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The Indigo League ([personal profile] indigo_league) wrote2024-03-15 03:00 am
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Paldea Badges


While visiting the beautiful region of Paldea, your characters will be able to challenge the local gyms and earn badges. A few things should be noted however! Any badges you earn in the Paldea region will not count towards allowing you to challenge the Elite Four in Kanto. Additionally, even if you obtain all eight Paldean badges, it will not be possible to challenge the Paldean Elite Four.

Beyond that, however, the badges in Paldea work much the same as back home! Each gym leader has a Regular Team of pokemon and an Elite Team of pokemon you can challenge. It's up to a trainer to decide which team to challenge, but if you take on the Elite Team of six level 100 Pokemon, you'll receive double the prize money. The items, however, are not doubled. Excellent for trainers looking for the extra challenge or those looking to make money fast.

!!! Badges must be mod approved. To earn a badge, please comment on this post. Please don't ask for more than two badges to be approved at once!

Paldea

Cortondo

Badge: Bug
Leader: Katy

Team:
Nymble - LVL 30
Tarountula - LVL 30
Teddiursa - LVL 31

Rewards:
[P10,000]
TM Pounce

Elite Team: Spidops, Heracross, Forretress, Lokix, Araquanid, Ursaring

Artazon

Badge: Grass
Leader: Brassius

Team:
Petilil - LVL 38
Smoliv - LVL 38
Sudowoodo - LVL 40

Rewards:
[P12,000]
TM Trailblaze

Elite Team: Breloom, Arboliva, Vileplume, Tsareena, Lilligant, Sudowoodo

Levincia

Badge: Electric
Leader: Iono

Team:
Wattrel - LVL 44
Belibolt - LVL 44
Luxio - LVL 44
Mismagius - LVL 45

Rewards:
[P14,000]
TM Volt Switch

Elite Team: Kilowattrel, Electrode, Belibolt, Luxray, Electivire, Mismagius


Cascarrafa

Badge: Water
Leader: Kofu

Team:
Veluza - LVL 47
Wugtrio - LVL 47
Crabominable - LVL 50

Rewards:
[P16,000]
TM Chilling Water
Can use Surf outside of battle

Elite Team: Pelipper, Veluza, Feraligatr, Wugtrio, Clawitzer, Crabominable

Medali

Badge: Normal
Leader: Larry

Team:
Komala - LVL 53
Dudunsparce - LVL 53
Staraptor - LVL 55

Rewards:
[P18,000]
TM Facade
Can use Fly outside of battle

Elite Team: Oinkologne, Tauros, Dudunsprace, Biberal, Stantler, Staraptor

Montenevera

Badge: Ghost
Leader: Ryme

Team:
Banette - LVL 55
Mimikyu - LVL 57
Hounstone - LVL 57
Toxtricity - LVL 60

Rewards:
[P20,000]
TM Shadow Ball

Elite Team: Banette, Mimikyu, Golurk, Spiritomb, Houndstone, Toxtricity

Alfornada

Badge: Psychic
Leader: Tulip

Team:
Farigiraf - Lvl 64
Gardevoir - LVL 64
Espathra - LVL 64
Florges - LVL 65

Rewards:
[P22,000]
TM Psychic


Elite Team: Farigiraf, Gardevoir, Espathra, Gallade, Delphox, Florges


Glaseado Mountain

Badge: Ice
Leader: Grusha

Team:
Frosmoth - LVL 65
Beartic - LVL 65
Cetitan - LVL 68
Altaria - LVL 70


Rewards:
[P24,000]
TM Ice Spinner


Elite Team: Alolan Ninetales, Beartic, Frosmoth, Cetitan, Weavile, Altaria



!!! In order to give players enough time to submit badges, you'll be able to have your Paldean badges approved throughout April, May, and June.

Paldea badges will be handled here. Please put your badge challenges below.







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School Assignments

outofsynth: (6200028)

[personal profile] outofsynth 2024-05-14 10:26 pm (UTC)(link)
Character: Min-Gi Park | [personal profile] outofsynth
Badge/Gym Leader: Water [Kofu]
Elite/Regular: Elite
Team:
- Ry [Plusle - lvl 100 - Sitrus Berry]
- Killer Queen [Azumarill - lvl 100 - Zoom Lens]
- Purple Haze [Frosmoth - lvl 100 - Leftovers]
- Xanadu [Rillaboom - lvl 100 - Sitrus Berry]
- Doug [Gastrodon - lvl 100 - Sitrus Berry]
- Rodeo [Alolan Marowak - lvl 100 - Sitrus Berry]

Battle Details:

Plusle vs. Pelipper

Plusle can only resist one of Pelipper's move types, but Pelipper does have a major weakness to electricity so that's something he wants to take advantage of. Even if it uses Soak to prevent Ry from getting STAB they're still going to be able to get some decent damage in. How they go about this depends very much upon Pelipper's ability. If it has Drizzle, then they will go straight for Thunder to try and avoid accuracy ignoring Hurricane. Yes, Ry resists, but a move that strong will still hit hard. And... well, Hurricane isn't the only move that has 100% accuracy in rain. It would be silly not to take advantage. If it doesn't have Drizzle then there's no rain on the field and they can take a bit more time. In this case, Thunder Wave will be their first move.

These ifs are going to be an ongoing theme for this battle. A lot of their strategy here is very reactive. For example, if it uses Stockpile, Swallow, or Roost then Ry will use Copycat. If it uses Spit Up or any status move that hasn't already been mentioned then he will use Encore. Locking Pelipper into any non-damaging move is fine since even something like Protect will deteriorate in effectiveness over time. This will let Ry Charge, Discharge, then Charge again in quick succession. If he manages to do that then Pelipper shouldn't be able to withstand much more damage, and Ry is charged up and ready to go.

In an emergency he will have his Azumarill come out and finish Pelipper off with Play Rough. He won't let it get to the point of Ry fainting just yet. He has plans for him later on.

Azumarill vs. Veluza

It comes at a big cost, but the fact that Veluza can boost its attack, special attack, and speed so much is a concern. It would be real nice if this Pokémon would sleep. For that reason, they're going to see whether or not they can successfully use Sing. Killer Queen is equipped with Zoom Lens, and being the slower Pokémon here she should get the benefit of increased accuracy.

If this doesn't work, Killer Queen's next move is Defense Curl. Veluza is a physical attacker with almost entirely physical moves, so this will offer just that little bit more protection than Aqua Ring. Then she will try Sing one more time. From there, success or not, she will use Trailblaze. Thanks, Brassius.

If she did succeed with the first attempt at Sing then she will go to Trailblaze, then Defense Curl, then back to Trailblaze again.

If Killer Queen goes down, then Ry will come back out. He will start with Nasty Plot, then use Discharge.

Frosmoth vs. Feraligatr

There is a small twist if Ry had to come out in the previous match. He will stay out, then use Baton Pass to pass his boosted special attack to Frosmoth. Otherwise, Frosmoth is coming straight out.

Although Purple Haze's Ice Scales will help if Feraligatr does decide to use Hydro Pump, Feraligatr is mostly a physical attacker and it does have ways to drop her defence to boot. Because of this, she will be starting by using Snowscape and Aurora Veil to buy them some time even if their opponent does use Leer.

After that… Giga Drain. A move that Min-Gi has taught her especially for the occasion. Not only should it hit hard, it also has the added benefit of healing Haze up a bit too. She's also equipped with Leftovers in an attempt to keep her health nice and high ready for later parts of the battle.

If it's not going well, he will switch her out to preserve her health, bringing out Killer Queen who will use Trailblaze.

Rillaboom vs. Wugtrio

This one Min is expecting not to be too tricky. Wugtrio can mess with his accuracy and speed, but not really do too much to his health. Even neutral damage moves would take a bit to take him down. Just in case, Xanadu will be using Grassy Terrain to start.

After that, Drum Beating should make pretty quick work of it. If needed, he will be making sure Grassy Terrain stays up and using Giga Drain to regain health.

He really does not anticipate needing her, but if he somehow does go down then Purple Haze is on standby with Giga Drain.

Gastrodon vs. Clawitzer

Technically it will be Ry who's out for the start of this fight. Depending on how things went down earlier, Kufo may be able to guess where this is going. He will use Nasty Plot before Baton Passing to Doug, letting him start out with a boosted special attack.

For the early part of this, Doug is going to be using Mud-Slap. It's not going to hit for much damage, but it will decrease its accuracy. Min will have Doug use this twice, then use Recover to bring his health back up if he needs to. Doug is equipped with a Sitrus Berry, so he may still have enough health he decides to leave Recover for now.

Once Clawitzer's accuracy is low enough, Min will have Doug start using the more powerful Earth Power. He will be using Mud-Slap intermittently, especially if Clawitzer uses Hone Claws to increase accuracy again, and Recover to keep his health up.

If he runs out of Recover or his health is low enough that Min isn't sure it will be enough, Doug will use Memento. This isn't the ideal move, but he is very aware that Gastrodon doesn't have any super effective moves at his disposal, and he only resists Smack Down. Depending on who has the most health left at this point, it will either be Ry with Electro Ball, or Killer Queen with Play Rough.

Rillaboom vs. Crabominable

It probably seems like a strange choice to bring out a Pokémon with an ice type weakness when Crabominable has so many hard hitting ice type moves. Rillaboom has decent defence, but not enough for this. If he's unlucky, he could even be knocked out in one hit. This final match is, however, designed to be a battle done in stages. One thing he does have on Crabominable is speed, so he's here to set things up. If Purple Haze hasn't fainted yet, he will use Grassy Terrain first, followed by Noble Roar if he lasts.

If Purple Haze is no longer an option then he will skip Grassy Terrain, and use Drum Beating. If he can then he will use Noble Roar afterwards.

Frosmoth vs. Crabominable

If she has made it this far, Purple Haze will be coming out into Grassy Terrain. Kofu might guess that this is so she can take advantage of boosted Giga Drain, and that would be a safe bet. Crabominable will recover health from this terrain, but it doesn't make up for the extra damage she'll be able to pull off. Close Combat could take her out quickly, but at the cost of its defence and special defence stats.

Again, she is just one part of this plan. Ideally she will get more than one move in, but as long as she can hit once she's playing her part.

Alolan Marowak vs. Crabominable

Kofu can probably see the terastallization coming. Rodeo is losing his fire typing and becoming pure ghost. This lets him lose his water type weakness while keeping his immunity to normal and fighting moves. By now Crabominable should have lowered health, and potentially some combination of lowered stats. This lets Rodeo go straight to Thunderbolt to finish things off. This is move number three that's been taught just for Kofu. Rodeo's not a special attacker by nature, so hopefully what damage has been done already alongside the fact it's super effective will tip this for them. If not, the plan is for him to keep at it until Crabominable does faint.