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it'd be this journal!!! but as a quick follow-up question, how many more people are playing around in kanto vs johto, if you could estimate that? i wouldn't want to miss out on anything fun
Honestly, it is pretty hard to give exact numbers (especially with how people travel around) but I would say the bulk of characters can be found in Johto most of the time. Most newcomers also choose to first hit up Johto. So if you want the most bustling region, it is definitely Johto.
(That said, for the big events, we generally try to arrange some form of transport so even the most far flung characters can have a chance to join in)
Player Name: Lauren E-mail: unheard (dot) rain [at] gmail (dot) com Preferred Contact:laverinth or PM Timezone: central US Current Characters in Victory Road: none
Character Name: Pearl Series: Steven Universe Timeline: Steven Universe Future - Episode 10 Canon Resource Links:Her history is here, though write ups haven't been done for the movie or Steven Universe Future episodes. There are links to the individual episodes at the bottom that will have summaries.
Personality: Pearl is one of many, a type of gem created to serve those of a higher rank. This one in particular was made for Pink Diamond, who later became Rose Quartz. Her loyalty was unwavering by design, even after Rose basically gave her her freedom. She was so certain of her position as Rose's right-hand gem that she wouldn't believe the diamond would keep secrets from her - especially since she kept the most important secret of all: Rose's true identity.
Throughout the series, Pearl goes through a large amount of character development. At the beginning she still has the mindset that she's just a Pearl, and thereby not as capable as others at doing things on her own. She goes as far as to dupe everyone into believing Peridot is causing trouble when she isn't, just so Garnet will fuse with her. She's very capable on her own, however, as she proves numerous times. For a long while she harbored a lot of resentment toward Steven's father, Greg, as he was the first human that was a real threat toward her relationship with Rose. Eventually, with some help from Steven, she was able to move beyond that. She's her own gem, and her ability to evolve past her original "programming" is part of what makes her stand out from others of her type.
There will always be some heartaches that never truly go away, of course. Though she's courted the idea of having a relationship with a human herself, she's never followed through with it. (There are several phone numbers given to her from interested individuals stored in her gem.) It seems like she's still not quite ready for that yet. It took a game of Steven Tag to finally get her to shapeshift again after the traumatizing event that was "shattering" Pink Diamond in the form of Rose Quartz. When she confronts Pink's former pearl and is asked how she ever stopped hurting she states quite plainly that she didn't.
Pearl is a very organized individual - and something of a perfectionist. She takes pride in keeping all of her things sorted and is responsible for keeping the house tidy as well. She rarely eats, but she'll gladly do the dishes for everyone else. Even the items stored in her gem are kept in alphabetical order.
She can be very serious and motherly at times, but is also capable of being very overdramatic and panicky. She's been highly protective of Steven (to the point where she enjoyed watching him sleep) though she's learning to give him his space and trust in his abilities as he grows older.
Pokémon Information Affiliation: Trainer Starter: Chatot named Music Note Password: Atomic Fireball
Victory Road Sample: [Pearl clears her throat. She stands surrounded by a semi-circle of empty poke-balls (arranged neatly, of course) and in front of those are their pokemon occupants. They sit, watching her patiently - except for the chatot, which can't seem to sit still. It's good enough.]
Well! You may all be wondering why I gathered you here like this.
[She feels so ridiculous, but she reminds herself that she has to think of these creatures as gems of a sort. Less intelligent, potentially corrupted gems.]
I thought it would be a good idea for me to address you all at once, since you're so rarely out at the same time. Sorry, I've never had so many pe-- uh, pokemon. Or any at all, before recently.
[She shouldn't think of them as pets, should she? They were a little more than that. She's still not even sure why she needs to have any, aside from battling them in what seems like very unnecessary fighting matches, but it's part of the culture and one must always appreciate another world's culture. Within reason.]
So, hello! I'm Pearl and I'll be your trainer for... however long I'm here for. Now if you have any questions - oh, of course you won't. Food preferences? Stomp your foot twice when I feed you if you're unhappy with the menu. That's fair, isn't it? [Oh dear, they were a little creepy when they all stared at her like that. This is going to take some getting used to.]
[She could hand them all over to Steven and call it a day, couldn't she?]
Okay, dismissed! [Bending down for each poke-ball, she hastily recalls each of them and reminds herself not to do that again until she's had more time to adjust to the idea of controlling a small army of animals.]
Welcome to the Wonderful World of Pokemon! Congratulations, you have a fun and exciting adventure awaiting you.
Now that you've been accepted... [○] Respond to this with your character's journal. This is a must! [○] Comment in the Taken Characters post, alphabetized by series: Here. [○] Join the following communities: victory_road, the_plateau, and ohmyarceus. Only Team Rocket personnel should join silph_co, but we ask that all Victory Road members subscribe to it. Note! You will not be accepted to the main or logs community until you've commented in the aforementioned places. [○] If you're still on the reserved list, please let us know that they've been accepted. [○] Please make sure to check out the Calendar for the weather and upcoming plots and swarms! [○] You can also find our mod plurk at victoryroad; if you have a Plurk, we suggest you become a fan!
We'd also like to take this moment to inform you of the Eastern Kanto Ferry! For only P2000, you can take a three day, all-inclusive ferry ride from New Bark Town to Pallet Town and begin a new pokémon journey in the Kanto region! Otherwise, feel free to start in Johto!
Thank you! See you in the Pokémon world!
Steven 'Sharpteeth' Durante (OC) | World of Darkness (Changeling: The Lost) | Not Reserved
Player Name: bii E-mail: all (dot) your (dot) beliefs (at) gmail Preferred Contact:obiisama Timezone: PST Current Characters in Victory Road: Greg Universe
Character Name: Steven “Sharpteeth” Durante Series: Original Character (Changeling: The Lost) Timeline: Roughly two months after his escape and return from Arcadia Original Character Background: As a note, both this and the following section will be partially reused from a previous app I did for Steven over a year ago, although changed and expanded in some places as my concept of Steven as a character has changed and expanded.
So first off: the World of Darkness is a world that is much like our own, except everything sucks just a little bit more and also there are supernatural creatures running around everywhere. As far as this background is concerned, though, the main kind of supernatural creature you need to be concerned with are Changelings. Changelings are what happens when a magical, eldritch creature of incomprehensible power called a True Fae kidnaps a human for whatever reason and leaves behind a construct of whatever junk it had on hand, called a Fetch, to live their kidnapped human’s life for them. This human is then pulled through the magical Hedge and taken off to Arcadia, which is basically fairyland, where they are then changed by their environment and circumstances to something not-completely-human anymore: a Changeling.
Changelings are divided into six basic types depending on what Arcadia shaped them into: animalistic Beasts; beautiful Fairests; Elemental forces of nature; Wizened drudges; monstrous Ogres; and creepy Darklings. Sometimes Changelings manage to force their way back through the Hedge to their world, but not always. Plenty of Changelings who get taken are taken for good--and it’s often extremely hard for the ones who do make it back to get their old lives back. After returning to their world, Changelings often join one of the seasonal courts, each of which is governed by a different emotion, which function as support groups: Spring, the Court of Desire; Summer, the Court of Wrath; Autumn, the Court of Fear; and Winter, the Court of Sorrow.
(As a homebrewed OC built using tabletop rules, Steven’s own specific World of Darkness features my personal favorite iterations of the main World of Darkness gamelines. Which basically means that it’s mostly New WoD with the Old WoD vampire clans, because those are the most fun.)
The shorter version is this: Steven Durante was born in the year 1980 in San Diego, the first child of a pair of second-generation Mexican-American professionals. For a few years, his uncle lived with them while he attended college, until said uncle died in the AIDs crisis. When Steven was not quite ten, his little sister Charley was born. Despite the age difference, they were quite close. His family moved northward to a college town not far from Silicon Valley just before he started high school. At age seventeen, he came out as gay to his family, His parents initially freaked out, but quickly reconciled themselves to it and supported him afterward. After college, he moved back to San Diego and found work as a newscaster and later a news anchor. He remained publicly closeted for professional reasons, which ended up contributing to the break-up of his only long-term relationship.
In 2012, Steven misused his press pass while attending a wrestling match, hoping to be able to sneak backstage and meet his adolescent hero, El Diablo Verde. He never got a chance to, as a True Fae who called himself El Pecador was also skulking around illicitly and decided to kidnap Steven to Arcadia and make him both the overseer of his own wrestling stable of similarly kidnapped Changelings and also the fixer of his matches. Over the next five years, Steven would find his body altered to better suit El Pecador’s whims and needs, eventually ending up a Darkling of the Leechfinger kith: long-fingered ghouls that can sap someone’s life force with their touch. (Among other things, he ended up with extra finger joints and lots of really sharp teeth.) Eventually, however, about a dozen of El Pecador’s wrestlers decided to stage a break-out and return to the human world--and they took Steven.
Once back in his own world, Steven found out that in those five years, only three had passed in the world outside Arcadia. He also found out that the Fetch he’d been replaced with had made an absolute hash of his life, having gained both fame and fortune by becoming a local conservative pundit with a sizable following. As Steven was staunchly liberal, this infuriated him to no end and learning that the Fetch didn’t actually believe any of it, but had sold out for fame and fortune, didn’t actually help. Even worse, not quite a year ago, Charley had gone missing. But as the Winter Court, which Steven had joined shortly after reaching San Diego again, advocated that its Changelings leave the Fetch in their old life and try to make a new instead, Steven was left with not much he could do about that. Two months after his escape, he’s still chafing at the Winter Court’s restrictions, worrying about what happened to his sister, and resorting to day labor to keep himself fed. One good thing, however, has happened to him: he’s been invited to be a DJ on the local Winter Court’s private podcast: Radio Free Fae.
Personality: Steven Durante is a man who’s very conscious of appearances, of being Respectable. This is likely not surprising, given that he worked in television, but he really has both consciously and subconsciously bought into the idea that as long as he’s Respectable, he’ll be safer than he might be otherwise as a gay man of color. Thus he chooses to appear and act in a deliberately straight-laced manner. This involves a fair amount of self-censoring at times. (In general, except in private, with people he finds trustworthy, Steven tries not to say things that he could not get away with on broadcast television, although he’ll certainly think them.)
As well as trying to appear as Respectable as possible, Steven does his best to make sure people don’t see him as a threat--he’s not a small man and that can make certain people nervous. The last thing he wants is for someone to assume he’s a thug.
He’s very proud--it’s his besetting vice. He’s also more than a little self-righteous. And more than anything, Steven is conscious of his own dignity. It’s one of the reasons that the day labor he’s had to do since emerging from the Hedge has been so painful to him. He’s third generation American, with a college education--it infuriates him that the people he’s been doing work for probably assume he’s an illegal who’s only recently slipped over the border.
(More than anything else, Steven does not want to be a stereotype.)
He tends to compartmentalize things in his life, most especially his sexuality. Although his family knows he’s gay, he’s never really brought any of his boyfriends home. Even Steven’s younger sister, Charley, has only met one of them over the years (Liam, his only long-term boyfriend) and that when she was making an extended visit to Steven in San Diego.
Speaking of his younger sister, Steven’s relationship with her is a good example of his strong protective streak. He worried a lot about her and her unguarded heart, the opposite of his own. He worries even more now that he’s escaped from Arcadia and has to face the idea that she’s gone. Maybe for good.
That’s scary. Charley, and his relationship with her, had been a constant in Steven’s life ever since she stopped being just ‘the baby’ and started being her own person. Even after he graduated high school and moved away for college, they still skyped regularly and hung out when he came home to visit--and after he went to San Diego, Charley ended up visiting him for a few weeks every summer. Steven honestly believes that if he’d been there and not the fetch, Charley wouldn’t have gone missing.
From what he can tell from his old social media accounts--the fetch never did change any passwords--Charley didn’t have the same relationship with his replacement. Even if she didn’t know that the fetch wasn’t him, she could tell that ‘he’ was acting weird and began pulling away from him. While it breaks Steven’s heart that she had to, it’s also an incredible fucking relief that Charley, at least, could recognize there was something incredibly fucking wrong with the fetch, even if she didn’t know what.
Because yeah, Steven really, really wants to kill his fetch. The main thing stopping him from doing so is the rules of the Winter Court and his own tendency to follow the rules, spoken or unspoken, of any group that he’s a part of. He does understand why the Winter Court would want its members to cut themselves off from their own lives--it’s protection both for themselves and their loved ones--but it’s hard not to try to take his life back. It was a good life. It was his life. And now it’s not.
Part of him wants to blame his family for not realizing the fetch wasn’t him--but a lot of him blames himself. If he’d shared more of his life with them, would they have realized it wasn’t him? Sure, his parents and Charley were halfway up the state, but most of his mother’s family was still in San Diego. What does it say about him that even his grandparents, aunts, uncles and cousins in the same city didn’t realize it wasn’t him? That they’d really believed he’d sold out everything he believed in to chase success? He keeps thinking of all the accusations that his ex-boyfriend Liam threw at him during their break-up and it’s a disquieting thought that if he really had been the person Liam had accused him of being, the fetch’s actions would have been entirely in character.
What else? Steven has a strong sense of justice. He considered it a privilege of his former career to bring injustices to light and expose them to the world--well, San Diego. He’s an odd mix of a cynic and an idealist. He has those high ideals, but at the same time he recognizes that most of his high ideals aren’t likely to be put into practice and he’s better off being practical and engaging with the world as it is now, not as how he’d like it to be.
As noted before, Steven tends to follow the rules of the society he’s in, even if they make him miserable--both the written and unwritten rules. This can and does often come in conflict with his sense of justice, because he lives in the goddamn World of Darkness and it’s just like our own, only worse.
He’s not a romantic. Well, that is to say, he’s not a romantic when it comes to relationships, anyway. He’s all too capable of romanticizing ideas.
He’s an atheist or at most, a strong agnostic, but is very much quiet about it. (He is, however, culturally Catholic.)
He’s a giant nerd. He’s usually able to downplay it in normal company, but occasionally he can get pendantic when it comes to something he really cares about, like superhero movies or shonen anime or wrestling. He’s also excessively fond of the spooky and the macabre, which he also tends to downplay alongside normal people.
Deep down inside, despite the calm and sometimes cold front that he puts out, he’s angry. Angry that he was taken, angry that he’s lost so much and everything he told himself he was going home for is gone. Right now the sorrow he feels for his losses overwhelms that anger, but there’s more than one reason that the Winter Court is an imperfect fit for him as he currently is--but who knows if any of the other three Courts would be any better?
He uses sarcasm as a coping mechanism.
Pokémon Information Affiliation: Rocket Grunt, the poor asshole Starter: Misdreavus (plus Woobat for his bonus Rocket starter) Password: Atomic Fireball
Samples RP Sample:With a Fjord in the In The Dark test drive, with the caveat that although Steven is taken from the same point in time as he would be for route, more or less, the conceit of In The Dark is that all the characters are dead, so it’s technically same canonpoint + surprise death.
It's not the first time in his life that Steven's woken up in an entirely unfamiliar place, with no idea how he's gotten there. This is not, in fact, his first kidnapping rodeo.
Last time was darker. Which doesn't mean El Pecador hadn't managed to get him back somehow. It just meant that if he had, he'd decided to dump Steven somewhere else, somewhere with a proper light source. In which case, the proper reaction was to--
Shit. He doesn’t-- he doesn’t know. How the hell’s he supposed to get out of here on his own? The only way he’d gotten out before was because he’d been in large group and even then, they’d lost part of the group in the process.
No. Breathe. He’s not going to get anything done if he panics.
He sits up and begins to automatically reach for his glasses on the table-- no, desk next to the bed… and then immediately stops himself because he can see just fine, his glasses are still on his face, and that does not make him feel any more positive about who must have kidnapped him, because wouldn’t a normal human know you don’t let people wear their glasses to bed?
Huh. Somebody left a note? And some… balls?
What on Earth is Team Rocket?
Skimming through the rest of the letter isn’t all that helpful either, really. There’s a uniform. He’s a ‘grunt.’ There are ‘admins.’ His ‘team-mates’ are in the balls. They’re called ‘Pokemon’ (and that really sounds like something Charley would have been into when she was eight or nine.)
Steven’s hands aren’t right.
It had taken him longer than he wanted to admit to notice, but once he does, he can’t-- it’s all he can notice. They’re shorter than they were before he passed out. They’ve got less joints than they had. They’re--
They’re normal.
He drops the letter. The letter doesn’t matter. His hands are normal again, like a regular human’s--maybe a little longer than they were originally, but that’s all. Like his Mask, he thinks numbly. This must be what they look like in his Mask.
Oh hell. Does that mean--
A short hunt for a reflective surface later and Steven can confirm it. He’s got his old face, his old body back. He’s--as far as he can tell--a normal human once more.
“What the hell--?”
[Note: Apologies for the edit, I realized I left the contact blank unfilled.]
Player Name: Star E-mail: thisisandroid18@gmail.com Preferred Contact: starshiranui (plurk), StarShiranui #1615 (Discord) Timezone: CST Current Characters in Victory Road: N/A
Character Name: Jolyne Cujoh Series: JoJo's Bizarre Adventure (specifically Stone Ocean) Timeline: Hahaha, end of her part Canon Resource Links:Here
Personality: Honestly, it's just easier to do sections based on strengths and weaknesses in her personality. Thus that's how I will do things since it includes canon-related information to back it up.
Self-assertion, undying loyalty, and determination.
With her self-assertion, it tends to show up rather quickly from the very beginning of things in the canon. Mostly that Jolyne is not going to allow herself to be pushed around and used by others in the prison, whether or not that ends up in her getting hurt for standing up for herself. She is her own person and she's going to make damn sure that everyone knows it and that she won't allow herself to be used like someone's pawn or paypig. This continues further with her in battles as well as she uses it to prove herself time and time again to make sure that whoever she's fighting knows damn well who she is and that she is not going to back down.
Undying loyalty is the odd one out with the way she shows herself otherwise. She doesn't tend to make a lot of friends or allies, but those that she does she will fiercely protect with her life and even her life after dying. Whether it's the friend's fault for whatever situation they're in or not doesn't matter to her, as far as she's concerned, they're always right and no one is going to push them around or harm them while she's around. The same also applies to her father once the whole peace bit has come around with him.
As for determination, this is probably the one we see the most of since it doesn't just include fights but also ties into her assertion as well as the way she acts around everyone else in the series. Jolyne does not back down and she does not give up, not until the very last of her resources has been expended. She will not lose, she will not fall, she will overcome whatever it is that's in front of her or it'll kill her. There's no turn away and run for her.
Violent tendencies, vindictive, confrontational.
It's kind of a given for a character in JoJo's to be violent, but Jolyne kinda of takes it to extremes. She will get into a fight with anyone if they give her any reason what-so-ever to do so. She also doesn't hold back in the way she fights and will absolutely kill someone if given the chance to do so in a fight. She's also ripped off fingernails, ripped out tongues, and slit someone's throat just because they had wronged her and she thought it was the best way to go about things. She absolutely doesn't shy away from these things and it... kind of sometimes makes her look a little psychotic and far out there in the "was it really necessary?" scale of things.
She's also extremely vindictive, she will absolutely get revenge on someone for any wrong committed against her. She cut out her former boyfriend's tongue for lying to her and flat out ignores her cellmate for the wrongs she did to her even after an apology and the like. She does not appreciate being betrayed and will very much let someone know about it if not by words then by actions. And it's not really hard to slight her, either.
Confrontational is a hilarious understatement as she is the first person to start an argument most of the time, especially to anyone that is in any sort of authoritative position or older than her. She has some... issues with that, due to her history, and it doesn't honestly fade much in the series at all. She doesn't appreciate being talked down to or treated like a lesser person. And that comes across with violence, most of the time.
Pokémon Information Affiliation: Trainer Starter: Sewaddle Password: Atomic Fireball
Samples RP Sample: (Technically an AU game but her personality is not much different between AU and canon.)
Victory Road Sample: Well, what she can say is that this is absolutely not how she thought she would be opening her eyes again. The odd feeling of death, your entire body shutting down and just... nothingness greeting you. And then, suddenly, there's the sound of someone trying to wake you up. The voice almost familiar, but not quite, reminding her far too much of her days in school. 'Get up, it's time to get going!' Get going to what? She's an adult, school isn't something she does anymore.
Until she's finally coming to properly and managing to get a look around the room. This is... absolutely not her room, nor is that her mother. But the woman seems to act as if she's familiar with her and that's... well, okay.
One hand rubs at her face as she groans and moves out of the bedroom, barely listening to what's being said. She's not even noticing the strange creature gently chewing on the edge of her pants. Not... yet.
But one thing is certain, she hadn't expected to wake up in a place that is absolutely not some kind of purgatory. Had Pucci successfully managed to reset the universe and... this was what he'd come up with?
Perhaps it was time to hunt him down and give him a piece of her mind, even if she's noticing a distinct lack of a particular entity that was almost always beside her. "You have to be kidding me." She's groaning to no one but herself once she's outside, though a momentary glance down is alerting her to the creature gnawing on her pants.
That's.
A bug.
Great.
"You mind cutting that out?" Of course the tiny Pokemon is staring up at her with big eyes, but doing as asked, at the very least. Sentient in some form, understands human language. Is... this what her Stand was changed into? U g h.
Welcome to the Wonderful World of Pokemon! Congratulations, you have a fun and exciting adventure awaiting you.
Now that you've been accepted... [○] Respond to this with your character's journal. This is a must! [○] Comment in the Taken Characters post, alphabetized by series: Here. [○] Join the following communities: victory_road, the_plateau, and ohmyarceus. Only Team Rocket personnel should join silph_co, but we ask that all Victory Road members subscribe to it. Note! You will not be accepted to the main or logs community until you've commented in the aforementioned places. [○] If you're still on the reserved list, please let us know that they've been accepted. [○] Please make sure to check out the Calendar for the weather and upcoming plots and swarms! [○] You can also find our mod plurk at victoryroad; if you have a Plurk, we suggest you become a fan!
We'd also like to take this moment to inform you of the Eastern Kanto Ferry! For only P2000, you can take a three day, all-inclusive ferry ride from New Bark Town to Pallet Town and begin a new pokémon journey in the Kanto region! Otherwise, feel free to start in Johto!
Thank you! See you in the Pokémon world!
Edited (no worries, you forget the contact blank, i forget the subject line... pobody's nerfect) 2020-02-10 19:57 (UTC)
Welcome to the Wonderful World of Pokemon! Congratulations, you have a fun and exciting adventure awaiting you.
Now that you've been accepted... [○] Respond to this with your character's journal. This is a must! [○] Comment in the Taken Characters post, alphabetized by series: Here. [○] Join the following communities: victory_road, the_plateau, and ohmyarceus. Only Team Rocket personnel should join silph_co, but we ask that all Victory Road members subscribe to it. Note! You will not be accepted to the main or logs community until you've commented in the aforementioned places. [○] If you're still on the reserved list, please let us know that they've been accepted. [○] Please make sure to check out the Calendar for the weather and upcoming plots and swarms! [○] You can also find our mod plurk at victoryroad; if you have a Plurk, we suggest you become a fan!
We'd also like to take this moment to inform you of the Eastern Kanto Ferry! For only P2000, you can take a three day, all-inclusive ferry ride from New Bark Town to Pallet Town and begin a new pokémon journey in the Kanto region! Otherwise, feel free to start in Johto!
Player Name: Red E-mail: afaslami@gmail.com Preferred Contact: plurk @ redfirelight Timezone: PST Current Characters in Victory Road: Shiro, Shadowmaru
Character Name: Runaan Series: The Dragon Prince Timeline: Pre-series, or episode 1, season 1. Canon Resource Links:Wiki Article!
Personality: You know the phrase “Ice Queen”? He’s like that. For most of the time we see him, he’s closed off, aloof. He is cold, in other words. Conversations are ritualistic and/or businesslike. Straight to the point. Even for those of his own kind, those he works closely with. We don’t really see a lot of how he is outside of the instances with his team of assassins (yes, assassins). But it’s usually a lot of leadership type speeches, orders, and the like. This is what we have to do, this is how we’re going to do it.
This is how he is for everyone… Except for the few people he’s closest to. We see a scene of him with his husband, before he leaves on a mission, and he’s like a different person. He’s warm, smiling. Even when he’s talking about the mission itself, he just seems softer. It’s reasonable to assume that’s what he’s like around those he truly trusts, those he absolutely cares for. The ice softens, he’s more able to be himself, more able to loosen up around certain people. But that’s kind of a rare thing -- unless you are those specific people. Namely, his husband, and, prior to everything that happened on their Final Mission, Rayla, who it’s said he thinks of as his daughter.
The power of DETERMINATION fills this dude. With a goal in mind, he does not sway from it. Maybe that’s stubbornness, but hey, we’ll call it determination. Torture, starvation, potential death? No big deal. Never once does he give up information on his people, or his mission. He’s got his guns, he’s going to stick to them. Metaphorically. He doesn’t have a gun. He has arrows.
And fantasy racism. He hates humans. Granted, there’s a pretty good reason, since they ended up throwing the world sideways by murdering the literal king of dragons, and are kiiiiind of responsible for starting a nasty trend of using black magic, which tends to involve more murder… but still. Humans are a “kill and/or maim first, interrogate later” species. There’s exactly zero love here. He doesn’t go out of his way to hunt them down, from what we see. But those who cross his way don’t usually end up well, afterward. He’s always quick to denounce them, to insult them. They are less than, well, human, in his eyes.
Give us at minimum 2-3 full paragraphs of how you understand your character's personality. Talk about basic characteristics, any major developments over the course of their canon, their motives, their social behavior, strengths and weaknesses, and anything else you can think of that shows off your knowledge of this character.
Pokémon Information Affiliation: Trainer Starter: Rowlet Password: Atomic Fireball
Welcome to the Wonderful World of Pokemon! Congratulations, you have a fun and exciting adventure awaiting you.
Now that you've been accepted... [○] Respond to this with your character's journal. This is a must! [○] Comment in the Taken Characters post, alphabetized by series: Here. [○] Join the following communities: victory_road, the_plateau, and ohmyarceus. Only Team Rocket personnel should join silph_co, but we ask that all Victory Road members subscribe to it. Note! You will not be accepted to the main or logs community until you've commented in the aforementioned places. [○] If you're still on the reserved list, please let us know that they've been accepted. [○] Please make sure to check out the Calendar for the weather and upcoming plots and swarms! [○] You can also find our mod plurk at victoryroad; if you have a Plurk, we suggest you become a fan!
We'd also like to take this moment to inform you of the Eastern Kanto Ferry! For only P2000, you can take a three day, all-inclusive ferry ride from New Bark Town to Pallet Town and begin a new pokémon journey in the Kanto region! Otherwise, feel free to start in Johto!
Player Name: Usagi E-mail: usagisquared@gmail.com Preferred Contact: Plurk usagisquared Timezone: EST Current Characters in Victory Road: Carly Nagisa
Character Name: Jonathan Joestar Series: JoJo's Bizarre Adventure (Phantom Blood) Timeline: After Death :] Canon Resource Links:Yayyy Wiki Please note that this wiki uses a tab set up; history will be in one such tab.
Personality: Jonathan Joestar- or 'JoJo' as some have called him- was and is the pinnacle example of a 'Gentleman'. Raised by those words and aspiring to live by them since a young age, he creates the image of a charming young man as a result; he is polite and courteous, considerate of the feelings of others and aware of his own manners in most situations. But Jonathan's charm is more than a mere matter of dressing well and speaking well; it lends itself even to his manner in combat. Numerous times, those who face him (and bear a semblance of soul themselves) pick him out as a true Gentleman- someone who treats even their enemy with respect and care. This manner of spirit is so ingrained into his being that before he announces his hatred for Dio and his desire to avenge his father and teacher, he admits such hate to be a shameful emotion...despite the fact that he still sounds like an honour-filled sort, his words 'properly put'.
To be a gentleman means more than surface acts and manners however, and Jonathan's heart is without a doubt what makes the title a thing he's worthy of. For many of the fans in the JoJo series, Jonathan is the 'most good' and for a doubtless reason. When it comes to his inner personality Jonathan is incredibly kind, and positive, with the tendency to cast doubt on himself before doubting another to that end. When encountering the thugs of Ogre Street as a strong example, he assumes that those attacking him would have families of their own, and therefore employs only the amount of strength necessary to knock them back when he could easily have killed them. His care and concern for those around him stretches far, and very often to those who do not even deserve it- while he can recognize the futility in many cases (zombies are a strong example, but of course, Dio in the later episodes qualifies as well), this care is what led to the infamous moment of Dio turning himself into a vampire. Jonathan after all spent seven years following Dio's string of crimes against him with the honest attempt to come to see him as a friend. For seven years, Dio played the part of a kind brother after all- and Jonathan even chastizes himself when he acknowledges that he simply cannot view Dio kindly. Even with these thoughts- and more importantly the burning anger that comes from seemingly killing Dio later- Jonathan cries, tears that he has cried for his father, his teacher, and even strangers in their own deaths as well. Even his dying thoughts while holding Dio, are somehow happy; a state of emotion that even Jonathan cannot identify the source for.
Ultimately it is clear to see that Jonathan is too kind for his own good. Admittedly his naive ability to trust the good in others works well in his favor more often than not- faith in Zeppeli's words regarding the Stone Mask and what must be done is what allowed Jonathan to train in the art of Hamon, and was what later caused him to take up Zeppeli's Wine Test without question to face Jack the Ripper. During his battle with Bruford the Black Knight it comes to a dangerous point however; going off one mere throw-away statement about pain, Jonathan takes the fact that his opponent can feel to mean that he's regained his sense of honor and soul- and will therefore stop the blade against his face rather than ending him on the spot. He even shows faith for those he has yet to properly meet- his first thought regarding a would be bag-thief in the Windknight's Lot being that they could potentially help them to navigate the area. To a fault, Jonathan puts fathomless amounts of faith and trust in the good in others- this very trust is what allowed Dio to not only convince Jonathan to let his guard down during the former's would-be-arrest, but additionally caused Jonathan to freeze with doubt and shock twice in the resulting fight. The first time allowing Dio to stab Jonathan's father, killing the recently cured man. The second, nearly causing his own death as he failed to fire a gun upon the man he called brother. For Jonathan, it is the heart that he believes in the most, and it makes it that much easier for him to be betrayed.
It comes to no surprise then that with such kindness in his heart Jonathan would be willing to sacrifice his all for the sake of another. One could argue that a more prideful flavor of honor colours Jonathan's actions of course- killing Dio after all was an openly admitted matter of vengeance for those whom Dio had wronged, but most chiefly those Jonathan knew personally. But for Jonathan his honor and dedication is most certainly genuine- yet another aspect of being a gentleman, Jonathan's honor is if anything a way of life. This ultimate and honor-bound dedication burns with a strength that Dio recognizes as an 'explosive power', a fuel for what it takes to press through each and every situation without losing his very self. It brings little to no hesitation in the face of fear and adversity, ensuring that not only will he simply come right back once pushed to the brink, but that he'll focus his sights on what needs to be done.
There are minor examples all through the series, forms of acceptable harm and injury that speak of a stalwart dedication toward an ultimate goal. When attacked on Ogre Street Jonathan grips the blade of a knife meant to stab him with his very hand, announcing clearly that the loss of his fingers would be nothing if it prevented the loss of his father's life. Likewise, the blades of Speedwagon's Hat digging into his arm to the bone are a similar matter- injuries that while dire, are worth taking if it means ending the fight quickly and finishing what matters the most. Such dedication to the swiftest- yet still honorable- path in a fight can be seen when tested by Dire as well. The man's strike requires that Jonathan flee, or so it seems. But Jonathan without hesitation instead smashes his head into Dire's own, injuring and stunning the opponent even at the cost of his own health.
Where then, does dedication become sacrifice? For Jonathan there is certainly a line, but it is a line he is more than willing to cross if need be. When the full scale of Dio's terrifying new form is seen in his home, Jonathan charges through the flames of their burning childhood home even with a spear in his shoulder to face the vampire, focused entirely on the task at hand. He spurs the flames higher and hotter, drawing Dio into combat while believing truly that he and Dio will both die right there; and if it means preventing Dio's terror, it is well worth it. This sense of self-sacrifice is seen again when he truly is upon his deathbed, his throat pierced by Dio's eye-beams and the ship overrun with the undead. With the last ounce of strength he has, he prevents his wife Erina's demise by unleashing a final attack upon Dio's servant- and when this results in the ship's mechanisms seizing and preparing to explode, he insists Erina live on without him. Not only for herself, but for the single other survivor on board- an infant nearby, whose mother was just killed in the onslaught. Jonathan uses all he has to make certain that his wife and that infant are able to escape in the very coffin that Dio intended for his own use, holding Dio's head close with the dying wish that his family be safe with his sacrifice.
This level-headed state of being that can be seen even in his dying moments is exactly what gives him such an advantage in the ultimate end of most of his fights. While certainly thrown off guard and taken by shock at many points in the series, Jonathan seems to adjust just as quickly. He's capable of facing off against others with relatively clear thoughts, enough to make observations about those he's fighting (Even if aloud). This is not merely in regard to how they're fighting, but how they're acting as well. It becomes key outside of battle, making it easier to face a surprise attack with little alarm and solve current issues- such as escaping Tarkus with the quick idea to magnetize leaves into a hang-glider- that much easier. This level-headed state is required as a user of Hamon, even; in order to be able to channel the energy of the Ripple, one must have a steady breathing pattern at all times.
It is fortunate then that Jonathan has cleverness to back up this level-headed way of being, especially in regard to battle. For every major problem that his opponent brings forward, Jonathan ultimately finds a solution- during his fight with Bruford, he finds an unexpected method of obtaining oxygen while underwater. He also successfully works around the disadvantage of barehanded ripple attacks being made useless by channeling it instead through the metal of a sword. When even this is defended against later, by Dio, he still manages to work out a solution to the matter- using the fire around their battle to heat the metal of his blade and therefore reverse the flash freezing that Dio put himself through. Without a doubt, he is intelligent to a point. Enough to have canonically worked on an archaeology degree and conducted his own research with the Stone Mask- research that had the masks capabilities determined almost entirely but for the unknown vampiric result (which of course, would have required actually placing on a person to discover as is).
But like many of the JoJo protagonists and supporting characters, Jonathan is prone to the same bizarre lapse of judgement which leads to foolhardy decisions for seemingly no reason beyond 'It seemed like a good idea at the time'. While many such decisions of course can be linked to his naive and trusting nature, or even the stalwart dedication to a cause that must be handled as swiftly as possible, moments such as his willingness to uphold Zeppeli's wine test against Jack the Ripper, as well as his decision to swim downward rather than up in his fight against Bruford the Black Knight bring to question just how much is cleverness regarding a subject and how much is just Sheer Dumb Luck with a Dumb Decision. This isn't helped by the way that Jonathan can let his train of thought run. During the fight against Bruford alone he successfully compares the man's hair first to an octopus, and then to a serpent when pondering how he's being brutalized, showing a legitimately ludicrous level of imaginative thinking. To give credit where it's due perhaps, that level of thinking is without a doubt required to survive most of the adventure- it's what allows him to make use of the roses against Dio, create a hang-glider of magnetic leaves to briefly escape Tarkus with his companions, and naturally what allows him to realize that the wine glass really does help with the use of Hamon. It's not necessarily a show of how clever he is...but it certainly shows how quickly he can accept the events of a situation enough to work with them (whether for combat or simply existing).
Pokémon Information Affiliation: BREEDER Starter: Growlithe Password: Atomic Fireball
Personality: Much of what we learn of Diego outside of the titular race (the 'Steel Ball Run') is provided to us through two fallible sources. One of which is a subjective narrator, who provides details of Diego's past at times, but is otherwise uncertain of deeper details. The other is a fellow racer who has a particularly large rivalry with Diego, and is prone to focusing on his negative outward traits- possibly exaggerating them. This said there is much we can see of Diego within the race itself, and by reading deeper into what these two sources provide, further understanding of this man can be gained.
One fact that is undeniable is that Diego is a man who is driven by a single purpose, a focus that he has held with him since childhood. In spite of the circumstances he grew up in, Diego's mother provided a bright light in his young life- filling it with love, and caring. As such, when she died from something that Diego was convinced came due to wounds she suffered at other's cruel hands, he became driven to find a way to make people see him in a position of power and respect. His goal is to become someone others are forced to acknowledge and follow, and to him, this is the ultimate satisfaction of his revenge for the fate that his mother suffered.
He is a sharp man, who is readily shown noticing minor details that other people otherwise miss. This is added to later by the power of his Stand, but far from exclusive to its existence; he is not only capable of gathering information (such as where a person is in relation to himself, or what someone has specifically dropped over time), but also of using that information to his advantage- determining if someone should be coming around a corner behind him, or if an item he was watching for has failed to appear as it should have.
Despite this skill, Diego has one major stumbling block. He can become hyper-focused on a path or a short term goal, and in such fails to see things beyond them. Within his focus his perception is a great help, but for matters outside his focus he does not take the time or energy to consider things in the way he otherwise would. This leaves him open to missing opportunities he would have otherwise taken, and on one such occasion it is not until he is forced to listen- and offered information he can use for revenge- that he considers working with another racer he had not partnered with before.
Diego is a very resourceful person, using the things (and even people) around him to his advantage. Within the race proper he does not cheat- this would be against his proud nature- but when he is in a fight or when there are no rules to govern him, he will use underhanded tactics to achieve his goal. An example presented by the narration is his marriage to a wealthy elderly woman, who died six months after. Speculation proposes that poison was involved, but it is clear that whether he did or did not murder her, he became involved primarily to acquire a tidy fortune within a short time.
Thanks in part to how his mother raised him, Diego has a large sense of pride. She taught him that even when they had nothing they should keep their pride, and he clearly lives by those words. It shows not only in his lack of cheating (despite many chances to do so- particularly after acquiring his stand), but also in his unwillingness to bend knee to even men of higher standing. Diego fully considers himself to be on equal standing at the least, and will not display otherwise.
To this point he tends to be overconfident, with his self-certainty becoming a bit of a limitation. He is so convinced that he knows what he needs to know, and is so right in what he is doing, that he does not stop to make sure that he is, in fact, right. He is not one to take criticism well, and can get short with people who contest his certainty.
Diego is not someone who allows himself to get too close to, or involved, with most people. He does not allow many near and of those that he does, he still keeps a reserved difference to them. People he works with are seen as useful tools more than companions, and while he does work well with them, there is clearly no strong emotional attachment. This isn't to say he is incapable of empathy, as he shows a great deal of it as a child. Rather, he has grown callous over time, and chooses to keep people at a distance to save the energy he would otherwise spend on such empathy for driving his own goals.
After the life he has lived, Diego has become rather misanthropic to this end- finding humankind as a whole to be less than they tout themselves to be, even going so far as to compare them to a flock of pigeons. He sees little value in humanity itself, and his greatest desire from it is to see people show him the respect and diffidence he feels he is owed. Otherwise, he is generally disinclined to associate with people as a whole.
Someone who manages to find their way beyond his hardened nature however, would find someone who cares deeply indeed. In contrast to his attitudes toward other people, he is shown to be quite caring toward his horse, ensuring she makes it through a leg of the race wherein she is injured, and even offering his services to another in order to obtain care for her. As a whole, Diego is a man who has dealt with a very negative experience with people over all, and in an understandable measure has become disillusioned with the idea of inherent kindness from others. He has closed himself off from people, choosing not to care about others or expect them to care about him, possibly to protect himself from experiencing disappointment in that again. Beneath this however is a person who wants to be valued- perhaps more-so to offset the devaluation he experienced in the past- and is willing to go to rather large extremes to reach his goal.
Pokémon Information Affiliation: Trainer Starter: Blitzle Password: Atomic Fireball
Welcome to the Wonderful World of Pokemon! Congratulations, you have a fun and exciting adventure awaiting you.
Now that you've been accepted... [○] Respond to this with your character's journal. This is a must! [○] Comment in the Taken Characters post, alphabetized by series: Here. [○] Join the following communities: victory_road, the_plateau, and ohmyarceus. Only Team Rocket personnel should join silph_co, but we ask that all Victory Road members subscribe to it. Note! You will not be accepted to the main or logs community until you've commented in the aforementioned places. [○] If you're still on the reserved list, please let us know that they've been accepted. [○] Please make sure to check out the Calendar for the weather and upcoming plots and swarms! [○] You can also find our mod plurk at victoryroad; if you have a Plurk, we suggest you become a fan!
We'd also like to take this moment to inform you of the Eastern Kanto Ferry! For only P2000, you can take a three day, all-inclusive ferry ride from New Bark Town to Pallet Town and begin a new pokémon journey in the Kanto region! Otherwise, feel free to start in Johto!
Welcome to the Wonderful World of Pokemon! Congratulations, you have a fun and exciting adventure awaiting you.
Now that you've been accepted... [○] Respond to this with your character's journal. This is a must! [○] Comment in the Taken Characters post, alphabetized by series: Here. [○] Join the following communities: victory_road, the_plateau, and ohmyarceus. Only Team Rocket personnel should join silph_co, but we ask that all Victory Road members subscribe to it. Note! You will not be accepted to the main or logs community until you've commented in the aforementioned places. [○] If you're still on the reserved list, please let us know that they've been accepted. [○] Please make sure to check out the Calendar for the weather and upcoming plots and swarms! [○] You can also find our mod plurk at victoryroad; if you have a Plurk, we suggest you become a fan!
We'd also like to take this moment to inform you of the Eastern Kanto Ferry! For only P2000, you can take a three day, all-inclusive ferry ride from New Bark Town to Pallet Town and begin a new pokémon journey in the Kanto region! Otherwise, feel free to start in Johto!
Player Name: Maniette E-mail: rika(dot)tags[at]gmail(dot)com Preferred Contact:maniette or PM this journal Timezone: AEST (GMT+10) Current Characters in Victory Road: None
Character Name: Tyler Tian Huang Series: "Changeling: The Lost" Original Character Timeline: Three months after escaping Arcadia
Original Character Background: A more extensive and detailed history can be found here, so I'll try and keep it short here!
The World of Darkness tabletop universe is very similar to actual real life modern Earth, complete with all the pop culture references, with some small but major differences: everything has a much higher level of low-grade suck, and magic is real. Specifically in the iteration Changeling: The Lost, this means that Faeries are real, in the traditional Irish sense, and they're kidnapping bastards who grab people for completely random or nonsensical reasons, and keep them in the faerie realm known as Arcadia. This imprisonment, known as their Durance, twists and changes their captives until they eventually get turned into creatures called Changelings; not quite human, but not fully Fae either, able to hide among the former while using the glamorous magic of the latter.
There are six Seemings within Changeling communities; six different categories of recognised forms that their transformations may take. Tyler was turned into a Wizened - known as "subtle and ingenious crafters of Arcadia, the wise and cunning wondermakers". Think of stories about brownies fixing shoes in the dark of night, or faerie butlers that are always exactly where they need to be. Tyler's change was to that of the Kith (a subcategory of Seeming) known as Fatespinners, where he is able to tap into the narrative force that drives stories and forcibly apply it to reality, without being punished by a cruel twist of fate (which is literally a game mechanic).
Tyler's life before he was Taken was about as mundanely normal as a life ever is. The oldest of five siblings, he grew up on the outskirts of Melbourne, Australia, with a strong sense of responsibility and maturity - as he was forced to be an adult before his time, and learn four separate languages just to be on par with his peers when he entered primary school.
He took a shine to languages, though, and made English his primary study throughout high school, to the point of pursuing a Bachelor's degree in it, and moving on to a Masters in Publishing. He had actually finished his degree, and was hanging out with his friends at a local theatre club, when the seven of them got snatched up by a Faerie that had enjoyed their performance so much it simply had to keep them.
Tyler wasn't actually part of the troupe - he was only there because his boyfriend was - but he was snatched up all the same, and given the role of Author and Narrator, and made to both write and share stories that he wrote with his friends in specific roles: the Hero (the role his boyfriend, Nick, got trapped in), the Heroine, the Villain, the Monster (his ex-lover), the Old Crone and the Innocent. Alongside writing up these stories - and making sure each and every one was unique, so as not to face the wrath of their capricious Keeper's boredom, he also had to learn how to speak. With his mouth. Which he had to do very quickly, because he got punished severely for saying anything wrong during the show.
It took years of enduring this torture - not just that of his Keeper, but watching the people he cared most about mercilessly, mindlessly kill or fuck or torture each other - and countless stories and cruel punishments, before Tyler finally worked out a way to escape. He used his fate-twisting powers to change the story mid-way, to free himself, his boyfriend and one more friend, Mai - but his boyfriend attacked their Keeper to buy them time to escape, and they couldn't save him before they rushed out of Arcadia, through the soul-ripping Hedge and back into the real world.
Mai and Tyler stuck together, even though their methods of recovering from this horrific trauma differed wildly. For all the torment they went through, the outside world had moved on at a different speed - they were only gone for about one year outside. Tyler sought out his own family to check on them, and see whether his absence had gone noticed: but their Keeper, as most Faeries do, had replaced him and his friends with identical, magical clones known as Fetch. Tyler got back to his house and saw his and Nick's Fetch living ordinary, mundane lives: and the sheer rage this bought Tyler lead him to kill them both. Not then and there; he stalked them for months, before he found an opportunity to have Nick's Fetch killed in a car "accident", and at the funeral held for it, was confronted by his own Fetch and got into a fight, which narrowly ended with him murdering his Fetch directly.
He hasn't told anyone else about any of this, and it's about a week later that Arceus decides he'd be a totally great addition to Victory Road.
Personality: Before his Durance, Tyler was an exceptionally driven person. Growing up deaf with the multiple stigmas of disability, race and weight, he's always had a keen awareness of how the world sees him: through lack of accessibility; people trying to coddle him for it; minimal resources; and through how he sees his body type and race represented in the world. He's always felt a need to prove that he's more than what people assume of him, and to be the best at what he can do. Spite is a defining motivational factor in his life - and the sole reason he can do a backflip on command.
This hasn't changed after his Durance. But now the spite runs much, much deeper: what would otherwise be general impatience and an amiable unwillingness to suffer fools before, is now a deep-seated sharpness and zero tolerance policy for people who he can see clearly don't want to put in an effort for him, and Tyler will quite readily leave a conversation if he's annoyed at the person or people involved. His temper is much shorter, and he will openly lash out with violence at people who try and grab or even touch him unexpectedly.
Tyler also has a very tenuous sense of self these days. Thanks to being a favoured plaything of their Keeper, he was admired and adored, and there's a not-insignificant part of him that still loves that attention; but he hates having the spotlight thrust upon him, and tends to react poorly or outright panic under sudden attention. He genuinely thinks he's superior to other people, with who he is and what he's learned, but also has depression and some moderately severe dissociation spells. He has little to no issue with manipulating people to get what he wants, but can just as easily psych himself out of it through overthinking. He is also wracked with survivor's guilt, about leaving four of the people he cares about most to continue being tortured while he and another escaped - as well as losing his boyfriend during their egress. Basically; borderline narcissistic disorder, but anxious and self-aware enough that he's not completely insufferable.
It's not like all of his personality traits are negative ones, though. As mentioned earlier, he is extremely driven, and when he sets his mind on a goal he is utterly unshakeable. And while it takes him a while to actually warm up to people, once he considers them his then he's loyal, quite literally, to the death, and it would take a betrayal of huge magnitude to shake that. He is extremely observational, as much necessity as habit, and is very astute at noticing other people's tics and actions. While his sense of humour is quite dark and cutting, and he has a general unwillingness to pull or soften his blows (literal or otherwise) he does his best not to punch down. He is extremely intelligent, and has developed some obtusely creative ways of looking at reality; but thanks to his Durance he gets extremely anxious, sometimes to the point of panic, about deviating from a set plan, and has lost most of his adaptability when he's gotten settled in.
Pokémon Information Affiliation: Team Rocket! Starter: Big boy Natu and baby Houndour Password: Atomic Fireball
Victory Road Sample: It's taken a few months, but the small apartment that Tyler shares with Mai finally, in some little way, is actually beginning to feel real. It's been three months and it's still sinking in that they did it. They're safe and free and alive and they got out.
He rolls over in bed, feels the stiff pillowcase against his face, frowns, and opens his eyes - glazed and unfocused as they look, he can see just fine.
He can see that this is not his room.
A noise of pure distress drags from his throat as he throws himself upright, looking around sharply at the small room he's in - single bed, a small desk next to his bed, with some kind of ...phone? It looks like a Blackberry or something, and--
...no way. Those are Pokeballs.
He reaches out for them, and - stops. And stares at his hands. The skin is still sallow and dry, the ugly yellow of parchment, but it's not paper anymore, it's actual skin. His hands, always dripping with ink are-- still stained, but that's it. He's just... human.
He leans forward and takes one of the Pokeballs, and spots the letter as well.
He is human, he is in the Pokemon world, and - apparently - he is in Team Rocket.
Player Name: Aspen E-mail: aking94rp@gmail.com Preferred Contact:ashstriferous Timezone: Central Current Characters in Victory Road: N/A
Character Name: Angel the Siren Series: Borderlands Timeline: Immediately post death. Canon Resource Links:Wiki!
What both wiki pages lack is a more detailed description of her history with Handsome Jack, her father. Angel was abused by him in what appears to have been prior to the events of the series (as her voice is presented as far younger in this audio log. Angel also hints at his manipulation during the course of her death battle, saying, “That’s how he works – he’ll try to guilt you to make you think it’s your fault. Don’t listen.” In short, the wiki article misses the desperation Angel felt and just how willingly she accepted death.
Personality: Angel began her time in the Borderlands universe as a pawn, a tool used by Handsome Jack to reach his goals. Under Jack’s eye, and trapped in the prison that would slowly become her death chamber, she had little agency of her own. In fact, since indirectly causing her mother's death, she hasn't had a taste of freedom -- instead being confined to chairs and chambers that would suppress her abilities. Angel was driven by guilt, presumably over her mother’s death, and manipulated into believing that her father wanted what was best for both her and Pandora. With no other option, and no one else to turn to,she had no choice but to listen to Jack.
On the surface, Angel is an incredibly helpful. Whether or not it comes from her abilities, or perhaps from acquired knowledge, her experience with technology allows her to quickly unlock doors and allow for her allies to swiftly navigate the wilds of Pandora. Her days on Pandora usually consisted of helping wayward Vault Hunters and other souls on their missions. While Angel certainly does consider herself to be helpful in many ways, much of the work she did was far from selfless. Her guidance was a facade, one to further the goals of both her father and Hyperion.
Though she had no other options, she still holds herself accountable for what she did. Her machinations led to a great many deaths, many of which happened to those she might have considered her friends.
While it would be perfectly reasonable for Angel to excuse her behavior, at least given her lack of options, never once has she done so. It can be surmised that the same guilty conscience that kept her from refusing Jack is what led her to turn on him. In the end, Angel gave her life to make up for the damage she had caused by perpetuating his rise to power.
In spite of the trauma she has endured, there is still a level of childlike innocence to Angel, and an ability to see the positives in most anyone. While most of Pandora loathes the robot Claptrap, she considers him a “funny little robot.” Though she makes a few jabs at Scooter, she deeply respects his talents.
Despite her meek nature at times, and playful demeanor in others, when it comes down to it, Angel is also firm and unshakeable when she needs to be. During the last few minutes of her life, she does not hesitate to put Roland into his place, insisting he finish his duties and end her life. She is stalwart in the face of her death.
In speaking, even during times out from beneath Jack’s thumb, Angel still feels his influence. She often curbs her tongue, avoiding swearing and correcting herself whenever one does manage to make its way out. It is only fitting then that Angel’s final act of rebellion happened to be calling her father an asshole.
In the end, Angel's most prominent trait is her strength. Despite his every effort to manipulate Angel, to coerce her to his side and to make her believe in his genocidal wrath, Angel stood strong. Though she may have done a great deal of things she would come to regret, in the end, she died for what she thought was right.
Angel was strong enough to face death itself.
Pokémon Information Affiliation: Breeder, again! Starter: Snom. Password: Atomic Fireball
Victory Road Sample: [With all the pomp and circumstance of her arrival out of the way, all of her friends greeted with teary eyes and warm hugs, Angel sets out on her own little quest. She's heard of Lavender town, but never had the pleasure of actually visiting the place. Of course, some of her memories were on the fuzzier side, especially when it came to her earlier days in the land. As far as she could recall, though, the closest she'd ever gotten was the Power Plant, and those were memories she'd rather not consider. Now, though, she has all the reason to make the journey.
With Snom tucked into a newly fashioned sling, and Adorababy and Skagbait by her side, Angel sets out on her trip. She makes her way from the little refuge her found family had set up on the Sevii Islands. It seemed almost wrong to leave it behind so quickly, especially after how long it had taken to get back there. Her team is important, though, and there are several members missing from it now. That won't do, especially with all the other members of her makeshift family now united.
She expects the journey there to take no more than a week. Maybe she could have made it easier by requesting a Pokemon on which to fly, but she hadn't bothered. The idea of being so high above the ground for such a long period of time made her stomach twist and her toes tingle. Warping to Goldenrod from Olivine (with plenty of breaks in between) and then hopping on the Magnet train would take longer, but she'd have time to visit with her old friends and meet new ones along the way.
Sylveon and Skagbait are more than happy to make the journey. After their initial scramble to ensure that she was all in one piece and a near fight over who would get to curl up with her first (before realizing that she had two sides and hands with which to pet), they were more than happy to get back out on the road. Even now, as she settles on to the deck of the ferry, they flit around her with an energy she hardly remembers.
She's missed them, and she's excited to prove to them that she's not going anywhere any time soon.]
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