The Indigo League (
indigo_league) wrote2024-03-15 03:00 am
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Paldea Badges
While visiting the beautiful region of Paldea, your characters will be able to challenge the local gyms and earn badges. A few things should be noted however! Any badges you earn in the Paldea region will not count towards allowing you to challenge the Elite Four in Kanto. Additionally, even if you obtain all eight Paldean badges, it will not be possible to challenge the Paldean Elite Four.
Beyond that, however, the badges in Paldea work much the same as back home! Each gym leader has a Regular Team of pokemon and an Elite Team of pokemon you can challenge. It's up to a trainer to decide which team to challenge, but if you take on the Elite Team of six level 100 Pokemon, you'll receive double the prize money. The items, however, are not doubled. Excellent for trainers looking for the extra challenge or those looking to make money fast.
!!! Badges must be mod approved. To earn a badge, please comment on this post. Please don't ask for more than two badges to be approved at once!
![]() Cortondo Badge: Bug Leader: Katy Team: Nymble - LVL 30 Tarountula - LVL 30 Teddiursa - LVL 31 Rewards: ![]() ![]() Elite Team: Spidops, Heracross, Forretress, Lokix, Araquanid, Ursaring | ![]() Artazon Badge: Grass Leader: Brassius Team: Petilil - LVL 38 Smoliv - LVL 38 Sudowoodo - LVL 40 Rewards: ![]() ![]() Elite Team: Breloom, Arboliva, Vileplume, Tsareena, Lilligant, Sudowoodo | ![]() Levincia Badge: Electric Leader: Iono Team: Wattrel - LVL 44 Belibolt - LVL 44 Luxio - LVL 44 Mismagius - LVL 45 Rewards: ![]() ![]() Elite Team: Kilowattrel, Electrode, Belibolt, Luxray, Electivire, Mismagius | ![]() Cascarrafa Badge: Water Leader: Kofu Team: Veluza - LVL 47 Wugtrio - LVL 47 Crabominable - LVL 50 Rewards: ![]() ![]() ![]() Elite Team: Pelipper, Veluza, Feraligatr, Wugtrio, Clawitzer, Crabominable | |||
![]() Medali Badge: Normal Leader: Larry Team: Komala - LVL 53 Dudunsparce - LVL 53 Staraptor - LVL 55 Rewards: ![]() ![]() ![]() Elite Team: Oinkologne, Tauros, Dudunsprace, Biberal, Stantler, Staraptor | ![]() Montenevera Badge: Ghost Leader: Ryme Team: Banette - LVL 55 Mimikyu - LVL 57 Hounstone - LVL 57 Toxtricity - LVL 60 Rewards: ![]() ![]() Elite Team: Banette, Mimikyu, Golurk, Spiritomb, Houndstone, Toxtricity | ![]() Alfornada Badge: Psychic Leader: Tulip Team: Farigiraf - Lvl 64 Gardevoir - LVL 64 Espathra - LVL 64 Florges - LVL 65 Rewards: ![]() ![]() Elite Team: Farigiraf, Gardevoir, Espathra, Gallade, Delphox, Florges | ![]() Glaseado Mountain Badge: Ice Leader: Grusha Team: Frosmoth - LVL 65 Beartic - LVL 65 Cetitan - LVL 68 Altaria - LVL 70 Rewards: ![]() ![]() Elite Team: Alolan Ninetales, Beartic, Frosmoth, Cetitan, Weavile, Altaria |
Paldea badges will be handled here. Please put your badge challenges below.
Map & Availability | Calendar
School Assignments
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Badge/Gym Leader: Water [Kofu]
Elite/Regular: Elite
Team:
- Ry [Plusle - lvl 100 - Sitrus Berry]
- Killer Queen [Azumarill - lvl 100 - Zoom Lens]
- Purple Haze [Frosmoth - lvl 100 - Leftovers]
- Xanadu [Rillaboom - lvl 100 - Sitrus Berry]
- Doug [Gastrodon - lvl 100 - Sitrus Berry]
- Rodeo [Alolan Marowak - lvl 100 - Sitrus Berry]
Battle Details:
Plusle vs. Pelipper
Plusle can only resist one of Pelipper's move types, but Pelipper does have a major weakness to electricity so that's something he wants to take advantage of. Even if it uses Soak to prevent Ry from getting STAB they're still going to be able to get some decent damage in. How they go about this depends very much upon Pelipper's ability. If it has Drizzle, then they will go straight for Thunder to try and avoid accuracy ignoring Hurricane. Yes, Ry resists, but a move that strong will still hit hard. And... well, Hurricane isn't the only move that has 100% accuracy in rain. It would be silly not to take advantage. If it doesn't have Drizzle then there's no rain on the field and they can take a bit more time. In this case, Thunder Wave will be their first move.
These ifs are going to be an ongoing theme for this battle. A lot of their strategy here is very reactive. For example, if it uses Stockpile, Swallow, or Roost then Ry will use Copycat. If it uses Spit Up or any status move that hasn't already been mentioned then he will use Encore. Locking Pelipper into any non-damaging move is fine since even something like Protect will deteriorate in effectiveness over time. This will let Ry Charge, Discharge, then Charge again in quick succession. If he manages to do that then Pelipper shouldn't be able to withstand much more damage, and Ry is charged up and ready to go.
In an emergency he will have his Azumarill come out and finish Pelipper off with Play Rough. He won't let it get to the point of Ry fainting just yet. He has plans for him later on.
Azumarill vs. Veluza
It comes at a big cost, but the fact that Veluza can boost its attack, special attack, and speed so much is a concern. It would be real nice if this Pokémon would sleep. For that reason, they're going to see whether or not they can successfully use Sing. Killer Queen is equipped with Zoom Lens, and being the slower Pokémon here she should get the benefit of increased accuracy.
If this doesn't work, Killer Queen's next move is Defense Curl. Veluza is a physical attacker with almost entirely physical moves, so this will offer just that little bit more protection than Aqua Ring. Then she will try Sing one more time. From there, success or not, she will use Trailblaze. Thanks, Brassius.
If she did succeed with the first attempt at Sing then she will go to Trailblaze, then Defense Curl, then back to Trailblaze again.
If Killer Queen goes down, then Ry will come back out. He will start with Nasty Plot, then use Discharge.
Frosmoth vs. Feraligatr
There is a small twist if Ry had to come out in the previous match. He will stay out, then use Baton Pass to pass his boosted special attack to Frosmoth. Otherwise, Frosmoth is coming straight out.
Although Purple Haze's Ice Scales will help if Feraligatr does decide to use Hydro Pump, Feraligatr is mostly a physical attacker and it does have ways to drop her defence to boot. Because of this, she will be starting by using Snowscape and Aurora Veil to buy them some time even if their opponent does use Leer.
After that… Giga Drain. A move that Min-Gi has taught her especially for the occasion. Not only should it hit hard, it also has the added benefit of healing Haze up a bit too. She's also equipped with Leftovers in an attempt to keep her health nice and high ready for later parts of the battle.
If it's not going well, he will switch her out to preserve her health, bringing out Killer Queen who will use Trailblaze.
Rillaboom vs. Wugtrio
This one Min is expecting not to be too tricky. Wugtrio can mess with his accuracy and speed, but not really do too much to his health. Even neutral damage moves would take a bit to take him down. Just in case, Xanadu will be using Grassy Terrain to start.
After that, Drum Beating should make pretty quick work of it. If needed, he will be making sure Grassy Terrain stays up and using Giga Drain to regain health.
He really does not anticipate needing her, but if he somehow does go down then Purple Haze is on standby with Giga Drain.
Gastrodon vs. Clawitzer
Technically it will be Ry who's out for the start of this fight. Depending on how things went down earlier, Kufo may be able to guess where this is going. He will use Nasty Plot before Baton Passing to Doug, letting him start out with a boosted special attack.
For the early part of this, Doug is going to be using Mud-Slap. It's not going to hit for much damage, but it will decrease its accuracy. Min will have Doug use this twice, then use Recover to bring his health back up if he needs to. Doug is equipped with a Sitrus Berry, so he may still have enough health he decides to leave Recover for now.
Once Clawitzer's accuracy is low enough, Min will have Doug start using the more powerful Earth Power. He will be using Mud-Slap intermittently, especially if Clawitzer uses Hone Claws to increase accuracy again, and Recover to keep his health up.
If he runs out of Recover or his health is low enough that Min isn't sure it will be enough, Doug will use Memento. This isn't the ideal move, but he is very aware that Gastrodon doesn't have any super effective moves at his disposal, and he only resists Smack Down. Depending on who has the most health left at this point, it will either be Ry with Electro Ball, or Killer Queen with Play Rough.
Rillaboom vs. Crabominable
It probably seems like a strange choice to bring out a Pokémon with an ice type weakness when Crabominable has so many hard hitting ice type moves. Rillaboom has decent defence, but not enough for this. If he's unlucky, he could even be knocked out in one hit. This final match is, however, designed to be a battle done in stages. One thing he does have on Crabominable is speed, so he's here to set things up. If Purple Haze hasn't fainted yet, he will use Grassy Terrain first, followed by Noble Roar if he lasts.
If Purple Haze is no longer an option then he will skip Grassy Terrain, and use Drum Beating. If he can then he will use Noble Roar afterwards.
Frosmoth vs. Crabominable
If she has made it this far, Purple Haze will be coming out into Grassy Terrain. Kofu might guess that this is so she can take advantage of boosted Giga Drain, and that would be a safe bet. Crabominable will recover health from this terrain, but it doesn't make up for the extra damage she'll be able to pull off. Close Combat could take her out quickly, but at the cost of its defence and special defence stats.
Again, she is just one part of this plan. Ideally she will get more than one move in, but as long as she can hit once she's playing her part.
Alolan Marowak vs. Crabominable
Kofu can probably see the terastallization coming. Rodeo is losing his fire typing and becoming pure ghost. This lets him lose his water type weakness while keeping his immunity to normal and fighting moves. By now Crabominable should have lowered health, and potentially some combination of lowered stats. This lets Rodeo go straight to Thunderbolt to finish things off. This is move number three that's been taught just for Kofu. Rodeo's not a special attacker by nature, so hopefully what damage has been done already alongside the fact it's super effective will tip this for them. If not, the plan is for him to keep at it until Crabominable does faint.
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