seems to be working on something- a screwdriver appears, thoughtfully pressed to her lips before she resumes working, a look of concentration on her face.]
I was wondering if anyone's seen pokemon use their powers for alternative purposes- besides flying and riding them in the water- maybe electric types are used at power plants? Or constructing buildings? I just think that would be so interesting to see and learn about, how pokemon helped shape and modernize this world.
[With one last twist of her wrist muted, tinny music begins to play. Asami holds up what she had been working on- a music box in the shape of a Chansey, slightly dinged with faded coloring. The tune becomes distorted and faded and Asami closes the figurine with a sigh.]
And my second question: why are the ledges here impossible to climb?
Player Name: Elaine E-mail: animedutchess@yahoo.com Preferred Contact:jackabee on Plurk Timezone: EST Current Characters in Victory Road: Jane Crocker, Asriel Dreemurr, Thida
Character Name: Anthy Himemiya Series: Revolutionary Girl Utena Timeline: Immediately after Episode 39, "Someday, We'll Shine Together" Canon Resource Links:major spoilers if you've never seen the anime
Personality: Anthy is a character with a very clear and conscious divide between her outward appearance and her inner thoughts and emotions. For what's implied to be thousands of years, she's had to cultivate and maintain a perfect "doormat" personality, molding to the whims and wishes of the duelists she, as the Rose Bride, became engaged to. In this, she is quiet, demure, a bit spacey, and fond of spending time with her pet monkey Chuchu more than finding company in other people. Others find themselves seeing their deep desires reflected in her in various ways, whether through her exibiting a talent they had not known of before or her being in the right place at the right time. The amount of bullying she's been known to suffer is almost comical, as she does not dare to visibly stand up for herself. Even in this state, she appears resigned to her role as the Rose Bride, being shuffled between duelists and very rarely showing emotion over having to switch "owners". She does express a dislike of crowds, and given the turning point in her past (being brutally and repeatedly stabbed with swords by a crowd of malicious people), this may actually be a genuine fear for her.
Her inner self, however, is incredibly complex. Her desirable status is pure manipulation, expertly parroting back what others want from her and coaxing them into her brother's dueling game. A master of the "wounded gazelle" gambit, she gets her revenge through vindictive magic, heaping "coincidence" after "coincidence" onto those who show her cruelty or altering a person's body entirely, and does so with no remorse - though none of it is permanent. For much of her life she has had little hope for humanity; her reward for trying to protect her brother from dying due to exhaustion after having to save almost every girl in the world as the world's prince was to be brutally stabbed by multiple swords for all eternity, and to watch her brother transform into a selfish, abusive man who uses her as a pawn (the Rose Bride) to regain power, forcing her to comply to an incestuous relationship and to be ultimately submissive to the participants in the dueling game. And she goes with it, out of a clinging, selfless love for the person her brother used to be and without any hope that her existence could ever change. It was Utena Tenjou, the only person who tried to break the barrier of duelist and bride, who was willing to - and did - sacrifice everything she had to save Anthy from her eternal torment, that gave her the strength to leave her brother and her torment behind.
At this point in her canon, Anthy is primarily motivated by her fervent wish to find Utena once more, the other girl's sacrifice having moved her so deeply that she feels, even after a great sacrifice, something like that is possible. She still knows fully well how to "act" as a helpless damsel, but she had allowed herself to experience life as a normal girl with Utena and thus can socialize a bit better with people and be more comfortable as Anthy. She can only really cook snacks like tea or shaved ice; her curry has been known to explode and magically switch the personalities of the eaters. Most of the time she is soft-spoken. She gets along well with small animals, and will often do strange, silly little things on her own while no one is paying attention, like doodling little cartoons in the corners of notebooks, singing to herself, etc, and is dutiful and detail-oriented when it comes to domestic tasks such as cleaning, laundry, and gardening.
Pokémon Information Affiliation: Rocket Grunt Starter: Aipom (lv 15) and Vulpix (lv 5) Password: Atomic Fireball
She has to tell herself that it was to survive in this place. That it was for her safety, that it was to make it to the other side of...whatever lay beyond these unfamiliar regions. Surely, if she could get there, then...surely, then she could continue her search, however long it might take. This was just a detour, a stop along the road. An...unwanted, unscheduled stop.
Anthy tells herself this in the morning as she rolls her voluminous hair to sit at the nape of her neck, when she slips on the glasses that she does not need to wear. She tells it to herself when the first creature she had been given, something called an Aipom, looks at her with pitying concern before shoving the berries he eats for breakfast into his cheeks and crosses his eyes. She lets herself forget the thought - an improvement from her time in Ohtori - when the silly face makes her laugh and he clamors up on her shoulder, heavier and bigger than Chuchu ever was and yet still such a comforting weight.
The thought returns and keeps her back straight, her smile sweet, when she crosses paths with people in the Rocket Headquarters, and if it weren't for the bright red 'R' on every shirt, she could leave it be for a time while she does laundry and cleans rooms from top to bottom. It haunts her in crowds where people's faces still swim together and look the same, where she needs to move in silence without disturbing a soul. (Her Aipom is a Godsend during these times, for when panic locks her into place and the piercing phantom pain of a thousand swords seizes her, the hand on his tail always manages to pick up something good while the original owner walks by unaware. As much as it hurts to make him do this work, she's grateful, too, that he worries for her so.)
She only feels free again - really, truly free - out at the park among the roses. A bush of white ones is her special place, where the Aipom and the other creature she'd been given, the Vulpix with too-wide eyes, snuggle close to her as she speaks to them in soft tones about anything at all. At those times, it's almost as if she were closer to finding Utena than ever, even though she knows that's not true.
Player Name: Laura E-mail: lanky_lass@hotmail.co.uk Preferred Contact: Skype (lanky_lass@hotmail.co.uk) Timezone: GMT Current Characters in Victory Road: None
Character Name: Diana Ladris Series: Gone Timeline: Taken in the blazing aftermath of Caine and Gaia's final battle. Canon Resource Links: Gone is a long series of books, I'll be focusing only on Diana for this background section so for a brief overview of the plot and main events, here is the wiki which breaks down the individual books rather well: https://en.wikipedia.org/wiki/Gone_(novel_series)
Diana is the beautiful daughter of a businessman which indicates that she was somewhat spoilt in her early life but also very smart, smart enough to know how to use her brains and charms to acquire the things she wants and needs.
At the age of 10 Diana discovered that her father had a mistress, because she was angry at him for refusing to buy her a horse, she told her mother about the mistress resulting in huge arguments between Diana’s parents and threats of divorce. However, before the divorce could be carried out Diana’s mother slipped and fell down a long flight of stairs, although she survived Diana has commented that ‘she can’t really do anything anymore’, being confined to her room and needing a full-time nurse. At the investigation into her mothers accident, Diana told the police she had seen her father push her mother down the stairs, he was subsequently arrested. The story was all over the news and led to major problems within his business. When they figured out she was lying, her father sent her to Coates Academy, a school for difficult children.
Diana has admitted that this is only part of the story, although she has never divulged more, implying she may have had more to do with her mothers fall than she lets on or has simply done more equally bad things in the past.
Diana has also mentioned that her mother has had many boyfriends which would contradict this story, implying that she either lied about it, or, more likely that it did indeed happen (resulting in her enrollment in Coates) but perhaps her mother was not as seriously injured as she implied or recovered and did eventually end up splitting from Diana’s father. Diana may simply lie about her mother being in an incapacitated condition to evoke sympathy from others.
At Coates, Diana met Caine. She used his infatuation with her to her advantage, allowing herself to be on the arm of the most charismatic person on the school. And so, as the FAYZ incident began, the two were already accomplices and later, to Diana's displeasure, the school bully Drake, joined their group, creating the power trio to run the school. Diana was the first person Caine told about his power of telekinesis and Diana eventually developed her own power, the ability to read the power of others.
Diana is introduced to the rest of Perdido Beach when she attends a meeting held by Caine in the church. She reads Sam’s power on the way in, but because he is a four bar, she lies and tells Caine she did not get the chance. She is the first to realize that Sam and Caine are twins when she reads Nurse Temple’s laptop and she convinces Caine of this. Under Caine's orders, Diana helps kidnap Sam, Astrid and Little Pete. She reads Astrid’s power, two bars, and goes to the gym to help Caine interrogate Sam. She tells Sam that Drake will hurt Astrid if he doesn’t answer all their questions. After Astrid and Little Pete escape, Diana confesses that she neglected to read Little Pete’s power as she assumed that he would not have one because he is five years old and autistic.
Later on, Diana reads Jack’s power while he is sleeping. He is now a three bar, although she once read him as a zero. She wakes him up and threatens to tell Caine he is disloyal unless he promises to do whatever she wants. Shortly after, Diana goes back to Coates along with Caine, Drake and Jack. There, they film Andrew as he poofs on his fifteenth birthday. The poof being the process in which anyone over the age of fifteen disappears from the FAYZ. Jack manages to get a shot of a monster tempting Andrew and they figure out a possible way to beat the poof. Sam and some of the other Perdido Beach kids are captured by Drake and plastered, a term which refers to their hands being encased in cement, but Little Pete makes the blocks of cement vanish. Sam uses his power to burn Drake’s arm off and Caine and Diana run for fear that the formerly plastered freaks will try to attack them. In an attempt to save Drake from infection, Diana is the only one who is willing to saw off his arm. Drake eventually got this turned into a long whip arm with the help of Lana, a healer, and the Gaiaphage.
We next see Diana waking Jack up in the middle of the night. She reminds him of his promise and instructs him to go to Perdido Beach and tell Sam how to beat the poof, as she's worried about being stuck in the FAYZ with Drake if Sam isn't there to fend him off, while she remains behind at Coates. She attempts unsuccessfully to convince Caine not to attack Perdido Beach and on their way into town, Caine finds the talking coyotes and promises to let them kill and eat the kids in Perdido Beach if they will fight for him. When Sam seems to have died, Diana tells Caine to call off the coyotes but Caine refuses and Diana gets angry telling him that she thinks his real mother abandoned him because she knew he was evil. Sam turns out not to be dead and he and Caine face off. Diana realizes that Sam still doesn’t know how to beat the poof and she starts to tell him but is cut off when he turns fifteen. Both Sam and Caine survive and Sam wins the battle. He tells Caine to leave town so he doesn’t have to kill him. Astrid offers Diana a chance to live in Perdido Beach but Diana refuses, saying that “the bad girl always ends up with the bad boy” and walks away with Caine.
At the start of Hunger, Coates is running low on food. Diana is taking care of Caine, who has been driven insane by the Gaiaphage. He regains a little of his sanity and tells her he has a plan to get food and she warns him against doing anything dangerous like attempting to fight Sam again. Meanwhile, Drake finds a girl called Orsay at the Stefano Rey National Park and he takes her back to Coates, saying he wants to kill and eat her. Diana is disgusted by this and convinces Caine that they can use her as a spy because Orsay has the ability to see peoples’ dreams. Caine agrees and they send her to Perdido Beach to see what Sam is dreaming about. When she returns, she has seen Little Pete’s dreams and is in awe of them. When Caine asks about Sam’s dreams, she says that they are simple and he is dreaming of food. Caine decides that this means he is not worried about what they are doing and will not have anyone guarding the power plant.
Drake talks to Caine in private about his suspicions that Diana is disloyal. Caine does not want to believe it but he decides to test Diana. He orders her to persuade Jack, who is now in Perdido Beach, to come back to their side. Diana shaves her head and dresses like a boy to sneak into Perdido Beach and talk to Jack. Diana visits the McClub, a McDonalds made into a late night hangout spot, where she finds Jack talking to Brianna, another ex-Coates kid with powers. Jack recognizes her and leaves the club but Diana follows him and tempts him, first by flirting with him, then by offering the “ultimate technological challenge”. Eventually, she succeeds in persuading him and they go back to Coates.
Caine reveals his plan to turn out the lights in Perdido Beach. They arrive at the power plant and Caine allows Drake to nearly kill the guard, a ten-year-old boy named Josh. Drake also kills a girl named Brittany, she does not actually die, but her heart has stopped. They capture the two other guards to use as hostages. Sam arrives and tries to reason with Caine. He reminds the Coates kids that they don’t have any food with them and have no way of getting any. He says that he would rather not fight, and if they leave now, he will let them go back to Coates. Diana urges Caine to take Sam’s deal, but she realizes that food wasn’t the reason they came, he was manipulated by the Gaiaphage to get radiation for it to eat. Diana becomes worried and tries to reason with him, but he doesn’t listen. They steal uranium from the power plant and escape, while Caine tells Drake to stay behind and kill Sam.
On the way to the mine, Drake catches up with them. Diana at first thinks he is Sam and she is relieved that Caine will be stopped but worried that Sam will kill him. Once she realizes it's Drake, she teases him for coming back once again from a fight with Sam with part of his arm missing. At the mine, Drake decides to challenge Caine and he ends up using his whip hand to severely injure Diana, throwing her head first against rock and putting her hear death. This triggers a protective frenzy from Caine who impaled Drake and is not calmed until Diana is healed by Lana. At the end of the book, Caine and Diana run away together and Drake is presumed dead.
In Lies, Caine and Diana have once again returned to Coates Academy. Conditions at Coates are very bad, the remaining kids are literally starving to death. One kid, named Panda, commits suicide by driving a car off a cliff. Caine lifts up his body using telekinesis and the kids end up resorting to cannibalism to stay alive, something Diana finds repulsive but still takes part in. Shortly afterwards she implies to Caine that she wants him to kill her, because she hates herself, but Caine refuses. Caine is the only one who is really taking care of her and he states she is one of the only two things he has in the world: Diana and the idea of the island that Bug told him about. Diana finds this hard to believe but shows no true attempt to stop Caine from leaving. Shortly after, Caine and Diana make plans to go to San Francisco De Sales, the island that Bug, a child who can camouflage, read about that belongs to two actors. Caine makes a deal with the Human Crew, who are a bunch of kids without powers who despise and blame their problems on kids with powers, convincing them to start a fire as a distraction while the remaining 16 Coates kids sneak through town to the Marina. The Human Crew double-crosses them and attacks and Hank, one of the Human Crew, shoots a hole in an inflatable boat that they had stolen. Caine kills Hank and he, Diana, Penny, Bug, Tyrell, Paint and Jasmine escape on a second boat. Before long, Jasmine becomes suicidal and jumps off the side of the boat.
During their journey to the island, Diana contemplates her relationship with Caine. In her thoughts, she admits to being in love with him though she seems to think that the two of them are only in love with each other by process of elimination, because nobody else would want them. She compares the concept to flies and worms finding mates among their own kind. She also seriously considers suicide but admits that even now, she would still choose to live.
When they arrive at San Francisco De Sales Island, Caine levitates Bug, Penny, and then Diana and throws them toward the island. He then follows, leaving Paint and Tyrell stranded on the boat, Diana decides that he left them because they have no powers or useful skills. Caine, Diana, Penny, and Bug find a small group of sheep and Caine kills one with his powers, causing them all to try to eat it raw in a frenzy, but they can't get past its fleece to the meat. Two children find them, they are wrapped in bandages and disguised as lepers. They claim that this is the San Francisco De Sales leper colony, run by two celebrities for charity, and invite the Coates kids to come back to the hospital with them. Diana notices that one kid seems hesitant about this and sees that the two boys look healthy. She tells Caine to tell them to take off their bandages, which he forces them to do. It turns out that they are not lepers, they are adopted children of celebrities. They take the Coates kids back to the mansion, where Diana reads their power. Sanjit is a zero, and Virtue is a one bar. Caine demands food, and they give the Coates kids drugged food that causes them to pass out. They then tie them up, except for Diana, and prepare to vacate the island.
Diana wakes up and sees that the other three Coates kids are tied up and she pretends that she was too. Diana walks out without untieing her companions and sees Sanjit and Virtue, along with three younger children, preparing to board a helicopter. She goes back to the room where the other three are and finds that they are no longer tied up. Penny has woken Bug up using her powers, the ability to see illusions so realistic they believe it with every part of their being, pain and all. Diana picks up a vase and tries to knock Penny out with it. She decides to try to kill Caine while he is asleep even though she is in love with him, to save the lives of the island kids. She is about to smash the vase down on his head when Penny stops her. Penny reveals that she also has feelings for Caine and then wakes him up using her powers.
Diana follows Caine to the cliff, where he prepares to smash the helicopter and kill the kids inside. She tries to convince him not to do it, but he won't listen. They have an argument in which he accuses her of hating him. She tells him that she loves him. This is the first time she has said it out loud. Penny shouts abuse at them both so Caine also makes Penny hover above the spinning rotor blades. He says that if Diana loves him, then she must love the things that he does. She realizes that he is still planning to crash the helicopter and lists all the things that she has done to stay with him that she would never have done otherwise and tells him that she will not stay with him anymore if this is the sort of thing he is going to do. She steps backward a little too far and falls off the cliff. At first Diana struggles, but then she accepts the coming death and drops freely. Caine releases the helicopter and Penny in time to catch her, resulting in Penny having mutilated legs. At the end of Lies, Caine, Diana, Penny, and Bug are stranded on San Francisco De Sales Island.
Player Name: Chinchill E-mail: dusk[dot]zephyr7 @gmail[dot]com Preferred Contact: Plurk ( @chinchill ) Timezone: London, England / EST Current Characters in Victory Road: Walter Sullivan
Character Name: Ashley Fox Series: Original Timeline: N/A Original Character Background: The World Ash's world is similar to that of many high fantasy settings with elves, trolls, orcs and magic flourishing around the globe - albeit in modern times. The times of orcs and trolls being seen as bestial beings and the mysticalism of elves are seen as extremely inflated stereotypes formed in the controversial 'chaos ages'. Trolls and orcs fall into the 'goblin' subspecies of humanity, with humans and elves forming their own subspecies. Elves often consider themselves somewhat related to the fae, another subspecies that includes a wide variety of humanoid, magical beings such as fauns, vila and kitsune. Nowadays these various subspecies of humanity attempt to live side by side, although there are still species conflicts, divides and profiling that persist in Ash's time and cause tension or outright violence, just as differences between politics, nationality and race do.
While magic exists only around 10% of the population are gifted with the ability to use it, and in set ways. Magic is often linked to a supernatural event or to a preternatural ancestor, such as a siren, djinn or selkie in the case of Ash's guardian, Oisin, and the skills a magician can use reflect the origins of their power. A magician typically gets three 'areas' of magic they can develop from this, although all magicians are typically taught a few simple, universal spells, such as a simple 'stunning' attack for self-defense. For example, a magician who was born at the birth of a new phoenix will have powers linked to fire, regeneration and enhancing their body. Magic is commonly seen as an unpredictable force so anyone who can use it is regarded with awe, fear and caution. While magical communities and guilds are long standing traditions, nearly all require an ID badge that is uploaded onto national databases, to track and monitor magicians.
A major change to the world's environment for Ash is the heavy presence of smoke and smog in cities of almost any size. How this settled is unknown; many people blame pollution as it lingers most strongly in densely populated cities but the cause has yet to be determined. Downpours of acid rain are thought to be linked to the fog, and while coats and outerwear had been adjusted for this it's still damaging to flora and to animals exposed to it constantly. In large cities, like London, a gasmask is considered as important as a raincoat.
Ash's Backstory Born Leon Ashley Walters, he was set to have a typical life in London with his parents. But that soon changed when he was three years old. Having just moved into a new apartment, the young family fell victim to an arson attack from a gang of homeless, angry teenagers. While Ash was wrapped in bundles and slipped out a window, his parents were unable to escape and died in the blaze.
One of the teens, a half selkie named Oisin Fox, found the young Ash. He had been led to believe the building was empty and thus had used his magic to hide the smoke from the outside, but had never wanted to hurt innocent bystanders. Seeing the consquences of his involvement in the fire, he immediately adopted Ash as his own child and has attempted to do right by him ever since. He changed his name to Ashley Walter Fox, to both protect him from child services who might try to place Ash in an orphanage and to still honour his parents. Ash vaguely remembers their time living on the streets; cold nights, being hidden in various empty buildings as Oisin had to work various horrible jobs to raise the money to provide for him. Even when they finally got thier own apartment, he remembers Oisin skipping meals so he could maintain the roof over their head and ensure Ash ate instead. This firmly bonded Ash to him, causing him to see him as a father or 'Athair' in Gaelic, learning Oisin's language as he grew up.
Things finally stablised as Ash began school, as his Dad found a stable source of income it seemed. In the later years, Ash would learn and realise that his Dad was acting as a Shadowrunner; a criminal for hire. Despite Oisin having to leave at strange times and occasionally leaving Ash alone at night, their lives were happy. As Oisin reached out and reunited with his family (not always smoothly), this brought Aintín Emily, Oisin's beloved twin sister, and Daideo and Mamó, Oisin's parents, into Ash's life. Ash also made friends within his neighbourhood and, recognising that many of them struggled with issues at home, he began to bring them home to meet his Dad. Overtime their house became a 'safehouse' for him and his friends, a place they could retreat to where they knew they'd be safe for a night. While still not rich, Oisin thankfully knew how to stretch his money to help provide for however many kids end up in his house.
Which leads to Ash being eighteen, unaware of the upcoming changes and revelations about to come his way...
Personality: Ash is a happy-go-lucky, motormouth kid who believes he is invincible, partly from his magical skills and partly from pure bravado. He has a natural charisma that, combined with a willful ignorance of stereotypes and prejudice, means he's attracted a lot of strange and unusual friends in his local neighbourhood. With his good nature (and his father's charitable nature), he often invites his less fortunate friends to stay at their flat, where they end up being semi-adopted into the family by virtue of Ash's insistence and Oisin's own goals to try and help kids who grew up or ended up in a situation like his when he had met Ash.
He remembers the sacrifices Oisin has made for him and, unaware of Oisin's part in the deaths of his parents, feels guilty and wishes he could somehow repay his Dad for his care. He's also aware that Oisin doesn't strictly obey the law, leading Ash to have a moral code based on his own ideals, rather than obeying given laws. This leads him to steal things like nice clothes for Oisin, knowing he wouldn't ever buy them for himself, and this train of thought extends to his friends and allies. If he thinks he sees a cause worth fighting about, he won't hesitate to jump in - and given his rash nature, he won't wait for the full details before acting.
While goodnatured and kind, Ash does have a more serious, thoughtful side under his typical boisterious behaviour. He's more astute in social matters than one would assume and tries his best to be available for his friends to talk to or to spend time withtends to hide his problems or avoid confronting them until forced. He also hates facing uncomfortable truths, such as the fact that his dad is acting as a Shadowrunner (a criminal for hire). When unable to do anything with his energy, he's prone to pacing and frustration, especially when 'caged in' a set area. Funnily enough, his temper reflects this; when truly angry or upset, he becomes quiet and sulky, rather than his usual, loud and energetic self.
Strengths
Ash has a strong moral code that he will stick by, regardless of the status quo around him. He's loyal to a fault and won't give up on his friends or allies. He's very upbeat and will do his best to help those he cares about, with a strong helping of his natural charm and sensitivity. His humble beginnings means that he knows how hard life can be and has a strong sympathy for anyone raised in a difficult situation, even if it doesn't match up exactly with his.
In pratical skills, he's an excellent parkour runner and has great stamina and agility when it comes to physical activity. He's an avid guitar player and loves to sing, an ability he fortunately doesn't suck at. He's also bilingual, speaking both English and Irish.
Weaknesses
Ash's disregard for authority and 'shrug' attitude towards the law can often get him into trouble. While loyal, it means he can be blind to his friend's faults or how they might be using him. When upset, he won't openly talk about his problem and just avoid it as long as he can. While Ash isn't <i>stupid</i>, he certainly lacks forethought and doesn't plan ahead.
He doesn't consider his own safety when attempting to help others, which could lead to him getting badly hurt. His attention span requires a patient teacher to help him learn, hence why his knowledge is limited to subjects he's taken an interest in; magic, music and, surprisingly enough, science (especially chemistry).
Pokémon Information Affiliation: Trainer Starter: Riolu - Ash's innate magical abilities allow him to see people as spirits on the Astral Plane, a trait 'inherited' from his selkie father and how he's taught him to channel his magic. This is similar to a Riolu/Lucario's ability to sense auras, although Ash has to 'switch' between seeing the physical world and the astral. Additionally, Ash's powers are based around enhancing his body to accomplish incredible feats of strength and agility, complimenting and enhancing his physical abilities rather than creating bursts of fire or other fancy tricks. This is, again, similar to Riolus who are known for their incredible stamina and seem to use their special powers in more physical ways than other Pokemon (such as psychic types).
Victory Road Sample: Ash looked over the Pokemon sprawled on the chair with him; Danny, Kinnagoe and Cú, a Riolu, Zorua and Rockruff. All were fast asleep, snoozing peacefully over and under his legs. Danny and Cú he openly adored. Danny was his partner, able to keep up with him on his rooftop runs and happily fool around with him. Cú was more like a normal puppy, stuck on all fours, but just as playful and joyous as Danny. It was Kinnagoe, the Zorua who was...different.
Truthfully, Ash wasn't sure what to think about Kinnagoe. He acted a lot like his Dad. A <i>lot</i>. He would bite at his trouser leg to try and stop him from doing certain things that, when he thought back on it, his Dad would say was stupid to do. He was constantly giving the people he met that...evaluating look, like he was trying to judge them from the moment they looked eyes and even as a Zorua, when he wasn't disguising himself as something else, he could perfectly match his Dad's 'I'm so tired with everything' expression, somehow. But he didn't have his Dad's funny bone. He was always serious, always suspicious, always secretive. Ash wasn't sure if he liked that behaviour.
It was why he had named him Kinnagoe, not Oisin; Kinnagoe was the person who received phonecalls about jobs, the person who came home with bloodied clothes and a bandage hidden under his clothing. That's who Kinnagoe made him think of. He reminded him of a side of his Dad he didn't understand and in a way, he wasn't sure he wanted to. That didn't mean he didn't <i>like</i> Kinnagoe. Kinnagoe still had his good traits and he clearly kept an eye out for him, and for Danny and Cú. He just didn't know how to deal with the traits that touched upon things he didn't want to really think about too much.
Ash zoned back in from his musing and started with a gasp. Kinnagoe was awake and looking directly at him. Ash huffed and flopped dramatically onto his back. "Stop that. You made me jump." Kinnagoe just rolled his eyes and walked onto Ash's chest, taking a seat and looking around them. Ash made a mental note to not let Kinnagoe see any pictures of his Dad. He didn't want to suddenly face a lookalike of him, especially not coming from Kinnagoe.
Player Name: Wolfeh E-mail: jlswab@gmail.com Preferred Contact:AllintheBones Timezone: EST Current Characters in Victory Road: N/A
Character Name: Noctis Lucis Caelum Series: Final Fantasy XV Timeline: End of Chapter Five Canon Resource Links:Here
Personality: Noctis is spoiled, there's no two ways about it. And it's not because he's a prince necessarily. His father knew what his son's fate was going to be and, because of that, attempted to give him the fullest life possible. Noctis has always been able to do as he pleases for the most part--though when it comes to eating vegetables there are still fights over that--and doesn't really get that it's made him a spoiled little shit. He's use to being able to do what he wants, sleep whenever he wants and in general just do as he pleases. If it wasn't for his companion Ignis, Noctis would probably never get anything done. At least that's how he was initially. Recent events, such as the death of his father and the fall of his kingdom, have prompted Noctis to take a bit more of an active role in life. To be more assertive and actually take on responsibility. He still has a long way to go but he's definitely better than he use to be because he understands some of what's at stake now.
Now while he is spoiled and that definitely plays into him not wanting to do things sometimes, Noctis is just a rather lazy young man. It, in part, may have to do with injuries sustained when he was a child that makes him wear out faster, especially when running across the country side, but he really just prefers to curl up in a bed or a sleeping bag and sleep the day away if possible. When encouraged by others he is capable of getting up early and doing hard labor and, even though he complains, he won't shy away from it. He'll just end up passed out again after the fact because it takes a lot out of him, okay. As mentioned above, he did sustain a pretty intense set of injuries when he was a child, injuries that put him in a coma for a period of time and left him in a wheelchair after he woke up. His stamina, in general, has been greatly effected by that though he does his best to play it off when he can and forces himself to keep moving. (He just may limp a lot in the process..)
Despite the fact that his friends are all common born, Noctis never puts himself above them. He stands on equal footing with them and will always do his best to help with everything that they're doing. He respects them, a lot, and would put his life on the line without question for them--though they honestly wouldn't let it get to that point because he is still a prince. Even though he acts rather aloof and uncaring sometimes, Noctis really does care about people and it shows through whenever there's someone in need or when he's around kids. He'll readily agree to running inane errands for others if it means helping them out and it's not even something he's doing for show; he just really does want to help people. He's absolutely devoted to those he calls friends and will stand up for them without hesitation if they need him to.
After the loss of his father and kingdom, Noctis has definitely become a more determined individual, even if he does have a long way to go still. He has goals in mind and wants to see them through, knowing that the entire world is depending on him being able to take his rightful place as king. Simbbaaaaa He pushes himself more than he should sometimes--see the injury talk above--but he knows that he can't quit. (He and Gladio already got into it once about Noctis getting his shit together and he really doesn't want to have that argument with his shield again.) If nothing else, he wants to prove to his friends and perhaps even to his father that he's not just some stupid kid who doesn't understand what's going on around him.
Even though he has made great strides in his developmental, Noctis is still a temperamental young man at core. He gets easily discouraged if he can't do something on the first try and really hates to lose to the point that he throws bratty little fits if something doesn't end in his favor. (Later in the game, especially, we see him and Prompto playing darts and Noctis gets super pissy when he doesn't beat his friend.) It gets worse the more tired he is and he tends to get even more bratty when this happens, pushing the others away and ignoring their suggestions. He so badly wants to prove himself that his stubbornness can make it come off the wrong way and Gladio's nickname of "brat prince" is definitely fitting during these times. It's sometimes hard to remember that he's twenty years old given the way he acts when things don't go his way but he is starting to get a little better. (Carrying the weight of the world on his shoulders makes it hard to keep himself in check most of the time, though.)
At the end of the day, though, Noctis is a huge nerd. He loves to play video games and is a huge sap in the face of animals--especially chocobos--and loves to goof off whenever he gets the chance. (Something that his father wanted. He wanted his son to get that chance at normalcy and it definitely worked.) He's also a bit of an introvert, shying away from attention or big social groups whenever he can, prefer his small friend group and chilling away from the hustle and bustle of the city. He doesn't like to flaunt his status either, and not just because it would paint a target on him these days, but because it's not something he's ever really put much stock in. He likes to be seen as just a normal kid and likes being able to just run off and spend hours fishing if he can. He's far more down to Earth than most people may realize at first--but just wait until he busts out his phone and starts playing video games. Or dances with someone in a Moogle suit. Then you'll see the real Noctis.
Pokémon Information Affiliation: Trainer! Starter: Munchlax Password: Atomic Fireball
Player Name: Al E-mail: Alkapwnd87@gmail.com Preferred Contact: Alkapwnd on plurk, Alkapwnd#4721 on discord Timezone: Mountain Current Characters in Victory Road: N/A
Character Name: Jinx Series: Teen Titans Timeline: From the end of the comic book series issue 55 Canon Resource Links: Here's a series of links Teen Titans (TV Series) Which is the canon Jinx comes from Teen Titans Go (Comic series) Which is a supplemental series that continues the stories from the TV series. In particular issue 43 where Jinx becomes an official Teen Titan Wiki page on Jinx as a character
Original Character Background: N/A
Personality: Jinx is at her core an ambitious bad girl. She doesn't like to be confined by things like rules or morals and she wants to succeed. To earn respect and to belong somewhere. When we first meet her she's top of her class and one of the most promising up and coming young villains in the school, but after a few humiliating defeats we see her lose her confidence and turn into a much smaller threat in the grand scheme of things.
That never stops her from trying though. She keeps her team "The Hive Five" together and continues attending classes, working her butt off to learn and grow so that some day she can defeat the Teen Titans and follow in the footsteps of her idol Madam Rouge. However when her dreams of that are dashed by actually meeting her idol in person and finding out what a cruel and selfish person she is, Jinx is willing to cast aside her ambitions as a big middle finger to one of the most frightening and deadly women in the world. Not only does she do the morally right thing by helping a hero escape but she also stood up to Madam Rouge and even lashed out at her.
Jinx once believed that being good was never an option for her because of her magic and bad luck but after spending time with Kid Flash and working with the Titans she's come to realize she can still do the right thing even if she wants to keep acting like a "Cool bad girl".
She's also still very much a teen, from choosing to commit petty crime such as stealing clothes she thinks are cute, to gorging on cursed pie with her friends. She likes to snark and sass her way through battle and pouts and throws tantrums when things don't go her way.
There is a softer side to Jinx as well, as noted by Kid Flash when he discovers she like to draw pictures of unicorns. She even had a crush on Cyborg when she met him under his disguise of "Stone" and he was infiltraiting her school for villains The Hive Academy. While he was there she started building what could have been a relationship complete with going to prom with him. And when she discovered who he really was she was heart broken. So much so that on a following Valentines day she went out of her way to try and ruin his date with his actual girlfriend Sarah Simms. Hell hath no fury like a woman scorned.
From the canon point we take Jinx from, she's a full fledged member of the Titans complete with a Titan communicator, but she still has some doubts owing to how long it took them to give her one. She was finally acknowledged as a member of the team when she infiltrated a major gathering of villains pretending to be interested in working with them, only to betray them and her old team members Gizmo and Mammoth. Later when Gizmo and Mammoth were in trouble they came running to her for help but she acted irritated indicating that they had been trying to get her to come back to them. It turns out they were being attacked by another villain and soon she too was in trouble. But when she discovered the attacker was only coming after them because she thought she had to be evil, Jinx offered some heartfelt advice and forgave the girl. After all everyone deserves a chance to do the right thing.
Pokémon Information Affiliation: Rocket Grunt Starter: Absol Password: Atomic Fireball
Player Name: Runner E-mail: runnerartawaker@yahoo.com Preferred Contact:RunnerRPAwaker Timezone: GMT +8 (Philippines) Current Characters in Victory Road: N/A
Character Name: Tony Clark Series: The Amazing Spiez! Timeline: During Operation Tami Trouble Canon Resource Links: The wikia for the show is somehow lame for me, so I'll leave a Wikipedia link and a summary.
According to the official site of The Amazing Spiez!, Tony and his siblings were just normal kids until one day when the Clark boys went to a bank with their father, some criminals invaded the bank in an attempt to rob it. In order to protect their father and the others inside the bank, the boys quickly used their teamwork and skills to bring down the robbers. Unknown to them, Jerry Lewis, the head of the World Organization of Human Protection witnessed all of this via security footage and by spying on their daily lives. He eventually opted to recruit the boys alongside their sister, Megan, into the junior spy program.
Once they were recruited, the Clark siblings spent their lives fighting villains and saving the world as spies while keeping their spy lives a secret from both their parents and their classmates, especially their rival, Tami. During their career, they ended up facing recurring enemies such as Gus Jr., Chameleon Leon, Sherry Lewis, Jerry's evil sister, and Davey Hacker, as well with old enemies from Totally Spies! such as Boogie Gus, Gus Jr.'s father, and The Granny. But while most of the episodes revolved all of the 4 Clark kids, there were some episodes that focused on Tony.
In the first episode of the series, "Operation Fun and Games", Tony became irritated by his own lack of strength and height after a botched mission. But following another mission, he started to gain super strength after a WOOHP training session that Jerry recommended, only discovering this when he was almost run over by a truck. However, he ended up being brainwashed by Jimmy, a wannabe Yu-Gi-Oh-like villain as he had touched one of the playing cards during that said mission. Thankfully, his siblings managed to free him from brainwashing and return him to normal after he stopped Jimmy from escaping.
In "Operation Brat Pack", it is revealed that Tony joined the Drama Club for a play called "King Tut and I" and because of his undercover mission where he and his siblings landed a guest role to protect a TV star, he managed to land the role as King Tut. In "Operation Breakout", Tony attempts to get a date so he can get some respect and ended up asking out many girls from his school through his sister's dating program. Though after the mission, it ended in disaster after he blurted out his plans for them, after which they quickly chased him out of anger. During "Operation Sunrise Tan", Tony and the other Clark boys ended up incapacitated when they were affected by the Sunrise Tan's effects, leaving their sister to save the day.
In "Operation Dude Ranch Disaster", he and the Clarks ended up bickering with each other during one mission, which forced Jerry to take them on vacation to a dude ranch in order to remind them of teamwork. This allowed the Clarks to meet Sam, Clover, and Alex from Totally Spies for the first time as well as their fellow spy ally, Dean. However, the older spies ended up getting abducted and in spite their quarreling, the Clarks were forced put aside their differences in order to save them. In the end, though, it turned out to be a test by Jerry and the girls to get the siblings to find their sense of teamwork once more.
Tony's height and age were tested once more in "Operation Grow Up" as he had become tired of being the youngest due to not able to enjoy certain things with his older siblings, such as watching a PG movie and riding bumper cars. Eventually, he was affected by a strange ray from a young villain named Archibald that caused him to grow older like the villain. Thankfully, he was soon returned back to normal and managed to defeat Archibald with his quick instincts and by being himself.
In "Operation Twins of Trouble", Tony and his siblings experienced their hardest mission yet as they tried to stop Alpha and Omega, also known as the Chaos Twins, who originally served for OOPSIE as the next generation of spies before their corruption, from wrecking havoc once more. After he and Lee were captured, Megan and Marc learned about their parents' past as OOPSIE spies and recovered their memories in an attempt to rescue them. However, it failed as their parents were then kidnapped and the Clark siblings were forced to finish the job once they escaped, which not only enabled them to saved their parents but also stop the Chaos Twins once and for all.
During a mission in "Operation YoYo-Ninja Master" after Lee lost his confidence after losing a basketball match, Tony managed to capture Slick Mick by himself. However, in the process, most of the citizens saw his actions and declared him a hero as "Yo-Yo Boy". At first, it went to his head as he ended up focusing on doing commercials and signing autographs instead of his spy missions. But in the end, he decided to quit the hero business when he realized that his fame was a 24-hour job. Because of this, he was responsible for bringing his older brother's confidence back during a mission to re-capture Slick Mick.
In "Operation Forgotten Island", during an emergency mission to investigate a distress call from a seemingly abandoned island, Tony hit his head during a crash landing and thought that he's Broccoli Boy from the plane's comics during the whole mission. Thankfully when the mission ended, Jerry managed to restore his personality. In "Operation Tami Trouble", Tony was grounded after a museum field trip due to poor grades, which left him unable to go on missions with his siblings. But in the process, he was kidnapped by a brainwashed Tami and after she kidnapped the rest of the Clarks, they eventually find themselves against one of the Totally Spies! girls' old enemies, Sebastian Saga, who then brainwashed them as well in order to attack WOOHP. But once Jerry freed them, the Clarks eventually stopped Sebastian and his plans once and for all.
Personality: As the youngest sibling of the Clarks, Tony is known to be the no-nonsense and hyperactive go-getter of the family. Whether it's the trip to a theme park, a cruise, or a WOOHP mission, Tony is always psyched up to go either of them. In fact, he's the only one of the group who wants to get WOOHPed to go on another mission and always demands the gadgets right after a briefing.
But being the youngest means he's also the impatient spy of the group as he often relies on his common sense and intuition and is unable to think about the consequences before he acts. Not only that, he tends to come up with some crazy schemes either to get out of a difficult situation or just to get what he wants. Of course, this either leads him and his siblings into a hilarious situation in their household and school or in a dangerous one during a mission.
Yet one positive thing about his impatient and hyperactive personality is that he's also the bravest spy in the team. No matter what kind of danger they face or how scary the villain is, Tony is completely fearless at any situation he and his siblings will face. Even if his siblings have to come up with any plan that might cost them time, Tony will always jump in without any plans or second thoughts. While it is one of the reasons that caused the team in trouble more often, his bravery has saved the day on multiple occasions. One example is during a mission where the Clarks had gotten trapped in a shark tank, he jumped into the water before his siblings and used a gadget in order to incapacitate the shark.
While he is the shortest Clark in the family, he tends to have a huge ego, as he often let any amount of fame or recognition go his head sometimes. This was shown when, after he was called a hero on live TV, he started to take advantage of his fame as he focused more on television appearances than his missions. Another example is that he tried to date many girls in his school in his attempt to get respect from the others, but ended up being chased by all the now-angry girls when they found out. Despite this, he sometimes calls it quits as he gave up being "Yo-Yo Boy" because he felt it was a 24-hour job, which he was unable to do.
But despite his bravery and ego as a spy, Tony is still like any 11-12 years old imaginative boy. Because of this, he tends to believe that anything that comes from fiction exists. For instance, he once believed that a sea monster kidnapped Lee during a mission and another time, he believed that ninjas still existed in the modern era, which was shown to somehow be true during another mission to recover the ninja artifacts. But most of the time, his siblings, mostly Lee and Marc, don't believe his far-fetched theories regarding those fictional creatures.
Another weakness of Tony's is his self-esteem when it comes to his height and age. As the youngest child of the family, Tony often doesn't have the privilege to enjoy any rides or movies that his older siblings can enjoy. He also sometimes hates his own short stature and he feels that he isn't strong enough to carry anything or defeat any bad guys in some missions. Also, he feels that being a WOOHP spy means being put on equal footing with his older siblings.
But despite his weaknesses, he still supports Lee, Marc, and Megan in any way he can. Whether it's either in WOOHP missions or their daily lives, Tony still cares for his brothers and sister no matter what.
Pokémon Information Affiliation: Trainer Starter: Noise the Noibat Password: Atomic Fireball
Victory Road Sample: The 12-year-old spy was completely confused. He was at home being forced to study after being grounded due to poor grades and now, a woman he didn't know had given him a backpack full of items before he left his house, which he quickly guessed was not in his hometown anymore.
But what was even more weird is that not only had most of his WOOHP gadgets, especially his MPCOM, disappeared from his pockets, but a strange purple bat creature was now following him as it tried to land on his head, only for him to shoo it away as he tried to read the handbook he found inside the backpack.
"Hey, how long are you going to follow me? Can't you see my hair is not a nest?!"
But despite his protests, the bat just continued to land on his head, much to his dismay. "Great, not only I've been transported into some strange town, but I've lost all of my gadgets and I can't even contact my sibs or WOOHP! Not to mention this stupid music that I somehow can't turn off! And all while I'm grounded! This is the worst!"
Tony then slumped down to the ground, now completely depressed that he was all alone in this strange new world. But once the bat flew over to him and nuzzled his face, he wondered about the strange creature as it appeared right in front of him holding a strange red and white ball. While he saw it as creepy, he also noticed that it seemed to be very friendly.
"Well, you do seem to like me for some reason. What can you do exactly?"
Once he asked that question, the bat creature quickly let out a loud shriek, causing the 12-years-old spy to cover his ears in pain. "Other than hurting my ears?!"
When it heard its trainer's protest, the bat stopped screeching and quickly tackled Tony to the ground, knocking him out for a few seconds. Once he woke up, he then glared at the young bat in anger as it just grinned sheepishly.
"I really need to read the handbook to learn more about you, do I?"
The bat just nodded, now completely embarrassed that it failed to show off its abilities to its new trainer.
Player Name: Wolfeh E-mail: jlswab@gmail.com Preferred Contact:AllintheBones Timezone: EST Current Characters in Victory Road: Noctis Lucis Caelum
Character Name: Cissnei Series: Final Fantasy VII Timeline: End of Crisis Core Canon Resource Links: History of a Turk
Personality: Very resourceful, there isn't much that stops Cissnei when she's got her mind set on something. She's good at what she does and will generally do whatever it takes to complete her mission--though there are exceptions to this. (Mainly Zack.) She's quick witted and can match wits with the best of them, generally never losing her footing in a conversation once she gets going. Cissnei uses this to her advantage and is a great information gatherer because of it, able to get things out of people without them even realizing she just did. Cissnei is the type of person that will gather as much information as she can on everyone while acting like a friend though she won't hesitate to use the information she has to her advantage if necessary.
She's extremely mysterious in that there really isn't anyone that knows about her past outside of the Turks, and even then she picks and chooses which Turks she brings into her circle. The mysterious air isn't meant to add anything to her overall image--like a certain not!Vampire--she just prefers people see her as Cissnei the Turk rather than anything else. Even more recent things that happen to her she keeps under wraps and tends to keep both sides of her life, the private and the Turk side, separate in an attempt to at least avoid too many conflicts of interest. (Again, Zack is the exception to this and Cissnei is well aware. But she cares a great deal about him.)
When it comes to those that she cares about, Cissnei is very protective and cares a lot more than she lets on most of the time. She will bend and break rules in order to keep the people she's deemed as her friends safe and will even go as far as lying to her fellow Turks in order to keep some of them safe. While devoted to her job Cissnei hasn't completely given up the desire to have a life of her own and starts to figure that out even more as the events of her canon play out. She wants peace for everyone, to some extent, and would much rather find an alternative route to stopping someone if there is one. As one of the younger members of the Turks, she's a bit more hopeful than most, though she tends to down play it quite a bit around people in general, allowing her actions to speak for her more than her words ever could.
Now that's not to say that Cissnei is afraid of putting someone down. She's not. She's just willing to look on the other side of things. When it comes down to it, though, Cissnei is a Turk and a damn good one. She's extremely skilled at what she does and while she's good at keeping her temper in check, she'll beat the crap out of you with a condescending grin on her face if she has to in order to get her point across. She's really not someone you want to cross if you can help it.
Pokémon Information Affiliation: Trainer Starter: Vulpix Password: Atomic Fireball
Player Name: Mako E-mail: makotosagara1@gmail.com Preferred Contact:makotos Timezone: EST Current Characters in Victory Road: N/A
Character Name: Aerith Gainsborough Series: Final Fantasy VII Compilation Timeline: Right after helping Cloud back to Sector 7 Canon Resource Links:Aerith @ the Final Fantasy Wiki Aerith @Wikipedia
Personality:~ “I have twenty-three tiny wishes, but you probably won’t remember them all. So, I’m putting them into one: I’d like to spend more time with you.” ~
Aerith is special. She’s grown up knowing that she’s not like the other children. The planet actually speaks to her. She’s been sought after by Shinra’s most elite force, the Turks, for as long as she can remember. But while being special is sometimes polarizing, she doesn’t let it get her down.
She is a generally very happy person despite all of the crap that’s happened in her life: her father dying to protect her and her mother, her mother dying in an attempt to get her to safety, her boyfriend disappearing on a mission and then never returning. All of these things would make a normal person want to break, but not Aerith. She keeps going on, trying to share beauty with the whole of Midgar through her flowers (an idea she got from Zack Fair in the beginning of their relationship.) She’s the one who comforts the others when they’re upset, with varying degrees of success
That’s not to say that she doesn’t get angry or upset. She does. When Cloud—whom she hired to be her bodyguard until she reached her home—tries to sneak off out of Sector 5 without her, she gets angry at her adopted mother, Elmyra, for even forcing the issue and she is very annoyed with Cloud for agreeing with her mother.
She’s also stubborn to a fault. She is used to taking care of herself and living a not-so-easy life in Midgar’s slums. She refuses to let Cloud leave her back home in Sector Five. Not when she’d promised to show him how to get back to Sector Seven. Another instance of her stubbornness is when she leaves the rest of the group in Gongaga after their trek through the Temple of the Ancients. She knows that she’s the only one who can use the White Materia to help stop Sephiroth, but she doesn’t think to ask the others to come with her to make sure all goes well. Because she can do it on her own.
Another defining trait is her ability to troll. She takes pleasure in teasing her friends and comrades. The most famous example of this is how she manages to get Cloud enough items to make a passable girl to get into Don Corneo’s mansion in an attempt to “rescue” Tifa from the Don’s clutches. Another good example is the fact that she likes to tease Tifa over her very apparent crush on Cloud.
But despite being fairly practical (she’s not deceived about what kind of world she’s grown up in), Aerith has one silly fear. She is afraid of the sky. Zack makes fun of her for it, but considering her connect to the planet, it’s not that far-fetched. The sky and the planet are connected but separated and Aerith feels her attachment to the planet very keenly. However, when the party arrives in Junon, she seems to have at least gotten over that fear a little, as she tells Cloud that she wants to ride on the Highwind when they see it in the sky, and she’s very calm when the group hijacks the Tiny Bronco in Rocket Town.
However, when push comes to shove, Aerith will do what she can to help those she loves and the planet, no matter what it is. Even if there’s a chance it might cost her life, she knows that as the last living Cetra (half or not), she’s the only one who can hear what the planet is really saying and how to communicate it to others. It’s her job and she’s not afraid to do it.
Pokémon Information Affiliation: Breeder Starter: Flabébé Password: Atomic Fireball
Victory Road Sample: An open sky stretched above her for the first time since she was a baby a few days old. Her whole life was spent under the roof of a lab or the Plate of Midgar’s slums but now she could breathe in the fresh air. It felt strange to be severed from the ever-present pulse of Gaia, her ancestors no longer whispering in her mind. Instead, everything she knew was replaced by a world of bright colors, cute creatures and a strange but ever-present music. From the second she arrived in this new world, she’d been inundated with sights and sounds she’d never thought possible.
It was scarier than the open sky could ever be.
She’d been a silly girl when she told Zack that the sky scared her. She’d known nothing. The sky was beautiful and wonderful. Being in this world, with Ifalna the Flabébé beside her to help her make her way, was nothing she could have ever thought possible. The freedom she had was beyond words.
She missed her mothers both, certainly, and a part of her mourned for the loss of her connection to her own planet, but she still carried it with her as she traveled and experienced new things every day. The excitement of everything overwhelmed her fear of the unknown and helped her move forward without the past or who she was holding her back.
From the moment she’d left her “hometown” to when she stepped into tall grass for the first time, Aerith had been dazed. She’d reached for her staff when a strange monster-thing (a Pokémon—that’s what that woman had said they were) jumped out at her, but found that it was missing. As was all of the Materia she’d had in her possession. With no way to protect herself, Aerith had been ready to run, until the little flower thing had made a point of her staying and fighting with it.
That had been a few weeks and more than a few battles ago. And while she knew that she would and could fight to keep her and Ifalna safe, it wasn’t her first priority. No, she’d seen a breeder in one of the PokéCenters and after a long talk, she knew what she wanted to do: raise Pokémon. And she was stubborn enough to do it on her own terms and in her own time. If she couldn’t go home just yet, then she would do something sort of like what she’d done there. And maybe, just maybe, she could prove to herself that she could protect someone else for a change!
Player Name: Kururu E-mail: firion2j [at] gmail [dot] com Preferred Contact: plurk @ nurse_nakayama_sama Timezone: +11 Current Characters in Victory Road: Prompto.
Character Name: Haurchefant Greystone Series: Final Fantasy 14 Timeline: Post-Vault. (AKA, after his death. But Post-Vault is the non-spoiler way fandom tends to list it.) Canon Resource Links:Wiki Page
Note: Final Fantasy XIV is an MMORPG. And in this game, the main character is the Warrior of Light. For the purposes of this app, I'm using my Warrior of Light as canon (female Lalafell) - this matters because she is a Dragoon. And Dragoons are important to Ishgard - especially since they are chosen as a secondary Azure Dragoon. This is brought up in dialogue a bit during the story, so it would be important to Haurchefant. However, I won't be using her name in anything, or any of her personal canon - only what in-game gives me. If somebody wishes to adopt to a different headcanon, I am okay with working with them.
Personality: Haurchefant Greystone is a man shaped by the environment he grew up in. As a bastard son to one of the heads of a High House, he was always seen as one who didn't belong, and was often treated as lesser then his full-blooded siblings. Even though he was raised with them, he was treated as nothing but a liability - not being able to learn how to be a knight in any schools, nor being gifted an easy path into fighting for Ishgard. Nevertheless, Haurchefant would not give up easily - being the kind of man who follows his ideals no matter what, even if they seem impossible.
His father still loved him, even though he was a bastard - actually allowing him to stay with House Fortemps. Words from his father - from House Fortemps - forever tinted his desires due to this. “A knight lives to serve ─ to aid those in need.” If Haurchefant could be a knight, earn his way there, he felt he would do anything. His brothers both saw him differently - Artoirel seeing him as somebody to ignore, and Emmanellian desired to seek a closer relationship, but Haurchefants' step-mother stopped this. Haurchefant still holds a little regret for that part of his past - should people not be shown by their deeds, instead of their blood? He only hopes that his brothers don't regret their past with him.
However, instead of holding anger in his heart for these times, Haurchefant is a man shaped by kindness - due to his friendship with the fourth-born Francel, who befriended him and was also defended by Haurchefant - which helped him become a Knight. The men of Camp Dragonhead - where Haurchefant is stationed - see him as almost like a father and brother both, offering them smiles and encouragement in their never-ending war against the Dravanians. With a strong heart, Haurchefant welcomes anybody who'd come to the camp in need of assistance - be they Ishgardian or from the greater world. (This is in constrast to Ishgard in general, which had closed its' gates for years prior to canon.) On dragons, however - even if Haurchefant is open to more ideas, and does trust the words of the Warrior of Light about the truth of the Dragonsong War, he still is learning to not see dragons as fully evil beings desiring to kill all of Ishgard. No, he's still open to them being friendly but he still can't help but see them as the same beings he's battled against for so long - unlike Aymeric and other Ishgardians in the future, he hasn't had that chance to meet them and discuss peace and see them as more then simply enemies.
House Fortemps, however, has a reputation for being... odd. And Haurchefant is no exception. Even if he is a knight commander - leading troops to fight any Dravanian (and Ixali) who enter their territory - he is also the kind of man who would commission leather harnesses for his warriors. In a place where, for the last five years, it's only been snowy due to the moon falling. He also tends not to do his paperwork on time, much more interested in the exploits which would be passed down in song and tales - and keeping his soldiers company. Keeping them warm with hot chocolate and smiles, and glad none of them have fallen. Well, not many of them. It's a harsh war. His eccentricities also find themselves in his words - often he exaggerates deeds and other things done, and also tends to use the word splendid quite a bit. Though he might be overbearing at times, Haurchefant does hold kindness behind every action.
Haurchefant grows to appreciate the Warrior of Light and her trials rather quickly - for she has proven to be one touched by kindness. And so, when she arrived in Ishgard with the leader of Heretics, Lady Iceheart? He saw no reason to worry. He saw that something must have happened, and as such, he quickly listened. And he would fight even one of the Heavens' Ward - the twelve knights under their leader - without a second thought. (Even if he desired there to be no fighting, Haurchefant knew better then to simply stay still.) And so, Haurchefant felt no regrets for taking a deadly blow meant for the Warrior of Light, even as she mourned him. After all, a smile better suited a hero - instead of seeing sorrow as his last sight, Haurchefant desired to see the gentle smile of a hero.
And the Warrior of Light is a hero. One that Haurchefant is glad to have known. (And fallen in love with, even if it was one-sided from him. Even knowing this, Haurchefant never regretted his love. Haurchefant holds love and desires to hold many close.
Even if that doesn't stop him from being perverse - suggesting to share a room with her at one point and warm each other, until Alphinaud came in to interrupt. During Starlight/Christmas 2014, as well, he offered to be the mighty steed for the mighty adventurer while disputing Chocobo VS Horses. After all, Haurchefant enjoys those who have proved themselves kind and strong a bit too much, at times.)
Pokémon Information Affiliation: Trainer. Starter: Goomy. Password: Atomic Fireball
Victory Road Sample: (Actionspam style.) [ Haurchefant had not spent much time not on the network - amazed at speaking with many people. However, today, he seemed to look a little more somber... for now. ]
Dear friends of Eorzea and beyond, there is much I am to learn if I am to be a Pokemon Master.
[ A master - though he was no Lord here, he still desired to be somebody who could help others. That was the term they used, right? ]
...But today, I have some splendid news from my travels so far. In my home, you see, I was of House Fortemps. [ His look turns to a smile, as the camera shifts... to a Rapidash, off in the distance. ] The pure passion of the unicorn embellished our knights and men, those who stood for our ideals and held purity deep in their strong hearts, even when facing the most deadly of Dravanians. And now I see one - right out there, standing, not fleeing? Truly, it must be a sign from the Fury! That I was wanted here - this must be destiny! Their strength is visible from even here - though flames billow into this cool wind, they are still a unicorn - the most blessed of horses. My heart pure enough - oh, to be chosen! It's so... splendid!
[ ...That, or it's just a Rapidash. A slight 'Goom' came from off-screen, Haurchefant pausing again to let his Goomy let out a few more sounds, his smile shifting to a smirk. ] The next time I appear on this strange box, I shall be the proudest of House Fortemps - the first to tame a unicorn in my lifetime. I shall see you anon, with stories of the capture!
[ And he turns off the video, ending it with enthusiasm. Before running off to capture said Rapidash - trying to tame it as himself. So when replies come, he'll be slightly dusty and frowning, close to the Rapidash - letting out soft cooing sounds and offering treats, softly smiling. He's heard it works for wild Chocobo, so... why not unicorn? ]
Player Name: Cheska E-mail: paperlights at gmail dot com Preferred Contact:chromologue Timezone: EST Current Characters in Victory Road: None
Character Name: Sasha Braus Series: Attack on Titan Timeline: Chapter 30, "Losers" Canon Resource Links:Her wiki link. By the way, I will be using the Funimation spelling of her last name for personal preferences. I hope that isn't a problem.
Personality:
Sasha is a friendly girl, but for what it's worth, she may not be one of the brightest crayons in the box. She is the resident space cadet who usually misses the point that is obvious to everyone else. Whether this is because she is slow on the uptake or because she was raised away in isolation and lacks normal social skills, no one knows, but it's Sasha and that's how you get her. She's rather easy to take advantage of as proven by Ymir carrying her to bed after she was ordered to run until she died and Ymir playing Sasha's gratefulness into getting Sasha to do all Ymir's chores for her. She doesn't argue or fight about it; she just apologizes and does whatever Ymir tells her to do because of the small favor Ymir did (reluctantly and only so Sasha will owe her for it in the future.)
Sasha also makes for an easy scapegoat. When Jean and Eren begin arguing in the mess hall, Shadis comes in demanding what all the ruckus is about. Mikasa, in order to save Eren's hide, tells him that it was the sound of Sasha ripping a giant fart. Shadis doesn't even question the absurdity of it. He reprimands Sasha for doing it again, as if this is a common theme with her (and let's be real, it probably is), and tells her to learn some modesty. For someone as stoic like Mikasa to push Sasha into the limelight to save somebody else's neck, it goes to show that Sasha practically has a "kick me" sign on her back.
Still, while treated mostly as a comedy relief, Sasha is her own person who comes with her own very serious issues. She has a brave streak that shows the most when at the tender age of twelve, she leaves home to join the military, which in all truth, considering the high rate of death via Titan lunch, is a fool's errand. The event that triggers this is an argument with her father about their current lives and how surviving the way their clan has for what might be centuries is no longer a workable option. Sasha is bitter because while her father talks about raising horses for the government in exchange for money instead of hunting for food like they have been for so long, this means they will be working with people who consider Dauper the dregs of society and nothing more than just morons among the trees. While there is truth in this, the major cause of her bitterness is that Sasha is scared of outsiders and her father calls her out on this fear, telling her she cannot live a life without ever asking another human for help regardless of where they are from. Calling her a coward spurs her into running away from home to prove that she isn't a coward, not to mention that her father tells her not to return home until she's become a decent person. One could say her father just sent his only child off to her death to each her a life lesson, but Sasha sees it as an opportunity to prove a point. She may be a Dauper resident, but she isn't stupid and she is not a coward.
In addition, Dauper is rather far away from other towns and they have their own dialect and way of speaking. Sasha is ashamed of the way she naturally sounds compared to everybody else (think backwoods hick surrounded by them sophisticated there city folks), so when she joins the military, she begins speaking extremely formally, hoping this will change the way that people outside her hometown look down on her kind of people. That's to be expected when she's conversing with her superiors, but she does this even to her fellow peers and it's enough to irritate Ymir who calls Sasha out on it. When Ymir goes on to ream her about the real reasons why she joined the military, she's embarrassed about not knowing much of anything outside of what she was raised around, and even though another cadet, Krista, tells Sasha that it's okay to speak as she feels when she feels, Sasha acquiesces to Ymir's demands and promises to speak more casually to people, even though it'll be a hard habit to break. In time, she gets there. After all, she ends up spending years around these people. There's only so much formality they'll take.
While she may have her head in the clouds half the time, Sasha is well-versed in knowing when to use her former life to her advantage in the battlefield. She may not have the brains or the brawn, but she has instinct and boy, does she know how to follow her gut. She is one who keeps Mikasa from running head first into the hot mess of the Female Titan setting them up because she gets the feeling that when a creature screams the way the Female Titan does it means it's cornered and has nothing left to lose. This saves Mikasa's hide as soon enough a mass of Titans pour into the area in response to the call. She also thinks pretty quickly on her feet to save a fellow recruit from falling off the wall and when the situation boils down to it, she finds some semblance of courage inside herself even while she's pissing her pants in fear, as seen when she takes down a Titan on her own with nothing but a bow and an arrow. She could have given up like the rest of the cadets did when the headquarters were taken over by Titans and they were left with little to no fuel in the middle of the field, but she was the first one cheering them on, encouraging them to keep on fighting and not to be wimps and cowards at a time like this. She continues doing this, with even more fervor, once Mikasa joins in with her own encouragement speech and feeds off off Mikasa's harsh words with some of her own.
And then there's her eating. Most times, this is played off as a joke, haha look it's Sasha the big eater stealing food again. But behind her eccentric and greedy behavior is a very valid reason: she's been without food for so long and for so often she's developed a raging case of food insecurity. Any opportunity to grab food and hoard it is a good one, even if it's her own food, because who knows when she'll get to eat again, especially when food is already limited even for the soldiers, with most of the meat going to the big wigs and the upper classes in a place where something as simple as black tea is considered a luxury item. Her obsession with food is so bad that during an arrangement to trade two of her comrades with one of the deals being in reference to having access to all of the good food first, Sasha forgets that they're not only talking about humans here, but her teammates, and zeros in on the chance to be near delicious things, getting far too excited to be sane. It's really that sad.
As the story goes on, Sasha isn't featured as much as the rest of the crew, usually relegated to the sidelines with her best bud Connie, up to the point where she gets gravely injured and sits out for a while recovering. She, however, is shown to seemingly have gotten over most of her hesitation to fight for her and everybody else's life and to straight up kill a human being, becoming on occasion, what seems to be the squad sniper with her bow. Oh, don't be mistaken, she is still very much the class clown, still the comedy relief, especially when left to her own devices with Connie, still fearful and hesitant about things such as having to face the reality that some of her friends may not be her true friends at all, but she also is now battle hardened, a little more matured, and gets serious when she needs to. After all, she didn't make the top ten of the graduating class for nothing. There's something in Sasha that does well. It just needs the right conditions to come out and play.
Pokémon Information Affiliation: Trainer Starter: Deerling Password: Atomic Fireball
They told her not to go into the tall grass, but she's been going into the tall grass all her life. You can't stop a hunter from going into the grass! That's where all the good prey is!
Or the good Pokemon, for that matter. If she's going to make it in this world, she's going to need something that's useful, like a horse or even a bear. Sure, she can't ride a bear, but who'd bother a girl traveling with a giant bear? No one, that's who.
After picking a nice spot to watch her prey from clump of thick bushes for an hour or two, Sasha's finally sneaking up on a nice decent level Pidgey, wanting one she can at least fly on later, if not get a bunch of eggs from. Suddenly, though, the flock flutters and scatters off because there's a sound that scares them off. Sasha hears it too and she knows good and well what it it is, even if it's a long minute before the perpetrator shows it's cold wet nose up on the scene. All of this doesn't stop Sasha from recognizing a lost cause, though.
"Oh my gods!" Sasha groans, faltering forward onto her knees in defeat, head hanging low. This is the third time that this has happened today. The third time. She's been nice for too long. All day she's been trying to shake this wild Deerling off her tail, even climbing up high hills, crossing ponds on foot, and still it just would not leave her. Something has got to give. A trainer cannot be a trainer if they can't ever catch a Pokemon. "Could you please stop following me?"
The Deerling makes a little noise, but it's a mystery if it's a sound of disappointment or a complete no Pokemon-style. Whatever it is, the Pokemon creeps closer to Sasha and noses at her arm. Come on, Human. Accept it! Train it! Be the very best like no one ever was!
"I said please stop following me. I don't know what you are..." A deer with a funny hat? A deer with a funny hat that can say its name? "...Or what you want, but please stop following me. I don't have any food to give you. I ate it all."
Little Deerling does nothing of the sort except stomp its foot in the dirt. Well, this must be an adamant nature one. Just her luck. She's going to call it Jean.
"Okay, fine, but when I turn you into dinner, don't say I didn't warn you."
With Sasha, that's an actual threat. Someone, anybody, please come save this poor Deerling from being turned into a spicy stew.
Player Name: Kyle E-mail: kevanick12@gmail.com Preferred Contact: kevanick (Plurk) Timezone: EST Current Characters in Victory Road: None though this character was previously in game.
Character Name: Madison 'Maddie' Rocca Series: Power Rangers Mystic Force Timeline: One year after the Power Rangers Operation Overdrive episodes Once A Ranger parts 1 and 2, so Madison has only been a Rnager for two years. Canon Resource Links: https://en.wikipedia.org/wiki/Power_Rangers_Mystic_Force
Power Rangers is a series where nearly every year there's a villain or villainess of some type trying to take over or destroy the Earth. Mystic Force is the fourteenth season in the series, with this team focusing on magic and magic users. The main focus is towards the Red Ranger Nick, and his interactions with everyone else. It is stated that the other four core Rangers are established as friends. Madison and Xander were the ones who had to be pushed into joining the White Ranger Udonna (later we learn that she is Nick's mother as Nick never knew his real parents) while the future Yellow and Pink Rangers Chip and Vida joined without question.
If you require more info, I would be happy to supply it.
Original Character Background: Not Applicable
Personality: At first glance, Madison Rocca is what she appears to be: a shy and quiet young woman with a passion for film making. However this is only a small part of her, as her sister Vida knows full well. She is very reliable and loyal, through and through. Just friendly enough to strangers, (if her attitude towards Nick is any indication) even if she should be a little more cautious towards her own safety. She's a lot more studious than her friends and is the last to pick or join in a fight. She is far from a coward however, and the thought of letting down her friends and sister does weigh on her at times as she does lement to the other Rangers that when push comes to shove she's far from the strongest or the most active.
She's very much a supportive Power Ranger, friend, and sister to her allies. Madison doesn't appear to have much socialization in the beginning as we only know about her sister Vida and two friends Chip Thorn and Xander Bly. In the one time she actually tries to be more outgoing, she tries to anwkwardly flirt with a guy and ends up saving him by getting in the way of an attack by a monster who promptly turns her to stone. (she gets better) She beocmes slightly more outgoing but that has more to do with the people she knows rather than an ongoing desire to socialize.
By series end she goes from barely associating with anyone outside her four friends, to there being hints she had romantic feelings for one of her fellow Rangers. Maddie is more social, as evidenced in an episode where their resident cat-genie friend Jenji ran away from the Rootcore base despite what would happen to him (he would die if kept from his lamp for too long...) she was able to reach his heart and convince him to return. This was a turning point in mid-series as cemented the idea that Maddie could be couragous without changing herself.
And at the end when Red Ranger Nick wanted to give up in the face of their enemy The Master's power, Madison stubbornly refused to let him do so as he was the one whop got all them this far. In short, why she may came up as a rtaher quiet woman she is also couragious without the recklessness of her sister Vida. Her relationship with Vida isn't very well pronounced on the series. They seem to be very close in age, and while Madison proclaims herself as 'the sister with the commen sense' it's hard to tell who is the older one. The more mature and levelheaded one is clearly Madison though.
Pokémon Information Affiliation: Trainer Starter: Female Popplio named Mira (which was named after her starter the last time she was in Johto) Password: Atomic Fireball
Upon the realization that Madison had arrived back in New Bark Town, after briefly being sent home for no less then ten seconds (more or less) she had the slight throbbing in her head when Madison had hit her head on a new Pokemon that she didn't know about: a sea lion-like pokemon called a Popplio as she hit the pokeball release function. Maddie just was confused why her Froakie and Espurr were nowhere to be found and this little cutie was around. "Hi there. I'm Madison, you haven't seen any other Pokemon nearby? A Froakie named Mira and an Espurr?" Popplio seemed a little confused at the question, as if she was supposed to have the answers Madison seeks.
"Pop?"
With a sigh, Madison decided to continue on what she attempted to before: when she arrived here previously she had attempted to learn everything about Pokemon she could possibly could. However, she was sent home only briefly but form the way the weather acted here a few months had gone by in the meantime... Deciding to honor her previous Pokemon starter's name, Madison turned and bended her knees to Popplio. "I think you deserve a nickname. How about 'Mira'? It was my previous Pokemon's name, and I think it suits you too." The newly named Mira responded by blowing a decent sized bubble (a rather large one for such a small Popplio), showing off her water making skills to her Trainer showing her approval. "Great! You're a bit more of a showoff than my Froakie was but I have a small feeling we'll get along great. And you're not a frog so that helps a little bit."
"Lio, Pop?" Madison had a small chuckle and laugh at Mira's question. "It's a long story Mira. Let say that you and got a move on and learn all we can about Pokemon and each other." Pulling out Mira's Pokeball she returned her to it as she was too heavy for her size to adequately carry her across to Cherrygrove City.
"This is certianly going to be a very exciting day..." Madison exclaimed mostly to herself but a little bit to Mira.
Edited (HTML ate my words..) 2017-04-01 01:52 (UTC)
Player Name: Kit E-mail: kitmishima [at] hotmail [dot] com Preferred Contact: Plurk, @StorytellerKit Timezone: UTC-05:00 Current Characters in Victory Road: None!
Character Name: Anastasia Kitty Leonheart Series: Original Character Timeline: N/A. Canon Resource Links: N/A
Original Character Background:
The world of Nevus is one of two planets that occupy the same orbit. The smaller of the two, Nevus is a vibrant world home to six super nations. With ancient history seeped in magic and technology, inhabited by beings called Nevusians, masters of both magic and technology. Long-lived, arrogant and pious, the Nevusians were the undisputed masters of the world, pushing aside lesser races to scattered pocket communities through-out the known world. The Nevusians enjoyed several millennium of direct interaction with their ten Goddesses, the masters of the material world that hold the world together in its current form, sending out chosen priests to tend to the great Mother Tree, Pankosmia. Pankosmia is said to be the throne of the world, and a bridge to spirit world. After all these millennia, the Nevusians descended into civil war, turning Pankosmia's home region into a land of eternal winter, and eventually leading to the near death of Pankosmia itself. After the defeat and imprisonment of a traiterous priest who started the war, the Nevusians lost their longevity, prowess with magic and intellectual innovation. Within a few hundred years, each new generation changed, becoming a new race of humans, then the Nevusians went extinct.
A dark age reigned over the world as the three ancient kingdoms collapsed, leaving the new race of humans to struggle and find a new way of life. Many people migrated out of the now snowy wasteland to find new settlements in the ruins of the fallen kingdoms. Those loyal to the now dormant mother tree remained. New generations of Pankosmia's caretakers evolved to survive and thrive in cold, harsh conditions. As new nations began to emerge from the ruins of the old, explorers set out to find new continents and new civilizations. An event occurred within Pankosmia to spark a renaissance, when the tree suddenly loosed a burst of mana, with the image of the prime Goddess visible for miles. This event emboldened the people and hastened the growth of new nations world-wide. Before long, the world was blanketed by six super nations, vastly different from each other, but united by a common ancestry. These six nations are: Granysea, Regnum Nivibus, Firland, Pastoria, Aldaeas and Crezanti. The largest among them is Firland, a arid country, once green with life now withered and arid thanks to the over-use of the newly re-discovered manatechnology, and with influence across the world, coming into prominence through military might and scientific innovation. Known for causing the most famous rivalries between itself, and the eternal snowy Regnum Nivibus. Having conquered Nivibus before to harvest the power emanating from Pankosmia, the Firlanders were driven out by a revolt as if orchestrated by the Goddesses themselves.
With the threat of a world war prevailing between the heated rivalries between fire and ice, a new massive war erupted between the two nations, though it quickly ended with a Nivian victory. It was in a few short years following the war that a new religion emerged with a promise to replace everything that could cause war and opression. The new Erulean Way quickly takes root and spreads, but the idea of peace seems to come at a very high price.
<b>History</b> Born on March 3rd, 1111 in the Age of Awakening, Anastasia is the first born and only child of the current Nivian monarchs. Princess of all Regnum Nivibus and heiress to the throne of the kingdom. She is the second known human to possess pure destruction magic, the force once belonging to the long-gone ancient civilizations. She is a sheltered girl who was raised by her mother and resident maids. Her interaction with so many women of common birth molded Anastasia into a polite young lady with knowledge of all her nation's languages, princess ettiquete and common lifestyles. However, she had little to no interaction with males, resulting in her being very timid around them. With heavy persuasion, Anastasia was introduced to a rookie knight by the name of Noah, for her to learn how to interact with male subjects and lead them, while Noah learns discipline and humility. Life was good for the little Princess as she plays in her garden full of bunnies, try on clothes from other nations, sleeping, and simply being pampered in her days of rest at home in the castle in the central district, and being schooled in the art of ettiquete, fencing, law, order, military, economics and diplomacy for the rest of the year in the city's Great Cathedral in the cathedral district.
Anastasia admired the knights, especially her warrior-king of a father. The hero of the Second Pankosmian War, with his tactical brilliance and the might of magic, the elemental force lost for hundreds of thousands of years, drove back the invading Firlandic Imperial Army and saved their nation. She loved the idea of these brave men fighting to protect their homes and loved ones. But Anastasia never really got to know her father. Always busy leading the nation and training troops, only ever seeing him on rather rare occasions. In 1121 in the Age of Awakening, 10 year old Anastasia sees her father and tells her about it being time for her to take on new responsibilities. She got to accompany her father to the other districts of the city, and even visit other provinces in the kingdom. During this time, her father made it official for the rookie knight, Noah, to be her retainer now that his initial training is complete.
It was business as usual for Anastasia. At 12 years old, her mind was opening to the wonders of the world and longed to explore and see it all for herself. She got her wish when she was asked by her father to visit the Market District and collect a report from the local marshal. She was escorted by her retainer and a couple castle guards, and arrived at the Market District to find the massive outdoor market nearly deserted. Her curious nature drove her to wander off and explore before her task was complete.
Little did she know that a ancient threat stalked the shadowy corners of the once thriving market, and it lunged out at her. It was the frozen flesh of a ancient human, risen back to life by the mana-saturated snow. Before the hideous undead could sink its teeth into Anastasia, she was rescued by a regal fighter who introduced himself as Albert Ross. Albert further charmed his way to Anastasia's good graces by speaking of her beauty and convinced her to meet some of his colleagues, Erulean priests who want to establish a small church. Whether it was foolishness, or bravery she inherited from her father, she agreed, finished her task in the district, survived a scolding from her parents, and snuck out of the castle in the evening to meet these priests.
In the outskirts of Archangel, she met three dark-robbed monks, but Albert was nowhere to be found. One of the monks approached and spoke to her. They called her, "The Princess of Destruction," and drew daggers. Confused and frightened, realizing now the horrible mistake she made, she tried to run back to the city, but what caught. In unison, the monks chanted, "Praise be he, the one true God-King!" Before they went in for the kill, Anastasia's new retainer, Noah, arrived in time to fight them off. Nearly dying twice in one day was taking an emotional toll on the girl, but she was still forcing herself to put on a strong face, as a proper princess should. Her father was notified the next morning.
For wandering off twice and nearly getting killed both times, Anastasia was locked away in her bedroom and kept under heavy guard. The King will investigate the appearence of undead and the group that would assassinate a harmless girl. Anastasia would hardly ever see freedom again for the next couple of months as she is often visited by Pankosminite priestesses to help her cope with the stresses of what she endured. Scouts report that a huge legion of undead has emerged and was closing in on Archangel, overrunning provinces and their capitals. Anastasia was released from her room and loaded up onto a carriage with her retainer and a small group of knights. As soon as an opening was found, she escaped north, leaving behind a home that would soon be conquered. She does not know what became of her parents whom stayed behind to buy her time. Her only option is to continue north to friendly Granysea, but her young mind couldn't yet fathom that her nation was just the first to fall in the Erulean Way Uprising.
Personality:
Anastasia is a old-fashioned girly-girl. Raised to prefer elegant attire in the form of dresses and gowns. She adores dressing up, reading fairy tales, and playing with snow bunnies or strategy games. She is gentle and considerate, and equal amounts curious. She will often watch the maids, chefs and the guards from afar, watching how they go about day-to-day jobs and wondering what life would be like in their shoes. Because of influence from both high and low borne, she is not spoiled or terribly vain. She is vain to the extent that she thinks she is cuter and prettier than other girls, but isn't so rude as to make her beliefs known.
Anastasia takes after her father in a variety of ways. She is logical and can be stubborn and somewhat fearless enough to wander off on her own. She is naive and unenlightened to the true horrors of the world, which does explain her fearlessness. She can be quite timid around boys, but is very comfortable around other girls. While it normally takes a while for her to warm up to boys, she is easily charmed and a simple cute gift is enough for her to drop her guard and trust a stranger to a certain point. She believes in her duty as a Princess to put on a strong facade and will very rarely reveal her inner pain from past traumatic
experiences. As a result of bottling her emotions, she is rarely seen smiling or crying. Her race of people, the Nivians, have evolved and adapted for harsh climates, so Anastasia has some personality quirks that others might find either endearing or weird. Anastasia's instincts often make her attracted to anything warm, such as blankets, low fires or warm hugs. Over all, Anastasia can be imaginative and sensitive. Compassionate and kind. Selfless and unworldly. Intuitive and sympathetic. However, she has moments where she may fail at any of the former, especially when she gets emotionally conflicted. So on the dark side, she can be an escapist and idealistic. Secretive and vague. Weak-willed and easily led.
Strengths: +Logical and mature for her age. +Educated. She is quite knowledgable about the basics. +Prim and proper. +Cares about the well-being of people. +Instincts help her identify threats quicker. +High tolerance to cold weather. +Curious and loves to learn. +Moderate training in fencing. +Wide assortment of destructive elemental magics. Naturally gifted with Water, Ice and Dark magic
Weaknesses: -Poor tolerance to hot weather, worse so in direct sunlight on summer days. Needs a constant supply of water to avoid overheating. -Light weight. Easy to push around or carry off. -Instincts don't protect her from human nature. She can't identify when a person is a threat. -Still a child and easily fooled. -Past stressful experiences leave her insecure and with bottled emotions. -Destruction magic drains her quickly. Fire, Thunder and Light magic consumes far more stamina. -Often fails to consider the feelings of the people who care about her well-being. -Sheltered and knows little about the actual world.
Player Name: Laura E-mail: lanky_lass@hotmail.co.uk Preferred Contact: Discord; GoldAnnaple Timezone: GMT Current Characters in Victory Road: Diana Ladriskeep_surviving
During a heist she meets Harley Quinn. The two go on a crime spree and end up forming a strong friendship, with Harley becoming the first human Ivy shows true care for since her transformation.
Black Canary seeks her out and talks her into joining the Birds of Pray. She proves to be an incredibly valuable asset to the team. Even though the team and Ivy clash verbally a lot of the time, she continues to help and protect them in their ventures. Her means of getting information prove invaluable. They end up on many ventures together before Ivy betrays them because she only has 6 months to live.
Ivy ends up surviving and, after manipulating Clayface into working for her, plays a integral part in the Arkham Wars, which results in the criminals of Gotham taking over for awhile, after which she begins working along side the crime family, Calabrese, headed by Selina, (Catwoman) also a longtime 'friend' of Ivy's.
Ivy is summoned by the Justice League to help fight a giant meat monster with some heroes, including Swamp Thing. Swamp Thing is eaten but he and Ivy communicate to help destroy the creature. Ivy rescues his skull in the hopes of rejuvenating him.
Inbetween these events of being an effective villain or hero, Ivy frequently visits Harley to assist in her life, like helping Harley find out who put a hit on her, putting out an ad to form a Harley Quinn fighting squad or fighting off super strong criminal sailors to name a few.
Ivy takes a job as a legitimate scientist in botany for awhile and uses the access to create her own plant/human hybrid children. She discovers someone stole her research and created another child and that her old mentor (who has almost killed in the past for his own experiments) is trying to kill her. Ivy raises the three girls together, trying to keep them confined but her daughters grow at an accelerated rate and eventually break free. At some typical comic book shenanigans, the girls thanks their mother and leave to form their own lives outside of Gotham.
Harley and Ivy's relationship has quickly grown romantic and sexual. Recently, she went on a trip to the Bahamas with Harley where they discussed their relationship. Ivy confessed that she was too swamped down with work to move in with Harley and cement their relationship officially, but she still cared deeply for the other girl and would be willing to try later down the line.
Personality: To say that Ivy lacks empathy would be incorrect, Ivy feels a great amount of empathy, just for plant life. Humans, on the other hand, especially adult males, fail to register as little more than pawns to her. Ivy sees most people are cruel, destructive creatures and as such feels little remorse in regards to things such as homicide, especially if it helps her achieve her own goals. However, this does not mean Ivy is emotionless, in fact, she can get very passionate about things, the most obvious being plants but it's been shown that she can also get rather fired up on the subject of feminism and other things.
While not waveringly loyal, Ivy possesses an incredibly strong will to protect, derived from her inability as a child to protect her mother from her father. While this usually manifests itself by protective plant life, her protectiveness extends onto friends and teammates, even those she doesn't particularly care for. Also, Ivy's strong maternal instinct that she usually project onto her plant have begun shifting, as she has recently had a keen interest in having a daughter, either one she has made or 'found'.
Seductive and manipulative, Ivy has many ways of going about getting what she wants. Her confidence knows no bounds and while skilled at cutting remarks, Ivy also enjoys trying to bolster the confidence of those she dubs worth her time. Just because she's one of the most feared villianesses in Gotham does not mean Ivy doesn't like to occasionally kick back and relax, she has a fun side and a good sense of humour so long as she's around people she feels at least somewhat confident with, that is, she can assume what their reaction will be.
Because of this, one would not define Ivy as evil. While she has certainly committed a various amount of crimes, it's not out of any psychopathic desire to harm and kill others. Her biggest weakness would be her obsession with plants, which is not only a trigger for her to commit her most heinous acts, but is the best way to defeat her. Threatening a plant can send Ivy into a fit of rage but also demands her full attention and she will swiftly surrender to ensure the safety of the foliage she works so hard to protect.
So, yes, Ivy is still technically insane due to these tendencies, but she's certainly one of the most socially functional villains of Gotham.
Pokémon Information Affiliation: Breeder Starter: Bulbasaur Password: Atomic Fireball
Victory Road Sample: Ivy sat in the garden, once again looking over her book, her own detailed notes littered around rough sketches and plant samples. Nearby by, in a bed of dry moss and grass, two bundles of Exeggcute sit, huddled around much larger, speckled eggs that occasionally shake in the sunlight, some more than others.
Her eyes lift themselves from the pages and instead fix on the furry creature infront of her. Long brown ears twitch and a fluffy tail swishes the summer grass back and forth.
Ivy closes the book and holds it out to her side, where a thick green vine gently takes it and replaces it with a mossy covered rock. The vine's owner, a relaxed looking Ivysaur resting in the cool grass beside Ivy, carefully lays the notebook down and looks to the side where a gathering of younger Grass Pokemon watch with keen interest.
Ivy pays them no heed and instead speaks to the small brown Pokemon. "Alright little one. Are you ready?"
The little Eevee infront of her blinked up with large trusting eyes and wiggles its tail in anticipation, not entirely sure of what was happening but eager to start moving around and get things done. A quick glance at the calm Ivysaur reminds her to keep still.
"Now, I know our last attempt with the Leaf Stone was a bit of a dud. But I've checked the notes and this time I'm sure we'll get results."
The Eevee cocks her head to the side in puzzlement as Ivy slowly brings the stone closer. Again, she looks to the Ivysaur for guidance, who lifts her head and nods it gently. With another excited wiggle of her tail, the Eevee presses her nose against the rock.
The resulting light startles a few of the observing Pokemon, who dash their way across the grass to their older counterparts but still Ivy pays them no attention. She is far too busy and focused.
She places the now useless rock on the ground and reaches her hand back out to touch the waxy leaf that made up the ear of the creature before her.
Player Name: Wolfeh E-mail: jlswab@gmail.com Preferred Contact:AllintheBones Timezone: EST Current Characters in Victory Road: Noctis, Cissnei
Character Name: Vanitas Series: Kingdom Hearts Timeline: End of Birth By Sleep Canon Resource Links: The story of a not real boy.
Personality: The first thing you need to know when dealing with Van is that he's pure darkness. He was created when Master Xehanort pulled all of the darkness out of a boy named Ventus and created another being in the process. There is no light within him whatsoever and he doesn't care about others outside of his other half. (Though his form of caring has it's own definition.) Even the Unversed, creatures made from the darkness that consume hearts, come from Vanitas himself. They are what he calls "fledgling emotions under my control" and sends them out to destroy worlds and take them over so they can be warped by darkness. Everything his other half is to the light--goodness, hope, love, joy--he is to the darkness--destruction, pain, suffering, and hate being some of the key components that one would need to make their very own Vanitas at home!
Because of what he is, Vanitas really only has the darkest emotions possible, at least that's what he'd tell you. It's not hard to see, right away, just how twisted he is, getting kick out of screwing with others and causing them physical harm. A part of him also relishes getting hurt himself, thriving on the pain and using it to drive his own rage and hatred further. Honestly, pain is probably one of his favorite things ever because it's what he's always know--it's always been a constant--since the day he was "born". It fascinates him to watch how others react to it and he gets excited over the prospect of causing pain to others. There was only so much he was able to do while he still existed and so, like a small child that's still learning the ways of the world, there's a lot he wants to explore and attempt on his own just because he can.
Vanitas has a little bit of an anger problem as well. See, he really doesn't like when things don't go his way and will get rather violent over it. He'll snap at the drop of a hat and go from taunting someone to beating them to a bloody pulp without batting an eye. Something doesn't go as planned? He flips out and attempts to tear someone to shreds. Someone hurts Ventus that isn't him? He'll smother them with darkness and watch them scream in agony as their heart is ripped from their chest. He doesn't attempt to control his anger, really doesn't know how if we're going to be honest, and seems to just enjoy letting it all out. Because darkness and the emotions associated with it are what make Vanitas who he is, he's even more difficult to deal with during his bouts of rage and hate so it's best to keep away from him or have a good way of subduing him if need be.
Player Name: Kiyuu E-mail: kiyuuchan@gmail.com Preferred Contact:Kiyuukins Timezone: EST Current Characters in Victory Road: Elsa (defyingfrigidity), Athena (kissmyaspis)
Character Name: Historia Reiss ("Krista Lenz") Series: Attack on Titan Timeline: Episode 31; before the Big Reveal Canon Resource Links:Historia @ AoT Wiki!
Personality: Angel. Goddess. A+ Wife Material. You'd be hard-pressed to find anyone in the 104th Trainee Corps who doesn't think Krista Lenz is at least one of these things. It's all very nice and all, except... well. Historia Reiss isn't exactly that.
That isn't to say that Historia is a bad person, oh no! She truly is a friendly and compassionate girl, shown to put more of a focus on helping her friends and squadmates than pushing herself to the frontlines fighting the titans. She'll ignore her instructor to bring food and water to a friend who was being punished, and avoids battling the Female Titan and the smaller titans she summoned to instead focus on returning Jean's horse so he won't be left helpless. She's incredibly kind to everyone she meets, even to her surly, rude best friend Ymir, and if someone's having problems? She won't push them to work through it, but she'll encourage them however she can.
The point where this gets complicated is that Historia knows people view her as a perfect goddess, and works to make sure they keep seeing her as such. This stems not from her being maliciously selfish or conceited, and more from her cripplingly lonely childhood. Born the bastard daughter of the most powerful man behind the Walls, Historia was shunned by everyone; the other children living at the farm bullied her and threw stones at her, her grandparents wanted nothing to do with her, and her own mother despised her. So deprived of affection was young Historia that she was overjoyed when her mother finally touched her... after shoving Historia so hard the girl's nose bled. So yeah, she'll go through any length to make sure people notice her, that people appreciate her, even if it means continuing to play a role that was more or less forced upon her.
This desperation to be recognized also manifests later as not just her playing up the whole "goddess" thing, but her actively looking for ways to die so that she'll be remembered as some sort of martyr. This is the point where her sort-of act becomes dangerous for others; when one of her squadmates goes down during a blizzard training exercise, Historia insists to be the one to drag him back, despite the chance that both of them will die was pretty high, and she had a stronger, more capable squadmate with her (who she insisted make her way back ahead of her). She's quickly wracked with guilt when Ymir calls her out on this, though, so like everything else, her actions aren't done with any sort of intentional maliciousness.
It should also be noted that while a lot of Historia's negative aspects and personal issues stem from her horrible childhood, it also leads to good as well; she has an incredible soft spot for children, especially those left orphaned by circumstance or the ongoing threat of the titans. So great is this soft spot that she (in the future) founds an orphanage that she has a personal hand in funding and running, pouring the wealth of her crown into it and interacting with the children to the point where her people eventually give her the nickname "The Cattle-rearing Goddess".
Ironically, Ymir is probably the best influence for Historia, despite her rather abrasive personality. She's the one to challenge Historia, to convince her to embrace herself rather than the image she tries to project. And even when Ymir can still come off as a bit of a bully, Historia shows that even if you're her friend, she can give as good as she gets; she'll call Ymir out just as much as Ymir calls her out, and even go so far as to headbutt her when she starts getting pushed around. Historia may be a sweet, easygoing friend, but when she needs call people out on their shit (as Eren also finds out the hard way), she isn't gentle about it, and will damn well put her foot down hard on the problem. She'll do so in an encouraging way, but that will usually involve yelling and insulting you a little.
When it comes down to it, Historia has no idea what to be. Sure, she accepted her true self and true name, but she doesn't know what to do now. She spent so much of her life doing what others wanted her to do that she has no idea who "Historia" really is. Several traumatizing events lead her to a darker, more cynical stage of mind for a time in the future, but she hasn't experienced them just yet. And with those events a bit of a ways off for her, she'll have the chance to discover herself in a much more positive light now.
Pokémon Information Affiliation: Breeder Starter: Larvitar. While something nice and cutesy would fit her personality more, Historia's best friend is a rude jerk who sometimes turns into a giant man-eating (but only that one time) monster. Having a pokemon that can also turn into a giant hulking beast would match that contrast very nicely. Password: Atomic Fireball
Samples RP Sample: [It's always easy to tell when someone handling the gear isn't used to such technology. Case in point: this video, starting off with a very nice view of the sky! Two voices can be heard, one of them kind but a bit exasperated as she explains how to work the gear to the other. This goes on for a few moments before the video shifts, and a face finally comes into view.
It's a teenage girl, and... gees, she looks like she's had it rough. Her face and hair are a bit dirty, and it's even worse on what can be seen of her once-white shirt. There are dark circles under her eyes, like she hasn't slept in a while, and she generally looks like she's Seen Some Shit. Still, despite her disheveled and distressed appearance, a hint of awe manages to cross her face.]
This... isn't a dream, is it?
[She's already given up on that explanation. She's too sore for this to be anything other than real life, and she's not sure if that's better or worse. She's no longer atop Wall Rose, can't even see a hint of it... just what in the world is going on?]
B-But dream or not, I need to find my friends! We were able to regroup with others, but... I'm still worried. Please, if anyone can help me... their names are Reiner Braun, Bertold Hoover, Connie Springer, and Ymir. Reiner and Ymir have been hurt, I need to make sure they're okay...!
[Reiner's arm, broken and mauled was bad enough, but... she doesn't think she'll ever get the sight of Ymir fresh out of her titan out of her head; arm and leg missing, a good chunk of her side gone, steam rising in a steady cloud from her injuries... it's enough to make her shudder.
Ah, but she can't dwell on just that now. She got what she needed to out, and there's nothing left to do but wait for a response. In the meantime...]
And, um... these creatures....
[The camera shakes a little; it looks like the girl is sitting down, and almost immediately, a Larvitar crawls into her lap, leaning in veeery close to the gear, despite the girl's protests.]
Hey, stop--!! [There's a bit of a scuffle as she tries to push the Larvitar away from the camera, as the creature does not seem too happy to be pushed around. But she emerges victorious, with only a little bit of growly grumbling from her new companion off-screen.] What is this thing? I-It doesn't look like any lizard I've ever seen...
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