indigo_league: Artist: <user name="jellosaurusrex" site="tumblr.com"> (Default)
The Indigo League ([personal profile] indigo_league) wrote2016-05-03 09:48 pm

APPLICATIONS

APPLICATIONS!
Currently: Open!
Applications are checked roughly weekly unless otherwise stated.



  • We ask that potential applicants post their application in comments rather than linking. If their application contains explicit references to 'hard' spoilers (character death, unforeseen plot twists, big reveals, he was evil all along etc), players should put the application in their own journal or their character's journal and link it, making sure to mention the presence of spoilers within. For further clarification on our spoilers policy and whether or not your application needs to be linked, please check this page. Thank you for your cooperation!

  • The comment character limit on Dreamwidth is 16,000 characters so apps no longer need to be split into multiple comments; however this is at players' discretion.

  • While players are welcome to play multiple characters (five characters maximum are allowed per player!), please only apply for one character at a time, and wait for a decision before submitting another application!

  • A reminder for those waiting to hear back: Please don't be worried if we skip yours while going through them. It only means we needed a little more time to research!

  • Please use the form below to apply! If you have any questions, feel free to ask any of the mods.

    Helpful links!
  • Taken / Reserves
    Please do not app a character from either of these unless you reserved them!
  • Starter Pokémon!
    A compiled list of the starter Pokémon to choose from offered in Victory Road!
  • Word Count Tool!
    Word count! It has other pointless stats too.
  • Navigation



  • secondhandsome: (014)

    [personal profile] secondhandsome 2016-08-07 11:50 pm (UTC)(link)
    Aw yeaaaah. This journal right here~
    sneezelikeakitten: (Default)

    [personal profile] sneezelikeakitten 2016-08-07 11:52 pm (UTC)(link)
    Using this journal!
    shiro2hero: (Default)

    [personal profile] shiro2hero 2016-08-07 11:52 pm (UTC)(link)
    Here I am!
    meowbel: (History)

    Re: ACCEPTED

    [personal profile] meowbel 2016-08-07 11:58 pm (UTC)(link)
    I'm using this journal! Thank you!
    grifterinpink: (Default)

    [personal profile] grifterinpink 2016-08-08 02:14 am (UTC)(link)
    Awesome! This is Fiona's journal.
    abstounding: watermark u fuck (Default)

    Re: ACCEPTED

    [personal profile] abstounding 2016-08-08 04:43 am (UTC)(link)
    thank you! this is the journal!
    11121_assumption: (Default)

    [personal profile] 11121_assumption 2016-08-08 11:20 am (UTC)(link)
    Thank you so much!! This is the journal I'll be using for Walter!
    Edited 2016-08-08 11:21 (UTC)
    fox_alive: (Default)

    [personal profile] fox_alive 2016-08-14 12:17 am (UTC)(link)
    Player
    Name: Chris
    E-mail: wildwolf_407@yahoo.com
    Preferred Contact: Plurk-- ruingaraf
    Timezone: Eastern
    Current Characters in Victory Road: Kazuhira Miller (Metal Gear).

    Character
    Name: Sunny Gurlukovich
    Series: Metal Gear
    Timeline: Pre-MGS4
    Canon Resource Links: here, listed under Sunny Emmerich because she's officially adopted by Otacon later down the timeline.

    Personality: 

    As a disclaimer, Sunny is six years old. Her personality, therefore, is not immensely complicated, and this will be a short application.

    That said, Sunny is a fairly remarkable six year old, given that she was held hostage from birth by what is pretty much the in-universe equivalent of the Illuminati until about the age of four (the canon timeline is vague). During her time with the Patriots, she was used as a computer programmer, and was kept entirely socially isolated. Yes, you read that correctly, computer programmer. Sunny is beyond a prodigy with computers, and also presumably in general, since she would've had to have learned to read at an absurdly early age. Honestly, I headcanon that she's something like machine code bilingual because it makes slightly more sense.

    But I digress. The point is this: Sunny is unbelievably smart. But she has no social skills. In fact, Sunny is debilitatingly shy. Due to spending the first half of her life as a hostage sitting in front of a computer, and the other half seeing the exactly two (2) people who rescued her and kept her in a helicarrier for her own safety, she has zero experience with people or the outside world. As a result, she has a pretty pronounced stutter, and isn't very good with new people. Still, Sunny is a good kid. In fact, she's the in-universe Incorruptible Pure Pureness, and is symbolically representative of the next generation wiping away the sins of their parents, while carrying on the memes worth keeping. And, she saves the world with a badass computer virus this way and destroys the Patriots' AIs (and thus effectively the Patriots) forever.

    But she hasn't done that from the canonpoint I'm taking her. Her in-game character arc goes from her being a shy kid who's never seen the outside world to someone who's losing her stutter and embracing life outside. So, while I could take her postgame, I'm not going to in order to have that development here in Johto! Horraaaay!

    So she's basically a shy, innocent kid with a heart of gold. What a model person, with no time to be corrupted by the terrible universe she lives in.

    PRIMARY MOTIVATION: Sunny is an altruist and wants to make the world a better place, but even more than that she wants to protect those close to her. Because her guardians lead very dangerous lives, she does a lot of worrying, and tries to help them in whatever little ways she can (like a sincerely misguided attempt at cooking). Anyone else she meets and likes will quickly fall into the same category. She's a lover, not a fighter, and is generally adverse to violence and conflict.

    STRENGTHS
    - Kind
    - Selfless
    - Determined
    - Mature-ish for her age (although she is definitely still six)

    WEAKNESSES
    - Shy
    - Emotional
    - Stubborn-- can be surprisingly obstinate when she puts her foot down.
    - Cannot cook but will make you eat her burnt eggs anyway

    Pokémon Information
    Affiliation: Breeder! She's going to raise all the baby Pokemon.
    Starter: Rotom, female, "Tess" after Nikola Tesla. Sunny's Pokemon are going to have an interesting mixture of nerdy engineering names and stupid six year old names.
    Password: Atomic Fireball

    Samples
    RP Sample: here

    Victory Road Sample:

    H-hi! U-um.

    [enjoy a little girl that doesn't look a day over ten on your feed, fidgeting as she tries to figure out what to say. a Rotom flies around her head, but she pays it little mind.]

    T-this is an open n-network, right? I-I've been listening in. A-and I think I must be dreaming, b-because this place is weird, a-and that wasn't my mom. B.. but, maybe I'm n-n-not. So... c-can anyone help me find U-uncle Hal? Or Snake? Uncle Hal has b-brown hair and glasses. S-sometimes people call him 'Otacon'. S-snake has grey hair and looks kind of s-scary, but he's not.

    If anyone s-sees them, m-message me, okay? Thank you!
    Edited 2016-08-14 00:20 (UTC)
    better2do: (Default)

    Asriel Dreemurr | Undertale | Reserved

    [personal profile] better2do 2016-08-18 11:51 pm (UTC)(link)
    Player
    Name: Elaine
    E-mail: animedutchess@yahoo.com
    Preferred Contact: jackabee on Plurk
    Timezone: EST
    Current Characters in Victory Road: Jane Crocker

    Character
    Name: Asriel Dreemurr
    Series: Undertale
    Timeline: End of True Pacifist run
    Canon Resource Links: Spoilers for the game, but by now I'd hope you've at least heard of it.

    Personality: Asriel is, at his core, a gentle and soft-hearted boy. He cries easily, as implied by Chara’s goading at his tears and his assertion that “big kids don’t cry”, echoing possible teasing from a reaction he commonly exhibits. Despite such goading, however, he is very devoted towards those he cares about, pushing aside any misgivings he might have in order to please those he loves. While they may not be reciprocated, he seems to be able to make deep attachments to others, and becomes anxious and afraid when they are threatened, finding it difficult to let go.

    His time as the soulless Flowey turned him cold and literally unfeeling, adopting a “kill or be killed” mentality to the world through his experience on the surface; he could have either let Chara kill the humans, or take the blows they sent his way and died, and he picked the latter, which led to his death - still, this shows Asriel's compassion and desire to do what is right, even when it is difficult. Before Frisk arrived, during his life as Flowey, he was incredibly bored, having seen every single possibility in his tiny world. With Frisk’s arrival came unpredictability, giving him something to be interested in again, and he is clever and meticulous in his plans to keep that around. The power of determination that allows him to Reset is definitely something he abuses, showing the impulse control of a child along with the nigh-sociopathic boredom of living through life with no surprise no matter how he acts.

    His short return to his goat form in the True Pacifist ending brought back his emotions for some time, but he clung desperately to his plans to keep Frisk around, so he would not lose the one person who made his life interesting again. He shows the creativity and enthusiasm of a young child, styling himself as an all-powerful "God of Hyperdeath" in the final battle. Frisk's mercy throughout that battle, however, was what allowed Asriel to see reason and reclaim his gentler side. In this current form, not only does determination give him the courage to face his problems, but it also gives him the courage to accept them. He knows his actions as Flowey are unforgivable, that Frisk is a one in a million person to forgive him. He knows very well the kind of pain he would bring would he reveal himself, only to turn back into Flowey and possibly ruin the lives of those he knows he loves but cannot feel love for. In this way, he shows himself to be caring to the point of self-sacrifice, but also aware of his faults and the possibility that, if allowed the chance, he could relapse into his Flowey ways. Though he acts out of fear of being alone and unloved, he does his best to take what he sees as his only happy ending with a sad smile, ushering Frisk away with a “Don’t you have anything better to do?” as if suggesting that, even after all the trouble he caused, he shouldn’t be thought of as anything but a memory, not worth your worry.

    Overall, at the end of the True Pacifist run, Asriel is sad, but understands his fate. He is gentle and startlingly wise, knowing that the world can and will be cruel no matter what, but one should strive to "not kill, and not be killed". He appreciates kindness shown towards him, and does not expect anything in return, especially for all that he had done while not himself. Even so, he is still just a child, with the wishes and impulsiveness of one - to not be alone, to have friends, and to have fun.

    STRENGTHS & WEAKNESSES
    + KINDHEARTED AND SENSITIVE
    + IMAGINATIVE
    + STILL JUST A CHILD
    +/- SELF-SACRIFICING
    +/- DEDICATED TO FRIENDS AND LOVED ONES
    +/- ONLY JUST LEARNING TO STRENGTHEN HIS WILL
    - QUICK TO CRY
    - RECENTLY RECOVERING FROM BEING A SOULLESS SOCIOPATH
    - GULIBLE

    Pokémon Information
    Affiliation: Trainer, Schoolboy class
    Starter: Flabebe, Yellow Flower
    Password: Atomic Fireball

    Samples
    RP Sample: I am never going to give him a Sunkern jsyk

    Victory Road Sample: The lack of fur at night is troubling.

    Sure, summer nights aren't known to be chilly, but Asriel hasn't yet figured out how to sleep while keeping his body at a comfortable temperature. He'd fallen asleep just laying out on top of his sleeping bag, Gracie the Flabebe nestling in his strange white hair (a place she had grown accustomed to being), and woken up in the middle of the night with chattering teeth and a worried Fairy Pokemon flitting about him. Okay, fine, so he just needed to get into the sleeping bag, maybe put on that spare shirt that weird lady gave him and become a burrito, right? Wrong, because it's not long before his whole body flares up with heat. It's early morning, but not yet dawn when Asriel kicks out of his sleeping bag, whining in frustration, tears budding at the corners of his eyes.

    "AUGH! This is awful!" He peels off the extra shirt and balls it up with shaking hands, throwing it into the dirt. Fat lot of good his "Mom" had done for him, packing all this useless junk. A lump forms in his throat at the thought of his real Mom, who wouldn't have ever locked him out of the house or packed so little food for him. No, she would have seen how wrong it was for him to be a human (the sun hurts his eyes, his skin, smiles don't feel right on his face, there's no trickle of dust when he scrapes his knee just blood and scabbing and wrongness) and kept him inside until they figured out how to change him back to normal, or at least helped him adapt. He misses her in a rush, and curls up in a ball, forehead pressed against his knees.

    That's when he feels Gracie in his hair again.

    She probably alighted from him once he woke up, and judging by how softly she nestled up to him, how gentle the touch of her tiny hand against his scalp, almost petting him were she not so small and cooing her species' name for lack of comforting words...Asriel feels his heart swell, and he remembers something very important.

    It's alright if things are strange to him right now. It's fine if he can't figure out how to keep himself comfortable. In this body...he had a soul. He had this sharp frustration and bitter loneliness and, yes, his warm and abundant love back - so even with all the trouble, it would be fine, right? Gracie would protect him, and - and he'd love Gracie, just like he loved her now.

    Sniffling, Asriel reaches up, and the Flabebe alights to his hand, letting him bring her down to eye level. She looks very concerned, almost sad, and then confused when Asriel lets out a weak laugh and leans down to gently kiss the top of her head. After all, you gave kisses to the little things you loved, right? That's what his parents always did.

    "Thank you, Gracie."
    gonerouge: (I guess you didn't completely fuck it up)

    Keith • Voltron: Legendary Defenders • Reserved

    [personal profile] gonerouge 2016-08-19 03:34 am (UTC)(link)
    Player
    Name: linlin
    E-mail: hollowfication.dreams@gmail.com
    Preferred Contact: [plurk.com profile] soulstoke
    Timezone: cst
    Current Characters in Victory Road: n/a

    Character
    Name: Keith
    Series: Voltron: Legendary Defender
    Timeline: end of season 1
    Canon Resource Links: wiki.

    Personality: The first few things that probably come to mind when we’re first introduced to Keith is that he’s most likely a loner with an attitude issue. And frankly, you wouldn’t be wrong with that assumption. Keith very much sticks to himself, or at least he did prior joining the other six members of team Voltron. He isn’t the type to form quick attachments to people either, as he couldn’t remember who Lance was despite attending the same garrison and being in the same classes together prior his expulsion. It isn’t specifically stated what his family situation is like, because one would assume that after getting expelled from galactic space school for disciplinary issues, you would go back home. Instead, Keith holed up in a shack in the middle of the desert.

    Keith very much embodies the fire element of the red lion. He can be very temperamental and hot headed. Sometimes, when he’s in the heat of battle, his emotions tend to get the better of him. He isn’t the type of person to back down from a fight either. You could sort of say that he gets tunnel vision when it comes to something he deeply cares about or desires? If he wants it bad enough, he will do whatever he can to achieve his goal, even if it puts him in harms way or at the risk of dying. If he sees an opportunity to go for something, he’ll do it, even against the behest of everyone else. This is seen during the fight with Zarkon at the end of the first season. He was told (numerous times to boot) by both Allura and Coran to avoid fighting Zarkon at all costs, because he was too powerful to go up all by himself. But Keith saw the opportunity to end it all, to end the war, and went with it. He even turned off the communication system in his lion all because he didn’t want to be bothered or distracted while he was in the middle of fighting the other. He’s also the type of person who would put others needs over his own. He even harped on Pidge about it when she wanted to leave the team to find her father and brother. He told her that she was putting the lives of two people over the lives of millions. Despite all of his faults though, Keith generally means well. He will one hundred percent back up his team when they need him to, he isn’t the type of person to leave people in the dust either.

    Going past his skills as a pilot and how he is in the heat of battle, Keith can be very intuitive. He takes to his surroundings like a fish out of water. He goes with his gut most of the time unless something proves him otherwise. This is proven when the others first meet the Arusians (the locals on planet Arus.) He seemed to be very wary of them at first, and came close to fighting one of them off. As he spent time with them though, he eventually came to accept them and realized that they really didn’t mean any harm, they were just curious about the castle. He’s also extremely perceptive as he seemed to know that Pidge was hiding her true gender by saying that he “naturally knew she was a girl” when she told the team the truth. He was also the first to sense the blue lions whereabouts in the desert.

    Also as a side note, Keith seems to be on the slow uptake when it comes to jokes. A majority of them seem to go over his head and or are met with often deadpan stares. Like the chant Lance started to say “When I say Vol, you say torn! Vol…” and Keith replied by answering “Voltron?” He also doesn’t seem to get a majority of Lance’s gestures either. Like when they went to go save Shay on Balmera. They had encountered a couple Glara soldiers. Lance had gestured to him the plan he had come up with, but Keith stared at him blankly before he looked for his own way to drop in and surprise the soldiers. Now this isn’t to say that he doesn’t know how to have fun, because that’s quite the opposite. He’s shown numerous of times laughing and having fun with each team member. It’s just that there are a few things that seem to go over his head.

    Keith manages to get along with the team very well. He admires Shiro a lot and looks up to the other. After all he was one of the ones who discovered his whereabouts when he came back to Earth and helped create the distraction to help break him out of the makeshift hospital the Garrison held him in. Shiro was also the one to instill that patience is a virtue, and that if he were to rush through things it would do him no good. His relationship with Pidge and Hunk are very neutral too. With Pidge he helps her throw the food goo during their team bonding. And with Hunk he seems to be more relaxed around the other, in fact, his first instance of laughing with the others is with Hunk. The one he seems to have rough patches with seem to be Lance. They bicker constantly and seem to push one another. But it all seems to be in good fun as they manage to have a couple of “bonding moments” here and there. Their relationship is more like a friendly rivalry at most. He enjoys egging the other on, but he doesn’t mean any harm or foul by it either. They did have a rough start at first, Keith criticizing Lance’s piloting. But they do, indeed work really well together. They bounce off of one another with quick, teasing retorts. And despite the front he puts up, he does care for the other’s well being as he was present and insistent on wanting to know when the other would get out of the healing pod during the attack on the space castle in Arus.

    Pokémon Information
    Affiliation: Trainer
    Starter: Litleo
    Password: atomic fireball

    Samples
    RP Sample: here!

    Victory Road Sample: Keith awoke with a start as he rolled off of the surface (bed) he was laying on and directly on to… his face. He groaned as he touched his head tenderly before finally coming to his senses. Oh quiznack, where was he?! The last thing that he vividly remembers was that he was in the space castle with the others, Allura had opened a warp hole so that they’d be able to escape from Zarkon and the Galaran forces that were chasing after them— and. And, something was compromised inside the warp hole. Whatever happened, caused each and everyone of them to be sent off in different directions. He definitely recalled being sort of close to Shiro and the Black lion, but anything after that was fuzzy.

    Keith inhales sharply as he jerks his head up. He makes a move to stand, but ends up stumbling over his own too feet as the movement was too quick for his body to process in that short amount of time. But it didn’t matter to Keith. The only important thing that mattered was finding out where Red was and if Shiro was okay. If his assumptions were correct, then he and Shiro ended up crash landing on the same planet together. It made sense since they were right next to each other in their lions before everyone got sent in different directions. But what didn’t make sense was the fact that Shiro was no where to be seen.

    He does a quick surveillance of his surroundings and quickly discovers that he’s in… some sort of room? His thoughts led him being stuck in an interrogation room, since this doesn’t even begin to remotely resemble a cell— but that led him to wondering why would they leave him alone? No one would just throw a paladin in a room and just… leave him unguarded. Well whatever, their loss. And with that Keith leaves the room to roam around the rest of the building he was in. As he did this he started to believe that someone found him, because it looked too peaceful to belong to someone who sided with the Galaran empire.

    Now if only he could find the person who found him— then he could get some answers out of them and see where Shiro and Red would be. Keith ran a hand through his hair as he glanced around, maybe he could… wait a few minutes to see if whoever lives here is just… out and about running a few errands? He lets out a sigh as he leans against the countertop. Yeah a few minutes should be fine. But then a few minutes turned into what felt like two hours and the person still hadn’t shown up.

    “Okay, this is ridiculous, I have a team I need to relocate.” Keith muttered to himself as he hastily ran around the house grabbing at things he’d need for his travels. If he wasn’t going to get answers out of the person who lived here then he was going to go find someone who could give him answers. He at least left them a decent, yet hastily written note thanking whoever it was for finding him and making a burger for him. Or at least he assumed it was for him since it was left on the kitchen counter. He makes a quick look around to see if there was anything else he’d feel he’d need to bring with him, and with that, he sets off on his journey.

    ”…Welcome to the world of Pokémon!”

    Keith blinks as he looks around to find the speaker. Okay, so he’s on planet Pokémon, cool. Good to know.
    journalname: (Default)

    [personal profile] journalname 2016-08-20 04:39 am (UTC)(link)
    Player
    Name: Lu
    E-mail: lluosogrwydd@gmail.com
    Preferred Contact: [plurk.com profile] lluosogrwydd / guess what my AIM handle is
    Timezone: EST
    Current Characters in Victory Road: nah

    Character
    Name: King Asgore Dreemurr
    Series: Undertale
    Timeline: Post-true pacifist end
    Canon Resource Links: Wiki!

    Personality: Asgore is widely known to monsterkind as a complete and total softy. Despite being an age-old ruler, he doesn't hold himself apart from his subjects at all; his home is always open, and he's frequently out and mingling with his people. Anyone can drop in on him to have a cup of tea, or even challenge him to a fight if that's really what they feel like doing. Though there is a Royal Guard, they don't spend much time guarding their royal. He's very nurturing, and enjoys spending time with children by volunteering at schools, as well as tending his garden.

    Of course, Asgore also murders children sometimes! Yaaaaaaay!

    Inwardly, Asgore Dreemur is a deeply sad goat. He never got past the loss of his family, and deeply regrets his declaration of war against humans. While he was furious over his childrens' deaths at the time, the anger quickly faded, and he holds no true grudge against humanity as a whole. They're not all responsible for what happened, and certainly the children who fall Underground aren't. But, of course, he kills them nonetheless. Asgore has a very strong sense of duty, and will put the wellbeing of his people before anything else - even his own morals and welfare. The promise of eventual freedom is the only thing keeping many monsters going, so he feels that he must keep that promise, no matter how terrible it is. He can drag his feet and delay war as much as possible, but he can never take back what he's done. Given how closely tied monsters' physical health is to their emotions, he's got definite cause for concern; for the populace to lose all hope could easily be catastrophic.

    Even though he feels dutybound, Asgore obviously doesn't believe that this excuses him from guilt. He thinks of himself as a terrible person, he has no real hope for his own future, and he does not believe he deserves mercy. He will in fact outright refuse to accept any from Frisk; should they spare him, and Flowey not arrive to kill him, he will instead commit suicide so that they may go free. He does hope that they may find a way to save the rest of the monsters on the Surface, but he acknowledges that it's a huge responsibility to give to a child. He simply cannot see any other way forward. He puts monsterkind before anything, but given the chance, he'll easily prioritize literally anyone else over himself.

    Asgore very much lives in the past; his home is unchanged from when Toriel, Asriel, and Chara lived there, and he's still trying to replicate Toriel's pie recipes. But the True Pacifist ending of the game at least offers some hope for moving forward. It's extremely unlikely that he'll do so at any great speed, but hey. Change is good.

    Pokémon Information
    Affiliation: Breeder!
    Starter: Sunkern
    Password: Atomic Fireball

    Samples
    RP Sample: Here!

    Victory Road Sample: After receiving explanations from the Internet - as much as they seemed able to explain - Asgore is quick to make his way out of New Bark Town. These humans are all kind and helpful, but just now he prefers to be alone for a moment.

    (Not entirely, of course. He still wasn't quite comfortable taking the young Pokemon along, but there seemed nothing else he could do short of leaving it alone. He carried it, at least, rather than put it back in the strange capsule.)

    Soon he finds a tree off the path, and places a hand against its trunk as he sits beneath it. It's a birch, comfortingly similar to the kind one might find around Mount Ebott. At least some things have remained the same...he frowns, staring at his own furless human hand against the bark.

    Human. How karmic.

    Asgore has no issue with humans. But the loss of his magic is like a hollow cavern in his chest, and he cannot quite meet the eyes of the humans around him. They don't understand. They would not be so kind and helpful if they did. Perhaps that would be some small justice, of the kind he hasn't faced back home...but he's still got someone to look after, even if it's only a tiny Sunkern. And maybe they'll find a way back someday. He's too old to be that afraid of a few years' wait, and even if this form ages as a human, it will be some time yet before he needs to worry about that. It would be best to stay the course.

    So then. He and Sunkern will need a place to stay, and food. In fact, a creature so young probably ought to be fed often. He opens his pack to root around. The human woman claiming to be his mother was…well, he’s concerned for her, frankly, but she seems to have done an admirable job of preparing him for whatever trip he’s meant to take. She’s even packed him some snacks.

    Some non-magical, human snacks.

    “…ah. I see.” Of course. Asgore is no expert, but he understands human biology better than most monsters alive. He’s never experienced it so intimately. It seems rude to think of it as distasteful. For now, he just breaks a small piece of one off and offers it to the Sunkern. "Are you hungry, little one? It looks like we may be walking for a while."
    worthit: Fanart (Default)

    Rapunzel ✿ Tangled

    [personal profile] worthit 2016-08-21 01:47 am (UTC)(link)
    Player
    Name: Koree
    E-mail: cassietwin83@gmail.com
    Preferred Contact: Personal journal: [personal profile] alltheships; PM's
    Timezone: CST
    Current Characters in Victory Road: n/a

    Character
    Name: Rapunzel
    Series: Tangled
    Timeline: Hiding the diadem/satchel on her way to let Gothel back into the tower
    Canon Resource Links: Disney Wikia

    Personality: Rapunzel is a young woman cheerful and energetic enough to power a small city. Get it? Because SOLAR power?? Her overall first impression on others is that she's very happy and optimistic, even if maybe a touch naive and paranoid (hi Flynn). Honestly this isn't at all far off the mark of truth! She's actually quite naive about most things, but it's only because of her lack of experience, something that was almost entirely out of her own control. She learns very quickly, though, and while she maintains a sweet, forgiving, and sort of trusting attitude towards others (She could have easily been duped by the ruffians, for example.) she's also not one to completely duped and taken advantage of. Despite her inexperience with the world Rapunzel is quite capable of taking care of herself, both with resources and without, when push comes to shove, so there's no need to worry about her starving on the side of the road somewhere.

    She's easily excitable, both negatively and positively (example: going back and forth on whether or not she should have left the tower or if she should return home at once, going so far as to alternate between "I am a horrible daughter/despicable human being." and "I AM NEVER GOING BACK!!!", until finally reaching her keel again), and because she's experiencing so much of life for the first time she also seems to bounce between being a sweet and polite young lady and that energetic kid that you can't take your eye off of for a second.

    As she experiences and learns more, coming closer to realizing her dream and simultaneously learning about the less wondrous things in life Rapunzel begins to mellow. Her growth follows the arc of the movie to a tee. It starts off tentative but strong, rises to an almost fever pitch, strengthens with resolve, hesitates briefly with the uncertainty of her future, and finally evens out as it finds its keel again. she's very mature and reflects her age well at points in the film.

    From childhood she's been accustomed to being on her own most of the time. Since she was old enough to understand and follow mother Gothel's instruction she's done everything she was told. Her obedience is to the point that she wouldn't even have dared to leave the tower without her mother's permission before encountering Flynn. Gothel has ensured that Rapunzel is thoroughly dependent on her for nearly everything, and for seventeen years that method has worked well. Rapunzel herself, however, has secretly harbored a dream for years that has kept the willful flame and determination going, slowly building her strength over time if only due to the fact that she had to learn to stand up for what she wanted with mother Gothel rather than being afraid to ask for everything. If she were any other way her existence would have been much more dreary, but Gothel seemed to relent on keeping Rapunzel happy as long as it meant she would remain obedient, see her as the "good guy", and most importantly keep her from actually daring to leave the tower no matter how curious she became. Rapunzel is actually a very willful girl, but didn't really show this until she finally worked up the nerve to ask for the one thing she'd wanted most since she was old enough to remember-- but simply dared not ask for. More than anything else she wanted to see the floating lights.

    But back to her encounter with Flynn for just a moment: He's the very first human being that she's ever encountered outside of her mother (Pascal, her best friend, is actually a chameleon, and even though he can't speak back verbally she's gotten entirely accustomed to holding conversations with him or with herself, so she's not a total social recluse. Wow that sounds odd.) and he both represents and sparks in her a courage to finally leave the tower (without her mother's permission) and live her dream. There's nothing quite like sneaking up on and knocking an unsuspecting grown man unconscious with an iron skillet to get the confidence going. She managed to blackmail Flynn into giving her what she wanted-- an escort to Corona (where the lights displayed every year) and back again with every intention of Gothel never being the wiser. This demonstrates that Rapunzel, when pushed, can have quite the sly side to her. Something we see again when she sort of guilt trips Maximus and Flynn into cooperating long enough for her to see the lights.

    She's courageous, demonstrated countless times in the film, but most noticeably when she attempts to rescue Flynn from an entire TAVERN full of ruffians despite being so grossly outnumbered, and with only her frying pan and her words to make her case. It's shown again when she and Flynn are making their escape down the tunnels and into the area with the dam, and then again at its most poignant state when she stands up against Gothel, who was not only the only mother she'd ever known but also her mental and emotional tormentor for years.

    She's artistic, and there are so many examples of this you couldn't shake a stick at all of them if you tried. For example: The entire interior of the tower was decorated by Rapunzel's art. She created an enormous mural in the town square during the festival, she's shown a talent for flower baking, painting, knitting, drawing in various mediums (chalk, paint, possibly charcoal, pencil, and ink as well), and singing. She's optimistic, well intended, and even though she can initially be a little nervous around new people she warms to them very quickly-- even the likes of bandits and ruffians --once she realizes they're not as scary or dangerous as they seem.

    Rapunzel is what you'd call a romantic, too, easily taken and charmed by the sights, smells, and sounds around her. That's only to be expected, after all, having spent her life in the same series of rooms. For that reason she's extremely curious, prone to excite easily. If you were to take her into a crowded area like a fair you should be fully prepared to find her wandering off on her own, despite possible warnings not to. She honestly wouldn't be able to help herself, there's an entire world out there that she hasn't been aware of for the better part of her life. She has so much catching up to do that it's not funny, or maybe it is, it depends on WHAT it is she's currently learning about.

    Pokémon Information
    Affiliation: Breeder; She would be more about not only bonding with each individual Pokemon, but also learning more about them and especially the world they inhabit.

    Starter: Noibat; Gwendolyn
    Password: Atomic Fireball

    Samples
    RP Sample: Anon-kiss Meme on Bakerstreet!
    Victory Road Sample: A recluse meets a lion cub. Strike THAT one off the bucket list!
    fuelthefire: (THIS IS THE TRUTH!!)

    Krieg || Borderlands

    [personal profile] fuelthefire 2016-08-21 01:51 am (UTC)(link)
    Player
    Name: Kiwi
    E-mail: gundamkiwi at gmail
    Preferred Contact: [plurk.com profile] gundamkiwi or PM this journal!
    Timezone: PST (GMT -8)
    Current Characters in Victory Road: None!

    Character
    Name: Krieg
    Series: Borderlands 2
    Timeline: Post end-game
    Canon Resource Links:

    Personality:
    From the wiki:
    Krieg suffers from Dissociative Identity Disorder (DID). He argues with himself in some of his quotes, and he has a quieter 'inner voice' which occasionally tells him what to do or comments on his surroundings.

    [...]

    Krieg's inner voice is compared to a man driving an out-of-control semi truck by [Borderlands' lead writer]. He cannot stop the truck, but he can try and steer it away from as many innocents as possible.

    Krieg's dominant personality is pretty clearly his violent side, as is evidenced by his typical interactions with the Borderlands world. He's far more lucid within the constraints of his own mind than he's able translate into language and action.

    His peaceful side keeps his violent side in check by threatening to take control and commit suicide the instant he harms an innocent person. The arrangement appears to have worked out, because not only did Krieg survive all of the various, exciting events that transpired throughout the story in Borderlands 2, he thrived.

    It's fairly clear that positive interaction with other people is a huge benefit to Krieg. All it took was the kindness of A pretty lady with a heart of gold (cw for violence and blood) to get him started on the Path To Redemption, or at least on the Path of Not Killing People Who Don't Deserve It. We're still not sure about the former, but as of the start of BL2, we do know Krieg is definitely on the latter.

    He's particularly close to Maya - the pretty lady with a heart of gold - but he works well with all of the vault hunters. Being able to focus on a concrete goal - in this instance, stop Handsome Jack from opening the Vault - and working toward meeting that goal is hugely beneficial to his psyche. His inner side is very aware that the way their mind works currently is not right, and that it hasn't always been this way, and holds out hope that someday they'll be able to act like a normal person again. He believes that Maya's kindness is the starting point to their road to recovery.

    Krieg plays surprisingly well with others given his generally violent nature. While there is a disconnect between his inner self and outer self in a lot of instances, overall he seems to prefer company, and teamwork. He recalls a time when he helped other people - when, as he says, his mind was whole - and is generally encouraging (in his own special way) when reviving fallen teammates. Even Krieg's violent side understands the value of teamwork, and does his part to ensure the success of the group.

    In addition to swearing never to harm an innocent, Krieg will step in to prevent someone else harming an innocent...most likely using his own body as a meat shield. He's not squeamish in the least, and is in fact very much a masochist. His inner voice seems to believe that he deserves to suffer whatever physical pain is inflicted on him, and his outer personality actually, literally revels when he's injured. Krieg's style of combat in the context of Borderlands' gameplay is - for all intents and purposes - suicidal. Based on how skill points are distributed by the player, he receives massive stat and combat bonuses when he's injured. The lower his HP, the better the bonuses.

    Snippets of monologue throughout the story reveal vague memories of helping people and getting paid with loot (such as a vault hunter might do), but Krieg never allows himself to actively search for these memories, shying away from them and avoid them completely instead. His more peaceful, lucid side has some desire to remember, but his dominant, violent side does not, and he actively stops himself from attempting to recall. Despite this, he is occasionally motivated by memories of a mysterious woman - "Where is she? Is she still alive? Did she get away?" "Get up. She might still be out there." The identity of this woman (or possibly women) is never revealed, but a popular fan theory is that Krieg is the father of one of BL2's main character NPCs, Tiny Tina, and that his rare references to this woman mean either Tina, Tina's mother, or possibly both. It's possible the woman doesn't have a direct relationship to whatever traumatic event caused Krieg's disassociation in the first place, because while his dominant side overrides most efforts to remember things, he doesn't have a strong reaction to mentions of her.

    Krieg can follow and participate in conversations, but his contributions are not always easy for his conversation partner to parse. While Inner Krieg is perfectly lucid and has proper command of the English language, Outer Krieg has an unfortunate (if hilarious) tendency to spout nonsense when he speaks. He's mostly able to get his point across, albeit with some side-ramblings that might have little or nothing to do with the conversation at hand. His feelings on any given situation tend to be expressed through the emotion and volume of his voice, rather than the words he chooses to use. His overall posture and body language reflect what he's feeling as well, and he tends to gesticulate broadly when speaking.

    If left to his own devices, Krieg would likely revert back to the crazed, blood-thirsty psychopath from his pre-BL2 days. His peaceful side definitely doesn't want that to happen, and while it's difficult to say for sure, his violent side does seem to feel the same. Living the way he did before was unsustainable for long-term survival which is necessary to find out what happened to "her." Both sides realize this. In an RP setting, he's likely to attach himself to another person or people with a strong personality and at least reasonably decent morals (such as Maya). He may suffer from a loss of touch with reality from time to time, but his sense of "right and wrong" works just fine.

    Pokémon Information
    Affiliation: Trainer
    Starter: Torchic
    Password: Atomic Fireball

    Samples
    Test Drive Thread(s) (slightly shy of 10 comments, but I got thread-dropped...hopefully this is enough!)

    Victory Road Sample:
    He remembers birds, the kind with feathers on. He doesn't remember why he does, just that he does. Raks don't have feathers. Neither did Bloodwing, not really. The little bird at his feet is a bright orange and yellow and covered in feathers and doesn't seem to have wings. It looks soft, and delicate, and squishable.

    Don't you dare, he orders himself.

    But he doesn't need to be told. He isn't going to hurt it. He doesn't want to hurt it. It's looking up at him just as curiously as he's looking down at it. It chirps and hops to an fro, once, twice, three times, before stopping to stare up at him again. He tilts his head to one side, meets its beady little black eyes with his one visible eye, and kneels, cautiously, stretching out a careful hand. The little bird chirps again, and hops into his hand once it's low enough, miniscule talons pricking the flesh of his palm.

    It's just a baby.

    It weighs nothing, like a feather, in his hand.

    We can't have a pet. We can barely take care of ourselves.

    The little bird fluffs up contentedly and nestles down into his hand. Krieg remains motionless in order to allow it to do so. For a time, the tiny creature appears to fall asleep, and Krieg watches the way its soft feathers flutter in time with its breathing. Time passes, though he's not particularly aware of it, and eventually the little bird wakes up. It blinks its round, black eyes at him, and begins to hop and walk up his arm, its sharp little nails digging and pricking once it reaches the bare skin of his bicep. When it reaches his shoulder, it stops and perches there, tiny talons digging securely into the leather straps of his harness.

    It chirps brightly, as if to say, "Let's go!", and a laugh escapes from Krieg, deep, guttural, and a little unhinged. He rises to his feet amid a chorus of snaps and groans from various joints in his hips and knees, protesting the sudden movement after remaining motionless for so long. He ignores the sharp ache in his legs and begins walking. There's a worn path that's easy to follow through all of the impossibly green, vivid plant life. His axe is missing and he has no idea where he is or where his fellow vault hunters are, but he has a small fluffy companion to accompany him while he looks for his missing property and friends, so things can't be all bad.
    voidedgoddess: (Default)

    Roxy Lalonde | Homestuck

    [personal profile] voidedgoddess 2016-08-21 03:32 am (UTC)(link)
    Player
    Name: Bethany
    E-mail: bond.bethany.bond@gmail.com
    Preferred Contact: PM or email
    Timezone: CST
    Current Characters in Victory Road: N/A

    Character
    Name: Roxy Lalonde
    Series: Homestuck
    Timeline: Act 7
    Canon Resource Links: Roxy Lalonde

    Personality:
    Roxy’s predominate personality is very open and friendly. She enjoys talking to people, something that was difficult in her isolated childhood. She listens to her friends problems and give advice, even if it isn’t always good advice. She doesn’t like keeping secrets and would rather be honest. When she first met Jane she told her that she lived in the future and her mother was dead and was hurt that Jane didn’t believe her. She also chose to give Jane a heads up that Dirk planned to make a move on Jake because she wanted Jane to have an equal chance. She also likes to tease her friends. She pokes fun at the way Jake roleplays or how serious her other friends are, but it isn’t mean. Roxy cares a great deal about her friends as well as people in general. She helped feed the carapacians and didn’t hold it against them when they ate her pet cats because she knew they were starving. She similarly worried about what would happen to the trolls if she helped the Condesce resurrect her race. She knew the Condesce would enslave them and couldn’t in good conscience assist in the process. When the Matriorb would go to Kanaya, Roxy not only created it, but also volunteered to help Kanaya with whatever she needed.

    Roxy is also a huge flirt. She will flirt with anyone regardless of their response. Her strongest romantic feelings are towards Dirk, who she continues to constantly pursue even knowing he can’t return her feelings. Ultimately, she realizes that she’s being unfair and needs to stop because she is probably making him uncomfortable. She needs to work on respecting others boundaries, but that’s definitely a work in progress. When she meets John she immediately tries to determine if he is boyfriend material.

    When Roxy was introduced she was constantly drunk. She became an alcoholic because she thought it would bring her closer to the mother she never knew. She later acknowledges that she doubted her mom drank and she was just using that as an excuse. She used alcohol as an escape from her extreme isolation growing up and to cope with Jane not trusting her. Once she entered the game and learned she’ll get to meet a version of her mom, she quit cold turkey because she wanted to be someone her mother would be proud of. Roxy’s struggle with alcoholism showed her strength and commitment to changing her life. She supported herself while she was going through withdrawal and cravings and still helped her friends as best she could. She relapsed due to what are essentially magical drugs and realized that while she had told herself she was over her alcoholism, it wasn’t that simple and she had still, to some extent, been denying the problem. Her alcoholism didn’t go away just because she quit drinking, and while her relapse was a setback, she committed to working on the problem.

    When possible, Roxy avoids direct confrontation. She removes herself from what she calls the “Jake stakes” because she doesn’t want to compete against Jane or Dirk. Even when she argues with the Condesce or Grimbark Jade, she isn’t particularly confrontational. She tells them she can’t do what they want her to and it’s impossible but she backs down when Jade threatens to kill her. Roxy doesn’t deal with her frustrations by getting overtly angry, instead she becomes very passive-aggressive. This especially comes up when conversations are about romance. In conversations with both Dirk and Jake, Roxy becomes very passive-aggressive over how she feels she isn’t allowed to be attracted to anyone and her frustration that Dirk specifically doesn’t return her feelings.

    Roxy is incredibly intelligent and capable. She is a computer programmer capable of creating a program that can blow up a computer. She also has a lot of experience with ectobiology in the form of her mutant cats. She has a good understanding of fenestrated walls and uses them to teleport around her home. She enjoys being challenged, something Jade pointed out to be her motivation for creating the Matriorb.


    Pokémon Information
    Affiliation: Breeder
    Starter: Skitty
    Password: Atomic Fireball

    Samples
    RP Sample: Test Drive

    Victory Road Sample: Test Drive
    rememberthemaim: (Default)

    [personal profile] rememberthemaim 2016-08-21 03:35 am (UTC)(link)
    Player
    Name: Marie
    E-mail: seemarierun AT gmail DOT com
    Preferred Contact: seemarierun AT Plurk
    Timezone: EST
    Current Characters in Victory Road: None

    Character
    Name: Agent Maine | Headcanon name: Colm, last name unknown.
    Series: Red vs Blue
    Timeline: Season 9, Episode 17: "Spiral"
    Canon Resource Links:
    So, for the canon blind, Red vs. Blue is a machinima series based in the Halo Universe, which is why I've included a link from Halo.

    Agent Maine on the RvB wiki. Please note that he is being pulled from before Sigma's implantation, so things that refer to him as "the Meta" haven't happened yet..
    Project Freelancer on the RvB wiki.
    Another good link is one on the Spartan program because I headcanon that Agent Maine was one of the surviving wash outs from the Spartan program. It actually cuts down on headcanon and the potential conflicts with other players that an intricate headcanon backstory can cause. Otherwise, I've taken no liberties with his history, aside from supplying him with a first name.


    Personality:

    Maine is extremely reticent. He doesn't like to waste words or even syllables. He's very comfortable with silence, and he's not comfortable with talking a lot... or feelings... or people. Unlike all the other known Freelancers, he's never shown simply hanging out with various members of the Project. He generally prefers solitude, and yet, no one holds it against him.

    He's violent, but Maine goes further than most of the other Freelancers. "Some" violence is to be expected when you're in a military secret ops team; Agent Maine's favorite weapon is half grenade launcher/half big ass knife (the Brute Shot). He's been groomed to be ruthless for as long as he can remember, and Maine is stone cold in his decisions. For example, when Agent Texas showed up at PFL, Maine identified her as a threat to his high rank amongst the other Freelancers after she beat a trio of the top-ranking agents (including himself). At this point, he joined with Agent Wyoming in using live ammunition in the training room, in order to kill her before she could do any damage to his status. A lot of this won't apply in Victory Road, to be sure, but he's also happy just punching people in the face. Or stomach. Wherever.

    Maine works incredibly hard. He goes full tilt when he's after something, and everyone knows it. The other Freelancers use Maine as a distraction for an entire building full of enemy soldiers, while two of them - two of them - comment that they almost feel bad for the other guy.

    This segues into another particular trait: stubbornness. He is doggedly stubborn, and he does not let go once his metaphorical jaw has locked. It can make him a bit juvenile, as when he complained that a jump was 'too high' and forced another agent to kick him off the roof [He was fine, and everyone knew he'd be fine, but he kinda had a point BECAUSE SHE KICKED HIM OFF A SKYSCRAPER]. Coupled with his ambition to be the best, is it any surprise that he tried to shoot Texas as mentioned above? Not so much, no. He's a terrible loser, and it's compounded by the fact that Agent Maine doesn't fail [ever, in his head; not often, according to the Freelancer rankings]. He doesn't like to be on the receiving end of help, as seen when he swats away medical assistance when he's been beaten badly in training.

    His world is black-and-white, and very few people are afforded the opportunity to earn his respect. Once they have it, though, he is incredibly loyal and even protective. It's important to note that Maine isn't a psychopath or a sociopath. There are at least two people that he has some level of kindness towards for more than a personal gain. One is Agent Carolina, who he takes a bullet for, and the other is Agent Washington, although the mercy showed in that case hasn't happened at his pullpoint. I think it's still relevant, because anything shown past this moment in his life is Agent Maine under the increasing influence of the dominant AI Sigma. Despite this, he spares Washington's life twice, at a time when he's killing friends and foe alike.

    Wash and Maine are implied to have been friends, which would have an odd couple sort of appeal. Maine tolerates young Wash's stupid joking color commentary better than the other Freelancers, and, again, past this specific pullpoint, Wash seems to know how Maine thinks well enough to interpret the grunts and groans that Maine communicates with after his injury.

    He has a sense of humor, though. He puts up with Wash, after all, and there's also the instance where he helps an enemy soldier up by extending her fellow soldier's robotic arm and then... pitches her to her presumed death. Well, he thought it was funny.

    I'm not sure where to put it, but I thought I should point out that Agent Maine is something of a physical beast. It's not a power (Red vs Blue doesn't have non-armor or AI based powers), but he's definitely more durable than the average Freelancer. It might be a stubborn refusal to die; it's unclear. He is also ridiculously strong.

    Pokémon Information
    Affiliation: What career path will your character be taking? Trainer
    Starter: Orange Flower Flabébé
    Password: Atomic Fireball.

    Samples
    RP Sample: Here you are

    Victory Road Sample:

    [ Maine is sitting in the shade of a tree. His Flabébé, now called Ragweed, is on his lap because he has given up, okay? The stupid thing won, but he will never say it. Never. It's lucky he didn't stick with his original name for it, but he was sick of waiting for the various Poke-vet techs to get over their righteous indigence over one measly curse word and treat the blasted thing for "fainting". Again. Again.

    The stupid rat-faced thing that Rags had fought wasn't even that big! Maine only wanted it because it had teeth. It wasn't a flower, okay, and then he could give Ragweed to anyone and still have another pet to deal with... pet things, because here in hell humans are more useless than ever.

    He takes out his PokeGear (he is going to start calling everything poke- now. PokeBacon. PokeSteak. PokeHam. Are pokemon food?) and types out a message.
    ]

    will work for a car. not picky.

    where do i buy baby weed steroids?
    meteorman: (11 | we only need the point)

    Stanford Pines | Gravity Falls | Reserved

    [personal profile] meteorman 2016-08-21 08:10 am (UTC)(link)
    Player
    Name: Inkwell
    E-mail: misterporcelain@gmail.com
    Preferred Contact: [plurk.com profile] mister_inkwell, PM also fine
    Timezone: Chicago Time
    Current Characters in Victory Road: N/A

    Character
    Name: Stanford Pines
    Series: Gravity Falls
    Timeline: Post-canon
    Canon Resource Links: Wiki here! As a note, both this link and the personality below will contain spoilers for the recently-released Journal 3. Nothing ground-breaking or game changing, but just enough I feel it's a good idea to give a note so anyone who wants to experience the journal with fresh eyes can do so.

    Personality: Ford Pines is, to put it simply, weird. He's lived a very long life that has from the very moment of his birth been jam-packed with strangeness, and it's deeply influenced how he thinks and interacts with the world around him.

    Perhaps the most important influence on Ford's personality has been his family. Growing up with a twin brother who he was almost never apart from and on whom he depended for both protection and emotional stability left Ford with a difficulty reaching out and connecting with other people. This was only compounded by the bullying he endured at the hands of his peers and the emotional distance between him and his father. All of this was the perfect mix to result in a man who has trouble thinking outside of himself, who has difficulty imagining different points of view and different experiences. He knows they exist, it's just that to him his are more important.

    That's the thing about Ford Pines. Growing up in Filbrick Pines' household and being labelled 'the smart one' from a young age instilled within him a deep need to excell and impress. He began to equate his genius with his self-worth, something that would last with him all his life, as well as an ingrained craving for validation and a feeling of importance. Indeed, we see this in the importance he places on the college he hopes to attend and the anger and panic he feels when that dream is taken away from him because of what is perceived as his failure, which then becomes Stanley's failure (and is therefore a lot easier for him to digest). The idea that he, Ford, could possibly mess up is abhorrent to him and it's the same intense need to be Right that drives him to make deals with demons and nearly doom the entire world over a grammatical error. That is often how he phrases things when he talks about Bill, as well: he talks about his regret that he was tricked, that he could be so stupid, much more than he talks about his regret about what Bill has done to others. He sees the main conflict of the story as a mistake of his own that he must correct, as a personal failing with himself, and that is why he is so incredibly dedicated to taking down Bill and putting things right.

    Luckily by the end of canon and particularly the point I'm taking him from, Ford has grown. And, again, all of this is thanks to his family. After being brought back to his native universe Ford reconnects with his brother and meets his grand-niece and grand-nephew, and the three have a profound impact on him. In Dipper and Mabel he sees himself and Stanley, and this leads to him clumsily attempting to connect with Dipper and instead projecting his own issues so hard onto him he could probably be his own drive-in movie theater. The two of them share many talents and hobbies and so Ford finds Dipper to be the easiest to reach out to, and yet he still has trouble realizing that Dipper's experiences are not his own, likely because of the similarities he sees between them. He is less close to Mabel, but he does warm up to her very quickly thanks to her own brand of Weird, something he admires in her even if he doesn't quite always understand it.

    And then there's Stan. Stan, who Ford nursed a grudge against for forty years over a misunderstanding and then a cruel accident (this is a habit of Ford's; he can hold a grudge like you wouldn't believe). It isn't until the kids are in terrible danger and him and Stan are literally locked in a box together that they manage to work their differences out. Here it's a case of too little too late; Stan's sacrifice of his entire self to save the rest of the world smacks Ford across the face with the realization that his brother is the hero, not him, and that his grandiose ideas of his own self-importance mean absolutely nothing if his bonds with his family are broken. Up to this point he's been living in a sort of half-fantasy where he's lone (emphasis on lone) hero of his own story, and his family have been slowly whittling that away; this is what undoes it for good. Stan makes a full recovery and Ford finally makes an effort to patch things up between the two of them. Ford probably says it best in the closing statements of his journal: 'You hold a record of one man's folly and the kindness of a family who saved him from himself'.

    And Ford Pines is a man worth saving. Despite his flaws, he is a delightfully strange old man. He's a certifiable genius with twelve PhDs who is incredibly curious about the world around him, and all of the other worlds beyond that. He has a thirst for discovery and knowledge that can sometimes lead him into trouble, but that's never stopped him wanting to learn more. On top of that he's creative; he is an accomplished artist and inventor, with an incredible array of devices under his belt including a mind-control tie and a lightbulb that makes your skin softer. His labor of love is his devotion to the weirdness all around him, and he is pretty dang weird himself to match. He loves a good game of Dungeons, Dungeons and More Dungeons, and has a sweet tooth for jelly beans (specifically the malformed ones). In essence, Ford Pines may think he's the badass hero of a scifi novel but in actuality he's a doofy nerd. He has a tattoo that says HEY NOW, I'M AN ALL STAR for goodness' sake.

    The thing to remember about Ford Pines is that, for all the hurt he can cause and the bad things his choices have put into motion, there isn't a truly mean bone in his body. He is just incredibly short-sighted when it comes to things outside of himself or his mission, and despite what he likes to think his actions are often dictated by his emotions rather than pure logic. Sure, he can voluntarily shut down his fear responses, but he'll often lash out in anger when it's not warranted or get utterly caught up in childish glee even when it's not productive. He's a good man, really, he's just an idiot. With twelve PhDs.

    Pokémon Information
    Affiliation: Breeder
    Starter: Elgyem (F)
    Password: Atomic Fireball

    Samples
    RP Sample: TDM Thread

    Victory Road Sample:

    [As usual, Ford Pines is posting on the network in the name of scientific inquiry. Usually he would post with a video, but for the purpose of today's study text will serve him much better.]

    Good day, everyone. This is Dr. Pines. I have a brief survey that I would be very grateful if you could find the time to fill out and return as a reply to this post. I am attempting to gather information about partner Pokémon, specifically the ones we are assigned seemingly at random upon arrival. I believe there must be some kind of pattern to it that can be uncovered through looking at the raw data. I would like to know your:

    Age:
    Sex:
    Homeworld: (The interdimensional identifier for your universe would be best, but the name of your home planet will do if you are unfamiliar with said identifier. For reference, mine is 46'\)
    Homeworld Occuption: (For instance: Student, Soldier)
    Pokémon Occupation: (Trainer, Breeder)
    Pokémon Partner: (Species, Sex, Type)
    Pokémon Partner's Distinguishing Marks: (That is, do they exhibit any physical identifiers not found in the Pokédex example of their species?)
    Briefly describe your relationship with your partner. If it changed radically between when you first met them and now, please briefly touch on this and, if possible, why.

    If you have any other information you feel is relevant, please by all means include it. I am looking to gather as much data as possible.

    - Stanford F. Pines, PhD^12
    Edited 2016-08-21 08:13 (UTC)
    gonerouge: (the one documented smile)

    [personal profile] gonerouge 2016-08-22 03:56 am (UTC)(link)
    gonna be using this one!!