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The Indigo League ([personal profile] indigo_league) wrote2016-05-03 09:48 pm

APPLICATIONS

APPLICATIONS!
Currently: Open!
Applications are checked roughly weekly unless otherwise stated.



  • We ask that potential applicants post their application in comments rather than linking. If their application contains explicit references to 'hard' spoilers (character death, unforeseen plot twists, big reveals, he was evil all along etc), players should put the application in their own journal or their character's journal and link it, making sure to mention the presence of spoilers within. For further clarification on our spoilers policy and whether or not your application needs to be linked, please check this page. Thank you for your cooperation!

  • The comment character limit on Dreamwidth is 16,000 characters so apps no longer need to be split into multiple comments; however this is at players' discretion.

  • While players are welcome to play multiple characters (five characters maximum are allowed per player!), please only apply for one character at a time, and wait for a decision before submitting another application!

  • A reminder for those waiting to hear back: Please don't be worried if we skip yours while going through them. It only means we needed a little more time to research!

  • Please use the form below to apply! If you have any questions, feel free to ask any of the mods.

    Helpful links!
  • Taken / Reserves
    Please do not app a character from either of these unless you reserved them!
  • Starter Pokémon!
    A compiled list of the starter Pokémon to choose from offered in Victory Road!
  • Word Count Tool!
    Word count! It has other pointless stats too.
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  • nobodyschemes: (Default)

    Re: ACCEPTED

    [personal profile] nobodyschemes 2016-09-18 04:34 pm (UTC)(link)
    The journal!
    itwasrhetorical: (Default)

    Re: ACCEPTED

    [personal profile] itwasrhetorical 2016-09-19 08:35 pm (UTC)(link)
    Yay!!!!
    tracery: (Default)

    Re: ACCEPTED

    [personal profile] tracery 2016-09-19 10:07 pm (UTC)(link)
    Thank you! This is Kiah's journal!
    bertall: (pic#10218124)

    Re: ACCEPTED

    [personal profile] bertall 2016-09-19 10:29 pm (UTC)(link)
    This is the journal!
    greatrage: (a-huh?)

    Eren Jaeger | Attack on Titan | Reserved

    [personal profile] greatrage 2016-09-22 03:29 am (UTC)(link)

    Anders | Dragon Age | Reserved

    [personal profile] purramedic 2016-09-26 07:55 pm (UTC)(link)
    Player
    Name: Weasel
    E-mail: minkrp at gmail dot com
    Preferred Contact: PM, [plurk.com profile] fuckweasel
    Timezone: PST
    Current Characters in Victory Road: Vaughn, Murphy Pendleton

    Character
    Name: Anders
    Series: Dragon Age
    Timeline: During “The Last Straw” - Dragon Age II
    Canon Resource Links: Anders on the Dragon Age wiki
    Note: For the sake of maintaining character individuality, Anders will be separated from Justice at the canon point he is taken from. That’ll be fun for him to deal with.

    Personality:
    Anders is frequently self-described as “charming,” and projects a cheerful, playful personality that has historically made him both popular and impudent. He certainly has a quick wit about him, demonstrated in teasing banter with his companions and an ability to play situations in his favor. He has shown to use his natural charisma to weasel his way out of conflict, particularly in his time spent in the Circle of Magi, where his nearly incessant acts of defiance should have earned him harsh punishment.

    He greatly resents having been robbed of his freedom at a young age, and clings to this bitterness towards the Chantry and its practices well into adulthood, masking it with the humor and cleverness he’s always had. For a while, he seems fairly carefree in spite of always being hunted by Templars. He is content enough with his freedom and feels no obligation to anyone but himself, and brushes off accusations that he is selfish and owes his aid to all mages who still face oppression.

    Over time, however, he grows steadily more sickened by this mentality, and decides to strike a deal with his friend, a spirit of justice, to act as his host and work together to help his fellow mages. The results are disastrous. The rage that Anders has harbored for so long towards the Chantry and its Templars and Circles corrupts the spirit of justice, turning it into a spirit of vengeance.

    Any time Anders’ fury overwhelms him, Vengeance takes over, exacting brutal punishment on the deserving, sometimes not discerning innocent bystanders from oppressors, and leaving gaps in Anders’ memory. Anders realizes on some level that allowing himself to be possessed was a mistake, but the process is irreversible.

    While there are horrible dangers now inherent in him, it also seems his better recognition of injustices makes him a more caring person overall. He selflessly aids those who need it but cannot find help elsewhere. To right a wrong carried out by an uncaring government, Anders offers his healing powers at no cost to poor refugees, although in doing so, he puts himself in great danger from the Templars.

    Now well aware of the unpredictable and indiscriminatory nature of even a “good” spirit, he frequently expresses concern about being an Abomination, and greatly fears harming innocent people or those he loves in a fit of rage. He often tells his closest friends that he could only ever end up hurting them in one way or another, and to stay away from him if they aren’t prepared for the repercussions.

    In spite of the apprehension he holds for the unrecognizable being he has become, Anders never loses sight of why he merged with Justice in the first place; to free those mages who still suffer in fear and chains. “Obsession” is too tame a word for his actions. Almost every word out of his mouth and every action of his own choice for years is insistent upon people hearing and recognizing the plight of his fellow mages. Though he never quite loses his charm and sense of humor entirely, over time they pale more and more in favor of his tireless desire for justice. Even his wit steadily becomes more self-destructive, his sharp tongue getting him into fights rather than out of them.

    When he feels like he has exhausted all other options, Anders truly takes matters into his own hands, inciting a mage rebellion in an act of terrorism against the Chantry. Finally, his fury ebbs and he shows how truly exhausted his efforts over the years, fighting for mages’ freedom and struggling to stay in control of himself, have made him. He recognizes his murder of many innocent people and readily accepts his fate if it means dying for what he has done, but he still feels justified in having done it. As Anders says himself, he is the cause of mages; by this time, there is “nothing else inside him.”

    Pokémon Information
    Affiliation: Breeder
    Starter: Skitty
    Password: Atomic fireball

    Samples
    RP Sample: 6-word stories post & threads

    Victory Road Sample: TDM thread
    laughingstawke: (Default)

    Marian Hawke | Dragon Age II | Reserved(?)

    [personal profile] laughingstawke 2016-09-28 08:54 pm (UTC)(link)
    -Player
    Name: Asher
    E-mail: alambe94@gmail.com
    Preferred Contact: @Ashstriferous on Plurk
    Timezone: Pacific
    Current Characters in Victory Road: Angel the Siren | Borderlands

    -Character
    Name: Marian Hawke
    Series: Dragon Age II
    Timeline: During “The Last Straw” - Dragon Age II. Immediately following the explosion of the Chantry
    Canon Resource Links: A summary of Hawke can be found here, and a summary of what she is can be found here


    -History/Customization justification: Born a mage in a world opposed to her, Hawke has spent a good portion of her life wary of the Templars. As Bethany points out in a non-mage playthrough, it was necessary to know which templars to be afraid of and which wouldn’t immediately rat them out. It can be presumed that Hawke spent her life in this way as well.

    Given the fact the Mage/Templar war is all tied back to Hawke, or at least implied as much by Cassandra, it would make sense that Hawke was on one side of the conflict or the other. Furthermore, Hawke descends from a line of mages, so it would make sense that the line continues onward.

    Finally, the game provides a unique amount of opportunities and bonus dialogue for a mage Hawke. Given the excess of bonus content, it would make sense gameplay wise for Hawke to have gone this route.

    Regardless of her class, it is clear that she feels some amount of desire to protect mages. She does not hesitate to go toe-to-toe with Ser Wesley when he threatens Bethany (and herself). Hawke’s magical abilities are greatly helpful in the fight against darkspawn, though they are unable to save Bethany in the end. Her sister’s legacy carries on, both in her memory, and that of her mother’s.

    She has a deep rivalry with her brother, on the other hand. His bitterness both toward her success and her lineage leaves them at odds often. Frequently he makes comments about how inconvenient her nature as a mage, and therefore her avoidance of the templars, is. Hawke left Carver behind when she went off on the Deep Roads expedition, resulting in his joining of the templars, pitting him against her.

    Despite being a mage, Hawke is deeply opposed to blood magic, refusing to use it to any advantage. That said, she does not follow the edict of “guilty by association.” Those who are merely caught up with abominations and blood magic by association do not and will not face her wrath. She frees Kerran and sticks up for him, relying on Anders’ test of the boy, despite the threat he might have posed. Moreover, she allows the mages travelling with Decimus to run free, despite having been tied to a blood mage.

    Hawke does not believe in the captivity of mages, nor of their forced tranquility, in the event that they are captive in the circle. She frees Saarebas that the qunari intended to kill, encourages Emile de Launcet to not return to the circle, and allows Feynriel to escape to the Dalish (and Tevinter afterward). She also later refuses to hand him over to or make a deal with Torpor.

    Finally she encourages Anders to kill Karl, unable to fathom the idea of being made tranquil herself.

    In turn, Hawke actively strikes out against blood mages, such as Gascard DuPuis, killing him for tormenting Alessa and his dalliances with demons.

    Though Merrill is her friend, she is not saved from Hawke’s ire, who remarks upon her blood magic by pointing out that the demons will not always assist her.

    The most important thing to note and, as stated before, Hawke is loyal to the mages, through and through, and chooses to side with them during the first confrontation between Orsino and Meredith.

    The following segment is for personality reference only. I understand that not every character will be from the same timeline and do not expect anyone else to follow this. These are only examples of my portrayal of Hawke.

    Anders:

    Though she was wary of Justice at first, Hawke does what she can to keep Anders and his spirit companion in check throughout the course of their journey. While she is at least relatively successful in calming him down, it becomes more difficult with time. She is barely able to stop Justice from killing the mage, Ella. After presenting the evidence of the Tranquil solution to Anders, she also reveals that Elthina is sympathetic to their plight.

    Over the course of their relationship, Hawke does what she can to keep Anders safe, even going as far to offer him a key to her home. The two developed a relationship over the course of their time together [Note: this detail has been approved by the mun of Anders]

    Hawke willingly goes along with Anders’ plan to sever the tie between himself and Justice. In the course of her conversation with Elthina, she urges her to consider the conflict between the mages and the templars. Elthina, at the very least, takes a neutral route.

    Merrill:

    Hawke is friendly toward Merrill, even if Merrill doesn’t quite catch on to her sense of humor. She is initially (if a little reluctantly) receptive to the elf’s plan to patch the eluvian, the more that blood magic comes up, the more troubled she becomes. She eventually denies the Arulin’Holm to Merrill, and outright refuses to aid her in communicating with the demon she has been working with, straining their relationship.

    Fenris:

    Hawke’s relationship to Fenris is lukewarm at best. While she is supportive of his crusade against slavers, and supports his search for his sister, Hawke’s painstaking support of mages puts her in a difficult situation with the former slave. She supports the killing of his sister, the traitor, and refuses to hand him over to Danarius.

    Varric:

    Hawke has an extremely amicable relationship with Varric. Given her sarcastic nature, the two fit together well. Even after Varric warns her about Anders, their relationship continues smoothly. Hawke is more than willing to lend a hand whenever necessary, but also the occasional jab in regards to his story telling. Despite their mirthful relationship, however, Hawke will not hesitate to stand up to him for his own good, in this case by denying the lyrium shard and handing it off to Sandal. She doesn’t hold it against him.

    Though readily onboard with killing Bartrand (quite annoyed by his betrayal), when Varric advocates for mercy for Bartrand in his broken state, Hawke agrees.

    Aveline:

    Though their relationship can be a little rocky at times due to Hawke’s support of the mages, the champion still considers Aveline to be a close friend. Hawke frequently lends a hand, and is encouraging toward Aveline and her position in the guard. She also willingly plays matchmaker for Aveline and Donnic.

    Isabela:

    Hawke does what she can to assist Isabela in her quest for the relic. Knowing that Isabela stole the object in repayment for the freed slaves, and given the fact that she has become close to her, she does not turn Isabela over to the qunari. At times they have disagreements, with Hawke being a little less cutthroat than Isabela might have desired, they still get along.

    Sebastian:

    While Hawke helped Sebastian in avenging his family, Hawke did not follow through with the remainder of his requests, and therefore did not “recruit” him.



    -Personality:

    Hawke, as mentioned above, went along the sarcastic route in game. Her demeanor has endeared herself to some (such as Varric), and put her on edge with others (the initially staunch Aveline). Even in her dalliances with her suitors, she maintains a playful edge, joking with Anders that she is hungry, rather than continuing their intimate discussions.

    Despite her carefree demeanor, she is not exempt from taking things seriously. The templar threat, the idea of being made tranquil, and the mage plight all resonate deeply with her. She has been known to “break character” in order to defend her fellow mages. Familial issues, such as the death of her sister, her brother’s “betrayal” and her mother’s death all strike her deeply. Her family is everything, the last of what she has left from her time in Ferelden and very likely all she ever had, given the “risk” she posed. It is her family that stuck with her and protected her, rather than turning her and her sister away to the circle.

    In some ways, Hawke tends to use her humor as a defense mechanism, shielding herself from the dark road she has walked. Hawke’s life has been spent running and hiding from various threats. The bulk of her family takes their roles seriously. Someone needs to keep her family going, and keep the smiles coming.

    Her demeanor changes to some degree as time goes along, however. While she maintains her playful nature, she is quite aware of her role within the city. She is the champion, and the face of success and a better life for mages. For that reason there are certain situations that Hawke must take seriously, despite her desire to do otherwise.

    One of her biggest struggles, at present, is just how willing she would have been to kill Anders if they had remained in Kirkwall. While she continues to feel strongly for him, she as a mage had to be the one to put down her fellow mage, lest her opposition use him as an example of why mages should be kept locked away.

    In coming into her role as a diplomat, Hawke has also learned to navigate her role with other cultures. While she still has a joke on her tongue at times, when it becomes obvious that she is one of the few people capable of dealing with these foreign people (such as the qunari), she does what she can to be amicable. It helps when there are common threads in dealing with other cultures, such as magic. It did not matter to Hawke that Saarebas was a qunari, only that he was a mage and one of her own. The same could be said for Feynriel, or Merrill. With all that in mind, of course, Hawke still lacks some amount of tact and grace in matters, never shying away from slightly off-color commentary.

    -Pokémon Information
    Affiliation: Trainer
    Starter: Growlithe (Dog Two/D.T.)
    Password: Atomic Fireball

    -Samples
    RP Sample: Test Drive Thread with Anders.

    Victory Road Sample:

    [Well this was... interesting.]

    [One moment, Hawke was overwhelmed by a bright light, a dizzying dance of both red and white. The next, she was on her back on the floor of a quaint room. After only a few seconds, a woman burst into the room, chattering at the speed of light. Hawke only processed a few words of what she was saying. Something about being her daughter. About an adventure. She shoved a backpack into her arms and sent her off into the world.]

    [She had to be dreaming. Even after she pinched herself a handful of times, even after she processed the wind against her face, she kept telling herself it had to be a dream.]

    [She took a few steps before finding that her brain couldn't quite process both her whirling thoughts and the idea of moving in a straight line, and quickly plopped down in the grass.]


    Maker's breath...

    [Had Varric slipped her a heavier drink than she was used to? It didn't quite seem right — she could keep up with the best of them. Besides, the last thing she really remembered, aside from the incessant flashes in her head, was picking up a letter.]

    [But then, how could she describe everything that she was seeing? The strange mother was one thing, but there was so much more. In "her" room, there was what looked to be a mirror, only it didn't really reflect much unless she stared closely at it. Strangely enough, there was a similar mirror in the common room, only it reflected other people. Perhaps it was magic, a long distance communication device. The same could be said about the fire encased in glass that she saw on each door step, and even in the house she could come from.]


    Magic then. Freely used magic.

    [Had she been whisked away to some magical commune, then? But, as Hawke noted how naked and light her back was, she figured that it wouldn't make sense to strip her of her staff.]

    [The more she thought about it, the more uncomfortable she became. Everything felt... strangely quiet. Dull even. It felt as if she had been plagued by an incessant ringing in her ears, only for it to stop out of nowhere.]

    [But what was missing?]

    [Her head throbbed, the dizzying dance of lights doing no good for her brain. Lifting a hand to her head, Hawke prepared herself to use her magic, to heal her headache in the same way that Anders had taught her.]

    [The rush of magic didn't come.]

    [It took her only a second to swipe her hand over to her forehead, painstakingly examining her skin for the sickening brand she had come to fear. She knew it was impossible, there was no way she was tranquil if she was feeling all of these emotions. But still she searched. She understood then why things felt so quiet, so empty.]

    [She could no longer feel the fade.]

    [Once she was satisfied that she hadn't been made Tranquil (or at least knew that there was no physical evidence) Hawke leapt to her feet. There was something happening here, there was something she was missing. And she was determined to interrogate every last soul until she understood what was going on.]

    Edited 2016-09-28 21:15 (UTC)
    soundtest: leaf-submas on tumblr (Default)

    Napstablook | Undertale | Reserved

    [personal profile] soundtest 2016-10-01 07:06 am (UTC)(link)
    darkcure: (012)

    Elize Lutus | Tales of Xillia | Reserved

    [personal profile] darkcure 2016-10-01 07:24 pm (UTC)(link)
    Player
    Name: Remaix
    E-mail: cureremaix@gmail.com
    Preferred Contact: [plurk.com profile] remaix
    Timezone: CET
    Current Characters in Victory Road: Timothy Lawrence

    Character
    Name: Elize Lutus
    Series: Tales of Xillia
    Timeline: Close to the end of the game, when the party is in Elympios
    Canon Resource Links: Elize @ The Tales Wiki

    Personality: As Elize was left on her own for long periods of time, with just Teepo as her only real companion, she's rather sheltered. The only other people she really got to interact with were Jiao, who was pretty distant, and the townsfolk of Hamil, who weren't fond of her. Because of this, she starts out very quiet and shy. Though Teepo does often blurt out her thoughts and secrets, this mostly just causes her to be very embarrassed. She's not very used to having friends and you can tell throughout the game that she's still figuring out how to act around them.

    She's just not all that well adjusted, socially. For the most part she does okay thanks to sticking with the party, but she has real trouble talking to people, especially strangers. It's hard for her. But she does get better at it as the game progresses. Still, even in the ending, she says she's still learning. But for someone who's spent most of her days locked away in a shed in a town that hates her? That's really to be expected.

    She is a very sweet girl, mind you. Even though she's shy and might be nervous around some people, she's generally very friendly. She really wants to make friends with people, even if those people aren't her age. And she tries to be considerate of others. For example, even though she's very intimidated by Wingul and even gets angry about the way he talks about Jiao's death, she quickly becomes sympathetic when he changes his tone, since she then starts to think they might've been friends.

    Elize is pretty cheerful too, even if it's sometimes hidden by the shyness. This is especially easy to see through Teepo, who's always very enthusiastic and energetic. Which might not mean much, until you remember that Teepo's really just voicing Elize's thoughts.

    Not that that sweetness means she's always nice. When someone is cruel or mean, she can't stand it. She doesn't hesitate to call people out for talking badly of someone she likes. Especially when they're supposed to be on the same side. Again, this happens with the Chimeriad a bunch, as she really doesn't like the way they speak of Jiao. They were a team, which means they had to be friends, and you don't say bad things about your friends. Simple as that.

    Then there are times when she's maybe a little less justified in her dislike. Elize is a child, after all, and thus sometimes lets her feelings get the better of her. After going through some painful experiences and is dealing with a lot of hurt, she becomes very emotional and lashes out against some of the others in the group. Poor Leia gets the worst of this, who only tried to comfort Elize, but chose her words a little poorly. They make up again later after the others make her see she was being unreasonable, since Elize definitely didn't actually want to hurt Leia, but it still takes some time.

    She can hold a heck of a grudge, really. It takes her a long time to warm up to Alvin again after his betrayals. The rest of the group might be distrustful, but they still act civil towards him for the most part. Elize? Elize makes it very clear how she feels about him. It's no surprise, given her age, that she's really blunt. Sometimes she gets outright snarky about it, constantly calling him a liar and commenting on how he's probably going to betray them again.

    Still, in the end, she does forgive him and the two get pretty close. If someone's really trying, she'll probably forgive them. Even if she'll still make fun of them a little. She's not a spiteful person, after all, not really. She just expects better of people.

    And, of course, Elize is kind of naive. As expected of a twelve year old girl. Whenever Alvin or someone else (but usually Alvin) tells some obvious lie meant to mess with her, she tends to accept it at face value. She makes for a really easy target. So she'll absolutely believe it if you tell her, say, that wyverns feed on human souls and they could've eaten part of her soul when she was riding one. It's easy to scare her in general. People especially intimidate her very quickly.

    Then again, she's a party member in a JRPG, so she's still very brave. Even if she's quickly scared by stuff, that doesn't mean she'll back down. She fights right alongside everyone, taking down monsters much bigger than her. She even fights a few Aquadragons all on her own. Scared doesn't mean she's not determined, after all. She's a courageous young girl. And you gotta hand it to her that, despite all the horrible things she goes through, she gets through it all. Even at such a young age, she's got an impressive amount of inner strength.

    Pokémon Information
    Affiliation: Trainer
    Starter: Happiny
    Password: Atomic Fireball

    Samples
    RP Sample: Test Drive + Dear_Player Thread

    Victory Road Sample: [The feed opens on a young girl, who's staring at the camera very quizzically... until she notices the little light went on.]

    Huh? Did it do something? [There's a cry of "Happy!" off-screen for a second and the screen 'shakes' slightly, as if someone's tapping the gear that's recording.] Oh... Do you know how this works? I'm not really sure what I'm...

    [She stares some more at the screen, tilting it left, then right... even flipping it upside down. Then she blinks a few times as some of the information on the screen finally registers...]

    W-Wait, can people see me through this? Um, I... I'm... [She looks around nervously, before reaching down and picking up a Happiny, which she quickly hides her face behind.] You... You say something instead...! I don't know what I'm supposed to do... [The little Happiny looks very confused, but her trainer is still hiding behind her.]

    Um. Is there really someone out there? I'm really lost.

    [...Like this it does almost seem like it's the Happiny talking instead of the girl. That's one way to talk to the network. She does, shyly, poke out her head juuuust a little. But it's really just the top of her face that's visible now.]

    I'm looking for my friends. Jude? Milla? Can you guys hear me?

    ...Teepo?

    [Oh, geez, at that last name she almost sounds close to tears.]
    darkcure: (010)

    [personal profile] darkcure 2016-10-02 04:12 pm (UTC)(link)
    This is the journal~ ♥
    soundtest: leaf-submas on tumblr (Default)

    Re: ACCEPTED

    [personal profile] soundtest 2016-10-02 04:28 pm (UTC)(link)
    Thank you!
    bloodisthicker: mostly just never let them know what you're for. (talk less smile more)

    [personal profile] bloodisthicker 2016-10-02 04:32 pm (UTC)(link)
    AW YEAH

    [personal profile] purramedic 2016-10-02 06:30 pm (UTC)(link)
    this journal! thanks!
    greatrage: (sunshine smile)

    Re: ACCEPTED

    [personal profile] greatrage 2016-10-02 06:35 pm (UTC)(link)
    I'll be using this journal! Thanks!
    laughingstawke: (Default)

    Re: ACCEPTED

    [personal profile] laughingstawke 2016-10-02 06:46 pm (UTC)(link)
    Thank you! This journal.
    agent3: (Hurry up hero!)

    Thida | Splatoon (OC) | Not Reserved

    [personal profile] agent3 2016-10-05 06:03 pm (UTC)(link)
    Player
    Name: Elaine
    E-mail: animedutchess@yahoo.com
    Preferred Contact: Jackabee on Plurk
    Timezone: EST
    Current Characters in Victory Road: Jane Crocker, Asriel Dreemurr

    Character
    Name: Thida
    Series: Splatoon
    Timeline: After completion of Hero Mode and the first North American Splatfest, Cats vs Dogs, in which Dogs won through sheer popularity alone. Thida was on Team Dog.
    Canon Resource Links: Since Thida is a customizable/silent protagonist, I can offer wiki links about the canon of Splatoon itself. Inkopolis, where most of the game takes place, and Inklings, Thida's species, are important things to note, and the worldbuilding content of the Sunken Scrolls should help immensely.

    Original Character Background:

    I have a few short stories (1, 2, 3, 4, 5, and 6) that delve properly into her backstory, but I'll summarize the important stuff.

    For a customizable/silent protagonist character, I justify my portrayal of Thida on the bits of Inkling culture given to us in the game. Inklings are portrayed as fun-loving, pleasure seeking hedonists, and while Thida isn't quite like that, the few things she does enjoy (catfish, mushroom soups, acoustic music) she indulges in whenever she can. They are also crazy about Turf War ink battles, which Thida plays in quite a lot - points earned by the end of the match are tallied and given back to the Inklings as money, and money can also be earned for win streaks, which she takes advantage of to support herself in lieu of getting a job, which she wouldn't be able to do at 14. Voice clips for player characters are also fairly short, even when not relating to blocking dialogue, which is why Thida speaks bluntly and sparsely, shortening words where she can.

    Her background more evolved from my own creativity and I'll give y'all a short rundown of it: born to two loving parents living in a small hut in the mountains, Thida lived happily and quietly, receiving enough homeschooling to keep up with her better educated peers and enjoying the simple things in life, like good food, good music, and exploring nature. The autumn before her 14th birthday, her parents mysteriously disappeared - first her mother, never returning from her summer job at Camp Triggerfish, and then her father when he set out to look for her - and by the time her birthday in spring comes they are all but confirmed dead to Thida's tiny mountain community. Taking with her all the money her parents had left behind and a few mementos (one of which being her mother's old pilot goggles) she sets out to Inkopolis on her own in order to get away from the overhanging gloom filling in for her parents. As if by fate of coincidence, this is when the Great Zapfish, Inkopolis' primary power supply, is stolen, and she encounters the elderly Cap'n Cuttlefish, who recruits her on the spot as "Agent Three" in order to retrieve it from who he believes stole it - the opposing race of evolved cephalopods, the Octarians. Through her duties as an agent and through earning money playing in the Turf Wars, she quickly learns the ins and outs of fighting with ink, a decent shot with an ink gun but preferring a large inkbrush in matches. This also makes her a bit of a loner, always busy and focused on fighting to stay afloat financially and literally. Eventually, she DOES save the Great Zapfish, and just in time for the city's first Splatfest, in which the team she chose to fight for in battles won due to sheer popularity.

    Many, many people make gragarious, city-native Inklings as OCs, and I wanted to do something different, so I developed a childhood for her in the mountains, which can be seen in some of the more outdoorsy battle stages. I gave her poor, hardworking parents and the mysterious circumstances from which they died in order to give her the backbone to work hard for a living (aka rack up mad amounts of points in matches), and to send her to Inkopolis with no strings attached, much like how player characters first start up the game with starter gear and stand in the middle of a bustling, unfamiliar plaza - seeing the first Squid Sisters broadcast indicating the Great Zapfish's disappearance and how it hints to a single player campaign. She's a loner due to the lack of proper player communication in Splatoon, i.e. no voicechat. I gave her heirloom goggles even though they do nothing (and have terrible buffs for the Inkbrush) because it looks cool, and all the cool protagonists wear useless goggles - but I digress.

    Something that will definitely come up for her is the difficulty of being around other species. In Inkling society, it's known that humans are extinct and had a relatively alien physiology to Inklings. Having bones, hair, and an ability not to dissociate in water is going to be distressing for her until she figures out how to cope. In a similar vein, she's also used to fighting for her life against octopus-based creatures. I can only think of one Pokemon directly based off of an octopus, but I will definitely have her encounter one and be adamant in distrusting them. This can change if it's hers given enough time, though.

    Personality:

    Thida is a simple soul at heart. She loves catfish and mushroom soup, the smell of pine needles, and the strum of a guitar - definitely an outdoorsy type. It's not unusual for her to climb trees or into high places to find vantage points that let her observe things, preferring to watch rather than participate - unless it's something very active. She's used to running around, being alert, and staying on the move. Having grown up with her parents as her primary source of socializing, Thida doesn't have much experience being around other people - she's not shy so much as honest, to the point, and incredibly blunt. Why elaborate and waste time when there's so much to do?

    Through her experiences in Inkopolis, a more hardworking aspect of herself shines through. Supporting herself through winnings from Turf Wars using a weapon not known for generating high scores, the concept of a hard day's work does not escape her, even if she's doing it through a highly popular sport. It's also evident that she is not very inclined to follow or even fully understand things that are trendy, or as the Inklings say, "fresh"; she tends to stick with various pieces of gear for their abilities, not how they look, save for the goggles given to her by her mother - those are solely a meaningful memento. She's also widened her taste in music thanks to the city's thriving scene, and absolutely adores the Squid Sisters the most, first for their tunes and then even moreso for their roles as Agents 1 and 2 in Cap'n Cuttlefish's efforts against the Octarians.

    Through her experiences as Agent 3, Thida's learned how to battle various enemies no matter their size or hardware, and come out the other side alive and victorious - she simply will not give up or relent against an opponent, being bold in attack and clever in stealth. She's still very wary of Octarians due to the sheer horror of having to battle wave after wave in increasingly more perilous environments. She makes a point not to harm anyone on an "enemy" side (whether in Turf Wars or in missions) who does not mean her any harm, however, showing that she has a softness and kindness in her heart that, due to her speech and attitude, might not be apparent. She is also, notably, modest; once the Great Zapfish is rescued, she certainly could have made it known to the world that she was the one who saved it, but doesn't reveal it to anyone, simply because she doesn't want to. There's no need to do that, she's got a whole relatively normal life ahead of her.

    STRENGTHS & WEAKNESSES
    + HELLA ATHLETIC
    + EASY TO PLEASE
    + TENACIOUS AND HARD WORKING
    +/- HONEST AS FUCK
    +/- TEEN SOLDIER TRAINED FOR ESPIONAGE AND STILL SUSPICIOUS OF ANYTHING REMOTELY RESEMBLING THE ENEMY
    +/- HAS A MODEST, SOFTY CENTER
    - BLUNT
    - LONER
    - HOPELESSLY IGNORANT OF TRENDS

    Pokémon Information
    Affiliation: Trainer, female Artist of Gen 6
    Starter: Inkay, female
    Password: Atomic Fireball

    Samples
    RP Sample: VR Test Drive Meme

    Victory Road Sample:

    Humanity is frightening. It's all-encompassing in this place, and in more ways than one; Thida can barely bring herself to run her fingers through the twin-tailed hair that now hangs where her tentacles should be, and she can feel her bones if she presses on her skin, like barriers holding her form in place. A lot of times she needs to stop on the road and hold the squid the elderly human gave her, pressing her cheek against its smooth pink "hat". The squid - an Inkay, the humans call it, but she's called it Maika - doesn't seem to mind, letting Thida play idly with the ends of its tentacles and staying quiet, allowing her to think.

    Still, her time alone with Maika is the only time Thida lets herself be afraid. When she finds herself in towns and cities, Maika is still out - Maika is always out - but she stays alert and calm, at least outwardly. It's how she finds herself looking at a poster in a Pokemon Center, reading about the Pokemon League.

    "Beat leaders...get badges..." She mumbles to herself, and glances at Maika in her arms. "But you fight? Not me?"

    The Inkay nods. Thida's nose wrinkles.

    "But 'm a squid, too." She'd always fought at home. Fought for her people, fought to keep a roof over her head...why, in this world, did she have to make Maika fight?

    "Iiink," Maika says, shrugging as best as one can without arms or shoulders. So the Pokemon didn't really get it either? That made two of them, which was oddly reassuring. Thida didn't mind being so confused if she wasn't the only one.

    "...We can try?" Thida asks. When Maika looks up at her with a smile, she finds herself smiling, too. Maybe humanity wasn't so scary after all.
    seasalthands: (the doctor is in)

    Kira Yoshikage | Jojo's Bizarre Adventure: Jojolion | Reserved

    [personal profile] seasalthands 2016-10-09 03:05 am (UTC)(link)
    chickensdontclap: (Default)

    GOB | Arrested Development | Not Reserved

    [personal profile] chickensdontclap 2016-10-14 10:02 pm (UTC)(link)
    Player
    Name: Box
    E-mail: boxofgrenades@gmail.com
    Preferred Contact: [plurk.com profile] likeabox
    Timezone: EST
    Current Characters in Victory Road: None!

    Character
    Name: GOB (George Oscar Bluth)
    Series: Arrested Development
    Timeline: A New Attitude
    Canon Resource Links: and now the story of...

    Personality:
    You know that gif of Homer Simpson pouring milk onto some cereal whereupon it immediately catches fire? Yeah, that’s basically GOB personified. There isn’t a dove alive that’s made it through one of his acts in one piece, and while he’s capable of making a yacht disappear, that’s only if you count sinking it as a solution. GOB is chronically incapable of thinking anything through all the way to the end, which is a problem when the end chronically comes back to leave you, say, stabbed in a prison yard. He’s better at escalating a minor inconvenience into a full scale shitstorm than he is at magic, if his inability to get the pick a card any card bit to work is any judge. Have trouble nailing two pieces of wood together? Only solution is to start a strike with the rest of the workers. Brother might be cheating with the girlfriend you barely acknowledge? Fistfight in front of a courthouse. Find out you have a kid? Ditch him in Reno. Need to one up your magician rival? Make him fall in love with you so you can break his heart by dumping him. Except that dumping part hasn’t happened yet, but details.

    He’s the kind of guy you can’t trust to come through in the clutch, and why you’d ask him to drive in the first place is an even bigger mystery. He’s prone to demanding responsibility and then immediately abandoning the task once it proves more difficult than anticipated. He goes from insisting that he’s going to take over the company to panicking at the thought and passing the buck in the space of about a minute. Tasked with delivering a letter, he’ll instead hurl it into the sea as an act of defiance. Of course, he’s so prone to being pompous and dramatic that he’ll refuse to admit responsibility in the first place. He insists on referring to his tricks as Illusions to make them sound more impressive, enters and exits scenes without getting off of his segway, and once got married in a series of escalating dares. Saying he can’t do something means that he’ll spend the next thirty minutes attempting to do that something, only with blackjack and hookers.

    Saying all of this brashness stems from insecurity might be cliche, but it also happens to be 100% accurate. GOB bleeds his feelings on just about any surface he can get his hands on. People, too, though there’s usually less blood involved that way and more sobbing and clinging. This goes double if Michael says something even vaguely nice to him, or if someone ends up in the hospital, or if… honestly, it just goes on like this. He’s pretty easily wounded, best shown by the first fist-fight in the courthouse, which GOB instigates after his parents don’t care that he showed up. Or the time he demands becoming president of the company because, again, his parents didn’t want him to be there at the front of the episode. He’s so desperate for approval that he is completely unable to stop himself from blathering magic secrets whenever asked, which is kind of a problem when you founded a guild that looks down on that sort of thing. He routinely caves whenever his dad gives him half an inch, too. He’s emotionally stunted in just about every way that counts, unable to name any feelings aside from jealousy, and boy, does he love to stew on that one. An astonishing variety his terrible ideas are rooted in being jealous of one family member or another, usually Michael because he’s the Favorite. Oh, yeah, we’re not above sleeping with girls Michael’s interested in just to stick it to him, not in this bar.

    If you think about it too long, all this might stop being funny and start hurting instead. The fact that he’s taken to roofying himself and almost never appears on screen without a drink in hand means it isn’t a particularly difficult train of thought to follow, either. In a remarkable feat of irony, GOB’s the only member of the family who wants to be here and in return, not a single one of them wants him there. When he’s not too busy building a permanent address in denial, GOB knows it, too. He’s (almost surprisingly) very astute when it comes to knowing his family and what each individual member is capable of. For example, he figures out Lucille got Michael into a car accident solely from listening to the account third-hand on the phone, or that Marta’s into some guy named Hermano (which turns out to mean brother in Spanish, which turns out to be Michael, which turns out to be accurate), or that George Michael asking to score some pot is kind of weird coming from him (which makes sense considering the request’s coming from Buster).

    So, what is GOB actually good at, and does literally and figuratively setting things on fire count, that is the question. Like any Bluth, GOB relies on a wide swath of lies to get through the day. He pulls a Ha Ha I’m Totally Not Upset Right Now on an almost daily basis, not to mention the complete inability to own up to a relationship in public for more than ten seconds. He can be charming in small doses, making his ideas sound great even if he’ll inevitably botch the execution. If he ever stopped running from his responsibilities, hell, chances are he could make a pretty good go of this. Up until he accidentally hit on his mom, he even managed to work at a real job for several days and took home tips for it.

    Pokémon Information
    Affiliation: Trainer
    Starter: Drifloon
    Password: Atomic Fireball

    Samples
    RP Sample: testdrive

    Victory Road Sample:

    Upon abandoning the mother figure who lacked enough alcohol to make a convincing replica, GOB strode out of the house and took a look around. He saw quite a few more brightly colored animals than he’d anticipated. How high was he, exactly? This was a very good question but, alas, did little to help his current predicament. He fished his cell phone out of his pocket, which took two tries. For some odd reason, it wasn’t getting any reception, and as it didn’t seem connected to any hastily assembled construction projects, GOB had absolutely no idea why. He started rummaging through the backpack he could’ve sworn hadn’t been there before, which mostly resembled flipping all the contents onto the ground in a complete huff. He flopped down onto the ground next to them, and since when have his hands started shaking? Right, let’s stop that now.

    Unfortunately, his hands seemed uncooperative. “I wonder where I am!” He started laughing, tearing up from the force, because he could appreciate a good joke and “Behind the tree, right--?” There was a distinct lack of glitter, however, and after spending a few hours juggling the contents of the backpack, GOB began to think that, maybe, perhaps, he was on his own here.

    Well, except for the weird purple balloon that’d been floating around since he walked outside, anyway. He wasn’t sure if that counted, or if it was even alive. He felt like it kept staring at him, though, so GOB went up to it and poked it right in the yellow bandaid. The balloon failed to pop as he’d anticipated, however, and instead glared at him-- “Okay, you know what, let’s settle this right now-- Can you, uh, can you see me in there? One blink no, two blinks yes…?” The weird balloon blinked in affirmation, which was not as reassuring as GOB anticipated. “So--- you’re not gonna tell anyone I poked you, right?” Of course, very few people talked about GOB poking them before, so he wasn’t sure why anyone would start now. Still, it was better safe than sorry, especially since he was out of Forget-Me-Nows, so he was more than a little relieved when the balloon shook its… head, it was a head with a balloon, right?

    The problem solved, GOB attempted to walk away from the scene of the crime, only the balloon seemed to be… following him. “Uh. So, I’m gonna go over here, and you can just stay over there, and maybe in a couple days or weeks, I’ll pretend we’ve never met and we’ll all be even, alright?” This failed to have the intended result, however, as the balloon floated around in the shape of a question mark.

    GOB looked at the long and presumably monster-filled dirt road up ahead and then back at the purple… thing. He heard music coming from hell if he knew where, but as it didn’t seem to be The Sound of Silence, he wondered if it meant that this wasn’t…

    “I… guess you could come with me if you want. You know, just in case someone finds a pin and then you’re totally screwed.” The balloon bounced a little, a difficult feat while suspended about five feet in the air. “Come on, Hermano, let’s beat it before some weird owl starts hooting at us.” He wasn’t sure where the name came from, but the balloon seemed to puff up, and so GOB felt… he wasn’t sure, but whatever it was, it was almost the opposite of hungry. Like… he’d had enough of something. Which was weird, so he proceeded to do his best to ignore it.

    About a half hour later, GOB realized he’d left an enormous pile of camping equipment lying around and they doubled back to the town.