We ask that potential applicants post their application in comments rather than linking. If their application contains explicit references to 'hard' spoilers (character death, unforeseen plot twists, big reveals, he was evil all along etc), players should put the application in their own journal or their character's journal and link it, making sure to mention the presence of spoilers within. For further clarification on our spoilers policy and whether or not your application needs to be linked, please check this page. Thank you for your cooperation!
The comment character limit on Dreamwidth is 16,000 characters so apps no longer need to be split into multiple comments; however this is at players' discretion.
While players are welcome to play multiple characters (five characters maximum are allowed per player!), please only apply for one character at a time, and wait for a decision before submitting another application!
A reminder for those waiting to hear back: Please don't be worried if we skip yours while going through them. It only means we needed a little more time to research!
Please use the form below to apply! If you have any questions, feel free to ask any of the mods.
Helpful links!
Taken / Reserves Please do not app a character from either of these unless you reserved them!
Starter Pokémon! A compiled list of the starter Pokémon to choose from offered in Victory Road!
Player Name: Ren (age 27) E-mail: N/A (private, contact me on Discord or Plurk) Preferred Contact: Discord: TsundereShadow#6350 , Plurk: TsundereShadow Timezone: UTC -7 (for DST)/UTC -8 (for Standard Time) Current Characters in Victory Road: None!
Character Name: Willow Amarina Series: original character Timeline: very shortly after saving her girlfriend’s life Canon Resource Links: Although not an established canon, all of Willow's more in-depth information can be found in her journal here and it will be constantly updating as her world is continually built further upon, but enough basic information surrounding her history and world is there within the journal up to where I’ve pulled her from in her story.
Original Character Background: World background is short in-app, but more in the journal is shown - Their world (OCs):
Is it magic?
Her world, at its very core is magic, and will die without magic. When one dies, they return to Rivaersa, which is the source of all life and magic and the core of the planet. The soul of it if you will. All creatures, human and non-human alike have a splinter of Rivaersa within them that is their breath of life, and the size of this splinter determines their capability to perform magic. Not all can perform magic, such as most humans or dwarven creatures who have the smallest shards of Rivaersa within them; however there are cases where theirs are large enough to perform said magicks.
Medieval? Futuristic?
Rivaersa itself isn’t explicitly medieval or futuristic as it does have some “tech” in the form of things powered by magic and by steam. Some cities are more advanced in their “magic tech” while some are more akin to traditional medieval settings. Villages and rural farming areas are what one would see in standard medieval fantasy settings, whereas larger cities have varying degrees of advancement. The Crystal Deserts are less magically adept and therefore less advanced, and rely upon using tamed beasts as their transports.
An Earth like ours?
Rivaersa is similar to, but different enough from our world to call it different. Structurally it works similarly to our own via organic life as they breathe oxygen like that of Earth. Rivaersa’s core, however, is magic and lives off of magic energy from her inhabitants as she both feeds from them and grants them life. Animals, for the most part, resemble the animals of Earth with minor differences to them such as size and colouration, along with inherent magical traits like natural elemental alignments.
- Their history (OCs and customizable/silent protagonists):
What kind of background do they have?
Willow is born into nobility, but her bloodline is directly descended from the first Phoenix. However, her family act as advisors to the ruling family despite them being a distant branched family. The switching of these two family positions was done as a way to prevent any of them from becoming power hungry and to be kept in check if needed, although this was not done forcibly as both agreed this would be the best option; and the ruling family comes to Willow’s for council and leans on them for support.
Willow herself is a skilled huntress and adept at the use of her inherent magic of fire and holy elements, often hunting in the woods for a meal when she’s away from her homeland. She has a deep respect for nature and never takes more than she needs. As written within the personality section, Willow is a diplomat and as such has been through many a war and diplomatic conference to work out agreements or strategy to thwart those who will cause them harm. As for her key events, Willow has been in many conflicts, although she has mostly remained on the sidelines due to her youth compared to others of her kin.
What have been the key events in their lives to date?
One of her biggest events was prior to the beginning of her story where a war erupted between the surface dwellers and the subterranean elvish people, the latter of which started this fighting. Willow was sent off with many other youths when the chaos made its way to her homeland of Skadria, although she had pleaded to stay and fight only to be denied that wish. Instead, begrudgingly, she had fled to a mixed species village in a neighbouring country where she took up the temporary position as the Forest’s Guardian while the actual guardian had been injured and was healing. Willow’s view of the humans who coexisted with the other races had become less scrutinous, but still distrustful over them due to their inherently greedy nature, keeping a close eye on them.
The second of her biggest events was meeting who would ultimately end up as her romantic partner: one of the subterranean elvish people, although this woman was much different than the elves she had come to loathe. This woman, Lythrana, was not crimson eyed like the rest, and instead possessed striking sapphire eyes. A signifier that she wasn’t corrupted like the rest of her brethren below. This threw her off-guard and made Willow start to slowly change her negative views towards those elves, even causing a very unlikely alliance and eventual friendship to form. Over the time where Willow and Lythrana grew past their fears and distrust of one another, they learned that through their friendship that hope could be found to end the war, although it would be incredibly difficult to achieve since most of the world itself had a very deep hatred for Lythrana’s people; and for an understandable reason at that since they were wreaking havoc and shedding blood.
The third, and thus far the most drastic of experiences and key events of her life were when she and Lythrana went on a peaceful mission to discuss with Lythrana’s people about bringing about an end to all the warring, in which Lythrana was attacked and nearly killed. Willow, distraught and angered by this betrayal, set her sights on the assailant; which in a twisted turn of fate ended up being Lythrana’s sister who tried to kill her. Willow challenges the woman to a fight, but her lack of focus makes her think unclearly, however thanks to her regenerative capabilities, she comes out victorious in the end. It is solely because of her healing capabilities and her species that she survives, and the reason that Lythrana does not die. However that came at a cost, binding Lythrana’s soul to her own with a powerful, ancient magic known to Phoenixes and Dragons. An incredibly bright light envelops the two as their souls are joined, making Lythrana at that point an immortal being due to Phoenixes being a symbol of life and the sun.
(in the case of VR: Once the spell is cast, and Lythrana restored in the blinding light, Willow is teleported into New Bark Town where she will awaken.)
Personality: Willow is a very proud individual, priding herself as a Phoenix and deeply respecting and loving her culture and history. This is not to say she is conceited or thinks of herself as above others, in fact that is further from the truth as she will willingly help others who are allied with her people, although she does have trust issues towards certain species and appears to act as if she is above them in how her stiffness towards them can be. Namely that of humans and subterranean elvish peoples, who have caused the most pain and conflict to her people. These two races have caused her people the most suffering, the latter of which even more so than the former. Despite her mistrust towards these peoples, she’s not one who would always coldly refuse conversation or interaction to them, nor has she ever hated them; only guarded in trusting these individuals. A little moody and guarded she may be when it comes to some, but she’ll aid them if they prove to her they’re not a threat and are in genuine need for aid. She’s a messenger and a diplomat, and knows how to handle otherwise sensitive conversation and conflict in a mostly civil manner, despite her own irritation of the topic or individual at hand.
No matter the race, Willow will never harm a child as it wholly goes against her moral compass, even if the child may attempt to harm her. The same goes for any who carry another life within them (like pregnant individuals), for harming them would harm an innocent. To her, children (more so those under the age equivalent of ten for their species) are innocent and yet uncorrupted by the greed and cruelty of the world, and wishes to teach the youths that all life is precious and that they should learn to coexist with one another. Should this fail, her disappointment with them falls mostly upon their upbringing if their parents are just as ignorant and cruel. (in the case of VR, she will accept battles from young trainers after she’s learned that this is the norm for that world, and that they’re not cruel children.)
At the same time, Willow is highly curious and seeks out knowledge and answers for things she herself has not found an answer to, constantly seeking to educate herself to propel herself further in life and her studies. Especially so if this knowledge gives a way for her to aid her people and their allies’ lives or to nature itself, in the least destructive way possible. Once she has grown to trust or befriend others, her guarded exterior tends to drop little by little, showing that she is a very caring person despite her personal traumas and negative experiences in her life. This is something that tends to be sped up if one has a respect for flames and creatures of the sky such as herself, specifically if they’re fond of and treat avian species with care as she understands them and can hear their pain if they’re mistreated. (In the case of Victory Road, she’s more inclined to befriend others who have a deep and trusting bond with their pokemon, specifically that of their Bird Pokes and possibly their Fire Types; but will befriend and even talk with others who aren’t of those two things either.) She is also incredibly loyal to her companions so long as they do not do anything to betray her, however should they do something that is against her morals, she will not hesitate to speak up about it and question the actions and behaviours of said action or individual.
**In the case of VR, Willow’s mistrust of humans may or may not increase due to Team Rocket**
Pokémon Information Affiliation: Trainer! Starter: Fletchling, female named Nova Password: Atomic Fireball Extra: Willow possesses in her world the ability to speak with birds, and the list of these can be found here (these were cleared already to be understood via the FAQ). Willow will also be able to retain her slightly longer canines and pointed ears as they aren’t abnormally long and tip to a point 1cm further out than a human’s ear (nothing extreme such as a high elf’s ears. Think similar to the Lord of the Rings’ elf ears). Neither of these physical features are drastically different from what could and would pass as human.
Victory Road Sample: [This certainly wasn’t the caverns and she definitely wasn’t covered in blood, and Willow absolutely is calming herself from the disoriented confusion in the current moment due to where she was just prior to this of seeing her girlfriend’s life come back in her arms and now she’s nowhere to be found. She has no clue where she was other than waking up in a room that clearly is not hers and a woman calling for her that clearly was not her mother. The woman calling down for her snaps her out of it as she reluctantly gets dressed and goes downstairs to listen to explanations, and receives her magic communication device called a “pokegear”, then she’s ushered to another place where a young man is waiting for her. At least there’s a bird there that she could get answers from.]
You must be my companion for this world, as the strange woman who calls herself mother says I need.
[She completely ignores the man as the bird, which called itself a Fletchling, chirps an affirmative response of yes. She’s reprimanded for not listening, but she rolls her eyes and listens to avoid a further lecture. She supposes that this human could give her some more answers as he seems to at least be a scholar of some sort. At least luck was on that man’s side since Willow is curious of the strange bird creature that has endeared her.
Pokemon, so they’re called, are the magical creatures of the realm that people befriend and even battle with? How curious that they’re all beastmasters in this world.
This is enough to pique her interest in the world she’s now in, although she would rather be back home in her world, even if it was rife with the chaos of war at the moment. Perhaps this world could teach her things, things that could aid her people in some way. No matter, she chooses the small bird that’s decided to claim her and perch upon her shoulder, much like her own falcon back home would do upon seeing her. Ah-- the perfect name comes to mind once she’s asked if she wants to name the Fletchling: Nova, after her own bird.]
Henceforth you shall be called Nova, fitting is it not? Ah, you’re a female, even more fitting as your namesake is female as well. May we have a wondrous journey together, and I hope you can teach me more of your kin and introduce me to them.
Welcome to the Wonderful World of Pokemon! Congratulations, you have a fun and exciting adventure awaiting you.
Now that you've been accepted... [○] Respond to this with your character's journal. This is a must! [○] Comment in the Taken Characters post, alphabetized by series: Here. [○] Join the following communities: victory_road, the_plateau, and ohmyarceus. Only Team Rocket personnel should join silph_co, but we ask that all Victory Road members subscribe to it. Note! You will not be accepted to the main or logs community until you've commented in the aforementioned places. [○] If you're still on the reserved list, please let us know that they've been accepted. [○] Please make sure to check out the Calendar for the weather and upcoming plots and swarms! [○] You can also find our mod plurk at victoryroad; if you have a Plurk, we suggest you become a fan!
We'd also like to take this moment to inform you of the Eastern Kanto Ferry! For only P2000, you can take a three day, all-inclusive ferry ride from New Bark Town to Pallet Town and begin a new pokémon journey in the Kanto region! Otherwise, feel free to start in Johto!
Player Name: Lizzie E-mail: kedriver84@gmail.com Preferred Contact:doodlebuginette/CornyFlake#7375 Timezone: EST Current Characters in Victory Road: --
Character Name: Hunk Garrett Series: Voltron: Legendary Defender Timeline: end of season 6 Canon Resource Links:Convenient wiki link~
Personality: Hunk is, at first glance, the friendliest and kindest member of the team. He’s outgoing and sunny, and generally willing to engage with pretty much anyone. He loves meeting people, and doesn’t tend to shy away from just striking up a conversation. He’s quick to smile or laugh, and enjoys coming up with dorky puns and one-liners in an attempt to make others laugh. His laidback and gentle personality generally allows him to get along with a wide variety of people. When focused on a task, Hunk can be quite single-minded, and he tends to see things through to the end. He’s a hard worker and though he sometimes finds himself juggling several projects at once, he will always finish what he starts. For the most part, he manages to do this with little difficulty.
Strength is something he possesses in spades; both physical and mental. His large stature might make him seem intimidating, and he’s not against using this to his advantage if the occasion calls for it. Most of the time, he’s laid-back and easy to get along with. He’s slow to anger, but when someone or something does push him to that point, he can be a bit frightening. That said, he’s less prone to physical violence than one might expect. Hunk is a very loyal friend and would literally do anything in his power to make sure the people he loves are safe and happy. He also tends to act as the voice of reason for the team, often taking it upon himself to point out how ridiculous something is. He’s gotten a lot better about it, but there are times when he just can’t hold his tongue, particularly when something seems a little dangerous. At times, he can be quite headstrong, single-minded and even a little aggressive, such as when he was focused on helping Shay and the other Balmerans.
Admittedly, Hunk is a bit of a nerd. Things like math and science and technology are very interesting to him, and he has a particular passion for engineering. Before things went crazy, he was happily traversing the Garrison’s engineering track, even if his anxious nature seemed to make things difficult at times. Since bonding with the Yellow Lion and becoming the Yellow Paladin, Hunk has learned a lot about himself and has discovered he can be brave if he needs to. Hunk is observant, and tends to point things out as he sees them to whoever will listen. Stress is something he knows well, and he’s developed a couple of effective coping mechanisms over the years, in the form of just blurting whatever pops into his head. Sometimes, people don’t appreciate this as much as he’d expect, but that’s fine. Admittedly, Hunk is a bit of a culinary snob. He’s dismissed Coran’s meals on several occasions, and he generally insists on doing all of the cooking for his fellow Paladins in his downtime. Fortunately for everyone involved, he’s also a culinary genius. He’s able to tinker with alien ingredients and figure out new and creative ways to combine them, and the results are never anything less than stellar. In fact, he takes great pride in his skills, and tends to get defensive (even snappy) when others are critical of the food he’s made or his methods.
Following his “Galra training” at the hands of Dayak, Hunk is noticeably tougher and more willing to take charge of a situation, going so far as to speak up when a group of Galra are bickering like children.
Pokémon Information Affiliation: Trainer Starter: a female rockruff named Tiramisu Password: Atomic Fireball
Victory Road Sample: [Once he’d had a chance to get used to things, Hunk decided that maybe this world wasn’t so bad. As far as strange, foreign planets went, this one had to be one of the milder ones. Nobody was trying to kill him, and things weren’t on fire, so this was already better he’d initially anticipated.
There was still that weird, niggling little feeling that something was up, but he was generally trying to swallow it down and make the best of this. If nothing else, he’d been enjoying the downtime. The fact that they were trapped here instead of making it to their Earth could kind of put a damper on things, but there didn’t seem to be anything he could do about it at the moment.
He’d even made an attempt to ask the woman claiming to be his mother about it, but it had been like talking to a brick wall. She’d seemed very determined to shuffle him out of the house as quickly as possible, and hadn’t left many opportunities for conversation.]
Guess I should come up with a name for you, huh?
[The puppy he’d woken up to was currently snooping around the base of a nearby tree, though the question made her abandon that in favor of trotting over to him for attention. Hunk smiled and rubbed her ears.]
What do you think? Something cute? Something tough?
[Was he actually expecting an answer? Probably not, but talking to someone else was still better than talking to himself... Even if that someone else happened to be a Rockruff.]
Welcome to the Wonderful World of Pokemon! Congratulations, you have a fun and exciting adventure awaiting you.
Now that you've been accepted... [○] Respond to this with your character's journal. This is a must! [○] Comment in the Taken Characters post, alphabetized by series: Here. [○] Join the following communities: victory_road, the_plateau, and ohmyarceus. Only Team Rocket personnel should join silph_co, but we ask that all Victory Road members subscribe to it. Note! You will not be accepted to the main or logs community until you've commented in the aforementioned places. [○] If you're still on the reserved list, please let us know that they've been accepted. [○] Please make sure to check out the Calendar for the weather and upcoming plots and swarms! [○] You can also find our mod plurk at victoryroad; if you have a Plurk, we suggest you become a fan!
We'd also like to take this moment to inform you of the Eastern Kanto Ferry! For only P2000, you can take a three day, all-inclusive ferry ride from New Bark Town to Pallet Town and begin a new pokémon journey in the Kanto region! Otherwise, feel free to start in Johto!
Player Name: Star E-mail: thisisandroid18@gmail.com Preferred Contact: StarShiranui (plurk), StarShiranui#1615 (Discord) Timezone: CST Current Characters in Victory Road: Jolyne Cujoh, Lydia
Character Name: Johann Series: The Adventure Zone: Balance Timeline: Post Story and Song Canon Resource Links:Here
Personality: Johann is kind of an interesting case compared to most of the other characters in the series. While they're goofy and silly and way over the top there's him who's far more subdued and cynical about everything around him. In general he kind of comes off as more depressive and a downer than anything else, getting a little heated when someone does something or causes something that he's tried ages to do or achieve. Such as the connection Magnus has with the Voidfish the first time he shows up and Johann has been caring for the thing for quite a long time prior to then.
Though he isn't that all the time given he gives valuable advice from time to time, such as the warning to not go alone off the moonbase because then if you die down there then no one will remember you as you'll be made to be forgotten by the Voidfish. Which seems to be a big thing with him being forgotten due to his talents with composing music as well as being "the best violinist ever" never being something that can be connected to the world below. It seems to be one of Johann's bigger fears since he states to "not let them forget him" before he ends up dying to defend the base and the Voidfish properly from the Hunger's nonsense at the end of canon. Meaning he's a pretty loyal dude overall despite how he aloof he tends to come across to other characters.
He's also an extremely talented bard that seems to show more emotion through music than through anything he can actually say. He's the catalyst for Inspiration in the final battle against the Hunger to help rally everyone, even though this happens after he's passed. Mostly due to his song he fed to the Voidfish ages ago being played back by the creature once it's free and deciding to help. A song for the ages, if you will, one that will not be forgotten by anyone for any time to come.
Pokémon Information Affiliation: Breeder Starter: Lapras Password: Atomic Fireball
Welcome to the Wonderful World of Pokemon! Congratulations, you have a fun and exciting adventure awaiting you.
Now that you've been accepted... [○] Respond to this with your character's journal. This is a must! [○] Comment in the Taken Characters post, alphabetized by series: Here. [○] Join the following communities: victory_road, the_plateau, and ohmyarceus. Only Team Rocket personnel should join silph_co, but we ask that all Victory Road members subscribe to it. Note! You will not be accepted to the main or logs community until you've commented in the aforementioned places. [○] If you're still on the reserved list, please let us know that they've been accepted. [○] Please make sure to check out the Calendar for the weather and upcoming plots and swarms! [○] You can also find our mod plurk at victoryroad; if you have a Plurk, we suggest you become a fan!
We'd also like to take this moment to inform you of the Eastern Kanto Ferry! For only P2000, you can take a three day, all-inclusive ferry ride from New Bark Town to Pallet Town and begin a new pokémon journey in the Kanto region! Otherwise, feel free to start in Johto!
Player Name: Zoe E-mail: fourteenthraidou@gmail.com Preferred Contact:fireplacecat or PM character journal Timezone: EST Current Characters in Victory Road: N/A
Character Name: Cassandra the Dust-Eater (she tends to leave off the epithet whenever possible, because she hates it) Series: Claymore Timeline: Post-series Canon Resource Links:Cassandra's wiki entry [note: series-ending spoilers, NSFW, body horror], General information about Claymores
Personality: [This is adapted from her old Synodiporia app. Cassandra is being apped in her Claymore state.]
Warriors of the Organization - Claymores - tend to be fairly insular, and in this Cassandra is no exception. While they were at least ostensibly created in order to protect humans from the predations of yoma and Awakened Beings, humans tend tend to hate and fear them. This is largely because Claymores themselves are half-yoma, and if they tap too far into that yoma half, they risk "Awakening" - a biological process that turns them into a monstrous, cannibalistic version of themselves called an Awakened Being, which also gives them a taste for human innards and a permanent personality change. Cassandra has it a bit worse than other warriors in that she is an object of fear from her own comrades as well. Part of this is due to her rank. All active warriors are given a number ranking between 1 and 47, based on their strength and power levels, and this in turn heavily affects their social interactions: a warrior with a high rank will be treated with awe bordering on nigh-worship, while poor Number 47 tends to get no respect at all. Cassandra, as a Number One, was practically considered a goddess by most of the lower-ranking warriors, who thought her to be aloof and mysterious; she always fought alone, invariably returned from her missions without a scratch on her, and her technique was a complete mystery to everyone.
In actuality, Cassandra is painfully shy and awkward, despite being the strongest warrior of her generation and one of the eight strongest ever to exist. She is fairly easily embarrassed, and tends to blush at even the mildest praise. Much of her self-consciousness stems from the personal fighting technique she uses in battle. Dust-Eater is a technique she created whole-cloth on the spur of the moment to save the lives of some of her fellow warriors. Unfortunately for Cassandra, those she'd saved were repulsed by the technique and avoided her thereafter. Perhaps understandably, Cassandra vowed never to use the technique in front of other warriors again, and undertook only solo missions from then on. Her shame over her technique, coupled with her shyness, kept her from approaching anyone, leaving her dangerously isolated.
When she does make friends, she tends to become very attached to them, something that has backfired badly on her in the past. As a result, she tends not to expect kindness from other people and is almost always surprised to be on the receiving end of any. She also seems to be much less concerned with rank than other warriors. At one point she was befriended by a much weaker warrior whom Cassandra had saved after a failed hunt had killed the rest of the Number 35's hunting party; when the grateful Number 35 continued to seek her out after this, Cassandra wasn't bothered at all by the differences in their respective ranks; she was just confused that the other warrior seems to like her. Cassandra is deeply loyal to those she cares about and has very strong senses of justice and fairness; when her Number 35 was eventually killed (something arranged by the former friend who'd originally betrayed Cassandra, no less), Cassandra had two goals: slaughter the Awakened Being who'd actually done the deed, and hunt down and expose that former friend, the aptly named Roxanne of Love and Hate. Unfortunately, Roxanne was not only able to convince the Organization that Cassandra had turned on them but to goad Cassandra into losing control and attacking, with the other warriors in the vicinity essentially acting as living shields for her. Notably, even in her rage Cassandra's focus stayed almost solely on Roxanne; while she did attack the other warriors when they got in her way, she didn't bother to defend herself from their attacks, feeling it was only fair that they be allowed to retaliate in turn. This cost her dearly; she was horrifically maimed, then struck down by Roxanne and left to die. She was heavily traumatized by her death; remembering it after her reanimation caused her to lose control entirely and Awaken into an Abyssal One (read: a much worse type of Awakened Being), which ironically solved her self-confidence issues but turned her into a cannibalistic horror in the process. Fortunately for almost everyone involved, she spent the entire rest of the battle laser-focused on killing Roxanne, whom she hates above all else.
She does not like using the Dust-Eater, and will ordinarily do her level best to avoid doing so. This can get her into trouble; when she was resurrected, she found herself struggling against three of the most highly ranked Claymores of the current generation. (When she did give in and use it, she decimated all three of them almost immediately.) Most of the reactions she's gotten from people who've seen it have been overwhelmingly negative, with two exceptions: her one true friend, who didn't seem to care about it, and another character near the end of the series, who actually praised the effectiveness of the technique. This last affected her deeply; it was quite possibly the first time anyone had had any positive comments on it, and she was visibly moved by it. While she doesn't seem to care that much about rank compared to other warriors, she still has at least some pride in her own; challenged to a one-on-one fight by an unfamiliar Number One after she'd been consumed and assimilated by a much stronger entity, she actually physically tears herself free from that entity to answer the challenge.
Strengths: Loyal, caring, courageous (it takes a lot of courage to fight Awakened Beings solo, no matter how strong you are), fair, strong sense of justice Weaknesses: Self-conscious, tends to isolate herself, doesn't trust easily, can be easily provoked given the right circumstances, self-confidence issues
Pokémon Information Affiliation: Trainer Starter: Type: Null or Absol (Justification: Mostly that they have a lot in common. Cassandra is also essentially a lab creation, and a chimeric entity, with her own original body augmented by flesh from a yoma and then additionally from a particularly powerful Awakened Being whose discarded arm was still brimming with enough energy to reanimate three people; she knows what it feels like to exist only to fight monsters. She has also lost control of her own powers and gone on a rampage... twice. Which is probably just as good a justification against.) Password: Atomic Fireball
Welcome to the Wonderful World of Pokemon! Congratulations, you have a fun and exciting adventure awaiting you.
Now that you've been accepted... [○] Respond to this with your character's journal. This is a must! [○] Comment in the Taken Characters post, alphabetized by series: Here. [○] Join the following communities: victory_road, the_plateau, and ohmyarceus. Only Team Rocket personnel should join silph_co, but we ask that all Victory Road members subscribe to it. Note! You will not be accepted to the main or logs community until you've commented in the aforementioned places. [○] If you're still on the reserved list, please let us know that they've been accepted. [○] Please make sure to check out the Calendar for the weather and upcoming plots and swarms! [○] You can also find our mod plurk at victoryroad; if you have a Plurk, we suggest you become a fan!
We'd also like to take this moment to inform you of the Eastern Kanto Ferry! For only P2000, you can take a three day, all-inclusive ferry ride from New Bark Town to Pallet Town and begin a new pokémon journey in the Kanto region! Otherwise, feel free to start in Johto!
Thank you! See you in the Pokémon world!
Additionally, your justification has been accepted, so feel free to have Cassandra start out with a Type: Null as a starter.
Welcome to the Wonderful World of Pokemon! Congratulations, you have a fun and exciting adventure awaiting you.
Now that you've been accepted... [○] Respond to this with your character's journal. This is a must! [○] Comment in the Taken Characters post, alphabetized by series: Here. [○] Join the following communities: victory_road, the_plateau, and ohmyarceus. Only Team Rocket personnel should join silph_co, but we ask that all Victory Road members subscribe to it. Note! You will not be accepted to the main or logs community until you've commented in the aforementioned places. [○] If you're still on the reserved list, please let us know that they've been accepted. [○] Please make sure to check out the Calendar for the weather and upcoming plots and swarms! [○] You can also find our mod plurk at victoryroad; if you have a Plurk, we suggest you become a fan!
We'd also like to take this moment to inform you of the Eastern Kanto Ferry! For only P2000, you can take a three day, all-inclusive ferry ride from New Bark Town to Pallet Town and begin a new pokémon journey in the Kanto region! Otherwise, feel free to start in Johto!
Player Name: Gail E-mail: cacopheny @ gmail Preferred Contact: cacophony @ plurk, or PM the journal worthallthis Timezone: PST Current Characters in Victory Road: None
Character Name: James Buchanan “Bucky” Barnes, currently going by Winter Soldier Series: Marvel Cinematic Universe Timeline: The end of Captain America: The Winter Soldier, before he sees the Smithsonian exhibit Canon Resource Links: MCU Wiki. Content warnings for medical torture, brainwashing, and general abuse, though the wiki skims over the details. Spoilers for various MCU movies, all of which are over a year old.
Personality: James Buchanan Barnes, known around Brooklyn as Bucky, was a friendly young man, ready with a smile and a joke to lighten the mood, good with people to the point of being charming. Of course, the flip side was he was vain, particularly about his hair, and tended towards over-confident when it came to his relationships with other people, particularly ladies. His sense of humor leaned to the sarcastic side, but he was as quick with a compliment as snark, and he had an optimistic view of the future, fascinated with science fiction and new breakthroughs in actual science.
The most important person in his life was Steve Rogers, a boy one year younger with a list of health problems as long as his arm, and a heart and sense of courage far bigger than his small stature. Bucky was protective of Steve, even over-protective, and often wound up rescuing Steve from fights he couldn’t win. They both grew up relatively poor and spent their adolescence and young adulthood in the Great Depression, which certainly left its mark. He hated waste, always needing to mend and re-use and scrounge rather than buy new, and put up with a terrible tenement apartment first with his family and later on with Steve just to save up for things like medicine and the occasional trip to Coney Island. It helped teach him patience. Above all, he was loyal to a fault and felt things deeply, from wonder to anger to love.
Then Bucky was drafted, sent to training, and then into World War II. Sergeant Barnes was a different person than the Bucky from Brooklyn. He was more guarded and less friendly, because everyone in wartime was more guarded and less friendly, but his confidence and patience translated into innate leadership skills and extra training as a designated marksman, which was its own kind of torment as a dedicated killer. After his capture and torture at Azzano, he grew even more withdrawn, using his former cocky, sarcastic demeanor as a shield against anyone seeing just how off he felt. He still felt everything deeply, and after Azzano he was feeling wrong.
He still had Steve-- albeit a Steve who didn’t seem to need him like he used to-- and he was still steadfastly loyal even to this new Steve, turning down an honorable medical discharge in order to watch his friend’s back. His over-protective streak grew from just Steve to include the entirety of the Howling Commandos, as Steve’s second in command and the sharpshooter watching above them all. Even so, Steve was still the most important.
Then Bucky fell from the train and was captured by Hydra yet again. The Winter Soldier, also called the Asset, came from what they did to him, and he was again a different person. Implacable, ruthless, calculating, endlessly patient, highly skilled... and literally stripped of the ability to choose beyond the parameters of his mission. He no longer thought of himself as a person, just a pair of hands attached to triggers, knives, and a set of orders. If left out of cryo too long, or left too long between personality wipes, he was susceptible to flashes of memory, spurts of defiance, and moments of compassion, but even those were severely punished. He learned how to anticipate the moods of his handlers and avoid punishment as much as possible, but he still never entirely believed the lies they fed him about how what HYDRA was doing was right. He was just too afraid, confused, and alone to ever do much about it-- he didn’t remember anything else.
There will be a fourth person, starting to emerge now that the Soldier has escaped captivity and the constant threat of getting his brains scrambled, with memories slowly starting to coming back, but just what that person will be like is hard to say.
Pokémon Information Affiliation: Breeder Starter: Female Absol, who will probably remain nameless for some time Password: Atomic Fireball
Samples RP Sample: Meme thread that’s very long, sorry >.>
Victory Road Sample: Waiting is something the Soldier thought he did well. It was required on missions, even between missions, to be patient for hours on end, to be still and not move, to not attract attention. It was required before the missions, though he doesn’t know how he knows that. (Must be something to do with the Target. Everything before the missions probably has to do with the stupid Target. It’s not like he remembers anything else.)
The point is, waiting for more than a week for eggs to hatch should have been fine, especially when stopping for the night and putting the clutch where he can see them and the Absol can curl around them. But it is not fine. It’s long and upsetting. It is… well, it’s not agony, he knows what agony feels like, and this isn’t it. This is itchy and restless and he finds himself unable to hold still, pacing around the campfire. Getting wordlessly scolded by the Absol for pacing, and then stopping. Fingering the steak knife he... borrowed from a restaurant, safely hidden in his pocket, not because he wants to use it but because it calms him down to remind himself it’s there. Then pacing again.
This whole “breeding” thing is terrible. Clearly.
The Absol whuffs lightly, and he stops, abashed again, but she’s not scolding him this time. She’s nudging one of the eggs with her nose, curling a paw around it. The Soldier comes to crouch at her side, and she nudges it closer to him.
What? What is he supposed to do with it? He’s been carrying the things for her all day, picking one up now isn’t likely to do anything, is it? But he reaches out-- flesh hand, not metal-- and before he can touch, the egg... cracks. Yanking his hand back, terrified maybe he broke something, maybe he damaged it, he winds up falling right back on his ass in his haste. The Absol rumbles, but it’s not a warning sound, not a growl, then mutters her name, the only word he’s ever heard her use. (That’s normal. Everyone says so. It’s very weird. But then, it’s not like he talks much, either.)
Another crack. Another. Then the damn thing is glowing and oh god what is he supposed to be doing, here. This isn’t the itchy waiting, it’s sheer terror, but-- not the terror of the Chair or the missions. It’s kind of like the fear of punishment, but there’s no one here to punish him but the Absol, and she’s clearly not been keen to do that. None of the pokemon have been. It’s fear of doing something wrong, but not because he expects to be hurt because of it, because he doesn’t want to hurt something else because of it.
The glow fades and leaves scattered bits of eggshell, and one small, fluffy, miniature version of the Absol. It uncurls, blinks, yawns, and toddles over to where he’s sitting in the dirt to climb up into his lap... and the Soldier feels his face doing a strange thing. Both relaxing and curling up strangely at the edges, crinkling around the eyes. The Absol croons and nuzzles at his knee, before wrapping herself around the remaining eggs to wait some more. But there’s a cute little baby, that he maybe helped bring into the world, chirping “Absol” on his thigh, nudging his hand until he pets it, and. He’s not afraid.
Okay, fine. Maybe this breeding thing isn’t that bad.
Welcome to the Wonderful World of Pokemon! Congratulations, you have a fun and exciting adventure awaiting you.
Now that you've been accepted... [○] Respond to this with your character's journal. This is a must! [○] Comment in the Taken Characters post, alphabetized by series: Here. [○] Join the following communities: victory_road, the_plateau, and ohmyarceus. Only Team Rocket personnel should join silph_co, but we ask that all Victory Road members subscribe to it. Note! You will not be accepted to the main or logs community until you've commented in the aforementioned places. [○] If you're still on the reserved list, please let us know that they've been accepted. [○] Please make sure to check out the Calendar for the weather and upcoming plots and swarms! [○] You can also find our mod plurk at victoryroad; if you have a Plurk, we suggest you become a fan!
We'd also like to take this moment to inform you of the Eastern Kanto Ferry! For only P2000, you can take a three day, all-inclusive ferry ride from New Bark Town to Pallet Town and begin a new pokémon journey in the Kanto region! Otherwise, feel free to start in Johto!
Player Name: Lexie E-mail:Lexichi22@gmail.com Preferred Contact:LexieB, PM, LexieB #7010 Timezone: EST Current Characters in Victory Road: None
Character Name: London Tipton Series: The Suite Life On Deck (Spin-off of the Suite Life of Zack and Cody) Timeline: circa 2011 (Post Series). London is 18 at the series finale.
Canon Resource Links: Information about London’s background can be found here and here!
Personality: London Tipton is a ditzy, carefree, spoiled heiress who embraces the finer things in life and was born with a silver spoon in her mouth. (Her namesake is a spoof of Paris Hilton.) Her birthday is October 6th, making her a Libra, and she fits it well. She is very into beauty, aesthetics, wealth, and lavish and luxurious self-care, always wanting to look her best at all times. She often out-dresses everyone around her. She is sweet and charming when she wants to be, often using her charm, or far more frequently, her money, to get what she wants from people. She finds money is often the most direct approach, and in her day-to-day life, she rarely has to ask for things, as they are taken care of and provided for her.
She is bubbly and cheerful when things are going her way, and even when they aren’t, she’s not happy about it, but she either finds ways to bring herself a bit of joy, or those around her manage to distract her with something to occupy her mind. Kind of like giving a crying baby a set of jingling keys. She is notoriously bad at spelling, and it’s not uncommon for her to misread something, causing her to misinterpret the meaning of a given text. Although London is far from the sharpest knife in the drawer, her positivity is overwhelming. She is quite often seen as an airhead to those who spend just a bit of time around her, but people tend to stick around for London’s cheerfulness and charm, and she’s had more than a few hopeless romantics pining over her, even to the point of completely overlooking her less than stellar intellect.
She has a somewhat strained relationship with her father, Wilfred Tipton, as he is never around and has only appeared physically three times throughout the original and spin-off series combined. His face had never been shown until near the end of the final season. Extremely wealthy, and always one to get rid of problems when they can’t be resolved, Mr. Tipton has married, divorced and re-married approximately 15 times by the end of the series. He even got rid of London’s romantic competition by marrying her and effectively removing her from the equation altogether.
Although she rarely sees him in person, she can usually get ahold of him via phone and is often reaching out to him to solve problems that she can’t charm or bribe her way out of, or to just ask for things on a whim. His willingness to solve all of her problems with money has conditioned London to expect that all problems can be solved with money, and although her father wants the best for London, like a good education and to learn the value of money, London hides a level of resentment that he’s never physically there, which seems to be absolved whenever he does show up. When London gets a little too frivolous with her spending or when she isn’t taking her education with a modicum of seriousness, which is often, Wilfred Tipton does on occasion threaten to shrink her allowance or cut off her inheritance, which is, in and of itself, a bribe, but it nonetheless lights a fire under her feet to do a little better. And she always manages to do just enough to stay in his good graces, even if it’s the bare minimum.
Because of her father’s absence, London primarily finds solace in shopping and indulging in expensive, shiny things to fill the void, and has come to see one of the Tipton’s most prized employees, and the man Wilfred often charges with keeping an eye on London, Mr. Moseby, as a close father figure. Moseby had practically been the one to raise London ever since she was very small and her mother, Mr. Tipton’s 3rd wife, was divorced out of the picture. It’s because of Mr. Moseby that London has the capacity to show compassion to others that she never learned to show from her dad.
London often shows disdain for the poor people’s lifestyle, simply because she cannot fathom what it’s like to be poor. She’s not afraid to flaunt her wealth in front of her friends by gloating, reminding them of her status, bribing them to do her bidding, or being just plain unfair. Of course, they have been known to take her down a peg or two when she steps too far out of line. But she is aware that money makes the world go around, and it’s generally something that everyone wants, which is why she’s so open about bribery. When bribery fails her, London does tend to start somewhat really listening to people, as most people who won’t accept a bribe tend to have strong convictions. This is one of the two ways London makes friends. The other is by initially bribing them and eventually becoming cognizant of their goals, desires, and ambitions. When London does make friends, she is extremely loyal to them for the most part. She even lets her generosity take over in response to their kindness, and will often return a favor that she takes to heart tenfold. Even if she finds herself at a crossroads between getting what she wants and betraying a friend for it, she may end up doing a little soul searching before eventually coming around to making the right decision, even if she isn’t all that jazzed about it at first.
Although London is a spoiled heiress, she does occasionally show bouts of generosity, which may come as a surprise to many. Growing up, London eventually learns that everyone deserves happiness, whether or not they can afford it, and in spite of her industrialized upbringing, her close friends have taught her the importance of the environment and ecosystems. She has since bought expensive gifts and toys for children’s charities, and she even wrote a check for $10 million to restore an island environment after her father’s deforestation of the island killed their economy by driving away their main tourism draw of tropical birds.
London’s generosity doesn’t just stem from guilt, however. Whenever she goes out to eat, not only do the service staff often recognize her, but they end up extremely lucky to serve her, as she tends to graciously overtip. On occasion, when her poor friends express not being able to afford something, she’s been known every once in a while to reach into her designer clutch and pull out a wad of cash, although usually for a “small” favor. Those who have caught onto her generosity also tend to take advantage of her gullibility as well. Of all her friends, Zack is probably the one who tries to trick London into turning him a profit. He’s also the one who is the most willingly susceptible to her bribes. London’s gullibility doesn’t take much of a financial toll on her, but can sometimes take an emotional toll. She once fell in love with a hot grifter in Italy who feigned wanting to go to a prestigious performing arts school that he couldn’t afford, and London happily handed him $100,000 in cash on the spot out of the goodness of her heart without batting an eye. But when he repaid her by taking off and standing her up for the date they’d planned, she was left emotionally devastated.
London is very much a princess, preferring not to have to lift a finger, and considering the fact that she is an heiress of Tipton enterprises, she is often of the mindset that she doesn’t have to lift a finger. This is why, although she had been encouraged to go to school throughout her youth, she never took school seriously. Even aboard the S.S. Tipton where her father placed her in a floating high school so it would be harder for her to skip class, she makes the most of her time in Ms. Tutweiller’s class by blatantly reading magazines and tabloids, texting, touching up her makeup and nails, and ragging on Ms. Tutweiller for her poor fashion choices, bad hair and nails, and the fact that she’s single and alone in her thirties, all from her center-of-attention spot in the front row of the class. London sometimes puts an effort into her assignments, particularly when daddy threatens to cut her allowance by another million if her grades don’t improve, and will resort to lining her school papers with $100 bills, adding color swatches of her favorite makeup, and actually writing something. No matter how misinterpreted and inaccurate it is, it usually earns London a D just because it’s something different from the kids who did their book report based on the movie again.
On occasion, London does prove that she’s smarter than people assume she is, even if it is by luck. As physically far removed as she is from her father most of the time, she’s actually picked up on some of his business practices, and it’s not unheard of that she has the makings of a savvy entrepreneur somewhere inside of her. It’s this bit of occasional care for her own progress, along with the occasional help of Cody and Bailey, two of her good friends and the smartest two kids to ever exist, that London manages to stay afloat. Their favors make London realize how lucky she is that they never really abandon her, like some of her rich friends have done in the past. London manages to graduate with the rest of her class, which is something that she hadn’t much cared about until she realized that all of her friends would be leaving her behind.
Pokémon Information Affiliation: Team Rocket Starter(s): Pre-trained Starter: Staryu ♂︎ Supplementary Starter: Ekans ♀︎ Password: Atomic. Fireball.
London emerges into the fading sunlight after having spent her first full day in Rocket training. Finally graduating from Seven Seas High had brought London a sense of accomplishment, but now that she’s found herself in Rocket bootcamp, it doesn’t feel like much of a step up.
“Finally done with that stupid Sea school and now I have to go to stupid R school?” She sighs. The building isn’t too far from an ocean view, which one of the things London really enjoyed about Seven Seas High; it had been on the S.S. Tipton, her father’s luxury cruise liner. As she leans on the railing that overlooks the sea, she feels a bit off kilter and her calves feel sore. The boots that come with her uniform are flat, and London isn’t used to wearing anything shy of a three inch heel.
There’s something a tad different about the sea view, London realizes. The seagulls aren’t like any seagull she’s ever seen flying over the S.S. Tipton. Even some of the fish that neared the surface down below her strike her as odd. After a moment, she brings her attention to the two pokéballs at her hip, hanging from the less-than-fashionable belt (it could be way uglier, and at least it kinda goes with the look). She’d had a crash course in the world of Pokémon and wondered if every creature here was a pokémon. She lets out the two creatures she’d been given, and is unnecessarily startled by one of them.
“Ahhh!”
The enormous purple snake that emerges extends herself tall and London could almost swear she was smiling. ”Ekanssss!”
“Oh, right! I almost forgot they gave me a giant snake as my poké partner. Ooh, and a gold star!” The Staryu that had emerged from the other pokéball tilts upward toward her, somehow giving her a faceless quizzical look. Ekans slithers up to London and she reaches out to gently pet her shining purple scales. “You’re really scary, you know that?” Ekans seems to take it as a compliment. London suddenly brightens, as if she’s just had the best idea.
“Ooh! I know what would make you less scary… SPARKLES! What about earrings?… no, snakes don’t have ears. Ooh, rings!… No, snakes don’t have fingers.” Then it hits her: the best idea. “How about a necklace! You’re like, a hundred percent neck and five percent head!”
Regardless of London’s terrible math, Ekans seems pleased.
Welcome to the Wonderful World of Pokemon! Congratulations, you have a fun and exciting adventure awaiting you.
Now that you've been accepted... [○] Respond to this with your character's journal. This is a must! [○] Comment in the Taken Characters post, alphabetized by series: Here. [○] Join the following communities: victory_road, the_plateau, and ohmyarceus. Only Team Rocket personnel should join silph_co, but we ask that all Victory Road members subscribe to it. Note! You will not be accepted to the main or logs community until you've commented in the aforementioned places. [○] If you're still on the reserved list, please let us know that they've been accepted. [○] Please make sure to check out the Calendar for the weather and upcoming plots and swarms! [○] You can also find our mod plurk at victoryroad; if you have a Plurk, we suggest you become a fan!
We'd also like to take this moment to inform you of the Eastern Kanto Ferry! For only P2000, you can take a three day, all-inclusive ferry ride from New Bark Town to Pallet Town and begin a new pokémon journey in the Kanto region! Otherwise, feel free to start in Johto!
Hythlodaeus as we know him is a reconstituted shade from the past, born from a mixture of Emet-Selch's desire to show the protagonist what the city they once was like and an error on Emet-Selch's part. This city is full of people and places all unaware that they're essentially in an ultra-complex dollhouse. However, he erred as he was creating Hythlodaeus for two reasons: they're best friends and Hythlodaeus is extremely keen and perceptive. So anyway, in this fake city with all these unaware shades walking around, Hythlodaeus has been granted near-life. He has his memories and abilities although he is a simulacrum. Even in this weird, cruel state he aims only to be helpful. He is sad and worried for Emet-Selch and speaks at length about him.
In the short story about him and Emet-Selch, we get to see him in a more normal context. Hythlodaeus is smug, chipper, calm, lazy, and a bit of a relentless busybody. In the side-story, he has turned down the position for Emet-Selch, prompting the next best candidate to become that person— the man now known as that title. He states that he likes to see for seeing's sake and not for any constructive purpose... In spite of being the head of the bureau that deals exactly with the constructive purpose. When he notes his friend trying to ignore him, he merely patiently waits in a quiet battle of wills, eventually winning.
He loves to tease and poke at his close friend. This is seen in contrast to how he reacts to the player character whom he is simply kind and patient with. He can see the player character's soul, however, and recognizes them as a close friend from the past.
Like all Amaurotines, though they have their individual quirks and personalities, he skews towards calm and patient. He values the acquisition of knowledge and the steadfast preservation and improvement of the world. One of the most important buildings in the city is the Akademia, after all. The governing body is closely tied to it.
He's clever and witty, able to quickly trade good natured barbs with others. Because he holds the office of the Chief of the Bureau of the Architect and he was even considered for the position of Emet-Selch shows that he is considered to be among the very best of the best. Even though all of this makes him smug, he is still very kind and humble.
The most recent bite of informaiton we get from him is from a seasonal event. Even after Emet-Selch has been defeated in game, he remains in Amaurot and sits and waits. It is there he is brought gifts of sweets and conveys that he is aware of where Emet-Selch is now and informs the narrator of their ancient customs, further demonstraing his intact sentience.
Pokémon Information Affiliation: Breeder Starter: Tropius Password: atomic fireball
Welcome to the Wonderful World of Pokemon! Congratulations, you have a fun and exciting adventure awaiting you.
Now that you've been accepted... [○] Respond to this with your character's journal. This is a must! [○] Comment in the Taken Characters post, alphabetized by series: Here. [○] Join the following communities: victory_road, the_plateau, and ohmyarceus. Only Team Rocket personnel should join silph_co, but we ask that all Victory Road members subscribe to it. Note! You will not be accepted to the main or logs community until you've commented in the aforementioned places. [○] If you're still on the reserved list, please let us know that they've been accepted. [○] Please make sure to check out the Calendar for the weather and upcoming plots and swarms! [○] You can also find our mod plurk at victoryroad; if you have a Plurk, we suggest you become a fan!
We'd also like to take this moment to inform you of the Eastern Kanto Ferry! For only P2000, you can take a three day, all-inclusive ferry ride from New Bark Town to Pallet Town and begin a new pokémon journey in the Kanto region! Otherwise, feel free to start in Johto!
Name: Airdra E-mail: kamenfirestorm at gmail dot com Preferred Contact:Airdra or Airdra#2608 @ Discord Timezone: CST Current Characters in Victory Road: N/A
Character Name: Sento Kiryu Series: Kamen Rider Build Timeline: Post-series, pre-V-Cinema Canon Resource Links: There's a fandom wiki link here that should cover pretty much everything in far more detail than anyone could want I am sorry.
Wikipedia's article on the series provides a more concise summary of things. There is also a Wikipedia blurb on Sento himself that places an odd amount of emphasis on one of the crossover movies and post-series movies while not focusing much on the series itself and mostly devotes itself to Build's various forms. The Wikipedia article on Takumi Katsuragi also contains a bit of backstory info that isn't as mired in the tl;dr of the Rider Wiki.
Original Character Background: N/A
Personality: Sento loves science. It's the best. When he gets particularly excited about a scientific idea, some of his hair will pop up in a wild curl, and he'll immediately drop everything in order to go wander off and start scribbling equations on a marker board or other available large flat surface. He'll hyperfocus on whatever scientific task he has if it's interesting or important enough. He values cleanliness and order, but this all goes out the window if he's sufficiently focused on a scientific problem or other task. When a single-minded need to accomplish something through the power of science strikes him, sleep is for the weak and food doesn't really need to happen because science alone can sustain him. (He would like to think, anyway.)
Sento's love of science and math cannot be understated. When presented with an opportunity to draw on someone's face in revenge for her drawing on his face while he was napping, he writes equations everywhere. His watch is not a normal watch and instead features some kind of mathematical expression for each number on the clock face. He is a colossal nerd. He also believes that science should be used for the betterment of mankind--the idea of someone using science to hurt people or make war seems to offend him on some deep and instinctive level. He initially approaches fighting Smash as a grand experiment; the Build Driver is a piece of experimental technology, and he's its willing guinea pig. What happens to him is far less important than in saving people, a mindset that only shows through more strongly as the series progresses. He's put through the wringer time and time again, and each time, he emerges focused on saving people, on fixing things, on making the world right. A major driving focus in his desire to save people is the desire to use science for good, for Evolt and Faust have used it to bring so much harm to so many people.
He generally carries himself in a confident, self-assured fashion, though after the reveal of his true identity, the confidence took on the role of a convenient shield for his actual emotions and mindset. Finding out you're not at all who you thought you were and worse, that who you actually are is the Devil's Scientist, is kind of a hard thing to deal with. He has so many regrets for what Takumi Katsuragi did--what he did that he's made no effort to reclaim that identity. Earlier in the series, he claimed that what he feared most was never finding out who he really was, so of course he learned you better be careful what you wish for. He's now Sento Kiryu--as one of his friends put it, "the hero that we all built"--and he is determined to use this life for the greater good.
Despite his often brusque and egotistical manner, Sento deeply cares for people. He's garbage at showing it, but he does care. That's why he and Banjou often take turns trying to die for each other because neither of them has much of a sense of self-preservation. He might not care for himself, a tendency which has only gotten worse now that the truth of his identity has been revealed, but he cares for others. That lack of self-preservation is one reason why Sento is so ready to go out there and fight as Build--he's saving someone else from that sort of fate. The idea of saving people resonates with him. He wants to be a protector, wants to be a rescuer, wants to make up for what he's done and what's been done to him. Because of the circumstances of his amnesia and subsequent stint as a self-proclaimed "hero of justice," Sento's friends were very important and influential in his development as a new person. Their trust, their kindness, and Sento's desire to help them, to help everyone showed him who and what he wanted to be now. And he, in turn, provided inspiration for them.
He's very intelligent, he's aware of that, and he's proud of it. He is, as it's put at one point, "a narccisistic, egotistic, righteous superhero." He gives people a hard time if he's got to dumb things down. "Humble" isn't a thing he does very well, and he's got a healthy ego. He shows this off with Banjou more than anyone else, partially because that's the nature of their friendship. It's easy to get a rise out of Banjou, and Sento knows it. They constantly bicker with one another, and their banter even extends to the relatively self-aware episode recaps. Sento is the sort of person who, when baiting a trap with fake Full Bottles for Blood Stalk to steal, rigs every single one of said Full Bottles with a little flag that pops up with a "Too bad!" and small cartoon picture of himself. He's smarter than you, he knows it, he'll rub your nose in it if he has the chance. And if his infallible intelligence manages to fail, depending on the nature of the failure, he'll bluescreen for a while or throw himself into some sort of research until he feels better.
Pokémon Information Affiliation: Breeder Starter: Scorbunny Password: Atomic Fireball
Victory Road Sample: Alright, fine, fine, Sento could handle this...he thought. He'd grasped the ridiculous basics quickly enough, named his Scorbunny Tank easily enough, and now he was going to face off with another first in this sudden and bizarre journey soon enough. A rodentlike Pokemon had jumped out of the tall grass along this starting route. A Rattata, not that he'd taken the time to learn everything about the oncoming route. He hadn't had time before being thrown out the door. Normally, he absolutely would have researched the hell out of this. But for now, this was all very sudden and lending itself to a complete and total lack of preparation Sento was just having to roll with. "Ah! Tank!" There's a bit of pointing at the Rattata. "Now, our experiment begins!"
The Scorbunny takes a moment to stare at Sento. Such a weird bit of enthusiasm out of such a weird human. (Look at this guy, his shoes didn't even match.) But okay! A Pokemon battle's a Pokemon battle! Tank bounds forward, eager to show his new Trainer (Breeder, actually, but they're both getting adjusted here) what he can do.
Sento remembers a fair amount of what he'd read in the manual--geniuses tend to do these things, after all--and along with this is the unfortunate realization that literally all this Scorbunny can do at this level is two things: Tackle and Growl. It's okay, he's got this. He is not at all sure about their chances, but he can't let on that uncertainty, if only for Tank's sake. "Growl!"
Sure! Tank Growls at the Rattata, and which hesitates only for a moment before rushing at the Scorbunny, teeth bared. It's the sort of thing Tank had been expecting, and he was also expecting more input from his Trainer before what happened next.
Reflex took over, seeing that poor bunny he'd directed into battle get charged at to get undoubtedly chomped. "Look out!" Before Sento could stop himself, he was charging in there to intervene...
...and that's how he ended up with an angry (and a little confused, honestly) Rattata gnawing on his arm (sleeve, thankfully) and a panicky Scorbunny trying to Tackle it off. Just one of those days.
Welcome to the Wonderful World of Pokemon! Congratulations, you have a fun and exciting adventure awaiting you.
Now that you've been accepted... [○] Respond to this with your character's journal. This is a must! [○] Comment in the Taken Characters post, alphabetized by series: Here. [○] Join the following communities: victory_road, the_plateau, and ohmyarceus. Only Team Rocket personnel should join silph_co, but we ask that all Victory Road members subscribe to it. Note! You will not be accepted to the main or logs community until you've commented in the aforementioned places. [○] If you're still on the reserved list, please let us know that they've been accepted. [○] Please make sure to check out the Calendar for the weather and upcoming plots and swarms! [○] You can also find our mod plurk at victoryroad; if you have a Plurk, we suggest you become a fan!
We'd also like to take this moment to inform you of the Eastern Kanto Ferry! For only P2000, you can take a three day, all-inclusive ferry ride from New Bark Town to Pallet Town and begin a new pokémon journey in the Kanto region! Otherwise, feel free to start in Johto!
Player Name: Moss E-mail: marimossed@gmail.com Preferred Contact: Moss#9499 @ Discord, stonegathers Timezone: CDT Current Characters in Victory Road: None
Character Name: Urianger Augurelt Series: Final Fantasy XIV Timeline: near the end of Shadowbringers, before he sees who fired the shot. Canon Resource Links:Wiki Link
Personality:
As an Archon, Urianger is a wellspring of knowledge. He’s intelligent, the type to actively seek out any and all information he finds interesting, relevant, or of importance. Basically, he's a walking encyclopedia, there to dispense knowledge on a variety of topics. He’s usually sequestered away in seclusion reading ancient tomes or reports, but he doesn’t shy away from in-person investigation either. Before the Warrior of Light fights Ramuh, and despite the possibility of being tempered, Urianger shows up just before the battle to watch and take notes. Even on the First he travels with Ryne, Thancred, and the Warrior of Light to investigate the empty and see if there’s any way to restore Aetheric balance there--something he likely could have assisted with from the sidelines.
He is, by nature and upbringing, an enigmatic individual. Through most of XIV and it’s expansions, Urianger’s face is hidden behind thick goggles and a hood, a way of dress that obscures his expressions. When you first meet him, he comes across as distant and serious. You would expect him to be the type of person that’s serious and studious, with little by way of investment in others. His way of speaking goes hand in hand with how he presents himself, as he leans towards very poetic, flowery speech that borders on cryptic and puzzling.
As mentioned above, he is very verbose when he chooses to speak or when he brings information to the table. However, over the course of the game, you can see a marked change in how intense his way of speaking is. By Shadowbringers, and as he has grown closer to those around him, he very clearly chooses his words more carefully and phrases things so they’re easier to parse. He still uses too many words, many of them ancient, but you can see the effort he puts in to being more understandable to those around him.
Despite the facade he presents others, Urianger is full of passion and compassion for his friends, comrades, and the world at large. He goes above and beyond to not only do what’s right but to be there for those he cares about. He dirties his hands to see two worlds saved, describes the night sky to a dear friend who is unable to see it, comforts Ryne when she’s unsure of herself...the list goes on. The first time you see just how much passion and how much love he has in him is when he’s acting as a double agent, just after sicing the Warrior of Darkness on the Warrior of Light. He feels so much regret that he goes into a long soliloquy about how much his actions have pained him. It’s such a sharp juxtaposition to how he normally acts and presents himself, that it comes at a surprise.
Speaking of acting as a double agent, Urianger is secretive to a fault. He keeps his thoughts close at hand and hides anything that he doesn’t think people need to know. His secrecy doesn’t stop at just information, either. He has on more than one occasion put grand plans into motion that he tells no one about. He has good intentions, and always acts for the greater good regardless how his actions look from the outside. He takes no pleasure in deception, in fact such things weigh very heavily on him, but he doesn’t let those feelings hold him back from action.
Pokémon Information Affiliation: Breeder Starter: Unown Password: Atomic Fireball
Welcome to the Wonderful World of Pokemon! Congratulations, you have a fun and exciting adventure awaiting you.
Now that you've been accepted... [○] Respond to this with your character's journal. This is a must! [○] Comment in the Taken Characters post, alphabetized by series: Here. [○] Join the following communities: victory_road, the_plateau, and ohmyarceus. Only Team Rocket personnel should join silph_co, but we ask that all Victory Road members subscribe to it. Note! You will not be accepted to the main or logs community until you've commented in the aforementioned places. [○] If you're still on the reserved list, please let us know that they've been accepted. [○] Please make sure to check out the Calendar for the weather and upcoming plots and swarms! [○] You can also find our mod plurk at victoryroad; if you have a Plurk, we suggest you become a fan!
We'd also like to take this moment to inform you of the Eastern Kanto Ferry! For only P2000, you can take a three day, all-inclusive ferry ride from New Bark Town to Pallet Town and begin a new pokémon journey in the Kanto region! Otherwise, feel free to start in Johto!
I'ziva hails from an island in the Cieldalaes archipelago (pictured south of La Noscea). She was born a middle child with a precocious personality, something of a scamp getting in and out of trouble in creative ways (going places she shouldn't go to set hunting traps before she was allowed to hunt, tracking down beasts, looking for adventure, playing games with wild animals, etc.), always well intended if a bit short sighted. She greatly admired the older females in the clan for their confidence and skill. She chose to train with throwing and hunting knives and eventually joined her tribe-sisters in the hunt, eager to prove her skill.
A fair number of traders traveled through that would barter with them on occasion. As a result I'ziva, like others before her, grew up hearing many stories about the mainland to the Northeast. The first story that stood out was of the Rose of the Desert, Ul'dah, whose people were known for the richness of their lives be it literal or figurative. The first time she heard about it she couldn't get the tale out of her head. Each day she imagined grander ideas of what such a place must look like: towering stone walls set in an arid land of sand, sprinkled with the rare oasis. Wide, populated streets, scents of exotic foods and fragrances traveling from the marketplace. To a young cub whose entire life had been lush forest it sounded fascinating. She began asking after other places merchants had traveled to (sometimes having to be boxed on the ears for being a pest but remained undeterred) and heard tales of even further lands like La Noscea and Coerthas. It was then that Ziva's desire to travel the world began to burn in earnest, a thirst for adventure that she still carries with her to this day.
At the age of seventeen Ziva was deemed ready to begin a coming of age trial. She almost couldn't wait for the word "go" and set out for the nearest port city that very week. It took a couple years to raise the coin to make the trip overseas. During that time she worked odd jobs and acted as a sort of mercenary, protecting travelers and gatherers, sometimes hunting down supplies on request. By her twentieth year she'd finally raised the coin needed. During this journey the Calamity struck dealing Eorzea a devastating blow. She stood on the deck of the ship with the rest of the passengers watching in awe and horror as the debris struck the land in the distance.
None were surprised to find the land in a bad way once docked. Instead of continuing on to Thanalan Ziva spent the next five years there, helping the people pick themselves back up wherever she could lend a hand. Eventually she refined her battle skills when she joined the Adventurers Guild and the "Dutiful Sisters", a front organization for the Rogues' Guild. She spent her days upholding the pirate code, loving every minute of it. Eventually Ziva was encouraged by her guild leader to take what she'd learned and continue her adventures out in the world. Finally, it seemed, she would be able to make her way to Thanalan and visit Ul'dah, proper. Little did she know that from the moment she stepped foot onto the ferry bound for the rose of the desert her life would become one non-stop adventure.
Ziva's story as the Warrior of Light picks up there. The story in question is absolutely massive, but there are thankfully a handful of websites that have taken the liberty of summarizing the story. I hope that's acceptable! I linked both in case one format is preferable over the other, though both sites were missing pieces ("The Lore Train" is missing Stormblood and only has part 1 for Shadowbringers, but "Land of Odd" is missing Shadowbringers entirely).
"For customizable/silent protagonists: How are you justifying your portrayal of the character? What is your in-canon evidence? Please explain how, if your character lacks dialogue or a set background, you determined their history and personality."
Ziva is half-Sun Seeker on her father's side, which explains the mixed naming conventions and her mixed physical traits. Ziva also happened to get her daring, laid back, and adventurous spirit from him, while her sisters both took after their mother's shrewder way of thinking.
The pugilist class simply fit with her personality and what would be her preferred fighting style at that time in her life. Her thrill seeking nature meant that she preferred being in the thick of the action, something it took her a while to grow out of. When she joined the rogues it was because she enjoyed the atmosphere and saw an opportunity to really challenge herself, put her agility to better use. It was in the same family as pugilists, still in the thick of it all, but with BLADES. Her decision to take up very different disciplines/jobs later on in her journey is the result of her character development over the course of the story and will be elaborated in the personality section.
I came up with Ziva's personality based on a handful of traits/keywords, these were "extroverted", "very confident", "comfortable", and "fundamentally good". I'll expand on those in personality, but XIV was my first MMO, and while I've created plenty of OC's in my time RP'ing this game was my first experience crafting a custom video game protagonist. I knew I'd have some limitations, so her backstory didn't come until after I'd learned more about the world and lore. I went in with some basics in mind and built out as I became familiar with the game setting. When I decided to bring her into DWRP I started by profiling her personality traits using the Brigg's system. Please note, I did not pick a personality type and base her on that, the personality came first, and I simply used the Brigg's system as a cross-reference. It's something I do with all of my OC's to be sure that my logic for their line of thinking/processing/acting makes sense! So yeah, by then I had a solid personality pieced together.
The main story and my dialogue choices established her as someone who helped others because she was asked and fairly compensated, at least at first. She was starting over in a new city (first in Limsa, then again in Ul'dah) and wanted to establish herself, and didn't mind starting small to do it. She also wasn't the sort of person who could ignore something wrong that was happening right in front of her, so she continually found herself pulled into bigger and bigger problems either because curiosity got the better of her, someone needed help, or she was set up by someone else. This is what eventually led Thancred to approach her and invite her to join the Scions. She saw it as a good opportunity to continue doing what she had been doing, and learning more about the land and the Echo in one fell swoop.
She retired her ninja blades following the events at Baelsar's Wall and took the opportunity to study the way of the Red Mage. It provided her a way to support her allies on the battlefield while still taking a more offensive approach, and even allowed her to get in up close on the action once in a while. Once mastered she then took up study under the Astrologian's guild so that she could learn healing magicks, intrigued by the concept of being able to alter fate by predicting its course. Her curiosity got the better of her in the downtime waiting for the means to traverse the Rift, and she chose to learn the way of the Dancer, working exceptionally hard to learn the skill in time to make use of it in her future trials. With this skill she was, again, able to support her comrades while still taking an active role in combat.
I'ziva Ganajai | Final Fantasy XIV | Reserved (PT2)
Personality: Whatever needs doing, no matter how dirty or unpleasant, you can call on Ziva to do it. Regardless if it's facing down primals or leading the charge against would be oppressors, facing off against primordial dragons, or driving back would be conquerors, Ziva isn't afraid to put herself at the forefront of danger to protect those in need. She's been gifted with the means and she'd be loath to let her skills go to waste so long as there were individuals in need of protecting or saving. She was initially recruited to join the Scions after stepping in to defend a young mother being harrassed by a merchant and his mercenary bodyguards. Despite being outnumbered she refused to back down and fought off all comers.
Ziva is nothing if not empathetic towards others. While she can't relate to every individual she meets she does feel that so long as she has the ability to ease others suffering, and so long as the help is welcome, she should. It doesn't matter if the task is as menial as cleaning the muck out of chocobo stables, retrieving the valued possession of a recently fallen family member, clearing out a mine crawling with monsters, or as grand as helping to stop a thousand year war, Ziva doesn't turn away people in need, not within reason.
Say what you will about Ziva being constantly on the go, but she's loyal to a fault and would never leave a comrade behind willingly. If someone calls for help she'll drop whatever she's doing to go do whatever she can, if possible (she's got a lot of frequent flyer miles). This is demonstrated time and again, like when Thancred is revealed to be controlled by an Ascian, again when she spares valuable time to get him out of harms way after defeating the Ultima Weapon, again when going to extremes to search for the missing Scions, or going back to rescue Raubahn, Aymeric, or any of the other countless allies who've needed to be pulled from the fire over the year(s).
Living life openly and striving to be true to herself is a large, large part of what makes Ziva who she is. She tries to live a life that she won't regret, making judgement calls and choices to the best of her ability in the moment, and giving every battle her all. She's comfortable with her sexuality and doesn't feel the need to conform to anyone elses' image of her, no matter how heavy the weight of her growing reputation gets. Instead of trying to live up to the image of her many titles Ziva strives to do what feels right in her heart, and what will better the lives of the people around her. So long as she gets to have a little fun and live adventurously while doing it, she's happy. Never is this more apparent than when she's smirking in the face of her enemies on the battlefield, or enjoying the flirtatious attention of an admirer in a tavern.
It's true Ziva is flexible and easy going when it comes to most things in life but she does have a stubborn side. When she sets her mind to something (taking the dangerous job to spare her comrades, having another round of drinks, etc.) there may sometimes be no arguing with her. She's perfectly reasonable until she wants something badly enough, then she'll refuse to budge without extensive persuasion. The best way to do this is appealing to her emotions rather than logic. Her fellow Scions (Alphinaud in particular) have noted on a few occasions that there was little point in asking the WoL to do anything BUT dive head long into the danger of facing a primal, as they already knew she'd be volunteering.
Her impulsive nature means she has less patience for rigorous procedures and bureaucracy, though she can be patient when she has to or she respects and trusts the individuals involved. There's also another downside to being impulsive. Ziva, forming attachments as easily as she does, feels more losses more frequently and more keenly than most, and that's part of the reason she enjoys having such a busy lifestyle. If not for the near endless enemies looming on the horizon she might be inclined to give in to more self destructive behaviors like picking fights or binge drinking. When faced with the devastating loss following the disaster at the Waking Sands she was shocked to her core. She was fortunate enough to be advised to seek out the guiding hand of someone with a calmer, clearer head to help piece her world back together and find the right path.
She may be very slow to actually, truly anger but once she does that anger burns bright hot. There have been several instances when she's nearly given rise to her temper, or had to be held back by a comrade. She very nearly decked poor Emmanellain de Fortemps at Falcon's nest. The reason? In his panic he'd given a vague order to one of his men, resulting in a woman (who was protesting the union of dragon and men) being shot down. The lowborn woman used this order to further fuel the growing fear and outrage and making a right mess of their efforts to organize a peaceful affair. Rather than take responsibility for his poor choice he first sought to blame those around him, and when that failed he fled and went on to feel sorry for himself when his actions bore further consequences. Had Thancred not beaten her to the literal punch she might have knocked some sense into him herself.
Though she has a good sense for others she can be misled if her emotions are played well enough, being a creature of emotion and intuition over solid logic. Someone skilled in deception could feasibly fool her into thinking they have the best intentions. This trusting nature is in part what allowed the events of "Before the Fall" to play out as they did, with Ziva and the Scions falling right into the trap of being framed for the Sultana's assassination. This trust in others also led indirectly to the death of her spouse, who's healing skills she overestimated. She also put too much trust in their tank for that expedition simply because her spouse vouched for them.
Throughout the 5.0 story Ziva is given a new perspective over the war between light and dark, as well as a previously undiscovered insight into the Ascians and their true motives. Trading in the mantle of "Warrior of Light" she instead takes up the title of "Warrior of Darkness" in secret, fighting to restore the night to the First. She journeys through the remaining lands of the First alongside her fellow Scions, defeating the Lightwarden's (powerful beings of pure light) of each area of Norvrandt. Towards the end of Shadowbringers she has a close brush with losing herself, but is saved at the last moment by an old foe-turned-ally. This encounter and ordeal leave her stronger and more whole than before, though her canon point will see her brought in in the MIDST of being overcome with light. Shadowbringers brings with it- for Ziva at least -a long overdue string of highs: Being reunited with the Scions, dodging a fate worse than death, saving the worlds, and reuniting with a friend she was sure she'd not live to see again. I'm just not quite nice enough to let her have all of that in game just yet.
Following the events of 2.0-5.0 Ziva has become a little more mellow and laid back, taking more time to appreciate the people around her. She's grown to appreciate being able to sit back and observe, to watch and to participate when invited. Her experiences have really deepened and refined her own wants and needs. Following the death of her wife ("Relationships"), however, she began to take a less cavalier approach to romance. There is still the rare tryst, she's still flirtatious by nature, but she's far more guarded and careful with her heart now and has resolved that if, gods willing, there is a "next time" she won't waste it. Their struggles on the First served as a sobering reality check that no matter how determined she is a Warrior of Light is NOT invincible or infallible when she stands alone. Sometimes it isn't enough to simply have the will to take another step, sometimes she needs others to walk the path with her. FINALLY Ziva herself also understands that it's alright to rely on the strength of her companions more than just once in a blue moon, that while they might not all be able to stand up against the likes of primals without fear she CAN count on them to stand by her. She knew that they cared before, but she was deeply moved by the depth of concern they showed for her as a friend and not just the Warrior of Light. It was more personal, if that makes sense. They'd go through hell and back for her. It doesn't always have to all fall on her shoulders alone, a notion that she'd struggled with for quite some time.
While she was struck and pained by Ysayle's and Papalymo's sacrifices, Meffrid's murder, Gosetsu's supposed demise, and Conrad's death it is still Haurchefaunt's death that shook her the worst, and left her tangled up in ways that even she herself still can't see. What happened to her party had been horrific and avoidable, but ultimately not her fault. What happened to Haurchefant was the direct result of her own failing. Had she only noticed in time, had she been paying better attention, had she known any healing magic...! But she didn't, he took a blow intended for her and she couldn't do anything but watch as he died before their very eyes. Later on Ysayle was also felled by the Garleans while helping Ziva's party reach Azys La.
These deaths were almost back to back and they each hit her hard, but her nature and the importance of their quest and goals compelled her to keep moving forward. Following the defeat of Nidhogg (having seen the spirits of Ysayle and Haurchefant aide them in saving Estinien) she felt that she should try to move on. Whether she was ready to or not was another question all together, but they had both avenged Haurchefant's death and helped see Ysayle's dream one step closer to fruition, ending the Dragonsong War. She felt she had mourned for long enough, and she cut her hair to signify a fresh start and her renewed resolve, yet she IS changed for it, still shaken by her inability to protect the people she loves even as she knows that their actions and sacrifices had saved countless others. She's less carefree than she had been before the Bloody Banquet and takes her role as the Warrior of Light far more seriously going forward. Papalymo even notes as such, stating that she seems more world weary when they meet again.
She became more protective over those around her, less willing to allow them to take risks and while she has become more aware of how they have all matured and changed she still struggles as times to let anyone else make such heavy sacrifices in her presence. At her lowest point Ziva had to be forcibly made to leave Papalymo behind to seal the newborn primal at the Wall, and before the events of Heavensward she would have simply trusted him, perhaps naively, to come back to them somehow or do what had to be done. The Ziva coming out of the events of the Dragonsong War and her dealings with the Warrior's of Darkness has changed, has become a bit more afraid to lose the people that she loves. But after faltering with Papalymo she redoubled her resolve to make sure that no sacrifices were in vain, because in the end that's all that they, the Scions, can do to honor their fallen comrades.
She can never fully go back to being the woman that she was, that cocky, thrill seeking, challenge happy adventurer, but she DOES finally stop feeling as if the weight of the world is hers alone to bear. With that she's finally able to relax some of her protective attitude, just a bit.
Pokémon Information Affiliation: Trainer Starter: Magikarp Password: Atomic Fireball
Player Name: Famine E-mail: nova.puppets@gmail.com Preferred Contact:novatierrie, discord: timeskips#3493 Timezone: Central Current Characters in Victory Road: Estinien Wyrmblood
Character Name: Elim Garak Series: Star Trek: Deep Space 9 Timeline: After Way of the Warrior Canon Resource Links:Garak @ Memory Alpha A Stitch in Time @ Memory Beta (extended universe novel based on the characterization bible written by Andy Robinson, Garak's actor, which he used as background for Garak while playing him and was approved by series writers, therefore I'm using it as back story)
Personality: "Truth, doctor, is in the eye of the beholder! I never tell the truth because I don't believe there is such a thing."
Garak is a complicated man wearing the mask and mannerisms of a plain, simple man. As he likes to emphasize. That's just the first lie he tells.
Garak is a man who's built his persona, and indeed his entire life, on a web of lies. He doesn't particularly care to keep them all straight, either--he doesn't care if people think he's a liar, or to gain their trust. Cardassian society is built on a complicated social expectation that every member of that society exists to serve the State, then the family, then themselves--Garak spent many years serving both. First, he was a member of the Obsidian Order, the Cardassian intelligence arm that is notorious in-universe for being methodical, cruel, and above all horrifyingly competent in the actions they take. Garak was considered extremely good at his job, which was to torture and assassinate in service of the Cardassian State. This also happened to be serving his family, as the leader of the Obsidian Order is his father. It's important to realize for his character that Garak is utterly devoted to Cardassia, first and foremost. His loyalty to his homeland is what drives everything he does, even if it's to his own detriment. Cardassians are also generally very insular and even xenophobic--Garak is not quite, though he does think that Cardassia is the most beautiful place, that its art is the deepest and most meaningful.
It's important to his character to keep in mind what Cardassia is--a world controlled by a fascist government where loyalty to the State is practically a religion. (There's a reason I keep capitalizing it.) Garak has been happily indoctrinated with the idea that loyalty to his world means doing anything--and I mean anything--to benefit it. He thinks little to nothing of performing torture and assassination in the service to his homeland, because that is the highest power he can serve and it's the greatest possible honor to be useful to the State.
Then, he got exiled. Garak never lets on exactly what it is that got him exiled, some of his stories involve compassion for Bajoran victims of the Cardassian occupation of their homeworld, feeling that his orders to torture and execute children on the eve of Cardassian withdrawal to be pointless. (Not cruel, not wrong, simply pointless.) Another story involves betraying a 'friend', and yet another to be accidentally killing a high ranking Cardassian official. At least two of these stories involve some regret and imply that, in his deepest heart, he didn't think that the actions of the Occupation were completely justified.
(I do want to emphasize, that even if he did think this, he still carried them out. Garak is very much not a good person. And that, if asked, he will say of course they were justified.)
In reality, it was because he was carrying on an affair with an old classmate, and refused to end it when Tain commanded him--showing that buried optimist and romantic deep beneath the surface. As he says, he always hopes for the best, but experience, unfortunately, has taught him to always expect the worst. He's nostalgic for the old days and it blinds him to the fact that Cardassia has changed, and is not what he thought it was anymore. He has slowly started
Garak was left on the station as Cardassian forces withdrew, and wrapped himself further in the persona of a simple tailor to protect himself as he adjusted to life surrounded by enemies. He projects as non-threatening, because his life depends on it, but also because he misleads people as a way of life. He judiciously collects and collates all the rumors and whispers he can find, using them to discern his worldview. He first approaches Julian Bashir as a Starfleet contact because he thought the doctor would be a light touch, and he's mostly right on that--his training as an Obsidian Order operative has taught him how to read people, how to manipulate and use people, and how to hurt people. He can be so terrifying that all he has to do is look at someone and they break.
Conversations with him can be a minefield. Sometimes he tosses out little conversational pearls of lies built around a grain of truth, or just...outright avoidance, like saying he learned Klingon because you'd be surprised what you pick up while hemming pants. But sometimes he's brutally, cruelly honest. Whatever will benefit him most in the moment. Even if he's caught in a lie, he doesn't let that faze him--he's actually proud when someone calls him out on it, most of the time.
Pokémon Information Affiliation: Rocket Starter: Sandile (level 15), Salandit (level 5) Password: Atomic Fireball
Victory Road Sample: The first thing Garak registered when coming out of sleep was voices--unfamiliar ones, in his vicinity, clear as could be. He could make out the words they were saying, as he concentrated on them a bit--talking about 'The Boss,' 'Pokemon', quotas.
The words were meaningless, but the fact that there were people in the same room as him speaking them was less so. Garak could count on one finger the number of people he had allowed into his quarters since the Cardassian withdrawal, and Doctor Bashir's voice was not among those speaking. He laid silent and frozen until he could hear a door opening--one with hinges, even, there was no rush of an automated door--and closing, before throwing off his thin blanket and sitting up.
And staring at the pale peach flesh and stubby human nails on his hand.
Then bringing that hand up to prod at the skin above his eyes--finding fine hairs instead of hard scales, following what should have been the ridges over his eye up into his hair, then down to his neck. His soft, narrow, vulnerable human neck.
Troubling. Very troubling. And him with no way to tell whether this is a simulation or not, no familiar faces, and no allies. Well, the last two are nothing new, he'll just have to start again.
He puts all that aside for the moment and gets up to investigate the room--the note on the desk attracting his attention first. He reads it quickly, and looks at the two red and white balls placed on top of a folded uniform. After a few moments, he picks one of them up and scrutinizes it, then presses the button in the center, watching as it pops open and a white light from it coalesces into the shape of a small black lizard on the ground that looks up at him and flicks its little pink tongue.
"Well, my little friend, it seems that you and I have a lot to talk about."
Time to gather information. With hope, his erstwhile 'trainers' will forgive an older man a bit of time to acclimate to his new surroundings.
Welcome to the Wonderful World of Pokemon! Congratulations, you have a fun and exciting adventure awaiting you.
Now that you've been accepted... [○] Respond to this with your character's journal. This is a must! [○] Comment in the Taken Characters post, alphabetized by series: Here. [○] Join the following communities: victory_road, the_plateau, and ohmyarceus. Only Team Rocket personnel should join silph_co, but we ask that all Victory Road members subscribe to it. Note! You will not be accepted to the main or logs community until you've commented in the aforementioned places. [○] If you're still on the reserved list, please let us know that they've been accepted. [○] Please make sure to check out the Calendar for the weather and upcoming plots and swarms! [○] You can also find our mod plurk at victoryroad; if you have a Plurk, we suggest you become a fan!
We'd also like to take this moment to inform you of the Eastern Kanto Ferry! For only P2000, you can take a three day, all-inclusive ferry ride from New Bark Town to Pallet Town and begin a new pokémon journey in the Kanto region! Otherwise, feel free to start in Johto!
Player Name: Bookie E-mail: wizard23229@yahoo.com Preferred Contact: bookworm12890 @ plurk Timezone:EST Current Characters in Victory Road: none
Character Name: Melissa Lyre Series: OC (New Chronicles of Darkness RPG; Hunter: The Vigil and Vampire: The Requiem) Timeline: During her time as a Requiem NPC Canon Resource Links:Info on Hunter: The Vigil and Info on Vampire: The Requiem
Original Character Background: Melissa was raised in a military family, with her parents moving frequently from base to base. Her older brother joined the military as well, and while for the most part that appealed to Melissa, she wanted to try the ‘stability’ thing for a while, so right out of high school she joined a local security firm.
She was a hard worker who was incredibly focused on bringing JUSTICE to the world, and thanks to her dedication she began taking on jobs that her coworkers didn’t want, citing weird happenings and creepy people. They were weird, and she got more and more curious as she continued to work these jobs... until one day after trying to catch a thief who’d made it past the other guards, they both had a run-in with a vampire. She and said criminal agreed that these creatures were the real threat, so they teamed up to fight them. They were eventually joined by a doctor, a scientist, and an ex-military sniper.
At work, Melissa became the ‘go-to’ for any weird jobs, but thanks to her new Hunter duties her free time dwindled significantly. It only got worse on the arrival of a request from a Mr. Nobody, a mysterious backer who wanted to help them fight these creatures. He didn’t ask for anything specific in return, but the group found themselves getting into more trouble with the local vampires, going around and trying to eliminate the higher up ones successively. Melissa, unfortunately being the only one whose name they knew, wound up being ‘Summoned’ via magic (aka they knew her name so they did the magic and she just walked riiiight to them, effectively getting herself kidnapped), and several of the vampires made her a deal. If the cell helped them out against a werewolf riot, they would be rewarded. However, the group saw this as a way for some infighting to clear out the vampire and werewolf populations, so they went zombie hunting instead.
But the vampire with the Summoning power survived, and Melissa once again found herself kidnapped. While her team was en route to rescue her, she woke up feeling oddly powerful, oddly connected to the vampire leaning over her, and extremely hungry. When presented with her boss, the chief security guard of her company, she resisted for a minute or so before kind of sort of maybe devouring him. Shut up, she was hungry.
Her team arrived, Mr. Nobody in close pursuit, who did his best to kill Melissa’s sire. The team, thinking maybe Mr. Nobody was the real problem now, chased after him, while Melissa made sure her sire was well enough to escape- a fact she lied about when questioned by her team later. Since Melissa was the only real leader figure they had, as well as the only one capable of talking without pissing people off, they consented to keep her on the team, but said that the first time she lost control they’d kill her.
After a few days to recover (in which Melissa found out her sire had fled to Canada, and began giving her run down courses in how to be a proper vampire via email, as well as officially quitting the force), the group set out to confront Mr. Nobody, who it turned out was a Geist. After a pretty intense battle in which they thought they killed him (they didn’t, because geists are damn hard to kill), Melissa came up with a new plan- starting with nearby areas, Melissa would integrate herself into vampire societies, finding out their weak points (while simultaneously figuring out more about the world for herself) and coming up with the best way for the team to strike and eliminate an entire city as quickly as possible.
Personality: Melissa very much has a mentality of the end justifies the means. She will use whatever she can (whether it’s teaming up with criminals or using her vampiric powers for vigilante justice) to do what she thinks is right. She’ll be willing to listen as to why she shouldn’t do a certain thing, or to look at things from an alternative viewpoint, but once she thinks she’s figure out the best way it’s hard to sway her.
On the job, Melissa is extremely serious and focused. She’s a task manager and a leader; she can roll with jokers as in they can’t distract her, but she will put an end to the nonsense if it starts interfering. Most of her skills are verbal- she’s persuasive and can command a presence, as well as having the knowledge as how to not shove her foot in her mouth. She’s also pretty confident in her firearms ability. However, while she can work her way out of tricky situations, anything academic or involving long term planning are not her forte. Most of the time she knows that and will ask others, but... not always. In general she’s pretty good at taking input from others, but if she’s angry then it’s more of an attitude of ‘shoot first, ask questions later.’
On that note, her moral compass isn’t always pointed in exactly the right direction. Her main goal is always to do what’s best for the greater good, but she often doesn’t know how to get there, especially when given a lot of information. If the correct choice isn’t obvious, she’ll probably jump into whichever one feels right without much consideration. She can change course, but this means she’s likely to waste a bit of time getting there unless steered correctly. This isn’t something she likes to do, but tends to justify it by saying either it was worth it for the end goal or that whatever it was needed to be taken care of anyway. She’s very good at deluding herself into thinking she hasn’t done anything truly objectionable.
Outside of work, what little time she gets, Melissa likes to let loose completely- go out drinking, dance, find someone to spend the night with, the works. However, due to her near constant paranoia about the supernatural, after joining the Vigil she found it very hard to relax. Even when she went out, she was too on edge to be comfortable drinking or going home with (or worse, taking home) someone she hadn’t done a thorough background check on. This left her rather irritable, so she began deliberately decreasing her available free time so she wouldn’t have the chance to disappoint herself, turning to her cell mates for amusement. (Though that really only gives her people to fondly roll her eyes at.)
Melissa can be a very nice person, as well as exceptionally flirty. She takes a decent amount of pride in her ability to be hot, on and off the clock, so it’s hard to catch her in any element of disarray, unless she’s straight out of a fight. The pride itself isn’t the issue here, as much as Melissa’s instinct to always appear desirable, you know, in case she ever stops being too paranoid to sleep with someone.
After being turned into a vampire, Melissa has a few added neuroses to the pot. She gains the fear of all normal vampire fears, fire, sunlight, etc, as well as an even tighter hold on people’s perception of her. She has a highly decreased sense of empathy and emotion thanks to being a vampire, something she works hard to hide from her teammates, as well as having to hide from vampires whose society she’s infiltrating. She’s torn between her Hunter instincts and those of basic survival- what she’s doing is suicidal, in many ways, which is both a risk she’s willing to take and is something she constantly looks for ways around. She’s well aware that her friends are aging and she isn’t, and she also knows that more likely than not they’re going to die during the course of their work. She doubts she’d find other Hunters willing to work with her, so joining vampiric society is a way to secure herself a place to work from in the future. And, maybe even stop her hunt... eventually.
Pokémon Information Affiliation: Team Rocket Starter: Purrloin and Scraggy Password: Atomic Fireball
Welcome to the Wonderful World of Pokemon! Congratulations, you have a fun and exciting adventure awaiting you.
Now that you've been accepted... [○] Respond to this with your character's journal. This is a must! [○] Comment in the Taken Characters post, alphabetized by series: Here. [○] Join the following communities: victory_road, the_plateau, and ohmyarceus. Only Team Rocket personnel should join silph_co, but we ask that all Victory Road members subscribe to it. Note! You will not be accepted to the main or logs community until you've commented in the aforementioned places. [○] If you're still on the reserved list, please let us know that they've been accepted. [○] Please make sure to check out the Calendar for the weather and upcoming plots and swarms! [○] You can also find our mod plurk at victoryroad; if you have a Plurk, we suggest you become a fan!
We'd also like to take this moment to inform you of the Eastern Kanto Ferry! For only P2000, you can take a three day, all-inclusive ferry ride from New Bark Town to Pallet Town and begin a new pokémon journey in the Kanto region! Otherwise, feel free to start in Johto!
Player Name: Roman E-mail: wryyyligion [@] gmail.com Preferred Contact:doitsun or wryyyligion#8888 on discord Timezone: MST (GMT-6) Current Characters in Victory Road: N/A
Character Name: Diego Brando Series: Jojo's Bizarre Adventure - Steel Ball Run Timeline: Post Chapter 76 (rip diego) Canon Resource Links:wiki
Personality: The base of Diego's personality can be described with one word: ambitious. Going beyond that he's a much more complicated individual, especially when you factor in the tragic past that shaped him into the man he became.
When he was a child he had a good attitude about things, despite the poor conditions that he was raised in. Happy, resourceful, adoring of his mother; he was definitely a very good kid without the same driving ambition we see as an adult. After she spoke out against abuse that she was suffering, she and Diego were both punished as a result; this was the beginning of the slippery slope that would eventually push him completely over the edge. His mother sacrificed her well-being to keep her son's dignity intact and eventually she fell ill, it was at this point that he began to resent those around him and their position in life. His mother's death wasn't just difficult for him to accept, it was something deeper than that: a personal slight against him. Those feelings of resentment that had formed within him had turned into something different, something far more dangerous and vengeful.
He didn't just dislike the people he'd grown up around, he hated them for allowing the treatment they had endured to continue. He vowed to seek revenge against those that had destroyed what little family he had, though that revenge didn't extend to the other workers at the farm but to the owner and even his own father (who tried to throw him in a river and abandoned them both when his mother fished him back out). His idea of revenge, however, was a little different than just going completely slasher on people; it was more about gaining prestige and climbing all the way to the top of the societal ranks.
This idea of revenge against his father and the people who had wronged him in the past his what fuels him; Diego is a driven young man that will stop at nothing to achieve what he's after. He can be cordial to others, but usually only when he's looking to get something in return or he's trying to get leverage on the other person. He is a user and a manipulator, much like his counterpart from another universe. If it will get him what he wants, he will absolutely do it, right down to marrying an old woman for her money.
The only thing that he actually seems to care about aside from fortune and glory is his horse, Silver Bullet, Diego even going as far as to call it his beloved. He's always been good with horses throughout his life, he had a way with them and from there he aspired to become a world-famous jockey (I did say he would do anything, but a jockey, really...). Despite the fact that he was already well-known, he participated in the Steel Ball Run to earn even more accolades and prestige, he saw it as just another step to his plan for some kind of domination over society. The addition of the search for the Saint's Corpse also proved to be a stepping stone for him, trying to collect pieces at first for his own benefit and then as time went on to sell them to the highest bidder; all he asked in return was...uh...all of Manhattan Island? That wasn't too much to ask for, was it?
As a result anyone that gets in his way will incur his wrath, causing him to lash out and let his true, vindictive nature show. If things don't go his way his temper can really flare, leading to verbal attacks, physical attacks, turning people into fossils (???), using his own fans as human shields? He'll lash out in whatever way is convenient for him, using situations to his advantage to move forward. He doesn't seem to be intentionally out to kill people, he doesn't possess a bloodlust, but if they die then they die and it's of little consequence to him. S H R U G. This is a lesson learned by those that have had to work with him, whether by choice or by assignment as part of a deal. He would much rather be in control of a situation and on some level in control of those that he has a need to work with, at one point explicitly stipulating that he wants a subordinate to help him secure more of the corpse parts.
Going hand in hand with his general resentment of people, he could easily be described as completely misanthropic. He considers humanity to be garbage (or more explicitly 'flock of pigeons') and tries to keep a reasonable distance from himself and other people. He would rather not be friends with anyone or to even work along with others but if it's necessary he can be rather cooperative and even a decent ally. As stated previously, though, just make sure that you watch your back because he will take the opportunity to get the upper hand if it's presented to him. He would, however, prefer to work alone.
While his general demeanor seems to be sour, if he's in the right place or feels like things are going his way he becomes rather smug. And if things are looking bleak and he can't work a way out of them right away he does have the potential to be frightened. He is a person in there, after all, just one that is constantly thinking about how to get what he wants. He's intelligent, able to calculate things and come up with precise plans at almost a moments notice; though sometimes it happens through trial and error. He is able to work out how things work, even things as abstract as stands and finds a way to adapt to the circumstances he's given; whether it's adjusting his fighting style or backing off to preserve his own life for another day.
He's a human. That hates humans. Also dinosaurs are good. Let him suffer without his Stand ability, he deserves it.
Pokémon Information Affiliation: Rocket! Starter: Main: Jangmo-o Secondary: Houndour Password: Atomic Fireball!!
Welcome to the Wonderful World of Pokemon! Congratulations, you have a fun and exciting adventure awaiting you.
Now that you've been accepted... [○] Respond to this with your character's journal. This is a must! [○] Comment in the Taken Characters post, alphabetized by series: Here. [○] Join the following communities: victory_road, the_plateau, and ohmyarceus. Only Team Rocket personnel should join silph_co, but we ask that all Victory Road members subscribe to it. Note! You will not be accepted to the main or logs community until you've commented in the aforementioned places. [○] If you're still on the reserved list, please let us know that they've been accepted. [○] Please make sure to check out the Calendar for the weather and upcoming plots and swarms! [○] You can also find our mod plurk at victoryroad; if you have a Plurk, we suggest you become a fan!
We'd also like to take this moment to inform you of the Eastern Kanto Ferry! For only P2000, you can take a three day, all-inclusive ferry ride from New Bark Town to Pallet Town and begin a new pokémon journey in the Kanto region! Otherwise, feel free to start in Johto!
Player Name: bii E-mail: all dot your dot beliefs at gmail Preferred Contact:obiisama Timezone: PST Current Characters in Victory Road: Greg Universe, Steven Durante, Akane Tendo
Character Name: Claudia Kishi Series: The Baby-Sitters Club Timeline: after the end of Claudia’s eighth grade year, but before she starts high school, which I guess makes it vaguely post-canon, although honestly their eighth grade year defies all explanation and the only explanation I have is that Stoneybrook was full of Weird Time Anomalies or possibly Nicky Pike disturbed some weird shit during #9 The Ghost At Dawn’s House that kept everyone stuck in a crazy time loop until the house burned down in the last book of the BSC proper, but ANYWAY we’ll take the big events from eighth grade year (like Mimi dying and Claudia being temporarily a 7th grader) as definitely having happened and all the smaller ones as… maybe having happened??? Canon Resource Links:Wiki Entry!
Personality: Claudia tends to present herself differently in different circumstances. Her favorite first impression to give people is that of a mysterious and aloof figure, someone quite different from ordinary boring people. And it's true that even with people she knows well, Claudia likes to occasionally play at being the inscrutable, artsy loner. But with her close friends and with her babysitting charges, Claudia shows a whole different side of herself.
A side that is, dare we say it, quite wacky.
“I think clothes make a statement about the person inside them. Also, since you have to get dressed every day, why not at least make it fun? Traditional clothes look boring and are boring to put on. So I never wear them. I like bright colors and big patterns and funny touches, such as earrings made from feathers. Maybe this is because I'm an artist. I don't know. Today, for instance, I'm wearing purple pants that stop just below my knees and are held up with suspenders, white tights with clocks on them, a purple plaid shirt with a matching hat, my high-top sneakers, and lobster earrings. Clothes like these are my trademark." (BSC#2)
Claudia loves bright colors and would cover the world with them if she could. She loves putting on loud music and dancing with herself or with anyone she can persuade into joining her. She adores junk food. She also adores boys. Her parents and friends call her boy-crazy.
She also adores mystery novels and prides herself on being able to solve whodunnit faster than the detective can. She likes to say that even if she isn't scholarly, she's not stupid. She just doesn't have patience for academics. She also doesn't really have the patience for people who she feels flaunt their intelligence and can get kind of shirty if she thinks people are showing off their education. (This is totally thanks to Janine.)
"Nobody, but nobody, dresses like Claudia. At least, nobody in our grade. (We used to have a friend, another member of the Baby-sitters Club, named Stacey McGill, who dressed kind of like Claudia. But Stacey moved back to New York, where she used to live. And anyway, trust me, Claudia is unique.) The best way to get this point across is to describe to you what Claudia was wearing at lunch that day. It was her vegetable blouse: an oversized white shirt with a green vegetable print all over it - cabbages and squashes and turnips and stuff. Under the blouse was a very short jean skirt, white stockings, green anklets over the stockings, and lavender sneakers, the kind boys usually wear, with a lot of rubber and big laces and the name of the manufacturer in huge letters on the sides. Wait, I'm not done. Claudia had pulled the hair on one side of her head back with a yellow clip that looked like a poodle. The hair on the other side of her head was hanging in her face. Attached to the one ear you could see was a plastic earring about the size of a jar lid." (BSC#17)
Her clothing philosophy is go bold or go home. She likes to make outfits that are memorable, experimental even. But even though Claudia believes in taking her fashion to the limit, she also respects that the fashion has to reflect the person wearing it as well. She follows this principle when she crafts jewelry for her friends.
The eccentric aloof artist and the wacky goofball both serve the same purpose, however—they're both public personas to keep people from touching the real Claudia, someone who only Mimi really knew. Underneath it all, she's a fairly earnest person who just wants people to value her for who she is. She's tired of people wanting things from her that she can't give or only want her for the person she thinks she is. One of the reasons she likes little kids so much is that the things kids want from her—a friend, someone to watch out for them—are a lot easier and less complicated than the things adults want. It's usually with little kids that Claudia is the most open with.
“Anyway, I wore the coolest tuxedo I'd recently bought in a thrift shop, including a silky, piped shirt and a bright red velvet cummerbund. I removed the shoulder pads from the jacket, which made it really slouchy (I love that look). Then I bought a pair of white socks with silver glitter.
I decided to wear a pair of red sneakers to match the cummerbund. I swept my hair up and fastened it with a rhinestone barrette in the shape of a musical note." (BSC#85)
Deep beneath it all, Claudia is insecure. She worries that maybe she is stupid—and not just compared to her genius sister. Stupid compared to everyone. She feels unloved and unappreciated by her family, a legacy of having been compared to Janine all her life. She knows her friends care about her and she appreciates that they do, really she does, but that's not the same thing as having the love of family. Deep inside, Claudia believes that only Mimi truly loved her and Claudia still feels the ache of missing her grandmother deeply. (She's wrong: her parents do care about her, but they don't understand her. And Janine is actually jealous of Claudia, who can do the social thing while she herself can’t.)
One of the reasons she's so boy-crazy is that she wants that same kind of deep love again. She keeps searching for it, falling for boy after boy after boy, but for some reason none of them ever seem to be right. None of them seem to be able to love her unconditionally the way she wants, the way she needs, which is not surprising since teenagers are bad at romance.
Pokémon Information Affiliation:Poke-sitter Breeder! Starter: Smeargle, named "Ashley" after her art friend Ashley Wyeth Password: Atomic Fireball
Victory Road Sample: One minute Claudia had been waking up in an unfamiliar room that definitely was not her room—not only did it not look like her room or have its own phone, but it didn't have any hidden candy either because she'd checked—and then next a woman who said she was Claudia's mom but was so not Rioko Kishi that it was time for her Pokemon Journey and handed her a backpack and ushered her out the door! Before she'd even had time to get a good outfit together!
Granted, Claudia had already been dressed when she'd lay down on her own bed back home in hopes of getting in a good half-hour's nap before Kristy and the others showed up for the first pre-high school meeting of the Baby-Sitters Cl...
"Oh my lord," Claudia swears out loud, in the middle of New Bark Town. "I'm going to be late to the BSC meeting. Kristy is gonna kill me."
—
After Claudia had finished freaking out about how very thoroughly Kristy Thomas was going to murder her once she finally found her way back to Stoneybrook—because Kristy took things way too seriously sometimes--there really wasn't anything to do but start walking. The fake definitely not her mom had stuck a map in the bag, so she sort of had an idea where the next city was... if not how to get there besides walking.
Claudia had no idea where 'Johto' was supposed to be, but that was evidently where she was.
There was a notepad, she noticed, as she went to replace the map in her bag. And a pen. Which Claudia supposed would have to be her art supplies for now until she got enough money for the good stuff. Which reminded her… Claudia takes out the map again, finds the labeled 'Daycare' and draws a circle around it. That's where she's going. She'll definitely be able to find work there.
Further examination of the bag showed that it had a lot of really basic, normal stuff—like underwear and socks—and some other things that Claudia wasn't really sure why she had, including all these white and red balls. One of them, she notices, is a little heavier than the others. She picks that one up. Presses the little button. There's a flash of light and—
"Smeargle!" proclaims the little creature standing in front of Claudia, that she can only assume is some of paintbrush dog.
Welcome to the Wonderful World of Pokemon! Congratulations, you have a fun and exciting adventure awaiting you.
Now that you've been accepted... [○] Respond to this with your character's journal. This is a must! [○] Comment in the Taken Characters post, alphabetized by series: Here. [○] Join the following communities: victory_road, the_plateau, and ohmyarceus. Only Team Rocket personnel should join silph_co, but we ask that all Victory Road members subscribe to it. Note! You will not be accepted to the main or logs community until you've commented in the aforementioned places. [○] If you're still on the reserved list, please let us know that they've been accepted. [○] Please make sure to check out the Calendar for the weather and upcoming plots and swarms! [○] You can also find our mod plurk at victoryroad; if you have a Plurk, we suggest you become a fan!
We'd also like to take this moment to inform you of the Eastern Kanto Ferry! For only P2000, you can take a three day, all-inclusive ferry ride from New Bark Town to Pallet Town and begin a new pokémon journey in the Kanto region! Otherwise, feel free to start in Johto!
Player Name: Kitty E-mail: heartdive[at]gmail[dot]com Preferred Contact:itachuu itachuu#2454 Timezone: MST Current Characters in Victory Road: ---
Character Name: Foo Fighters Series: Jojo's Bizarre Adventure: Stone Ocean Timeline: Post chapter 95 (alexa, play a dirge for this spirit) Canon Resource Links:Foo Fighters @ Jojo wikia
Personality: One of the first things Jolyne had noticed when squaring up against Foo Fighters was it's motivation. To understand this completely one must realize that Foo Fighters isn't really entirely a stand nor a human, it was first a colony of plankton that was given sentience and knowledge by White Snake for a purpose. As soon as Jolyne realized this she knew that Foo Fighters wasn't particularly fighting or killing out of obligation towards White Snake but instead was protecting the discs of stolen stands hidden in the tractor out of gratitude from being allowed to exist. With Jolyne sparing Foo Fighters the gratitude shifted over to her for allowing it to exist as well as to continue protecting the discs.
Previously only acquiring the knowledge to kill in order to protect the process to educate Foo Fighters was necessary. After inhabiting the body of a dead inmate Foo Fighters was capable to accessing that person's memories, but still lacked the ability to really fit in as a human. With the help of Jolyne and Hermes it began to learn to at least act like it fit in on a physical level, as well as to know what's more or less acceptable (fighting ≠ killing). It didn't take long for Foo Fighters to gain a sense of self through interacting, becoming more self-aware and asking questions in order to challenge itself by going against what the original body wanted and acted by doing the exact opposite.
Foo Fighters' greatest strength is also it's weakness, and that's loyalty. Feeling this in abundance as far as Jolyne is concerned it more often than not risks everything in order to protect her at the risk of it's own host's body which affects it a great deal. While it's able to heal itself because of the fact that it is compromised of a colony of plankton it also requires a lot of water to keep this up and survive ultimately. Being in Florida one would think the humidity would be enough to help with this, but what it needs to do is actually take in the water rather than simply absorbing it. Because of this it was severly weakened by it's fight against White Snake. Using what energy Foo Fighters had left it helped to heal an injured Jolyne and also saved the life of the person she entrusted to continue protecting her, Anasui. When fading away the spirit of Foo Fighters had taken on the body of the inmate it inhabited, having been enmeshed into it's very being in body and soul. When Jolyne attempts to save Foo Fighters' disc in order to bring it back it tells her that doing such won't work because it would be something completely different and not the same being it was in this life.
Pokémon Information Affiliation: Trainer Starter: Magikarp Password: Atomic Fireball
Before we make our final decision on your application, we would like a revised personality for Foo Fighters.
While the current personality section tells us a lot about the events of canon, we'd like to see more about the character as an individual (...colony of plankton.) How it (or she) views the world, its (or her) morals, how it (or she) interacts with others outside of Jolyne, and so on.
You will have one week to complete these requests before the character is available again.
Welcome to the Wonderful World of Pokemon! Congratulations, you have a fun and exciting adventure awaiting you.
Now that you've been accepted... [○] Respond to this with your character's journal. This is a must! [○] Comment in the Taken Characters post, alphabetized by series: Here. [○] Join the following communities: victory_road, the_plateau, and ohmyarceus. Only Team Rocket personnel should join silph_co, but we ask that all Victory Road members subscribe to it. Note! You will not be accepted to the main or logs community until you've commented in the aforementioned places. [○] If you're still on the reserved list, please let us know that they've been accepted. [○] Please make sure to check out the Calendar for the weather and upcoming plots and swarms! [○] You can also find our mod plurk at victoryroad; if you have a Plurk, we suggest you become a fan!
We'd also like to take this moment to inform you of the Eastern Kanto Ferry! For only P2000, you can take a three day, all-inclusive ferry ride from New Bark Town to Pallet Town and begin a new pokémon journey in the Kanto region! Otherwise, feel free to start in Johto!
CW:Death, spoilers for Stone Ocean Personality: Jotaro Kujo is one of the most iconic JoJo characters though that doesn't mean he is the kindest (that honor goes to Jonathan). When first met, he's a delinquent constantly yelling at others and backtalking authority, never trusting anyone but himself and a small few. He's always very perceptive, but after many encounters with dangerous enemies, he doesn't share his observations aloud, instead trying to devise how to act on it in a way nobody else will catch. However, this approach doesn't work for people.
Nobody ever said Jotaro Kujo was a nice guy, but that doesn't mean he isn't. Sometimes he just struggles with an inability to connect with his emotions and what others close to him think. Tactically, he's unbeatable. He makes quick decisions within the moment even with risks and more often than not, it works out to save him. But nobody can save him from himself and how he shows his emotions. Jotaro has an unforunate tendency to come off as cold, even when that isn't his intention. In JoJo canon, it's stated he doesn't show his emotions because he thinks people can already tell how he feels. Even over the entire comic, and 23 years after we first see him, this doesn't change. He seems to think showing emotions takes up too much time, when words are enough. However, in Stone Ocean, he learns the hard way his distant approach has estranged him from others.
Jotaro eventually has a child who he never really stayed around nor was close with on purpose, due to being a target of interest by a former enemies' followers. Even this fails when Jolyne lands in jail, and he experiences the consequences for distancing himself from Jolyne even for her own sake. Jotaro reappears for the final arcs of Stone Ocean, and he realizes how much he messed up deeply, and starts to show more protection and caring for Jolyne even knowing she can handle herself. He even says before the end that he always cherished her. But it was for naught, because they both died soon after. If Jotaro ever had a chance to come back, just one, he would take the chance to break his ways and right the wrongs of his cold demeanor, and try to give those around him the Jotaro they deserve, not the one they need.
Extra sidenote: Jotaro is a marine biologist and therefore very curious when he encounters new biology, especially aquatic forms.
Pokémon Information Affiliation: Breeder Starter: Dewpider Password: Atomic Fireball
Before we can accept your application, we'd like to ask you to fill out the player information section at the top of the app. If you could respond with that section (and just that section is fine) to this comment, we can complete the acceptance process.
Player Name: H E-mail: heathar@gmail.com Preferred Contact: mutedtempest everywhere online, mutedtempest#7020 on Discord Timezone: IST (same as GMT) Current Characters in Victory Road: not a one
Character Name: Lotor Series: Voltron: Legendary Defender Timeline: Season 5, the end of Episode 6, "White Lion," after returning from Oriande with Allura on the space Segways Canon Resource Links:The fandom wiki More: Lotor nearly wasn’t born at all. His parents were told there were many complications, and Zarkon asked if there was any way to save the baby. Honerva demanded to be taken to the Rift, because “Quintessence is life; it’s the only way.” Zarkon, being unable to deny his love anything, betrayed the other Paladins and took her in.
Lotor wasn’t introduced to the show until Zarkon had been left comatose by his battle with Voltron. Haggar brought Lotor out of exile to lead the Galra as Emperor pro-tem until his father recovered. He was immediately met with opposition and those plotting to keep him from the throne, to which he responded with battle and a rousing speech that was well received by the Galra. This came immediately after two generals in the audience were discussing how small he is, and how he fights on the front lines with his generals like a common soldier (and how this is shameful).
As the season continued, we were shown that Lotor is extremely intelligent. We were also shown that his fighting and tactical prowess is pretty much unmatched in the Empire. This continues through season 4, where he has yet more run-ins with Haggar. He was relieved of his position by a very unhappy and reawakened Zarkon, but he wasn’t unhappy about this.
He obviously had his own plans that he was working on rather than wanting to be in command of the Empire, and these come to a head at the end of season 4, where it’s revealed that he’d been working on making ships from the comet he’d sent Voltron to get from another reality in season 3. After killing his general Narti after realizing she was being controlled by Haggar in order to spy on him and his ships, Lotor tests these Sincline ships as he knows Haggar will know about them. Haggar does, and tells Zarkon, who declares his son an enemy of the Empire and orders that he be shot on sight.
The Sincline ships don’t work, and Lotor is captured by Acxa as revenge for his killing Narti. He dislocates his shoulders to get out of his bonds and escapes in his fighter, but Zarkon’s ships are right behind him, so Lotor literally flies into a sun to escape him. It works, but just barely. He then hears a transmission from Central Command that a large explosion is imminent in a certain zone, and Lotor manages to piece together that this is all being orchestrated by Haggar. He immediately speeds to the location, and fires on Haggar’s ship with his ion cannon. After this, he tells the Paladins that it’s time they have a discussion.
Season 5 opens with Lotor imprisoned in the Castle of Lions. After returning from a mission, Shiro and Allura go to tell him that his intel has checked out and given them a win, to which Lotor replies that he wants to return the Galra Empire to a bygone era of peace. To prove this, he gives them information about Pidge’s father’s location, and Voltron takes Lotor as a prisoner exchange. This ends up going awry, as Lotor warned it would, and Lotor ends up facing Zarkon. After a hard battle, Lotor ends up killing his father.
He later goes to the Kral Zera, the Galran site of determining the new emperor/empress, in the Black Lion with Shiro. He announces that he is the rightful emperor as he killed Zarkon, and faces off with Sendak in a fierce battle for the throne. He succeeds, and from there forward he makes good on his promise to to try to return the Empire to peace. This involves researching in Haggar’s old lab with Allura, and they find that they can go to Oriande, a world of Altean alchemy secrets. They do, much to the dismay of the other Paladins (and Coran) and Allura is able to pass the tests of the sages and achieve the knowledge contained there. Lotor, however, chooses to fight the White Lion, shouting “Victory or death!” and is thus spat back out onto the temple steps. He later says that Oriande was for Allura, not for him.
Personality: Lotor is designed to be morally grey. He is calculating, manipulative, and charismatically persuasive, while simultaneously having a very genuine air to himself and to the things he says. He is one of the poster children of abuse, being abandoned/neglected/hated by his parents, especially his father, as well as looked down upon and scorned by many of the Galra. As a half-Altean he is smaller than most Galra, which means that all his life he has been underestimated and seen as weak when he is anything but. His fighting ability is incredible, and it’s obvious he’s trained very, very hard to get to where he is. It’s already been stated that he fought at the front lines, so he has that experience (though it’s looked down upon by other Galra generals, who state that “he has no honor” for doing so), as well as the fact that he’s somewhere around 10,000 years old and was born the son of an emperor of a race that valued fighting ability more than most anything else. We see him fighting without much trouble at all in the Galran gladiatorial arena, and while as a prince he may have done this simply for entertainment, one gets the sense that he does it often enough to be confident in his matches there.
He is also one of the most competent pilots in the Empire, able to outrun and outmaneuver his father’s warship as well as those of his father’s commanders and generals. He’s well aware that he has these skills, and while it’s never stated outright that he thinks he’s anything special, he’s obviously confident to the point of coming off arrogant. I don’t think he really is, but given that he often needs to put on a show of strength and power to get any respect from his people at all, he’s able to play the part very well.
His intelligence is vast, something that isn’t odd when you consider that his mother was an alchemist and very interested in science. Zarkon was no slouch in that area either - even after his corruption he's shown to be very shrewd, calculating and analytical. Lotor's circumstances and the fact that he grew up and lived all of his life without his parents’ support meant that he also did not have the support of the Empire, other than that afforded him by virtue of birth alone. If anyone hurt him or made his life hard, they could incur the wrath of the Emperor, which means he was likely very well and highly educated in both scholarly pursuits and combat, but left to himself much of the time. He was exiled for quite some time, only coming back when Haggar needed him to stand in for his father.
Lotor has a very quick and analytical mind, able to make plans that optimize his skills and abilities while lessening those of his opponents, be they members of his own Empire or the Paladins of Voltron. He seeks knowledge and uses this to defeat his enemies, knowing when to withdraw from a battle and to use any new information gathered to re-evaluate and edit his plans. He’s able to think on his feet and play the part needed to get the job done, no matter who he happens to be up against. He is also insatiably curious, and has stated himself that he’s always wanted to be an explorer and learn about the universe.
Lotor seems very emotionally closed off when we first meet him, and this doesn’t change much until season 5. The showrunners have said that the Galra have intense emotions, and this is very true of Lotor, who tends to wear his heart on his sleeve. It’s very easy to see when he’s annoyed, angry, or sad, as he doesn’t hide these feelings from anyone. It can thus be concluded that the Galra, while despising weakness, do not see emotion or the expression of it as such. Of course, this may also tie in to the fact that Lotor is the son of the Emperor, as it’s been stated in the show that he has the ability to go and take anything he wants without asking for it. This may very well extend to his being able to show emotion without being looked down on for it, at least not in any way that matters.
Even so, it’s fairly obvious that his life has been lonely. Haggar was so corrupted by her time in the Rift and the need for quintessence afterward that she has no recollection of him as her son until the beginning of the fifth season, and even then, she definitely doesn’t treat him lovingly. Zarkon seems only to detest him and consider him unworthy of both the throne and his attention, and the only times they speak in canon are very uncomfortable. Lotor is also looked down on for being a half-breed, and this seems to drive him to do better. He considers his Altean heritage a strength, where the Galra see it as a weakness.
In the beginning of the series, Sendak says that the greatest weakness of all is to value the lives of others. In an empire based on conquest and subjugation, this makes sense. Lotor, however, tells Allura that he was sent to the far reaches of the Empire's territory to oversee a planet, and while there, he grew to know and care about its inhabitants and their culture. Finding out about this, Zarkon ordered Lotor to destroy the planet. Lotor refused, and Zarkon proceeded to destroy it himself. This was thousands of years ago, and Lotor is still visibly shaken by it, and is quite sad while sharing it with Allura. Through this his claims to want peace and to want to rule differently from his father seem genuine, and the showrunners have confirmed that everything Lotor says has truth to it. Whether or not he’s manipulating people to get his way is undetermined at his canon point, as are his ultimate goals.
That doesn’t mean that he’s a hero or above manipulation and coercion, though. While we haven’t yet seen him mislead Voltron, he was still introduced as one of the antagonists, and has his own plans to get quintessence to secure peace. To do this, he may very well “betray” them, either intentionally or not, but I can’t imagine it would be malicious. He would simply see it as a necessity to meeting his own goals. (Update post series: yeeeeeah nope not buying the "Lotor is Eeeeeevil" plot twist which had no canon evidence, though it's not relevant at his canon point so I'm just keeping him from right after Oriande so I don't need to deal with the weirdness). Voltron and the Paladins seem to be the first time he’s felt comfortable with people in a long time, if ever. When he greets the Paladins and Coran as his friends when they visit High Command, it sounds incredibly sincere and like he believes it. While he was friendly with his generals, able to joke around and visibly care for them, I think there was still a bit of hesitance on his part simply due to the fact that he outranked them and they were duty-bound to stay by his side. With Narti’s betrayal and his quick decision to kill her for it, he drove a wedge between himself and his remaining generals that could not be fixed. When Acxa pulled her gun on him, Lotor could have fought and more than likely killed her (she didn’t really take him that much by surprise), but he didn’t. He didn’t even make an attempt. He just looked sad. Even when putting the pieces together that Narti was spying for Haggar, he looked more panicked when he cut her down than he did angry.
Allura asks him if he’s all right, after Zarkon’s defeat. He has probably been asked this question before, by his generals at least, but it appears to be something he is not used to on a personal level. I would venture to guess that a Galran prince would not have people asking him such a thing regularly, and when they did, it would be simply out of duty and only in reference to his physical condition. He seems a bit out of sorts when he responds that he’ll be fine. He certainly doesn’t sound it, though. During the battle with Zarkon he looked incredibly scared, and sad afterward, showing that despite their tumultuous relationship, Lotor still loved his father. This is also the first time he shows true vulnerability in front of Allura. This increases as the season progresses, as their connection strengthens. By the end of the season he’s been shown to look at her adoringly, and it’s obvious he genuinely cares about her, and by extension the Paladins (although he’s not as close to any of them, obviously). He even flinches on Oriande when the Sages attack, something he would never risk doing before the Galra as they would dismiss him as weak. Yet as Emperor he didn’t even think twice about flinching in front of her. This shows how much his trust in her has grown.
When it comes to the leadership of his Empire, we aren’t really shown much at his canon point. He states that many are loyal to him, but there are sizable factions in revolt. Lotor is very skilled at war and tactics and though his plans seem to be to find an unlimited source of quintessence so the Empire will no longer need to fight for it, should this not be successful, he may well have to fight. His status as a half-Galra is also a point against him to the Empire, and the number of factions in revolt speak to this. Still, he does not appear concerned about this to anyone aside from the Paladins (and even then, it’s never directly addressed and usually neatly sidestepped). This may be something he does not focus on due to his lack of a way to prevent the battles ahead, or it may simply be an instance of his not wanting to show vulnerability to anyone, as he has been raised and lived all his life in a culture in which doing so gets people killed.
In summary, Lotor is a complicated man with a very dark past, who seems to truly want to help his Empire come to peace. While he is still often cold and cynical, this is changing as he learns to trust others, and while he knows the battle is far from over he seems to have a bit of hope. He has always been at odds with the cutthroat nature of the Galra and has been researching his Altean lineage for centuries, as well as many other things, and this has shaped him into someone that may be a bit terrible at dealing with people or his feelings but well versed in the attempt. His quest for knowledge and his penchant for exploration are definitive qualities, as is his ability to think on his feet.
Pokémon Information Affiliation: Trainer Starter: Purrloin Password: Atomic Fireball
Unfortunately, we can't accept your application at this time. The majority of your application was fine, but upon review we cannot accept an app that rejects or eliminates major canon that precedes the canon point applied for, especially without further justification.
While we understand that sometimes canon can take characters into directions that are not in line with a person's expectations and that that can be disappointing, your hardline rejection of what is canon (as gleaned from your ooc note on his future development) leaves us with doubts as to whether you will be able to play Lotor without this attitude reflecting in your playing. We also do not feel that this is something that can simply be ignored by apping him from an earlier canonpoint, as even at this canonpoint Lotor has been engaging in behaviour that makes him a far darker moral gray than we feel you reflect in your application, such as him harvesting Alteans for Quintessence, something which you have completely omitted from your application. While the reveal of these facts may have come from after your canon point, as they are relevant to Lotor's current actions, they should've been mentioned.
For these reasons, we cannot accept your application at this time. You are free to reapply for this character (and others) in the future after reworking your application.
Player Name: Bear E-mail: realisticfakefish@gmail.com Preferred Contact:naturalcyber Timezone: EST (probably moving to CST within 2 months) Current Characters in Victory Road: N/A
Character Name: Thace Series: Voltron: Legendary Defender Timeline: Season 2, episode Blackout. Post-death Canon Resource Links:here
Personality: Thace is a very minor character, so some things will inevitably be headcanon, and others must be inferred from other facts. However, there is a basis that is set by his scenes in canon.
The first thing about him that is clearly demonstrated, again and again, is that Thace is calm and in control of himself, no matter the situation. Even when being interrogated by someone who claims to be able to discern lies, Thace calmly lies to her face and doesn't give himself away. He walks into situations involving spycraft and sabotage where his very life is in danger and doesn't blink. The only time when his composure cracks is under torture, and even then it's only crying out from the pain of it. He doesn't show any other signs of fear or anger or despair, even at his most helpless and hopeless moments.
The second thing directly demonstrated is that his public face is a very serious demeanor, and he's a man of few words. When he speaks he's very to the point, and he rarely shows any expression but a neutral one. His expression does relax a little when he has rare moments alone and at the end he smiles, so it can be inferred that there's more to his personality/emotions than that, but for the most part the only times he's seen in canon is when he has that public face on, so at least outwardly he's very stoic.
A third thing that's directly demonstrated is that Thace is very devoted to his cause of freeing the galaxies from Zarkon's tyranny. Not only does he continually risk his life for said cause, but in the end he willingly, without hesitation, and even with some joy, sacrifices his life to see his duty fulfilled.
A final thing that's seen on screen is Thace's ability to creatively think around a problem. When the codes he'd carefully gathered and needed to fulfil his important role in the final battle of season two where changed after his capture, Thace instead found a different way to achieve the same thing, and demonstrated technical know-how in order to do it, blowing up the core instead of shutting it down with the codes.
There are also things that can be inferred from canon. The first is that Thace must have good organizational skills, and be meticulous and careful, as well as very intelligent and quick thinking. This is because to succeed as a spy in an environment where a tiny slip or mistake could kill him, or being sloppy could result in his plans behind forfeit he would have to be. However, he's not perfect, and his very small mistakes (leaving the chip behind; returning to retrieve it, etc) do lead to his capture and death.
Second is that he must be a skilled leader. This is because he's already a lieutenant when we first see him, and is the first choice for promotion to commander. He is also not found at fault in any way until his spying is revealed. Hand in hand with that, he must also be a very skilled soldier, for the same reason of his rank, and also that we see him fight briefly on screen.
Also to be inferred from his status as a spy in deep cover, Thace must be an extremely good liar (he even lies to the head druid/witch Haggar although we only have Haggar's word that she can detect lies) and fully able to hide his true thoughts and emotions on a subject. This includes being able to act as a typical Galran soldier (they are shown to be oppressors ranging from apathetic about those they oppress to expressing vicious enjoyment) even though he disagrees with the tyranny and is actively working to destroy the empire from within. Likewise, from what others in the Blade of Marmora have said, it can be assumed that he agrees with their views that Zarkon is destructive and not bringing order to the galaxies like they'd hoped. It can also be inferred by group actions and statements that as a group, Blade of Marmora and Thace by extension value selflessness (Keith's test, Thace's sacrifice), loyalty, and makes every attempt to preserve the group (Kolivan's statements about his men, and reluctance to risk them unnecessarily). Secrecy, and bring untrusting in general also fall in line with the group, and with Thace's status as a spy.
On the flip side, Thace was raised in Galran culture with its emphasis on strength and power, and 'victory or death' mindset. While he doesn't move in lockstep with the culture (certainly not at all with respect to being obedient to the Emperor), such an environment would be pervasive. Strength and independence are things to be valued, weakness a potential for others to exploit and turn on you. Likewise, because of those ideals, the Galra empire doesn't endorse, and after 10000 years, probably is hardly aware of things such as trauma and how to treat/deal with it, medically or socially. While such things can be folded into something more noble, such as what the Blade of Marmora, and Thace by extension, display, they can easily turn toxic and lead to misunderstandings.
Then we must move on to a little bit of headcanon. Thace is only shown interacting with another Blade of Marmora (Keith) once, and very briefly during a fight for their lives at that. He's not seen on screen in a position where he could relax and express himself more openly. My headcanon is that when among his fellows who he trusts implicitly and explicitly and without external threats, that Thace has the potential to be good-humored and downright playful on occasion, and that in addition to that trust, he cares for the Blade of Marmora not only as a group but as individuals very deeply. I also headcanon that Thace is very noble at heart, although he's had to do terrible things to keep his cover, and the state of Galran culture and morality does leave him a little bit like a blind man stumbling around in the dark with regards to ethics and honor.
Lastly, I headcanon that while Thace can compartmentalize to keep himself steady, he has experienced trauma, and from that and the conflict between his internal ideals and his external environment/culture, he will eventually suffer if not helped by others. Likewise, that because of these things, he's distrusting of those not Blade of Marmora almost to the point of paranoia.
Pokémon Information Affiliation: Trainer Starter: Honedge Password: Atomic Fireball
Victory Road Sample: The first thing that registers is the faint surprise accompanying the familiar sensation of snapping out of a deep sleep. Deep sleep is rare and dangerous, and Thace doesn't remember falling asleep.
What he does remember-- Is this some form of afterlife? He slits his eyes open out of habit, holding still and breathing deeply. The colors are unfamiliar, much too bright and chaotic to be anything Galra. The light is too bright, and feels warm against his face like only sunlight on a planet's surface really can. It's pleasant. Just that has him on edge, clenching fists under the fabric cover over him-- There's no prick from his claws against his palms.
Thace is aware of his heartrate picking up, but moves slowly, carefully, and takes in as much of his surroundings as he can while miming a stretch to limber up. The window is too small, or was too small; Thace can feel the differences just by moving. There's a door and a sound.
Quickly, Thace passes his palms over his forehead and cheeks (where is his fur?) while he assesses the situation. Small, and is that an Earthling? He doesn't know Earthling faces well enough to pick out falsehoods or attempts to hide things. The Earthling seems happy, but how much of that is true?
"Time to get up, sleepyhead! You don't want to get a late start on your big journey!"
A journey? Thace looks towards the Earthling since he's been addressed. He can't spot any signs of tension, or really any muscle-mass that would suggest someone trained in physical combat. A reply must be expected, so… "I feel like I've underprepared for my journey."
"Oh, nonsense! What kind of mom would I be if I didn't see you off with a bag full of all the necessities? And a lunch, of course!"
At this moment, he can see no other course but to play along and hope he finds some clue as to what's really going on. "Of course, Mother."
"Look who's acting like a grown up already; I'm so proud."
The bag is somehow both heavier than it looks and lighter than Thace was expecting, and he doesn't resist being herded down the stairs. The false-mother chatters and he passively listens, not attempting to make sense of the words right now, but to accurately remember them later so he can go over them in the most thorough manner possible.
It's almost a surprise that the door shuts tightly after him. Almost. Thace needs somewhere secure to assess the situation immediately, but where?
Welcome to the Wonderful World of Pokemon! Congratulations, you have a fun and exciting adventure awaiting you.
Now that you've been accepted... [○] Respond to this with your character's journal. This is a must! [○] Comment in the Taken Characters post, alphabetized by series: Here. [○] Join the following communities: victory_road, the_plateau, and ohmyarceus. Only Team Rocket personnel should join silph_co, but we ask that all Victory Road members subscribe to it. Note! You will not be accepted to the main or logs community until you've commented in the aforementioned places. [○] If you're still on the reserved list, please let us know that they've been accepted. [○] Please make sure to check out the Calendar for the weather and upcoming plots and swarms! [○] You can also find our mod plurk at victoryroad; if you have a Plurk, we suggest you become a fan!
We'd also like to take this moment to inform you of the Eastern Kanto Ferry! For only P2000, you can take a three day, all-inclusive ferry ride from New Bark Town to Pallet Town and begin a new pokémon journey in the Kanto region! Otherwise, feel free to start in Johto!
(Is it okay if I bring her back previously or must I start anew if she’s accepted?)
Player Name: Knux E-mail: MagiMecha@aol.com Preferred Contact:AshBlaze Timezone: Eastern Current Characters in Victory Road: N/A
Character Name: Sasami Masaki Jurai Series: Tenchi Muyo! Timeline: Post-OVA 3 Canon Resource Links:https://tenchi.fandom.com/wiki/Sasami (NOTE: Only the “Tenchi Muyo! Ryo-Ohki” section)
Personality: On the outside, Sasami's easily the little sister you want to have in your house and the picture perfect vision of the perfect housewife. Sweet, adorable and lovable to a fault, Sasami is always one to put a smile on anyone's faces. She's always shown to be helpful around the house, to the point where she's almost a workaholic - she hates the idea of getting sick because if she does, that means the house might end up falling apart without her. This is mostly due to the fact that she feels that she needs to pay back for the hospitality, no matter how much they say she doesn't need to.
Despite being a sweetheart, Sasami has shown a more stern side, willing to put her foot down when needed and defend. When her father, Emperor Azusa, came to take away Sasami and her sister Ayeka, she first told him no... then said that if he forced her, she'd hate him forever. And when a Galaxy Police officer attempted to capture Sasami, she easily fought back, defeating her with ease.
As well, Sasami is also somewhat of a prankster, though this rarely rears its face. When she first appeared to Tenchi, she pranked him into trying to get Ayeka's headpiece, knowing full well that he'd pull something boneheaded like taking the sword she swiped from him. If she thinks she can get a rise out of anyone, she'll be more than happy to do this, but she's pretty much tempered down from that sort of thing.
A major aspect of Sasami that may or may not come into effect here is her strange situation between her and the Goddess Tsunami, in that she considers herself nothing more than a vessel for the goddess and feels that the real Sasami is dead. While this subject has been laid to rest in canon in that her loved ones don't consider her any different and treat her as the real Sasami, especially since she truly is and only thinks this way because of her young mind processing it this way, it shouldn't be a problem here as she'll be disconnected from Tsunami and any traits from that, especially seeing the goddess' reflection in water, is removed.
Pokémon Information Affiliation: Trainer Starter: Buneary Password: Atomic Fireball
Before we make our final decision on your application, we would like to see a new sample thread (a minimum of five comments from your side) before we can make our decision.
Your app is fine overall, it's just that we have a rule that any submitted thread sample, even for a reapp, cannot be older than four months. If you can link us to a newer sample, either freshly written up (may we suggest using the TDM? You'll be able to carry over any threaded action into the game if you wish) or one that you played out over the last four months (even within another game), we can go on to process the app
You will have one week to complete these requests before the character is available again.
Player Name: Dante E-mail: theirradiated@gmail.com Preferred Contact:teenysanguini Timezone: EST Current Characters in Victory Road: Spinel
Character Name: Padak Series: Padak: Swimming to Sea Timeline: Post-death Canon Resource Links:Here.
Personality:
Padak is determined and strong-willed, especially when it comes to survival. She is willing to do whatever it takes to escape the tank and return to the ocean. When she's first captured and placed in the restaurant's fish tank, she relentlessly smashes against the fish tank glass over and over, and it takes being smacked unconscious by the tank's leader, Flatfish, for her to finally stop. When Padak is put in charge of the tank's daily riddle game (where the loser's tail gets eaten), her riddle is asking the other fish in the tank how to escape.
Padak loves the ocean. While going back to the sea means survival for Padak, it's also her home. It's the only thing she talks about while in the fish tank, and all of her planning revolves around getting back there. She talks about the kind of fish she's met in the ocean, and the experiences she's going to have once she's free again. To her, the ocean means freedom.
Padak is daring, especially in her escape attempts. She pushes herself past her limits trying to break the glass of the tank, even though everyone else knows it's futile. Her first escape attempt involves throwing herself out of the tank, which nearly kills her due to running out of air before she can reach the ocean. In an almost suicidal attempt to get free, she throws herself into the king crab tank to ask them for help, despite the warnings she gets about how the crabs will try to kill her. She does it anyway, and gets dies. The only thing that saves her is a little boy who scoops her out of the crab tank.
Padak can be blunt. She calls the other fish in the tank "stupid" and tells them to think for themselves when they repeat the information Flatfish tells them about the ocean, despite never living there himself. She's also defiant when it comes to the Flatfish, who the other fish obey and admire. She sees him as an obstacle trying to stop her from escaping the tank, and questions that if he's from the sea, why doesn't he try to escape too? She loses all of her respect for him when he admits that he's not from the sea, but a fish farm like the rest of the fish in the tank. She tells the other fish in the tank that the Flatfish is a liar, and that they shouldn't believe what he says.
Padak is kind-hearted, this is especially true with her interaction with Spotty. She protects him when he's getting bullied by other fish, and tells him about the ocean. She even offers for them to live together once they escape the fish tank. But her kindness is really seen when she and Spotty try to escape to the ocean. Spotty gets caught by a customer, while Padak is inches away from freedom. Instead of diving into the ocean, she stays behind and doesn't leave Spotty, even at the cost of her freedom.
Pokémon Information Affiliation: Trainer Starter: Wishiwashi Password: Atomic Fireball
Welcome to the Wonderful World of Pokemon! Congratulations, you have a fun and exciting adventure awaiting you.
Now that you've been accepted... [○] Respond to this with your character's journal. This is a must! [○] Comment in the Taken Characters post, alphabetized by series: Here. [○] Join the following communities: victory_road, the_plateau, and ohmyarceus. Only Team Rocket personnel should join silph_co, but we ask that all Victory Road members subscribe to it. Note! You will not be accepted to the main or logs community until you've commented in the aforementioned places. [○] If you're still on the reserved list, please let us know that they've been accepted. [○] Please make sure to check out the Calendar for the weather and upcoming plots and swarms! [○] You can also find our mod plurk at victoryroad; if you have a Plurk, we suggest you become a fan!
We'd also like to take this moment to inform you of the Eastern Kanto Ferry! For only P2000, you can take a three day, all-inclusive ferry ride from New Bark Town to Pallet Town and begin a new pokémon journey in the Kanto region! Otherwise, feel free to start in Johto!
Player Name: Tulip E-mail: just.befriends@hotmail.com Preferred Contact:osomatsuniisan Timezone: CST Current Characters in Victory Road: None!
Character Name: Osomatsu Matsuno Series: Osomatsu-San Timeline: S2 E24, 'Sakura' Canon Resource Links:Here ya go.
Personality: Though Osomatsu may come off as fairly simple in personality on the offset, the truth is that that idea couldn't be further from it. He's very much a man of contradictions - brave, but cowardly. Mean, but caring. Stupid, but sly. He has a lot of facets to him that he often refuses to show anyone on the offset, leading to anyone's first impression of him likely coming off as 'a well-meaning, but impulsive kind of guy who sometimes lets his emotions get the better of him, even when he shouldn't', but this is only half of the truth.
He means well. Most of the time, he does. (Such as in S1E2, 'The Melancholy of Osomatsu', where he simply wants to spend time with his brothers...but screws all of their own free times up accidentally.) He has a degree to which he's self-serving, a degree to which he forgets that other people are also a concern, but a minute after he realizes this, you'd be hard pressed to see a time where he truly went with the option that benefited him alone. He doesn't particularly see himself as a good person, but sometimes he sees himself as 'a person who was put into a position to do a good thing.' He's far from selfless, and of course if he does something nice there's a high chance he'll look towards whoever he helped for some kind of reward, even if it's merely just praise, but he will sacrifice quite a bit if he needs to. He's not the best at making tough calls, either, but when told to choose between his head and his heart, he'll usually choose his heart and worry about the logistical conflicts later. He's not always the best choice for anything, but if people truly depend on him, he'll give it his all.
He's childish - very naturally immature and without a filter, but in this case it's mostly because he hates the idea of covering up who it is. (As he himself says in Osomatsu-San the Movie: "Lying is bad, though." That after blatantly revealing to his entire high school reunion class that his brothers and he were all worthless layabouts without batting an eyelash.) If he stacks lies upon lies, it has a higher chance of collapse, so he feels it's easier to simply be entirely honest with who he is and how he likes to behave, and if someone doesn't like that, they're not worth his time anyway. Naturally, this makes him more popular with kids than it does adults, but he doesn't mind that either, honestly. He likes acting as a big brother figure to those younger than him - even unrelated - because in truth, he has a big heart and quite a few soft spots. Anyone who cares about him, first, and makes the effort to get along with him will immediately be treated with unconditional warmth, but he's still the sort of person who, if he caught onto say, a little girl who wanted to make friends but was easily frightened, would be the one to reach out to her as gently as he could, doing things like sitting down beside her on the sidewalk with a bucket of chalk and drawing silly pictures to make her laugh. In truth, he values other people moreso than himself, though he's loathe to admit it because it sounds sad, and because he's not fond of the idea of being hurt by this trait...though he has been burnt before, and he's one to forgive easily, but not entirely forget.
Despite how childish he is most of the time, he does have a point to where he'll realize a situation is serious, and he'll tone down his usual jokes and antics to buckle down and focus. He can get degrees of upset that are honestly just comical and come off more as temper tantrums if he's told a whim he's following isn't right (though he'll usually own up to it if it isn't in the end), or if he's told to stop doing something he enjoys, but if people other than him are hurt, that's when he buckles down and has his limits. Insult him? Sure, go ahead. Insult his brothers, an innocent kid, or someone who can't defend themselves in general? He'll call someone out on that without a hint of humor in his tone, and if they push it, he won't hesitate to defend them because it's the right thing to do. He's actually a fairly decent planner, and against someone who doesn't mean well if he's the one charged to take charge of the situation, he's someone who looks very deeply at people and can sometimes realize strengths in others they might not notice themselves. Similarly, in emotional disputes, he'd prefer to handle them with levity, but if something serious is happening, he'll push that aside because he knows that if he were like that, he'd simply want someone to be there for him, too.
He has a fair bit of hidden intellect. Though he may seem even downright stupid to begin with - and he'll admit, his strengths aren't in book-knowledge - he's very street-smart and emotionally-smart. He's not someone who you should trust with any exact calculations, but he is someone you could probably count on to see solutions other people don't and honestly surprise people with the most unconventional plans that still, somehow, work. He likes taking charge and assuming a leadership role, but if someone else has this covered, he's usually willing to put his faith in them, especially if he sees a situation as being out of his depth normally. Sometimes, he may play up his own idiotic qualities, whether that be to make someone's guard lower to surprise them later, or to bolster someone's confidence, or to simply make someone feel more at ease - often, there's a method to the way he acts, it's just getting him to own up to that being nigh-impossible. (As shown in S1 E15, 'The Ichimatsu Incident' where he plays incredibly dumb in an effort to get Ichimatsu to own up to an embarrassing secret, and in a number of other episodes where he pulls similar tricks.)
However, he is very flawed as an individual. He's impulsive to a fault, and if he sees some kind of resolution as the best option it can be a trial to get him to see any other way as better, because he's stubborn - but he can be talked down and see reason most of the time. (Though he's still not a person that should be left around big red buttons that say 'DON'T PRESS THIS' alone, because he has a natural curiosity, too, and no matter how many times he's told, if he's left alone with it...that button will end up pressed.) He's hot-headed and sometimes if his temper flares, he can say things he doesn't really mean, (as seen in S1 E2 'The Melancholy of Osomatsu', where he remarks that he 'wishes he were an only child', though that is the farthest thing from the truth) though he'll feel awful about it later and usually end up apologizing if he's crossed any kind of line. He has natural addictions on top of impulses, namely towards gambling and drinking, and he finds it difficult to resist those, though he can if he really, really has to. He sometimes likes to go with the easy solution to problems because it's the easy solution, and will groan if he has to do any hard work, but if it pays off, he'll be satisfied enough.
His greatest flaw is that he depends on others far too much. (Best seen in S1 E24 'Letter', where he reacts with outright pensive anger to the idea of his brothers leaving him and their lifestyle of slacking around - causing them to be driven away even further with his actions.) He cares deeply about others and how they feel, and being alone actually frightens him. He needs companionship, because if he's left to brood on his own, he'll lose all his motivation. He's a people-person in the sense that he likes people, he needs people, and even if he's not always the best with people, he tries.
Sometimes too much so. Similarly, if someone hurts him or refuses to let him in no matter how hard he tries, he'll lash out (seen in a number of episodes, most notably 'Letter' where he outright hits his brothers in his pensive state), and ultimately that hurts him further in the end even if during this downswing he'll spew insults and snap only to feel ashamed of himself later. He doesn't know who he is sometimes outside of being the 'oldest brother of the sextuplets', and he has trouble defining himself past helping others (his vaguely-defined life goal in promotional material is to become a 'charisma legend that lights up the sky one day', whatever that means, and it is shown in S2 E24 'Sakura' in his talk with Totoko that he has a lot of uncertainties). He isn't sure who he is or what he's meant for, and it scares him to think too hard on it, so he doesn't.
He's not completely a hero, even if he'd like to be one - he has far too many flaws holding him back for him to ever completely consider himself a hero - but he is trying, and even if that makes one person feel better...that's probably enough. It's what his brothers would ultimately want, anyway. Probably.
Pokémon Information Affiliation: Team Rocket~ Starter: Trapinch (Nickname: Snappy) & Vulpix (Nickname: Charisma Explosion Fireball II, Charry for short) Password: Atomic Fireball
Samples RP Sample:Think this'll do! Victory Road Sample: So this was what he'd call a day, overall. Three battles, and he'd lost at least two of them, the last barely pulling through. Snappy, for his part, was looking pretty worn, and Osomatsu was doing his best to avoid any further encounters. "...You've been pretty brave today, little guy." He muttered, as he crouched down next to the small orange pokemon, gently rubbing its head. "There, there. Niichan's proud of you, y'know? You're really kickin' ass, takin' names..."
The trapinch opened its little jaw...and then closed it in a yawn. Osomatsu chuckled softly. "Aww. Y'need a nap?" He asked, before he pulled out his pokeball. "Alright. Take a nap, we'll get movin'." He didn't like to put the little guy up too much - mostly because he felt like that would be confining to him, and it would suck, so it probably sucked for Snappy too, right? But he needed to rest for now. Osomatsu recalled the little guy into his ball, before letting out a sigh. "Okay, where are we going, where are we going, where are we going and avoid the tall grass..."
Which. Was kind of like an extreme case of 'The Floor is Lava'. Especially when there was a forest ahead. He began tiptoeing around the grass...and humming a spy theme softly to himself. There was probably at least one other person nearby who gave him an odd look, but they weren't important, he didn't want to battle, the only thing that existed was him and this super spy 'keeping my little baby safe' escapade. Which was going okay, all things considered. It was a bit more walking, but he was soon out of the forest, a confident smile on his face. "Ha! Take that, forest! Alright, next is to find a place to heal up..." And in his thoughts, he'd started walking.
He'd started walking, not stopped, and promptly tripped over a rock, accidentally ejecting Snappy from the shelter of the pokeball in the process. The trapinch looked around, confused, before the unfortunate trainer was spotted...and given a small nudge by his friend. Osomatsu let out a small groan in response.
Welcome to the Wonderful World of Pokemon! Congratulations, you have a fun and exciting adventure awaiting you.
Now that you've been accepted... [○] Respond to this with your character's journal. This is a must! [○] Comment in the Taken Characters post, alphabetized by series: Here. [○] Join the following communities: victory_road, the_plateau, and ohmyarceus. Only Team Rocket personnel should join silph_co, but we ask that all Victory Road members subscribe to it. Note! You will not be accepted to the main or logs community until you've commented in the aforementioned places. [○] If you're still on the reserved list, please let us know that they've been accepted. [○] Please make sure to check out the Calendar for the weather and upcoming plots and swarms! [○] You can also find our mod plurk at victoryroad; if you have a Plurk, we suggest you become a fan!
We'd also like to take this moment to inform you of the Eastern Kanto Ferry! For only P2000, you can take a three day, all-inclusive ferry ride from New Bark Town to Pallet Town and begin a new pokémon journey in the Kanto region! Otherwise, feel free to start in Johto!
Player Name: Rio E-mail: lamia _ forte [at] yahoo [dot] com Preferred Contact: plurk @ lamiaforte Timezone: PST Current Characters in Victory: N/A
Character Name: Ardbert Series: Final Fantasy XIV Timeline: Mid Shadowbringers, when the Warrior of light goes to Amh Araeng. Canon Resource Links:Ardbert's Wiki & The Warriors of Darkness
Personality: Ardbert at his current canon point is a bitter, self-loathing, and depressed ghost of a man that he once was. His journey has been a long one where despite doing everything right, it's all gone horribly wrong. Backing up a moment, Ardbert used to be an adventurer and eventually a hero to his world. He is described by his old comrades as a kind and trusting soul. A sweet guy with a heart overflowing with love for those he holds dear. He's also the type of person who would never hesitate to help a person in need. During his adventures he got wrapped up in all sorts of quests big and small as no quest was beneath him. He was also shown to be the first to suggest partnering up with his comrades as such becoming the leader of their group. He was a great leader. He's quick to form a plan in tough situations, strict enough on his party for their own safety, and knew when to just cut a joke to ease tension. His gain was never selfish and he supported all his party members in fulfilling their own goals and personal quests. He believed with teamwork they could handle anything.
And he was right. Him and his party become the heroes of light to their world. It would unfortunately be their downfall though. Along their journey they learned of a secret mastermind behind a lot of nefarious deeds in their realm. Spoilers: It was one of their companions who had been manipulating them this whole time. This is where his boundless love would be his downfall. Simply put the nefarious plan was to make all these adventurers into "Warriors of Light" and in the end Ardbert would be needed to slay this traitor for the job to be done. Ultimately though he refused to kill his dear friend. This one choice (and the subsequent hunt and murder of the real manipulators) doomed his entire world and very nearly killed everyone.
Everything just gets worse from there. Him and his party are tricked again in their desperation. He had to kill all of his comrades and then had to take his own life. They do manage to stall the destruction of their world, but to do so required his party to sacrifice what remained of their life energy- yet out of his party he was the only denied his willing sacrifice.
This is what leads us to the Ardbert he is now. Having already lost his physical body and denied what would have been a spiritual death, he's been cursed to wander his homeland. For 100 years he's had to watch the world come to curse him and his friends names, had to watch civilization stand right at the edge of deaths door. No one can hear him and he can't interact physically with the world. Cursed to solitude and suffocating the intense guilt that all of this is his fault. His choices, his decisions lead to this and there is nothing he can do to save anyone anymore.
The main character, the Warrior of Light, does eventually come to his world and coincidentally is the only character who can see or hear him. Now it's the main character's turn to save his world. It's tough for Ardbert to handle, he flat out says that his world beyond saving and that it's a waste of time. He's become very self-deprecating being left with his own thoughts and guilt. It's important to note his attitude is slowly changing! At his current canon point the Warrior of Light is just starting to give him hope. Just a little.
Pokémon Information Affiliation: Trainer Starter: Galarian Meowth Password: Atomic Fireball
[The camera feed clicks on to the view of a fairly normal looking man in not so normal looking armor. His eyebrows are furrowed in concentration as he still messes with the pokegear in question for a good minute before-]
Ah. Is this thing working?
[Look, it's a good thing he got practice during that weird weekend or he would be worse at this. His gloves aren't really making things easier either but.]
If fate should decide I must be stuck here, then so be it. I was already made aware of such things during a... 'weird weekend' I believe it was called.
No... [He shakes his head before turning the camera to the real point of this video. His Galarian Meowth who is just living it's life. Head slightly turned, chewing on some long grass. Little bit of a vacant wild expression.]
I understand we are supposed to rely on beasts here, but I don't see how. It just keeps wanting to chew on grass.
Welcome to the Wonderful World of Pokemon! Congratulations, you have a fun and exciting adventure awaiting you.
Now that you've been accepted... [○] Respond to this with your character's journal. This is a must! [○] Comment in the Taken Characters post, alphabetized by series: Here. [○] Join the following communities: victory_road, the_plateau, and ohmyarceus. Only Team Rocket personnel should join silph_co, but we ask that all Victory Road members subscribe to it. Note! You will not be accepted to the main or logs community until you've commented in the aforementioned places. [○] If you're still on the reserved list, please let us know that they've been accepted. [○] Please make sure to check out the Calendar for the weather and upcoming plots and swarms! [○] You can also find our mod plurk at victoryroad; if you have a Plurk, we suggest you become a fan!
We'd also like to take this moment to inform you of the Eastern Kanto Ferry! For only P2000, you can take a three day, all-inclusive ferry ride from New Bark Town to Pallet Town and begin a new pokémon journey in the Kanto region! Otherwise, feel free to start in Johto!
Player Name: Mochi E-mail: mochihearts@gmail.com Preferred Contact:mochihearts Timezone: CST Current Characters in Victory Road: Allura, Link
Character Name: Matt Holt Series: Voltron: Space Lion Hell Legendary Defender Timeline: Season 7, episode 13 -- “Lion’s Pride, Part 2” Canon Resource Links:Wiki I || Wiki II
Personality: Matthew Holt is the son of scientists. Call him a nerd if you want; he’ll wear it like a badge of honor. His brains are what got him selected as one of the fortunate few to explore the far reaches of our solar system.
Matt is powerfully curious, facing the unknown without trepidation--though that can occasionally lead him into trouble. Sometimes big questions don’t have obvious or immediate answers, but that’s not a bad thing. It just means that those answers haven’t been discovered yet, and Matt wants to have a hand in unearthing them. He believes that there’s no problem too obscure or outlandish for science to solve, and he loves the idea that no mystery is too great to be whittled away by someone sufficiently inquisitive and determined.
Life isn’t all serious business, of course. Matt has a ridiculous sense of humour, cracking puns at the drop of a hat just for shits and giggles. He thinks he’s hilarious and can’t be told otherwise, and once he’s gotten a laugh out of you it’s game over. He wields humor like a weapon and a shield, diffusing tense situations and making self-deprecating comments and jokes to lighten the mood. He doesn’t take himself very seriously, while simultaneously being very serious about his work.
Ever since he was young, Matt has always had a protective streak about him. Being a big brother means always looking out for your little, but he’s learned it sometimes means letting your little look out for you, too. He’s immensely proud of his family, and what a brave and tenacious group of people they are. The Holts are fighters, it turns out, in more ways than one. Don’t even get him started on his baby sister, by the way; Matt can wax prosaic about Pidge until he’s purple in the face. He thinks he’s the luckiest guy with the coolest sister in the universe, and attempting to contradict that will only get you a list of all of her impressive accomplishments for your troubles.
His experiences with the Galra were understandably harrowing; being a prisoner of war can change a person fundamentally, and he still suffers from nightmares and flashbacks. While he still would rather use brain than brawn to solve a problem, his inability to defend himself in the Galran gladiatorial arena was a source of shame and guilt; it drove him not only to learn to fight in self defense, but also to join the rebellion against the Galra. Matt has fought in the front lines, in the trenches of war, earning him physical and emotional scars that he knows will never fade entirely. He’s often redirected from the worst of the fighting for the sake of his technical skills, however. Matt is a communications expert, well-versed in codes and ciphers, able to pick up on patterns in immense heaps of data. This makes him an invaluable resource in the war, and he’s more than happy to do his part.
Pokémon Information Affiliation: Breeder Starter: Solosis Password: Atomic Fireball
Welcome to the Wonderful World of Pokemon! Congratulations, you have a fun and exciting adventure awaiting you.
Now that you've been accepted... [○] Respond to this with your character's journal. This is a must! [○] Comment in the Taken Characters post, alphabetized by series: Here. [○] Join the following communities: victory_road, the_plateau, and ohmyarceus. Only Team Rocket personnel should join silph_co, but we ask that all Victory Road members subscribe to it. Note! You will not be accepted to the main or logs community until you've commented in the aforementioned places. [○] If you're still on the reserved list, please let us know that they've been accepted. [○] Please make sure to check out the Calendar for the weather and upcoming plots and swarms! [○] You can also find our mod plurk at victoryroad; if you have a Plurk, we suggest you become a fan!
We'd also like to take this moment to inform you of the Eastern Kanto Ferry! For only P2000, you can take a three day, all-inclusive ferry ride from New Bark Town to Pallet Town and begin a new pokémon journey in the Kanto region! Otherwise, feel free to start in Johto!
Page 11 of 22